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Three ways AI is learning to understand the physical world

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Large language models are running into limits in domains that require an understanding of the physical world — from robotics to autonomous driving to manufacturing. That constraint is pushing investors toward world models, with AMI Labs raising a $1.03 billion seed round shortly after World Labs secured $1 billion.

Large language models (LLMs) excel at processing abstract knowledge through next-token prediction, but they fundamentally lack grounding in physical causality. They cannot reliably predict the physical consequences of real-world actions. 

AI researchers and thought leaders are increasingly vocal about these limitations as the industry tries to push AI out of web browsers and into physical spaces. In an interview with podcaster Dwarkesh Patel, Turing Award recipient Richard Sutton warned that LLMs just mimic what people say instead of modeling the world, which limits their capacity to learn from experience and adjust themselves to changes in the world.

This is why models based on LLMs, including vision-language models (VLMs), can show brittle behavior and break with very small changes to their inputs. 

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Google DeepMind CEO Demis Hassabis echoed this sentiment in another interview, pointing out that today’s AI models suffer from “jagged intelligence.” They can solve complex math olympiads but fail at basic physics because they are missing critical capabilities regarding real-world dynamics. 

To solve this problem, researchers are shifting focus to building world models that act as internal simulators, allowing AI systems to safely test hypotheses before taking physical action. However, “world models” is an umbrella term that encompasses several distinct architectural approaches. 

That has produced three distinct architectural approaches, each with different tradeoffs.

JEPA: built for real-time

The first main approach focuses on learning latent representations instead of trying to predict the dynamics of the world at the pixel level. Endorsed by AMI Labs, this method is heavily based on the Joint Embedding Predictive Architecture (JEPA). 

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JEPA models try to mimic how humans understand the world. When we observe the world, we do not memorize every single pixel or irrelevant detail in a scene. For example, if you watch a car driving down a street, you track its trajectory and speed; you do not calculate the exact reflection of light on every single leaf of the trees in the background. 

V-JEPA

V-JEPA architecture (source: Meta FAIR)

JEPA models reproduce this human cognitive shortcut. Instead of forcing the neural network to predict exactly what the next frame of a video will look like, the model learns a smaller set of abstract, or “latent,” features. It discards the irrelevant details and focuses entirely on the core rules of how elements in the scene interact. This makes the model robust against background noise and small changes that break other models.

This architecture is highly compute and memory efficient. By ignoring irrelevant details, it requires much fewer training examples and runs with significantly lower latency. These characteristics make it suitable for applications where efficiency and real-time inference are non-negotiable, such as robotics, self-driving cars, and high-stakes enterprise workflows. 

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For example, AMI is partnering with healthcare company Nabla to use this architecture to simulate operational complexity and reduce cognitive load in fast-paced healthcare settings. 

Yann LeCun, a pioneer of the JEPA architecture and co-founder of AMI, explained that world models based on JEPA are designed to be “controllable in the sense that you can give them goals, and by construction, the only thing they can do is accomplish those goals” in an interview with Newsweek.

Gaussian splats: built for space

A second approach leans on generative models to build complete spatial environments from scratch. Adopted by companies like World Labs, this method takes an initial prompt (it could be an image or a textual description) and uses a generative model to create a 3D Gaussian splat. A Gaussian splat is a technique for representing 3D scenes using millions of tiny, mathematical particles that define geometry and lighting. Unlike flat video generation, these 3D representations can be imported directly into standard physics and 3D engines, such as Unreal Engine, where users and other AI agents can freely navigate and interact with them from any angle.

The primary benefit here is a drastic reduction in the time and one-time generation cost required to create complex interactive 3D environments. It addresses the exact problem outlined by World Labs founder Fei-Fei Li, who noted that LLMs are ultimately like “wordsmiths in the dark,” possessing flowery language but lacking spatial intelligence and physical experience. World Labs’ Marble model gives AI that missing spatial awareness. 

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While this approach is not designed for split-second, real-time execution, it has massive potential for spatial computing, interactive entertainment, industrial design, and building static training environments for robotics. The enterprise value is evident in Autodesk’s heavy backing of World Labs to integrate these models into their industrial design applications.

End-to-end generation: built for scale

The third approach uses an end-to-end generative model to process prompts and user actions, continuously generating the scene, physical dynamics, and reactions on the fly. Rather than exporting a static 3D file to an external physics engine, the model itself acts as the engine. It ingests an initial prompt alongside a continuous stream of user actions, and it generates the subsequent frames of the environment in real-time, calculating physics, lighting, and object reactions natively. 

