A contest offering aspiring musicians the chance to open for Ed Sheeran has become another point of attention amid the controversy surrounding his Loop Tour. Guitar Center launched a competition for a chance to play at one of the singer’s concerts, but the opportunity has attracted more than just hopeful performers.
As backlash surrounding Sheeran’s tour continues, some people have found a different way to make their voices heard through the contest.
On September 14, Ed Sheeran’s tour promoter, Messina Touring Group, announced Macklemore’s removal from the Loop Tour following the rapper’s pro-Palestine remarks during a performance at the MetLife Stadium in New Jersey.
That same day, Guitar Center launched a competition series, “Open for Legends,” allowing undiscovered musicians a chance to be the opening act for Sheeran’s show in Mexico City on December 11.
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Participants must be at least 18 years old and have a valid U.S. passport. Bands can have no more than five members, and prior experience performing in front of an audience is required. Those interested in the opportunity must submit a video featuring original music.
Apart from opening for Sheeran, the winner will also receive a $2,000 gift card, $15,000 in cash, covered round-trip travel and accommodations.
The Contest Has Recieved Many Spam Entries
The contest has been affected by the controversy surrounding Sheeran’s tour. According to reports, the competition has been flooded with spam entries, many uploading pro-Palestine videos and expressing their disapproval of Sheeran.
Political protest videos, memes, and non-musical clips were uploaded, prompting Guitar Center to scrub the site of content not related to the competition.
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One video titled “EDSHRANCOMPLICIT” featured a man flipping the bird to the camera. Another entry, meanwhile, uploaded a video with links to Palestine support organizations, as noted by Entertainment Weekly.
Guitar Center Addressed The Invalid Contest Entries
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Days after the contest was launched, Guitar Center released a statement about the contest, explaining that “Open for Legends” was not launched as a result of Sheeran losing Macklemore as a supporting act. Instead, they had been developing it for months before it was announced.
They also addressed the bogus contest entries. “As with any open submission process, we received entries that were not legitimate applications to participate in the program. Those submissions will not be considered so that the opportunity can remain focused on musicians who are seeking to showcase their talent,” the statement read, per Rolling Stone.
Ed Sheeran’s Supporting Acts And Band Made A Stand
The remaining dates of Sheeran’s tour was left with no supporting acts and backing band after Macklemore was booted. As previously reported by The Blast, openers Aaron Rowe, Lukas Graham, and Finneas announced their exits from the Loop Tour, each taking to social media to state their departure and express their support for Palestine.
Sheeran’s longtime collaborator and backing band, Beoga, also left the tour, sharing they supported Macklemore’s speech. “As founding members of the Irish Artists for Palestine movement, we are committed activists for justice and will continue to be,” the band noted.
The Loop Tour Will Reportedly Proceed With Ed Sheeran Performing Solo
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Sheeran has since spoken out about the controversy, explaining that it wasn’t his decision to remove Macklemore from the tour, but the promoter’s.
“I have always used my platform and music to bring people from all backgrounds and cultures together and this won’t ever change,” he wrote, adding that fans who go to his concerts “do not expect a political forum.”
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The Loop Tour has 17 remaining dates, and according to reports, the performances will proceed without supporting acts. A source told TMZ that while plans have been constantly changing since the controversy, Sheeran performing solo is not a concern since he had already performed big venues in the past without a band.
Selected for Official Competition at the 2025 BFI London Film Festival, this is a bold and thought-provoking film set in a typical British primary school. Saoirse Ronan plays Maria, a teacher who is doing her very best but feeling the weight of a system that is failing both her and the children in her care.
When one particular pupil, Danny (Eddie Waller), becomes increasingly disruptive and difficult to manage, Maria starts out with good intentions and firm boundaries. But as the situation worsens, she finds herself making decisions that go further and feel far more extreme than she ever thought possible.
What begins as a story about classroom discipline slowly twists into something much deeper and darker, making us question who really gets to decide what is right and wrong.
Maria (Saoirse Ronan) and Danny (Eddie Waller) in Bad Apples. [Pulse Films]
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This film looks closely at the labels we put on people and how easy it is to point a finger without ever truly understanding the full picture.
It is a movie that asks us to look at power and accountability and makes us wonder who the real bad apples actually are.
Saoirse Ronan gives us another powerhouse performance. She truly shines in every role she’s appeared in over the years, especially in this latest role, where she transforms into a teacher. She carries every heartbeat of Maria’s journey with a burning intensity that is terrifyingly real.
You will feel the emotional journey she goes through with the character she portrays in this hard-hitting film. Amazingly, Jonatan Etzler directs with confidence, crafting a world that feels familiar yet increasingly surreal, where every creak and glance hints at something darker beneath the surface.
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That being said, the tone falters when it leans too hard into allegory. Some of the narrative leaps stretch credibility, and the balance between satire and thriller does not always land smoothly. It provokes in all the right places, refusing easy answers or tidy closure.
This movie will make you ask yourself uncomfortable questions and let them linger in your mind. It is another example of masterful, bold, daring filmmaking at its finest. Definitely a film to open your eyes widely and a must-watch, especially for the fabulous acting performances of the whole cast.
Russell Crowe wearing shades in The Get OutImage via Vertical
It’s gearing up to be a great September for Russell Crowe, who will soon be seen in the hotly anticipated Netflix movie Unabomber. Also starring Jacob Tremblay, Shailene Woodley, and Annabelle Wallis, the movie will be released on September 25 in the United States. Crowe, who plays the psychologist who conducted studies on the Unabomber, got a head start with a new hit film taking Paramount+ by storm. The movie in question received a token theatrical release earlier this year, and was directed by Derrick Borte, who also directed Crowe in the action-thriller Unhinged. The Oscar-winning star promoted the new film’s theatrical release by posting a tweet urging American audiences to “just look for the movie that I’m in.”
In recent years, Crowe has found the bulk of his success at home. The two most high-profile theatrical releases that he has been a part of — Thor: Love and Thunder and Kraven the Hunter — featured him in either an extended cameo or a supporting role. However, Crowe has witnessed several smaller-scale genre movies — Nuremberg, The Pope’s Exorcist, and Land of Bad — draw huge audiences on streaming and digital. With his 2026 crime thriller now having debuted on Paramount+ to instant success, Crowe’s streak appears to be showing no signs of slowing down.
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Collider Exclusive · Action Franchise Quiz What Action Series Would You Thrive In? Wick · Fast · Mission · Die Hard
Four franchises. Four completely different ideas of what a hero is: the assassin with a code, the family that never leaves anyone behind, the man who does his own stunts, and the guy who simply refuses to die. Only one of them runs on your particular brand of trouble. Eight questions will tell you which one you would survive.
🐕Wick
🏁Fast
🧨Mission
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🎄Die Hard
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01
How does a room know you’ve walked into it? Every action hero arrives differently. Some of them arrive before they arrive.
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02
It turns physical. What does your fighting actually look like? Choreography is character. Yours says something about you.
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03
Who is standing beside you when it starts? Some franchises are built on a team. Others are built on one person walking in alone.
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04
It has gone badly wrong. What keeps you upright? Act two exists to find out what you’re actually made of.
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05
There’s a vehicle. What are you driving, and how? No action franchise has ever survived without a car chase. This one is yours.
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06
How do you feel about the people giving the orders? There is always an institution. There is rarely a good one.
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07
Underneath all of it, what are you actually doing this for? The stunts are the reason people come. This is the reason they stay.
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08
When the credits roll, what do people say about you? Every franchise is really an argument about what makes someone worth watching.
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Casting Has Been Completed Your Franchise Is…
Four action series. One of them is built around exactly the way you
handle pressure, people, and a room that has just gone very quiet. Here is where you would survive
the trilogy, and probably headline it.
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John Wick · Chapters 1–4 · 2014–2023
John Wick
You are precision with a grudge. You don’t posture, you don’t
escalate, and you don’t warn anybody twice. That is exactly why the people who know you are
so careful never to be the reason you start.
The Wick films run on discipline: an underworld with actual etiquette, a hero who
honours every rule of it, and a world that unravels the instant someone breaks one
against him.
