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Scout Motors mounts an electric comeback with new SUV and truck concepts

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Scout Motors mounts an electric comeback with new SUV and truck concepts

Decades ago, Scout Motors helped introduce America to the “sport utility vehicle,” a quirky new automobile that would eventually come to dominate our roads. The brand went bust in 1980 — but now, it’s back, and it’s all-electric.

Scout, which is now an independent company under the Volkswagen Group, introduced its first new-concept vehicles today: the Terra truck and the Traveler SUV. Both vehicles are body-on-frame, sitting on top a brand-new EV platform unique to Scout. And both could start at under $60,000 (without incentives) when production begins in 2027.

But beyond the novelty of launching a new EV brand when sales are still struggling, and on the eve of a major election that could determine the future of the auto industry, Scout is trying to sell something that no one has really tried before: a genuine throwback that also feels modern and fresh.

“It’s sort of this simple concept, but tough to execute,” said Scout CEO Scott Keogh, defining it as “heritage meets ingenuity.”

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The “Connection Machine” 

Before we get to the story of Scout’s comeback, let’s run through the specs, because there are some real doozies here:

  • Body-on-frame chassis, solid rear axle, and front and rear mechanical lockers for off-road performance
  • Projected towing of over 7,000 pounds for the Scout Traveler and over 10,000 pounds for the Scout Terra, both with nearly 2,000 pounds of payload
  • Estimated zero to 60mph acceleration in 3.5 seconds, made possible by an estimated 1,000 pound-feet of torque through the four-wheel-drive system
  • Vehicle software built upon a modern zonal architecture, enabling over-the-air updates and remote diagnostics
  • Bidirectional charging and vehicle-to-home capabilities
  • One fully electric trim with up to 350 miles of range and an extended range model with more than 500 miles of range through a gas-powered range extender

There’s a lot more, including a removable cabana roof, optional bench seats in both the front and rear, and a lot of tactile touchpoints, like mechanical door handles, grab bars, and big, chunky dials and switches.

Bench seats!
Image: Scout Motors

When I first spoke to Keogh earlier this year, he told me he didn’t want to make another hyperminimalist EV, festooned with touchscreens, glassy surfaces, and haptic buttons. He wanted to make something that was real and mechanical — something that you could grab and feel connected to.

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“There’s definitely a large segment that wants to bring forth some of the heritage thing,” he said this week. “They don’t want to be isolated from the car… They want to have real switches. They want to have mechanical touch and feel.”

Keogh says the company is calling it the “Connection Machine” — a phrase it appears to be trying to trademark. The idea is that when you’re behind the wheel, tearing through some gravel or ripping up a 100 percent grade, you’re connected to the car through the physical act of driving but also your passengers, bumping up against each other on the same bench seat.

In the zone

That said, there are plenty of design and engineering choices that prove that Scout has its sights set firmly on the horizon. The inclusion of a zonal architecture, rather than a domain-style electrical setup, will help ensure that the vehicles have a lot of “headroom” for future updates, Keogh said, reducing costs not only on the manufacturing side but also for owners through reduced maintenance costs.

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Zonal architecture is still relatively niche in the auto industry. Tesla has been doing it for years, but most automakers use domain architectures, with dozens of electronic control units that control everything from power windows and airbags to braking.

Rivian recently switched to a zonal system when it launched the next-gen versions of its R1 vehicles. And VW (which owns Scout) made a big deal of licensing Rivian’s “zonal hardware design” when it announced its plan to invest $5 billion in the EV company.

Scout had the benefit of starting with a “clean sheet,” Keogh told me. “All these things sound quite minor but setting up your IT architecture without a legacy system — this is huge.”

Platform politics

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Another thing that caught my attention was the news that the Terra and Traveler would be built on “an all-new and proprietary body-on-frame platform.”

The fact that Scout would develop its own platform, rather than borrow VW’s modular “MEB” electric vehicle platform, might strike some as strange considering how expensive and labor-intensive it is for a brand-new company to develop its own bespoke platform. Sharing platforms is very common, especially when trying to spin up an entirely new production line. (For example, the Audi RS E-tron GT is built on the same platform as the Porsche Taycan.)

“They want to have mechanical touch and feel”

To be sure, VW has been going through its own struggles around EVs. The company’s plug-in models are selling well, but its market share in North America is shrinking. And its software has been plagued by bugs and customer complaints.

