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Samsung Galaxy Z Fold/Flip 6: Upgrade or Skip?

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Samsung Galaxy Z Fold/Flip 6: Upgrade or Skip?

Subscribe to the Innovation Insider Newsletter Catch up on the latest tech innovations that are changing the world, including IoT, 5G, the latest about phones, security, smart cities, AI, robotics, and more. Delivered Tuesdays and Fridays Email Address By signing up to receive our newsletter, you agree to our Terms of Use and Privacy Policy. …

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Oracle keeps AI focus with database updates, new data lake

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Oracle keeps AI focus with database updates, new data lake

Oracle on Tuesday unveiled a spate of new capabilities for its HeatWave database aimed at better enabling customers to develop generative AI capabilities in Oracle Cloud Infrastructure.

New features — among many others — include batch processing for using large language models (LLMs) to respond to user queries and automatic vector store updating in HeatWave GenAI, the addition of bulk ingest capabilities to HeatWave MySQL, and the ability to store and process larger models in HeatWave AutoML.

Together, the new HeatWave features address critical needs as enterprise interest in developing AI models and applications, including generative AI, continues to increase, according to Holger Mueller, an analyst at Constellation Research.

In particular, improvements to vector search and storage are significant.

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This release is all about making it easier for developers to use vector capabilities inside HeatWave. Basically, Oracle needs to make sure that the data content in HeatWave is available and it is easy for developers to use the vector support. If [Oracle] succeeds, the future of HeatWave in the AI era is set.
Holger MuellerAnalyst, Constellation Research

“This release is all about making it easier for developers to use vector capabilities inside HeatWave,” Mueller said. “Basically, Oracle needs to make sure that the data content in HeatWave is available and it is easy for developers to use the vector support. If [Oracle] succeeds, the future of HeatWave in the AI era is set.”

In addition to adding new HeatWave features, Oracle introduced new industry-specific applications for Oracle Fusion Data Intelligence, Intelligent Data Lake for Oracle Data Intelligence and Generative Development (GenDev), a new application development infrastructure for developing AI applications that combines tools in Oracle Database 23ai.

Each, like the new HeatWave features, focuses on better enabling customers to use AI as part of the decision-making process. Similarly, new integrations with Informatica and Microsoft Azure address generative AI development.

The new capabilities were revealed during Oracle CloudWorld, the vendor’s user conference in Las Vegas.

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Based in Austin, Texas, Oracle is a tech giant that provides a broad spectrum of data management and analytics capabilities, including a variety of database options.

HeatWave GenAI was first launched in June, while recent platform updates include adding vector search to Oracle Database 23ai in May and the July unveiling of Exascale, a new architecture for the cloud that will become the Oracle Database infrastructure.

Heating up

HeatWave is a MySQL database that that allows customers to query and analyze data within the database environment so that they don’t have to extract, transform and load data before using it to inform decisions.

Competing platforms include Amazon Redshift, Databricks, Google BigQuery, Snowflake and Teradata.

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HeatWave GenAI is a feature within HeatWave and is designed to enable users to build AI models and applications using the data stored in the database. Capabilities included when the feature was initially launched were in-database LLMs, automated in-database vector storage, scalable vector search and HeatWave Chat, an AI-powered assistant that enables users to have natural language interactions with data.

LLM inference batch processing aims to help developers improve application throughput by executing multiple requests simultaneously, rather than just one at a time. Automatic vector store updating, meanwhile, provides AI application developers with the most current data available by automatically updating object storage.

More new HeatWave GenAI features include multilingual support so that similarity searches can be performed on documents in any of 27 languages when developing applications, support for optimal character recognition so developers can include scanned content saved as images when training applications, and JavaScript support to more easily let users build AI chatbots.

Like Mueller, Shawn Rogers, an analyst at BARC US, noted that the new HeatWave GenAI features add significant value because they help simplify developing AI models and applications.

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“Heatwave GenAI enables customers to de-risk AI-driven projects through a highly integrated service that removes much of the complexity surrounding creating AI applications,” he said. “Built-in LLMs and easy vector store creation help customers avoid do-it-yourself pitfalls without [requiring] extensive AI skill sets.”

In particular, automated vector store updating is a significant addition, Rogers continued, calling it “an excellent feature in Heatwave.”

Beyond HeatWave GenAI, Oracle updated numerous other HeatWave database features. Highlights include the updates to HeatWave Lakehouse and AutoML, according to Mueller.

New HeatWave Lakehouse capabilities include the ability to write results to object storage so that users can more easily and cost efficiently share and store query results. Also included is automatic change propagation to ensure that users always have access to the most up-to-date data.

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New HeatWave AutoML features include increasing capacity so users can train larger machine learning models than was previously possible, data drift detection so developers can know when models need to be retrained, and topic modeling that enables users to more easily discover insights in their text data.

