Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
Over 900 automatic tank gauge (ATG) systems across the United States, used to monitor fuel and chemical storage tanks across various critical infrastructure sectors, have been found exposed online and are vulnerable to ongoing attacks.
ATG systems are electronic monitoring devices used to remotely track fuel, chemicals, or other liquids in storage tanks, automating inventory control, environmental leak detection, and regulatory compliance. While they’re commonly used at gas stations to monitor fuel tank levels, they can also be found in industrial settings to track chemical storage tanks.
On Tuesday, the Cybersecurity and Infrastructure Security Agency (CISA), the FBI, the NSA, the Department of Energy, and other U.S. government partners issued a joint advisory warning critical infrastructure organizations to secure internet-exposed ATG systems against ongoing attacks.
The federal agencies warned that threat actors target such devices to alter system settings in command execution attacks after exploiting various security flaws, including hardcoded credentials, authentication bypasses, SQL injection vulnerabilities, OS command execution flaws, and privilege escalation weaknesses.
“The recent malicious cyber activity observed by the authoring organizations—which the U.S. government has not yet attributed to a nation-state or threat actor group—involves cyber threat actors compromising internet-exposed ATG systems and subsequently modifying them through command execution,” the joint advisory warned.
As CISA cautioned, following successful compromises, the attackers could disable system alerts, increasing the risk of leaks or equipment failures and even causing permanent damage to the targeted tank systems.
In light of CISA’s advisory, Internet security watchdog Shadowserver warned today that over 1,000 ATG systems were exposed online, with the vast majority (909 devices) in the United States.

”We added scanning of Automatic Tank Gauge (ATG) systems to our Accessible ICS reporting with 1061 IPs seen on 2026-06-05 (on port 10001/tcp),” Shadowserver said. “This is after weeding out vast majority which appear to be honeypots (including ports 8001/9001).”
Critical infrastructure organizations are advised to restrict remote access to ATG systems from the Internet as soon as possible and implement controlled access through firewalls, VPNs, or access control lists.
They should also replace default passwords on vulnerable devices with strong credentials, apply security updates, monitor systems for unauthorized changes, and implement multi-factor authentication where possible.
CISA’s warning comes after a May CNN report that Iranian hackers had breached ATG systems connected to the Internet at multiple gas stations across the United States. Iranian hacking groups were linked to these incidents based on their previous history of targeting fuel management systems and other industrial control technologies.
After hacking the devices with weak or nonexistent passwords, the attackers reportedly manipulated the display readings but did not alter the actual fuel levels. Although these incidents didn’t cause any physical damage, they raise concerns that such attacks could hinder automated fuel leak detection and similar safety-related functions.
In April, another joint advisory issued by U.S. federal agencies linked Iranian state-backed hackers to attacks targeting Rockwell Automation/Allen-Bradley PLC devices since March 2026, causing financial losses and operational disruptions.
Cybersecurity firm Censys reported one day later that 74.6% (3,891 hosts) of such industrial control systems found exposed online globally were from the United States.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
An anonymous reader quotes a report from 9to5Google: There’s been a lot of pushback in recent months around the impact of AI data centers on local communities, with the use of water being a key issue for many. Google, in an expansion of its “water stewardship” programs, is making commitments that include replenishing more water than it uses at its data center sites. AI data centers go through a lot of water use in cooling the hardware used to power models, and Google is no exception. While Google stands by saying that the impact of AI data centers on U.S. water consumption is “small,” it also says it is focusing on “protecting local water resources in all aspects of our data center operations.”
In a post, Google explains five new commitments regarding water use at its data centers in the U.S. These include replenishing more water than is consumed at data centers, helping local utilities to modernize water infrastructure, using air-cooled solutions in areas where watersheds are at risk, “transparently” reporting water use at data centers, and focusing on “alternative and reclaimed” water solutions. […] In a linked paper (PDF), Google says it will replenish 120% of the water it uses at data center sites by 2030. Google is also committing $17 million to new water stewardship projects in Georgia, Iowa, Michigan, Minnesota, Missouri, Nebraska, and Texas in addition to 165 other projects already in place throughout the U.S.