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But Keogh assured me that Scout wasn’t trying to ignore its advantages over some of its rivals. The company wants to maintain its individuality but will still share some components with its parent company, like drive units and other modules. Considering VW has never before competed in the off-road segment, Scout will take those components and piece them together into something that can tackle the roughest conditions.

“The last thing we want to do is to grab a 100 percent carryover platform with all the modules,” Keogh said, “because then we’d be a badge. And Scout won’t work as a badge at all.”

Range life

The inclusion of a gas-powered range extender is also sure to raise some eyebrows. At a time when car buyers are flocking to hybrids, Scout certainly could have gone that route and no one would have complained. Instead, the company opted to include a small gas-powered generator that charges the battery, rather than powering the engine.

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The reason for this was twofold. First, electric trucks have historically struggled with range when carrying heavy payloads or towing large objects. Scout needs to convince truck shoppers that they can do all the truck stuff they love without sacrificing range. The other reason is that Keogh firmly believes that EVs are the future, and he wanted a vehicle that put battery power first, while still offering a smidge of fossil fuels to help quell range anxiety.

“It introduces the buyer to electrification on their American terms,” he said.

Not dystopian

The look of the Terra and Traveler will be immediately recognizable to a lot of people. It successfully blends designs from Ram, Jeep, Range Rover, and Rivian (Scout’s chief designer hails from Stellantis and BMW), while also keeping the same iconic look and feel of the original International Harvester Scouts from the 1960s and ’70s.

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Keogh said the goal was to land somewhere between avant-garde and safe. In other words, not too dystopian, like the Tesla Cybertruck, but not overly familiar, like the Ford F-150 Lightning.

“I think it’s got its own stance and its own world,” he said. “But of course, if you see little glimpses of Range Rover, little glimpses of Rivian, little glimpses of Ram, and a little bit of Scout, okay that sounds cool to me.”

Scout already has a storied history — Minnesota Governor Tim Walz is a fan — and now, it’s writing its next chapter.

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VW’s Scout EV revival starts with an SUV and a pickup

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VW's Scout EV revival starts with an SUV and a pickup

Though it disappeared over 40 years ago, International Harvester is a mythical brand in North America thanks in part to the Scout, one of the world’s first SUVs. Now, Scout Motors is back under Volkswagen as an all-new marque and just revealed its first two models: the Terra pickup and Traveler SUV. Both use a brand-new EV platform and will start at under $60,000 before incentives when production launches in 2027.

Scout motors says its “priority was to honor the spirit of the original Scout,” sold by International from 1961 to 1980 in various forms. Though the Traveler and Terra clearly have modern designs, they use rounded contours and a “black mask” on the front and rear fascias to invoke the older models. They also come with separate bumpers and upward-sweeping side windows, again reminiscent of the classic Scout.

VW's Scout EV revival starts with an SUV and a pickup

ANDREW TRAHAN PHOTOGRAPHY LLC

Other design elements are fully modern, like a thin LED strip around the “grill” and rectangular headlights bisected by slim daytime running lights. (The models shown here are 85 percent of what we’ll see in final production vehicles, Scout said).

The original Scout and International 150 pickup were practical and tough (we called it “Inter-smashable” back in the day), and the new models will keep some of those aspects. Both have body-on-frame construction with a solid rear axle, along with front and rear locking hubs for off-road use. They’ll offer 2,000 pounds of payload along with 7,000 pounds of towing capacity for the Traveler and 10,000 pounds for the Terra pickup. Both will come with all-wheel drive via front and rear electric motors.

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VW's Scout EV revival starts with an SUV and a pickup

ANDREW TRAHAN PHOTOGRAPHY LLC

That should keep working and outdoorsy buyers happy, but the vehicles can also raise your hairs. Both will accelerate from 0-60 MPH in 3.5 seconds thanks to an estimated 1,000 pound-feet of torque and four-wheel-drive system, though Scout has yet to provide a top speed.

The base trim package will offer up to 350 miles of range while the extended range version is effectively a hybrid that will go up to 500 miles using a gas-powered range extender. Charging times aren’t mentioned, but they’ll use an 800-volt architecture that supports up to 350 kW speeds. It will also feature bidirectional charging and vehicle-to-home capabilities, along with over-the-air updates and remote diagnostics.

