Tech
Chesky Audio LC2 Is a $1,995 Speaker Built for Your Den and Desktop Use: AXPONA 2026
Sometimes the best finds at AXPONA 2026 aren’t planned. I walked into Chesky Audio’s room chasing Schiit Audio gear in Room 709; there was plenty of it, including the Yggdrasil Singular DAC, Loki Max, Kara, and a pair of Tyr monoblocks driving the new Chesky LC2 loudspeakers, but no one from Schiit to talk shop. So I stayed put, listened, and let the room tell its own story.
That story changed fast when the pricing banner came into focus: $1,995. Not each. Per pair. In a show full of six-figure loudspeakers, the Chesky LC2 doesn’t just feel affordable; it feels like a direct challenge to how high-end audio defines itself.
And that’s where this gets more interesting. If high-end audio wants a future, it needs more designers like Lucca Chesky. He comes from a family name that carries real weight in the music world, but he’s not coasting on it. He’s studying engineering at Carnegie Mellon University, and it shows in how he approaches both design and people.
There’s no gatekeeping here, no “you don’t belong in this room” energy. The LC1 and now the LC2 are priced where actual listeners can engage, and he speaks about them in a way that makes you feel like you’re part of the conversation and not being lectured from behind a stack of gear you can’t afford.
The kid gets it. And judging by what I heard in that room, he’s not just talking a good game.
Admittedly, a $1,995 price tag only matters if the speakers can actually deliver. The original Chesky LC1 set a high bar, earning multiple “Best of Show” nods from the eCoustics team at previous events; something Chesky made no effort to hide with the awards laid out on the table. So yes, I was a bit late to the party.
Better late than never.
I stayed for several tracks to get a clearer sense of what the team had already heard in the Chesky LC1, and what that might mean for the new Chesky LC2. It didn’t take long to recognize a familiar foundation, but with more scale and a bit more weight behind it, suggesting this isn’t a departure so much as a more developed version of the same idea.

An Affordable Speaker With Real Ambition
Much like the original Chesky LC1, the Chesky LC2 sticks to a compact two way monitor format. It pairs a dual chamber aperiodic 1 inch tweeter with a roughly 6.5-inch mid bass driver, both modified in house rather than pulled off a shelf. The familiar passive radiator approach is still here as well, now using larger 8-inch radiators on either side to extend low frequency output without relying on a traditional port.
Where things diverge, and where Chesky is clearly doing its own thing, is the cabinet. The front baffle is a 5/8-inch thick slab of machined aluminum, and the rest of the enclosure is 3D printed around that structure. It is an unusual approach, but the result is a cabinet that feels both rigid and relatively lightweight for its size. Each speaker measures roughly 13 x 9 x 13 inches and comes in just under 30 pounds.
It is also worth noting that these are not outsourced, mass produced boxes. Chesky Audio assembles, finishes, and tests the speakers in New Jersey before they ship. In a category where “designed here, built somewhere else” is the norm, these are actually made in the United States, and that still matters.
Lucca Chesky is also quick to point out that the drivers are not an afterthought. The mid-bass unit uses a cast-basket high-definition design more commonly found in higher-priced speakers, and the tweeter follows that same philosophy. He stops short of naming suppliers, but the implication is clear this is not generic OEM hardware.

