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Want full Discord perks? Prepare to prove you’re an adult

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If you’re used to hopping between gaming servers, sharing memes, or catching up with friends on Discord, be ready for a small twist in how the platform works. Starting March 2026, Discord will introduce a global age verification system that automatically places every user into a “teen-appropriate experience” until they prove they’re an adult. To fully unlock age-restricted content and certain features, users will need to verify their age via face-based AI estimation or a government-issued ID.

According to Discord’s official announcement, this change is part of a broader safety push to control access to adult or graphic material and comply with international safety expectations. But before you panic that Discord is turning into a DMV, it’s worth noting what changes and what stays the same, if you don’t verify right away.

What works and what doesn’t without age verification

Under Discord’s upcoming teen-by-default setup, everyday features won’t suddenly vanish. Users can still send messages, chat in most regular servers and DMs, hop into voice calls with friends, and hang out in their usual gaming communities just like before.

However, anything marked as adult or age-restricted will stay locked behind a verification wall. That includes access to certain servers and channels, speaking privileges in Stage channels, and viewing unfiltered or sensitive content, which will remain blurred by default. Some message request controls and notification customizations may also stay limited until age verification is completed, meaning full access only unlocks once you confirm you’re old enough.

Discord knows this move isn’t going to earn universal applause. Any time an app asks for a face scan or ID, a few users are bound to hit the exit button instead. Still, the company says the bigger picture is safety first, aiming to set a more secure, teen-friendly default for everyone rather than letting the wild west stay wild.

The good news is your everyday Discord life isn’t getting kicked from the party. DMs, regular servers, and voice chats with the squad will keep humming along. But if you want the full, no-filters version of Discord, complete with adult servers, spicy memes, and every corner of your late-night gaming hangouts, you’ll have to show you’re old enough to enter. Think of it less like a ban and more like a digital bouncer asking for ID at the door.

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Nvidia releases DreamDojo, a robot ‘world model’ trained on 44,000 hours of human video

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A team of researchers led by Nvidia has released DreamDojo, a new AI system designed to teach robots how to interact with the physical world by watching tens of thousands of hours of human video — a development that could significantly reduce the time and cost required to train the next generation of humanoid machines.

The research, published this month and involving collaborators from UC Berkeley, Stanford, the University of Texas at Austin, and several other institutions, introduces what the team calls “the first robot world model of its kind that demonstrates strong generalization to diverse objects and environments after post-training.”

At the core of DreamDojo is what the researchers describe as “a large-scale video dataset” comprising “44k hours of diverse human egocentric videos, the largest dataset to date for world model pretraining.” The dataset, called DreamDojo-HV, is a dramatic leap in scale — “15x longer duration, 96x more skills, and 2,000x more scenes than the previously largest dataset for world model training,” according to the project documentation.

Nvidia - Workshop and box packing image

A simulated robot places a cup into a cardboard box in a workshop setting, one of thousands of scenarios DreamDojo can model after training on 44,000 hours of human video. (Credit: Nvidia)

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Inside the two-phase training system that teaches robots to see like humans

The system operates in two distinct phases. First, DreamDojo “acquires comprehensive physical knowledge from large-scale human datasets by pre-training with latent actions.” Then it undergoes “post-training on the target embodiment with continuous robot actions” — essentially learning general physics from watching humans, then fine-tuning that knowledge for specific robot hardware.

For enterprises considering humanoid robots, this approach addresses a stubborn bottleneck. Teaching a robot to manipulate objects in unstructured environments traditionally requires massive amounts of robot-specific demonstration data — expensive and time-consuming to collect. DreamDojo sidesteps this problem by leveraging existing human video, allowing robots to learn from observation before ever touching a physical object.

One of the technical breakthroughs is speed. Through a distillation process, the researchers achieved “real-time interactions at 10 FPS for over 1 minute” — a capability that enables practical applications like live teleoperation and on-the-fly planning. The team demonstrated the system working across multiple robot platforms, including the GR-1, G1, AgiBot, and YAM humanoid robots, showing what they call “realistic action-conditioned rollouts” across “a wide range of environments and object interactions.”