“HeatWave Lakehouse is critical,” Rogers said. “[It enables users] to combine HeatWave and lakehouse data, which is key because enterprises need to rely on lakehouses for insights, and even more with AI. And the HeatWave AutoML [update] is very important to keep down the cost of a more powerful — but therefore also more complex — database.”

In addition to new HeatWave capabilities, Oracle revealed that a free version of the database is now available in the Oracle Cloud Infrastructure (OCI) Always Free Service, enabling organizations to get started with the database by developing and running small applications at no cost.

A circular graph showing the top seven benefits of generative AI for businesses.
Enterprises might realize these seven benefits when using generative AI.

Other new capabilities

Oracle’s HeatWave updates, many designed to better enable developers to build AI models and applications, are just one aspect of the tech giant’s push to improve the AI development experience for its customers.

Another development is its plan to develop and deliver Oracle Intelligent Data Lake as a foundational part of the Oracle Data Intelligence Platform.

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Oracle expects Intelligent Data Lake to be available on a limited basis at some point in 2025. Once available, its aim will be to combine data orchestration, warehousing, analytics and AI in a unified environment powered by the OCI to more easily enable customers to use data from diverse sources.

Data is growing at an exponential rate. So is the complexity of data and the number of sources from which data is collected. Tools that address that volume and complexity with more advanced capabilities than those built to handle the lower data volumes and more simplistic data of the past are the appropriate next step for vendors such as Oracle, according to Rogers,

“The upcoming addition of Oracle Intelligent Data Lake is a logical step forward for the company,” he said. “Nearly all enterprise customers have a highly diverse data ecosystem, and the integration of Oracle’s data intelligence platform and OCI clearly provides additional flexibility and function. Customers optimizing their architecture to take advantage of AI will also benefit.”

Specific features of Oracle Intelligent Data Lake include generative AI-powered experiences to enable conversational data analysis and code generation, integration capabilities that enable users to combine structured and unstructured data, a data catalog, Apache Spark and Apache Flink for data processing and native integrations with other Oracle platforms, as well as with open source tools.

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Like the pending development of Intelligent Data Lake, new AI-powered applications in Fusion Data Intelligence now in preview are aimed at helping Oracle customers derive greater value from their data.

Like many data platform vendors, including Databricks and Snowflake, Oracle has made it a priority to provide users with prebuilt applications specific to individual industries to streamline exploration and analysis.

Now, the tech giant plans to infuse Oracle Cloud Human Capital Management (HCM) and Oracle Cloud Supply Chain Management (SCM) with AI capabilities to further improve the time it takes to reach insights in what Rogers called a “meaningful way.”

A new tool in HCM called People Leader Workbench is designed to help organizations achieve business goals by adapting their talent strategy to changing business needs. Meanwhile, a new tool in SCM called the Supply Chain Command Center aims to provide recommendations that better enable organizations to quickly respond to changing supply, demand and market conditions.

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“Many companies have long found the time gap between insight and action challenging,” Rogers said. “Fusion Data Intelligence … helps Oracle clients close that gap in a meaningful way. Intelligent AI-powered applications are critical for companies looking to deploy AI in business systems for faster, accurate and actionable insights.”

Finally, GenDev is intended to provide customers with a cohesive environment for generative AI application development by combining previously disparate tools in Oracle Database 23ai and adding new features.

Among the new features are support for more LLMs including integrations with Google Gemini and Anthropic Claude, improved retrieval-augmented generation (RAG) capabilities, access to Nvidia GPUs and synthetic data creation.

Next steps

With Oracle focusing intently on providing customers with the capabilities to develop and deploy generative AI models and applications, Mueller said it’s important that Oracle do so for not only customers deploying on Oracle’s own cloud, but also users of other clouds.

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Many large enterprises use different clouds for different operations. In addition, they still keep some data on premises and in private clouds. Therefore, as Oracle scales out its generative AI development capabilities, it needs to do so for users of any cloud infrastructure.

“[Oracle needs to] make sure [deployment] is the same across Azure, Google and more clouds,” Mueller said. “[They need to] provide multi-cloud management tools, dig deeper in functionality. … Whatever the most popular use cases are, Oracle needs adoption.”

Rogers, meanwhile, suggested that Oracle needs to focus more on cost control and clear pricing.

Cloud computing costs were higher than many enterprises expected even before the surging interest in generative AI over the past two years. Now, vital functions such as vector search and storage, developing and running RAG pipelines and deploying LLMs are adding new workloads and their corresponding costs.

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“Cost control and transparency must be at the forefront of Oracle’s strategy as it continues to add to and integrate its technologies with AI,” Rogers said. “Enabling a wider community of users to leverage AI will require simple cost controls to deliver value.”

Eric Avidon is a senior news writer for TechTarget Editorial and a journalist with more than 25 years of experience. He covers analytics and data management.

