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Bolt teams up with Nvidia to scale European robotaxis

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Tallinn-based European ride-hailing player Bolt is teaming up with Nvidia ‘to build the AI foundation for scaling autonomous vehicles in Europe’. 

Bolt says the new collaboration will combine its own extensive ride-hailing and car-sharing fleet data with Nvidia Omniverse libraries, Nvidia Cosmos world foundation models, Nvidia Alpamayo AV foundation models, and Nvidia AI infrastructure “to accelerate safe AV development for European roads”. The new AV platform will be deployed on the Nvidia Drive Hyperion computer and sensor architecture.

The news could mark a major boost to Europe’s autonomous vehicle and robotaxi ambitions. Today Bolt operates in more than 50 countries and 850 cities, and claims 200m customers.

“Real-world data is the most valuable asset in the race for safe autonomy,” said Jevgeni Kabanov, president and head of autonomous driving at Bolt. “By marrying Bolt’s operational scale with the Nvidia Hyperion Platform, Alpamayo foundation models, AI infrastructure, and open models and libraries, we are creating a European-led AV offering that ensures our continent remains at the forefront of mobility innovation while maintaining full control over our data and technology.”

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“Autonomous vehicles require a full-stack approach that unifies AI models, high-performance compute and a robust sensor architecture,” said Philippe van den Berge, EMEA vice-president of automotive at Nvidia, who said the new initiative would enable a scalable foundation for safe, high-performance autonomous mobility services designed for the “complexity and diversity” of European roads.

According to Bolt, the new collaboration will establish a life cycle for AI development – from data provision to common base models – enabling new mobility applications that will be safe, auditable and “uniquely European”, and said any processing of Bolt’s fleet data will ensure “strict compliance” with GDPR and EU cybersecurity standards.

“Globally, US firm Uber receives a lot of attention for its moves to engage with players across the autonomous mobility ecosystem,” said Forrester’s VP principal analyst Paul Miller. “But Bolt is also a strong player in the European market and, like Uber, the company has been working to build partnerships in anticipation of a future where at least some of its ride hailing vehicles have no driver.”

Miller cites Bolt’s existing partnership with Pony.ai, signed in 2025, which could see the Chinese provider’s autonomous robotaxis tested on European roads in late 2026.

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“It makes sense for Bolt to explore where and how [Nvidia’s] stack might support Bolt and Bolt’s partners,” said Miller. “It also makes sense for Nvidia to spread its bets, helping slot its hardware and software into as many autonomous mobility projects as possible.”

Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.

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From Sydney to South Lake Union: VR startup Vantari brings its ‘flight simulator for healthcare’ to Seattle

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Vantari co-CEO Vijay Paul, COO Jagrup Kahlon, and co-CEO Nishant Krishnanathan. (Vantari Photos)

Vantari, a virtual reality startup that builds “flight simulator” software for doctors and nurses, has officially moved its headquarters to Seattle as it ramps up work with health systems and device makers across North America.

CEO and co‑founder Nishanth Krishnananthan relocated from Australia to Seattle two years ago and recently officially established the company’s headquarters in the Emerald City.

The inspiration for Vantari came from his own experience as a surgical doctor in Australia and seeing how poorly procedural training prepared clinicians for real emergencies. He wondered why healthcare didn’t use the same training tactics as the aviation industry.

Founded in 2017, Vantari now works with more than 50 organizations in North America, Australia, and the UK. Customers include major academic medical centers such as Harvard, Yale, and Mount Sinai, and the company has established new “centers of excellence” with Seattle University and the University of Washington’s anesthesiology department.

Hospitals and universities use off‑the‑shelf Meta/Oculus headsets connected to laptops. Clinicians log in, select their specialty and procedure, and then perform the steps in a fully virtual environment mapped to college and best‑practice guidelines. An AI facilitator inside the headset guides users step‑by‑step, answers questions, and scores performance, while supervisors can later review the logged session data.

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VR controllers mimic the feel of inserting catheters, puncturing tissue, and adjusting equipment. Vital signs change dynamically in response to each action.

The company has a library of procedures, ranging from anesthesia to critical care to cardiology. It has also patented an ultrasound system inside VR that allows trainees to perform imaging and guidance as part of the procedure. Many scenarios are co‑developed with device makers such as Boston Scientific, JNJ, and Sonosite.

Vantari’s VR software includes an ultrasound system that allows users to perform imaging and guidance during a mock procedure.