The transition from analog switches back to mechanical isn’t perfect, either. When you plug in a normal switch and press the “scan” button to reset the board, the multi-input functionality still stays semi-functional. In my testing, where I set a WASD half-press to be the normal letter, and a full press to be [Shift + WASD], pressing any of those keys and a second key immediately after would cause the next input to combine with the Shift input, resulting in wOrdS with raNdOMly capitaLized letters! The strangest part is that the G-Hub app knows when a mechanical switch is plugged in, and gives you an alert that the multi-input won’t work with a standard switch, but it doesn’t default to the key’s standard input to avoid issues.
The tedium of swapping out switches, scanning, and changing keymaps every time you start up a game is not ideal. I found myself groaning at the prospect, and using only the mechanical switches for gaming. Much like glasses with transition lenses, the BMW i8, or a McRib, this keyboard creates a hybrid version of two things that is, across the board, worse than its individual parts.
One nice touch is that the removable angled feet on the underside of this keyboard also function as keycap and switch pullers. If you’re traveling with this keyboard, you’ll always have these tools with you. But it also means, if you don’t like using your keyboard at an 8-degree angle, you’ll have awkwardly-designed switch and keycap pullers sitting on your desk. The mild added convenience of part-time storage is nowhere near as practical as the standard flip-out feet and separate keycap/switch puller that most keyboards today include. It’s also not as practical as Steelseries’ silicone flap to hide a keycap puller.
Photograph: Henri Robbins
If you’re expecting a keyboard of this caliber to have a complex internal assembly, you’re right on the money. Taking it apart involves removing the bottom feet and the back sticker, removing a few screws, removing the back panel, unscrewing another dozen screws, then separating the front and middle sections, after which you’re left with four major components: The top shell, the main assembly of the PCB and plate,, the middle shell (which houses the LED bar, along with the daughterboard housing the USB-C port back buttons), and the bottom shell. While disassembly is fairly lengthy, I actually quite like the assembly. Besides the adhesive feet, everything seems incredibly rigid and well-designed internally. The only real improvement would be replacing the plastic screw posts with heat-set metal threads.
While the AI fundraising machine keeps breaking its own records, some founders are building in the other direction. Mirror founder Brynn Putnam just raised money for Board, a startup focused on bringing people together through in-person games and social experiences. Cyberdeck creators are going viral crafting whimsical DIY computers that literally encourage users to touch grass. Unlike the AI-free browser crowd, this doesn’t just feel like backlash, […]
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I consider Blackmagic’s DaVinci Resolve to be among the best professional-grade desktop non-linear video editing software out there.
You’ll find it a core part of our guides to the best free video editing software and best video editing software we’ve ever tested. So, I was keen to see what the latest version (21), offers. And to say I was surprised would be an understatement. This is one of those tools that just keeps getting better.
And as its latest major update has just been officially released, I thought it would be a great opportunity to see what Resolve 21 has to offer.
You can download the free app by clicking here.
This is going to be a quick section: DaVinci Resolve is free.
There are no one-off fees, and certainly no subscription costs. Nothing. Nada. Zilch. We all know of Adobe’s continuous (and pricy) subscription plans, and even Apple are now embracing the subscription model with its Apple Creator Studio collection. But Resolve bucks the trend, and remains a bright beacon of hope in a dystopian subscription landscape.
Now there are limitations to Resolve, but these are generous: your exports are limited to 4K and 60fps, and any hardware acceleration is throttled, for instance. That’s because Blackmagic also have Resolve Studio, which unlocks export resolutions up to 32K and 120fps, offer more advanced color correction, additional effects, and also introduces a slew of AI-driven tools, all for a one-off price of $300.