DeepMind’s Genie 3 and Nvidia’s Cosmos fall into this category. These models provide a highly simple interface for generating infinite interactive experiences and massive volumes of synthetic data. DeepMind demonstrated this natively with Genie 3, showcasing how the model maintains strict object permanence and consistent physics at 24 frames per second without relying on a separate memory module.

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This approach translates directly into heavy-duty synthetic data factories. Nvidia Cosmos uses this architecture to scale synthetic data and physical AI reasoning, allowing autonomous vehicle and robotics developers to synthesize rare, dangerous edge-case conditions without the cost or risk of physical testing. Waymo (a fellow Alphabet subsidiary) built its world model on top of Genie 3, adapting it for training its self-driving cars.

The downside to this end-to-end generative method is the great compute cost required to continuously render physics and pixels simultaneously. Still, the investment is necessary to achieve the vision laid out by Hassabis, who argues that a deep, internal understanding of physical causality is required because current AI is missing critical capabilities to operate safely in the real world.

What comes next: hybrid architectures

LLMs will continue to serve as the reasoning and communication interface, but world models are positioning themselves as foundational infrastructure for physical and spatial data pipelines. As the underlying models mature, we are seeing the emergence of hybrid architectures that draw on the strengths of each approach. 

For example, cybersecurity startup DeepTempo recently developed LogLM, a model that integrates elements from LLMs and JEPA to detect anomalies and cyber threats from security and network logs. 

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Rep. Finke Was Right: Age-Gating Isn’t About Kids, It’s About Control

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from the the-lies-they-tell-for-censorship dept

When Rep. Leigh Finke spoke last month before the Minnesota House Commerce Finance and Policy Committee to testify against HF1434, a broad-sweeping proposal to age-gate the internet, she began with something disarming: agreement.

“I want to support the basic part of this,” she said, the shared goal of protecting young people online. Because that is not controversial: everyone wants kids to be safe. But HF1434, Minnesota’s proposed age-verification bill, simply won’t “protect children.” It mandates that websites hosting speech that is protected by the First Amendment for both adults and young people to verify users’ identities, often through government IDs or biometric data. As we’ve discussed before, the bill’s definition of speech that lawmakers deem “harmful to minors” is notoriously broad—broad enough to sweep in lawful, non-pornographic speech about sexual orientation, sexual health, and gender identity.

Rep. Finke, an openly transgender lawmaker, next raised a point that her critics have since tried to distort: age-verification laws like the Minnesota bill are already being used to block young LGBTQ+ people from exercising their First Amendment rights to access information that may be educational, affirming, or life-saving. Referencing the Supreme Court case Free Speech Coalition v. Paxton, she noted that state attorneys general have been “almost jubilant” about the ability to use these laws to restrict queer youth from accessing content. “We know that ‘prurient interest’ could be for many people, the very existence of transgender kids,” she added, referring to the malleable legal standard that would govern what content must be age-gated under the law. 

But despite years’ worth of evidence to back her up, Finke has faced a wave of attacks from countless media outlets and religious advocacy groups for her statements. Rep. Finke’s testimony was repeatedly mischaracterized as not having young people’s best interests in mind, when really she was accurately describing the lived reality of LGBTQ+ youth and advocating in support of their access to vital resources and community.

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In fact, this backlash proves her point. Beyond attempting to silence queer voices and to scare other legislators from speaking up against these laws, it reveals how age-verification mandates are part of a larger effort to give the government much greater control of what young people are allowed to say, read, or see online. 

Rep. Finke was also right that these proposals are bad policy; they prevent all young people from finding community online, and that they violate young people and adults’ First Amendment rights.

Why FSC v. Paxton Matters

Rep. Finke was similarly right to bring up the Paxton case, because beyond the troubling Supreme Court precedent it produced, Texas’s age-verification law also drew eager support from an extraordinary number of amicus briefs from anti-LGBTQ organizations (some even designated hate groups by the Southern Poverty Law Center). 

In FSC v. Paxton, the Supreme Court gave Texas the green light to require age verification for sites where at least one-third of the content is sexual material deemed “harmful to minors,” which generally means explicit sexual content. This ruling, based on how young people do not have a First Amendment right to access explicit sexual content, allows states to enact onerous age-verification rules that will block adults from accessing lawful speech, curtail their ability to be anonymous, and jeopardize their data security and privacy. These are real and immense burdens on adults, and the Court was wrong to ignore them in upholding Texas’ law. 

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But laws enacted by other states and Minnesota HF 1434 go further than the Texas statute. Rather than restricting young people from accessing sexual content, these proposals expand what the state deems “harmful to minors” to include any speech that may reference sex, sexuality, gender, and reproductive health. But young people have a First Amendment right to both speak on those topics and to access information online about them.