Vantari’s business runs on a B2B SaaS model, offering annual licenses and hardware bundles. Vantari also signs contracts with medical device and pharmaceutical companies, which co‑develop modules on the platform and design virtual versions of their devices. A third revenue stream comes from industry and accrediting bodies that co‑develop content.

To date, Vantari has raised about $7 million, largely from Australian VCs, family offices and high‑net‑worth doctors and physicians. Last year it raised $2 million from Seattle‑area backers SpringRock VC and Alliance of Angels.

Krishnananthan said the move to Seattle makes it easier to serve U.S. customers and attract additional capital from American investors. He also pointed to the strength of local tech giants and medical institutions — including Amazon, Microsoft, Seattle University and the University of Washington — as well as nearby medical device firms.

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The team is roughly 18 people, split about 50/50 between Australia and the U.S., with most employees working remotely.

Looking ahead, Vantari wants to go beyond static content and is building an AI scenario builder that would let hospitals generate their own protocols and procedures on the platform. Krishnananthan’s long‑term vision is to use the interaction data it collects to create what he calls a “Google Maps of surgery,” offering live, mixed‑reality guidance during real procedures so clinicians receive step‑by‑step support at the bedside, rather than just training in a headset.

“That’s like the big North Star that I want to get to,” he said. “It’s a lot more accessible now with the technology advancements that are happening.”

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It’s about time: Your Samsung Galaxy S26 can now AirDrop files to an iPhone

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  • Samsung is updating Quick Share
  • The wireless file and photo sharing feature will now support iPhone’s AirDrop
  • Only the Galaxy S26 series for now

Samsung just broke through a major platform barrier, and one that is certain to thrill both iPhone and Samsung Galaxy owners: Its version of Quick Share will soon support Apple‘s AirDrop.

Quick Share and AirDrop perform essentially the same function but on distinctly separate platforms (Android and iOS, respectively). Each lets you quickly transfer files, photos, and videos wirelessly from one phone to another. Both use Bluetooth and Wi-Fi to establish the ad-hoc connection. Neither, until now, has worked across iPhone and Galaxy phones, but that’s about to change.

Starting on March 23 in South Korea and over the following week in the US, Quick Share will receive an update that lets Galaxy phones share files to iPhones via AirDrop. The caveat — and it’s a big one — is that it will only work with Samsung Galaxy S26 phones. Samsung says they’ll be adding more devices “at a later date.”

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Samsung Galaxy S26 AirDrop support

(Image credit: Samsung)

Enabling the feature should be easy. On your Galaxy S26 device, open the Quick Panel and select Connected Devices and then Quick Share. Next, select the new “Share with Apple Devices.” After that, you’ll have the option to select a nearby iPhone, assuming they are open to Everyone (or Contacts, we presume).

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Amphibious StabiX 250UC Opens Remote Shores That Stay Out of Reach for Most Campers

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StabiX 250UC Amphibious Camper
Drive along a rough coastal road, and the StabiX 250UC camper just continues rolling, right to the water’s edge. Instead than stopping or scrambling to load supplies into a second boat, the driver simply keeps going, tires gripping the wet beach and driving straight into the waves. The movable legs perform their job and lift those wheels clear, then the main outboard takes over and you’re gliding along.



The 250UC, built in New Zealand, begins as a 25-foot boat hull before engineers add a specific land drive system for getting it onto the beach or along a private access road. Four enormous 26-inch tyres on moveable legs, powered by a 40-horsepower Briggs & Stratton V-twin engine. A drive-by-wire system at the helm simplifies things; you can travel at up to 5.6 miles per hour on land if necessary, and the technology is primarily designed to get you from the dirt to the water without the need for a trailer or ramp.


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StabiX 250UC Amphibious Camper
StabiX 250UC Amphibious Camper
Once afloat, the 250UC is powered by a conventional 300 horsepower Mercury or Yamaha outboard engine, or anything you like. Water speed increases into the low 40s in miles per hour. A decent 300-liter fuel tank will bring you out for full days of cruising, and the hull handles the waves nicely, making it an easy fish or a quick journey to an island with no appropriate docks.

