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Orion – From idea to launch in 45 days

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Orion – From idea to launch in 45 days

Last month we released Orion, a small app that turns your iPad into an HDMI monitor. This was certainly a big departure from our usual practice of making camera apps, so I wanted to take a moment to show the ‘why’ — and, after that, the ‘how’: our process of making it from thought to launch.

This is a dive into the conception, design, and development of Orion, a showcase of the fun one can have while making an app, and a look at the way a simple utility can be infused with funky retro charm.

The Pitch and the Product

This summer, Apple announced iPadOS 17 would support UVC, or USB Video Class devices (basically:”webcams”). This could be compelling to us, so we researched adding support to Halide. After all, how cool would it be to have Halide’s interface for your digital camera?

After some quick research, we found it didn’t really work quite like we had hoped. However, our experiments uncovered that those inexpensive USB-C “capture cards” you find on Amazon work like webcams. With one of those, you could plug any HDMI device into your iPad and its output would show up on your screen. It was a “Woah” moment.

What if we built an app that helped you use your iPad as a monitor?

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Evaluating An Idea

It’s one thing to have an awesome idea, and another to come up with product. We love doing things for the sake of art, but when you run your own business, you have to avoid new and shiny distractions. Otherwise, you’ll end up neglecting the work your customers rely on you for.

Ben and I pride ourselves on reviewing each other’s weird, left-field ideas whenever they come up — making sure we don’t jeopardize our entire business to, say, build an app that launches a game in the dynamic island when you press the action button (it was a promising idea, Ben). So before jumping on a new project, it helps to be skeptical. We asked ourselves a few questions.

❓ How many people want this? Our gut said, “A lot.” We’ve lost count of the times we wished we had a portable monitor within reach, whether it’s plugging it into our video and still cameras for better monitoring, connecting it to a Mac-Minis we have sitting in a closet, or just hooking up to a Nintendo Switch while traveling. At the same time, there’s a huge barrier asking someone to spend even $15 on a separate adapter in addition to the cost of our app.

❓ What makes our version special? We expected a glut of free “iPad monitor” apps in the App Store, like the Flashlight App gold rush of 2010. What could we bring to the table?

Design, in and of itself, is a feature. If this was going to be a possible use of the iPad, we might as well make it delightful.

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We also had technical tricks up our sleeve. Our research found that those capture dongles only supported 1080P resolution, and this presented an opportunity. Thanks to our background in image processing, we could build a resolution enhancer that would intelligently upscale to 4K resolution.

❓ Could it make some income to recoup our time? Assuming there’d be a lot of free utilities to enable this, we felt it was ideal for this app to be ‘freemium’. We’d make the core experience and most important part — using your iPad as a monitor — free. Advanced features, like our 4K upscaling, could be a one-time purchase. A big plus here was that we saw it as a fun exercise to build something new, and didn’t have the pressure to turn it into a business.


📝 A side note on fun: we never intended Halide to be a business, either. We just built it out of passion, and had a lot of fun doing it. That ended up becoming a huge success, and a ton of fun to work on. To this day, I think the best products are often built out of passion, not in an effort to chase huge payouts.


Okay, we had a plan, maybe. On paper, this all sounded like a good plan at that, but one with uncertainty. We know we’re obsessed with details. Unchecked, we could find ourselves spending a year on this, and if it flopped, we’d be kicking ourselves that we hadn’t made that dynamic island action button game instead (it could be a massive multiplayer game, Ben!).

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But we held ourselves to a short schedule, we could risk it. If it made a few bucks, great! If not, we could treat it as the quirky art project it was.

It was August 4th, just around the corner from New iPhone Season. This is our busiest time of year. That makes it sound kind of casual, but we are talking nights-and-weekends-crazy-busy-busy — when new iPhones come out, we don’t get advance hardware or a heads-up on what’s coming. We have to run to the store, buy the phones, and fix what is broken first and then work long nights to support what’s new.

We had to get Orion out before then. If we didn’t ship Orion in time, we had no choice but to shift focus to Halide and Spectre updates and abandon it. So we set the new iPhone launch as our deadline— either ship this app in 45 days, or abandon it and move on.

Buckle up.