The crossover is designed in house, although Chesky remains somewhat tight-lipped on specifics. Instead of locking into a fixed number, the crossover point is described as falling somewhere in the 3 to 5 kHz range. On paper, the speaker is rated at 86 dB sensitivity with a 4 ohm impedance that does not dip below 3.1 ohms across a stated 40 Hz to 20 kHz frequency range.
That combination suggests an easy enough load for most modern amplifiers, whether it is a vintage Kenwood receiver, a newer NAD integrated, or even a well-sorted ST-70 style tube amp build. But if our experience with the Chesky LC1 taught us anything, it is that specs do not tell the whole story. The LC1 benefited from more power than you might expect, and giving it better amplification paid off.
Until we get the Chesky LC2 in for a full review, it is too early to say how closely it follows that pattern.
Chesky LC2 in a Real Room at AXPONA 2026
Sound wise, the Chesky LC2 delivers clean mid-bass with solid detail and impact for a speaker of this size, but sub-bass is limited. That is not a surprise given the form factor. In a nearfield setup such as a desktop or small studio, there is enough low end to get by without a subwoofer, but in a larger room, adding one would make sense.
The midrange is where things come into better focus. There is a clear emphasis on clarity and balance, which aligns with what you would expect from anything carrying the Chesky name. Vocals come through naturally without sounding nasal or forced, and strings have enough presence to avoid sounding thin. That is not always a given with compact speakers, where cabinet limitations can work against natural timbre. The construction here likely plays a role, but that is something that needs more controlled listening to fully evaluate.
The top end had good energy and dynamic presence, but this is where the limitations of the show environment start to creep in. Between room noise and less than ideal setup conditions, it would be premature to draw firm conclusions without spending more time with the speakers in a more controlled space.
The Bottom Line
I can see several use cases for the Chesky LC2. Those looking for unpowered monitors for nearfield use will find them easy to live with as a standalone pair, and they also make sense in smaller rooms where space is limited. For larger spaces or mixed use systems that pull double duty for music and home theater, Chesky offers two, three, and five speaker packages that can be built out as needed.
Adding a subwoofer would round things out in those scenarios. Models like the REL Tzero or SVS 3000 Micro R|Evolution come to mind as good matches, offering tight, controlled low end without taking over the room or the budget.
With that kind of setup, the LC2 starts to make a lot of sense for multi purpose spaces where flexibility matters just as much as performance.
Where to buy: $1,995/pair at Chesky Audio
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Tech
AKG K1000 Returns at AXPONA 2026 as Apos Revives Iconic ‘Earspeaker’ Headphone
There are headphones that people remember, and then there are the ones that never really leave the conversation. The AKG K1000 belongs in that second group. Alongside the Sony MDR-R10 and HiFiMAN HE-6, it set a standard that still holds up under scrutiny. Years later, all three continue to command serious money on the used market, not because they are rare, but because very few modern designs have matched what they got right.
Most attempts to revisit that level of performance have missed the mark. HiFiMAN has reworked the HE-6 and chased the R10 formula with uneven results, and while the MySphere 3.2 clearly draws inspiration from the K1000, it plays in a different lane at roughly $4,000 to $6,000 depending on configuration and market. The K1000 has been left alone. Until now. At AXPONA 2026, Apos is stepping in with something that aims directly at one of the most iconic designs in personal audio. That alone makes this more than just another product launch.

AKG’s Fall and the K1000 That Refused to Follow the Rules
Sadly, AKG today is a shell of what it once was. After being absorbed into Harman and eventually folded deeper into Samsung’s ecosystem, the brand lost much of the identity that made it matter in the first place. Some of the talent behind those earlier designs walked away and formed Austrian Audio, which tells you everything you need to know about how that transition went. What followed was a slow dilution. Models were revised, repositioned, or quietly dropped, and the through line that defined AKG through the 1990s and early 2000s became harder to recognize.
Those who spent time with the AKG that gave us the K240, K612, K712, and K553 know exactly what that meant. There was a consistency to the design language and tuning. You could spot them across the room and you could usually tell what you were listening to within a few minutes.
The K1000 never fit into that mold. It arrived earlier, in the late 1980s, and looked like it came from a completely different company. It was not really a headphone. It was closer to a pair of miniature loudspeakers suspended next to your ears. The drivers sat inside rectangular frames, hinged to a headband, allowing you to adjust the angle and distance from your ears. Open air in every direction. No seal. No isolation. Just space.
That design is exactly why people still talk about it. For some, it looks completely impractical. For others, that open geometry is the entire point. It creates a presentation that feels less like something clamped to your head and more like sound existing around you. But there was a cost to doing it that way. If it behaved like a speaker, it demanded to be powered like one.

