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How the storybook adventure was made

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How the storybook adventure was made
All Possible Futures A computer-generated image shows three cartoon characters - a witch, blue-skinned troll and a central, sword-wielding hero in a pink tunic - jumping out of the pages of a story book in a shower of green magical sparks. The book is set on a desk, with a houseplant, headphones, and various bits of stationery scattered around it, facing a window. Three tiny soldiers stand next to the book, and a miniature beared wizard in blue robes stands on an open page.All Possible Futures

Leaping into action: The Plucky Squire is one of the year’s most anticipated indie games

Have you ever wished a character from your favourite book would leap off the page?

Imagine if they actually could.

That’s the concept behind The Plucky Squire, a new video game set inside – and outside – a storybook.

The game follows title character Jot, and his quest to save the Land of Mojo from evil wizard Humgrump.

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It’s a classic fairy tale setup, but the tongue-in-cheek adventure, heavily influenced by classics like The Legend of Zelda, has a trick up its sleeve.

Jot has the ability to jump between the 2D world of its pages and the 3D world outside – a cluttered desktop where everyday objects become towering obstacles for the tiny character to navigate.

The Plucky Squire is one of this year’s most anticipated independently developed games, and has landed to favourable reviews from critics.

And its release marks the end of a four-year quest for one of its lead designers, James Turner.

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All Possible Futures A cartoon wizard character with a long white beard and blue robes holds a pair of headphones to his ear. He wears a gold medallion with a large, crescent moon-shaped pendant that matches the white lunar shapes on his outfit. Black writing on the purple page reads: "Ah, Jot my Lad!" He exclaimed. "I'm on a roll here, travelling to new musical realms!"All Possible Futures

The Plucky Squire’s story is told in a storybook style, featuring characters including the wizard Moonbeard

James has a fairy tale story of his own.

A keen artist, he studied computer graphics at university and got a job at a London game studio.

During a holiday to Japan, he tells BBC Newsbeat, friends encouraged him to send his portfolio to games companies and he got an interview with Pokémon spin-off developer Genius Sonority.

There was just one problem – James didn’t speak Japanese.

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He turned up anyway, bringing a friend who translated, and he got the job.

“The good thing about being an artist is that your work can speak for itself,” he says.

“And then I was moving to Japan the next month to work on Pokémon Colosseum.”

James’s work was eventually noticed by Game Freak – the makers of the mainline Pokémon titles – and he ended up credited on about 20 games, working his way up to art director on 2019 Nintendo Switch titles Pokémon Sword and Shield.

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James speaks fondly of his time in Japan but says he’s “always had a passion for doing, building things from scratch”.

He was looking to return to the UK, and had long wanted to set up his own studio, and discussed the idea with longtime friend Jonathan Biddle, who’s based in Australia.

Despite being on opposite sides of the world, they took the plunge and founded All Possible Futures.

Now they just needed a game to make.

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All Possible Futures A 2D character stands on a piece of cardboard decorated with a drawing of a grassy hill. The corrugated material gives the hill a 3D effect, and the main character folds with the paper as he passes through a crease. All Possible Futures

Jot can also jump into drawings scattered around the 3D world

James says the idea for The Plucky Squire came from picture books he’d been reading to his young son.

“I thought that could be a fun new twist on an action adventure where you’re walking around inside the pages,” he says.

After landing on the idea of a game set inside a book, James says he and Jonathan discussed putting “a surprise on every page”.

This got them thinking: “What would be the ultimate surprise?”

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“We thought the ultimate surprise would be if you could actually jump out of the book and into the 3D world,” says James.

“That could be really kind of jaw-dropping, Matrix-style twist where you think you know the world but suddenly it’s completely different.

“And that caught our imagination.”

It also caught the public’s imagination.

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The first glimpse of The Plucky Squire was a trailer seen during a showcase at 2022’s Summer Game Fest.

The 90-second clip ends with hero Jot popping out of the storybook’s pages and emerging into the 3D world outside.