But don’t let that put you off: Resolve should fit most people’s needs, this review will focus on the free version.
Before we delve into what’s new, if you’re unfamiliar with what DaVinci Resolve is, let’s take a broad look at what it offers. Yes, it’s a video editor, but how good can it be considering it’s free? I mean, have you seen Windows Movie Maker? And iMovie used to show so much promise, but has now fallen by the wayside.
But Resolve is so much more than a basic and limited video tool. Despite it being free, it should really be compared to Apple’s Final Cut Pro and Adobe’s Premiere Pro. Within a single program, you can catalogue your clips, build your edit, apply transitions and titles, create complex effects, perform advanced color correction, perfect the audio, and finally export your completed project.
No need to venture into After Effects or Audition, or anything like that (unless you want to of course): pretty much everything can be done within Resolve. In order to achieve this, Resolve is divided into sections, which are referred to as ‘Pages’.
‘Media’ is where you ingest and organise your clips, ‘Cut’ and ‘Edit’ are two ways to build your project – ‘Cut’ having a simplified interface, while ‘Edit’ offers more versatile options. I see ‘Cut’ as ideal for newcomers to the editing world, but I also love the fact you can effortlessly move from one Page to the other and although you might not be able to alter the more advanced functions in ‘Cut’, if you added them while in ‘Edit’, you’ll still be able to preview them while in ‘Cut’.
Next is ‘Fusion’ – which is probably the trickiest Page. It’s where you create special effects, but rather than dragging a function onto a clip, Fusion uses the concept of nodes: you add effects to your worktop then connect clips to those effects. It’s an incredibly versatile and powerful way of working – once you get used to it.
And getting used to it you must, as that concept is also present in ‘Color’, Resolve’s color Correction section, where you can perform anything from basic alteration to more advanced options used by professionals (not surprising, since Resolve started out solely as a color grading tool), and finally, the ‘Fairlight’ Page is for working on the audio.
Whether you’re using Resolve or Resolve Studio, you have access to all the same Pages. The major difference is all the added tools Studio brings to the table.
You could very easily start your journey in Resolve, primarily focussing your efforts in the ‘Cut’ Page, and as you grow in confidence, start exploring the other sections, maybe even graduating to Resolve Studio in time – all without having to pay a penny – at first. If only I had such tools when I myself started out as a struggling editor.
It’s not that you couldn’t use photos in your video projects before, but now, they have their own dedicated Page, sitting between ‘Media’ and ‘Cut’. So what can you do with it? Pretty much everything you’d expect from a dedicated image organiser tool.
Resolve’s ‘Photo’ is compatible with common RAW formats from Canon, Sony and Nikon, as well as a host of others. Put it this way: I didn’t come across a format Resolve couldn’t handle. Working on an image is a fully non-destructive process: no matter what you do, the original file is never altered.
Any photo that’s added via the ‘Media’ Page will be found here, but you can also drag others straight onto the Page’s ‘Media Pool’ sidebar. To the right in an Inspector, where you’ll find a histogram, cropping tools, various color adjustments, even pitch and yaw sliders to rectify errors like fish-eye distortions for instance. You can also mark photos as ‘good’ (represented with a heart), or ‘reject’ (with an x). It’s all there, but it’s all pretty basic. Put it this way, Lightroom won’t be having sleepless nights over this inclusion.
But that’s only part of the story. In order to perform more advanced alterations, you need to add photos to an album (which is conveniently located where the timeline usually is). Once that’s done, you can venture to Resolve’s ‘Color’ Page, and have access to all the power and versatility (and complexity) that comes with that incredible color grading tool. Just like ‘Fusion’, ‘Color’ works with nodes.
You add them in sequence or parallel, reorder them, disconnect them, all of this will affect how each node affects your image, and once you go back to Photo, those alterations will be visible from there. This powerful versatility could be something Lightroom might have some concerns about, especially since this is but the first version of this few functionality.
