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RallyHere supports Smite 2 and ProbablyMonsters with live services

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RallyHere supports Smite 2 and ProbablyMonsters with live services

RallyHere is a backend services provider that supports the launch of live services games such as Smite 2 and those coming from ProbablyMonsters.

RallyHere is a backend technology company that makes it easier for game companies to launch multiplayer games. It’s a small team based in Atlanta that made it possible to create the multiplayer gaming in the title Smite. Its focus is on live services games, a new category that promises riches but, as recent events have shown, also raises a lot of challenges.

“You have to be steeled for failure and prepared for success in this industry,” said Stewart Chisam, head of RallyHere, in our interview. “It’s a real tough industry. Most games struggle. But if your game does explode (in a good way), the last thing you want to do is burn that lottery ticket. No one knows how their game is going to do before you launch it. We de-risk it.”

It’s a category of gaming that is full of opportunity and peril, as live services games like Smite have lasted for years while Sony’s recently launched Concord — envisioned to last for years as a live services game — flopped in the market and was canceled after just 12 days in the market. One of ProbablyMonsters‘ former divisions (sold to Sony), Firewalk Studios, made the Concord game with the hopes it would last for years. It didn’t. But ProbablyMonsters has more games in the works, and it has raised $250 million.

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Chisam said in an interview at the Devcom game developer event in Germany that RallyHere’s job is to offload game developers by handling backend services tasks so the game makers can focus on the game. Hi-Rez Studios has created the RallyHere division to provide its technology to other game companies. The idea is to offload mundane yet critical tasks that game developers don’t have to do so they can focus on making a great game, said Chisam.

“We’re plumbing and infrastructure for these games. What’s going to set your game apart is your game not necessarily the plumbing. It will only set your game apart of the plumbing is bad. Strengthening that plumbing is an advantage we have,” Chisam said.

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Chisam said that RallyHere has been crucial in helping its parent company bring Smite 2 to its current stage, just ahead of its launch. It’s a setup not unlike Epic Games and how it uses its game Fortnite to learn about development challenges and address them with improvements to its Unreal game engine. It’s like eating your own dogfood.

“Smite 2 will be interesting. Making a sequel to a live service game is an interesting challenge, but we’re very excited. It’s been great for RallyHere, providing the tech side. And of course, RallyHere is associated with Hi-Rez Studios, which is making Smite 2. It’s good synergy for both learning do a lot of interesting things,” Chisam said.

RallyHere is also accelerating the development of new titles from the Battle Barge and Hidden Grove teams.

Origins

Stewart Chisam, CEO of RallyHere, at Devcom 2024.

Atlanta-based Hi-Rez Studios announced RallyHere in February 2023, and the goal in the first year or so was to find early customers to work with. That plan worked out. Now RallyHere has 40 people.

Chisam believes the lessons learned in working on the Smite titles will be useful to other game companies. The backend solutions paired with an expert engineering support team will help shape
the success and longevity of live service games.

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“Live service games like Smite 2 are incredibly complex,” Chisam said in a talk at Devcom. “You’re not just managing a game; you’re managing an entire ecosystem of players, sessions, servers, and data. That’s where our platform comes in.”

This kind of talk has been echoed by a number of other game backend solution companies, like Playfab, which was acquired by Microsoft.

Chisam said his company works with live services game makers before they launch so that they can manage their live services. He said a lot of customers seem to need help with the prototyping phase as well. A live service game has to have a lot of operations in place as it proceeds. The RallyHere team has enough veterans on it to help companies set up community management and support and more.

“In our view, a company like RallyHere is only going to be successful if our customers are successful, and it’s really important to get to get those other operational elements set up well. And we think over time, we’ll learn where there are opportunities to further automate some of those things and integrate them into the software tools,” he said.

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Four key platform components

Chisam highlighted the four key components of RallyHere’s platform, connecting directly to the
challenges all multiplatform, cross-progression live service game developers face.

He said the first thing to focus on is player management.

“At the heart of any great game is a strong connection with the players,” Chisam said. Whether it’s handling logins, linking accounts, or managing a player’s inventory and progress, the goal is to ensure players feel invested and enjoy the game without hiccups. It’s about giving developers the tools to engage and retain players over the long haul.