You share that quality. You are extraordinarily reasonable right up to the line, and
then completely immovable past it.
Focus, commitment and sheer will. You’d be the one carrying grief through three sequels
and turning it into technique rather than noise.
People wouldn’t call you dangerous. They’d say your name quietly and let that do the
work.
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The Fast and the Furious · Fast X · 2001–2023
Fast & Furious
You understand the thing the whole franchise is secretly about:
the cars are spectacular, but the crew is the point. You collect people, you keep them, and
you’d drive through a building for any one of them.
This series went from street racing to orbit without ever changing its actual subject,
because loyalty scales and plot doesn’t have to.
You have the same instinct. You build a family out of whoever turns up, and then you
defend it past the point of reason.
You’d thrive here because the franchise rewards exactly your strengths: warmth, nerve,
an absolute refusal to leave anyone behind, and a relaxed relationship with physics.
The mission can wait. The barbecue cannot.
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Mission: Impossible · The Final Reckoning · 1996–2025
Mission: Impossible
You over-prepare and then take the dangerous part yourself
anyway. It looks like control, but it’s really responsibility. You have never worked out how
to ask somebody else to carry the risk.
This is the franchise of the plan that collapses on schedule: the team, the mask, the
rooftop, and the one person sprinting flat out because sprinting is all that’s left.
You share that refusal to accept an outcome. Told the odds, you treat them as an
administrative error.
You’d thrive here because these films reward competence and loyalty in equal measure.
The mission matters, but nobody on the team gets left on the wrong side of a door.
Some people delegate the cliff. You have never once been that person.
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Die Hard · A Good Day to Die Hard · 1988–2013
Die Hard
You are not the most trained person in the building, the best
equipped, or the one anybody would have picked. You are simply the one still standing at the
end, which turns out to be the only qualification that matters.
Die Hard invented the modern action hero by making him mortal: outgunned, out-planned,
bleeding, and extremely funny about it.
You share that stubbornness. Adversity doesn’t make you noble, it makes you sarcastic,
and then it makes you unstoppable.
You’d thrive here because these films reward improvisation and nerve over preparation,
and you’ve never had the luxury of preparing anyway.
You didn’t want any of this. You just declined to be the person who let it happen.
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Russell Crowe’s New Movie Defies Mixed Reviews
We’re talking about The Get Out, which also features Luke Evans, Teresa Palmer, Daniel Zovatto, and Aaron Paul. Crowe plays a nightclub owner who gets entagled in a web of crooked cops and cartel bosses in the movie, which received mixed reviews upon release. It now holds a 45% score on the aggregator website Rotten Tomatoes, where critics have described it as both “largely underwhelming” and “reasonably solid.” According to FlixPatrol, The Get Out is the number-one movie domestically on Paramount+, outperforming the likes of Top Gun: Maverick, the new Scary Movie installment, and the post-apocalyptic Western Homestead. In addition to Unabomber, Crowe has a massive project lined up in the form of the Highlander reboot, headlined by Henry Cavill and directed by Chad Stahelski. Stay tuned to Collider for more updates.
Hollywood has spent more than two decades trying to turn Resident Evil into a successful live-action franchise, and mostly failing. Paul W.S. Anderson’s movies built an increasingly explosive mythology of their own, while Resident Evil: Welcome to Raccoon City crammed the first two games into one movie. Both approaches borrowed plenty from Capcom, but neither captured the specific panic of wasting your ammunition, opening the wrong door, and realizing the game has something much worse planned for you.
Zach Cregger’s Resident Evil solves that problem without adapting an existing storyline or recruiting Leon Kennedy, Jill Valentine, or Chris Redfield. It recreates the experience of playing the games through limited supplies, locked doors, escalating objectives, revolting creatures, and one increasingly furious man who cannot believe any of this is happening to him. The result is an adaptation built around what players do instead of which characters they recognize, which is exactly what the franchise needed.
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Collider Exclusive · 8 Questions · 2 Minutes What Is Your Biggest Horror Nightmare? Elm Street · Chucky · Scream · The Conjuring
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Four horror franchises. Four completely different ways of scaring you. One waits until you fall asleep. One makes sure nobody believes you. One is already in your group of friends. And one is in the house with your family. Answer eight quick questions about how you actually watch horror, and find out which nightmare was built for you.
😴Elm Street(Freddy Krueger)
🧸Chucky(Child’s Play)
📞Scream(Ghostface)
🕯️The Conjuring(The Warren Files)
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01
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Which horror scene makes you cover your eyes? Four classic images. One of them is worse than the others for you.
02
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You are home alone and you hear a noise. First thought? Everybody has one. It arrives before you have decided anything.
03
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Which horror movie rule would you break first? Everybody thinks they would survive. Almost nobody actually does.
04
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Something genuinely frightening happens. What do you do? Not in a film. In your actual living room, tonight.
05
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How do you actually watch a horror film? Be honest about this one. Nobody is checking.
06
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Somebody offers you serious money. Which do you still refuse? The amount does not matter. There is one on this list you are not doing.
07
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Which feeling stays with you a week after the film? Good horror does not stop when the credits do.
08
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Something wakes you at 3am. What is the worst possibility? Eight questions in, this is the one that decides your nightmare.
The Lights Just Went Out Your Nightmare Is…
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Four franchises, four completely different ways of getting underneath
your skin. This is the one built out of your particular fear, why it works so well on you, and what
it would leave behind.
A Nightmare on Elm Street · Since 1984
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Elm Street
Your nightmare does not wait outside the door. It waits for you
to close your eyes, which you are going to have to do eventually, because nobody has ever
won that particular argument.
Freddy is horror’s cruellest idea: a threat that lives in the one place you cannot
guard, cannot lock, and cannot avoid forever.
You are the one who is fine during the film and wide awake at two in the morning. Your
own head is where this does its damage.
These films understood exhaustion as a horror engine. The kids on Elm Street do not lose
because they are weak. They lose because they are tired.
You can lock every door in the house. You still have to sleep.
Child’s Play · Chucky · Since 1988
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Chucky
Your nightmare is not really the doll. It is the face of the
person you tell, and the way they decide, very kindly, that you have imagined all of it.
Chucky works precisely because he is absurd. That is the trap: the more accurately you
describe him, the less anybody is going to believe you.
You are the one shouting at the screen because the characters are not listening. You
know that feeling from real life too.
The franchise is at its best when the adults in the room are the real obstacle, and you
have met those adults.
By the time somebody finally believes you, you will have handled most of it on your own.
Scream · Ghostface · Since 1996
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Scream
Your nightmare has your number, knows your name, and has almost
certainly been inside your house before. The worst part is that you already know them.
Scream is the only one of these where the killer takes the mask off and turns out to be
somebody who was at the party.
You are the person who calls the twist out loud before it lands. You watch people the
same way you watch films.
The franchise made the rules of horror part of the plot, which means the survivors are
the ones paying attention. You would be paying attention.
Everybody is a suspect, including the person who just offered to walk you home.
The Conjuring · The Warren Files · Since 2013
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The Conjuring
Your nightmare is not really about you. It is about the people
asleep down the hall, and the feeling that whatever is here is not interested in leaving.
The Conjuring films are domestic horror. The house, the family, the perfectly ordinary
room that quietly stops feeling ordinary.
Your instinct is to get everybody into one room. Your fear is protective rather than
personal, which is rarer than it sounds.
This is the one franchise where belief is the weapon. The people who come through it are
the ones who are not alone and refuse to be.
Whatever is here did not come for you. It came for the household, and you are the one
standing in the hallway.
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Bryan Is the Perfect ‘Resident Evil’ Player Character
Austin Abrams stars as Bryan, a medical courier whose final delivery of the night takes him toward Raccoon City at the worst possible time. He is not a cop, soldier, or government agent who has spent years surviving bioweapon outbreaks. He is just some guy who was already having a terrible night before the monsters arrived. That makes Bryan much closer to the person holding the controller than the franchise’s established heroes. Leon and Jill have survived enough mutated nightmares that audiences expect them to know what to do. Bryan wastes ammunition, misses important details, makes terrible decisions, and keeps entering places that no sensible person should enter because the story has given him another objective.
