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PlanetPlay and the UN create Play2Act initiative to poll gamers about climate change

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PlanetPlay and the UN create Play2Act initiative to poll gamers about climate change

PlanetPlay, a non-profit platform that contributes to environmental action through games, and the United Nations Development Programme (UNDP) have joined forces to launch a new initiative called Play2Act.

Through a poll embedded in popular games, Play2Act aims to capture public views about how video games can contribute to addressing the urgent and interconnected climate and nature crises affecting people and the planet, said Jude Ower, chief strategy officer at PlanetPlay (and formerly the CEO at Playmob, which was acquired by PlanetPlay in May), in an interview with GamesBeat.

The poll, set to launch with an initial rollout in the last quarter of 2024, followed by a second phase anticipated in mid-2025, is being conducted in the framework of the Games Realizing Effective and Affective Transformation (GREAT) project funded by the European Union Horizon and UK Research and Innovation (UKRI).

The GREAT initiative, running from 2023-2026, aims to explore the innovative potential of games in helping citizens express their preferences and attitudes on policy issues, including the climate crisis.

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“We’ve got so many studios now getting behind it. And essentially what we’re doing with the data is to take the aggregate, anonymized data to the UN and they’ll use that to see if they could influence climate policy as part of something called the climate promise,” Ower said. “We’ll have an industry wide report. Every six months, we’ll update the questions so that they can track progress and trends and have the most up to date data.”

Origins

Ower while at Playmob worked before with the UNDP to survey 30 million gamers to get their insights on how they feel about climate change, and that provided good feedback for policymakers. That took plae a few years ago.

And now the latest move, which has been a couple of years in the making, is to do new polls and collect that data on a regular basis to understand changing attitudes over time.

“The hopes is that could, at speed and scale, get gamers to speak up on how they feel, and then provide this data to policymakers,” Ower said.

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The only way to reach large numbers of people, Ower figured, was to do it through polls inside games. The UNDP thought about its next iteration about hwo to use games as a tool for policy change on climate. The funding came through GREAT. That helped “put the methodology under a microscope” and make the survey more scientifically robust.

Now the poll is live in a bunch of games.

“The partnership with the UN fits perfectly into this so we set something up called Play2Act. It is a two-year project with UNDP. Every six months, we roll out a new survey in game,” Ower said. “We use a game link that can be put into the editorial of in-game messaging.”

Subway Surfers has a poll for Play2Act inside the game.

Play2Act will use in-game polls to gather insights from players, particularly younger audiences, on how green gaming content and video games can be powerful tools to help fight climate change and preserve nature. This interactive approach allows players to share their views while staying immersed in their favorite games.

Respondents will have the option to fill out the survey in 10 languages: Arabic, English, French, German, Italian, Japanese, Mandarin, Portuguese, Russian, and Spanish.

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Microsoft Xbox, FunPlus, Rovio (AngryBirds2, Angry Birds Friends and Dream Blast), Niantic (Pokemon GO!), Sybo (Subway Surfer), Space Ape Games (BeatStar, Transformers: Earth Wars), Jagex (Runescape), Trailmix (Love & Pies), Hi-Rez (Smite), Creative Mobile (Nitro Nation) and Ten Square Games (Fishing Clash) are some of the initiative’s founding game studios and publishers.

PlanetPlay and UNDP extend an open invitation to more game producers and studios, regardless of their size, to join Play2Act.

Given their impact and reach, video games have the potential to play a significant role in helping to tackle the climate and nature crisis.

Rhea Loucas, CEO at PlanetPlay, said in a statement, “With the global gaming population expected to surpass 3.3 billion by the end of 2024, video games have solidified their status as one of the most influential cultural forces of our era. This initiative seeks to strategically engage the gaming community, leveraging the unparalleled reach and impact of video games as a powerful driver of positive change.”

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Jennifer Baumwoll, acting UNDP Climate Hub Director, said in a statement, “Thanks to a multi-partner collaboration, Play2Act will enable players to speak up on how video games can be part of the solution. We want to use this popular platform to give a voice to all actors on how a critical industry like gaming can contribute to global climate and environmental action. Guided by Climate Promise, UNDP’s flagship climate action initiative, we aim to mobilise collective action and implement groundbreaking solutions to address the climate and nature crises.”