StabiX 250UC Amphibious Camper Interior
StabiX 250UC Amphibious Camper Interior
StabiX 250UC Amphibious Camper Interior
If you’re just traveling, the 8.5-foot-wide cabin can accommodate five or seven people. At night, it all changes into sleeping accommodations for three or four people, with a V-berth in the front, dinette seating that folds flat into another bed, a galley area with a two-burner diesel cooktop, sink, and compact drawer fridge, as well as an electric toilet. You can also install diesel heating to keep the space warm regardless of the weather. Roof vents provide fresh air, and you may add solar panels or extra navigation screens as needed.

StabiX 250UC Amphibious Camper
StabiX 250UC Amphibious Camper
It’s relatively modest at 25 feet long overall, but the base price is starting to become a little high, around 467,500 New Zealand dollars ($271,615). However, if you add an expanded roof, canvas side walls, a roof rack, and a full galley setup, the price might reach just about 525,000 New Zealand dollars. Not a bad price for a high-end boat, but with only around 25 built each year, you can be certain that each one is heavily customized in terms of paint colors, upholstery patterns, and so on.
[Source]

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Samsung’s Galaxy S26 Phones Will Work With Apple’s AirDrop, Much Like the Pixel 10

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Samsung’s Galaxy S26 phones will gain the ability to use Apple’s AirDrop this week, allowing the company’s Galaxy phones to directly share photos and files with iPhone and Mac computers.

Samsung is announcing the new feature Sunday night, which will need to be turned on from the phone’s settings menu. The feature will be arriving in an update to devices over the course of this week, and when it does, the Quick Share settings menu will gain a Share with Apple devices toggle. 

The Share with Apple devices option will appear in the Quick Share menu.

Samsung

After it’s activated, the Quick Share feature on the Galaxy phone will be able to see Apple devices by opening the Quick Share menu, and can then send photos or files by selecting the device. For an iPhone to see the Galaxy phone, the device’s AirDrop settings need to be set to Everyone.

This is similar to how AirDrop compatibility works with Google’s Pixel 10 phones, which gained the feature in a software update last fall. Samsung says AirDrop compatibility will eventually come to more Galaxy phones and is starting with the S26 series.

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Samsung says that the addition of AirDrop compatibility is meant to help with the company’s ongoing effort to have its phones work with other operating systems. And because Apple and Samsung often dominate the best-selling phone lists around the world, the ability to share photos and media using AirDrop and QuickShare could quickly become ubiquitous. This could be especially true if Samsung expands this to its lower-cost phone lineup eventually, such as the $200 Galaxy A17.

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Hackaday Links: March 22, 2026

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On Friday, Reuters reported that Amazon is going to try to get into the smartphone game…again. The Fire Phone was perhaps Amazon’s biggest commercial misstep, and was only on the market for about a year before it was discontinued in the summer of 2015. But now industry sources are saying that a new phone code-named “Transformer” is in the works from the e-commerce giant.

At this point, there’s no word on how much the phone would cost or when it would hit the market. The only information Reuters was able to squeeze out of their contacts was that the device would feature AI heavily. Real shocker there — anyone with an Echo device in their kitchen could tell you that Amazon is desperate to get you talking to their gadgets, presumably so they can convince you to buy something. While a smartphone with even more AI features we didn’t ask for certainly won’t be on our Wish List, if history is any indicator, we might be able to pick these things up cheap on the second-hand market.

On the subject of AI screwing everything up, earlier this week, the Electronic Frontier Foundation reported that The New York Times had started blocking the Internet Archive’s crawlers, citing concerns over their content being scraped up by bots for training data. The EFF likens this to a newspaper asking libraries to stop storing copies of their old editions, and warns that in an era where most people get their news via the Internet, not having an archived copy of sites like The Times will put holes in the digital record. They also point out that mirroring web pages for the purposes of making them more easily searchable is a widely accepted practice (ask Google) and has been legally recognized as fair use in court.

Assuming we take the NYT’s side of the story at face value, there’s a tiny part of our cold robotic heart that feels some sympathy for them. Over the last year or so, we’ve noticed some suspicious activity that we believe to be bots siphoning up content from the blog and Hackaday.io, and it’s resulted in a few technical headaches for us. On the other hand, what’s Hackaday here for if not to share information? Surely the same could be said for any newspaper, be it the local rag or The New York Times. If a chatbot learning some new phrases from us is the cost of doing business in 2026, so be it. Can’t stop the signal.

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Switching gears to the world of aerospace, NASA’s X-59 supersonic research aircraft had to abort a test flight on Friday after just nine minutes in the air. The plane is designed to demonstrate techniques which promise to reduce or eliminate the sonic booms heard on the ground during supersonic flight, and is currently being put through its paces at Armstrong Flight Research Center in Edwards, California.