His near-constant cussing may be the movie’s most accurate connection to the games. Bryan mutters while searching unfamiliar spaces, begs enemies to stay dead, and becomes personally offended every time the night gets worse. Anyone who has ever sworn at a locked door or demanded to know why a game gave them a shotgun without shotgun shells will recognize him immediately. But Abrams never plays that frustration like Bryan knows he is inside a video game. He is simply reacting to an absurd situation with the same panic, anger, and disbelief that players usually provide from the other side of the screen.
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‘Resident Evil’ Turns Each Set Piece Into a New Level
Austin Abrams in Resident EvilImage via Columbia Pictures
Cregger has described Bryan as an avatar and discussed designing the movie around the games’ power progression. That meant each new location needed to challenge Bryan in a completely different way while still pushing him toward his final destination. In an interview with Collider’s Perri Nemiroff at Fantastic Fest, Cregger admitted that translating that structure into a movie created a new production problem with practically every sequence:
“This whole movie was just like… I didn’t even think about it when I’m writing it, but then when we get there, I’m just like, ‘Okay, it’s just one set piece after set piece after set piece,’ and each one is a completely new, very complicated riddle that has to be solved. I would love to do a movie of just two people in a diner, just talking. That just sounds so refreshing.”
Those complicated riddles become the movie’s version of individual levels. Bryan receives an objective, enters a new environment, finds supplies, encounters something horrible, and escapes into an even worse part of the map. Each location introduces its own rules and obstacles, giving the movie the same forward momentum as a playthrough that refuses to offer a comfortable stopping point. Bryan’s growing arsenal reinforces that progression. He moves from a pistol to a shotgun and eventually a machine gun, but better weapons never turn him into an unstoppable action hero. He becomes marginally better at surviving while the monsters become much larger, faster, and more disgusting, until he himself becomes one.
That balance is essential to Resident Evil. Finding a shotgun should provide approximately five seconds of relief before the player starts wondering why the game decided they needed one. Cregger lets Bryan become stronger without allowing him, or the audience, to become comfortable. The familiar references also support the structure instead of becoming a parade of Easter eggs. Typewriters, herbs, padlocks, healing supplies, and recognizable creatures appear throughout the movie because they belong to the franchise’s visual and mechanical language. Even viewers who have never touched the games understand what it means when Bryan finds a weapon, enters a new area, or discovers another door he cannot open yet.
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A Faithful Adaptation Does Not Need Leon Kennedy
Leon Kennedy in ‘Resident Evil Requiem’Image via CAPCOM
I would happily watch Leon Kennedy stumble through Raccoon City again, but recognition is not the same thing as understanding. The Anderson movies pulled characters and monsters from the games into their own mythology, while Welcome to Raccoon City recreated famous locations and story beats. Cregger leaves those heroes alone and tells an original story on the edges of the outbreak, yet his movie understands what players actually do inside that world. A direct adaptation can rebuild the Spencer Mansion or Raccoon City Police Department, but a movie cannot give viewers the agency that makes exploring them terrifying. They cannot decide whether to use a healing item, conserve their last two bullets, or open the extremely suspicious door at the end of the hall. Cregger replaces that agency with Bryan’s frustration, desperation, and increasingly questionable choices.
Bryan is not replacing Leon, Jill, or Chris, nor does he need to. He represents the poor bastard controlling them, except he has been dropped into their world without their training or seemingly endless tolerance for getting bitten. Watching him struggle is more recognizable to players than watching another highly trained hero confidently mow down monsters. After years of movies adapting Resident Evil’s stories, Cregger adapts its verbs: search, conserve, unlock, run, shoot, swear, and somehow survive long enough to reach the next objective until you can’t anymore. Bryan’s miserable journey captures what lore and Easter eggs cannot. Faithfulness is not only about what players see in Resident Evil: it is also about everything the games put them through.
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Release Date
September 18, 2026
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Runtime
90 Minutes
Producers
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Asad Qizilbash, Carter Swan, Miri Yoon, Robert Kulzer, Roy Lee, Zach Cregger, David Minkowski
There are some movies where you can feel the tension building with every second, and then there are movies where you spend most of your time wondering why the characters haven’t simply turned around and gone home. Fall 2: Deadpoint definitely knows how to make you uncomfortable with heights, but unfortunately, it doesn’t quite reach the dizzying heights of its predecessor.
Following the events of the first Fall, this sequel introduces us to Jax, played by Harriet Slater, who is dealing with the death of her sister, Shiloh. She meets Shiloh’s adventurous friend Luce, played by Arsema Thomas, and the two decide to take on an incredibly dangerous climbing adventure in Thailand. Their destination is Mount Kwan, where they attempt to navigate a terrifying plank trail thousands of feet above the ground.
Naturally, things don’t exactly go according to plan.
A rockslide leaves Jax and Luce stranded high above the ground, and from there, the movie becomes another battle against the elements, gravity and, apparently, common sense.
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And this is where my biggest problem with Fall 2: Deadpoint comes in.
We’ve already seen this movie.
Well… not literally this movie, but we have seen the basic concept. Two people get themselves into an incredibly dangerous situation at a ridiculous height, they become trapped, and then we watch them desperately try to survive. The original Fall took a very simple concept and managed to squeeze an impressive amount of tension out of it. The sequel changes the location, changes the characters and adds some twists, but it still feels like we’re watching the same movie trying to climb a different mountain.
The biggest problem is that the danger doesn’t always feel as fresh or as frightening as it should. There are certainly some moments where the heights will make your stomach drop, and the cinematography does a good job of reminding you just how high these characters are. Looking down from those planks is enough to make anyone’s palms sweaty.
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But once you’ve established that falling equals death, there are only so many times you can show someone almost falling before the effect starts to wear off.
And unfortunately, that’s where the movie starts to lose its grip.Harriet Slater as Jax in “Fall 2: Deadpoint.” (Photo Credit: Lionsgate)
Harriet Slater does a decent job as Jax, particularly when the story focuses on her grief and the emotional connection to her sister. Arsema Thomas also brings some energy to Luce, and the two leads do what they can with the material they’re given.
The problem is that the characters sometimes make decisions that had me sitting there thinking, “Why would you do that?!”
When you’re watching a survival thriller, you want to be shouting at the screen because you’re scared for the characters. Here, I was occasionally shouting because I couldn’t understand their decision-making.
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The movie also tries to compensate for its fairly predictable survival formula by throwing in some twists. Unfortunately, some of these twists feel more ridiculous than shocking. Instead of making me gasp, they occasionally made me raise an eyebrow.
And then there is the ending.
Without getting into spoilers, let’s just say the movie clearly wants to leave the door open for another instalment. Considering how this sequel already struggles to escape the shadow of the first movie, I’m not sure another climb is necessarily what this franchise needs.
Arsema Thomas as Luce / Billie “Fall 2: Deadpoint.” Photo Credit: Lionsgate
The original Fall worked because of its simplicity. Two people. One tower. Nowhere to go. A terrifying situation.
Fall 2: Deadpoint tries to build on that formula, but in doing so, it makes the story more complicated without necessarily making it more interesting. Some of the twists feel unnecessary, while the emotional story doesn’t receive quite enough attention.
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That doesn’t mean the movie is completely without merit.
There are still some genuinely impressive visuals, and if you suffer from a fear of heights, there are moments where you will definitely feel uncomfortable. The setting gives the filmmakers plenty of opportunities to create some spectacular-looking sequences, and there are times when the movie succeeds in making you feel just how isolated these characters are.
Unfortunately, for me, those moments weren’t enough to carry the entire film.
Fall 2: Deadpoint isn’t a complete disaster, but it feels like a sequel that was made because the first movie was successful rather than because there was a truly compelling story left to tell. It takes the basic formula and stretches it further, but bigger doesn’t necessarily mean better.