Yennie Solheim, Director of Social Impact at games publisher Niantic, said in a statement, “By giving video game players the opportunity to voice their opinions on sustainability, we can start to encourage positive change addressing the global nature of climate change. We’re excited to partner with PlanetPlay and use our technology to foster community engagement and support sustainability efforts.”

The results will be analyzed by academics contributing to the GREAT project on gaming and climate policy. Participating academic institutions include Leibniz Institute for Research and Information in Education (DIPF), Zentrum für Soziale Innovation (ZSI), Bolton University, Oxford University, and Universidad Internacional de La Rioja (UNIR), providing expertise in research, social science, and data science.  This research project aims to provide a robust methodology and scientific foundation for games to act as a vehicle for influencing global policy.

Play2Act is breaking new ground in climate advocacy. Loucas added, “Together, we are pioneering a movement to make gaming a force for good. Let’s unite to reach one billion gamers and amplify our collective voice for a better future.”

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Right now, the engagement rates are above 50%. The goal is to reach more than 100 million people with the current poll.

“That’s amazing,” Ower said. “Players really want to speak up.”

The questions relate to things like how gamers feel about games taking action for climate change; if they want to take action for climate change and nature; and what more they would do. Altogether there are seven questions. Once the players finish the poll, they can return to the game.

Over time, Ower said the hope is to expand from mobile games to PC games and perhaps consoles, possibly through a QR code.

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What is Snapdragon Sound? The Bluetooth audio tech explained

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What is Snapdragon Sound? The Bluetooth audio tech explained

So, you’re checking out a pair of headphones online or at your local Best Buy and its got this swooshy red-and-white logo in the description that says “Snapdragon Sound,” and you wonder, “huh, what is that?” Then you see your new Android smartphone has the same logo. The plot thickens. What does it all mean?

In a world where the advanced features of our wireless headphones or earbuds rely on matching capabilities within our smartphones (which the phones may or may not have), Qualcomm’s Snapdragon Sound is an attempt to bring order to the chaos. It’s a promise that things will just work as long as all of your products bear the same Snapdragon Sound logo. Or at least that’s the idea.

But what exactly is Snapdragon Sound, and does it really eliminate compatibility concerns? Let’s dive into everything you need to know.

Codec confusion

Bluetooth Codecs.
Greg Mombert / Digital Trends

Before we get into what Snapdragon Sound is, let’s quickly recap what led to the creation of this brand. It started with Bluetooth audio codecs — the algorithms responsible for transporting audio wirelessly.

Bluetooth audio codecs are at once a brilliant technology, and a royal pain in the butt. Without audio codecs, we wouldn’t be able to use Bluetooth to listen to anything — uncompressed music is just too big to fit inside the limited bandwidth of a Bluetooth connection.

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As long as your phone (or computer or tablet) and your headphones (or earbuds or speaker) are both equipped with the same codec, they’ll work just fine together. If it’s not in both places, it’s like a language that only one device knows how to speak.

Decades ago, at the dawn of Bluetooth audio, this wasn’t an issue. There was just one audio codec —called SBC — and every Bluetooth audio device supported it. They were (and still are) required to support it if they want to participate in the Bluetooth audio ecosystem.

However, SBC is a bare-bones codec. It was born long before smartphones could stream lossless, hi-res audio from anywhere in the world, in a time when highly compressed MP3s ruled the portable audio landscape. If you use SBC to listen to lossless or hi-res audio, a significant amount of detail will be lost.

Over the years, various entities like Sony, Qualcomm, Samsung, and Fraunhofer IIS have steadily introduced new audio codecs, each of which promised improvements over SBC. As of 2024, there are more than 14 of them, and several are designed to preserve far more of the high-quality audio we now have access to.

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With that expansion of the Bluetooth codec universe came compatibility problems. Since Bluetooth audio devices aren’t required to support these better-than-SBC codecs, it has fallen to buyers to check that both of their chosen devices support the same ones.

All about aptX

Headphone box displaying aptX Adaptive logo.
Simon Cohen / Digital Trends

This issue became particularly problematic for companies that chose to use Qualcomm’s family of aptX codecs. There are now five “flavors” of aptX: Classic aptX came first, followed by aptX HD, then aptX Low Latency (aptX LL) and aptX Adaptive. Most recently, Qualcomm added aptX Lossless.