NASA’s very pointy X-59 aims to make supersonic flight more commercially viable.

The space agency hasn’t clarified exactly what the issue was, but after the pilot saw a warning indicator in the cockpit, the decision was made to end the flight early so engineers could take a look at the problem. Given that the X-59 went on to make an uneventful landing, it sounds like things weren’t too dire. Hopefully, that means it won’t be long before the sleek experimental aircraft is back in the air.

Friday also saw the towering Space Launch System rocket return to the launch pad ahead of a potential April 1st (no, really) liftoff for Artemis II. There are about a million things that could further delay the mission, from technical issues to suspicious looking cloud formations over Cape Canaveral, but we’re certainly in the final stretch now. The 10-day mission will see four astronauts run through a packed schedule of experiments and demonstrations as they become the first humans to swing by the Moon since the Apollo program ended in 1972.

Finally, the National Museum of the U.S. Air Force has released a video taken by a drone flying around their collection of Cold War era aircraft. Seasoned FPV pilots will probably notice it’s not the most technically impressive flight out there, but it does provide some viewpoints that simply wouldn’t be possible otherwise. It’s also a bit surreal to see these aircraft, once the absolute state-of-the-art and developed at an unimaginable cost, collecting dust while a $300 drone that packs in higher resolution optics and far more processing power literally flies circles around them.

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See something interesting that you think would be a good fit for our weekly Links column? Drop us a line, we’d love to hear about it.

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8Today’s NYT Strands Hints, Answer and Help for March 23 #750

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Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.


Today’s NYT Strands puzzle has an intriguing mix of words. Some of the answers are difficult to unscramble, so if you need hints and answers, read on.

I go into depth about the rules for Strands in this story

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If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.

Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far

Hint for today’s Strands puzzle

Today’s Strands theme is: In pieces

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If that doesn’t help you, here’s a clue: Smash!

Clue words to unlock in-game hints

Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:

  • PALE, LEAP, BACK, BACKS, RACK, TACK, PANS, HATE, CRACKER, BREAK, PEAL, DOWN, TOWN, PURE

Answers for today’s Strands puzzle

These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:

  • SNAP, CRACK, RUPTURE, SHATTER, FRACTURE, SPLINTER

Today’s Strands spangram

completed NYT Strands puzzle for March 23, 2026

The completed NYT Strands puzzle for March 23, 2026.

NYT/Screenshot by CNET

Today’s Strands spangram is BREAKDOWN. To find it, start with the B that is five letters to the right and one letter down from the top-left corner, and wind up, then down.

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Videos: Tennis Playing Humanoid Robot, Horse Quadruped

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Video Friday is your weekly selection of awesome robotics videos, collected by your friends at IEEE Spectrum robotics. We also post a weekly calendar of upcoming robotics events for the next few months. Please send us your events for inclusion.

ICRA 2026: 1–5 June 2026, VIENNA
Summer School on Multi-Robot Systems: 29 July–4 August 2026, PRAGUE

Enjoy today’s videos!

Human athletes demonstrate versatile and highly dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack of perfect humanoid action data or human kinematic motion data in tennis scenarios as reference. In this work, we propose LATENT, a system that Learns Athletic humanoid TEnnis skills from imperfect human motioN daTa.

[ LATENT ]

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A beautifully designed robot inspired by Strandbeests.

[ Cranfield University ]

We believe we’re the first robotics company to demonstrate a robot peeling an apple with dual dexterous human-like hands. This breakthrough closes a key gap in robotics, achieving bimanual, contact-rich manipulation and moving far beyond the limits of simple grippers.

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Today’s AI models (VLMs) are excellent at perception but struggle with action. Controlling high-degree-of-freedom hands for tasks like this is incredibly complex, and precise finger-level teleoperation is nearly impossible for humans. Our first step was a shared-autonomy system: rather than controlling every finger, the operator triggers pre-learned skills like a “rotate apple or tennis ball” primitive via a keyboard press or pedal. This makes scalable data collection and RL training possible.
How does the AI manage this? We created “MoDE-VLA” (Mixture of Dexterous Experts). It fuses vision, language, force, and touch data by using a team of specialist “experts,” making control in high-dimensional spaces stable and effective. The combination of these two innovations allows for seamless, contact-rich manipulation. The human provides high-level guidance, and the robot executes the complex in-hand coordination required.

