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GamesBeat Next 2024’s all-star agenda (Oct. 28-29) | The DeanBeat

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GamesBeat Next 2024's all-star agenda (Oct. 28-29) | The DeanBeat

I am proud of the collection of voices, personalities and perspectives that we have gathered for GamesBeat Next 2024. You can see them below in the tentative agenda I’m revealing today for our conference coming October 28-29 in San Francisco.

We’re holding the event at the beautiful Convene event space near Union Square. You can use this code, gbn24dean, for a 25% discount for registration.

We’re still adding speakers to the agenda but check out our heavy hitters who will help us address the question on everybody’s mind: how does the game industry get back to growth. In staging this event, we are seeking to put together diverse voices and perspectives so that we can make this the most efficient and inspiring event for the gaming industry.

For 17 years, our conferences and community have been about heart and soul of gaming and the technology behind it. Our task is to help educate the leaders and future leaders of the game industry when it comes to creating a sustainable, fair and fun industry for all who get joy from making games.

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These speakers reflect a wide array of interests and topics in gaming, but we will always focus on the intersection of games and other spheres such as technology — the things at the edge of gaming that can create growth in the future — or other growth opportunities like Hollywood. As we all know, gaming and tech constantly change, and we hope that our event will be the best place to catch up on visionary ideas about the future — and practical ideas of how to get back to growth.

We’ve also got people from the heart of triple-A development as speakers, and yet we’ve got one of the most diverse lineups when it comes to game industry events.

Our tracks at the event are organized along technology, industry, culture and growth themes. We’ll have concurrent roundtables running alongside the talks for those who want interactive small group sessions.

An agenda full of all-star speakers

GamesBeat Next 2024 speakers

MONDAY OCTOBER 28

1:10-1:15 pm Emcee Tagdh Kelly, game consultant and cofounder of Whenere
1:15 pm -1:20 pm Dean Takahashi, lead writer for GamesBeat

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1:20 pm -1:50 pm (growth)

Finding New Growth Vectors: Extending IP to Reach New Audiences

Stanley Pierre Louis, president and CEO of the Entertainment Software Association, sits down with Laura Naviaux Sturr, general manager of operations at Amazon Games, for a conversation on the role of popular and beloved intellectual property in video games and how it is attracting a new generation of players.

Moderator: ESA CEO Stanley Pierre-Louis
Laura Naviaux Sturr, GM Operations, Amazon Games

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150 pm -220 pm (culture)

Lessons from generations of gaming

It’s the 25th anniversary of the launch of the Sega Dreamcast, and we’ll talk with the executive who brought it to the market in the U.S. with the flair of a showman. Sega managed to be competitive in the U.S., but not in the long run. But Peter Moore had the longevity in games – as a soccer player turned marketer turned top exec – across companies such as Microsoft, Electronic Arts and Unity. We’ll catch his wisdom from a journey across the leadership of the top companies of gaming – before he went on to be a winning general manager at Liverpool FC.

Peter Moore, former executive at Unity, Microsoft, EA, Sega and Liverpool FC
Moderator: Dean Takahashi, lead writer for GamesBeat

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2:20 pm – 2:50 pm (growth)
Game discovery drives growth
Ludeo Asaf Gazit, Co-founder & CEO,
Charles Kha, Vice President of Innovation, Ventures at Electronic Arts
More speakers TBD

GamesBeat Next 2024 speakers

2:50 pm – 3:20 pm (industry)
Building games players actually want to PLAY

Our panelists will discuss how Web3 is enabling new innovation and IP into the gaming space.

Ready GG CEO Christina Macedo
Shawn Layden

3:20 pm – 4:05 pm (technology/culture)

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The science fiction future that we want

We’ve got one of the world’s most famous science fiction authors — a true technology thinker — talking about tying together the open metaverse, AI and Web3. We’ll have sci-fi fan Dean Takahashi and seasoned technology author Riz Virk (whose book topics include simulation theory) quiz Neal Stephenson in this fireside chat.

Neal Stephenson, author of Snow Crash and cofounder of Lamina1 and Whenere
co-moderator: Riz Virk, faculty associate at Arizona State University; founder of Play Labs
co-moderator: Dean Takahashi, lead writer for GamesBeat

GamesBeat Next 2024 speakers

4:05 pm – 4:35 pm (technology) — a virtual prerecorded talk

The path to the open metaverse

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Tim Sweeney is the founder and CEO of Epic Games, the makers of Unreal Engine, Fortnite, and the Epic Games Store. Sweeney started Epic in 1991 with the release of its first shareware game, ZZT, and the company has gone on to build a portfolio of technologies and studios to provide an end-to-end digital ecosystem for creators. Sweeney has led the company through the eras of PC, console, mobile, and online gaming, and now, the metaverse. This will be a prerecorded virtual talk shown at the conference.