The K1000 had a real appetite for power, and when it was released, the kind of dedicated headphone amplifiers we have today did not exist. So owners got creative. Most ran them straight off speaker taps from integrated amplifiers and receivers just to get them to wake up. It was inconvenient, sometimes risky, and absolutely necessary.
Despite the unusual design and the need for serious power, the K1000 has not lost its grip on the market. If anything, it has tightened it. A quick scan shows listings pushing toward $2,000 and beyond, with active bids not far behind. That is not casual interest. That is sustained demand for something that has not been available for decades.
Part of that comes down to how few were made. AKG produced roughly 10,000 units in total, split between earlier and later runs that listeners still argue about. The earlier version is often associated with a fuller low end and tends to command the highest prices. The later production models are easier to find by comparison, but not by much, and they still sell for well above their original retail price when they surface.
That imbalance tells the story. There are far more people looking for a K1000 than there are owners willing to part with one. Supply is fixed. Interest is not. That gap has been sitting there for years, waiting for someone to take a serious swing at it.
Apos K1K Steps In with a Modern Take on an Unfinished Story
APOS Audio is taking a real swing at it. Their new K1K is not a clone of the original, but it clearly draws from the same playbook. Recreating something like this was never going to be straightforward. Much of the original knowledge is gone, and tracking down details from a model developed in Vienna decades ago meant reverse engineering existing units and speaking with people who have long since moved on. That kind of effort shows in the final direction. This is not a cosmetic tribute. It is an attempt to understand what made the original work and build from there.

My first time with the K1K came at AXPONA in the APOS Audio room. In the hand, it feels familiar but not dated. On the head, it leans into what made the original compelling. The presentation is open and speaker like, with a sense of space that most headphones still struggle to replicate. More importantly, it captures the weight and impact that defined the earlier version without sounding thin or clinical. That balance is not easy to get right but APOS seems to have found a good balance so far based on the sample at the show.
There are still details to come. Final specifications have not been released and pricing was not locked at press time, but APOS indicated that it will land close to the original MSRP. Adjusted for today, that puts it in a very different position relative to what the market is charging for used K1000 units. If they stick that landing, it could shift the conversation quickly. Production is expected to begin late 2026 or early 2027, and based on what I heard, this is one to watch closely.
Keep an eye on the APOS Audio K1K page for updates as more details are released: https://apos.audio/products/apos-x-community-k1k-earspeakers
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Tech
A comet gets destroyed by the sun, data centers endanger the Potomac River, and more science news
The Artemis II astronauts are settling back into life on Earth, but we’re not quite tired yet of hearing about their amazing journey. There’s a new PBS documentary now streaming on YouTube that dives into the Artemis program and the latest efforts to send humans to the moon again. Also this week, NASA shared some awesome images of a comet flying into the sun, the nonprofit American Rivers released its annual report on the most endangered rivers in the US and ESA posted a throwback image of Mars to highlight some interesting changes down on the surface. Here are the science stories that caught our attention this week.
A comet grazes too close to the sun
Earlier this month, a recently discovered comet made a close approach to the sun — but it couldn’t handle the heat. NASA has shared incredible images of the encounter that took place on April 4, showing the comet exploding into dust as it swings around our star. As NASA notes in a social media post, this was “its first and last observed flyby of the Sun.”
The comet, C/2026 A1 (also known as MAPS) was first spotted on January 13 of this year. As it neared the sun, it was observed by a slew of instruments: NASA and ESA’s SOHO (Solar and Heliospheric Observatory) spacecraft, NASA’s STEREO (Solar Terrestrial Relations Observatory) and NASA’s PUNCH (Polarimeter to Unify the Corona and Heliosphere). This allowed for views of its passage from multiple angles. Seen in a narrow-field coronagraph view captured by SOHO, the comet appears to plunge directly into the sun. But, the wide view from NASA’s STEREO shows it actually swinging closely around the sun before breaking apart.
MAPS was one of a family of comets aptly called Kreutz sungrazing comets, and according to Karl Battams, the principal investigator for SOHO’s coronagraph, its destruction occurred likely several hours before what would have been its closest approach.
Potomac named most endangered river in the US
The nonprofit conservation organization American Rivers has released its 2026 report on the most endangered rivers in the country, and data centers play a major role in the status of its top pick. According to American Rivers, the Potomac River is the most endangered in the US due both to the threat of sewage pollution from aging pipe systems and the “unprecedented surge in data center development” in its vicinity.
The Potomac River basin spans parts of Pennsylvania, Maryland, Virginia, West Virginia and Washington, DC. In January, the catastrophic failure of the Potomac Interceptor wastewater pipe in Montgomery County, Maryland dumped hundreds of millions of gallons of untreated sewage into the Potomac River and the Chesapeake and Ohio (C&O) Canal, causing bacteria levels to hit over 4,000 times the safe recreational limit at sites closest to the incident, according to the report. The Potomac Interceptor is over 60 years old, and is just one of many in the region that is at or past the 50-year service life, American Rivers notes.
On top of that, data center development in places like Virginia and Maryland has skyrocketed, which could put a strain on local water and energy sources. Data centers also have potential to cause further pollution to the river.
“The region currently has over 300 data centers and is on track to have a total of about 1,000 centers occupying roughly 200 million square feet of buildings — enough to cover 3,472 football fields — on an estimated 20,000 acres of land,” the report explains. “These facilities pose a significant and growing threat to both water quality and water quantity, yet are being approved without meaningful transparency, regulatory review, and assessment of cumulative impacts.”
The organization is calling for Congress to reauthorize infrastructure funding bills so aging systems can be upgraded, and for regulators in these states to require transparency about data centers’ resource use, along with comprehensive environmental assessments before development plans are approved.
Mars ash: then vs now