A new Page is always a big thing to talk about when it comes to a new version of Resolve, but another new trend is the increasing addition of AI tools.
But there’s a caveat: they’re reserved for paying customers. In the free version, that menu’s either greyed out, or if you click on the ‘AI Clip Analysis’ icon, a popup window encourages you to pay the one-time fee to gain access to all the goodies in Resolve Studio.
And goodies there are, like IntelliSearch, which allows you to search for that specific element inside a clip, or the ability to transcribe what’s being said in a clip, detect faces, transform said faces, remove blemishes, remove motion blur, and so much more. Sadly, all these are out of bounds – they’ve got to entice you to upgrade somehow, right?
Try it if…
You’re looking for a powerful professional-grade video editor with an impressive amount of complex and versatile features, which now includes a dedicated section for cataloguing and grading your photos… all for free.
Don’t try it if…
You’re totally wedded to the likes of Apple or Adobe and have invested so much in those software ecosystems that you can’t be prised away from them, even at the prospect of a powerful and free video editing tool.
For more creative software, we’ve tested and reviewed the best video editing software for beginners and the best video editing apps for mobile devices.
Apple has spent the better part of a year trying to convince users that a smarter Siri is still on the way. Now, a new report suggests the company may be preparing expectations before the assistant finally arrives.
According to Bloomberg’s Mark Gurman, Apple is internally referring to the revamped Siri as a “beta” and “preview” product, signaling that the company may not present the software as a finished experience when it launches later this year. If that sounds familiar, it’s because Apple followed a similar playbook with the original Siri, which carried the beta label for roughly two years after its debut.
The decision would be a notable departure from Apple’s traditional approach to introducing major software features. The company is known for polished launches, but artificial intelligence has proven to be a different challenge altogether. Labeling the new Siri as a preview could give Apple more room to improve the assistant in public without promising perfection on day one. It would also help explain why the company has been unusually careful when discussing Siri’s next-generation capabilities after earlier delays pushed the project back.

The move reflects a broader reality facing the AI industry. Whether it’s chatbots generating inaccurate information or digital assistants misunderstanding context, even the biggest tech companies are still figuring out how to make AI reliable enough for everyday use.
Gurman’s report also points to another possibility: Apple could introduce a waitlist for users who want to try the upgraded Siri. That wouldn’t be unprecedented. Apple used a similar strategy when it rolled out Apple Intelligence in 2024, gradually expanding access rather than opening the floodgates immediately. A waitlist would allow the company to monitor performance, gather feedback, and manage demand while ironing out bugs behind the scenes.

For users, that means the arrival of Apple’s AI-powered assistant could look less like a traditional software release and more like an early-access program. That may disappoint those hoping for an instant upgrade, but it could ultimately be the safer path. After all, a smarter Siri that arrives slowly is probably better than one that arrives quickly and struggles to deliver on Apple’s biggest AI promises.
For years, smartphone makers have been locked in a race for brighter screens, thinner bezels, and sharper resolutions. Now, it looks like the next battleground could be refresh rates — and things are getting a little absurd.
A new leak suggests OnePlus is exploring a roadmap that could eventually bring 240Hz OLED displays to its flagship phones. That’s a number typically associated with competitive gaming monitors, not devices that spend most of their time scrolling through social media feeds and watching YouTube videos. According to tipster Digital Chat Station, OnePlus is considering a gradual jump through 165Hz and 185Hz panels before ultimately reaching 240Hz in future devices.
Most flagship smartphones today top out at 120Hz, which already feels incredibly smooth for everyday use. Animations are fluid, scrolling feels responsive, and games that support high frame rates look noticeably better. But OnePlus appears interested in pushing beyond what most users would consider necessary.