We won’t get into the differences between these aptX flavors here, but if you’re curious, check out our in-depth Qualcomm aptX explainer — it has all of the answers.

Newer aptX-capable headphones and earbuds usually support aptX Adaptive, which is backward-compatible with classic aptX and aptX HD. However, even though all Android phones running Android 8.0 or higher support aptX and aptX HD, aptX Adaptive and aptX Lossless are only available on select Android phones that use Qualcomm’s processors. Some aptX Adaptive products are limited to 48kHz sampling rates, while others can support up to 96kHz.

Meanwhile, aptX Low Latency is incompatible with the antenna structure on phones, so the only way to take advantage of it is via a USB dongle or other third-party device. And aptX HD? You’ll find it on Bluetooth headphones, but only a tiny number of true wireless earbuds provide it, due to reliability issues.

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To make matters even more confusing, Apple has never supported Qualcomm’s aptX family on its iPhones.

The worst part about this codec chaos is that, as a humble buyer of these devices, you may not even realize it when hardware incompatibility has robbed you of the benefits of these new codecs. Since SBC is always present, you’ll still get audio on your chosen headphones. Just not at the level of audio quality you thought you were going to get.

Snapdragon Sound — one brand to rule them all?

Qualcomm Snapdragon Sound logo.
Qualcomm

Qualcomm eventually realized it couldn’t rely on manufacturers and buyers to ensure that aptX-equipped products were being purchased and used in ways that would guarantee compatibility, and thus deliver on the lofty expectations set by the promise of better codecs.

It decided that a single, catchy brand was the answer and created the Snapdragon Sound program. The name strongly suggests that this is yet another codec or technology (kind of like the “Intel Inside” marketing campaign from the 1990s), but it’s not.

Instead, it’s intended to signify when two products will work together reliably and with a certain set of guaranteed features. If you see “Snapdragon Sound” on a set of earbuds and on a smartphone, you can breathe a sigh of relief, knowing that they will “just work.”

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Or at least that’s how it began.

In 2021, when Snapdragon Sound was officially launched, it was with a guarantee of five key features, which had all been tested and certified to work by Qualcomm:

  • AptX Adaptive at 24-bit/48kHz
  • AptX Adaptive at 24-bit/96kHz
  • Low latency mode when gaming
  • AptX Voice (super wideband voice) when on a call
  • Qualcomm Bluetooth High Speed link

These five features meant that your Snapdragon Sound combo would deliver the best possible audio and call quality, with low latency — similar to that of aptX LL — when needed.

The concept, while foreign to buyers who were by now getting used to the idea of scanning specs to find the codecs they wanted, was a good one.

The many flavors of Snapdragon Sound

A Qualcomm Snapdragon Sound logo on the back of a Bose box.
Simon Cohen / Digital Trends

Then things began to change. In early 2022, Qualcomm introduced aptX Lossless, a codec that can deliver bit-perfect CD-quality audio at 16-bit/44.1 kHz — a first for the Bluetooth audio world. AptX Lossless was (and still is) an exclusive feature of Snapdragon Sound, but it’s an optional feature.

In other words, some Snapdragon Sound phones and wireless audio products support aptX Lossless and some don’t. Qualcomm elected to keep the Snapdragon Sound brand unchanged. It didn’t add a version number or a tag to indicate the presence of aptX Lossless, e.g. “Snapdragon Sound Plus” or “Snapdragon Sound 2.0,” which meant that for aptX Lossless, manufacturers and buyers were right back to checking product specs.

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Near the end of 2022, the company announced it was expanding Snapdragon Sound further, with the addition of head-tracked spatial audio, an enhanced version of aptX Lossless that goes up to 48kHz, and improved latency with backchannel voice for in-game experiences.

Once again, it chose to make these optional for Snapdragon Sound participants.

Then, at some point during 2024 — Qualcomm won’t say exactly when — it quietly changed the original five Snapdragon Sound features (the ones that were supposed to be the minimum on any Snapdragon Sound-branded product).

As of the fall of 2024, Snapdragon Sound products must support:

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Either

  • AptX Adaptive at 24-bit/96kHz

Or

Plus:

  • Low Latency Gaming mode
  • Qualcomm High Speed link

The following features are optional add-ons:

  • aptX Voice (super wideband voice)
  • Head-tracked spatial audio
  • Stereo recording

And despite this significant restructuring of mandatory versus optional features, the Snapdragon Sound name and logo have remained the same since they debuted. Qualcomm expects each manufacturer to specify the features their products support.