Tim Sweeney, CEO of Epic Games
Moderator: Dean Takahashi, lead writer for GamesBeat

4:35 pm. to 5 pm (technology)

Title/description TBD

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Matt Bromberg, CEO of Unity
Moderator: Dean Takahashi, lead writer for GamesBeat

5:00 pm – 5:30 pm (technology)
Games and AI panel

Pany Haritatos, CEO of Series Entertainment
Kent Keirsey, CEO of Invoke AI
Andy Mauro, CEO of Storycraft
Moderator: Hilary Mason, CEO of Hidden Door

Roundtables Day One (separate room than mainstage)

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2 pm to 3 pm roundtable

TBD

Monika Madrid, vp of business development at Magid
Mike Salmon, SVP of games division at Magid

3:00 pm – 4 pm (technology)

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A follow up conversation on game discovery and creators

Ludeo Asaf Gazit, CEO at Ludeo
Charles Kha, vice president of innovation, ventures at Electronic Arts

4:00 pm to 5:00 pm (industry/growth)
Studio funding should be more like startup funding

Without a playable prototype, it’s hard to get funding. Without any funding, it’s hard to make a great prototype. Y Combinator solved the pre-demo funding problem for startups and invented the Simple Agreement for Future Equity (SAFE) in 2013.

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Yet somehow more than a decade later, game funding is still a chicken egg problem for many studios. Join Tim Keenan, Founder of Misfits Attic, and John Graham, Founder of Elbow Grease Games, for a discussion of why prototype funding should look like the Y Combinator model and how Tim and John are using it to build their businesses.

John Graham, founder of Elbow Grease Games; Tim Keenan of Misfits Attic

530 pm Emcee wrap up Tadgh Kelly

530 pm to 7 pm reception Pacific gallery

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Day 2 TUESDAY OCTOBER 29

GamesBeat Next 2024 speakers

8:30 am stage 1 Women in Gaming Breakfast starts
8:30 am -9:00 am networking time
9:00 am – 9:30 am fireside chat (culture)

Moderator: Rachel Kaser, GamesBeat writer
Dametra Johnson-Marletti, corporate vice president of consumer game sales at Microsoft
9:30 am Q&A
9:30 am – 9:45 am networking
9:45 am Women in Gaming Breakfast concludes

9:45 am Main conference begins
9:50 am – 9:55 am (Ashley Trick emcee intro)
9:55 am – 10 am (Rachel Kaser opening talk)

10 am – 10:30 am general session stage 1 (growth)

Title/description TBD
Josephine Friday, senior director for global enterprise business development at Xsolla
Berkley Egenes, chief marketing officer at Xsolla

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Other speakers TBD

10: 30 am – 11:00 am stage 1 general session (technology)
New directions for content creation for gaming, entertainment and AI

Moderator: Joanna Popper, media and tech executive, executive producer
Edward Saatchi, CEO of Fable
Jacob Navok CEO of Genvid interactive

10:30 am – 11:00 am stage 2
TBD

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1030 am – 11 am stage 3 (technology/culture)

Connecting human machine interfaces (HMI) to improve real and virtual performance through gaming

Dr. Khizer Khaderi of Stanford University has studied athletes and gamers through the Human Perception Lab and more to uncover the nuances of performance in traditional sports, esports and gaming. He will talk about using methods leveraging HMIs to capture unique human perception data, analytics providing information about individual performance and how to improve both physical and virtual performance through gaming.

Dr. Khizer Khaderi, is the founding director of the Stanford Human Perception Laboratory (HPL) and the Stanford Vision Performance Center (VPC)

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11:00 am – 11:30 am stage 1

From Kickstarter to Netflix – The Exploding Kittens Journey
Elan Lee, CEO of Exploding Kittens (growth)
Moderator: Dean Takahashi, lead writer for GamesBeat

What started as a side hustle on Kickstarter, Exploding Kittens now sells a game every 5 seconds and has a hit TV show and mobile app on Netflix. Join Elan Lee, co-founder and CEO of Exploding Kittens to talk about the journey of the company, how it has formed a lasting relationship with fans and how audiences’ engagement with its characters inspired a successful transmedia company.