Recent rumors surrounding the upcoming OnePlus 16 have already hinted at a 165Hz-to-185Hz jump while retaining the company’s preferred 1.5K display resolution. That suggests OnePlus may be prioritizing speed over pixel count, at least for now. It’s not hard to see the appeal. Higher refresh rates can make supported games feel more responsive, especially in fast-paced shooters and racing titles. The challenge is that the benefits become increasingly difficult to notice as the numbers climb.
Getting to 240Hz is one thing; doing it without destroying battery life is another. That’s likely why OnePlus reportedly continues to favor 1.5K panels over sharper 2K displays. Combining ultra-high refresh rates with higher resolutions demands more power, more processing muscle, and more aggressive thermal management.

The company could revisit 2K screens in the future, but only if display technology improves enough to avoid major compromises. For now, the rumored OnePlus 16 is expected to arrive later this year with Qualcomm’s Snapdragon 8 Elite Gen 6 chip and a larger silicon-carbon battery, both of which could help support more demanding display hardware. Whether anyone truly needs a 240Hz smartphone screen is another question entirely. But if the leak is accurate, OnePlus seems determined to find out.
Apple is reportedly preparing a potentially disruptive change to how notifications work in iOS 27 and iPadOS 27.
According to Bloomberg’s Mark Gurman, incoming notifications now slide in from the left side of the screen in internal builds of the software. On its own, that might sound like a simple visual tweak. But it appears to be part of a much larger rethink of navigation gestures — one that could force longtime iPhone users to retrain years of muscle memory.
For years, iPhone users have relied on a simple gesture: swipe down from near the center of the screen to access notifications. That reportedly changes in iOS 27.

Under Apple’s new system, swiping down from the center would instead open Search or an AI-powered assistant panel. Notifications would move to a separate gesture, requiring users to swipe down from the left side of the display to access Notification Center. Anyone who has picked up a new smartphone after years on another platform knows how deeply ingrained these gestures become.
The reported redesign suggests Apple wants to give Search and AI features a much more prominent role in the iPhone experience. Rather than hiding AI tools behind buttons or menus, the company appears to be assigning them one of the most natural gestures on the phone. That’s a strong signal about where Apple sees user interactions heading.

The notification animation itself also seems designed to reinforce the new behavior. If alerts now arrive from the left side of the screen, the visual cue naturally matches the new swipe direction required to view them. Whether users embrace the change is another matter. History shows that even small adjustments to familiar gestures can spark strong reactions. But if the report is accurate, iOS 27 may not just look different — it could change how millions of people instinctively interact with their iPhones every day.
Microsoft unveils the Surface Laptop Ultra, its newest AI-enabled laptop. As this is one of the early laptops equipped with Nvidia’s RTX Spark platform, it features improved speed, graphics, and AI performance due to localized processing. The company believes this product has potential and considers it a worthy competitor to other high-performing laptops, such as the MacBook Pro.
The most interesting thing about the Surface Laptop Ultra is its new Nvidia RTX Spark processor. It is also known as the Nvidia N1X processor, which integrates CPU, GPU, and AI into a single chip. Thus, the laptop can handle high loads much more efficiently than other laptops.
Surface Laptop Ultra was specifically created for individuals who require high performance on a daily basis. The laptop can handle demanding tasks like video editing and graphic design. Also, the computer can perform local AI computing, meaning data analysis can be done on the computer itself. It makes the job much easier for those working on AI technology.
The Surface Laptop Ultra offers up to 128 GB of memory for high-performance workloads. Unified memory enables the central processing unit and the graphics to share the same memory pool whenever necessary. The technology can help boost performance while using multiple apps at once.

According to Microsoft, the screen delivers a peak HDR brightness of 2,000 nits, making the picture bright and clear. Besides, the monitor ensures accurate colors suitable for work. The laptop has HDMI ports, a USB-C port, a USB-A port, an SD card slot, and a headphone jack. Microsoft has also designed a large haptic touchpad for easier navigation. The machine comes in Platinum and Nightfall colors and is said to provide a full day of battery life.