When, in 2022, it looked like Qualcomm would simply expand the number of features under the Snapdragon Sound brand, there was something of a silver lining. Your new aptX Lossless Snapdragon Sound headphones might not give you aptX Lossless if you used them with an older Snapdragon Sound phone, but they would still be backward compatible with the five previous Snapdragon Sound features.

Unfortunately, in shifting the mandatory features, Qualcomm has degraded that promise of backward compatibility. Take the Bowers & Wilkins Pi8 wireless earbuds as an example. They bear the Snapdragon Sound brand and they feature aptX, aptX Adaptive, and aptX Lossless, however they don’t support aptX Voice.

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Fragmentation frustration

Bose QuietComfort Ultra Headphones: Earcup/logo close-up.
Simon Cohen / Digital Trends

Today’s Snapdragon Sound landscape looks a lot like the pre-Snapdragon Sound era. If you want to know which features a Snapdragon Sound product offers, you’ll need to pay close attention to the specifications.

Qualcomm’s aptX website remains the only resource that we’re aware of that lists all available Snapdragon Sound products. Its database can be filtered by product type (wireless earbuds, headphones, smartphones, tablets, speakers, and transmitters/receivers) and by aptX flavor (including Snapdragon Sound).

The only problem is that it hasn’t kept pace with the changing Snapdragon Sound feature set. You can see Snapdragon Sound products and those that additionally offer aptX Lossless, but there’s no way to filter by Qualcomm’s newer optional features like spatial audio. Perhaps more importantly, there’s no way to filter for previously mandatory features like aptX Voice.

For a North American audience, the Snapdragon Sound landscape is tricky.

There are now several decent options in both wireless earbuds and wireless headphones, from brands like Sennheiser, Bose, Shure, Denon, and Earfun. Many are priced above $300, but some cost less than $100.

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Smartphones are a different story. As we indicated earlier, there are no Snapdragon Sound iPhones. Google’s Pixel phones aren’t Snapdragon Sound compatible and neither are Samsung’s. The only companies we can find with Snapdragon Sound models are Motorola, Nothing, and Sony.

Elsewhere in the world, the selection is better: Xiaomi, Asus, Sony, ZTE, Vivo, Nubia, Sharp, and BlackShark.

Is it easier to buy wireless audio products now that we have Qualcomm’s Snapdragon Sound program? Perhaps. It’s certainly easier to identify the products that will deliver some of Qualcomm’s aptX benefits, like hi-res or lossless audio.

But as a true it-just-works brand that alleviates us from the need of scouring specifications? Sadly, it’s still very much buyer beware.

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APC SMT750RM2U Smart UPS on my shallow server rack

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APC SMT750RM2U Smart UPS on my shallow server rack



This video shows you how to I installed the APC SMT750RM2U Smart-UPS rack mountable unit on my 16″ deep server rack using the provided rails that were too big.

APC 750VA Smart UPS SMT750RM2UC Rack Mount: https://amzn.to/3J3dkh8

NAS Equipment:
Synology 8 Bay RackStation RS1221+: https://amzn.to/3GsdPiU
Seagate IronWolf Pro ST4000NE001 4 TB: https://amzn.to/35JurWF
Synology 10Gb Ethernet and M.2 Adapter Card E10M20-T1: https://amzn.to/3HxHJ6M
SAMSUNG 970 EVO Plus SSD 1TB, M.2 NVMe : https://amzn.to/3uq4gPb
Noctua 80MM fan: https://amzn.to/3gqk9gg

Other Network Gear:
RAISING ELECTRONICS 27U 4 Post Open Frame Network Server Rack: https://amzn.to/3uziopc
Ubiquiti Networks UniFi Dream Machine Pro: https://amzn.to/3HnKpnr
Ubiquiti USW-PRO-24-POE | Unifi Gen 2 10 Gigabit Switch: https://amzn.to/3oqMkA1
UniFi UAP-AC-PRO Access Point: https://amzn.to/3urGFxJ
Tripp Lite Isobar 12 Outlet Network Server Surge Protector, 1U Rack-Mount: https://amzn.to/3se7lPu

If you want to buy an “I AM THE WARRANTY” shirt OR if this saved you a good deal of time and/or money and want to buy me a coffee or a beer, you can do those things right here: https://ko-fi.com/helpmediy

Join this channel to get access to perks:
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Diamond Donors:
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Help Me DIY is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com.