Elan Lee, co-founder and CEO of Exploding Kittens
Moderator: Dean Takahashi

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11:00 am – 11:30 am stage 2 (industry)
The future of game publishing
How has game publishing changed in recent years? Who will the winners and losers be? What propelled double A games to success this year, and how long will this last?What effect will GTA6 have? What do developers and publishers need to do together to make a game launch successful? Our session will delve into game publishing and how it’s changing in the future.

Moderator: TBD
Kimberly Corbutt, chief publishing officer at Fortis Games
Paul Sulyok, CEO of Green Man Gaming

11:00 am – 11:30 am stage 3

Ethical Growth: Navigating an Ambiguous Era

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As layoffs continue, with the risk of irreparable damage to the gaming industry, [GamesBeat noted the first half of 2024 recorded more layoffs than 2023], and the broader tech market experiencing even more profound effects, signs of possible future growth are present. But, how can studios rebuild responsibly and ethically, with an eye toward building strong cultures today, while capturing market value, without over-investing in a manner that will result in further calamity when the cycle next turns? How can we help studios thrive and find a path where the industry can grow again through reimagining and breathing new life into this space?

What does leadership look like in this moment? As we work through this period, studio leaders will need a combination of skills, both oriented toward working through the crisis, as well as preparing for the ongoing cycles of growth and contraction. Industry leaders will provide insights and guidance for responsible and ethical growth, including how to:

  • Shift internal communications strategy to rebuild trust
  • Redefine or reinforce company values
  • Cultivate resilience and a future-focused mindset
  • Develop leadership skills (at all levels of management) that support a culture of empathy, grit, and renewed sense of purpose
  • And, how to implement practically

Shannon Loftis, senior adviser at Valued Cultures
Daryl Ogden, cofounder at Valued Cultures
Emily Greer, 1UP Ventures
Rory McGuire, president and chief creative officer at Blackbird Interactive

1130 am – 12 pm stage 1 (technology)
Moderating voice chats in VR: Player safety and lessons learned with Rec Room

Join safety experts from Modulate and Rec Room for an in-depth fireside chat discussion on the current state of voice moderation in online gaming. Player-to-player voice communication is integral to an immersive and engaging gaming experience – especially in VR environments. But voice chat interactions can often turn sour, driving players away from the game and creating a culture of toxicity. Our speakers will explore how advanced voice moderation systems, like those used in Rec Room, are addressing some of the many challenges of detecting and mitigating toxic behavior in real time.

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This session will provide actionable insights and best practices for implementing and improving voice moderation systems and policies as part of a holistic trust and safety strategy. Attendees will gain a deeper understanding of the importance of content moderation, voice chat moderation, the scaling and cost challenges involved, and the strategies for creating a safer and more enjoyable gaming environment.

Moderator: Imran Khan, senior writer at GamesBeat
Yasmin Hussain, Rec Room, Head of Trust & Safety
Mark Frumkin, Modulate, Director of Account Management

GamesBeat Next 2024 speakers

11:30 am – 12:00 pm stage 2 (industry)

Gaming M&A: Will the Rising Tide Lift All Boats into 2025?

Rob Ricca, SVP of Corporate Development for Scopely
Hemal Thaker, Goldman Sachs
Moderator: Angela Dalton, CEO and founder at Signum Growth

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1130 am – 12 pm stage 3
TBD

12 pm – 1230 pm stage 1 (growth)
Does marketing D2C work outside your mobile game?

Are you looking for new ways to grow profit? You might consider that converting just 25% of your live service transactions to direct-to-consumer (D2C) payments can increase your future profitability by over 8%. For many games, up to 70% of revenue comes from a targetable population of just 2% of players who are VIPs. There could be a tremendous opportunity for you to use D2C to help you grow, but succeeding with D2C will require a lot more than just launching a fancy new web shop.

In this panel, our panelists will bring their insights about D2C for leading mobile games, and what they think you need to succeed with D2C. The panelists will share their thoughts about how to align your external marketing, creator program, web shop, live services strategy, VIP management, and more to work in unison to help you establish and grow a D2C channel that will help you succeed. If you’re considering launching D2C, don’t miss this session.