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The next Like A Dragon game recasts a series regular as an amnesiac pirate

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The next Like A Dragon game recasts a series regular as an amnesiac pirate

Ryu Ga Gotoku Studio simply cannot stop pumping out Like A Dragon (aka Yakuza) games. The studio and publisher Sega have revealed that the next entry will hit PS4, PS5, Xbox One, Xbox Series X/S and Steam on February 28, just 13 months after debuted. The latest spinoff has a typically kooky twist that’s not exactly kept secret by its title: Like a Dragon: Pirate Yakuza in Hawaii.

A shown at the studio’s features Goro Majima, a regular of the series, explaining what’s been going on with him recently. About six months earlier, Majima washed up on an island near Hawaii with no memory of how he got there, only to be helped out by a child with a pet tiger cub. It didn’t take long until Majima ran afoul of some pirates and swiftly became a pirate captain himself.

Pirate Yakuza in Hawaii takes place a year after the events of Infinite Wealth and Ichiban Kasuga’s exploits in that game. You’ll assemble your crew, upgrade your ship, engage enemy vessels and discover hidden islands. Majima will have two fighting styles that you can switch between on the fly. Opt for the Mad Dog option to vex enemies with “speed, agility and flair,” and then switch to Sea Dog to dual wield short swords and “pirate tools,” according to a press release. However you slice it, Pirate Yakuza in Hawaii already looks way more fun than the 45 minutes I spent playing .

While February 28 isn’t too far away in the grand scheme of things, there are plenty of other Like A Dragon-related things to help keep you occupied in the meantime. , a live-action TV show based on the series, will . The franchise is also with a port of Yakuza Kiwami, a remake of the first game.

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The metaverse didn’t die. It moved inside Microsoft Flight Simulator 2024 | Jorg Neumann interview

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The metaverse didn't die. It moved inside Microsoft Flight Simulator 2024 | Jorg Neumann interview

The scale of the ambition of Microsoft Flight Simulator 2024 is pretty astounding. Made with 800 game developers over four years, the title has a seriously impressive set of numbers.

I got a big download of the ambition at a preview event at the Grand Canyon, where the game makers flew us over the canyon and compared it to the simulation. The flight sim of all flight sims comes out on November 19 on the PC, Xbox Series X/S and GamePass on day one.

One of the most interesting feats is that Microsoft shifted the game’s computing from your local PC to the cloud, said Jorg Neumann, head of Microsoft Flight Simulator, in an interview. The massive amounts of data are computed in the internet-connected data centers and then streaming in real-time to the user’s machine, where the simulation is visualized onscreen.

In the 2020 version, Microsoft had a hybrid structure that streamed data from the cloud and also used the local compute resources on the user’s own machine. That resulted in downloads to your PC of up to half a terabyte, far more than the 23 gigabytes for this year’s game.

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Microsoft Flight Simulator 2024 is also bringing massive enhancements to the simulated Earth by increasing the detail of its virtual environment by a factor of 4,000. The team built a “digital twin” of the Earth, much like would-be metaverse companies want to do. But this world was built with realistic physics and a huge level of accuracy. It has systems for all things that can affect flight, from ground activity to extreme weather, fuel and cargo, and turbulence. The hot air balloons in the game are simulated across 6,400 surfaces giving a realistic reaction to heat density — when you turn on the heater, the air will heat up, and it’s going to inflate the massive balloon.

The Earth in the flight simulation is really as close to a digital twin of the real planet as has ever been built, Neumann said. I heard a lot about digital twins from Nvidia — it supplies the chips to run simulations that let BMW build a digital twin factory to perfect the design before it builds the factory in real life. And Nvidia ambitiously is building Earth-2, a simulation of the entire world so accurate that it may one day be used to predict climate change for decades to come.

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Overhyped and then hated, the metaverse went into hiding, and it’s lurking inside digital twins like BMW factories and Microsoft Flight Simulator 2024. In fact, Neumann said the company got a lot of the data for the photogrammetry of its planet-sized simulation from other enterprises that are digitizing the Earth.

Enhanced digital elevation maps use more than 100,000 square kilometers of countryside photogrammetry to enable visually stunning digital twin experiences. More than 150 airports, 2,000 glider airports, 10,000 heliports, 2,000 points of interest, and 900 oil rigs have been carefully hand-crafted while a procedural system generates all 40,000 airports, 80,000 helipads, 1.5 billion buildings, and nearly 3 trillion trees our planet.

Since the game journalists outnumbered the flight sim leaders, I paired up with Samuel Stone of Den of Geeks to talk with Neumann. Here’s an edited transcript of our interview.

Jorg Neumann is head of Microsoft Flight Simulator.
Jorg Neumann is head of Microsoft Flight Simulator.

GamesBeat: Did this have to start a long time ago in order to get that plane in the game and plan this whole event?

Jorg Neumann: You mean the real-world thing? No, actually not. The CEO of Cirrus, his name is Zean Nielsen. I call him an innovator. He wants to revolutionize how planes are perceived. Most people think of planes as scary things. They’re too far away from their lives. When you look at Cirrus’s commercials, as you’re driving up to an airplane–have you seen these things? Mom and Dad come out, a boy and a girl, and a dog. Then it says, “Here’s your weekend getaway private jet.” Okay, cool? The tone is a very playful, friendly tone. He’s a big believer in Flight Sim.