We will continue to fight against all online age restrictions, but bills like Minnesota’s HF 1434, which seek to restrict young people from accessing speech about their bodies, sexuality, and other truthful information, are especially pernicious.

EFF and Rep. Finke are on the same page here: age verification mandates create immense harm to our First Amendment rights, our right to privacy, as well as our online safety and security. These proposals also fully ignore the reality that LGBTQ young people often rely on the internet for information they cannot get elsewhere. 

But the Paxton case, and the coalition behind it, illustrates exactly how these laws can be weaponized. They weren’t there just to stand up for young people’s privacy online—they were there to argue that the state has a compelling interest in shielding minors from material that, in practice, often includes LGBTQ content. Ultimately, these groups would like to age-gate not just porn sites, but also any content that might discuss sex, sexuality, gender, reproductive health, abortion, and more.

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Using Children as Props to Enact Censorship 

The coalition of organizations that filed amicus briefs in support of Texas’s age verification law tells us everything we need to know about the true intentions behind legislating access to information online: censorship, surveillance, and control. After all, if the race to age-gate the internet was purely about child safety, we would expect its strongest supporters to be child-development experts or privacy advocates. Instead, the loudest advocates are organizations dedicated to policing sexuality, attacking LGBTQ+ folks and reproductive rights, and censoring anything that doesn’t fit within their worldview.

Below are some of the harmful platforms that the organizations supporting the age-gating movement are advancing, and how their arguments echo in the attacks on Rep. Finke today:

Policing sexuality, bodily autonomy, and reproductive rights

Many of the organizations backing age-verification laws have spent decades trying to restrict access to accurate sexual health information and reproductive care.

Groups like Exodus Cry, for example, who filed a brief in support of the Texas AG in the SCOTUS case, frame pornography as part of a broader moral crisis. Founded by a “Christian dominionist” activist, Exodus Cry advocates for the criminalization of porn and sex work, and promotes a worldview that defines “sexual immorality” as any sexual activity outside marriage between one man and one woman. Its leadership describes the internet as a battleground in a “pornified world” that has to be reclaimed. Another brief in support of the age-verification law was filed by a group of organizations including the Public Advocate of the United States (an SPLC-designated hate group) and America’s Future. America’s Future is an organization that was formed to “revitalize the role of faith in our society” and fiercely advocates in favor of trans sports bans

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These groups see age-verification laws as attractive solutions because they create a legal mechanism to wall off large swaths of content that merely mentions sex from not only young people but millions of adults, too.

Attacking LGBTQ+ Rights

Several of the most prominent legal advocates behind age-verification laws have also led the crusade against LGBTQ+ equality. The internet that these groups envision is one that heavily censors critical and even life-saving LGBTQ+ resources, community, and information. 

The Alliance Defending Freedom (ADF), for instance (which is another SPLC-designated hate group), built its reputation on litigation aimed at rolling back LGBTQ+ protections—including  allowing businesses to refuse service to same-sex couples, criminalizing same-sex relationships abroad, and restricting transgender rights

Then there’s other groups like Them Before Us and Women’s Liberation Front, both of which submitted amici in support of the Texas Attorney General and are devoted to upending LGBTQ+ rights in the United States. Them Before Us says it’s “committed to putting the rights and well-being of children ahead of the desires and agendas of adults.” But it’s also running a campaign to “End Obergefell,” the 2015 Supreme Court case that upheld the right to same-sex marriage, and has been on the cutting edge of transphobic campaigning and pseudoscientific fearmongering about IVF and surrogacy. The Women’s Liberation Front, on the other hand, is an organization that has a long track record of supporting transphobic policies such as bathroom bills, bans on gender-affirming healthcare, and efforts to define “sex” strictly as the biological sex assigned at birth. 

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Through cases like FSC v. Paxton, groups like these three continue to advance a vision of society that creates government mandates to enforce their worldviews over personal freedom, while hiding behind a shroud of concern for children’s safety. But when they also describe LGBTQ+ people as “evil” threats to children and run countless campaigns against their human rights, they are being clear about their intentions. This is why we continue to say: the impact of age verification measures goes beyond porn sites.

Expanding censorship beyond the internet into real-life public spaces

As we’ve said for years now, the push to age-gate the internet is part of a broader campaign to control what information people can access in public life both on- and offline. Many of the same organizations advancing these proposals claim to be acting on behalf of young people, but their arguments consistently use children as props to justify giving the government more control over speech and information.