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I wanted more tension, more believable character decisions and a stronger emotional connection. Instead, I got plenty of climbing, plenty of screaming and plenty of moments where I was wondering how these people managed to get themselves into this situation in the first place.
⭐ My Rating: 2/5
Fall 2: Deadpoint had me looking down, but unfortunately, it wasn’t because I was impressed by the view. The movie has some decent thrills and uncomfortable height sequences, but it spends too much time trying to recreate the magic of the original instead of finding its own footing.
In the end, this sequel falls short of the original and leaves the franchise dangling somewhere between suspense and silliness.
Hopefully, if there’s another Fall movie, the filmmakers can finally give the audience something to climb on board with.
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Fall 2: Deadpoint Official Trailer (Lionsgate Movies)
After a summer off, the start of the next network TV season is officially around the corner. Starting this week and going into next month, all of the hit network shows that took the last month will be getting ready to return. For the Fall lineup, procedurals, reality competition shows, and sitcoms alike will be starting their latest seasons, or premiering for the first time. Other hit shows won’t be returning yet, but they will be airing their new seasons as part of the Spring lineup for their respective networks.
It’s always tough to say goodbye to a beloved network TV show for the summer, especially for fans of intense procedural dramas that left off on game-changing cliffhangers. This new season of network TV will introduce new characters, pick back up with ongoing storylines, and shake things up with new storylines. These are 6 upcoming network TV shows, new and returning, that we are looking forward to – ranked by our hype.
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6
‘9-1-1: Nashville’ Season 2
Premiere Date: October 15
Hailey Kilgore and Juani Feliz in 9-1-1: NashvilleImage via ABC
9-1-1‘s second spin-off, 9-1-1 Nashville, premiered with its first season on ABC last fall. The series follows the firefighters and paramedics of Station 113 in Nashville, as well as the complex dynamic that Captain Don Hart (Chris O’Donnell) has with his family and his ex, Dixie Bennings (LeAnn Rimes). Don has been married to his wife, Blythe (Jessica Capshaw), for a very long time, and they have a son named Ryan (Michael Provost) who also works at the firehouse. The series kicks off when Don meets Blue (Hunter McVey), his son with Dixie, for the first time.
Season 1 of 9-1-1: Nashville focused on extending the universe of 9-1-1 once again, this time to include Nashville and to introduce these new characters. The core group working at the 113 is made up of Don, Ryan, Blue, and firefighters Roxie Alba (Juani Feliz) and Taylor Thompson (Hailey Kilgore). Blythe’s sister-in-law, Cammie Raleigh (Kimberly Williams-Paisley), works as a 9-1-1 dispatcher. While each episode follows the weekly procedural model of the first responders taking calls and helping people, 9-1-1: Nashville also leans heavily on its family drama elements, particularly through the rivalry between Blythe and Dixie.Last season ended on an intense cliffhanger, and it will be exciting to see how the events of the Season 1 finale affect the coming season.
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5
‘Grey’s Anatomy’ Season 23
Premiere Date: October 15
Ellen Pompeo in Grey’s AnatomyImage via ABC
After over two decades, Grey’s Anatomywill once again be returning this fall for its twenty-third season. The end of Season 22 saw the exit of Dr. Owen Hunt (Kevin McKidd) and Dr. Teddy Altman (Kim Raver), who decided to move to Paris as a family with their children after Teddy received a dream job offer. The other doctors at Grey Sloan Memorial, meanwhile, were forced to reevaluate their priorities at the end of last season in the wake of a major bridge collapse.
Most notably, 11 seasons after Derek’s (Patrick Dempsey) death, Meredith Grey (Ellen Pompeo) has decided that she is ready to remarry. The season ended with Meredith proposing to her longtime partner, Nick Marsh (Scott Speedman), who immediately accepted. After the events of last season, the rest of the doctors are sure to be in for some messy personal drama in Season 23, but it will be exciting to see Meredith take this next step in her relationship for the first time since Derek.
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4
‘St. Denis Medical’ Season 3
Premiere Date: November 2
Serena and Matt walking together in St. Denis Medical Season 2Image via NBC
NBC’s hilarious medical sitcom, St. Denis Medical, will be returning later this fall for its third season. The series follows the doctors, nurses, and other staff of the Emergency Department of St. Denis Medical Center in Oregon. While the series came in with a strong start when it premiered two years ago, Season 2 elevated St. Denis Medical to one of the best sitcoms of recent years. Last season was laugh-out-loud funny and deeply emotional, and it evolved the main character dynamics in compelling and surprising ways.
The Season 2 finale of St. Denis Medical saw everyone rallying around Dr. Ron Leonard (David Alan Grier) to support him through his heart surgery. As of the end of the season, Ron made it out of the surgery alright, but not without making a surprising confession while high on pain medication. Meanwhile, after two seasons of buildup, Serena (Kahyun Kim) and Matt (Mekki Leeper) are now officially a couple. As St. Denis Medical gets ready to return, we look forward to seeing how the show ups its hilarity from last season, as well as how the character dynamics continue to change in the coming season.
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3
‘Line of Fire’ Season 1
Premiere Date: September 21
Taylor Bloom, Peter Krause, and Tommy O’Brien in ‘Line of Fire’Image via NBC
NBC’s newest procedural drama, Line of Fire, premieres on the network this month. It follows the Hollingsworth family, all of whom work as law enforcement agents. At the helm of it all are Secret Service Agent Mike Hollingsworth (Peter Krause) and US Marshal Jane Hollingsworth (Hope Davis), a married couple with three adult children: Secret Service Agent Micah Hollingsworth (Tommy O’Brien), FBI Agent Claire Hollingsworth (Kat Cunning), and new Department of Justice analyst Russ Hollingsworth (Taylor Bloom).
The Hollingsworths often cross paths on the job. The series kicks off when they learn about a recent murder, and they receive insider information that one of them was actually the intended target. As it turns out, someone is killing government agents, and none of the Hollingsworths are safe. All they can do is just continue doing their jobs while staying vigilant, all while not truly knowing who they can and cannot trust.
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‘Abbott Elementary’ Season 6
Premiere Date: October 7
ABBOTT ELEMENTARY – “No Homework” – Ava implements a no-homework policy at Abbott, sparking debate amongst the teachers. WEDNESDAY, MARCH 25 (8:30-9:02 p.m. EDT) on ABC. (Disney/Gilles Mingasson) LISA ANN WALTER, QUINTA BRUNSON, TYLER JAMES WILLIAMSImage via Disney/Gilles Mingasson
Abbott Elementarywill officially be back next month for its sixth season, and we absolutely cannot wait for its return. Last season was absolutely hilarious, with iconic storylines like the one that saw the faculty, staff, and students of Abbott have to temporarily relocate to an abandoned mall due to damage to the school building. The season also saw the heartbreaking yet understandable breakup between Janine Teagues (Quinta Brunson) and Gregory Eddie (Tyler James Williams), but thankfully, they were able to work through it and get back together.
Season 6 of Abbott Elementary is in for a major shakeup after last season ended with the district announcing the upcoming shutdown of 20 schools. Abbott will be staying open, but they will have to take in a number of new students. Because of this change, Ava (Janelle James) has promoted Gregory to her Assistant Principal. Gregory now finally has a version of his dream job, and he’s thinking about proposing to Janine soon. The other teachers, however, will definitely struggle to adjust to having more students in their classes next season, and Abbott Elementary will no doubt utilize this change in funny and clever ways.
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‘9-1-1’ Season 10
Premiere Date: October 15
With characters that we love dearly and the promise of an explosive multiple-episode opening emergency to kick off each new season, there is no upcoming season of network TV that we are more excited about than 9-1-1 Season 10. It’s already been announced that9-1-1‘s tenth season will open with a volcano eruption, and that Eddie (Ryan Guzman) and Maddie (Jennifer Love Hewitt) will finally get to share their first scene together this season.