ESA/DLR/FU Berlin
The European Space Agency this week shared a look at how a region on Mars has changed since it was observed by NASA’s Viking orbiters way back in 1976. New images captured by ESA’s Mars Express spacecraft show how dark volcanic ash has encroached upon a swath of land in an area known as the Utopia Planitia basin. If you visit the blog post, you’ll find a side by side comparison of images from the two time periods.
It’s a rare example of an observable change on the surface of the red planet that’s occurred over such a short period of time, ESA notes. The agency explains, “The spread of the ash over the last 50 years has two possible explanations: either it has been picked up and moved about by martian winds, or the ochre dust that previously covered the dark ash has been blown away.”
Before you go, be sure to check these stories out too:
Tech
Rockstar On Latest Potential Hack & Information Leak: Meh, We Don’t Care
from the this-is-the-way dept
Several years ago, Rockstar Games suffered an intrusion into its corporate network. During that intrusion, a trove of data, files, and information about the in-development and unfinished Grand Theft Auto 6 game was exfiltrated. Under monetary threat of that data leaking, Rockstar completely lost its mind and went on a DMCA takedown campaign to try to remove any leaked content or footage that was being teased by the hacker in circulation. Readers here will already know that this kind of DMCA whac-a-mole never works and instead served only to Streisand the whole story into wider consciousness, working directly against Rockstar’s purposes in the first place.
Today, Rockstar is under threat of a similar leak. The company has acknowledged that hacking group ShinyHunters gained access to Rockstar information through a third-party data breach, namely that of Anodot, and has threatened to leak all that data if it isn’t paid by Rockstar.
ShinyHunters claim to have breached Rockstar’s outsourced Snowflake cloud storage system by way of a third-party analytics tool, Anodot, which reportedly suffered its own breach recently. With authentication tokens from Anodot, ShinyHunters would not have needed to crack Snowflake’s security directly. They would have just been recognized as an authorized party and let in through the front door, like Agent 47 in a security guard outfit. ShinyHunters claims to have had access to Rockstar’s database for a significant amount of time before it was realized anything was amiss.
“Your Snowflake instances were compromised thanks to Anodot.com. Pay or leak,” ShinyHunters wrote in a post on their site. “This is a final warning to reach out by 14 Apr 2026 before we leak along with several annoying (digital) problems that’ll come your way. Make the right decision, don’t be the next headline.”
Unlike the previous hack and threat of a leak, however, Rockstar appears to be taking a completely different tactic. In addition to once again refusing to pay any ransom, which is absolutely the correct course of action, the company has also basically shrugged its shoulders over this entire situation.
Rockstar quickly responded to Kotaku saying that while “a limited amount of non-material company information was accessed,” the incursion would have “no impact on our organization or our players.”
There’s still no clear idea of what data has been taken, but Rockstar is certainly playing it very cool. ShinyHunters, should it go through with plans to publish the information, will likely post it to its dark web pages from which it’ll eventually filter to the wider public.
Now, I want to be careful to not give Rockstar any undue credit here. As discussed below, the type of data that was gained in this particular breach is far more banal than the previous one, which included actual unfinished game footage, and perhaps it’s that which explains this change in stance.
But I would argue that this is mostly the right course even if that weren’t the case. You can’t bottle up the genie once the leak is out there, so you might as well put your PR hat on and engage with the public in a way that puts the company and the product in the best light, while also acknowledging the thirst for more information on the unreleased game.
This is something we’ve advocated for for years now. It’s a simple as putting out a statement roughly like:
Hey, everyone! We know there might be a leak about our company and the upcoming Grand Theft Auto title coming out soon and we know you’re interested in anything you can get your hands on about the game. We are too! We want you to see the game, but we do prefer you see it in its finished state. But if you can’t wait that long, we understand. Please just also understand that we are something of a victim in all of this. It kind of hurts and is frustrating to have our plans for this release get derailed by this kind of criminal activity, but all we ultimately care about is making sure you know just how awesome the next GTA is going to be!
Good will would abound, the hackers wouldn’t get the payout that wished for, and the company could appear awesome, and, more importantly, human. I very much hope that this response from Rockstar thus far is an indication that that’s where the company is headed with all of this.
In this case, ShinyHunters did eventually release the leaked info, and you can see why Rockstar didn’t care:
Looking at the structure of the data, it does appear to come from automated exports generated by analytics pipelines. The files are compressed CSV outputs, commonly used for batch reporting in cloud data platforms like Snowflake. This supports earlier reporting that the access point was not Rockstar’s core network but a third-party analytics integration, believed to involve Anodot.
Some of the files also reference internal monitoring and testing. For example, dataset names linked to cheat detection models and platform-level revenue mismatches suggest the data includes operational insights used by Rockstar teams to manage gameplay balance and detect abuse. There are also references to Zendesk ticket metrics and customer support reporting, indicating visibility into service operations rather than individual player accounts.
What is not present in the leaked material is just as important. There are no player credentials, account data, or unreleased game assets such as GTA VI content. That aligns with Rockstar’s earlier statement that the breach involved limited company information and did not impact players.
So perhaps Rockstar’s reaction is more explained by the lack of any really problematic content in the leak. But, still, it is a reminder that you don’t have to completely freak out over every leak.
Filed Under: breach, grand theft auto, hack, leak, shinyhunters
Companies: rockstar games
Tech
Daily Deal: Python Crash Course
from the good-deals-on-cool-stuff dept
The Python Crash Course is a guide on how to get started in Python, why you should learn it, and how you can learn it. The syntax of the language is clean and the length of the code is relatively short. In this comprehensive course, you will get in-depth knowledge in data types, loops, python command lines, docstrings, and much more. It’s fun to work in Python because it allows you to think about the problem rather than focusing on the syntax. If all this excites you, then join this python coding course today! It’s on sale for $11.
Note: The Techdirt Deals Store is powered and curated by StackCommerce. A portion of all sales from Techdirt Deals helps support Techdirt. The products featured do not reflect endorsements by our editorial team.
Filed Under: daily deal
Tech
Game Jam Winner Spotlight: Lilac Song
from the gaming-like-it’s-1930 dept
We’re past the halfway point in our series of spotlight posts looking at the winners of our eighth annual public domain game jam, Gaming Like It’s 1930! We’ve already covered the Best Adaptation, Best Deep Cut, and Best Visuals winners, and this week we’re looking at the winner of Best Remix: Lilac Song by Autumn Chen.
There were fewer interactive fiction submissions in this year’s jam than there often have been in past editions, but even if the field had been more crowded, Lilac Song would have undoubtedly stood out. It’s a somber, thoughtful story that casts the player as a servant to Prussian Minister-President Otto Braun during the last few years of the Weimar Republic. It revolves around and intriguing and fitting premise: the servant has been designing a simulation game about power and politics in Germany, from which she aims to draw insights that could preserve democracy and prevent the rise of Hitler and the Nazi Party.