The Design Process

While Ben worked on the technical functionality, in parallel, I explored Orion’s potential visual design. I wanted it to be very fun and even a little campy — I got a lot of inspiration from in the 80s which had a very futuristic, yet tacky look.

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I loved the optimism and almost science-fiction like reverence for technology back then. There was a lot of color and whimsy involved.

In my first explorations, I just jammed on silly, hypothetical promotional materials for Orion. I pretended flat screen displays didn’t yet exist, and imagined ads like, ‘finally, a screen you can take anywhere!’, ‘watch whatever, wherever!’, showing a couple on an abandoned sand bank with their car during a pink sunset.

Noodling around, I was suddenly inspired to make the first screen of the app: A… box?

I didn’t know what the app would look like, but I wanted it to be a physical experience. Maybe a user could unbox it, as if it really was a TV from the 80s? The most satisfying possible experience unboxing is a tearaway strip; that could translate well to a swipe.

I threw together some bits and made the box less bare: I labeled the box with an address and electronics certification sticker, using Sony corp’s old Tokyo address, along with a sticker typical of the electronics of the era, listing its voltage and Hz. The dot-matrix type on that sticker is ever so slightly misaligned, as if it wasn’t quite printed perfectly in that semi-analog world.

Funny enough, this was the first screen I designed and the last thing we actually built. In the final days, we even managed to get a few more finishing touches into it. More on that later — but suffice to say this would become both a figurative and literal shipping label.

Orion was the kind of project that is pure fun to me, and it gave me an excuse to reach out to people whose work I loved and admired. The first person I reached out to was a longtime friend and collaborator: Jelmar Geertsma.

Jelmar is an exceptional designer. He’s a master of type design, for one, but also a spectacular graphic designer. I have worked with many designers in my time, but Jelmar is the kind you only meet once and file mentally in a dramatically lit cerebral hall of fame. Most designers can pull off doing a layout or product page, but type design requires the kind of obsessive nature to keep perfecting a single letter for weeks, if not months. It requires you to have an ever-burning fire and love for the craft inside you that motivates you to do what you do. Jelmar has that fire, and it’s very bright in him indeed.

I am also lucky to call him one of my best friends, whom I met at art school days about 18 years ago. With our shared appreciation for niche design humor, typeface particularities, beautifully made things and Pulp Fiction, we got along very well in school. It led to many long sessions just designing things for fun and jamming on typefaces along with a few clashes with teachers whom we often out-witted with our computer design chops.

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In August, my grandfather passed away peacefully of old age. I flew to the Netherlands to attend the service, speak at his funeral and grieve with my family. While I was there, I took the opportunity to visit Jelmar for a few days — or nights, rather — bringing with me some fine American whiskey, a cigar or two, and a lot of ideas.

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Science & Environment

“Dark oxygen” created in the ocean without photosynthesis, researchers say

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"Dark oxygen" created in the ocean without photosynthesis, researchers say


Researchers have discovered bundles of “dark oxygen” being formed on the ocean floor. 

In a new study, over a dozen scientists from across Europe and the United States studied “polymetallic nodules,” or chunks of metal, that cover large swaths of the sea floor. Those nodules and other items found on the ocean floor in the deep sea between Hawaii and Mexico were subjected to a range of experiments, including injection with other chemicals or cold seawater. 

The experiments showed that more oxygen — which is necessary for all life on Earth — was being created by the nodules than was being consumed. Scientists dubbed this output “dark oxygen.” 

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About half of the world’s oxygen comes from the ocean, but scientists previously believed it was entirely made by marine plants using sunlight for photosynthesis. Plants on land use the same process, where they absorb carbon dioxide and produce oxygen. But scientists for this study examined nodules about three miles underwater, where no sunlight can reach. 

This isn’t the first time attention has been drawn to the nodules. The chunks of metal are made of minerals like cobalt, nickel, manganese and copper that are necessary to make batteries. Those materials may be what causes the production of dark oxygen. 

“If you put a battery into seawater, it starts fizzing,” lead researcher Andrew Sweetman, a professor from the Scottish Association for Marine Science, told CBS News partner BBC News. “That’s because the electric current is actually splitting seawater into oxygen and hydrogen [which are the bubbles]. We think that’s happening with these nodules in their natural state.”

The metals on the nodules are valued in the trillions of dollars, setting of a race to pull the nodules up from the ocean’s depths in a process known as deep sea or seabed mining. Environmental activists have decried the practice.  