Last season of 9-1-1 saw Chimney (Kenneth Choi) step up as Captain of the 118 in the wake of Bobby’s (Peter Krause) death. The 118 also welcomed Harry Grant (Elijah M. Cooper) to the firehouse after he realized that that was his dream. May Grant (Corinne Massiah) decided to become a nurse, which will give 9-1-1 the opportunity to spend more time at the hospital this coming season. Athena Grant (Angela Bassett), meanwhile, left her position as a sergeant to become a detective. In addition to all of these professional changes for so many main characters, Buck (Oliver Stark) made a major personal change by deciding to foster Theo (Lincoln and Theodore Sykes), his biological son and the son of his deceased friend.
Bradley Buecker, David Grossman, Brenna Malloy, Gwyneth Horder-Payton, Jann Turner, Jennifer Lynch, Marita Grabiak, Sarah Boyd, John J. Gray, Barbara Brown, Robert M. Williams Jr., Kristen Reidel, Marcus Stokes, Tasha Smith, Millicent Shelton, Juan Carlos Coto, John Gray, Greg Sirota, Alonso Alvarez, James Wong, Kevin Hooks, Varda Bar-Kar, Shauna Duggins, Sharat Raju
Nick Reiner’s attorneys are claiming he hasn’t received ‘even $5’ from his family trust as he awaits trial over the death of his parents Rob Reiner and Michele Singer Reiner.
New legal documents filed this week and obtained by Peopleshow Nick’s attorneys responded to objections to their client, 32, accessing his family trust, the outlet reported on Friday, September 18.
Per People, Nick’s legal team responded to successor trustee Jodi Pais Montgomery and former trustee Paul R. Kanin in two separate replies filed in Los Angeles Superior Court on Thursday, September 17.
“In the meantime, Nick still has not been able to access even $5 from his trust to buy basic subsistence items from the jail commissary,” Nick’s attorneys, Anita P. Wu and Geoffrey A. Neri, wrote in response to Montgomery.
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In response to Kanin, Nick’s attorneys argued, “Nick has been unable to access money that is lawfully his own — to re-engage criminal defense counsel, or even for basic subsistence items from the jail commissary.”
According to an indictment obtained by Us on August 12, Nick is accused of the first-degree murders of his parents at their Los Angeles home on December 14, 2025. Rob was 78, and Michele was 70.
Nick, who has struggled with addiction and mental health issues over the years, previously pleaded not guilty to two counts of murder with the special circumstance allegations of multiple murders and murder by means of lying in wait after the indictment was unsealed.
Michele, Rob and Nick Reiner.(Photo by Michael Buckner/Getty Images for Teen Vogue)
At the time, Nick argued that he should have received half of that sum when he turned 30 in September 2023. (The trust was established by his parents upon his birth in 1993.)
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In early August, however, lawyers for Nick’s previous and current trustee — Kanin and Montgomery — sought to block him from receiving any money from the trust due to California’s “Slayer Statute.”
Nick Reiner‘s legal team appeared in court seeking access to a trust fund established by his late parents, Rob Reiner and Michele Singer Reiner. “The main thing to take away from today’s hearing and moving forward is Nick Reiner is very much entitled to his own money, his own funds. That’s what this process is about,” […]
The “Slayer Statute” law states that “a person who feloniously and intentionally kills the decedent is not entitled” to any financial assets or property from the person or people they killed.
“The main thing to take away from today’s hearing and moving forward is Nick Reiner is very much entitled to his own money, his own funds. That’s what this process is about,” Nick’s former attorney Alan Jackson told Us and other reporters outside of court at the time. “He’s made a determination that he wants to be able to use his funds that are in his trust account to decide on his criminal counsel. When he is allowed to do that, he will then be able to defend himself in the way that the constitution indicates he should and can defend himself.”
Christopher Nolan’sInception is a movie obsessed with time. Every tick of the clock is one step closer to disaster; seconds become minutes, become hours, become days, months, and years, as its characters descend through layers of dreams, and Hans Zimmer miraculously translated that concept into the music itself. One of the movie’s most ingenious tricks connects Zimmer’s thunderous score to Édith Piaf’s “Non, je ne regrette rien,” the song used to warn Nolan’s dreamers that their “kick” is approaching.
Recently, Zimmer has exclusively revealed to Collider that the Piaf song almost didn’t make it into Inception at all — and it was because Nolan had cast Marion Cotillard. Cotillard played Mal Cobb in Inception only a few years after winning the Academy Award for portraying Piaf herself in La Vie en Rose. Rather than just being a really cool sound that could be dropped into the score, it was actually a fundamental part of the story. “Chris and I — I don’t know who came up with it — but we both loved the Édith Piaf song. It was written in the script, and the slowing down of it was written in the script,” said Zimmer. “Everybody goes, ‘BRAAAM,’ which then became a sound effect in every trailer. But with us, it was a story point. It’s a very different thing to use that idea as a story point than just a way of getting from one non sequitur to the other in a trailer.” Then came Cotillard, and suddenly using Piaf presented Nolan and Zimmer with a strange problem. Zimmer explained:
“But the Édith Piaf song nearly didn’t make it because when Chris cast Marion Cotillard, we thought, ‘Hang on a second, she played Édith Piaf. Is this a bit odd?’ But I found a recording that sounded like it was from the ’40s, like the German army was marching up the Champs-Élysées. It was really dirty and crackly and mono, and it was really moody. We loved it. We had to send somebody from Warner Brothers to Paris to talk to the man in charge of the estate so that we could use it. He gave us permission, and then we found the real recording of the version I’d found on YouTube or somewhere, and it was this pristine, clean recording. So we had to go and mess it all up just to make it moody again.”
The decision certainly worked. Inception went on to earn $839.8 million worldwide, while the sound Zimmer and Nolan created became so influential that its enormous blasts were imitated across movie trailers for years afterward.
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Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
🌧️Blade Runner
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🏜️Dune
🚀Star Wars
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01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
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02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
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03
What kind of threat keeps you up at night? Fear is useful data — if you’re honest about what you’re actually afraid of.
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04
How do you deal with authority you don’t trust? Every dystopia has a power structure. Your approach to it determines everything.
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05
Which environment could you actually endure long-term? Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
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06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
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07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they’re actually made of.
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08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
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Your Fate Has Been Calculated You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
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The Resistance, Zion
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
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You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
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You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
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You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
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Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
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You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
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Hans Zimmer Is Returning to North America
Zimmer will revisit music from throughout his career when Hans Zimmer Live – The Next Levelcomes to North America in 2027. The all-new production features Zimmer himself alongside a 19-piece ensemble, with the composer promising something closer to a “rave” or “roller coaster” than a conventional orchestral concert. Following its hugely successful European run, the North American leg begins February 17 in Hartford and continues across the U.S. and Canada through April.
Hans Zimmer Live – The Next Level begins its North American run on February 17, 2027. Tickets go on general sale September 25 at 10 a.m. local time. Stay tuned at Collider for more.
If there is one thing everyone can agree on, it is that nothing is perfect, especially with video games, as more gamers and opinions flood the community, which will hate even the best titles. Legendary games like The Legend of Zelda: Ocarina of Time or modern classics such as God of War aren’t spared hate, criticism, or discourse, proving that there isn’t a single video game that everyone can say is perfect.
Despite that, some games can be considered to be universally beloved, and that is why this list will feature six video games since the 2000s that are universally beloved. Based on aspects such as gameplay, design, narrative, visuals, originality, influence, fan opinion, critical acclaim, and overall quality, these six titles are some of the few that many gamers can come together and appreciate, whether that be critically or emotionally.
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6
‘The Last of Us’ (2013)
Ashley Johnson as Ellie in The Last of Us (2013)Image via Naughty Dog
The Last of Us is a great example of a beloved video game that received the exact opposite reaction when the sequel dropped, with many gamers upset with the story and how it handled some characters. At least they have the first game, which follows Joel, a veteran during the zombie apocalypse who must escort a girl across the country. When he learns that she may hold the cure to the outbreak, the mission to deliver her safely makes it more complicated, but will he be able to do it when he gets there?