VW's Scout EV revival starts with an SUV and a pickup

Scout Motors

The cabin is as far as it can be from the spartan interior on the originals. It looks luxurious and high-tech with a digital cluster and large displays, along with a promised “responsive” infotainment system and high-resolution backup cameras. At the same time, it comes with toggles and dials for climate and other controls. The seats and panels are covered with a mix of brown leather, fabric and a wood-like material.

Both have a frunk with 120-volt and USB-C outlets and can fit golf clubs, a gym bag and a small cooler, Scout says. The Terra’s 5.5-foot bed will also contain a 120- and 240-volt outlets for tools, compressors and the like.

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The Traveler, meanwhile, will have a split tailgate and come with two roof options. The first is a Cabana top with panels that fold back for open-air motoring, while the second is a glass roof with a powered shade. Both vehicles will be available with a front bench seat to increase passenger capacity.

VW's Scout EV revival starts with an SUV and a pickup

ANDREW TRAHAN PHOTOGRAPHY LLC

Much like Tesla, Scout will sell its vehicles directly to consumers without a dealership in the middle. Purchasing one will take “minutes” with the company promising full price transparency and handling sales, delivery and service. You’ll be able to check them out in person at dedicated “Scout Workshop” retail and service locations.

Both models are designed and engineered in Michigan and will be built at a new factory in Columbia, South Carolina by some 4,000 workers. Production starts in 2027 with vehicles arriving for the 2028 model year. Prices will start under $60,000, according to Scout Motors, and reservations are now open.

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EA Sports FC 25 tops September sales, continues football win streak | Circana

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EA Sports FC 25 tops September sales, continues football win streak | Circana

For the third month in a row, a football game has taken the top slot in the U.S. sales charts, according to industry-tracking firm Circana. Granted, the three games represent two different kinds of football — while Madden NFL 25 and EA Sports College Football 25 dominated August and July, respectively, September’s big seller was EA Sports FC 25. Circana reports that the latter also broke a record, having the highest launch month sales of any soccer game released in the U.S.

September 2024 Dollar Sales, MillionsSep
2023
Sep
2024
Change
Total Video Game Sales$4,679$4,378-6%
Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC and VR platforms)$4,018$3,910-3%
Video Game Hardware$445$251-44%
Video Game Accessories$216$2171%
*Mobile spending provided by Sensor Tower

However, the picture was not so rosy elsewhere on Circana’s report. Video game hardware sales are still in freefall, while overall sales numbers for the industry are down year-over-year. Mat Piscatella, Circana’s executive producer for games reports, said in a statement, “September video game hardware spending fell 44% when compared to a year ago, to $251 million. This is the lowest monthly hardware spend total for a September month since 2019 ($242 million).”

The sales charts for the year-to-date are not much better, showing that total sales almost flat from September 2023’s chart. While video game content specifically is up 6% YoY, that number is dragged down by the almost 30% decrease from YTD 2023 to YTD 2024. Mobile content spending is up, according to Sensor Tower’s data, but most other stats are down.

Year-to-Date 2024 Dollar Sales, MillionsYTD End
Sep 23
YTD End
Sep 24
Change
Total Video Game Sales$40,587$40,6710%
Video Game Content (Physical & Digital Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile*, Portable, PC and VR platforms)$35,138$36,1933%
Video Game Hardware$3,651$2,549-30%
Video Game Accessories$1,798$1,9287%
*Mobile spending provided by Sensor Tower

There are a few things worth noting from the specific sales results: Circana’s sales show that the Xbox Series X is slightly edging out the Series S in sales, making up 51% of Xbox Series units sold life-to-date. Accessory sales are still holding on, with the PlayStation Portal being the best-selling accessory for the year-to-date — 3% of all PlayStation 5 owners also own a Portal.

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Circana September 2024: Top 20 best-selling games in the U.S.