There was a huge, positive response, with comments describing the moment as “mind-boggling”.

James and Jonathan had talked about keeping the dimensional switch under wraps until release, watching word-of-mouth spread as people discovered the secret.

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“But you do want to get people excited and interested,” he says.

“And so it made sense to reveal that surprise.”

The reaction showed the team it was the right decision, says James, and also reassured him they were on to something.

“The more people are excited for what you’re making, and the greater the amount of people excited for what you’re doing, the more energy that feeds into the project,” he says.

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“And it’s quite a positive reinforcement.”

All Possible Futures A tiny pink hero character is dwarfed by glass bottles labelled as watercolours with pipettes sticking out of the top. He's advancing towards a small plastic yellow speaker with a model of a cartoon wizard clad in blue robes on top of it.All Possible Futures

Dimensional jump: The 3D sections of the game take place in between art supplies and other objects on a bedroom desk

But with excitement comes expectation, and The Plucky Squire was pushed back from its original 2023 release date to allow the team to polish it.

James admits the decision led to a “difficult conversation” with publisher Devolver Digital – the indie-focused company that’s released hits including Cult of the Lamb and Enter the Gungeon.

“And then it’s uncomfortable, but so what?” says James.

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“Discomfort is just something you have to deal with in any walk of life and in development.

“You just have to do what’s right each step of the way and then hopefully you can work things out, and in this case we did.”

Throughout development, James and Jonathan worked from their homes in the UK and Australia, recruiting other team members based around the world as the project grew.

James says things have worked well despite the geographical spread, though he admits time differences did make things trickier once deadlines started looming.

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Delaying The Plucky Squire had another, probably unplanned benefit.

The recent release of Astro Bot and the announcement of Sony’s upgraded £699 PlayStation 5 Pro has reignited some long-running debates among gamers.

Do people value games over graphics? And have blockbuster games lost their sense of fun as big companies race to create a new multiplayer hit or cinematic narrative adventure?

These are less pressing questions in the more creative indie space where James operates these days, but he agrees that people see a gap in the market.

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“I think the desire for those kind of games are definitely there as an alternative to those kind of AAA more serious, darker kind of games,” he says.

“It’s nice to have a broader palette.

“Some people can enjoy that kind of game, other people might enjoy this one.

“And I am glad that we’re there – this bright and breezy console game to hand to those people.”

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Patent shows more details of Samsung’s potential tri-fold phone

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Patent shows more details of Samsung's potential tri-fold phone

News about a possible Samsung’s tri-fold smartphone continues to emerge. This suggests that the leak about its arrival in 2025 is on the right track. Samsung Electronics’ latest financial results fell short of expectations, prompting them to reorganize their strategy. A new patent provides additional details about the potential tri-fold smartphone from Samsung.

Samsung Display reported that sales of foldable screens did not meet the company’s projections for 2024. Part of the blame can be attributed to the Galaxy Z Fold 6 and Galaxy Z Flip 6 not selling as much as anticipated. Strong competition from rival suppliers, particularly Chinese ones, also contributed to the situation. As part of its turnaround strategy, the company will rely more on innovation. This might include the launch of a tri-fold smartphone.

How Samsung could make its tri-fold smartphone durable and reliable, according to patent

The patent describes the systems that Samsung could implement in a tri-fold smartphone to ensure the overall integrity of the screen and the device. After all, foldable devices are already much more prone to damage than traditional ones for logical reasons. So, a model with three folds requires even more security measures.

According to the patent, Samsung implements a system of strategically placed openings. The internal design aims to minimize the pressure on the screen during folding and unfolding. It also makes it easier to extend the device’s screen, avoiding using excessive force that could lead to potential damage.

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The body of the device integrates adhesive layers and support plates made of stainless steel or glass so that the screen remains sturdy, whether folded or unfolded. In addition, Samsung included in the patent an anti-reflective system based on a layer of synthetic resin. For extra durability, there is a “shield” under the screen that prevents the access of substances. There is even a cushioning system in case of potential bumps or falls.