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Sweetman and other marine scientists worry that the deep sea mining could disrupt the production of dark oxygen and pose a threat to marine life that may depend on it. 

“I don’t see this study as something that will put an end to mining,” Sweetman told the BBC. “[But] we need to explore it in greater detail and we need to use this information and the data we gather in future if we are going to go into the deep ocean and mine it in the most environmentally friendly way possible.”



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Quantum computers teleport and store energy harvested from empty space

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Quantum computers teleport and store energy harvested from empty space

A quantum computing chip

IBM

Energy cannot be created from nothing, but physicists found a way to do the next best thing: extract energy from seemingly empty space, teleport it elsewhere and store it for later use. The researchers successfully tested their protocol using a quantum computer.

The laws of quantum physics reveal that perfectly empty space cannot exist – even places fully devoid of atoms still contain tiny flickers of quantum fields. In 2008, Masahiro Hotta at Tohoku University in Japan proposed that those flickers, together with the …

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What caused the hydrothermal explosion at Yellowstone National Park? A meteorologist explains

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What caused the hydrothermal explosion at Yellowstone National Park? A meteorologist explains


Yellowstone National Park visitors were sent running and screaming Tuesday when a hydrothermal explosion spewed boiling hot water and rocks into the air. No one was injured, but it has left some wondering: How does this happen and why wasn’t there any warning? 

The Weather Channel’s Stephanie Abrams said explosions like this are caused by underground channels of hot water, which also create Yellowstone’s iconic geysers and hot springs. 

“When the pressure rapidly drops in a localized spot, it actually forces the hot water to quickly turn to steam, triggering a hydrothermal explosion since gas takes up more space than liquid,” Abrams said Wednesday on “CBS Mornings.” “And this explosion can rupture the surface, sending mud and debris thousands of feet up and more than half a mile out in the most extreme cases.” 

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Tuesday’s explosion was not that big, Abrams said, “but a massive amount of rocks and dirt buried the Biscuit Basin,” where the explosion occurred.   

A nearby boardwalk was left with a broken fence and was covered in debris. Nearby trees were also killed, with the U.S. Geological Survey saying the plants “can’t stand thermal activity.” 

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“Because areas heat up and cool down over time, trees will sometimes die out when an area heats up, regrow as it cools down, but then die again when it heats up,” the agency said on X.

The USGS said it considers this explosion small, and that similar explosions happen in the national park “perhaps a couple times a year.” Often, though, they happen in the backcountry and aren’t noticed.

“It was small compared to what Yellowstone is capable of,” USGS Volcanoes said on X. “That’s not to say it was not dramatic or very hazardous — obviously it was. But the big ones leave craters hundreds of feet across.”

The agency also said that “hydrothermal explosions, “being episodes of water suddenly flashing to steam, are notoriously hard to predict” and “may not give warning signs at all.” It likened the eruptions to a pressure cooker.

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While Yellowstone sits on a dormant volcano, officials said the explosion was not related to volcanic activity. 

“This was an isolated incident in the shallow hot-water system beneath Biscuit Basin,” the USGS said. “It was not triggered by any volcanic activity.” 





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What happened to the Metaverse?

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What happened to the Metaverse?

S6
Ep135


What happened to the Metaverse?

Host Andrew Davidson is joined by technology experts Brian Benway and Jan Urbanek in a discussion about the Metaverse. Our experts shed light on the latest technological and hardware advancements and marketing strategies from Big Tech. What will it take for the Metaverse to gain mainstream popularity? Listen now to find out!

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Head over to Mintel’s LinkedIn to let us know what you think of today’s episode, and visit mintel.com to become a member of our free Spotlight community.

Visit the Mintel Store to explore all our technology research and buy a report today.

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Meet the Host

Andrew Davidson

SVP/Chief Insights Officer, Mintel Comperemedia.

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Meet the Guests

Brian Benway

Senior Analyst, Gaming and Entertainment, Mintel Reports US.

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Jan Urbanek

Senior Analyst, Consumer Technology, Mintel Reports Germany.

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Mintel News

For the latest in consumer and industry news, top trends and market perspectives, stay tuned to Mintel News featuring commentary from Mintel’s team of global category analysts.

