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OpenAI launches ChatGPT Canvas, challenging Claude Artifacts

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OpenAI launches ChatGPT Canvas, challenging Claude Artifacts

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Fresh off the news of its record-setting $6.6 billion funding round, OpenAI is updating its signature AI app ChatGPT with a new feature — Canvas — that allows users to see, directly edit, and easily modify just selected portions of the chatbot’s outputs in a side-by-side panel view.

The feature, built atop OpenAI’s GPT-4o model, can also give suggestions and implement changes to the responses in the right-side panel without needing to output an entirely new response. It seems like a direct challenge to rival AI startup Anthropic’s Artifacts feature for its chatbot Claude, which launched in June 2024. It also offers a side panel view to display and run simple Python programs that update based on the user’s prompts.

Canvas is rolling out to ChatGPT Plus and Teams users, with subscribers to Enterprise and Edu tiers following in a few days. Following the beta, OpenAI plans to make the feature available to all ChatGPT users. 

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Users on the social network X predicted Canvas before its initial release and speculated that OpenAI would soon release the feature, which turned out to be correct.

What ChatGPT Canvas is good for

Daniel Levine, product manager for Canvas, told VentureBeat in an interview that sometimes, the vertical top-to-bottom chat window is too limited for some of the most common use cases.

“We know a lot of people use ChatGPT for writing and coding, those are two of the top use cases we see,” Levine said. “But the chat interface is a bit limiting, especially for projects where you want revisions or editing. There’s a lot of back and forth, and comparing changes is hard, so that’s where Canvas steps in.”

Levine is talking about prompting ChatGPT to edit its responses. Without Canvas, when users ask ChatGPT to generate a draft email and feel the response needs to be longer, funnier, or friendlier, they have to prompt ChatGPT again, and rewrites appear in the same conversation.

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Sometimes, the draft changes drastically; sometimes, the change is subtle, but often, you have to scroll back and forth to double-check what changed. 

OpenAI hopes that with Canvas, the process will be easier. Users can, of course, reprompt ChatGPT, but if they only want a few words changed, they don’t have to copy text that is still very much a first draft to a different document and edit it themselves. 

How to use Canvas

Canvas will open after users toggle the model picker, where they normally choose which version of OpenAI’s models to use. ChatGPT can also detect when Canvas would be appropriate to open or when the user sends the prompt,” Use Canvas.” They can then prompt ChatGPT to either write something or generate code. For example, if a user wants to write an email to a colleague, they prompt ChatGPT with the request, and it opens the Canvas window with the text it just generated. 

Users can continue asking ChatGPT to refine the text, which will reflect on the Canvas screen. People can also edit directly on Canvas, or give instructions to the chatbot by highlighting some text. On each Canvas window, there is a set of shortcuts for users to click that can adjust text length, the reading level, add emojis or even give a final polish.

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ChatGPT can also provide suggestions for the text, which will show up on Canvas in text boxes, similar to how comments look on Google Docs. It can also translate into supported languages. 

Canvas looks different based on the task. The writing Canvas looks like a Word document, while the coding Canvas includes line numbers for easier code editing. Shortcuts for coding will also be different. Users can review code, fix bugs, add logs and comments and port to a different coding language through Canvas. 

Directly competing with Anthropic Claude’s Artifacts feature

Canvas’s separate window and model collaboration call to mind another chatbot with a window that allows people to clearly see any changes made through new prompts: Anthropic’s Claude Artifacts.

VentureBeat’s Michael Nunez reported that Claude Artifacts makes accessible and easy-to-understand interfaces an essential feature in chatbots and called it “this year’s most important AI feature.” Unlike Canvas, Artifacts is already generally available to all Claude chat users. 

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Artifacts also let people see how their generated code looks, as they let users prompt Claude to write code, edit it and then see the fruits of the labor, like a prototype website or game. Canvas just shows users the generated code and the edits around it. 

The new interface battleground headed by OpenAI’s Canvas and Anthropic’s Artifacts does point to a problem smaller, third-party AI applications have been trying to solve, which is how to make chatbots easier to read and use.