The story is far more than a cursory look at these events: it’s clearly rooted in robust historical knowledge about this critical time and place, with myriad details about the specifics of the political situation as well as an additional exploration of gender politics and transgenderism in the era. But what’s especially notable for this jam is the way it weaves in a wide variety of artistic and musical works from 1930, which form the backdrop of its setting and the game itself. Amidst the story unfolding (and careening towards its inevitable ending) the player wanders the halls of Braun’s house and chooses paintings to admire and music to listen to. These works (by Paul Klee, Wassily Kandinsky, Felix Mendelssohn, and more) become the wallpaper and soundtrack of the game.

Though the story takes center stage, the careful selection and use of these public domain works lend verisimilitude to the story and polish to the game design, resulting in more immersion than the text alone could achieve. For employing a curated combination of newly-public-domain works that elevates the interactive fiction without overtaking it, Lilac Song is this year’s Best Remix.
Congratulations to Autumn Chen for the win! You can play Lilac Song in your browser on Itch. We’ll be back next week with another winner spotlight, and don’t forget to check out the many great entries that didn’t quite make the cut. And stay tuned for next year, when we’ll be back for Gaming Like It’s 1931!
Filed Under: copyright, game jam, games, gaming, gaming like it’s 1930, public domain, winner spotlight
Tech
Auto Enthusiast Scores Running Tesla Model 3 for Two Grand and Turns It Into Bare-Bones Go-Kart

Remmy Evans learned via a friend that a Tesla Model 3 was sitting in some guy’s driveway in Idaho. The owner had bought it cheaply with the intention of removing the drivetrain and installing it in an old car from the 1970s, but he abandoned the plan after realizing how much time the body work would take. Evans was able to negotiate a price of exactly $2k and walk away with a rolling chassis that was still capable of moving on its own.
The seats and steering wheel remained in place, as did the motors, battery pack, and center screen. Everything else had been stripped out. There were no body panels remaining, including the windshield. The tires were so worn down that you could see the wires through the rubber in a couple locations, and this car had been lying unregistered for at least two years. Nonetheless, the electric motors started immediately away, and the readout displayed a full battery charge.
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Evans fitted it with bright red wheels and new tires so that it could really grip the road rather than destroying the tires every time he turned the wheel. As a safety measure, he looped a heavy-duty ratchet strap across his lap, similar to a makeshift harness. He also disabled the car’s road-sensing safety measures, allowing it to run freely in track mode.

However, charging was a potential disaster. The first attempt at a fast charger was unsuccessful since the adapter just would not fit the port. Evans went to a hardware store, got a cutting tool, and fixed the problem by cutting the top of the adaptor on the spot so it could slide in. Once connected, the battery charged to full capacity and the LCD displayed 212 miles of range remaining. Home charging took roughly 7 or 8 hours on a Level 2 unit, or closer to 14 hours on a standard wall plug.

So, with the car all fixed up, Evans took it for a test drive, and unexpectedly, it passed the test without drawing any unwelcome notice from the cops. Later practices included donuts in a parking lot, burnouts, and a few of open-road runs that exceeded 60 mph. Because there was no top, the wind blew directly into the automobile, but it handled perfectly. At a friend’s home, the stripped-down Tesla ripped over dirt berms, jumped off a tabletop jump, and just kept going. One of his buddies rode along and claimed it was similar to the three-wheeled roadster that some people enjoy, but more faster.

Heavy drifting around the lot had a toll on the battery, which depleted far faster than it would on a regular drive. After a long afternoon of zooming around, the range had dropped to just 18 miles remaining, yet the car still made it home with a mile to spare. There was only one evident drawback: the onboard computer was logging an alarming 78 error codes because all of the cameras and sensors were missing.
[Source]
Tech
As if the plate wasn’t already full, AI is about to worsen the global e-waste crisis
AI is already changing how the world works, but it’s also quietly making one of our biggest environmental problems even worse. And no, this isn’t about energy consumption this time. It’s about the hardware. Because every smarter AI model comes with a physical cost.
AI is about to supercharge the e-waste problem
According to a study published in Nature Computational Science (via Rest of World), the rapid rise of AI could add between 1.2 to 5 million metric tons of e-waste by 2030. The reason is pretty simple. AI relies on high-performance hardware like GPUs and specialized servers, and these don’t last very long. Most of this equipment gets replaced every 2 to 5 years, which means older hardware is quickly discarded as newer, faster systems take over.

And this is happening at scale. As companies race to build bigger data centers and train more powerful models, the demand for hardware keeps rising, along with the pile of obsolete machines left behind.
This isn’t just a tech problem but a global one
E-waste is already one of the fastest-growing waste streams in the world, with tens of millions of tonnes generated every year. And the worst part? A large chunk of it isn’t properly recycled. Improper handling can release toxic materials like lead and mercury into the environment, posing serious risks to both ecosystems and human health. And here’s the uncomfortable truth: most of this waste ends up in lower-income countries, where recycling often happens under unsafe conditions. That means that while the benefits of AI are global, the environmental cost is not equally shared.