Samsung will no longer be the first to launch a tri-fold product

It’s noteworthy that Samsung filed the patent with the USPTO in July 2021. However, it only got approval in November 2024. It’s possible that the company has developed more advanced technologies to make a tri-fold smartphone even more reliable and durable. In fact, one of the sketches shows that the technologies described can also be implemented in traditional foldable phones. So, perhaps the Galaxy Z Flip and Fold devices already integrate some (or all) of them.

Anyway, Samsung has already lost the battle to be the first big brand to launch a device with such a form factor. Huawei took the crown by introducing the Huawei Mate XT Ultimate Design.

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Nintendo Palworld lawsuit seeks $65,700 in damages

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Nintendo Palworld lawsuit seeks $65,700 in damages

Nintendo and the Pokémon Company are seeking approximately $65,700 in compensation from their lawsuit against Palworld developer Pocketpair. In a press release the studio issued on Friday, it said Nintendo and the Pokémon Company want ¥5 million each (plus late fees), for a total of ¥10 million or $65,700 in damages.

At first glance, that’s a paltry amount of money to demand for copying one of the most successful gaming properties ever, particularly when you consider Tropic Haze, the creator of the now defunct Yuzu Switch emulator, agreed to pay $2.4 million to settle its recent case with Nintendo. While Nintendo and the Pokémon Company may have well wanted to sue for more, their legal approach may have limited their options somewhat.

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As you might recall, when the two sued Pocketpair in September, they didn’t accuse it of copyright infringement. Instead, they went for patent infringement. On Friday, Pocketpair listed the three patents Nintendo and the Pokémon Company are accusing the studio of infringing. Per Bloomberg, they relate to gameplay elements found in most Pokémon games. For example, one covers the franchise’s signature battling mechanics, while another relates to how players can ride monsters.

Pokémon games have featured those mechanics since the start, but here’s the thing: all three patents were filed and granted to Nintendo and the Pokémon Company after Pocketpair released Palworld to early access on January 19, 2024. The earliest patent, for instance, was granted to Nintendo and the Pokémon Company on May 22, 2024, or nearly four months after Palworld first hit Steam and Xbox Game Pass.

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According to Pocketpair, the two companies seek “compensation for a portion of the damages incurred between the date of registration of the patents and the date of filing of this lawsuit.” Put another way, it’s a small window of time the suit targets.

I’m not a lawyer, so I won’t comment on Nintendo’s strategy of attempting to enforce patents that were issued after Palworld was already on the market. However, I think it’s worth mentioning that Pocketpair CEO Takuro Mizobe had said before the game’s release that Palworld had “cleared legal reviews,” suggesting the studio had looked at Nintendo’s patent portfolio for possible points of conflict. In any case, the Tokyo District Court is scheduled to hear opening remarks from each side next week.

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Quordle today – hints and answers for Sunday, November 10 (game #1021)

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Quordle on a smartphone held in a hand

Quordle was one of the original Wordle alternatives and is still going strong now more than 1,000 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.

Enjoy playing word games? You can also check out my Wordle today, NYT Connections today and NYT Strands today pages for hints and answers for those puzzles.

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NYT Strands today: hints, spangram and answers for Sunday, November 10

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NYT Strands today: hints, spangram and answers for Saturday, September 21

Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you’ll need a keen eye to solve this puzzle.

Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There’s no shame in needing a little help from time to time. If you’re stuck and need to know the answers to today’s Strands puzzle, check out the solved puzzle below.

How to play Strands

You start every Strands puzzle with the goal of finding the “theme words” hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.

If you find a word that isn’t a theme word, it still helps! For every three non-theme words you find that are at least four letters long, you’ll get a hint — the letters of one of the theme words will be revealed and you’ll just have to unscramble it.

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Every single letter on the grid is used to spell out the theme words and there is no overlap. Every letter will be used once, and only once.