This video description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission.

I am a Do It Yourself, also known as DIY, mechanic. I am NOT a professional mechanic. I do not have any formal training in the automotive field.

Help Me DIY assumes no liability for anything you choose to do to your car, before, or after watching one of my videos or utilizing the content from this web site.

All DIY repairs or modifications you perform to your car are made at your own risk. Sometimes, even if you’ve done everything the right way, you can destroy or damage one or more things on your car. You must understand this, but by leveraging knowledge and patience, the probability of encountering one or more problems can be reduced.

Also, if for some unfortunate reason, I do give incorrect instructions and something breaks because you followed my instructions, I will NOT reimburse or pay in any way for whatever cost that may be incurred due to following my wrong instructions.

Lastly, please don’t do anything to your car unless you yourself feel comfortable and confident in doing so. .

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These Kasa smart plugs are now cheaper than ever

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These Kasa smart plugs are now cheaper than ever

These Kasa smart plugs are the real deal when it comes to turning any old device in your home into a smart home device, but you know what’s really smart? Picking up these smart devices while they’re on sale for the lowest price ever. At full price, this Kasa smart plug 2-pack would cost you $30. That’s not terrible but it’s always better if you can pay a little bit less and get a good deal. Well, this is a really good deal. Amazon has them on sale right now for $19.99, but there’s also a $5 coupon on the page that you can clip, and that brings the price down to $15.

That is the lowest these have ever been with the previous lowest price being $17.99 back in September.

Kasa Smart Plug Amazon Price History

The beauty of setting up something like these smart plugs is making it possible to automate your non-smart devices. The simplest thing you can do with them is plug in your lamps and other lighting products. In doing so, you can easily turn the lights on and off in various ways, all without actually flipping the switch. These are compatible with Apple Home Kit, Siri, Alexa, and Google Assistant. So if you wanted to, you could just use your voice to issue a command and turn things off.

You can also use the companion app for energy monitoring purposes. That can result in you saving money on your energy bill. You can even set them up on timers and schedules if you want to make things completely automated.

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If you want to get a little more fancy with it, you can plug your coffee maker into one of these and have it turn on just before you get up. That way you wake up to a nice hot cup of coffee ready to go. Plus, since this is a 2-pack for half the normal price, you can get two of these 2-packs for the price of one and you end up with four smart plugs. This is definitely a must-have deal.

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Attic – Montagem Rack Network 20U

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Attic - Montagem Rack Network 20U

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Amazon Prime ‘free’ games for October include BioShock Remastered, Doom Eternal and A Plague Tale: Innocence

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Amazon Prime 'free' games for October include BioShock Remastered, Doom Eternal and A Plague Tale: Innocence

Amazon has revealed the extensive list of PC games that Prime members can snap up at no extra cost in October. It’s a very solid line up with a little something for everyone, including big hitters, killer indies and, since it’s spooky season, a cauldron full of horror games.

BioShock Remastered, Doom Eternal (one of our favorite games of 2020) and  are among the most immediately recognizable names on the list. , the terrific  and the icky  are all perhaps worth checking out if you haven’t already done so. Nineties kids may be interested in playing , which is based on the classic animated series.

A dozen of the games are available now, including BioShock and Doom Eternal. It’s worth noting that you’ll only be able to claim the latter in regions where the Microsoft Store is available. Here’s the full list of what you can claim and when, along with the launcher you can play each game on:

  • Hive Jump 2: Survivors (GOG)

  • Scarf (Amazon Games App)

  • Tomb Raider: Legend (GOG)

  • The Eternal Cylinder (Epic Games Store)

  • Spirit of the North (Epic Games Store)

  • No Straight Roads (Epic Games Store)

  • BioShock Remastered (GOG)

  • Doom Eternal (Microsoft Store)

  • DreadOut 2 (Amazon Games App)

  • Ghostbusters: Spirits Unleashed Ecto Edition (Epic Games Store)

  • Priest Simulator: Vampire Show (Epic Games Store)

  • The Gap (Amazon Games App)

  • Mystery Box: Hidden Secrets (Legacy Games Code)