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In the exciting world of Artificial Intelligence (AI), prompts are instructions or queries you enter into the AI interface to get responses. If you want helpful responses, you…

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Head over to Mintel’s LinkedIn to let us know what you think of today’s episode, and visit mintel.com to become a member of our free Spotlight community. Learn…

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Archaeologists make stunning underwater discovery of ancient mosaic in sea off Italy

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Archaeologists make stunning underwater discovery of ancient mosaic in sea off Italy


More than 30,000 ancient coins found

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More than 30,000 ancient coins found off the coast of Italy

00:50

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Researchers studying an underwater city in Italy say they have found an ancient mosaic floor that was once the base of a Roman villa, a discovery that the local mayor called “stupendous.” 

The discovery was made in Bay Sommersa, a marine-protected area and UNESCO World Heritage Site off the northern coast of the Gulf of Naples. The area was once the Roman city of Baia, but it has become submerged over the centuries thanks to volcanic activity in the area. The underwater structures remain somewhat intact, allowing researchers to make discoveries like the mosaic floor. 

The Campi Flegrei Archaeological Park announced the latest discovery, which includes “thousands of marble slabs” in “hundreds of different shapes,” on social media

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A part of the mosaic floor being excavated. 

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Edoardo Ruspantini


“This marble floor has been at the center of the largest underwater restoration work,” the park said, calling the research “a new challenge” and made “very complicated due to the extreme fragment of the remains and their large expansion.”

The marble floor is made of recovered, second-hand marble that had previously been used to decorate other floors or walls, the park said. Each piece of marble was sharpened into a square and inscribed with circles. The floor is likely from the third century A.D., the park said in another post, citing the style of the room and the repurposing of the materials as practices that were common during that time. 

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The remains of collapsed walls that cover the mosaic floor. 

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Parco Archeologico Campi Flegrei


Researchers are working carefully to extract the marble pieces from the site, the park said. The recovery work will require careful digging around collapsed walls and other fragmented slabs, but researchers hope to “be able to save some of the geometries.” 

Once recovered, the slabs are being brought to land and cleaned in freshwater tanks. The marble pieces are then being studied “slab by slab” to try to recreate the former mosaic, the park said. 

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Researchers work to rearrange the mosaic tiles after bringing them up from underwater. 

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Parco Archeologico Campi Flegrei


“The work is still long and complex, but we are sure that it will offer many prompts and great satisfactions,” the park said. 



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SpaceX fires up Starship engines ahead of fifth test flight

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SpaceX fires up Starship engines ahead of fifth test flight

SpaceX has just performed a static fire of the six engines on its Starship spacecraft as it awaits permission from the Federal Aviation Administration (FAA) for the fifth test flight of the world’s most powerful rocket.

The Elon Musk-led spaceflight company shared footage and an image of the test fire on X (formerly Twitter) on Thursday. It shows the engines firing up while the vehicle remained on the ground.

For flights, the Starship spacecraft is carried to orbit by the first-stage Super Heavy booster, which pumps out 17 million pounds of thrust at launch, making it the most powerful rocket ever built.

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The Super Heavy booster and Starship spacecraft — collectively known as the Starship — have launched four times to date, with the performance of each test flight showing improvements over the previous one.

The first one, for example, exploded shortly after lift off from SpaceX’s Starbase facility in Boca Chica, Texas, in April last year, while the second effort, which took place seven months later, achieved stage separation before an explosion occurred — an incident that was captured in dramatic footage. The third and fourth flights lasted much longer and achieved many of the mission objectives, including getting the Starship spacecraft to orbit.

The fifth test flight isn’t likely to take place until November at the earliest, according to a recent report. It will involve the first attempt to use giant mechanical arms to “catch” the Super Heavy booster as it returns to the launch area. SpaceX recently expressed extreme disappointment at the time that it’s taking the FAA to complete an investigation that will pave the way for the fifth Starship test, and has said that it’ll be ready to launch the vehicle within days of getting permission from the FAA.

Once testing is complete, NASA wants to use the Starship, along with its own Space Launch System rocket, to launch crew and cargo to the moon and quite possibly for destinations much further into space such as Mars. NASA is already planning to use a modified version of the Starship spacecraft to land the first astronauts in five decades on the lunar surface in the Artemis III mission, currently set for 2026.

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