[ Sharpa ]

Thanks, Alex!

It was great to see our name amongst the other “AI Native” companies during the NVIDIA GTC keynote. NVIDIA Isaac Lab helps us train reinforcement learning policies that enable the UMV to drive, jump, flip, and hop like a pro.

[ Robotics and AI Institute ]

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This Finger-Tip Changer technology was jointly researched and developed through a collaboration between Tesollo and RoCogMan LaB at Hanyang University ERICA. The project integrates Tesollo’s practical robotic hand development experience with the lab’s expertise in robotic manipulation and gripper design.

I don’t know why more robots don’t do this. Also, those pointy fingertips are terrifying.

[ RoCogMan LaB ]

Here’s an upcoming ICRA paper from the Fluent Robotics Lab at the University of Michigan featuring an operational PR2! With functional batteries!!!

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[ Fluent Robotics Lab ]

This video showcases the field tests and interaction capabilities of KAIST Humanoid v0.7, developed at the DRCD Lab featuring in-house actuators. The control policy was trained through deep reinforcement learning leveraging human demonstrations.

[ KAIST DRCD Lab ]

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This needs to come in adult size.

[ DEEP Robotics ]

I did not know this, but apparently shoeboxes are really annoying to manipulate because if you grab them by the lid, they just open, so specialized hardware is required.

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[ Nomagic ]

Thanks, Gilmarie!

This paper presents a method to recover quadrotor Unmanned Air Vehicles (UAVs) from a throw, when no control parameters are known before the throw.

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[ MAVLab ]

Uh oh, robots can see glass doors now. We’re in trouble.

[ LimX Dynamics ]

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This drone hugs trees <3

[ Stanford BDML ]

Electronic waste is one of the fastest-growing environmental problems in the world. As robotics and electronic systems become more widespread, their environmental footprint continues to increase. In this research, scientists developed a fully biodegradable soft robotic system that integrates electronic devices, sensors, and actuators, yet completely decomposes after use.

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[ Nature ]

We developed a distributed algorithm that enables multiple aerial robots to flock together safely in complex environments, without explicit communication or prior knowledge of the surroundings, using only on-board sensors and computation. Our approach ensures collision avoidance, maintains proximity between robots, and handles uncertainties (tracking errors and sensor noise). Tested in simulations and real-world experiments with up to four drones in a dense forest, it proved robust and reliable.

[ RBL ]

The University of Pennsylvania’s 2025 President’s Sustainability Prize winner Piotr Lazarek has developed a system that uses satellite data to pinpoint inefficiencies in farmers’ fields, conducts real-time soil analysis with autonomous drones to understand why they occur, and generates precise fertilizer application maps. His startup Nirby aims to increase productivity in farm areas that are underperforming and reduce fertilizer in high-performing ones.

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[ University of Pennsylvania ]

The production version of Atlas is a departure from the typical humanoid form factor, favoring industrial utility over human likeness. Intended for purposeful work in an industrial setting, Atlas has a form factor that signals its role as a machine rather than a companion or friendly assistant. Join two lead hardware engineers and our head of industrial design for a technical discussion of how key product requirements, ranging from passive thermal management to a modular architecture, dictated a bold new vision for a humanoid.

[ Boston Dynamics ]

Dr. Christian Hubicki gives a talk exploring the common themes of modern robotics research and his time on the reality competition show, Survivor.

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[ Optimal Robotics Lab ]

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Why Frictionless AI Might Be Harmful

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Most people who regularly use AI tools would say they’re making their lives easier. The technology promises to streamline and take over tasks both professionally and personally—whether that’s summarizing documents, drafting deliverables, generating code, or even offering emotional support. But researchers are concerned AI is making some tasks too easy, and that this will come with unexpected costs.

In a commentary titled Against Frictionless AI, published in Communications Psychology on 24 February, psychologists from the University of Toronto discuss what might be lost when AI removes too much effort from human activities. Their argument centers on the idea that friction—difficulty, struggle, and even discomfort—plays an important role in learning, motivation, and meaning. Psychological research has long shown that effortful engagement can deepen understanding and strengthen memory, sometimes described as “desirable difficulties.”

The authors worry that AI systems capable of instantly producing polished answers or highly responsive conversation may bypass these processes of learning and motivation. By prioritizing outcomes over effort, AI could weaken the experiences that help people develop skills, build relationships, and find meaning in their work.