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GamesBeat: I’m astounded that our pilot let Charlie take over.

Neumann: Because they want to show that it’s not scary. In very many ways, it’s like driving a car. It has all these security features. It’s super stable. You flew it. You saw it. It’s super reactive. You really feel in control.

He looks at the world of aviation through the lens of, we need to get more people comfortable with aviation. It has a lot to do with history, specifically in this country. Aviation was a family tradition. Often it was people from the Greatest Generation coming back from the war, becoming crop dusters and things like that. Having private planes, getting their grandkids into private planes, that sparked them to become pilots. That’s fading a little. Getting people back into the dream of aviation and flying is their thing.

You can fly an F/A-18e Super Hornet in the Grand Canyon in Microsoft Flight Simulator.
You can fly an F/A-18e Super Hornet in the Grand Canyon in Microsoft Flight Simulator.

I get phone calls from literally every manufacturer on the planet. “You have to help us with recruitment. There aren’t enough pilots.” The commercial aviation space is lacking 800,000. We know that. There’s not enough transport pilots, not enough passenger pilots. There’s a crisis coming because they’re all aging out. The Level D simulators cost $40 million. There are very few of them. They’re all looking for ways to get people into aviation faster. Then they look at us with 15 million people playing. The quality is good. This is the best recruiting tool ever. They support us however they can. Our relationship with the manufacturers, typically–if I ask them for something, they say, “How else can we help you?”

Samuel Stone: When Flight Sim came back in 2020 it came back bigger than ever, with all of that third-party aviation support. Taking all of that data, all of that feedback, how did that inform the direction you wanted to take 2024?

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Neumann: It absolutely informed it. We almost completely reversed the typical way of making a game. Typically you sit there with a bunch of designers in the room and decide stuff. In this case we said, “What do people want? What are their problems? What are their needs?” Our design priorities came from the community. We have our own ideas. Nobody said, “Jorg, put giraffes in the game.” That’s a me thing. But all the serious fundamental stuff came from consumer needs. I feel great about that.

The whole process is healthier, I think. You can easily respond to people, because you already have common ground. They’ve told you what the problems are. We can propose solutions. They give us feedback on those solutions. As we implement we go through with what they actually need. I’ve been making games for 30 years. I’ve never done it this way, and it’s better. I’d never go back.

There more than 900 oil rigs inside Microsoft Flight Simulator 2024.

GamesBeat: I was curious about how you came to embrace digital twins. Nvidia wants to build something to predict climate change in the years to come. They need meter-level accuracy of the earth in order to do that, so they have to build a digital twin of everything. They have their own purposes, but how did you become convinced that this would lead to a better game?

Neumann: The impetus for starting Flight Sim in the first place, back in 2016 when I kicked this off with Phil–I had worked on something called World Explorer on HoloLens. Nobody ever played that because HoloLens is really expensive. But the experience was great. We did Rome. There’s a digital twin of Rome. For that we needed photogrammetry of the city. You could land in the Colosseum and those sorts of things. I was also working on Machu Picchu. We didn’t have a scan for that. It’s complicated. Everything is rounded. A complicated space.

We got to a point where we got those places right. San Francisco was another one. We did about 12 places around the earth. The real impetus was, can we do this on a worldwide level? I remember getting the Seattle scan. I stuck it into the engine. We got a Cessna 172 from Flight Sim 10 and jammed it in. It felt great. I showed it to Phil. We flew over our offices in Redmond. He said, “Why are you showing me this video?” I said, “It’s not a video.” I turned the plane. Yep, it’s real. That showed us it was possible.

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The next place we tried was actually the Grand Canyon. We had problems with the digital elevation map. There was popping with the shadows everywhere. The resolution wasn’t good enough. But the reason why I thought Flight Sim was the right vessel for that idea, at the core of it all Flight Sim was always a full representation of the earth. Even if it was just a rectangle and one tower representing Chicago, it wanted to be that.

For any kind of software, when you ask that question with a digital twin–it needs a purpose. A consumer need has to be fulfilled. We have a consumer need. Flight simmers want this. I’m building this digital twin for the flight simmers. Does that mean it’s limited to flight simming? No. But there’s always a need. Now that they can land a helicopter anywhere and walk around, we needed to make it look at least as good as a first-person shooter or something. How do we do that? Again, there’s a need that drives innovation forward.

You can pick a head and customize it in Microsoft Flight Simulator 2024.

GamesBeat: It’s interesting that you’re finding more accurate information than anyone else.

Neumann: We’re pretty relentless at it. When you have 15 million people playing something, that’s a pretty big motivator. We’ll just keep chipping at it.

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Stone: Flight Sim isn’t a sprint. It’s a marathon. There’s so much post-release support and content. How is it–not just mapping out what it will be at launch, but what’s it like looking at the future and that post-launch support?