At the end of the day, AI might feel like a purely digital revolution. But behind the scenes, it’s building a very real, very physical footprint. And if things don’t change, that footprint is only going to keep growing.
Tech
Where to Shop for Vinyl Records Online (2026): Discogs, Bandcamp, Ebay
For smaller releases, including LPs from midsize indie labels (Drag City, Kranky, Superior Viaduct), check out Midheaven Mailorder. This site is run by the San Francisco distributor Revolver USA, which sells to record stores around the US but also sells direct to consumers. Here you’ll find a ton of independent music, including choice reissues from bigger names like Devo, Sonic Youth, and The Fall.
Another great independent record store is Amoeba Music, made famous for its amazing selection at numerous California stores, and its What’s in Your Bag YouTube series. If you want to support a good brick-and-mortar record store and know what you want, we always recommend buying from Amoeba instead of Amazon.
Independent Labels
Screenshot courtesy of Parker Hall
Record labels like Stones Throw, Sub Pop, Secretly Group, Fat Possum, Rough Trade, Daptone, Blue Note, International Anthem, and hundreds more all have websites and sell records directly. If you notice that there is an artist you like signed to a given smaller label, there is a good chance that other artists on the label have a similar vibe.
Start by checking out the liner notes on the back of all your albums to see who made them, then chase down those labels on the web. You’ll likely find some cool new tunes on vinyl along the way.
Directly From the Artists
We’ve saved the best for last. Pay the artists for their work by putting cash—or a Venmo transaction—directly in their hands. Buying a record at the merch table when an artist plays in your town is not only convenient for you (there’s no shipping, and you typically won’t be charged tax), but it’s one of the biggest income streams for bands that tour. You can often find special editions, special colored vinyl variants, and even records that haven’t yet been released just by stopping at the merch table. And if you’re lucky enough to meet the artist at the venue, they will usually sign the record jacket for you.
If you don’t get out much (we know, concerts are expensive), just find their website, social media page, or record label and place an order. I have at least a few records with personal thank-yous and signatures from small artists, which feels really special every time I listen to them!
Tech
Tinder wants to check your humanity by gazing into an orb. Yes, you read that right
Online dating is already a trust minefield, and now Tinder wants to add an eyeball scan to the mix. The popular dating app has announced a global partnership with World, the biometric identity company founded by OpenAI’s Sam Altman. To prove you are a real human on Tinder, you will soon have the option to get your eyes scanned by a physical orb device.
What is World ID and how does Tinder’s human verification work?

World is a company built around the idea that proving your humanity online will become increasingly important as AI bots multiply and outnumber real people on the internet. Its solution is a proprietary scanning device called the Orb, which scans your irises at its physical outlets to verify that you are a real person.
Once verified, you receive a World ID linked to that scan. World already ran a pilot of this verification process with Tinder in Japan earlier this year, and that trial was apparently successful enough to warrant a worldwide rollout.

On Tinder, users who go through the World ID verification process will receive a badge on their profile indicating they are a verified human. To sweeten the deal, Tinder is also offering five free Boosts to anyone who completes the verification. The company hopes that this incentive is meaningful enough for people to hand over their biometric data.
Is this just about dating apps, or is the World orb coming for everything?

Tinder is just the beginning. Zoom is now integrating World ID so that meeting hosts can verify participants’ identity before joining a call. DocuSign is also adopting the technology, letting users require World verification on contracts. Meanwhile, Reddit might adopt World ID as a bot detection tool.
On top of that, World has launched Concert Kit, a tool that lets artists reserve concert tickets for verified humans only, taking direct aim at scalper bots. Concert Kit will soon be tested at a Bruno Mars World Tour show in San Francisco.
Even though World is pushing hard for mainstream adoption, governments in Brazil and several other countries have banned it over privacy concerns. Whether handing your biometric data to a third party becomes the new normal is a question that is only going to get louder from here.
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The storage pricing situation is so bad right now that in some cases using an older expansion card designed for a gaming console can be a better option than purchasing a new SSD. A Reddit user recently shared an experiment with Xbox expansion cards, adapting the seemingly proprietary format for…
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