Apps such as Hyperwrite, Jasper and JotBot all generate and offer text editing. Many other software include similar editing features for both code and text with the idea that users don’t need to leave the chat window to make changes to their work. 

Eventually, features like Canvas and even Artifacts may become commonplace as more people want to work with chatbots more streamlined and collaboratively. 

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“We do think collaborative work is an important part of the workplace,” Levine said. “So we’re taking a first step here.”


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OPEN RACK SERVER DARI TRIPLEK

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OPEN RACK SERVER DARI TRIPLEK



Open Rak Server

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Racking up major purchase conversion rates with mobile game web shops

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Racking up major purchase conversion rates with mobile game web shops

Presented by Xsolla


In a world of ever-declining revenue margins for game developers, direct-to-consumer is becoming essential. Cost-effective services, platforms and tools to build web shops are thick on the ground, and game companies of any size can afford to get set up, sell and rack up some astonishing numbers, says Artem Liubutov, head of monetization at Xsolla.

Across the 400 web shops Xsolla has launched, the minimum increase in game revenue has been in the range of 10% to 16% and the conversion rate, from logging in to the web shop to purchase, ranges between 40% and 60%, Liubutov says. And now 40 out of the top 100 grossing games in the world are working with them, including Tilting Point, Godspeed Games, Hyper Hyppo and Kefir.

“If a game has done things properly, if they transfer paying players and avoid spending marketing money on transferring non-payers, these numbers are totally doable,” he explains. “Big publishers, mid-size publishers, even relatively small mobile games can achieve that without spending a lot of money on marketing. You can do it very smartly with web shops.”

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Adding player value

A web shop is really all about the value-add. It should be a place where players can find unique items that enhance the playing experience and offers valuable items. Thoughtful, high-value offers attract the most valuable players — the big spenders who enthusiastically spend beyond the $99.99 price point that traditional platforms are limited to.

“Web shops are perfect for whales and super-whales,” Liubutov says. “They’re willing to spend much more in exchange for additional value, which not only leads to increased average purchases, but also the number of repeat purchases, and as a result, retention and LTV, since they want to use what they bought.”

Web shops are also capable of re-anchoring players to a new price point — many developers have seen their price point go sky-high. As the new purchasing experience is entirely familiar to players, it increases their comfort in shelling out rather than to a shill inside their game.

So when a high price point is combined with a commensurate amount of perceived value, players can actually shift from one segment to another. For example, from dolphins to whales, from whales to super-whales.

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“For some games, especially for core genres like 4X strategy and RPG games, these very expensive packages can bring more than 50 percent of all revenue in the game,” he says. “That’s something we didn’t expect three years ago, but now we’ve seen this happen more and more.”

Getting started for success

Setting up a web shop is easier than ever. Xsolla just launched Web Shop 2.0, as well as their Instant Web Shop, which can get you up and running in 24 hours. But doing it right demands some time and care right out of the gate. The analysis stage is particularly important, Liubutov says, and he identifies three major areas to dig into.

1. Analysis of already launched web shops, especially for games in similar genres. Pay attention to what they sell, their price tiers and what kind of promotions and live ops they’re using.

2. Analysis of the existing target audience and segmenting players — especially paying players, since they’re obviously your bigger fans and best customers. Break down which in-game activities have the most impact on every segment, and whether each segment responds better to discounts or to added value.

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3. Analysis of items and offers in the game — determine which generate more revenue, and how each segment reacts to each price point.

And remember, there’s no limit to the price point in a web shop, and price experiments are easy to stage. A $10K package might sell, if there are enough dedicated players — and developers are often surprised to find that they have players who can and will spend far more than they thought.

“With web shops, the goal is to change behavior, to form a new spending habit — basically to make a paradigm shift,” Liubutov explains. “The new normal should be that mobile is where I play and the web is where I pay.” 

The five golden rules of building a webshop

While Xsolla has partnered with developers of every size to build and launch successful web shops, they’ve arrived at five principles, or golden rules, for success.

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Rule #1

Treat the web shop as an extension of the game. To form a habit, everything should be easy. For example, if the web shop’s UI is different from the game’s UI, a player will face a learning curve when trying to figure out how to use the shop, where to go and how to pay.

