Connect with us

Technology

Submerged is everything impressive and isolating about the Vision Pro

Published

on

Submerged is everything impressive and isolating about the Vision Pro

I don’t like submarines. The idea of being trapped, several hundred feet underwater, in a narrow, creaking death trap? No thanks. I already knew that going into a screening of Submerged, the first scripted short film shot in Apple Immersive Video for the Vision Pro. Now that I’ve seen it, I’m triply sure.

Written and directed by Oscar winner Edward Berger, Submerged takes place inside a WWII submarine that’s under attack. It follows the crew as they try to escape a sinking submarine. I, however, was seated comfortably in 2024 on a couch at Apple’s demo space in Manhattan. There weren’t any other theatergoers because I was going to strap the theater to my face. It was a little weird. At least, until the film got going. Then, I, too, was inside a WWII submarine.

Watching an immersive film inside the Vision Pro is an odd thing. On the one hand, it’s hard to forget you’re in a headset. But, unlike a regular film, I have a ghostly sort of agency inside the narrative. The action can be happening with the main characters, but I’m not obligated to watch them. You can instead focus on the extras in the background. I can — and did — occasionally choose to turn my head to stare at the rivets in the submarine’s metal walls or beads of condensation in a torpedo tube (also, rudely, a roach skittering across the floor). Sometimes, I’d turn around to see if this Submerged world had 360 degrees like the real one. Spoiler: it doesn’t. This fictional world spans 180 degrees, and once you reach the border, it fades to black.

The experience feels like a cross between playing a video game and viewing Sleep No More, an immersive version of Macbeth where the audience traipses through a creepy hotel as the play unfolds around them. Scenes move slower, as if you’re being invited to gawp at your surroundings. At the same time, you’re not fully free to explore. There’s still a story that Berger is trying to tell — you’re just along for the ride.

Advertisement

All of that is a natural part of adapting traditional filmmaking to a more immersive 180-degree field of view. “That frame is very large and you need to fill that frame with things that happen, things that could be of interest to the audience,” Berger says. “Every extra counts in this, every piece of equipment, every piece of bursting pipe or element in the frame counts. You can’t really cheat.”

That wide field of view comes with its own obstacles. Mics and lighting have to be built into the scenery. Berger says he had to storyboard everything, create a short animated film based on that, and then watch it in the Vision Pro to get a sense for how the camera would move. Berger also wore the headset when filming started to figure out how shots would look.

The 180-degree view created technical challenges for the film.
Image: Apple

The result is impressive. As water rushed into this fictional submarine, I could taste the faint memory of salt water on my tongue. When characters walked down narrow submarine corridors, I felt claustrophobic. During a scene where sailors shoved a torpedo into its launch tube, I instinctively stretched my hands out. For a split second, I thought they were loading it straight into my chest.

Advertisement

“My main agenda is to make you feel what the main character is feeling, to sort of have you go through what they’re doing,” Berger says. On that front, Submerged is incredibly successful. It’s when you remember you’re in a headset that the rest of the world comes rushing back in.

Watching the film, you become very aware there’s no one else experiencing this with you. There’s no one else gasping at harrowing moments. There’s no one to lock eyes with, as if to say “Whoa, did you see that, too?” If you were to SharePlay this, you’d just see the ghostly Persona of a friend who isn’t actually there. And then you’d miss out on the whole immersive aspect. When you think about it that way, Submerged is something you have to experience alone.

Watching the film, you become very aware there’s no one else experiencing this with you

Owning (or borrowing) a Vision Pro is also the only way to see Submerged. That’s inherently lonely. The only people I’ve really been able to chat about this experience with were Apple employees and Berger himself. Now that the film is available, I’ll have to wait for the two people I know in real life with a Vision Pro to carve out time in their schedule to see it. When I try to explain it to my spouse, they are unmoved. 

Advertisement

Ostensibly, Apple wants these immersive films to serve as a selling point for the Vision Pro. Come, spend $3,500, and see for yourself what the magic is all about. There’s a logic to it. Submerged is truly a technologically impressive proof-of-concept for high-quality immersive content. It’s just also a hard experience to share. I can’t say with a straight face that this is the killer reason anyone should buy one of these things, especially since this was only a roughly 17-minute film. That’s long enough for things to feel snappy and fresh. I’m not sure how well the immersive aspect would hold up over a two-hour feature. 

