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Supremacy review: Riveting exploration of how AI models like ChatGPT changed the world

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A view shows banners at Tel Aviv University campus as Sam Altman, CEO of Microsoft-backed OpenAI and ChatGPT creator is due to speak in Tel Aviv, Israel June 5, 2023. REUTERS/Amir Cohen - RC2XC1AOM2OY
A view shows banners at Tel Aviv University campus as Sam Altman, CEO of Microsoft-backed OpenAI and ChatGPT creator is due to speak in Tel Aviv, Israel June 5, 2023. REUTERS/Amir Cohen - RC2XC1AOM2OY

Tel Aviv University before a talk from OpenAI CEO Sam Altman in June 2023

REUTERS/Amir Cohen

Supremacy
Parmy Olson (Macmillan Business (UK); St Martin’s Press (US))

For most people, ChatGPT appeared to materalise out of thin air. Within weeks of OpenAI’s quiet launch of the AI chatbot, it had become the fastest-growing app of all time and, almost two years later, it is nearly as well known as Google or Facebook. In the meantime, companies worldwide have gone gaga for the technology, with little time to pause to consider the wider societal consequences. So how did we get here and who was responsible?…

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Meta has a major opportunity to win the AI hardware race

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Meta has a major opportunity to win the AI hardware race

AI wearables have had a cruddy year.

Just a few short months ago, the tech world was convinced AI hardware could be the next big thing. It was a heady vision, bolstered by futuristic demos and sleek hardware. At the center of the buzz were the Humane AI Pin and the Rabbit R1. Both promised a grandiose future. Neither delivered the goods.

It’s an old story in the gadget world. Smart glasses and augmented reality headsets went through a similar hype cycle a decade ago. Google Glass infamously promised a future where reality was overlaid with helpful information. In the years since, Magic Leap, Focals By North, Microsoft’s HoloLens, Apple’s Vision Pro, and most recently, the new Snapchat Spectacles have tried to keep the vision alive but to no real commercial success.

So, all things considered, it’s a bit ironic that the best shot at a workable AI wearable is a pair of smart glasses — specifically, the Ray-Ban Meta smart glasses.

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AI is but ONE feature on the Ray-Ban Meta smart glasses. That turned out to be clutch.

The funny thing about the Meta smart glasses is nobody expected them to be as successful as they are. Partly because the first iteration, the Ray-Ban Stories, categorically flopped. Partly because they weren’t smart glasses offering up new ideas. Bose had already made stylish audio sunglasses and then shuttered the whole operation. Snap Spectacles already tried recording short videos for social, and that clearly wasn’t good enough, either. On paper, there was no compelling reason why the Ray-Ban Meta smart glasses ought to resonate with people.

And yet, they have succeeded where other AI wearables and smart glasses haven’t. Notably, beyond even Meta’s own expectations.

A lot of that boils down to Meta finally nailing style and execution. The Meta glasses come in a ton of different styles and colors compared to the Stories. You’re almost guaranteed to find something that looks snazzy on you. In this respect, Meta was savvy enough to understand that the average person doesn’t want to look like they just walked out of a sci-fi film. They want to look cool by today’s standards.

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At $299, they’re expensive but are affordable compared to a $3,500 Vision Pro or a $699 Humane pin. Audio quality is good. Call quality is surprisingly excellent thanks to a well-positioned mic in the nose bridge. Unlike the Stories or Snap’s earlier Spectacles, video and photo quality is good enough to post to Instagram without feeling embarrassed — especially in the era of content creators, where POV-style Instagram Reels and TikToks do numbers.

Meta’s AI is sometimes finicky and inelegant, but it works on the device in a natural way.
Screenshot by Victoria Song / The Verge

This is a device that can easily slot into people’s lives now. There’s no future software update to wait for. It’s not a solution looking for a problem to solve. And this, more than anything else, is exactly why the Ray-Bans have a shot at successfully figuring out AI.

That’s because AI is already on it — it’s just a feature, not the whole schtick. You can use it to identify objects you come across or tell you more about a landmark. You can ask Meta AI to write dubious captions for your Instagram post or translate a menu. You can video call a friend, and they’ll be able to see what you see. All of these use cases make sense for the device and how you’d use it.

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In practice, these features are a bit wonky and inelegant. Meta AI has yet to write me a good Instagram caption and often it can’t hear me well in loud environments. But unlike the Rabbit R1, it works. Unlike Humane, it doesn’t overheat, and there’s no latency because it uses your phone for processing. Crucially, unlike either of these devices, if the AI shits the bed, it can still do other things very well.

These look cool and normal.

This is good enough. For now. Going forward, the pressure is on. Meta’s gambit is if people can get on board with simpler smart glasses, they’ll be more comfortable with face computers when AI — and eventually AR — is ready for prime time.

They’ve proved the first part of the equation. But if the latter is going to come true, the AI can’t be okay or serviceable. It has to be genuinely good. It has to make the jump from “Oh, this is kind of convenient when it works” to “I wear smart glasses all day because my life is so much easier with them than without.” Right now, a lot of the Meta glasses’ AI features are neat but essentially party tricks.