Many of the organizations advocating for online age verification have also supported book bans, attacks on DEI policies and education, and efforts to remove LGBTQ+ materials from schools and libraries. Two of the organizations who supported the Texas Attorney General, Citizens Defending Freedom and Manhattan Institute, have led campaigns around the country to “abolish DEI” and ban classical books like “The Bluest Eye” by Toni Morrison from school libraries. These efforts are not different from the efforts to restrict access to the internet—they reflect a broader strategy to restrict access to ideas or information that these groups find objectionable. And they discourage free thought, inquiry, and the ability for people to decide how to live their lives. 

These campaigns rely on the same core argument, that certain ideas are inherently dangerous to young people and must therefore be restricted. But that framing misrepresents an important reality: if lawmakers genuinely want to address harms that young people experience online, they should start by listening to young people themselves. When EFF spoke directly with young people about their online experiences, they overwhelmingly rejected restrictions on their access to the internet and came back with nuanced and diverse perspectives. Once that principle—that certain ideas are inherently dangerous—is accepted, the internet, once a symbol of free expression, connection, creativity, and innovation, becomes the next logical target. 

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This also wouldn’t be the first time a vulnerable group is used as a prop to advance internet censorship laws. We’ve seen this playbook during the debate over FOSTA/SESTA, where many of the same advocates claimed to speak for trafficking victims/survivors and sex workers, while pushing legislation that ultimately censored online speech and harmed the very communities it invoked. It’s a familiar pattern: you invoke a vulnerable group, frame certain speech as a threat, and use that as a way to expand government control over the flow of information. And as we said in the fight against FOSTA: if lawmakers are serious about addressing harms to particular communities, they should start by talking to those communities. This means that lawmakers seeking to address online harms to young people should be talking to young people, not groups who claim their interests. 

Rep. Finke Was Not Radical. She Was Right.

The Paxton case, and the coalition backing age verification laws in the U.S., shows us exactly why the messaging around these laws draws superficial support from parents and lawmakers. But we’ve heard the quiet part said out loud before. Marsha Blackburn, a sponsor of the federal Kids Online Safety Act, has said that her goal with the legislation was to address what she called “the transgender” in society. When lawmakers and advocacy groups frame queer existence itself as a threat to young people, age-verification laws become ideological enforcement instead of regulatory policy.

In defending free speechprivacy, and the right of young people to access truthful information about themselves, Rep. Leigh Finke was not radical—she was right. She was warning that broad, ideologically driven laws will be used to erase, silence, and isolate young people under the banner of child protection. 

What’s at stake in the fight against age verification is not just a single bill in a single state, or even multiple states, for that matter. It’s about whether “protecting children” becomes a legal pretext for embedding government control over the internet to enforce specific moral and religious judgments—judgments that deny marginalized people access to speech, community, history, and truth—into law. 

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And more people in public office need the courage of Rep. Finke to call this out.

Republished from the EFF’s Deeplinks blog.

Filed Under: 1st amendment, age verification, censorship, control, free speech, hf1434, leigh finke, lgbtq, minnesota

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Travelon Anti-Theft Active Packable Backpack Folds Away in Seconds and Keeps Belongings Secure All Day During Trips

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Travelon Anti-Theft Active Packable Backpack
Busy airports and crowded city streets have a way of putting your belongings at risk, and summer travel only turns up the volume on both. Most bags promise convenience or security, but rarely both. Seasoned travelers know the value of keeping a spare bag tucked inside their luggage for whenever plans change unexpectedly, and the Travelon Anti-Theft Active Packable Backpack, priced at $25 (was $60), is built exactly for that moment, folding down neatly into its own dedicated pouch until you need it.



Once compressed, the bag is approximately ten and a half inches wide by six inches tall and one inch thick, allowing it to fit neatly into carry-on luggage without weighting you down or adding bulk. When you open that pouch, the backpack expands to ten and a half inches wide by seventeen inches tall and six inches deep, giving you plenty of room to play with, namely eighteen and a half liters of useful area. A single top-loading portion can accommodate a tablet, wallet, camera, spare clothes, and toiletries all at once. On the sides, there are two decent-sized mesh pockets that keep water bottles or tiny umbrellas firmly in place while you walk or jog. An outside pocket is deep enough to hold a map or documents, and the interior contains a zipped area where you can discreetly store your cards and passports behind RFID-blocking fabric to prevent electronic skimming.

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Travelon Anti-Theft Active Packable Backpack
  • Locking main compartment with RFID blocking interior pocket, padded straps are secured at back panel
  • Mesh side pockets hold a water bottle, umbrella, sunglasses or sunblock. 18.5 cubic liters roomy main compartment with interior pocket
  • Packs in its own zip compartment for storage and travel. Slash-resistant bottom and front panels and straps

Travelon Anti-Theft Active Packable Backpack
The fabric is made of water-resistant polyester combined with high-quality 420 denier nylon for further strength and durability. It weighs only eleven point seven ounces and feels amazingly light, but it easily resists dirt and light rain. Reinforced stitching goes along every seam, and the base remains flat thanks to the same zippered pouch that held the folded pack. Adjustable mesh shoulder straps promote airflow and assist to distribute weight properly, keeping your shoulders comfortable even after hours in hot weather.