IEEE Spectrum spoke with the paper’s lead author, Emily Zohar, an experimental psychology Ph.D. student, about why she and her coauthors (psychologists Paul Bloom and Michael Inzlicht) argue that friction matters—and what a more human-centered approach to AI design could look like.

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When you say “friction,” what do you mean, from both a cognitive and an interpersonal standpoint?

Zohar: We define friction as any difficulty encountered during goal pursuit. In the context of work, it involves mental effort—rumination and persistence, staying on a problem for some time, and this helps solidify the idea and the creative process.

In relationships, friction involves disagreement, compromise, misunderstanding, a back and forth that is natural where you don’t always see eye to eye, and it helps you broaden your horizons. Even the feeling of loneliness is important. It motivates you to find social interactions. So having these negative feelings and difficulty is important in the social context.

Given that definition, what do you mean by “frictionless” AI?

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Zohar: Frictionless AI refers to the excessive removal of effort from cognitive and social tasks. With AI, as we typically use it, it’s really easy to go from ideation right to the end product. You ask AI to solve something with one prompt, and it completes the whole thing. This is a problem because it takes away the intermediate steps that really drive motivation and learning, and it prioritizes outcome over process. Rather than working through the steps, AI does that meaningful work for you.

There’s a lot of research showing work products are better with AI. That makes sense, it has all this knowledge, but it does worry us as it may be eroding something essential that will have long-term consequences. If you’re faced with the same problem and AI is removed, you don’t have the required knowledge to know how to face the problem next time.

You argue that removing friction can harm learning and relationships. What role do effort and struggle play in human development?

Zohar: In learning, the term is “desirable difficulties.” It’s the idea of effort and work, not just any effort but manageable effort. Facing problems that you can overcome, but you have to work at them a bit, that’s the key idea of friction. We don’t want you to face insurmountable problems. We want you to work hard, but still be able to overcome it. This helps you really digest information and learn from it.

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In interpersonal relationships, you have to face some difficulties to see other perspectives and learn from them, and learn to be accepting of others. If you’re used to an AI reinforcing all your ideas and being sycophantic, you’ll come into the real world and you won’t be used to seeing other ideas. You won’t know how to interact socially because you’ll expect people to always be on your side and agree with you. You won’t learn that life doesn’t always go exactly how you expect it to, and conversations don’t always go the way you want them to.

AI’s Impact on Creative Processes

A lot of technologies have historically aimed to reduce effort: calculators, washing machines, spellcheck. What’s different about AI?

Zohar: Past technologies have mostly focused on reducing physical effort. We don’t have to go down to the lake to wash our laundry anymore. [Past technologies] took away the mundane tasks that weren’t driving our learning and growth, they were just adding unneeded obstacles and taking away time from more important tasks.

But AI is taking away effort from creative and cognitive processes that drive meaning, motivation, and learning. That’s a key difference, because it’s not taking away friction from tasks that don’t serve us. It’s taking away friction from experiences that are really important and integral to our development.

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Are there contexts where AI is already removing beneficial friction? How might the impacts of reduced friction show up over time?

Zohar: One clear example is writing. People increasingly rely on AI to draft everything from emails to essays, removing many instances of beneficial friction. Research shows that people trust responses less when they learn they were written by AI, judge AI-generated products as less creative and less valuable, and have greater difficulty remembering their own work products when they were produced with AI assistance. Outsourcing writing to AI strips away both social and cognitive friction.

Vibe coding is another good example. If you’re a programmer, coding is integral to what drives your meaning. People get meaning out of their work, and if you’re substituting that with AI, it could be detrimental. The negative impact of frictionless AI is that it takes away friction from things that are really important to who you are as a person, and your skills.

One area I worry about a lot is adolescents using AI in general. It’s a really important developmental period to learn and grow and find the path you’ll follow. So if you don’t have these effortful interactions with work and relationships that teach you how to think, this will have long-term detrimental impacts. They might not be able to think critically in the same way, because they never had to before. If they’re turning to AI for social relationships at such a young age, that could really erode important skills they should be learning at that age.

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What is productive friction?

Zohar: Friction goes along a continuum. With too little friction, you’re not getting learning and motivation. Too much friction and the task becomes overwhelming. Productive friction falls right in the middle, where struggle leads to achievement. It’s effortful but possible, and it requires you to think critically and work on a problem for some time or face some difficulty in the process.