“Not every movie is going to be made on these headsets. It’s not necessary. It would be a waste of resources and waste of time,” Berger acknowledges. Instead, he sees the Vision Pro as another tool in the belt. “Not every movie is supposed to be for every medium. But if I have the right story, I think, ‘I’m excited about telling this and about pushing the medium forward.’” 

That’s sort of the quagmire all mixed reality tech is stuck in. It can be magical. When you try it, you can see why some people are inspired and excited. And then, when you inevitably take the headsets off, it’s hard to explain to anyone why the world inside the headset is better than the one outside it. “Pushing boundaries” isn’t all that convincing of a reason. Watching Submerged is like this, too. For all the artistry and technological prowess that went into making this film, I’ve never needed the Vision Pro to imagine how terrifying a sinking submarine could be. It’s just not necessary for immersing yourself in a good story.

Source link

Advertisement
Continue Reading
Advertisement
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Technology

Audeze partners with APL for Maxwell head-tracking integration

Published

on

Audeze partners with APL for Maxwell head-tracking integration

The Audeze Maxwell headset is best known for its prestige as one of the best gaming headsets around, but this week Audeze announced a new partnership with APL (Applied Psychoacoustics Lab) to integrate its head-tracking tech that has the potential to open the Maxwell up to uses beyond gaming.

Through this new partnership, the head-tracking technology that’s already integrated into the Maxwell headset will be compatible with APL’s Virtuoso V2 audio plugin and standalone app. With this new integration, it’ll now be easier to create even more expansive spatial audio experiences through the use of the Virtuoso V2 binaural rendering tool.

Audeze says this will expand the possibilities for spatial audio content creation for professionals. As the Virtuoso V2 compatibility will make use of the Audeze Maxwell’s high-quality audio components. Such as the planar magnetic drivers and the integrated head-tracking. It might seem weird to think about the Audeze Maxwell headset outside the realm of gaming. However, you have to remember that at the end of the day, it is still essentially a pair of high-quality wireless headphones with a detachable mic.

With Audeze’s expertise in the audio field, it makes perfect sense for it to partner with a company that makes tools for mixing professionals. And now those professionals will be able to create even more immersive audio experiences.

Advertisement

The Audeze Maxwell head-tracking capabilities allow for “precise control”

Head-tracking is truly a special thing to experience when it comes to audio and it’s something that everyone should experience at least once in their life. That’s sort of where the beauty of this partnership starts to form. APL Founder Hyunkook Lee says that by integrating the Maxwell’s head-tracking technology, “both Virtuoso and Maxwell users will now enjoy an even more immersive and lifelike listening experience.”

That means you’ll start seeing (or rather hearing) more content that takes advantage of the head-tracking technology in the Maxwell headset. This will both bring more audio experiences to life and expand the range of what audio professionals can do with the Virtuoso V2 tool.

Audeze is demonstrating the integration at AES

For professionals who are attending the AES show in New York City this week, Audeze is demonstrating the integration. The show started on October 8 and goes through today, October 10. The company is also hosting in-booth sessions with Grammy award-winning recording engineers and artists. While this doesn’t really translate to the Maxwell’s foremost use case, it does at least put the spotlight on what the Maxwell headset can do for gamers.

That is, it highlights the immersive sound quality that it offers. If it’s good enough for professional audio engineers and mixers, imagine what it can do for your gaming experience.

Advertisement

Source link

Continue Reading

Servers computers

Eaton Network Racks Unboxing 27U by Neha Energy Solutions

Published

on

Eaton Network Racks Unboxing 27U by Neha Energy Solutions

source

Continue Reading

Technology

Porsche recalls more than 27,000 Taycan EVs

Published

on

Porsche recalls more than 27,000 Taycan EVs

If you own a Porsche Taycan, you might plan on making a trip to the dealership. The Verge reported that recalls have been issued due to a short circuiting risk in one of the battery’s cell block modules. The National Highway Traffic Safety Administration issued a safety recall for more than 27,000 of the Porsche EVs. The recall affects “certain” Taycan vehicles released from 2021-2024. Notices will be issued to owners by the end of November.

Porsche hasn’t been able to pinpoint exactly which cars in the Taycan fleet have the hazard. In order to determine which cars need fixing, Porsche is advising owners of Taycans made between October 21, 2019 and February 1, 2024 to bring their car to a dealership where crews can monitor the battery with diagnostic software. Porsche is also advising its Taycan owners to only charge the vehicle’s battery up to 80 percent until dealership mechanics can determine if the battery needs to be replaced.