Neumann: We have most of the world stuff. I just got an email that said Tallinn and Riga are ready. I had to set that up two years ago. We had to get a bunch of permissions. We had to convince a flyer to go close to a war zone. It was complicated. Do I know when this stuff will ship? No. It’s the world. The world has its own clock. They don’t wait for Flight Sim. A lot of the release plan has to do with data availability.

Obviously we listen to the community. What does the community say? “Stop doing North America and Europe. What about Brazil?” We’ve been talking to the ATC controller over Sao Paulo for two years, because they control the airspace. If they don’t want to let you fly you won’t fly there. We convinced them. We showed them what we’re doing, why it’s good for society. At some point they say, “Okay, here are your permissions.” We flew Sao Paulo three or four months. It took a month, because it’s huge. Then we got the data. Now we have to process the data, edit the data. At some point we’ll do a world update for Brazil.

That’s how you can think about it. I can’t just snap my fingers and say, “Give me Asia!” I have to talk to a whole bunch of people. And I am talking to them, a shocking number of people who have nothing to do with gaming at all.

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GamesBeat: Once you have satellite data, don’t you have all the data you need?

Microsoft Flight Simulator 2024 lets you fly all sorts of planes.
Microsoft Flight Simulator 2024 lets you fly all sorts of planes.

Neumann: The satellite data is a sort of middle ground. With the cities–think about an airplane that flies pretty low over the houses. You have every angle on every house as the airplane passes by. They fly in strips. This is an airplane that flies higher. You get fewer samples. What happens is, some of the back sides, especially depending on the time of day–the back sides aren’t lit well. We don’t have enough data to show what the back wall of something like this looks like. Satellites, given how high they are–I showed it earlier, the Kilimanjaro thing. Kilimanjaro is a nice shape for that. The moment you have overhangs, it’s not so good. Cities, you can’t do that at all.

That’s why I specifically mentioned Kazakhstan. There’s no way to get into Kazakhstan. Won’t happen for years and years. Too much geopolitical stuff in the way. But people might want to fly there. Flight Sim is free. Open skies. For that I’d go with satellite data. Sometimes you just need to find the right satellite. They fly in these weird patterns.

GamesBeat: So the default is satellite data, but then you fill that in with more detail.

Neumann: Exactly. The satellite data is not strong 3D data. There’s some 3D data, but it’s not very good.

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Stone: You talked about consumer need and desire. One of the more ambitious things about 2024 is the addition of all these activities and the career mode. How did you find a balance between gamification and the grounded authenticity that Flight Sim is known for?

Neumann: It’s difficult. Honestly, I’ll wait for the judgment of the court, of the people. The people will be right. All we can do is engage. For example, I lived in Seattle. The Coast Guard is close. They called me and said, “Hey, Flight Sim is awesome. Can we deploy it in our stations? We want people to train up.” Why not? “If you want to do Coast Guard missions, let us know.” We took them on. Why not? Free help. Same with the big center for firefighting in Europe. They helped us.

Some other things we probably didn’t spend as much time on, like VIP. The Asobo guys know a pilot, a VIP pilot. All he does is fly business jets around for famous rich people. But is that all that different from flying alone? Not really. We spent most of our time on the very on-the-ground things. Agricultural aviation, those types of things. Did we get it perfect? I don’t know. We’ll see. And we’ll make it better. If we get feedback and see that we didn’t get it quite right, that’s okay. We’re here to learn.

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Microsoft Flight Simulator 2024 simulates the African savannah because it can.

GamesBeat: The more you put things on the ground, is it conceivable that you could get help from Ubisoft’s developers making Paris, or Call of Duty making Washington D.C.?

Neumann: It goes the other way. I get called a fair bit now that we’ve merged with Activision Blizzard. I get a lot of phone calls from people who want to sim New York. We do have a brand new model of New York, it turns out. But a lot of games don’t really want real-world scale. They want a spatially optimized version. Otherwise it’s too big. It’s boring. You don’t want that. That’s where this particular team–we said, “Here’s our alpha model of New York.” Then they can take this section and that section and glue it all together. It’s up to them. We can give them the data.

In the countryside, we’re way ahead of everyone else. We have so many connections now. I used to do this by myself. The first two years it was just me doing this. That wasn’t a good solution. Now there are four guys doing nothing but talking to governments, geographical institutes, drilling companies. Anybody who does anything around the world, we try to get their data and fit it in there. It’s getting better all the time. It’s not perfect. There are still areas that are almost terra incognita, where we barely have something reasonable. All we can do is try hard. Go to Zimbabwe and try to get good data. But that’s the reality.

We need Jordan. If you saw Dune, that’s all Jordan. It’s pretty nice. I had a lot of fun working on that. There are awesome rock formations in that area. You can’t get that from the satellite data at all. It just looks like a pancake. I’m determined to fly planes over Jordan. I talked to Patrice Vermette, the creative director of the Dune movie. I met him in Budapest. We filmed a little vignette there, doing this whole thing with the ornithopter. I told him the story. I want to get this stuff. He says, “Okay, I know all the people in the Jordanian government.” Now I’m writing the emails. “Hey, I’m Jorg, I work on Flight Sim. I’d like to get this and this.” You have to engage with people. It’s just the way it is.