Why Nvidia is betting big on robotics as AI infrastructure spending soars

The release comes at a pivotal moment for Nvidia’s robotics ambitions — and for the broader AI industry. At the World Economic Forum in Davos last month, CEO Jensen Huang declared that AI robotics represents a “once-in-a-generation” opportunity, particularly for regions with strong manufacturing bases. According to Digitimes, Huang has also stated that the next decade will be “a critical period of accelerated development for robotics technology.”

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The financial stakes are enormous. Huang told CNBC’s “Halftime Report” on February 6 that the tech industry’s capital expenditures — potentially reaching $660 billion this year from major hyperscalers — are “justified, appropriate and sustainable.” He characterized the current moment as “the largest infrastructure buildout in human history,” with companies like Meta, Amazon, Google, and Microsoft dramatically increasing their AI spending.

That infrastructure push is already reshaping the robotics landscape. Robotics startups raised a record $26.5 billion in 2025, according to data from Dealroom. European industrial giants including Siemens, Mercedes-Benz, and Volvo have announced robotics partnerships in the past year, while Tesla CEO Elon Musk has claimed that 80 percent of his company’s future value will come from its Optimus humanoid robots.

How DreamDojo could transform enterprise robot deployment and testing

For technical decision-makers evaluating humanoid robots, DreamDojo’s most immediate value may lie in its simulation capabilities. The researchers highlight downstream applications including “reliable policy evaluation without real-world deployment and model-based planning for test-time improvement” — capabilities that could let companies simulate robot behavior extensively before committing to costly physical trials.

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This matters because the gap between laboratory demonstrations and factory floors remains significant. A robot that performs flawlessly in controlled conditions often struggles with the unpredictable variations of real-world environments — different lighting, unfamiliar objects, unexpected obstacles. By training on 44,000 hours of diverse human video spanning thousands of scenes and nearly 100 distinct skills, DreamDojo aims to build the kind of general physical intuition that makes robots adaptable rather than brittle.

The research team, led by Linxi “Jim” Fan, Joel Jang, and Yuke Zhu, with Shenyuan Gao and William Liang as co-first authors, has indicated that code will be released publicly, though a timeline was not specified.

The bigger picture: Nvidia’s transformation from gaming giant to robotics powerhouse

Whether DreamDojo translates into commercial robotics products remains to be seen. But the research signals where Nvidia’s ambitions are heading as the company increasingly positions itself beyond its gaming roots. As Kyle Barr observed at Gizmodo earlier this month, Nvidia now views “anything related to gaming and the ‘personal computer’” as “outliers on Nvidia’s quarterly spreadsheets.”

The shift reflects a calculated bet: that the future of computing is physical, not just digital. Nvidia has already invested $10 billion in Anthropic and signaled plans to invest heavily in OpenAI’s next funding round. DreamDojo suggests the company sees humanoid robots as the next frontier where its AI expertise and chip dominance can converge.

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For now, the 44,000 hours of human video at the heart of DreamDojo represent something more fundamental than a technical benchmark. They represent a theory — that robots can learn to navigate our world by watching us live in it. The machines, it turns out, have been taking notes.

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Waymo is testing driverless robotaxis in Nashville

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Waymo has pulled the human safety driver from its autonomous test vehicles in Nashville, as the Alphabet-owned company moves closer to launching a robotaxi service in the city.

Waymo, which has been testing in Nashville for months, is slated to launch a robotaxi service there this year in partnership with Lyft. Riders will initially hail rides directly through the Waymo app. Once the service expands, Waymo will also make its self-driving vehicles available through the Lyft app. Lyft has said it will handle fleet services, such as vehicle readiness and maintenance, charging infrastructure, and depot operations, through its wholly owned subsidiary Flexdrive.

Waymo has accelerated its robotaxi expansion and today operates commercial services in Atlanta, Austin, Los Angeles, Miami, the San Francisco Bay Area, and Phoenix. It also has driverless test fleets in Dallas, Houston, San Antonio, and Orlando.