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It’s a tall order, but of everyone out there right now, Meta seems to be the best positioned to succeed. Style and wearability aren’t a problem. It just inked a deal with EssilorLuxxotica to extend its smart glasses partnership beyond 2030. Now that it has a general blueprint for the hardware, iterative improvements like better battery and lighter fits are achievable. All that’s left to see is whether Meta can make good on the rest of it.

It’ll get the chance to prove it can next week at its Meta Connect event. It’s a prime time. Humane’s daily returns are outpacing sales. Critics accuse Rabbit of being little more than a scam. Experts aren’t convinced Apple’s big AI-inspired “supercycle” with the iPhone 16 will even happen. A win here wouldn’t just solidify Meta’s lead — it’d help keep the dream of AI hardware alive.

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I installed the Apple Intelligence public beta on my iPhone 16 Pro Max and it works great

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iPhone 16 Pro Max with Apple Intelligence

Well, Apple kind of fooled us, didn’t it? The iPhone 16, iPhone 16 Plus, iPhone 16 Pro, and iPhone 16 Pro Max are now here and there’s a public beta of Apple Intelligence to supercharge your new iPhone at launch.

Yes, the public beta isn’t as stable as the upcoming iOS 18.1 release next month, but I decided to install it on my brand new iPhone 16 Pro Max, and I’m impressed with the results so far.

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How Star Trek-style replicators could lead to a food revolution

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Close up Shot of a Lab-Grown Cultured Vegan Meat Sample Held by the Scientist in Blue Glove. Medical Scientist Working on Plant-Based Beef Substitute for Vegetarians in Modern Food Science Laboratory.; Shutterstock ID 1919496239; purchase_order: -; job: -; client: -; other: -
Close up Shot of a Lab-Grown Cultured Vegan Meat Sample Held by the Scientist in Blue Glove. Medical Scientist Working on Plant-Based Beef Substitute for Vegetarians in Modern Food Science Laboratory.; Shutterstock ID 1919496239; purchase_order: -; job: -; client: -; other: -

“Microbially derived food products let consumers eat meat, fish, cheese, eggs and milk that tasted just like the real thing”

Shutterstock/Gorodenkoff

The food revolution burst into the open in the early 2030s. Microbial processes were developed that allowed us to brew all the proteins we needed for our food without using animals, on a tiny fraction of the land, for less money. Such a disruptive technology hadn’t been seen since the industrial revolution.

The dairy industry was the first to collapse. Milk is mostly water, sugar and a bit of fat. Two kinds of proteins, casein and whey, make up…

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How can brands engage the growing number of ‘hyper fatigued’ consumers?

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How can brands engage the growing number of 'hyper fatigued' consumers?


How can brands engage the growing number of ‘hyper fatigued’ consumers?

Host Andrew Davidson is joined by technology, travel and consumer trend experts for a discussion about the 2023 Mintel Global Consumer Trend ‘Hyper Fatigue’. The trend predicts that instead of trying to keep up with technology, consumers will be tempted to give up entirely and return to the ease of tactile pleasures. As the pandemic, economic uncertainty and geopolitical tensions impact consumers differently, what role should brands play to support and engage? How concerned should marketers be with influences like social media and choice paralysis? And how can brands capitalise on the way consumers are feeling? Listen now to learn how brands can help consumers and themselves!

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Guitar Hero meets Earthbound in 2024’s strangest game

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Guitar Hero meets Earthbound in 2024's strangest game

For a good chunk of my young-adult life, I was obsessed with the idea of creating my masterpiece. It’s not even that I wanted to create a great work of art with something to say; I felt I had to. My fear of death led me to believe that I needed to find a way to leave a lasting legacy behind, like the filmmakers and playwrights I revered at the time. While that feeling dissipated in later years, it reformed as a constant imposter syndrome that I still grapple with from time to time. There are moments where I feel that my writing or music isn’t good enough. At other times, I become bitter when a work I’m proud of doesn’t get the attention I wished it deserved. It’s a vicious ouroboros that I struggle to break out of.

This may sound like a strangely dramatic way to introduce Starstruck: Hands of Time. If you look at the new PC game’s Steam page, you’ll find what looks like a goofy adventure that takes notes from Earthbound, Guitar Hero, and Katamari Damacy. While that’s all true, the avant-garde adventure is hiding something much more grotesque below its bubbly surface. It’s a slow-bubbling anxiety attack, one that makes for one of 2024’s most unexpectedly vital games.

Spiraling out of orbit

Starstruck: Hands of Time begins in a playful fashion. An astronaut travels back to the past after the Earth of the future is overtaken by a mysterious mold. With the help of their cheerful robo companion, they head back to the past to find the source of this sludge. That takes them to an unassumingly small town inhabited by a happy-go-lucky kid named Edwin. It’s a normal, and very misleading, start to a wild four-hour odyssey that doesn’t go anywhere you’re expecting.