Travelon Anti-Theft Active Packable Backpack
Security features have been included directly into the design, eliminating the need to carry additional hardware. Slash-resistant panels on the straps, bottom, and lower front panels prevent any rapid slashing or snipping from the back. The hinged clips secure the main zipper pulls as part of a five-point system that covers all possible entry points into the bag. Those clips make it difficult for casual thieves to break in, but they will not deter a serious thief who understands what they are doing.

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Microsoft Says It Is Fixing Windows 11

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BrianFagioli writes: Microsoft says it is finally listening to user complaints about Windows 11, promising a series of changes focused on performance, reliability, and reducing everyday annoyances. In a message to Windows Insiders, the company outlined plans to bring back long requested features like taskbar repositioning, cut down on intrusive AI integrations, and give users more control over updates. File Explorer is also getting attention, with promised improvements to speed, stability, and general responsiveness.

The bigger picture here is less about new features and more about fixing what already exists. Microsoft is talking about fewer forced restarts, quieter notifications, and a more predictable experience overall, along with improvements to Windows Subsystem for Linux for developers. While the roadmap sounds reasonable, users have heard similar promises before, so the real test will be whether these changes actually show up in day to day use.

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Candlelight Powers a Vintage Game Boy Straight Through Tetris

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Candle-Powered Nintendo Game Boy
Most people would hear the question and move on without a second thought. Janus Cycle heard it and got to work. The goal was simple but slightly absurd: could a candle power an original Nintendo Game Boy? As it turns out, yes, and the result is a fully working handheld that loads games and stays lit without a single battery or power outlet in sight.



Curiosity got the ball rolling after some basic math revealed how much electricity a candle can produce. Now, the flame’s brightness does little for solar panels, but the heat output is quite different. A Peltier module emerged as the central component of the entire operation. It is sandwiched between two heatsinks; one absorbs heat from the flame, while the other remains cool in the open air. The heat traveling over the module generates voltage via the Seebeck effect.

Candle-Powered Nintendo Game Boy
It all started with a cardboard box cut to hold the entire stack steady above a tea light candle. The wires simply connected the module to the Game Boy’s power port, eliminating the need for batteries. The initial test showed that power was flowing, but only just barely, with a reading of 2 volts. Turning on the console instantly reduced the voltage below what was even usable. But as they doubled up on the modules and included two candles, the figures skyrocketed, reaching 4 volts or more. The Game Boy powered right up, and Tetris blocks began dropping onto the screen as usual. The sound functioned, the controls responded correctly, and it was working just as expected.

Candle-Powered Nintendo Game Boy
The initial setup proved the concept worked, but it was clunky and the smoke situation left something to be desired. So they stripped it back to a single module and one taller candle, applied thermal grease to help heat transfer more efficiently across the hot side, and positioned the flame close to the heatsink without getting uncomfortably close. The result was a steady 3 to 4 volts, right where they needed it to be.

Candle-Powered Nintendo Game Boy
Getting it to run reliably took a little patience. The initial surge of electricity would knock things out for a second or two before the flame settled into a steady output and kept everything ticking along smoothly. Demo footage captures the whole process, shaky early attempts included, but it comes together gradually and the improvement is clear to see. Once the flame finds its rhythm the console keeps running, and even as things cool down the voltmeter holds steady throughout. It’s not an entirely new idea either. Historical devices used the same principle to convert lamp heat into radio signals in the most remote corners of the world. This project just takes that same thinking and applies it on a much smaller scale.

Candle-Powered Nintendo Game Boy
Of course, safety first, so don’t put a candle near anything flammable just yet. You can understand why, since one of the early tests even resulted in a nasty spark until some adjustments were made. Despite this, the process is simple and based on basic physics, so anyone can follow along. Janus Cycle really provided the steps openly, allowing others to experiment with their own fundamental concepts.
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Conway’s Game Of Life With Physical Buttons

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Conway’s Game of Life excels in its simplicity, creating a cellular automaton on a 2D grid where each cell obeys a set of very simple rules that determine whether a cell is ‘alive’ or ‘dead’. After setting an initial condition the ‘game’ then evolves naturally from there, creating an endless series of patterns as a simplified form of bacterial evolution. Of course, setting an initial state and then watching cells light up or fade away seems like a natural fit for light-up buttons. After struggling with intrusive thoughts related to such a project for a while, [Michal Zalewski] finally gave in, creating a pretty amazing looking result.