The company tends to follow the same rollout strategy in every new market, starting with a small fleet of vehicles that are manually driven to map the city. The autonomous vehicles are then tested with a human safety operator in the driver’s seat. Eventually, the company conducts driverless testing, often allowing employees to hail rides, before launching a robotaxi service.

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Linux 7.0 Kernel Confirmed By Linus Torvalds, Expected In Mid-April 2026

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An anonymous reader writes: Linus Torvalds has confirmed the next major kernel series as Linux 7.0, reports Linux news website 9to5Linux.com: “So there you have it, the Linux 6.x era has ended with today’s Linux 6.19 kernel release, and a new one will begin with Linux 7.0, which is expected in mid-April 2026. The merge window for Linux 7.0 will open tomorrow, February 9th, and the first Release Candidate (RC) milestone is expected on February 22nd, 2026.”

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How to design a space station: Meet the Seattle company that’s helping define the look of the final frontier

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Illustration: Cutaway view of lab workspace on Starlab space station
This cutaway view shows the interior of the Starlab space station’s laboratory. (Starlab Illustration)

How do you design a living space where there’s no up or down? That’s one of the challenges facing Teague, a Seattle-based design and innovation firm that advises space companies such as Blue Origin, Axiom Space and Voyager Technologies on how to lay out their orbital outposts.

Mike Mahoney, Teague’s senior director of space and defense programs, says the zero-gravity environment is the most interesting element to consider in space station design.

“You can’t put things on surfaces, right? You’re not going to have tables, necessarily, unless you can attach things to them, and they could be on any surface,” he told GeekWire. “So, directionality is a big factor. And knowing that opens up new opportunities. … You could have, let’s say, two scientists working in different orientations in the same area.”

Mike Mahoney is senior director of space and defense programs at Teague. (Photo via LinkedIn)

Over the next few years, NASA and its partners are expected to make the transition from the aging International Space Station to an array of commercial space stations — and Teague is helping space station builders get ready for the shift.

Space is one of the newer frontiers for a company that’s celebrating the 100th anniversary of its founding this year. Teague is best-known for helping to design the interiors of Boeing airplanes as well as the first Polaroid camera and Microsoft’s first Xbox gaming console.

In the 1980s, Teague helped Boeing and NASA with their plans for Space Station Freedom, an orbital project that never got off the ground but eventually evolved into the International Space Station. Teague also partnered with NASA on a 3D-printed mockup for a Mars habitat, known as the Crew Health and Performance Exploration Analog.

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Nowadays, Teague is focusing on interior designs for commercial spacecraft, a business opportunity that capitalizes on the company’s traditional expertise in airplane design.

Mahoney said Teague has been working with Jeff Bezos’ Blue Origin space venture on a variety of projects for more than a decade. The first project was the New Shepard suborbital rocket ship, which made its debut in 2015.

“We partnered with their engineering team to design for the astronaut experience within the New Shepard space capsule,” Mahoney said. “It’s all the interior components that you see that come together, from the linings to the lighting. We created a user experience vision for the displays as well.”

Alan Boyle in Blue Origin New Shepard seat
GeekWire’s Alan Boyle sits in one of the padded seats inside a mockup of the crew capsule for Blue Origin’s suborbital spaceship, on display at a space conference in 2017. The door of the capsule’s hatch is just to the right of Boyle’s head. (GeekWire File Photo / Kevin Lisota)

Teague also worked with Blue Origin on design elements for the Orbital Reef space station and the Blue Moon lunar lander. “We were involved in initial concepting for the look and feel of the vehicles,” Mahoney said. “In other cases, we designed and built mockups that were used for astronaut operations and testing. How do we navigate around the lunar lander legs? How do we optimize toolboxes on the surface of the moon?”

Other space station ventures that have benefited from Teague’s input include Axiom Space (which also brought in Philippe Starck as a big-name designer) and Starlab Space, a joint venture founded by Voyager Technologies and Airbus.

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Starlab recently unveiled a three-story mockup of its space station at NASA’s Johnson Space Center in Texas. The mockup is built so that it can be reconfigured to reflect tweaks that designers want to make in the space station’s layout, before launch or even years after launch.