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Stone: 2020, in addition to the PC, was released for Xbox Series X|S. Having taken that experience–I play Flight Sim with an Xbox controller. What is it like taking that and improving on that experience for 2024?

Neumann: First of all, I’d say Flight Sim was pretty good on Xbox. The key binding–you need to talk to David about this. The key binding thing, there are so many functions. Getting that right, it’s like sign language. It’s a totally different alphabet. He’s the spearhead on that. I use it, but I’m not the designer. He is. He knows everything. I’d encourage you to talk to him.

GamesBeat: Where did you get the confidence to conclude that all cloud computing would work this time, versus part local and part cloud like last time?

The flight sim models the cracks in the runway of the Belgrade airport.
The flight sim models the cracks in the runway of the Belgrade airport.

Neumann: Sometimes you just have to believe. Even when 2020 came out–I said, “Hey, I found two petabytes of data.” People said, “Cool, and…?” “We’re gonna stream all that!” “Come again?” 2016, 2017, when we started, the internet ping time in, say, western Australia was horrible. There was no way you could stream this game. Then more and more data centers were built. As we were working on this product, they built data centers all over the place. That enabled the product. The infrastructure of the world caught up, and thank God they did all that. Otherwise, I don’t know.

That just continued. You’ve seen the data. Everyone reads tech news. You see the explosion of where this is all going. We got lucky. Sometimes it takes that.

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GamesBeat: I remember the San Mateo Bridge by my house. Half of it popped in, and then the other half. Oh, there’s the rest of it, from the cloud.

Neumann: I believe in technology making human life better. I’ve grown up like this. I believe we’ll keep investing in making that better. It makes elements of our lives better. It has some downsides, no doubt. But I think this product will exist because of an overall need. I do think we’re a helpful product. I see what people are trying to do with it. Greenpeace uses this. Amnesty International uses this. Local governments trying to figure out how to make a train line disturb as few people as possible, they use our stuff. It has real world applications. In the right hands, it’s good for people. That makes me more proud than anything, that we’ve done something beyond just another game. It’s transcended, just a little bit.

I grew up with atlases and globes. I have daughters, and when I ask them what’s the biggest country in Africa, they say, “Africa?” They don’t even understand what the countries are. The hell? You’re smart. You’re well-educated. What the heck? But their curiosity about the world, the geography of the world–I’m from Germany. Geography is mandated. You spend 12 years in school with geography. You have to learn it. In America my daughters don’t ever need to study it. They know nothing about the planet. It’s weird to me.

Stone: The X factor for flight sim is that attention to detail, to authenticity. When you’re literally working with petabytes of data, how do you sift through that and focus on what matters for the experience? How do you narrow down and hone in and optimize the Flight Sim experience with everything that you work with?

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I suppose this is possible in the metaverse.

Neumann: The petabytes of data mostly sit on the ground. You can take that as far as you want. People say, “Did you get everything you want?” No. The cut list is much longer than the stuff we actually used. I wanted to do butterfly collection, for what it’s worth. I wanted to have insects. You could have a net and go make a collection. Or collect seashells.

GamesBeat: I love the sheep herding with the helicopter.

Neumann: That’s awesome. Isn’t that cool? Now, is it critical for flight simming? No. It’s critical for the authenticity of the planet, the emotional connection you have with it. The way our brains work, it’s in layers. I don’t know where you’re from. I’m from Germany, though. Say you show me the Rock of Gibraltar. Do I have an emotional connection to it? Not really. I know about it. But say I visit it someday, and I find out that the rock is full of monkeys. If the monkeys aren’t in the Rock, it diminishes the emotional reaction you have. That’s why I would say it’s important to have monkeys. That’s what the Rock is.

That’s how I typically feel. Is it actually relevant to what we do? The butterfly collection, is that important to anything? It really isn’t, until you make it important. Then it’s very important to the people who like collecting butterflies. I get up in the morning and read what other people have written. I try to understand the underlying thoughts behind it. Then I try to tackle that.

GamesBeat: Do you believe in the butterfly effect?

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Right now, what’s more important: butterflies, or turbulence over the Atlantic? Turbulence over the Atlantic, no doubt. It affects flight. The AITA, the organization that collects that stuff, the pilots call back and say, “I just ran into turbulence.” They have a database and a map. They said, “Jorg, you can have our map. Do you want to put it into Flight Sim?” I do. We just didn’t get to it. But then you’ll get, in real time, the right rumbles at the right altitude over the Atlantic. Is that critical to flight simming? No, but it’s real. If you want to be a trans-Atlantic pilot, you’ll run into this. People will appreciate it.

Maybe we’re already into diminishing returns, but I don’t think about it that way. I think we’ll keep trying to make this as real as it gets.