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Moderator: Braden Steel, senior product marketing manager at Fastspring
Justin Sacks, CEO of Nexus.gg
Josh Burns, business development and partnerships at FunPlus

12:00 pm – 12:30 pm stage 2 (technology)

The future of gaming: Beyond the game – hyper-personalization, infrastructure, and the next frontier

This session will explore how gaming is transforming into a fully immersive, socially-driven experience. Kyle Lindsey (WWT) and Simon Wistow (Fastly) will dive into the importance of real-time social features like chat, cross-platform play, and personalized matchmaking that enhance player engagement and retention. The discussion will also touch on how edge computing and scalable infrastructure are crucial to maintaining seamless global interactions in modern gaming. This session will offer insights into how gaming companies can build community-driven ecosystems that extend beyond gameplay.

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Kyle Lindsey, Director of Technology, Innovation & Transformation, World Wide Technology
Simon Wistow, Co-Founder & VP of Strategic Initiatives, Fastly
Moderator: Imran Khan, senior writer at GamesBeat

12:00 pm – 12:30 pm stage 3 (technology)
Childhood Fantasies Fulfilled: What Games Learn from Puppies, Dolls and Imaginary Friends
(and how it provides a new area for us to explore)

We’ve reached an inflection point in games and tech, pushed towards evolutionary adaptation. I’m worried that this comes from a monoculture of genres being recycled over and over, until the market cannot support the status quo. We’ve built so many products along the ‘survival of the fittest’ fantasy.

LLMs have opened up the pathway to another paradigm. The computer not an opponent but as a friend.

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Games are articulations of childhood fantasies and dreams – let’s move beyond cops and robbers to the reward of caring and growing things. Survival of the friendliest. Cozy games are already exploring this frontier. I will explore the evolutionary roots, human behavioral loops, and examples of how this basic human need – for belonging – should drive our thinking for designing games into a future defined by disconnection, dislocation and loneliness.

Bernard Yee, CEO & Co-founder, Windup Minds

12:30 pm – 1:30 pm Lunch

1:00 pm – 1:30 pm diversity in gaming lunch panel (culture)

Bridget Stacy, vice president of marketing at Xsolla (moderator)
Sheloman Byrd, CEO of Open Ocean Games
2 speakers TBD

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1:30 pm – 2:00 pm stage 1 (growth)

Mini-millennials and the future of age-adaptive gaming
A deep dive on how the games of tomorrow are building into the fabric of their foundation support for a generation of gamers that will create more of their identity & community online at a younger age than any generation prior.

Tami Bhaumik, Roblox for k-ID session
Kieran Donovan, CEO of k-id
Moderator: Jonathan Lai, general partner at A16z

1:30 pm – 2:00 pm stage 2 (technology/industry)
The future of open source game engines

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Juan Linietsky, CEO of W4 Games
Moderator: Monika Madrid, vp of business development at Magid

1:30 pm – 2:00 pm stage 3 (growth/culture)
Commercial video games – an effective treatment for mental health

Starting in 2025 the federal government will begin paying doctors and game developers to prescribe and use video games that provide treatments for mental health.
Moderator: Amy Jo Kim, founder of Game Thinking
Ryan Douglas, chairman of Deepwell

2:00 pm – 2:30 pm stage 1 (industry)

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VR’s advantages for shaping the future of Play

Join Kerestell Smith, Founder and Chief Creative Officer at Another Axiom and the visionary solo developer behind Gorilla Tag, for an intimate fireside chat exploring how VR is uniquely positioned to engage the rapidly rising Gen Alpha audience. As the industry nears a critical inflection point, Kerestell will discuss how this younger audience is embracing VR as a ‘third place’ for gaming, social connection, creativity, and community. He’ll expand on how VR is shaping the next generation’s expectations for entertainment, what game companies should prioritize to stay ahead, and why now is the time to pay attention to what is captivating this key audience before the opportunity slips by.

Rachel Kaser, GamesBeat Writer (Moderator)
Kerestell Smith – Founder and Chief Creative Officer, Another Axiom

2:00 pm – 2:30 pm stage 2 (culture)

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Winning moves: Building powerful remote game development teams
Description: Muus Collective, a women-founded and led mobile gaming company, has built a fully remote team composed of leaders from EA, GSN, and more. This talk will explore strategies for effective communication, collaboration, and building great culture for dispersed teams.