Although there is no set size for the game board, [Michal] was constrained by his budget for the selected NKK JB15LPF-JF tactile buttons, resulting in a 17×17 matrix. That’s 289 buttons, for those keeping score, which comes down to over $1,000 over at e.g. Digikey even with quantity-based pricing. Add to this the custom PCB and a Microchip AVR128DA64 squeezed in a corner of said PCB to run the whole show and it’s quite the investment.

Finishing up the PCB, driving the lights is done with a duty cycle as the matrix is scanned along with detecting inputs in a similar manner. This required the addition of MOSFETs and transistors, the details of which can be found in the downloadable project files, along with the firmware source code. In the article a video of the board in action can be watched, allowing one to admire the very pretty wooden enclosure as well.

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CBS News Shutters Radio Service After Nearly a Century

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CBS News is shutting down its nearly 100-year-old radio news service due to economic pressures and the shift toward digital media and podcasts. Longtime CBS News anchor Dan Rather said: “It’s another piece of America that is gone.” The Associated Press reports: When it went on the air in September 1927, the service was the precursor to the entire network, giving a youthful William S. Paley a start in the business. Famed broadcaster Edward R. Murrow’s rooftop reports during the Nazi bombing of London during World War II kept Americans listening anxiously. Today, CBS News Radio provides material to an estimated 700 stations across the country and is known best for its top-of-the-hour news roundups. The service will end on May 22, the network said Friday.

“Radio is woven into the fabric of CBS News and that’s always going to be part of our history,” CBS News editor-in-chief Bari Weiss said in delivering the news to the staff. “I want you to know that we did everything we could, including before I joined the company, to try and find a viable solution to sustain the radio operation.” But with the radical changes in the media industry, she said, “we just could not find a way to make that possible.”

It was unclear how many people will lose their jobs because of the radio shutdown. CBS News was cutting about 6% of its workforce, or more than 60 people, on Friday. It’s not the end of turmoil at the network, as parent company Paramount Global is likely to absorb CNN as part of its announced purchase of Warner Bros. Discovery.

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Ukrainian drones shock US military, scoring massive points and challenging global DJI dominance in Pentagon’s billion-dollar program

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  • Shrike 10 Fiber outperformed competitors, scoring more than ten points higher
  • F10 drone earns Pentagon contract due to eliminating Chinese components effectively
  • Fiber-optic guidance makes the Shrike drone resilient to electronic warfare

The Pentagon has recently selected two Ukrainian drone manufacturers as finalists in its $1.1 billion Drone Dominance program.

For years, Chinese manufacturer DJI has dominated the global small drone market, but the US military is now actively seeking alternatives that do not rely on components sourced from China.

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There Aren’t a Lot of Reasons to Get Excited About a New Amazon Smartphone

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“This is not a consumer device company that takes privacy very seriously,” Gamero-Garrido says. Since people use smartphones far more than Alexa or a Kindle, he says an Amazon smartphone today would “significantly increase the scale of the potential privacy harms.”

Gamero-Garrido thinks Amazon could use Transformer as a data-gathering tool to glean how people use its devices, build its advertising network, and compete with the likes of Alphabet and Meta, which are facing regulatory scrutiny in the European Union and California.

One way it could do this is through the Fire TV approach. This is Amazon’s TV streaming platform integrated into a third-party TV (or via a dongle); while you may not have bought a Fire TV-powered TV from Amazon, the data collected by the operating system is still owned by the company.

“Whether they end up succeeding with this phone supplement device, or whether they eventually use a similar model where they install their operating system on other phones or ”light” phones that are built by third parties, it has the same effect,” he says. “Ultimately, what Amazon is doing is centralizing all the network traffic through its own infrastructure so it can improve its advertising business.”

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If Amazon can detect when a person is sick from the sound of their voice, then it can recommend that you buy specific cold medicine from Amazon Health—that’s a real patent Amazon owns. If this is now powered on a device you carry everywhere, Gamero-Garrido says it can listen to more of your conversations and serve you better ads.

Even with its past regressions, customers have shown a general acceptance of Amazon’s hardware, says Kassem Fawaz, an associate professor at the University of Wisconsin, Madison, who researches security and privacy in consumer devices.

“I think when it comes to products, unfortunately, consumers value utility and price over privacy,” Fawaz wrote in an email to WIRED.

The accelerant here could be Amazon’s Devices & Services lead, Panos Panay, who joined the company in 2023. Panay famously helped turn Microsoft’s Surface line of computers into an aspirational hardware brand through his “pumped” and emotionally charged keynotes.