RankLast
Month
Rank
TitlePublisher
1NEWEA Sports FC 25Electronic Arts
2NEWAstro BotSony (Corp)
31Madden NFL 25Electronic Arts
4NEWThe Legend of Zelda: Echoes of Wisdom*Nintendo
52EA Sports College Football 25Electronic Arts
63Star Wars: OutlawsUbisoft
7NEWNBA 2K25*Take-Two Interactive
86Hogwarts LegacyWarner Bros. Games
9NEWNHL 25Electronic Arts
1029God of War: RagnarokSony (Corp)
11502Dead RisingCapcom USA
12144Final Fantasy XVISquare Enix Inc (Corp)
135Elden RingBandai Namco Entertainment
147Minecraft^^Multiple Video Game Manufacturers
158Call of Duty: Modern Warfare III (2023)Microsoft (Corp)
16NEWMarvel vs. Capcom Fighting Collection: Arcade ClassicsCapcom USA
1725Age of MythologyMicrosoft (Corp)
18NEWSpace Marine II [Warhammer 40,000]*Focus Entertainment
1915Ghost of TsushimaSony (Corp)
204EA Sports MVP BundleElectronic Arts
*Digital sales not included for marked titles
^^ Digital sales on Nintendo platforms not included

October’s sales charts contains a high saturation of new games, with seven new games making it into the top 20 slots — five of them in the top 10. The top game is the aforementioned EA Sports FC 25, which beat last year’s EA Sports FC 24 in sales and broke the record for launch month sales for a soccer title. The fact that EA’s soccer title continues to chart well despite the company’s break from the FIFA branding. The game was also the best-selling title on PlayStation and Xbox platforms, and the fifth best-selling title on Nintendo Switch. NBA 2K25 and NHL 25 also bring sports game success, debuting at 7th and 9th place on the charts, respectively.

Sony’s Astro Bot follows FC 24 at second place, and is also the second best-selling game on PlayStation platforms. Nintendo’s new Zelda title, Echoes of Wisdom is the fourth best-selling title and could have been higher, but Circana only has physical sales data for Nintendo products. Space Marine 2 is not only the 18th best-selling title, it was also the third most-played game on Steam during September. The Marvel vs Capcom Fighting Collection: Arcade Classics is the final new game that made the charts with its brand recognition and familiar characters.

Circana’s September 2024 chart might be the most chaotic yet

September’s sales charts contains not only a number of new games, but also a high number of games that have jumped up the charts from a relatively low position. The biggest example of this is Dead Rising, which went from 502nd place to 11th thanks to the Dead Rising Deluxe Remaster. Piscatella clarified on Bluesky that games are tracked by stock-keeping units (SKUs), which means that sales of the remaster count towards the number of the original as well. Age of Mythology appears to have received a similar boost thanks to the launch of its Retold remaster.

Other games that jumped up several places are Final Fantasy XVI and God of War Ragnarok, which launched on PC on September 17 and 19, respectively. The PC launches have boosted the profile of both games, though God of War Ragnarok has weathered some discontent from players for requiring a PSN account in order to run the game.

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Circana September 2024: 20 best-selling games of 2024 so far

RankLast
Month
Rank
TitlePublisher
11EA Sports College Football 25Electronic Arts
22Helldivers IISony (Corp)
33Call of Duty: Modern Warfare III (2023)Microsoft (Corp)
44EA Sports MVP BundleElectronic Arts
55Elden RingBandai Namco Entertainment
66Dragon’s Dogma IICapcom USA
712Madden NFL 25Electronic Arts
87MLB: The Show 24^Multiple Video Game Manufacturers
98WWE 2K24**Take-Two Interactive
10NEWEA Sports FC 25Electronic Arts
1110Hogwarts LegacyWarner Bros. Games
129Final Fantasy VII: RebirthSquare Enix Inc (Corp)
1311Tekken 8Bandai Namco Entertainment
1413NBA 2K24**Take-Two Interactive
1514Grand Theft Auto V**Take-Two Interactive
1615Madden NFL 24Electronic Arts
1717Minecraft^^Multiple Video Game Manufacturers
1816Suicide Squad: Kill the Justice LeagueWarner Bros. Games
1918EA Sports FC 24Electronic Arts
2019P3: Persona 3: ReloadSega
^ Digital sales on Nintendo and Xbox platforms not included
** Jul-Sep Digital sales not included
^^ Digital sales on Nintendo platforms not included

Unlike the September sales charts, the year-to-date charts remain relatively unchanged, albeit slightly remixed. The only September game that made it to this chart was EA Sports FC 25, which also pushed its predecessor EA Sports FC 24 one place down the list. Madden NFL 25 has also gotten a boost up the list with its continued high sales.