In those early moments, Starstruck sets the stage for a charming suburban adventure about Edwin, a young guitarist, trying to rise to stardom within his town. His first mission is to head to a local venue and play a gig with his pals. It’s a sweet start that immediately calls Earthbound to mind, a game that’s become an important touchstone for indie developers in recent years. It makes sense; Nintendo’s classic RPG is one of the few games that really feels like it understands young people and the personal struggles they face in everyday life. In its most direct reference, Starstruck’s characters are displayed as handmade clay models that call back to the physical figures used in Earthbound’s original marketing materials.

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A girl plays guitar in Starstruck: Hands of Time.
Createdelic, LLC

The more Starstruck sets up its story, the more light-hearted it becomes. When I get to the venue for my show, I’m introduced to an entire Guitar Hero-type rhythm game where I play along to songs (Starstruck is even compatible with some guitar controllers). It’s a messy minigame due to some hard-to-parse guitar riffs and sloppy controller integration, but it’s another callback that puts me into a time and place. I’m once again in the mindset of a young adult wondering when my life is going to begin in between Freebird solos.

Even then, Starstruck still hasn’t played all its gameplay cards. When Edwin has trouble getting into the venue, the astronaut observing them steps in to help by sending their hand down to Earth. In a minigame reminiscent of Katamari Damacy, I need to smash as much stuff as I can around town until I can summon a hammer to knock an opening into the fence surrounding the venue. It’s a bizarre visual, but another filled with a familiar youthful energy.

Things get much weirder from there.

Only near its halfway mark, after going through those minigames a few times and meeting a few friends, does Starstruck show its hands. Edwin and his friends begin to let their different anxieties slip. It turns out that the gang is suffering from different identity issues. One charter struggles with imposter syndrome over her music; another is desperate to be the center of attention and have his work celebrated. The more those feelings come out, the more the game itself corrupts.

Three kids stand in a room in Starstruck: Hands of Time.
Createdelic, LLC

There’s no way to easily describe what unfolds in Starstruck’s back half; you’ll really have to see it for yourself to fully soak in its overwhelming panic attack. A cute adventure veers into eldritch horror territory as each character succumbs to their anxieties. The cheery visuals give way to avant-garde eeriness, in a turn that calls Neon Genesis Evangelion’s striking midseason direction shift to mind. The deeper these characters get into their minds, wishing they could be anywhere else than where they are in life, the farther they spin away from Earth. There’s nothing up there but darkness. It slowly swallows the entire adventure like a snake eating its own tail.

If this all sounds like a baffling mess, it is at times. Starstruck takes some wild swings that don’t always feel like they cleanly connect. Its personal story takes several detours to showcase the history of art theft, delve into the history of the Roman empire, revisit the moon landing, and more. Its gameplay can similarly feel unfocused as it hops between ideas at a rapid-fire pace. It’s confounding, but effective too. Starstruck feels like a mental breakdown in motion; it’s a throbbing brain that can’t keep its focus as it spirals deeper and deeper into philosophical despair.

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Despite how out there it is, Starstruck tells a down-to-earth story that’s still sticking with me days after rolling credits. I can see myself in its insecure heroes, so desperate to be the center of the universe that they’re left alone in the cold vacuum of space. Maybe we take how miraculous it is to be a face in a crowd here on this planet for granted.

Starstruck: Hands of Time is available now on PC.



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AT&T’s 2023 breach exposed data that should have been deleted

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Featured image for AT&T

In terms of cybersecurity, 2024 has been especially unfortunate for AT&T. Agencies like the SEC and the carrier itself confirmed some data breach incidents that affected millions of customers’ data. Now, the FCC says that AT&T could have prevented one of the customer data leaks related to the hack of its cloud vendor, but it didn’t.

AT&T got a $13 million fine for a 2023 data breach related to a cloud vendor

In April of this year, AT&T found that a team of hackers breached the security of one of its cloud vendors and disclosed it publicly. The hackers were able to download millions of the carrier’s customers’ call and text records. The mobile carrier now faces a $13 million fine for its failure to protect the data. Furthermore, the government agency revealed more details regarding the incident

The name of the cloud vendor whose security was breached is not known, as the FCC’s public report refers to it as “Vendor X.” According to the report, AT&T gave “Vendor X” access to customer data from 2015 to 2017 to create personalized videos related to billing and marketing. A clause in the deal stated that the data must be “securely destroyed or deleted” by 2018. However, neither AT&T nor the cloud vendor guaranteed the destruction of the data.

The data breach originated in early 2023, several years after the 2018 deadline. So, basically, the hackers had access to information that was supposed to be destroyed years ago. The FCC revealed that the hacking team managed to download data from about 8.9 million AT&T wireless customers.

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It was forced to establish new procedures for handling customer data

AT&T’s failure to take appropriate action represented a violation of data protection laws that all carriers must follow. As a result, the company was fined $13 million and forced to establish new methods for managing customer information. The monetary fine is “symbolic” considering the company’s billion-dollar profits. Investing in new security systems and procedures will likely cost more.

Fortunately, the hackers did not access extremely sensitive data such as social security or credit card numbers. However, it is surprising that AT&T left the security of millions of customers’ data in the air. This year, AT&T confirmed a separate data breach involving Snowflake, another cloud provider. This hack was especially severe, affecting call and SMS records from May to October 2022 from “nearly all” AT&T customers.

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