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Panay has already brought that kind of energy to a few Amazon hardware announcements, like the Kindle Scribe Colorsoft, though he has not matched the success of Surface. If Amazon is truly making a smartphone, it will need to generate a lot of passion to entice customers.

“If someone can do it, it’s going to be Panos,” Jeronimo says. “For that, I have total confidence. He is the right person for these kinds of initiatives.”

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Trump Outlines New AI Regulation Plan: What’s in It and What’s Missing

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The White House’s new policy framework for regulating generative artificial intelligence, released Friday, covers many areas, but one thing is clear: President Donald Trump wants the federal government to set the rules. And those rules appear to fall far short of what consumer and privacy advocates argue is necessary. 

The generative AI revolution has been underway for years, and US legislation is slow to catch up. This is despite the growing awareness of AI’s harms and challenges: chatbots’ dangerous impacts on mental health and child development, the widespread legal wrangling over the copyright protections, the dangerous spread of deepfakes and AI-powered scams, to name a few. 

Sen. Marsha Blackburn introduced the new policy package, called The Trump America AI Act, in Congress on Thursday. The Tennessee Republican’s bill is an attempt to codify a vision based on Trump’s 2025 AI Action Plan, while delving into more legal specifics and providing guidance on implementing new laws (or changing existing ones). 

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AI Atlas

Trump has maintained that the federal government should be responsible for regulating the AI industry — and that requiring AI companies to comply with 50 different sets of state laws would prevent the US from “winning” the global AI race. However, a proposal to temporarily ban states from regulating AI failed back in July, when it was removed at the last minute from the massive budget bill, known as the “One Big Beautiful Bill Act.” 

Now, the White House is doubling down on its claim to be in charge, with a few exceptions. The plan addresses some of the biggest concerns people have about AI: job losscopyright chaos for creatorsrapidly expanding infrastructure such as data centers and the protection of vulnerable groups like children. But critics say it doesn’t go far enough to regulate the fast-growing AI industry. 

“It is light on protection and heavy on promotion of dangerous AI systems,” Alan Butler, president and executive director of the Electronic Privacy Information Center, said in a statement. “The American people deserve better, and Congress should do better than this.”

The White House’s new proposed AI laws

The White House’s 2026 AI proposal says Congress should not create a new governing body to oversee AI rules, but should let existing agencies and subject-matter experts regulate as they see fit. 

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Protecting children: This is one area where the federal government won’t prevent states from creating laws. And many state governments are already leading the charge, especially in regulating romantic or companion chatbots. 

The plan highlights protecting kids from AI-powered deepfakes, a huge issue highlighted in AI creating child sexual abuse material. Shielding young people from the ill effects of AI is an ongoing battle, with several high-profile cases of teenagers using AI for self-harm and suicide.

Blackburn’s policy plan includes general language related to kids’ online safety. Existing bills like the Kids Online Safety Act and the Children’s Online Privacy Protection Rule are, theoretically, designed to protect kids, but advocates and tech experts say they could create a chilling effect on free speech and lead to censorship

Though Trump’s AI framework addresses censorship, it’s limited to preventing AI companies from including ideological or partisan bias in their products. Trump has previously railed against what he calls “woke” AI, a term the president and his allies have used to attack concepts like diversity, equity and inclusion.

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Job loss: It’s not just translators and data entry folks who are worried about losing their jobs to AI — legacy tech workers like coders and engineers are, too. There have been a lot of concerns about AI disrupting the workforce, with retail giants like Amazon laying off thousands of employees in the name of AI efficiency. The White House says it should use “nonregulatory” methods to focus on youth development and AI workforce training.

Infrastructure: In line with Trump’s previous AI Action Plan, the framework calls for states and local governments to streamline data center construction and operation. These facilities are increasingly controversial, with nearby residents reporting environmental damage and strain on their existing electrical grids, creating higher electric bills. 

Several big tech companies recently agreed to foot the bill for any higher electricity costs, but there’s no way to enforce the voluntary pledge.

Copyright: Whether the use of copyrighted materials in AI training is fair use or copyright infringement is one of the biggest legal issues of the AI age. The plan reiterates the administration’s position that AI companies are covered by fair use — meaning they wouldn’t have to obtain permission or pay for copyrighted content when creating their models. 

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But, given the ever-growing number of lawsuits asking the judiciary the same question, the federal government should allow those cases to play out. So far, limited cases with Anthropic and Meta have carved out narrow victories for tech companies, not authors.

The framework document hints that the federal government could become a future licensing partner for AI companies, stating that it should “provide resources to make federal datasets accessible to industry and academia in AI-ready formats for use in training AI models and systems.”