The Last of Us is renowned for its narrative prestige that proved video games could bring that type of storytelling to games. The dynamics between Joel and Ellie were fantastic and a staple of the experience, making it even more painful when the sequel was released. The Last of Us is more than just a great story, however, as it also features engaging gameplay that brings out the best in the survival horror genre. Eerie, tense, and haunting, this game will have gamers on the edge of their seat, which is why almost everyone who has played it loved it. This is a video game narrative so good that there is even a TV show of it that is well received, proving the source material is just flawless.
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5
‘Elden Ring’ (2022)
an image from Elden RingImage via Bandai Namco Entertainment
The 2020s still have a way to go, but the decade is already home to a plethora of modern hits, like FromSoftware’s magnum opus, Elden Ring. After the death of one of her sons, Queen Marika shatters the titular ring into many pieces, leaving her demigod children to claim them. As the Tarnished, players must travel the Lands Between and defeat the demigods to collect the shards, restore the ring, and become the Elden Lord.
Even though the 2020s are young, this decade has produced one of the most universally beloved video games in Elden Ring. Nothing else this decade has as much fan love to an overwhelming amount, proving why it won Game of the Year in 2022. Yes, it may be difficult, but it is because of that difficulty that fans adore it and the feeling they get when overcoming the obstacles. More than that, Elden Ring encourages exploration, rewarding it with lore, boss battles, and worthwhile items. Elden Ring is the most universally loved video game of the 2020s, but this acclaim has seeped into history as a whole to become a landmark of the industry.
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4
‘Red Dead Redemption 2’ (2018)
Rockstar is one of the greatest game studios of all time, and while fans hope their next game will make this list in the future, for now their most beloved title is Red Dead Redemption 2. Arthur Morgan is a cowboy during the dying era of the Wild West, but when he learns of his tuberculosis diagnosis, he realizes he doesn’t have much time left. Dedicated to finding redemption, he sets out on one final adventure to find peace of heart before passing away.
There is a vocal part of the community that strongly believes Red Dead Redemption 2 deserved to win Game of the Year over God of War, and whether that is true or not, the fact that there are so many fans proves how beloved it is. The gameplay is good, but the main appeal of Red Dead Redemption 2 is the experience that allows gamers to immerse themselves in the world and role. Arthur is a captivating protagonist that players get to experience the story through, and the setting is just as engaging and complex, with so much detail packed into the Western frontier. Since it is Rockstar’s best video game ever, this title went above and beyond to deliver a gaming experience unlike anything else, showcasing why so many fans adore it.
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Collider Exclusive · Universe Personality Quiz Which Iconic Universe Do You Belong in the Most? Star Wars · Lord of the Rings · Harry Potter · Game of Thrones · Star Trek
Five legendary universes. Five completely different visions of what the world could be — or already was. One of them is the world your instincts, your values, and your particular way of existing were built for. Eight questions will tell you which one.
🚀Star Wars
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💍Lord of the Rings
🧙Harry Potter
👑Game of Thrones
🖖Star Trek
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01
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What gives your life its deepest sense of meaning? Every universe is built around a different answer to this question.
02
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Which kind of world do you most want to inhabit? The environment shapes who you become. Choose carefully.
03
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How do you prefer your conflicts resolved? The shape of a world’s conflicts tells you everything about its soul.
04
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Who do you want beside you when things get difficult? Your ideal companions reveal the world you were made for.
05
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What is your relationship with power? How you seek, wield, or resist power is the map of who you are.
06
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How does your universe treat good and evil? A world’s moral architecture tells you more about it than any map.
07
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What role would you naturally fall into? Every universe has archetypes. Which one fits you without trying?
08
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What do you ultimately believe about the future? The answer to this is the clearest window into which universe already lives inside you.
Your Universe Has Been Chosen You Belong In…
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Your answers point to the iconic universe your values, your instincts, and your particular way of seeing the world were built for. This is where you would find your people — and your purpose.
A Galaxy Far, Far Away
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Star Wars
You believe in the cause — in the idea that freedom is worth fighting for even when the odds are impossible and the empire is vast.
You are drawn to the moral clarity of a universe where hope itself is a form of resistance.
You’d find your people in the Rebellion — a ragtag coalition of true believers held together by conviction more than resources.
Star Wars is fundamentally a story about ordinary people choosing to matter in an extraordinary conflict — and that is exactly your kind of story.
The Force may or may not be with you. But the will to use it for something larger than yourself certainly is.
Middle-earth
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Lord of the Rings
You understand, in the deepest part of yourself, that the journey matters as much as the destination — and that the world’s beauty is worth protecting even at great cost.
Middle-earth is a world of ancient wonder, deep friendship, and a darkness that only retreats when enough small acts of courage accumulate.
You would thrive here because you value the fellowship more than the glory — the road more than the arrival.
Tolkien’s universe rewards patience, loyalty, and the willingness to carry something heavy across a very long distance.
Those are not burdens to you. They are simply how you move through the world.
The Wizarding World
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Harry Potter
You believe that love, loyalty, and doing what’s right are not naive sentiments — they are the most powerful forces in any world, magical or otherwise.
The Wizarding World is a place of wonder hidden in plain sight, where learning is transformative and the bonds you form at school follow you into every battle.
You would flourish here because you take both the magic and the friendships seriously — and you understand that one without the other is incomplete.
Harry Potter’s universe ultimately rewards those who choose to stand for something even when standing is terrifying.
That choice — made quietly, without guarantee — is something you understand completely.
Westeros · The Known World
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Game of Thrones
You see the world clearly — its power structures, its hypocrisies, its brutal arithmetic — and you are not paralysed by that clarity. You use it.
Westeros is a world that rewards intelligence, adaptability, and the willingness to understand that every alliance is also a negotiation.
You would survive here — possibly thrive here — because you don’t confuse the world as it is with the world as you’d like it to be.
Game of Thrones is a story about what happens when the idealists and the realists collide. You are sharp enough to know which one lasts longer.
Winter always comes. You are already prepared.
The United Federation of Planets
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Star Trek
You believe the future is worth building — that curiosity, cooperation, and the expansion of understanding are not just ideals but the most practical path forward for any civilisation.
Star Trek is a universe where the questions matter as much as the answers, and where encountering something utterly alien is cause for wonder rather than fear.
You would belong here because you are fundamentally optimistic about what intelligence and decency can achieve — while being honest about how hard that achievement is.
The Federation is the universe’s most ambitious thought experiment: what if we actually got better?
You don’t just hope that’s possible. You think it’s the only thing worth working toward.
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3
‘Resident Evil 4’ (2005)
Leon in Resident Evil 4Image via Capcom
Being scared is usually a bad thing, but gamers can’t get enough of it, especially when it is done well. Resident Evil is celebrating its 30th anniversary in 2026, and while the new game and movie are remarkable, nothing can beat Resident Evil 4. When the daughter of the president of the United States is captured in Spain by a cult, Leon S. Kennedy is assigned to bring her back safely. However, when the cult is infected by a parasite, Leon and Ashley must fight their way through zombie-like creatures to safety.
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Changing an already beloved formula isn’t usually the recipe to be adored by fans, but Resident Evil 4 pulled it off miraculously. The innovative over-the-shoulder camera changed the game, literally, making it so much easier and more fluid to play. The inventory management system as well was a fun way to manage items and make every decision important. It made Resident Evil an action franchise, which did upset some fans, but it broke out into a whole new demographic. Resident Evil 4 is a blast from start to finish, and a video game that most fans agree is absolutely outstanding.
2
‘Super Mario Galaxy’ (2007)
Super Mario Galaxy – 2007Image via Nintendo
Nintendo is a company that doesn’t stop making amazing games, and their biggest franchise is Mario, of course, meaning he has plenty of beloved titles, including Super Mario Galaxy. Bowser disrupts the Mushroom Kingdom’s festival to kidnap Princess Peach, taking her far away into the depths of the galaxy. However, Mario, with the help of Rosalina, sets out on a planet-hopping adventure to bring her back, no matter how many Koopas he needs to stomp on or bosses he needs to take down.