Disclosure: Microsoft paid my way to the Grand Canyon. Our coverage remains objective.


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Health insurance startup Alan reaches $4.5B valuation with new $193M funding round

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Health insurance startup Alan reaches $4.5B valuation with new $193M funding round

Alan, the French insurance unicorn, just signed a multi-faceted deal with Belfius, one the largest banks in Belgium, that includes a distribution partnership along with a significant financial investment in the startup.

Belfius is leading Alan’s Series F funding round of €173 million (around $193 million at current exchange rates). Some of Alan’s existing investors are participating once again, namely Ontario Teachers’ Pension Plan (via Teachers’ Venture Growth), Temasek, Coatue and Lakestar.

If you aren’t familiar with Alan, the company originally started with a health insurance product that complements the national healthcare system in France. French companies must provide health insurance to all their employees when they join.

Alan has optimized its core product as much as possible so that its user experience is much better than a legacy insurance provider’s. For instance, Alan has automated many parts of the claim management system. In some cases, you get a reimbursement on your bank account just a minute after leaving the doctor’s office.

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Over time, the company added other health-related services, such as the ability to chat with doctors, order prescription glasses, and use preventive care content on mental health, back pain and more via its mobile app. More recently, the company has turned to AI to increase its productivity.

Earlier this year, Alan shared some metrics about the company’s performance. The company had said that over 500,000 people were covered by Alan’s insurance products, and it could reach profitability without raising another funding round.

But Alan said the partnership with Belfius was a good opportunity to grow its customer base in Belgium — the bank will offer the startup’s health insurance products to its own corporate and institutional clients, which represent millions of employees.

“This privileged partnership with Belfius, whose transformation over the past decade has been truly inspiring, opens the door to a new era for Alan in Belgium. Belfius’ investment will allow us to accelerate our development and expand our capacity to offer cutting-edge, accessible health products and services to a wide audience,” Alan’s co-founder and CEO, Jean-Charles Samuelian-Werve, said in a statement.

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Since February, Alan has added another 150,000 customers, including at the Prime Minister’s office in France. It expects its annual recurring revenue to reach €450 million (around $500 million) this year.

However, Alan isn’t a typical software-as-a-service company, and most of its revenue is set aside to fulfill insurance claims. Still, one thing is for sure — the company’s growth doesn’t seem to be slowing down.

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Elon Musk is navigating Brazil’s X ban — and flirting with its far right

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Elon Musk is navigating Brazil’s X ban — and flirting with its far right

For more than two weeks, Brazilians have been without access to X. Brazil’s Supreme Court blocked the platform after Elon Musk failed to comply with court rulings. As X evades the ban and Musk’s companies work slowly toward a resolution, the real concern for many isn’t just the absence of social media. It’s Musk’s power play over the government as he backs Brazil’s far right.

X was banned on August 30th after months of back-and-forth between Musk and Supreme Court Justice Alexandre de Moraes. The conflict began in April when Musk publicized government requests for information and then removed all restrictions imposed on X profiles by Brazilian court orders. Moraes responded by including Musk in an investigation over organized political disinformation and subpoenaing X’s Brazilian legal representative. Musk abruptly shuttered its local operations, leading Moraes to ban it for violating local laws.

Since then, negotiations between both sides have proceeded gradually. The Supreme Court announced a transfer of R$ 18.3 million from X and Starlink to the national treasury, indirectly paying a fine for not removing content. Moraes subsequently ordered the unblocking of both companies’ bank accounts. Musk has reportedly met with Vanessa Souza, a Brazilian specialist in cyber law, and he’s appointed a pair of attorneys to represent X in Brazil — leading Moraes to ask if X has reopened operations, which could eventually clear the way for a lifted ban.

But Musk’s public response has largely been confrontational. In the past couple of weeks, he has criticized the Brazilian Supreme Court’s decision as well as the president, claiming the ban violates free speech and sets a dangerous precedent. He’s rallied public support, primarily from far-right influencers and politicians.

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And this week, some Brazilians briefly got access to X again. According to the Brazilian Association of Internet and Telecommunications Providers (ABRINT), X made a “significant” update early on September 18th, changing its design to use IP addresses linked to Cloudflare and routing around service providers’ blocks. ABRINT said the update put providers in a “delicate situation” while regulators attempted to get it blocked again. X officially called the ban “inadvertent and temporary,” but Moraes levied extra fines against it for what he dubbed “willful, illegal and persistent” evasion, citing a Musk tweet that seemed to celebrate the move.

Musk’s defiance is part of a long flirtation with Brazil’s currently out-of-power far right. “He is not just an influencer of the far right, he is an activist,” says Camila Rocha, a researcher at the Brazilian Center of Analysis and Planning (CEBRAP) and a political scientist. “The collaboration, the harmony between what is happening in Brazil and what is on the networks, is huge.” Whatever happens next in the X–Brazil saga, Musk could claim it’s a win.