If this problem sounds familiar, it’s because it’s one of the chief causes for the downfall of Chevrolet’s EV, the Chevy Bolt. The electric car went through a similar recall in 2021 due to a fire risk with the battery.

Chevy had to replace the batteries in Bolts made between 2017 and 2019 at a cost of $1.8 billion. The battery issues led to Chevy discontinuing the EV line and a class-action settlement that netted owners of the 2020-2022 Bolt EVs and EUVs a $1,400 settlement.

Advertisement

Source link

Continue Reading

Servers computers

Serverstack.in- Buy Rack Server|Tower Servers|Asus Servers

Published

on

Serverstack.in- Buy Rack Server|Tower Servers|Asus Servers



Serverstack. India’s #1 Trusted Server Company, Buy Servers at best Rates , Rack Servers , Asus Server,Tower Server, Storage Servers Customize Your Server At Best Rate
visit- https://www.serverstack.in
Build Your Own Server -https://www.serverstack.in/calculate/
1u Rack Servers- https://www.serverstack.in/1u-servers-rackserver/ .

source

Continue Reading

Technology

Sunderfolk is the new game from Dreamhaven and Secret Door

Published

on

Sunderfolk is the new game from Dreamhaven and Secret Door


Mike Morhaime’s Dreamhaven and Secret Door are making a new tactical RPG called Sunderfolk, launching in 2025.Read More

Source link

Continue Reading

Technology

SpaceX alums are working to raise a hefty $550M first deep tech fund

Published

on

The SpaceX Falcon 9 rocket launches with the Double Asteroid Redirection Test, or DART, spacecraft onboard.

Interlagos, the venture capital firm started by former senior SpaceX leaders, is looking to raise $550 million for its first venture fund, according to regulatory filings and a confidential deck sent to prospective LPs and viewed by TechCrunch. 

The existence of the firm was first reported by TechCrunch in April, but almost nothing has been publicly disclosed about its prospective investment thesis — until now. El Segundo-based Interlagos is broadly targeting startups across “deep tech” sectors, someone familiar with the firm’s plans said. The firm will provide capital from inception through Series B, with the targeted $550 million to be deployed across 26-32 investments, the deck says.

It’s a massive target for a first-time fund, which the team recognizes. “We are sized to lead and be persistent capital partners to leading companies,” the pitch deck says.

While the filing does not yet list how much money the partners have secured to date, a source familiar with the matter says that the firm has made a first close for a chunk of that $550M target. Prospective LPs are no doubt drawn to the bona fides of the founding team, which includes Achal Upadhyaya, who was a senior engineer at SpaceX for a decade before leading investments in space and defense at Cantos Ventures; Tom Ochinero, a former high-ranking SpaceX executive who left the company in March after a ten-year stint; and Spencer Hemphill, Interlagos’ CFO who was a former Sequoia finance leader. 

Advertisement

The general partners will also have their own skin in the game — which is a common structure for VC firms. They have each pledged to invest a 2% general partner “commit”, the deck says, which refers to their own personal money they will commit to the fund as investors. The rest of the fund’s terms look industry standard as well: 2% management fees, 20-25% carry meaning how much the fund will keep of its returns, pursuit of deals that will give it 18-25% stakes in the startups it backs.

Ochinero, who reported directly to SpaceX President Gwynne Shotwell, was “personally responsible for over a billion dollars of annual revenue” at the company, according to a bio published in 2023. Upadhyaya in particular has a sweeping track record into deep tech startups as an angel and VC, according to the deck: He led the first investments into unmanned defense systems startup Neros Technologies and quantum mechanics startup SoloPulse, and the seed rounds into Shinkei Systems and Pilgrim, in his role at Cantos. His personal investments include Base Power, composites startup Layup, and Oxide Computer.

Upadhyaya did not respond to TechCrunch’s request for comment by publication time. 

Deep tech, a umbrella term that can include sectors like space, manufacturing, robotics, biotech, AI and more, has seen a surge of VC interest in recent years. Deep tech companies require more upfront capital and tend to have longer exit timelines, which has led to an increase in specialist funds, often composed of technical partners. But still, if Interlagos manages to raise the full targeted amount, it would make it an exception to the recent downturn in VC that has made raising capital harder. It will also likely set the firm up to successfully compete against mega-funds like Founders Fund and Andreessen Horowitz, which have aggressively moved into the earliest stages in deep tech VC deals.  

Advertisement

Source link

Continue Reading

Trending

Copyright © 2024 WordupNews.com