Sarah Fuchs, cofounder of Muus Collective
Shelby Moledina

2:00 pm – 2:30 pm stage 3 (technology)

Corp development conversation
EA corp dev Jon Robinson
Moderator: Michael Metzger, partner at Drake Star Partners

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2:30 pm – 3:00 pm stage 1 industry
State of game VC funding (real title TBD)
Josh Chapman, managing partner, Konvoy Ventures
Justin Yuan, Tirta Ventures
Lia Zhang, Makers Fund
Moderator: Eric Goldberg, cofounder of Playable Worlds

2:30 pm – 3:00 pm stage 2 culture

Cross media innovation – IP with games at the center

A conversation between Astrid Entertainment’s Sharon Tal Yguado & Netflix Games’ Leanne Loombe

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Sharon and Leanne stepped into each other’s worlds as they made opposite career moves. Sharon transitioned from a successful TV and film career, where she led major divisions at studios like Fox and Amazon and spearheaded franchises like The Walking Dead, The Boys, and Invincible, to leading a new gaming studio startup, Astrid. Meanwhile, Leanne Loombe moved from running a studio at Riot Games to leading a large gaming division within a major entertainment company, Netflix. These two accomplished executives will discuss their seemingly opposite paths and how they approach entertainment and games with a 360-degree perspective.
In this two-way conversation, they will explore building 360-degree franchises that engage fans through various mediums and experiences. Through the lens of their current roles, they will discuss their approaches to building and nurturing IP, as well as fostering community around their products. Sharon will share insights into Astrid’s latest projects and her reasons for transitioning into gaming to create a new universe. Loombe will discuss her approach to IP and games in her role.
Leanne Loombe, Netflix
Sharon Tal Yguado, CEO of Astrid Entertainment

2:30 pm to 3:00 pm stage 3 (culture/growth)

Navigating recovery: Games data, layoffs, and industry trends

No one has transparently captured so much data about job resources and the stage of game industry employment as Amir Satvat. Our panelists will delve into the post-crisis recovery of the video games industry. This insightful discussion will explore key data trends, including layoff forecasting, industry role distributions across locations, demographic shifts, and the evolving landscape of job splits. Whether you’re curious about where roles are emerging or how workforce changes are shaping the future, this talk provides essential insights into the industry’s rebound and its path forward.

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Dean Takahashi, moderator
Amir Satvat, business development director at Tencent

3:00 pm – 330 pm Break

3:30 pm – 4:00 pm general session (culture)

Seats at the table: Fostering a welcoming workplace

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The 2024 State of the Game Industry report from GDC noted that nothing has changed when it comes to the representation of women in the industry. Skydance Games is working hard to change that perception. As Skydance continues to increase gender representation across their studios, women currently hold lead positions in business, design, production, and other disciplines for their console, VR, PC, and mobile titles. This panel will explore how they’ve fostered an inclusive workplace, the importance of having more diverse voices on AAA titles and explain the critical role studios have in providing more seats to underrepresented communities.
Moderator: TBD
Jenna Seiden, Senior Vice President, Business Development, Licensing, and Publishing
Amy Hennig, Co-President
Andrea Silvers, Vice President of Marketing and Communications/Skydance

4:00 pm – 4:30 pm general session (industry)

Announcing the 2025 Game Changers

Game Changers is coming back shortly.
Game Changers is coming soon.

Moritz Baier-Lentz, partner and head of gaming & interactive media at Lightspeed
Dean Takahashi, lead writer for GamesBeat at VentureBeat
TBD
Kylan Gibbs, Co-Founder and CEO of Inworld AI (confirmed)
Mihir Vaidya, Chief Strategy Officer at Electronic Arts

To close the conference, Lightspeed and GamesBeat will announce the 2025 Game Changers—an annual list to celebrate and accelerate extraordinary startups in gaming & interactive technology. We’ll have the standout winners from each of the five key categories present live on stage: 3D technology & infrastructure, generative AI, game studios & UGC, interactive media platforms, and extended reality (AR &VR).

In addition to meeting the winners for the first time, you’ll hear from a panel of Game Changers judges, which this year included executives and operators from Activision Blizzard, Amazon, Bungie, ByteDance, Call of Duty, DeepMind, Disney, Electronic Arts, Epic Games, Goldman Sachs, Google, Inworld AI, King, Krafton, League of Legends, McKinsey, Meta, Microsoft, NCsoft, Niantic, Oculus, Riot Games, Stanford University, Take-Two Interactive, Tencent, TikTok, Uber, Unity, Unreal Engine, Valve, YouTube Gaming, Xbox, Zynga, and others.