(Disclosure: Ziff Davis, CNET’s parent company, in 2025 filed a lawsuit against OpenAI, alleging it infringed Ziff Davis copyrights in training and operating its AI systems.) 

Does the White House plan do enough?

Tech industry groups praised the administration’s proposals, while consumer advocacy groups offered skepticism at best. 

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In a statement backing the plan, the Consumer Technology Association supported a single set of rules for the entire country. 

“AI can and will make us better, and we agree that children need special protection, First Amendment rights are paramount, harmful deep fakes should be regulated, and Congress should not act to restrict AI platforms from relying on fair use protection,” the tech industry trade group said.

But according to Samir Jain, vice president of policy at the Center for Democracy and Technology, the government’s playbook is rife with internal contradictions. While it calls for the federal government to preempt state rules and laws on AI development, it also says the federal government shouldn’t undermine state authority. 

“The White House’s high-level AI framework contains some sound statements of principles, but its usefulness to lawmakers is limited by its internal contradictions and failure to grapple with key tensions between various approaches to important topics like kids’ online safety,” Jain said in a statement.

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Ben Winters, director of AI and data privacy at the Consumer Federation of America, said the proposal prioritizes Big Tech over consumers.

“It’s encouraging to see some stated desires to protect people from AI-generated scams and data abuse of minors, but it’s not enough,” Winters said in a statement. “We need to see money where their mouth is on the protections — more money for consumer protection agencies at both the federal and state levels. So far, they’ve done nothing but cut and hamstring them.”

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Stranger Things Complete Series 4K UHD Blu-ray Box Sets Arrive in July With Four Collector Editions

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This is BIG, and we’re not just talking about the box it all arrives in.

Boutique label Arrow Video has announced a Complete Series set collecting all five seasons/42 episodes of streaming giant Netflix’s nostalgic horror show, Stranger Things. It will be available in four different versions–Special or Deluxe, 4K or HD Blu-ray–all available on July 28, just 13 days after the tenth anniversary of the premiere.

A phenomenal worldwide hit, Duffer brothers Matt and Ross’ Stranger Things broke viewership records across all seasons, beloved for its quirky characters, heart, humor, dark frights, and perhaps most of all its painstaking recreation of ‘80s middle America. The Bros. are indisputably old-school, stating, “We always dreamed that Stranger Things could be owned in its entirety, not just as a collector’s set, but as a way to preserve the show for decades to come.”

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Special Edition

This is huge news for a couple of reasons. Only Seasons One and Two ever had a physical media release, in 2017 and 2018 respectively, as Target exclusives. Both fetched hundreds of dollars on eBay, even though the first season notoriously disappointed many with its lack of high dynamic range and only Dolby Digital 5.1 audio. Season Two did a bit better, with DTS-HD Master Audio and HDR10, but that was the last disc offering… until now.

Moreover, this drop suggests a continued willingness by the streamer to offer some of its most coveted properties on disc. It comes on the heels of the revelation that Criterion Collection editions of KPop Demon Hunters and Guillermo del Toro’s Frankenstein are on the way, recent Oscar winners both. Theoretically, this strategy would take a nibble out of The Big Red N’s core business, but perhaps this is a major-league endorsement that digital delivery and physical media can happily co-exist?

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The 25 discs themselves appear to be identical between the Special and Deluxe editions. The production values of the show were always cinema-quality, and the 4K will be presented in Dolby Vision at its proper 2:1 aspect ratio with the original DTS-HD Master Audio 5.1 surround and two-channel stereo for all episodes plus an upgrade to Dolby Atmos for the final two seasons. The on-disc bonus content includes:

  • Interviews with the cast and crew 
  • Behind-the-scenes featurettes 
  • Set tours 
  • Bloopers
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Deluxe Edition

The Special Edition arrives with a booklet, whereas the Deluxe Edition exclusively packs quite a bit more, including several in-universe souvenirs:

  • Palace Arcade alloy-zinc token-style coin
  • Self-adhesive Hellfire Club patch
  • Hellfire Club 20-sided die
  • Enhanced packaging including wraparound box artwork by Juan Ramos
  • Twenty-five artcards representing all five seasons
  • Five double-sided posters featuring original artwork by Kyle Lambert
  • Reversible sleeve inserts featuring new artwork by Juan Ramos and original artwork by Kyle Lambert
  • Double-sided foldout map of fictional Hawkins, Indiana
  • A 148-page perfect-bound artbook with design sketches, concept art, storyboards and new writing on the making of the series from the Duffer Brothers, Shawn Levy, Andrew Stanton, Kyle Dixon and more

Price & Availability

All editions are available for pre-order now at Amazon and Arrow Video, but won’t start shipping until July 28, 2026.

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