Microsoft is planning to introduce the Surface Laptop Ultra later this year. Even though many features have been revealed for the device, there has been no announcement on pricing. With the laptop’s launch approaching, more performance information is expected to be released. The device marks Microsoft’s most aggressive move into AI-enabled hardware yet.
NASA ordered astronauts on the International Space Station to shelter in their spacecraft and prepare for possible evacuation after a worsening air leak in the Russian Zvezda service module’s transfer tunnel. The Guardian reports: The four astronauts of NASA’s Crew-12 mission on the station — two US astronauts, a French astronaut and a Russian cosmonaut — received orders from NASA mission control at 9.04am ET (2pm BST) on Friday to enter their Crew Dragon spacecraft docked to the station and don their spacesuits in case the air leak warranted an emergency evacuation, a NASA official said.
NASA and Russia’s space agency Roscosmos, the station’s two primary operators, have debated for months over the cause and potential fixes of small air leaks onboard Russia’s Zvezda service module, a key structure of the football-pitch-sized laboratory. The air leaks have been relatively minor in recent months. But on Monday the problem escalated from a pound of air per day to two pounds (0.9kg) a senior Nasa official told Reuters on condition of anonymity. UPDATE: “Roscosmos has paused Friday’s structural repair efforts inside the Zvezda service module transfer tunnel, known as PrK, as more measurements and data is assessed,” Bethany Stevens, a spokesperson for NASA, posted on X.
“Given this development, NASA has instructed the crew members inside the Dragon spacecraft to end the safe haven procedures and return to planned operations aboard the International Space Station. We look forward to working with Roscosmos on a collaborative approach to address the leaks.”
Developing…
The “super-antigen” could provide long-term protection against a wide range of diseases spread by humans.
Wherever you stand on the role of AI in the future of humanity, it has undeniably proved useful in the field of medical research. And now a team of researchers from the University of Cambridge have utilized the technology to create what they call a universal vaccine that could be used to prevent future pandemics before they take hold. It’s the first time that a vaccine with an active component designed entirely by a computer has been used in human trials, which reported no significant side effects.
The vaccine was given to 39 healthy volunteers between the ages of 18-50 at two UK medical facilities located in Southampton and Cambridge. It was designed to protect people against a number of Sarbeco coronaviruses, a group of viruses that include SARS-CoV-2, which was responsible for the global COVID pandemic in 2020.
The groundbreaking antigen — the active ingredient in a vaccine — triggered a protective immune response in the volunteers against SARS-CoV-2 and SARS, as well as related bat viruses that could cause pandemics in the future. Because of the way the vaccine was developed, it will likely also provide protection against diseases that haven’t even emerged yet.
Unlike most vaccines, which are developed in reaction to an outbreak and struggle to keep up with virus mutations, this new “super-antigen” could provide an all-in-one solution to diseases like flu and Ebola that jump between humans.
“We’ve converted vaccine development from being reactive to being future proof. Our vaccines will continue to provide protection against viruses even as they mutate into new strains,” said Professor Jonathan Heeney from the Lab of Viral Zoonotics, University of Cambridge’s Department of Veterinary Medicine, which lead the research. “We’ve overcome the problem of traditional vaccines, which have limited protection. It means we can escape the constant cycle of chasing the virus variants circulating in humans and updating the vaccines to try to catch up, like a dog chasing its tail.”
To create it, the research team fed the AI model all available genetic sequence data for Sarbeco coronaviruses that had been logged around the world. They then used machine learning to design an antigen that contained features common with the whole group of viruses.
As the sample size was relatively small, the next phase of the trial will give the vaccine to a broader and more diverse number of participants and again assess its effectiveness.
Jade Biosciences, Inc. (JBIO) Discusses Positive Interim Results From JADE101 Phase I Healthy Volunteer Study and Development Plans Transcript
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