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StrictlyVC joins its first TechCrunch Disrupt

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StrictlyVC joins its first TechCrunch Disrupt

The StrictlyVC series — known for bringing the biggest stories and key players to an audience of VCs, LPs, founders, and operators — is holding its first-ever event at TechCrunch Disrupt 2024. Be at Disrupt in the Deal Flow Cafe on Tuesday, October 29, from 3 p.m. to 6 p.m., located at Moscone West in San Francisco.

This session promises to be an exceptional opportunity for investors. If you’re keen to network with fellow professionals in the investment space, then this is the session to attend. StrictlyVC is exclusive to Disrupt 2024 Investor Pass holders.

This StrictlyVC lineup features leading players in the investment world, prepared to offer their insights to investors attending Disrupt 2024. Without further delay, here is the full agenda for the StrictlyVC session.

The full StrictlyVC lineup at Disrupt 2024

Don’t miss out on these investment talks at Disrupt

StrictlyVC events have featured top-tier speakers like VC Katie Haun, Federal Trade Commission chief Lina Khan, and Sam Altman of OpenAI, making them a must-attend for anyone in the industry. Now, for the first time, we’re bringing one of these boutique events to the massive Disrupt conference! Don’t miss your chance to connect with your peers and pick up some valuable insights from the top names in the investment world.

Grab your Investor Pass today and save up to $300. Ticket rates will rise at the door.

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TechCrunch Disrupt 2024

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Adobe execs say artists need to embrace AI or get left behind

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Adobe execs say artists need to embrace AI or get left behind

Adobe is going all in on generative AI models and tools, even if that means turning away creators who dislike the technology. Artists who refuse to embrace AI in their work are “not going to be successful in this new world without using it,” says Alexandru Costin, vice president of generative AI at Adobe.

In an interview with The Verge, Costin said that he “isn’t aware” of any plans for Adobe to launch products that don’t include generative AI for creators who prefer to manually complete tasks or oppose how AI is changing the creative industry.

“We have older versions of our products that don’t use gen AI, but I wouldn’t recommend using them,” Costin said. “Our goal is to make our customers successful, and we think that in order for them to be successful, they need to embrace the tech.”

And according to Adobe’s President of Digital Media, David Wadhwani, the company is unlikely to accommodate creators who think otherwise.

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“We’ve always innovated with conviction, and we believe in the conviction of what we’re doing here,” said Wadhwani, acknowledging that some creatives have loudly criticized Adobe’s adoption of generative AI technology. “People will either agree with that conviction or they won’t, but we think our approach is the one that wins frankly in the short term, but certainly in the long term.”

Most of Adobe’s generative AI tools have very focused purposes, like Photoshop’s new Remove Distractions feature.
Image: Adobe

Adobe is in a difficult position — while many of its customers, particularly businesses and large creative teams, are hungry for AI features that can increase productivity, many artists openly detest the technology and fear how it will impact their livelihoods. Given the demand already exists, however, Adobe would be risking its dominant position in the creative software market if it ignored what many customers are asking for. If Adobe doesn’t develop these tools, other companies will, and they may not make the effort to do so in a way that respects artists’ work.

There are also communities of people online who harbor an extreme hatred of AI regardless of how it’s been applied, and will go out of their way to condemn and avoid interacting with it. For example, when a “shot-for-shot” remake of the Princess Mononoke movie trailer made with Kling recently went viral, it was briefly taken offline by its creator following intense backlash from fans of the original Hayao Miyazaki classic who felt the video was disrespectful or outright ugly.

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But the generative AI features like those powered by Adobe’s Firefly models are the most adopted products Adobe has ever released, according to Wadhwani, which is all the signal the company needs to continue on the same path. There are plenty of generative AI models that already compete with Adobe’s Firefly lineup, from both heavy hitters like OpenAI and Google, and smaller niche startups that are trying to carve out their own place in the industry. And in many cases, Adobe is the one playing catch up. The forthcoming “Project Concept” collaborative canvas, which also includes text-to-image tools and an AI remixing feature, is similar to existing apps like Figma’s FigJam and Kaiber’s Superstudio, for example.

Adobe says it aims to implement AI in a way that gives artists more time to focus on actually being creative rather than replacing them entirely, such as making tools more efficient and removing tedious tasks like resizing or masking objects. The company is essentially trying to appeal to both sides by giving its AI tools very specific purposes inside its Creative Cloud applications, rather than pitching them as a means to replace every aspect of content creation.