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4:30 pm to 5:00 pm (industry)

Game Changers continued with winners

Dean Takahashi
Moritz Baier-Lentz of Lightspeed
TBD

Roundtables day two (rooms TBD)

10:30 am -11:30 am roundtable

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TBD

11:30 am – 12:30 pm roundtable

TBD
Ninel, Gryuner Anderson, CEO of Devoted Studios

12:30 pm -1:30 pm roundtable (culture)
Ethical Growth: Navigating an Ambiguous Era

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As layoffs continue, with the risk of irreparable damage to the gaming industry, [GamesBeat noted the first half of 2024 recorded more layoffs than 2023], and the broader tech market experiencing even more profound effects, signs of possible future growth are present. But, how can studios rebuild responsibly and ethically, with an eye toward building strong cultures today, while capturing market value, without over-investing in a manner that will result in further calamity when the cycle next turns? How can we help studios thrive and find a path where the industry can grow again through reimagining and breathing new life into this space?

What does leadership look like in this moment? As we work through this period, studio leaders will need a combination of skills, both oriented toward working through the crisis, as well as preparing for the ongoing cycles of growth and contraction. Industry leaders will provide insights and guidance for responsible and ethical growth, including how to:

  • Shift internal communications strategy to rebuild trust
  • Redefine or reinforce company values
  • Cultivate resilience and a future-focused mindset
  • Develop leadership skills (at all levels of management) that support a culture of empathy, grit, and renewed sense of purpose
  • And, how to implement practically

Shannon Loftis, senior adviser at Valued Cultures
Daryl Ogden, cofounder at Valued Cultures
Emily Greer, 1UP Ventures
Rory McGuire, president and chief creative officer at Blackbird Interactive

1:30 pm to 2:30 pm roundtable
TBD

2:30 pm to 3:30 pm roundtable
TBD

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Convene venue

Convene is a brand new gathering place in SF.
Convene is a brand new gathering place in SF.

You can’t have a great event without a great place to do it.

We’ll be returning to Convene, a venue in the heart of San Francisco’s Union Square area. It is a welcoming space built for community, as it was created to be an event space. We were the very first event at the venue last year and now we’re coming back for a second year, this time using both the fourth and fifth floors for our expanded conference agenda.

The event will start at about 1 p.m. Pacific time on October 28 and then continue all day long on October 29. At the last event, we had two stages running simultaneously. We hope to deliver more value with a total of three stages this year.

GamesBeat Next will be home to executive roundtables in private rooms.

And we’ll have more content in the form of eight roundtables spread through both days in private rooms. These sessions, which are open to sponsorship, will have up to 30 attendees in a private session as you can see above.

Game Changers

Lightspeed and GamesBeat's Game Changers winners list made it to the Nasdaq tower.
Lightspeed and GamesBeat’s Game Changers winners list made it to the Nasdaq tower.

We will also close day two with our second annual Game Changers celebration of the list of the coolest game startups. Moritz Baier-Lentz, partner and head of gaming at Lightspeed Venture Partners, the venture capital firm with more than $28 billion under management.

Last year, Baier-Lentz surprised the 25 finalists by putting their companies on the Nasdaq Tower electronic billboard for the world to see in Times Square in New York. Startup entrepreneurs can file an application here for your chance to be one of the finalists.

Maier-Lentz has already recruited a list of all-star judges for the new list, and we’re proud to partner with him, Lightspeed and Nasdaq again to bring the newest gaming startup stars to our stage.

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Our hopes for those who support us

Convene is a cool place for events in the heart of San Francisco.

We are in better shape than last year. If you recall, we had a nail-biting time as the game industry was in the midst of difficult layoffs. We had our own cutbacks and we only had about 29 attendees signed up a month ahead of the event. We put out a call for help and you responded. Sponsors signed up and we had more than 550 attendees by the time of the event in October 2023.

This time, we have been able to sign up speakers earlier and kick off our plans earlier. We have hundreds of attendees. But it’s still tough and we could still use your help in rounding up more sponsor support. We also appreciate our partners helping to get the word out about the event.

We’re proud to have returning sponsors including Xsolla, Fastspring, Modulate, the Entertainment Software Association as well as new sponsors such as Open World, Fastly, Ludeo, Lightspeed, RapidFire and Ready.GG. If you’d like to request sponsorship information, you can fill out this form.


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NALA founder Ben Gulak on how to navigate the art market downturn with big data and direct connections

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NALA founder Ben Gulak on how to navigate the art market downturn with big data and direct connections

Ben Gulak, founder of the Networked Artistic Learning Algorithm (NALA), has seamlessly combined his diverse talents as a computer scientist, entrepreneur and professional painter to transform the art market. With the shift in the art landscape driven by external factors, the visionary shares valuable insights into navigating it by leveraging vast data and democratizing access to art.