“One of the things that’s been very helpful along this development path has been working with Teague, because you have to have a really good idea on how you lay out this very large volume so that you can optimize the efficiency of the crew,” said Tim Kopra, a former NASA astronaut who now serves as chief human exploration officer at Voyager Technologies.

Kopra compared the Starlab station to a three-story condo. “The first floor is essentially like the basement of a large building that has the infrastructure,” he said, “It has our life support systems, avionics and software, the toilets, the hygiene station — which encompasses both the toilet and a cleaning station — and the workout equipment.”

The second floor serves as a laboratory and workspace, with a glovebox, freezer, centrifuge, microscope and plenty of racks and lockers for storage. “We are very focused on four different industries: semiconductors, life sciences, pharmaceuticals and materials science,” Kopra said.

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He said the third floor will be a “place that people will enjoy … because Deck 3 has our crew quarters, our galley table, our windows and a little bit more experiment capacity.”

The galley table is a prime example of how zero-gravity interior design differs from the earthly variety. “No chairs,” Kopra said. “Just like on the ISS, all you need is a place to hook your feet. There are little design features, like where do you put a handrail, and how tall is the table?” (He said the designers haven’t yet decided whether the table should be round or square.)

Kopra said one of his top design priorities is to use the station’s volume, and the astronauts’ time, as efficiently as possible. “Time is extremely valuable on the ISS. They calculate that crew time is worth about $135,000 per hour,” he said. “Ours will be a fraction of that, but it really illustrates how important it is to be efficient with the time on board.”

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Starlab is laid out to maximize efficiency. “We have a really cool design where the middle has a hatchway that goes all the way through the three stories,” he said. “So, imagine if it were a fire station, you’d have a pole that went from floor to floor. We don’t need a fire pole. We can just translate through that area.”

Mahoney said human-centered design will be more important for commercial space stations than it was for the ISS.

“In the past, space stations have been primarily designed for professionally trained, military background astronauts,” he said. “Now we’ll have different folks in there. … How do we think about how researchers and scientists will be using these spaces? How do we think about non-professional private astronauts? As the International Space Station gets retired, how do these companies step in to fill the void, serving NASA but also a lot of these new customers?”

  • Exterior view of Starlab mockup

When will commercial space stations step in? The answer to that question is up in the air.

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Last year, NASA reworked its process for awarding further funding for the development of commercial space stations. The revised plan was aimed at giving commercial partners a better chance of putting their orbital outposts in operation by 2030, the date set for the International Space Station’s retirement.

But NASA has been slow to follow through on the revised plan, sparking concern in Congress. Late last month, the space agency said it was still working to “align acquisition timelines with national space policy and broader operational objectives.” Now some lawmakers are calling on NASA to reconsider its plan to deorbit the ISS in the 2030-2031 time frame.

The timetable for the space station transition may be in flux, but Mahoney and other space station designers are staying the course — and taking the long view.

“We may not know right now how the space station is going to be used 20 years from now,” Mahoney said. “How do we start to future-proof and create a system within that’s modular and flexible, so that we can add technologies and add systems, or we can configure in different ways? … Those are the kinds of things that we’re thinking about designing for.”

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DOJ may face investigation for pressuring Apple, Google to remove apps for tracking ICE agents

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House Judiciary Committee member Jamie Raskin (D-MD) has asked the US Department of Justice to turn over all its communications with both Apple and Google regarding the companies’ decisions to remove apps that shared information about sightings of US Immigrations and Customs Enforcement officers. Several apps that allowed people to share information about where they had seen ICE members were removed from both Apple’s App Store and Google’s Play Store in October. Politico reported that Raskin has contacted Attorney General Pam Bondi on the issue and also questioned the agency’s use of force against protestors as it executes the immigration policy set by President Donald Trump.

“The coercion and censorship campaign, which ultimately targets the users of ICE-monitoring applications, is a clear effort to silence this Administration’s critics and suppress any evidence that would expose the Administration’s lies, including its Orwellian attempts to cover up the murders of Renee and Alex,” Raskin wrote to Bondi. He refers to Minneapolis residents Renee Good and Alex Pretti, who were both fatally shot by ICE agents. In the two separate incidents, claims made by federal leaders about the victims and the circumstances of their deaths were contradicted by eyewitnesses or camera footage, echoing violent interactions and lies about them that occurred while ICE conducted raids in Chicago several months ago.