“If you just rely on AI for all this stuff, you’re going to end up with a lot more content that looks like the same content everyone else is making.”

“We think that demand for content is insatiable. We also think that human creativity will be a critical part of it,” said Wadhwani. “If you just rely on AI for all this stuff, you’re going to end up with a lot more content that looks like the same content everyone else is making.”

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What we’re likely to see is a greater divide between smaller artists and the wider creative industry. The demand for effectively every kind of content, from images and copy for advertising, to the TV shows and other media we consume, is growing rapidly. An Adobe survey reports that it increased two-fold between 2021-2023, and could increase up to 2000 percent by 2025, which is pushing companies to find new ways to affordably increase production. 

Generative AI tools — many of which promise to automate repetitive or technically challenging tasks — are a highly appealing solution to meet such demands. But plenty of people still value the work that goes into manual creative processes, and I don’t see that going away entirely.

Adobe now has a generative AI model that can produce video clips from text descriptions, which may eventually impact cinematographers. animators, and VFX artists.
Image: Adobe

“I think there will be a thirst for artists who do things by hand,” said Wadhwani. “In the last decade I can take a picture and run it through a process that makes it look like a painting, but I’m not going to value that ‘painting’ the same way I would an artist who actually took the time to make a real painting.”

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There’s little doubt that generative AI is changing the creative landscape though. Adobe says the technology will create new jobs, but those jobs will be different, and some specialized roles may disappear entirely. It’s also just difficult to avoid AI art generally these days — platforms like Etsy that were created for creators to sell hand-made wares are now inundated with it, and it’s harder for artists to find exposure online now they have to compete with AI content farms.

Adobe is the dominant provider of creative design software and few other companies provide a similarly connected ecosystem of products. That makes it hard for customers to simply jump ship if they don’t agree with the direction it’s taking, even if it is trying to be considerate about how generative AI is being implemented. But if its endorsement of AI ruffles enough feathers, then that could give way for new competitors to appease the users that Adobe is leaving behind.

And if the backlash presented by online creators is any indication, that’s a sizable market that Adobe is at risk of losing. It seems Adobe just thinks the opportunity that AI adopters present is even larger.

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Your older LG OLED TV will soon be cursed with screensaver ads – here’s how to banish them

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An LG OLED TV on a purple and pink background showing screensaver ads

It’s already pretty hard to avoid being bombarded with TV ads, whether you’re watching Prime Video or pausing YouTube – and LG is now making things a little worse by bringing its pesky screensaver ads to older OLED TV models.

Last month, we reported that recent LG TVs, including premium OLEDs, were sneakily starting to show screensaver ads after sets had been left idle for a while. Some testing on our own LG G4 confirmed that to be the case. Now, FlatpanelsHD is reporting that those ads are rolling out to older models dating back to 2020, too.

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Cabinet approves Rs 1000 crore venture capital fund to boost space sector- The Week

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Cabinet approves Rs 1000 crore venture capital fund to boost space sector- The Week

India will get a Rs 1000 crore venture capital fund to boost the space sector. The fund aims to address the need for risk capital, as traditional lenders are hesitant to fund startups in this high-tech sector. 

There are nearly 250 space startups emerging across the value chain which may need financial support, the cabinet note said. 

This approval was given by the union cabinet on Thursday as part of its 2020 space sector reforms. Under these reforms, the government set up IN-SPACe to promote and oversee private sector participation in space activities. 

The officials said the Rs 1000 crore venture capital fund would support the growth of India’s space economy, currently valued at S8.4 billion, with a target to reach $44 billion by 2033. 

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“The proposed government-backed fund will boost investor confidence, attract private capital, and signal the government’s commitment to advancing space reforms,” the cabinet statement said. 

The proposed Rs 1,000 crore VC fund is planned to be up to five years from the actual date of start of the fund operations. 

The average deployment amount could be Rs 150-250 crore per year, depending on the investment opportunities and fund requirements. 

The government said the fund will create a multiplier effect by attracting additional funding for later-stage development, thereby instilling confidence in private investors along with retention of space companies domiciled within India. This will help counter the trend of Indian companies setting base abroad.

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