An example we used in the paper is the difference between taking a chairlift and hiking up a mountain. They both get to the top, but with the chairlift, you don’t get any growth benefits, while the hiker’s climb involves difficulties and a sense of achievement. It becomes much more of an experience and a learning opportunity versus the person who just went up the chairlift effortlessly.

Do you envision AI that sometimes deliberately slows people down or asks them to do part of the work themselves?

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Zohar: It’s important in behavioral science to think about the default option, because people don’t usually change their default. So right now, the default in AI is to give you your answer and probe you to keep going down the rabbit hole. But I think we could think about AI in a different way. Maybe we can make the default more constructive. Instead of just jumping to the answer, it’s more of a process model where it helps you think about the problem and teaches you along the way, so it’s more collaborative rather than a one-stop shop for the answer.

How might users of these systems and the companies developing them feel about such a design shift?

Zohar: For the makers of these systems, the biggest concern is the pushback. People are used to going in and just getting the answer, and they might be really resistant to a design that makes them work more for it. But it might feed more engagement, because you have to go back and forth and find the answer together.

Ultimately I think it has to come from the companies making these models, if they think [a more friction-full design] would help people. Friction-full AI is more of a long-term product. It’s hard to say if that would motivate companies to change their models to include moderate friction. But in the long term, I think this would be beneficial.

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Elon Musk Announces $20B ‘Terafab’ Chip Plant in Texas To Supply His Companies

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“Billionaire Elon Musk has announced plans to build a $20 billion chip plant in Austin, Texas” reports a local news station:

Musk announced on Saturday night during a livestream on his social media platform X that the plant, called “Terafab,” will be built near Tesla’s campus and gigafactory in eastern Travis County. The long-anticipated project is a joint venture between Musk-owned properties Tesla, SpaceX and xAI… The Terafab plant is expected to begin production in 2027.

Musk “has said the semiconductor industry is moving too slow to keep up with the supply of chips he expects to need,” writes Bloomberg — quoting Musk as saying “We either build the Terafab or we don’t have the chips, and we need the chips, so we build the Terafab.”

Musk detailed some specific plans, including producing chips that can support 100 to 200 gigawatts a year of computing power on Earth, and chips that can support a terawatt in space, but gave no timelines for the facility or its output… The facility is expected to make two types of chips, one of which will be optimized for edge and inference, primarily for his vehicle, robotaxi and Optimus humanoid robots. The other will be a high-power chip, designed for space that could be used by SpaceX and xAI… Musk said he expects xAI to use the vast majority of the chips.

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During the presentation, Musk also unveiled a speculative rendering of a future “mini” AI data center satellite, one piece of a much larger satellite system that he wants SpaceX to build to do complex computing in space. In January, SpaceX requested a license from the Federal Communications Commission to launch one million data center satellites into orbit around Earth. Musk said that the mini satellite he revealed would have the capacity for 100 kilowatts of power. “We expect future satellites to probably go to the megawatt range,” Musk said.

Raising money to build and launch AI data centers in space is one of the driving forces behind SpaceX’s planned IPO later this year. SpaceX is expected to raise as much as $50 billion in a record-setting IPO this summer which could value it at more than $1.75 trillion, Bloomberg News reported earlier.

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Today’s NYT Connections Hints, Answers for March 23 #1016

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Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle is tricky. The purple category is especially difficult, but try reading the clues out loud for help. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

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Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: A good person.

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Green group hint: The internet is another one.

Blue group hint: Richard Branson’s company name.

Purple group hint: Sounds like…

Answers for today’s Connections groups

Yellow group: Principled.

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Green group: Game-changing inventions.

Blue group: “Virgin” things.

Purple group: Ending in nickname homophones.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

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What are today’s Connections answers?

completed NYT Connections puzzle for March 23, 2026

The completed NYT Connections puzzle for March 23, 2026.

NYT/Screenshot by CNET

The yellow words in today’s Connections

The theme is principled. The four answers are decent, honest, moral and stand-up.

The green words in today’s Connections

The theme is game-changing inventions. The four answers are light bulb, printing press, sliced bread and wheel.

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The blue words in today’s Connections

The theme is “virgin” things. The four answers are Mary, mocktail, olive oil and Virgo.

The purple words in today’s Connections

The theme is ending in nickname homophones. The four answers are brain stew (Stu), broccoli rabe (Rob), jungle gym (Jim) and open mic (Mike).

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