“In the first nanosecond when players see the web shop, you want it to feel completely familiar, with the same colors, same buttons, same flow, same logic, same types of offers, same events happening, which makes it much easier to start purchasing,” Liubutov says. “It may sound pretty obvious, but almost everyone that we’ve seen, including the biggest publishers in the world, they keep making this mistake. It happens when two very separate teams operate on in-game purchases and on the web shops, without communicating with each other.”

Rule #2

Continuous communication is key. It’s an endless cycle of telling players about the existence of the web shop, and then continuously reminding them that it exists. Yes, they’re endless tasks, but they’re crucial for success. Build a direct communication tool immediately, if you don’t have one already, whether it’s Discord, Facebook or a forum.

Rule #3

Friction is your biggest enemy, and it leads directly to churn. Authentication is a big sticking point, as is laboriously entering payment methods, and making it difficult to calculate the difference in value between in-game offers and web offers.

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Rule #4

Value is king in web shops. Liubutov recommends a 10% increase in value or a 10% discount to start. The benefit should be much higher than the transactional cost of a new game experience.

Rule #5

Leverage the web shop’s live ops power. It’s possible to just sell evergreen virtual currency packages and see a 10% increase in revenue. But by leveraging all the live ops capabilities — by segmenting players and doing personalized offers, loyalty programs, targeted bundles and first-time offers — the increase is staggering, Liubutov says. And the best way to do this is by having the in-game live ops team work with the web shop live operations.

“If you follow those five rules, if you pay attention to your metrics and think about value and push live ops, the increase in revenue can be very substantial. The pure ROI on doing a web shop is very high,” Liubutov says. “We know billion-dollar games that have now fully embraced a web shop strategy. It’s a number-one priority for these games, because of the value they’ve received in the last year or two working with us or doing this on their own.”


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Server Room Setup | Tech tricks and tips Patch panel #shorts #rntechtips

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Server Room Setup | Tech tricks and tips Patch panel #shorts #rntechtips



Best Server Price Server kya hota hain what is Server

Server Room Setup | Tech tricks and tips Patch panel #shorts #rntechtips

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What Does Server Room Mean? A server room is a room used to store, power and operate computer servers and their associated components. This room is part of a data center, which typical houses several physical servers lined up together in different form factors, such as rack mounted, or in tower or blade enclosures.

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My favorite thing about the Samsung Galaxy Z Flip 6 isn’t that it folds

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Zachariah Kelly/TechRadar

Samsung’s mid-year Galaxy Unpacked launch for 2024 was a bit dull. The Galaxy Watch range didn’t see many improvements bar the introduction of the Ultra (which is really only intended for the most diehard fitness heads), and time was mostly devoted to the show stopping Galaxy Ring, an entirely new product category for the smartphone maker (one that I’m excited for in Australia, where it is still yet to launch). Combined with an extremely lukewarm year for the sixth generation Samsung foldables, the Galaxy Z Flip 6 arguably received the least love of all the new gadgets – but I’ve come to appreciate the phone for what it is beyond the obvious gimmick.

The Galaxy Z Flip 6 has existed in a weird space among Samsung’s premium phone lineup for some time now. Vertically foldable akin to trendsetting phones of the 2000s, the Z Flip’s only real drawcard is in the name – it’s fashion before function. The Galaxy Z Fold 6 makes a much better case for its existence, acting as a tablet-phone hybrid, albeit at a high price point.

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NYT Crossword: answers for Saturday, October 5

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NYT Crossword: answers for Monday, September 23


The New York Times crossword puzzle can be tough! If you’re stuck, we’re here to help with a list of today’s clues and answers.

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Dell EMC PowerEdge R750xs Server | Unboxing |

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Dell EMC PowerEdge R750xs Server | Unboxing |



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Hello Friends,
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This server flexible storage and performance options help you meet increasing business and data demands.
The Dell EMC PowerEdge R750xs is a 2U, dual-socket, feature-optimized server with an ideal selection of CPU, I/O and storage performance for scale-out.
Next Video, I will show How setup server into server rack.

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