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Riot Games is laying off half of the 2XKO development team

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Another day, another wave of gaming layoffs. Today it’s Riot Games with the announcement that it’s cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed to Game Developer that about 80 people are being cut, or roughly half of 2XKO’s global development team.

“As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO,” according to the blog post from executive producer Tom Cannon. “The game has resonated with a passionate core audience, but overall momentum hasn’t reached the level needed to support a team of this size long term.”

The console launch for 2XKO happened last month. Cannon said the company’s plans for its 2026 competitive season have not altered with the layoffs. He added that Riot will attempt to place the impacted people at new positions within the company where possible.

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Today’s NYT Connections: Sports Edition Hints, Answers for Feb. 10 #505

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Looking for the most recent regular Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle and Strands puzzles.


Today’s Connections: Sports Edition is all about the Winter Olympics. If you’re struggling with today’s puzzle but still want to solve it, read on for hints and the answers.

Connections: Sports Edition is published by The Athletic, the subscription-based sports journalism site owned by The Times. It doesn’t appear in the NYT Games app, but it does in The Athletic’s own app. Or you can play it for free online.

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Read more: NYT Connections: Sports Edition Puzzle Comes Out of Beta

Hints for today’s Connections: Sports Edition groups

Here are four hints for the groupings in today’s Connections: Sports Edition puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: Elegant ice sport.

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Green group hint: Sports cinema.

Blue group hint: Five for fighting.

Purple group hint: Unusual Olympic sport.

Answers for today’s Connections: Sports Edition groups

Yellow group: Figure skating disciplines.

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Green group: Winter Olympic movies.

Blue group: Hockey penalties.

Purple group: Biathlon equipment.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words

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What are today’s Connections: Sports Edition answers?

completed NYT Connections: Sports Edition puzzle for Feb. 10, 2026

The completed NYT Connections: Sports Edition puzzle for Feb. 10, 2026.

NYT/Screenshot by CNET

The yellow words in today’s Connections

The theme is figure skating disciplines. The four answers are ice dance, pairs, singles and team event.

The green words in today’s Connections

The theme is Winter Olympic movies. The four answers are Cool Runnings; I, Tonya; Miracle and The Cutting Edge.

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The blue words in today’s Connections

The theme is hockey penalties. The four answers are boarding, hooking, icing and offsides.

The purple words in today’s Connections

The theme is biathlon equipment. The four answers are poles, rifle, skis and targets.

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Upcycling An IPad Into A Touchscreen Display For Your PC

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Installing an RPi Pico board like it's a modchip. (Credit: Tucker Osman, YouTube)
Installing an RPi Pico board like it’s a modchip. (Credit: Tucker Osman, YouTube)

Although generally iPads tend to keep their resale value, there are a few exceptions, such as when you find yourself burdened with iCloud-locked devices. Instead of tossing these out as e-waste, you can still give them a new, arguably better purpose in life: an external display, with touchscreen functionality if you’re persistent enough. Basically someone like [Tucker Osman], who spent the past months on making the touchscreen functionality play nice in Windows and Linux.

While newer iPads are easy enough to upcycle as an external display as they use eDP (embedded Display Port), the touch controller relies on a number of chips that normally are initialized and controlled by the CPU. Most of the time was thus spent on reverse-engineering this whole process, though rather than a full-depth reverse-engineering, instead the initialization data stream was recorded and played back.

This thus requires that the iPad can still boot into iOS, but as demonstrated in the video it’s good enough to turn iCloud-locked e-waste into a multi-touch display. The SPI data stream that would normally go to the iPad’s SoC is instead intercepted by a Raspberry Pi Pico board which pretends to be a USB HID peripheral to the PC.

If you feel like giving it a short yourself, there’s the GitHub repository with details.

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Thanks to [come2] for the tip.