Following the recent economic and geopolitical challenges, Ben shares an interesting perspective on the current art market. “The market is experiencing a decline,” he says. No segment is untouched — emerging artists, established names, galleries and even art fairs are all feeling the squeeze. “Almost every artist offers massive discounts to sell. Galleries are admitting sales are down, and fairs have been lackluster, to say the least,” the founder adds.

A large share of industry veterans are quick to say that this downturn was unexpected, but Ben argues many of the signs of fallout have been around for a while. Annual market reports showcased record numbers in the past few years, but concerns were growing at the lower end of the market.

Although the market’s restructuring is devastating for talent and galleries, the industry must become more resilient in the face of evolving challenges. Ben believes this era is an inevitable phase in the market’s cyclical nature, and will eventually birth a newer, more value-driven sector.

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Several factors may have contributed to the art market’s restructuring. Ben believes the ultra-high cost of living is the main reason why art has become less important. “If people struggle to keep their homes and cars filled with gas and buy groceries, then there’s simply less disposable money floating around,” Ben says. “Maybe on the high end of the market, people are holding onto their money and waiting on geopolitical issues, but I think most people are just struggling right now, and we have to accept that.”

In the first half of 2024, the art market saw a startling drop in sales. Galleries, artists and collectors have grappled with this setback in different ways. Overall, market inefficiencies have exacerbated and even existed when spending was higher due to low interest rates. The sector’s problems have persisted quietly in the background. “Galleries have dominated the industry, being the gatekeepers, determining who is deemed valuable, who is worth collecting and who can succeed,” Ben says. “The result is that the majority of the global artistic talent pool is kept out of the marketplace, and we are stuck in a quagmire of overpriced, market-manipulated items. With the explosion of the internet, a few big platforms have stepped in to handle online sales. But these cater almost exclusively to galleries, creating a fee structure that’s roughly 30% to the platform, 50% to the gallery, and whatever is left goes to the artists. The buyer, meanwhile, often still has a luxury import duty on the art they purchased.”

As people become more value-conscious, these fees and middlemen become undesirable. Ben believes a buyer’s market where buyers have the ability to go directly to artists and purchase items at a cost they can afford will become the norm.

Ultimately, art is worth what somebody is willing to pay for it. “If you are looking to spend less than $20,000 on a work of art, you should get something you genuinely love and be happy for its artistic value, not because it might go up in value. I understand why some collectors are pulling their work from auctions to avoid seeing their collection value decrease. But that doesn’t mean sales can’t still happen. We are in a buyer’s market right now. Every artist is willing to negotiate, and every artist is hungry to keep doing what they love,” Ben explains.

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The art market is poised to recover at some point in the future as the demand for original, quality creations will never completely vanish. Humans inherently require some form of expression and creativity to find fulfillment in life, making art an indivisible part of society’s DNA. Ben echoes these sentiments, “The market lost sight of the importance of merit, allowing the cream to rise to the top, and instead, we got a very messy, bloated industry that needs to right itself. We need to rethink the entire sales process of how art is discovered and acquired. Too many artists were kept on the outskirts, and buyers never had an opportunity to truly select the best items with the old system. We need a leveling of the playing field and allow art lovers to trust their instincts, deal directly with artists and see what happens. As long as we have a business model that caters to the old system, we aren’t looking to the future. Every industry on the planet is going buyer/seller-direct.”

Soon, Ben predicts a shift toward value-driven demand and hopes a meritocratic ecosystem prevails, rewarding true artistic and creative talent while filtering out derivative and copycat artists. Authenticity must be celebrated. After all, art is meant to personify the human experience, make statements about social issues, or simply capture the beauty of life. If talent isn’t encouraged to march to their own drum, the prevalence of generic art will only grow.

After having straddled both the art world as a painter and agent of sorts in the tech world, Ben built NALA [Networked Artistic Learning Algorithm] as a way to broaden the art market and crack it wide open. “I believe that if we can create a marketplace where all artists can participate and buyers have access to see the best of what’s available and deal directly with artists, we have an opportunity to revolutionize the industry,” he says.