  • Vlad Circus: Descend Into Madness (Amazon Games App)

  • Through the Darkest of Times (Amazon Games App)

  • Killing Floor 2 (Epic Games Store)

  • Zombies Ate My Neighbors and Ghoul Patrol (Amazon Games App)

  • Pumpkin Jack (GOG)

  • The Gunk (GOG)

  • Stasis: Bone Totem (Epic Games Store)

  • Gargoyles Remastered (Amazon Games App)

  • Monster Train (GOG)

  • Morbid: The Seven Acolytes (Epic Games Store)

  • A Plague Tale: Innocence (GOG)

  • Death’s Door (Epic Games Store)

  • Haunted Hotel: Personal Nightmare Collector’s Edition (Amazon Games App)

  • Scorn (GOG)

  • Coromon (GOG)

As ever, Amazon has refreshed the lineup of games that Prime members can stream on Luna at no extra cost. Fortnite and Trackmania are still in the mix, of course. Ubisoft’s arena shooter, XDefiant, is on the list along with another notable name in Alien: Isolation. Amid Evil, Valfaris, Perish, Dr. Fetus’ Mean Meat Machine, Tormented Souls, Dusk, Mortal Shell, Doomblade and Monster Harvest are the other games Prime members can stream (almost) for free in October.

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Atomic Picnic co-op roguelike shooter hits Steam Early Access soon

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Atomic Picnic co-op roguelike shooter hits Steam Early Access soon

BitCake Studio and Mad Mushroom announced that the cooperative roguelike shooter Atomic Picnic will launch on Steam Early Access on November 7.

In the $20 title, players will dive into the chaos and thrill of a co-op bullet-heaven roguelike shooter and an anime-inspired visual style for an unforgettable picnic in the wasteland. BitCake Studio is a rare game studio based in Rio de Janeiro, Brazil. (I visited the city as part of our brief Brazil global gaming tour recently).

Players team up with up to three fellow “Loners” and embark on scavenger hunts known as “Picnics.” Each adventure pits you against relentless waves of monsters, objectives, and hulking bosses to ensure that no two Picnics are ever alike.

Run, gun, explore, collect, upgrade, and decimate – every Picnic offers a unique experience, filled with diverse upgrade paths and special events that challenge both solo adventurers and groups.

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A final public playtest for Atomic Picnic is now available on Steam and will run until October 17. Hop in, run some Picnics with friends, and give feedback in the Atomic Picnic Discord as the devs at BitCake fine-tune, balance, and polish the game in time for Early Access.

Atomic Picnic

In early access, the developers at BitCake Studio are introducing a wave of features for Loners to cut their Picnic teeth on. There are four hungry Loners: Ash, Hani, Bonnie, and JD. Each Loner boasts unique stats and abilities, allowing for varying playstyles. Try each out and find which suits you. You can permanently upgrade character stats via Mementos, which are acquired through Discoveries as Loners complete Picnics.

Loners will scour maps for valuable resources that unlock 18 different Mementos: character and gear upgrades for future runs. Completing specific challenges within Picnics will reveal Discoveries, which in turn grant new Mementos, characters, and weapons.

The game has three maps. In Train Plateau, you set up your Picnic in an abandoned trainyard, ripe for resource scavenging. If you’re lucky, you might find something worth cold cash! You can also come back to the Plateau in night mode, facing off against a different set of even tougher enemies.

In Twilight Dam, you figure out what cataclysmic event ravaged this dam. Picnic here to explore this mysteriously wrecked rift, in day or night mode. And in City of Sand, there are two dimensions, one city. Explore and Picnic in a glorious city caught within the sands of time…or what’s left of it.

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In-run upgrades known as Curios represent the dramatic changes a Loner’s build will go through as they progress a Picnic. Standard Curios unleash your Loner’s full potential as its stats and abilities dynamically adapt to every acquired Curios.

Austin, Texas-based Mad Mushroom is a game publishing company positioned as a next-generation influencer-owned entity within the vast umbrella of OTK Network. Mad Mushroom wants to empower indie developers, engage gamers, and shape the future of interactive entertainment.

BitCake Studios is a game development studio from Brazil, creating games that bring people together since 2013. Hailing from Rio de Janeiro, BitCake is a completely remote studio with coworkers from different cities around the country and the world.


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