Each puzzle contains one “spangram,” a special theme word (or words) that describe the puzzle’s theme and touches two opposite sides of the board. When you find the spangram, it will be highlighted yellow.

The goal should be to complete the puzzle quickly without using too many hints.

Hint for today’s Strands puzzle

Today’s theme is “Nice fit”

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Here’s a hint that might help you: specific types of outfits.

Today’s Strand answers

NYT Strands logo.
NYT

Today’s spanagram

We’ll start by giving you the spangram, which might help you figure out the theme and solve the rest of the puzzle on your own:

Today’s Strands answers

  • JUMP
  • CIVIL
  • STRONG
  • LEISURE
  • BIRTHDAY
  • BUSINESS






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Google Tensor G6 could be a Huge Downgrade, in favor of Battery Life

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Google Tensor G6 could be a Huge Downgrade, in favor of Battery Life

We’re still enjoying the Tensor G4 on the Pixel 9 series, but there’s talk about the Tensor G6 for the Pixel 11 already. And according to the latest report from Android Authority, the Tensor G6 could have a pretty big downgrade. Why? Google wants to fix battery life and the thermals of the Pixel series. Something that they had already done a good job with, for the Pixel 9.

Google is also looking to cut the costs of the Tensor chipset, along with increasing battery life. According to the documents that Android Authority has looked over, the goal for Tensor is to get the target to around $65, to make it viable. Qualcomm’s most recent flagship chips are rumored to cost about $150.

Google’s heard consumers complaints about Tensor

Google is aware of the problems with Tensor, and is looking to solve them. Internally, Google has acknowledged that the number one reason for Pixel returns is overheating. About 28% of returns mention thermals being a problem. They also know that battery life needs to be improved. Stating that “Good battery life attracts user & drives loyalty with higher satisfaction”.

The search giant is looking for ways to improve the situation by reducing the temperature in high-power use cases. Part of this comes by way of the new “Cinematic Rendering Engine” which will reduce the power consumption of video recording with blur by around 40%, which means that it generate considerably less heart.

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So what does this mean for Tensor G6? Well, Googleis looking to reduce the die area, without regressing on features compared to the Tensor G5. Currently, the Tensor G5 is about 121 mm2, while the Apple A18 Pro is about 105 mm2, and both are using the same node process.

Tensor G6 is looking to hit that 105 mm2 die area, including 4% area saving from TSMC’s new N3P process node. In order to do this, some sacrifices had to be made, including getting rid of ray tracing and GPU virtualization. Google is also looking to ditch the little cluster on Tensor G6, providing one prime core that’s the ARM Cortex-A930, and then six performance cores that are the ARM Cortex-X730.

It appears that Google is still in the process of actually building this chip, so things could change. After all, the Tensor G4 just came out less than three months ago, and this chip is set for 2026.

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Volvo EV drivers can start using Tesla’s Supercharger network this month

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Volvo EV drivers can start using Tesla's Supercharger network this month

You can soon the battery of a Volvo at more than 17,800 Tesla Supercharger stations across the US and Canada. That should make it much easier for Volvo drivers to find a place to charge, even though they already had access to tens of thousands of fast charge points.

Starting November 18, drivers can locate Tesla Superchargers via the Volvo Cars app or built-in Google Maps. It’s possible to pay for charging sessions via the Volvo Cars app as well.

There’s one teensy catch, however, especially if you have had a Volvo EV for a while: to access Tesla Superchargers and other North American Charging Standard (NACS) chargers, you’ll need an adapter. This costs $230 ($310 CAD) and can be ordered from authorized Volvo retailers. The automaker will start shipping them to retailers on November 18, but adapters for the EX30 will be available at a later date. That said, Volvo is including the adapter with purchases of the new EX90 flagship SUV, EX40 or EC40 starting with model year 2025.

Volvo in June 2023 that it would support Tesla Superchargers and the NCAS. It’s one of many automakers that have backed a more standardized approach to EV charging in North America.

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