A court is potentially clearing the way for X to come back; in the short term, it’s evaded its ban

Luiz Augusto D’Urso, a lawyer specializing in digital law, describes X’s closing of its Brazilian office as a dramatic gesture that forced Moraes’ hand. “It’s important to note that the Supreme Court’s initial ruling was never to block the platform. Things escalated,” D’Urso says. “The last decision before the ban required the platform to appoint a legal representative in Brazil, which is a legal obligation. When Musk refused, the result was suspension.”

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Musk wasted no time turning the issue into a political spectacle. On August 29th, he referred to Justice Moraes as “the tyrant, @Alexandre, dictator of Brazil” in a post about Starlink’s assets being frozen, saying “[Brazilian President] Lula is his lapdog.” Another post calls Moraes “a declared criminal of the worst kind, disguised as a judge.”

Brazil’s right wing has seized the moment, too, framing the X ban as a fight for freedom of speech. Musk has interacted with supporters of the far right using emoji of the Brazilian flag (in context, a symbol of the movement). He supported demonstrations on September 7th, or Brazilian Independence Day, by sharing Jair Bolsonaro-supporting profiles and calling on users to participate, and he posted a photo of himself alongside former President Bolsonaro.

Rocha notes that Musk’s support for Brazil’s far right has been obvious for years. The billionaire has become popular in parts of Brazil thanks to his Starlink satellite internet service, which operates across the country and particularly in the Amazon. Starlink also provides services to the Brazilian Armed Forces. 

This activism tallies with his support of right-wing politics globally, including elsewhere in Latin America. Musk has an ongoing friendly relationship with Argentinian President Javier Milei, with whom he’s agreed on “the importance of technological development for the progress of humanity.” Milei has supported Musk throughout the conflict with the Brazilian Supreme Court, accusing it of wanting to “prohibit the space where citizens exchange ideas freely.”

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Musk has even (perhaps jokingly) suggested that “we’ll coup whoever we want” in Latin America, responding to an accusation that the US government intervened against Bolivian President Evo Morales to secure lithium supplies for Tesla.

In Brazil, Musk — who despite his public commitment to free speech has blocked content at the behest of conservative governments — stands to gain by resolutely supporting Bolsonaro’s far right. “He presents himself as a defender of freedom, but he is exclusively business-oriented and has no commitment to democracy,” says Sérgio Soares Braga, a researcher at the National Institute of Science and Technology in Digital Democracy (INCT.DD). The far right offers a clearer path to the “unregulated capitalism” Musk favors.

“He presents himself as a defender of freedom, but he is exclusively business-oriented”

But Musk’s resistance is also a direct fight over how and whether American tech (and particularly internet) companies can be regulated abroad. An open letter sent on September 17th, as translated by The Verge, called the ban part of an “evolving global conflict between digital corporations and those seeking to build a democratic, people-centered digital landscape focused on social and economic development.” It accused Musk of sabotaging “and operate against the public sector’s ability to create and maintain an independent digital agenda based on local values, needs and aspirations.” The letter was signed by more than 50 intellectuals, including economist Mariana Mazzucato and author Cory Doctorow.

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“Musk wants to control a wide array of industries, from big tech to electric vehicles, which grants him significant economic power and geopolitical influence,” says Braga. But in Brazil, Braga argues, he’s overstepped his bounds. “He can’t abuse this power to interfere in a nation’s sovereignty.”

Musk is making sacrifices by keeping X offline. Competing social networks have reaped gains from the block — Bluesky, for instance, says it’s gained millions of new users largely from Brazil. “There are growing suspicions that Musk has ulterior motives,” says Rocha. “Why would he let X remain offline for so long? What does he stand to gain?”

One potential answer is that Musk doesn’t have much left to lose by shrinking Twitter’s base in Brazil. The platform has already reportedly lost at least 71 percent of its value since Musk acquired it, and it shows little sign of recovery. (By contrast, Musk’s Starlink eventually caved to demands that it block X, though it’s said it’s still pursuing legal action.) It’s more important to take a stand against Brazil’s policies — not out of idealism, but a pragmatic bid for more control.

But for D’Urso, Musk’s endgame is clear: he benefits either way. “If he backs down, he portrays himself as the man who stood up to the Supreme Court. If X remains banned, he becomes a martyr, claiming persecution. It’s a win-win situation for him.”

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I’m not a horror fan, but I can’t wait to be paralyzed with fear after watching the Netflix trailer for Don’t Move

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A girl stands in the middle of a forest wearing running gear

Have you ever had a nightmare where you’re being chased by a killer and can’t move no matter how hard you try? Well, this horror story comes true in the trailer for new Netflix movie Don’t Move.

With legendary Evil Dead director Sam Raimi producing the upcoming thriller, there’s a high possibility that Don’t Move could become one of the best horror movies. The best streaming service released the new trailer (see below) as part of Netflix’s Geeked Week and my horror-phobic self is ready to be frozen in fear just this once.

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