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Sony leak hypes improved noise cancellation in the upcoming WF-1000XM6 earbuds

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Ahead of the official launch on February 12, 2026, a French publication has leaked the key features of Sony’s WF-1000XM6 TWS earbuds. Per Dealabs, the device will feature a new QN3e chipset that is three times faster than the one on the XM5s.

Along with eight adaptive microphones (beamforming + bone conduction), up from six on the outgoing model, the chipset should offer smarter, more responsive, and effective active noise cancellation (ANC).

A faster brain for better silence

Further, the model could get an “Adaptive NC Optimizer” feature that adjusts the noise-cancellation intensity based on the user’s environment, optimizing the performance in real time.

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Like the XM5s, the XM6 will offer three core listening modes: Noise Cancelling, Ambient Sound Mode, and regular (with no cancellation or passthrough). Moreover, expect the earbuds to offer noticeably better noise cancellation, perhaps enough to be on par with the AirPods Pro 3.

The report also mentions a “new speaker” or audio driver that should deliver richer audio than the 8.4mm Dynamic Driver X on the XM5s. Sony could also equip the device with an upgraded Digital-to-Analog Converter (DAC) and an enhanced amplifier.

Sound upgrades beyond ANC

On the software side, the flagship earbuds could get DSEE Ultimate support, a more advanced upscaling technology than DSEE Extreme on the XM5s. It can improve both the sample rate frequency and the bit depth of compressed audio files.

Additional features may include adaptive sound control, Quick Attention mode, background music effect, and Speak to Chat. The device should also support LE Audio and Auracast.

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You could also get Spatial Audio with Head Tracking, new audio modes, Bluetooth v5.3 (with multi-point connectivity), support for Hi-Res Wireless (LDAC) codec, and a 10-band equalizer within the Headphones Connect app to customize the sound.

Sony WF-1000XM6 to demand $80 over the AirPods Pro 3

Regarding battery life, the Sony WF-1000XM6 should last up to eight hours on a single charge (likely with ANC) and up to 24 hours with the charging case (which supports fast and wireless charging).

Post their launch on February 12, 2026, the Sony WF-1000XM6 are expected to be available in the United States for $329.99, in Black and Silver finishes (commanding a more premium price tag than the AirPods Pro 3).

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Today’s NYT Connections Hints, Answers for Feb. 10 #975

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Looking for the most recent Connections answers? Click here for today’s Connections hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections: Sports Edition and Strands puzzles.


Today’s NYT Connections puzzle was pretty difficult, I thought. I did get a kick out of the green group, though. Read on for clues and today’s Connections answers.

The Times has a Connections Bot, like the one for Wordle. Go there after you play to receive a numeric score and to have the program analyze your answers. Players who are registered with the Times Games section can now nerd out by following their progress, including the number of puzzles completed, win rate, number of times they nabbed a perfect score and their win streak.

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Read more: Hints, Tips and Strategies to Help You Win at NYT Connections Every Time.

Hints for today’s Connections groups

Here are four hints for the groupings in today’s Connections puzzle, ranked from the easiest yellow group to the tough (and sometimes bizarre) purple group.

Yellow group hint: A large public event.

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Green group hint: Teevee is another one.

Blue group hint: Want to watch a movie?

Purple group hint: Re-invent the …

Answers for today’s Connections groups

Yellow group: Exhibition.

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Green group: Words spelling out initialisms.

Blue group: DVD bonus features.

Purple group: Starting with parts of a wheel.

Read more: Wordle Cheat Sheet: Here Are the Most Popular Letters Used in English Words.

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What are today’s Connections answers?

completed NYT Connections puzzle for Feb. 10, 2026

The completed NYT Connections puzzle for Feb. 10, 2026.

NYT/Screenshot by CNET

The yellow words in today’s Connections

The theme is exhibition. The four answers are convention, exposition, fair and show.

The green words in today’s Connections

The theme is words spelling out initialisms. The four answers are deejay, emcee, kayo and okay.

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The blue words in today’s Connections

The theme is DVD bonus features. The four answers are commentary, interview, outtakes and trailer.

The purple words in today’s Connections

The theme is starting with parts of a wheel. The four answers are hubbub, rimshot, spokesperson and tiresome.

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