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There isn’t a single bad 3D Mario video game, but the most beloved is arguably Super Mario Galaxy, which strikes the perfect amount of nostalgia and great design. The spherical gravity is a one-of-a-kind mechanic that gives new life to the franchise, making it even more fresh and imaginative. The movement is fluid, and the platforming is some of the greatest of all time, only made better by the plenty of gimmicks. Super Mario Galaxy is one of the best Nintendo games ever, only improving with age to remain a staple of the company and gaming in general.
1
‘Portal 2’ (2011)
Portal 2Image via Valve
Valve may have some shortcomings, but for the most part, they are a beloved gaming studio, best known for their platform, Steam. But they used to be one of the best game makers as well, releasing multiple beloved classics, like Portal 2. Set after the first game, Chell wakes up to the same facility, but this time it is run-down and abandoned. However, one robot companion helps her navigate the facility to escape, that is, until they accidentally wake up GLaDOS, who is itching for revenge after what players did to her in the first game.
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Valve has other masterpieces such as Half-Life 2, but there is a bigger audience around Portal 2 that has made it one of the most beloved video games of all time. It is a 2010s video game masterpiece that used its innovative mechanic with the portal gun and expanded on it to create a much more definitive experience. Portal 2 is a masterclass of game design that inherently teaches the player without much instruction while still making the puzzles thought-provoking and stimulating. The game also boasts witty writing and a charming style that enhances the already intriguing narrative. In the end, Portal 2 is the complete package of game design and fun, a combo that the majority of gamers have to admit they love.
The Cosmere is a shared literary universe of fantasy literature created by acclaimed author Brandon Sanderson.The ongoing series debuted in 2005 with Elantris, Sanderson’s debut novel. The series currently consists of approximately 30 short stories, novellas, novels, and even a graphic novel. It’s super popular and is still ongoing, with the conclusion not expected for at least a few decades. Clearly, it’s quite a massive project that Sanderson has planned.
The basic premise is that each series or stand-alone takes place on its own planet, all within the same galaxy. Each planet has an intricate system of magic that has a heavy hand in the story. The magic exists due to incorporeal objects called “Shards,” leftover splinters of the dead god Adonalsium, who mysteriously shattered thousands of years ago. The series overlap with certain characters and concepts and feature a variety of settings. For example, some are steampunk, some are space-age fantasy, while others are more Medieval. One thing’s for sure: they’re all awesome. Alas, only a few can reign supreme. These are the best books in Sanderson’s Cosmere universe, ranked based on their overall strengths, legacy, and qualities.
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10
‘Warbreaker’ (2009)
Image via Gollancz
Warbreakeris currently the only Cosmere work set on the planet Nalthis. The story follows Siri, a young princess of Idris who is betrothed to the God King Susebron of Hallandren, as a means of maintaining a shaky alliance between the two nations. Siri’s sister, Vivenna, travels to the capital of T’Telir to rescue her, while the god Lightsong the Bold struggles to find his place in the universe, treating his recent deification as a joke. Meanwhile, a sulky veteran is working behind the scenes, assassinating key political figures in the court of gods.
The magic system in this Medieval world is really interesting. Each person has what’s called a Breath, which looks like rainbow-hued gas. By convincing or stealing the Breath from others, people gain access to heightened abilities, such as perfect pitch and enhanced perception. However, Breath can also be used to bring fabric to life, where it can be used as a weapon, a tool, or a defence mechanism. The book is primarily a romance at heart, but it’s got a lot of political stuff in it, too.It’s a superb book and a must-read prequel if you want to read The Stormlight Archive series,which we’ll talk about later.
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Image via Tor Fantasy
Mistborn is currently the longest series in the Cosmere, which consists of two short stories, one novella, and seven full-length novels. The first era of Mistborn is a trilogy (plus one novella and short story), and is a Medieval urban fantasy. The second era is four books (plus one short story) long, and is set hundreds of years later, in a more steampunk-y world. The Lost Metal is the conclusion to this second era, involving a secret plot to destroy the capital city of Elendel and start a war with the recently rediscovered Malwish people.
All of Mistborn is set on the planet Scadrial, a heavily industrialized world. There are three magic systems here: the first and most prominent is Allomancy, which involves users swallowing beads of various metals that grant temporary abilities, depending on what type of metal it is. For example, tin grants heightened senses, while pewter gives one extra strength and resilience. The book is a wonderful conclusion to a wonderful steampunk fantasy series, once again starring comedic cop duo Wax and Wayne. The stakes are lower than the original Mistborn era, but it’s still an awesome read.
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8
‘The Well of Ascension’ (2007)
Image via Tor Fantasy
The Well of Ascensionis the second book in the first era of Mistborn, and also arguably its best. The rest of the trilogy were some of Sanderson’s earliest published works, so the writing isn’t quite as refined. This one soars above in terms of story and excitement, however. It is set immediately following the first book, which is basically about an Ocean’s Eleven–style heist crew, only they plan on committing regicide and bringing down a tyrannical, planet-wide empire.
However, the stakes get monumentally higher in this second entry. It becomes clear that the Final Empire was just the beginning, and the very fate of Scadrial is slowly beginning to unravel. In the oppressive metropolis of Luthadel, professional thief Vin and noble heir Elend Venture must establish a new empire whilst putting a stop to the coming apocalypse. While it’s not a conclusion to the trilogy, it’s an excellent climax point, with espionage, wit, and plot twists galore.
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7
‘Shadows for Silence: In the Forests of Hell’ (2013)
Image via Tor Fantasy
Shadows for Silence: In the Forests of Hellis currently the only story set in the world of Threnody, which has fallen under a shadow, causing ghost-like entities called Shades to prowl the forested world during the night. The shades seem to be the magic system of this world; there is nothing else mentioned. This novella stars Silence Montane, an innkeeper and secret bounty hunter who receives the contract of a lifetime.
During the night, she steps out into the woods with her teenage daughter, William Ann. There are three simple rules of being out in the woods at night: do not kindle fire, do not spill blood, and do not run. Any of these things will attract the Shades and will likely lead to swift death. This novella first appeared in a collection focused on dangerous women in fantasy, which George R. R. Martin also participated in. However, it was later published on its own, and republished in 2016’s anthology Arcanum Unbounded: The Cosmere Collection. It’s anexcellent piece of dark fantasy that’s short and sweet in all the right ways.
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Collider Exclusive · Game of Thrones Personality Quiz Which Game of Thrones House Do You Belong To? Stark · Lannister · Targaryen · Baratheon · Tyrell
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Five great houses. Five completely different answers to the same question: how do you hold power in a world that will take it from you the moment you stop paying attention? Eight questions will determine where your loyalties — and your nature — truly lie.
🐺Stark
🦁Lannister
🐉Targaryen
🦌Baratheon
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🌹Tyrell
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01
Someone powerful is acting dishonourably and everyone knows it. What do you do? In Westeros, the answer to this question has ended more than one great house.
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02
What is the source of your power? Every house endures because of something. What is it for yours?
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03
Who do you truly fight for? Strip away the banners and the words. The honest answer tells you everything.
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04
How do you deal with your enemies? A house’s method reveals its character as clearly as its words ever could.
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05
What kind of ruler do you believe in? Westeros is full of answers to this question. Most of them end badly.
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06
You suffer a devastating loss. How does your house respond? How a house handles defeat tells you more about it than how it handles victory.
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07
Which of these truths about Westeros do you most believe? Every house has a philosophy. This is yours.
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08
The Iron Throne is within reach. What do you do? The answer reveals not just your ambition — but your character.
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The Maester Has Spoken Your House Is…
Your answers point to the great house whose words, values, and way of surviving in Westeros match your own. Bend the knee — or don’t. That’s very much up to you.
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Winterfell · The North
🐺 House Stark
Winter is Coming — and you have always known it. You prepare not out of fear but out of duty, because the people who depend on you deserve someone who takes the long view.
You lead with honour even when it costs you, because you understand that a reputation built on integrity is the only one worth having.
Your loyalty to family and people runs deep — not as sentiment but as a code that doesn’t bend when things get difficult.
The North endures because Starks endure — not by being the cleverest players in the game, but by being the kind of people others are willing to follow into the cold.