NALA works by matching art lovers with artists based on their unique personal preferences. Every time an art lover engages with an image on NALA, it learns their preferences and can find more artwork suited to them. This makes it possible to efficiently connect artists with art lovers and take no commissions. Ben is anticipating a major transformation in the art market within the next five years thanks to NALA’s pioneering technology. “With my NALA, we can create an open marketplace where all buyers have access to stunning pieces that artists are fairly compensated for,” Ben says.

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VentureBeat newsroom and editorial staff were not involved in the creation of this content.

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Xbox Cloud Gaming will let you stream your own games in November

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Xbox Cloud Gaming will let you stream your own games in November

Microsoft is planning to support the streaming of Xbox game libraries next month. Sources familiar with Microsoft’s plans tell The Verge that the company is getting ready to test the ability to stream games that you own that aren’t part of the existing Xbox Game Pass library.

As part of a long-running project known as Project Lapland inside of Microsoft, the software giant has been readying its Xbox Cloud Gaming servers to be able to support streaming thousands of games. I’m told Microsoft will first test its new Xbox Cloud Gaming streaming capabilities with Xbox Insiders in November, before expanding them to more Xbox users and more games.

The Xbox Cloud Gaming expansion comes in the same month Microsoft plans to enable game purchases in its Xbox mobile app for Android in the US. Microsoft is able to do this thanks to a court ruling earlier this week that forces Google to stop requiring Google Play Billing for apps in the Play Store on November 1st.

Xbox president Sarah Bond revealed yesterday that “starting in November, players will be able to play and purchase Xbox games directly from the Xbox App on Android.” Once Microsoft’s work to enable a full game library on Xbox Cloud Gaming is complete, you’ll be able to purchase an Xbox game on Android and immediately stream it to your device.

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Project xCloud was supposed to launch with game library streaming in 2020. Microsoft then announced it would support your game library on Xbox Cloud Gaming in 2022, but it never launched that year. I understand the work has been complicated by having to prepare key infrastructure for thousands of games, instead of the hundreds that currently exist on Xbox Game Pass. While thousands of games will soon be available through Xbox Cloud Gaming, I’m told some publishers will hold certain games back due to licensing requirements or deals.

Microsoft is also working on a browser-based Xbox mobile store that it was originally planning to launch in July. The store will initially include deals and in-game items but will grow to cover first-party games eventually. Microsoft said in August that testing had begun on the web-based mobile store and that “work is progressing well and we will have more to share in the future.”

Update, October 11th: Article updated to mention original Project xCloud plans.

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9u network cabinet server rack data cabinet

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9u network cabinet server rack data cabinet



Beautiful appearance, like a robot, hhh🤣
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I think I’ve found the most underrated iPhone feature – and you might be surprised by what it is

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iPhone 15 Pro Max

While I resent the accusation, I have from time to time been branded as clumsy. I used to rarely drop things, but in more recent times I’ve found myself knocking over glasses, ripping clothes, and damaging a frankly stupid amount of phones; most of these were test units, but still. 

Despite this tendency for pricey flagship phones to hop out of my hands or decide to miss my pocket, I never use a case with such smartphones. Even with some of the best foldable phones – the most fragile of handsets – I eschew the case life. 

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#viral 12U rack installation

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NYT Mini Crossword today: puzzle answers for Saturday, October 12

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NYT Mini Crossword today: puzzle answers for Saturday, September 21

The New York Times has introduced the next title coming to its Games catalog following Wordle’s continued success — and it’s all about math. Digits has players adding, subtracting, multiplying, and dividing numbers. You can play its beta for free online right now. 
In Digits, players are presented with a target number that they need to match. Players are given six numbers and have the ability to add, subtract, multiply, or divide them to get as close to the target as they can. Not every number needs to be used, though, so this game should put your math skills to the test as you combine numbers and try to make the right equations to get as close to the target number as possible.

Players will get a five-star rating if they match the target number exactly, a three-star rating if they get within 10 of the target, and a one-star rating if they can get within 25 of the target number. Currently, players are also able to access five different puzzles with increasingly larger numbers as well.  I solved today’s puzzle and found it to be an enjoyable number-based game that should appeal to inquisitive minds that like puzzle games such as Threes or other The New York Times titles like Wordle and Spelling Bee.
In an article unveiling Digits and detailing The New York Time Games team’s process to game development, The Times says the team will use this free beta to fix bugs and assess if it’s worth moving into a more active development phase “where the game is coded and the designs are finalized.” So play Digits while you can, as The New York Times may move on from the project if it doesn’t get the response it is hoping for. 
Digits’ beta is available to play for free now on The New York Times Games’ website

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