You are that kind of person. The pack survives. The lone wolf dies. You already know which one you are.
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Casterly Rock · The Westerlands
🦁 House Lannister
You understand the game — its rules, its exceptions, and exactly when the rules become the exception. You play it without illusions and without apology.
You are sharper than most people realise, and you have learned to use that gap to your advantage.
A Lannister always pays their debts — and you always keep your word, because your word is an instrument of power, and instruments must be kept in working order.
You love your family with a ferocity that sometimes blinds you, and you know it, and you do it anyway.
The lion doesn’t concern itself with the opinion of sheep. Neither, in the end, do you.
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Dragonstone · The Iron Throne
🐉 House Targaryen
You carry a sense of destiny that is difficult to explain and impossible to ignore — the feeling that you are not simply participating in the world but meant to reshape it.
You are capable of extraordinary things, and you know it, and that knowledge is both your greatest strength and your most dangerous quality.
Fire and blood are not just words to you — they are a philosophy about what change requires and what it costs.
The Targaryens at their best were transformative rulers who broke chains and defied the limits of what anyone thought possible.
At your best, so are you. The dragon has three heads. You are one of them.
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Storm’s End · The Stormlands
🦌 House Baratheon
You are a force — direct, powerful, and difficult to ignore when you enter a room or a conflict. You do not negotiate with challenges. You meet them.
Ours is the fury — and yours is a kind of intensity that commands attention, respect, and occasionally fear from those who underestimate what’s behind it.
You value strength and straight dealing. You’d rather know where you stand in a fight than navigate a web of courtly whispers.
The Baratheons built their house on the back of one of the greatest military victories in Westerosi history — and then struggled with what came after.
The lesson of your house is that winning is not the end of the story. Governing is. You are learning that too.
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Highgarden · The Reach
🌹 House Tyrell
You understand that power does not always announce itself — that sometimes it arrives with flowers, good wine, and a smile that doesn’t quite reach the eyes.
Growing strong is your house’s motto, and you live it: patiently, strategically, always investing in the relationships and resources that will matter most when it counts.
You are charming by choice and calculating by nature — a combination that makes you one of the most effective players in any room you enter.
The Tyrells fed King’s Landing and shaped its politics without ever sitting on the Iron Throne — and they were arguably more powerful for it.
You know that the person who controls the food controls the kingdom. And you always know where the food is.
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6
‘Yumi and the Nightmare Painter’ (2023)
Image via Tor Fantasy
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Yumi and the Nightmare Painteris the third of Sanderson’s secret projects written while in quarantine, a stand-alone novel set in the UTol system, inspired by East Asia. The story follows two magic users in vastly different worlds. First, there is Yumi, a priestess known as a yoki-hijo. She lives in an incredibly hot, Medieval world, where the Sun scorches the earth to the point that everyone needs platform shoes and the plants have evolved to float above the ground. Yumi’s job is to stack rocks to summon spirits known as hijo, who will grant wishes to ailing villagers.
On the other hand, there is a young man simply known as Painter. He lives in the cyberpunk-esque city of Kilahito, enveloped by a dome of shadow, which sometimes spawns dangerous nightmares. Using a canvas and some paint, Painter must magically turn the nightmares into something harmless before they prey on innocent people. Through cosmic circumstances, Yumi and Painter’s destinies become intertwined. Yumi and the Nightmare Painter is a fantastic one-off story about love, friendship, and the difficulties of fitting in, all set in two fascinating worlds.
5
‘The Bands of Mourning’ (2016)
Image via Tor Fantasy
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The Bands of Mourningis the third novel in the second era of Mistborn, and it is, in this author’s opinion, the best in the series. Once again starring cop duo Wax and Wayne, the story involves a quest to find the fabled Bands of Mourning, a relic left behind from the first era, which grants users special powers using a secondary magic system on Scadrial. Feruchemy is pretty complex, almost too complex to explain here, but know that it also involves the use of metal, much like Allomancy.
So many major revelations happen during this book, and for the first time, it takes the adventure far beyond the reaches of the Elendel Basin. By far, this one has the heaviest connection to the first era of Mistborn, as it involves temples lost to the ages, ancient history, hidden civilizations, and political gatherings. Featuring steampunk airships, new characters and cultures, and new mysteries, The Bands of Mourning is a solid ten out of ten.
4
‘The Way of Kings’ (2010)
The cover of the book ‘The Way of Kings’ by Brandon Sanderson.Image via Tor Books
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The Way of Kings is the first book in The Stormlight Archiveseries. This series consists of novels that are always at least 1,000 pages long, so it’s quite the dedication. The setting is the planet Roshar, which is constantly plagued by hurricane-like tempests called highstorms. Plant life is almost non-existent, and any animal life has evolved to be crustaceous, so they can shelter in their shells.
Following the humans of Alethkar making contact with the indigenous race of crustaceous humanoids called the Parshendi, the Alethi king is assassinated, prompting a war between Alethkar and the Parshendi. In the midst of it all is a slave called Kaladin, a disgraced soldier who is used as arrow fodder on the battlefield. Each entry in Stormlight features flashback sequences, examining the lives of its principal characters, with this one focusing on Kaladin’s life. It’s a tragic, yet highly inspiring tale that starts slow at first, but gets highly engrossing by the end.
3
‘Tress of the Emerald Sea’ (2022)
Image via Tor Fantasy
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Tress of the Emerald Seais the first of Sanderson’s secret projects written during quarantine. The novel was inspired by The Princess Bride and is set on the distant world of Lumar, which doesn’t actually have any Shards, so there is no magic system. It is a vast and alien world closely orbited by 12 moons, which constantly drop spores onto the planet, thus making up the oceans in lieu of water. The spores produce drastic, often destructive effects when they come into contact with the liquid and can even be sailed upon thanks to gas jets hidden on the planet’s surface, which fluidize the many-colored seas.
Tress is an ordinary girl living in the Emerald Sea, who works as a window washer for the mayor, whose son, Charlie, she is dating. Unfortunately, Charlie disappears on a voyage with his father, causing Tress to leave the backwater town of Diggen’s Point to rescue him. This quest evolves into a thrilling pirate tale and a heartwarming tale of true love. The world is thoroughly interesting, the characters are memorable, and the book is written with a great sense of humor. It is one of the greatest fantasy stories ever, and it’s a phenomenal read for fairy tale fans.
2
‘Oathbringer’ (2017)
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Oathbringeris the third entry in The Stormlight Archive and is by far the most cinematic novel of the entire Cosmere universe. The magic system of Roshar is more prominent in this book. It involves traumatized individuals developing spiritual bonds with spren, spirit-like entities. The type of spren one bonds with determines their abilities; to power their abilities, they must breathe in Stormlight, an ethereal essence gathered in gemstones from highstorms. The flashback sequences in this book focus on Dalinar Kholin, a seasoned Alethi general and highprince.
This book sees the war between humanity and the Parshendi escalate from a petty squabble over a deceased king to a huge struggle for survival, each species fighting against extinction. Multiple large-scale battles are fought, resulting in one of the most thrilling and satisfying climaxes in the entire series. It’s an awesome adventure and a crowning achievement in Sanderson’s extensive repertoire. Not one line is wasted, and not one page is boring.
1
‘Words of Radiance’ (2014)
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Words of Radianceis the second entry in The Stormlight Archive, which features flashbacks from Shallan Davar, an aspiring young artist and student. While the three main plot threads in The Way of Kings are largely separate, they all start to come together in this one. This book really does feel like the calm before the storm, in every sense of the expression. Things seem normal at first, but by the end, armageddon is looming on the horizon.
This monster of a book, like the rest of the Stormlight series, is filled with profound moral wisdom, exceptional character development, and master-class worldbuilding that no one else could have done better. It’s got a little bit of humor, a little bit of romance, loads of action, political intrigue, feuding noble families, and an enormous cinematic battle sequence at the end to top it all off. This entire series is a must-read for fantasy fans. Words of Radiance easily stands as the best book in Sanderson’s universe, especially considering that it is his highest-rated book on Goodreads.
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