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He also said the next component is sessions and server orchestration. Chisam then introduced Gameflow, explaining, “It’s our comprehensive solution that encompasses Session Management, Matchmaking, and Fleet Commander. Together, they form a powerful system that ensures players are grouped effectively and their sessions are hosted on the best possible servers. This combination balances performance and cost, ensuring that, no matter where your players are, they’re getting the best possible experience.”

RallyHere also focuses on publishing and LiveOps.

“It’s not enough just to launch a game,” Chisam continued. “You’ve got to keep it fresh, keep it engaging. That’s where our Publishing & LiveOps tools come in. These tools help developers manage everything from in-game purchases to rolling out new content and events. And with our Developer Portal, game dev teams can quickly adjust and respond to what’s happening in the game, keeping the community vibrant and the experience fresh.”

And finally RallyHere focuses on data and analytics. Chisam discussed the importance of data in making informed decisions about a game’s future.

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“Our data and analytics tools give developers deep insights into what’s happening in their game. It’s not just about tracking KPIs; it’s about understanding player behavior, seeing what’s working and what’s not, and then making the right decisions to improve the game. Whether fine-tuning gameplay mechanics or identifying the best times to launch new content, the data we provide helps developers make smarter decisions that enhance the player experience.”

A shared vision: RallyHere’s collaboration with ProbablyMonsters

RallyHere’s platform isn’t just powering Smite 2; it’s also driving forward the work at ProbablyMonsters,
an independent video game company known for its innovative approach to development. ProbablyMonsters has raised more than $250 million to date.

RallHere’s partnership is built on the same technological foundation that supports Smite 2, providing
comprehensive live service operations for ProbablyMonsters’ upcoming titles.

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Mark Subotnick, senior vice president of partnerships at ProbablyMonsters, said in a statement that RallyHere’s track record and deep understanding of game development were key factors in the decision to partner.

“RallyHere isn’t just another service provider,” Subotnick said. “They are also game developers who understand at a deep level what we’re trying to achieve and how to get us there.”

Subotnick emphasized the benefits of working with RallyHere, particularly in terms of reducing the operational headaches that often come with game development. “By having a trusted partner like RallyHere, we can focus on the game itself, knowing that our backend needs are expertly managed,” he added. This close collaboration has enabled ProbablyMonsters to accelerate their development process, moving quickly from testing to playtesting environments with RallyHere’s support.

RallyHere’s growing influence in live service gaming

RallyHere handles live operations for Smite 2.
RallyHere handles live operations for Smite 2.

The success of Smite 2’s alpha launch and the ongoing partnership with ProbablyMonsters highlight RallyHere’s growing influence in the live service gaming space. The platform’s ability to support games at scale, combined with its deep integration with developers, positions RallyHere as one of the games backend services leaders.

As Chisam pointed out at Devcom, the real work begins after a game’s launch. The collaboration between RallyHere and ProbablyMonsters exemplifies the mutual benefits of a well-aligned partnership, with both companies gaining increased velocity and success as they work together to bring new games to market. This partnership sets the stage for future collaborations that will continue to shape the landscape of live service games, Chisam said.

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As Activision noted for Call of Duty, skill-based matchmaking is hard because game makers have to balance getting people into a match fast with putting the right combination of skillful players into the match to make the game close.

“I’d rather wait for minutes rather than get into a bad match,” he said. “If you have smaller numbers of players, the problem gets a lot harder.”

Typically, game companies don’t know what load a game can handle until they have lots of players. They can do testing when there are hundreds or small thousands of layers. But when it comes time to launch, there could be a million players or more ready to play the game. And they won’t want to wait.

Looking ahead

Harold Ryan, former head of Bungie, is CEO of ProbablyMonsters.
Harold Ryan, former head of Bungie, is CEO of ProbablyMonsters.

RallyHere is working with ProbablyMonsters on a couple of games. Going into 2025, Chisam said, “We’re now looking to more ramp up the sales and marketing and start to execute more on signing up a lot more customers.”

The tech and operations are stable, he said. Now customers with multiple games like ProbablyMonsters can ship them with a common platform. The result is common operations for publishing teams, marketing teams, community and support teams, and common data collection for key metrics.

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“That’s really becoming a focus. We’re working with one other kind of multigame publisher we haven’t announced yet as well,” he said.

One of the tasks is to get players in and out of matches in a smooth game flow. Doing that successfully is a complicated thing to orchestrate, he said. There are multiple vendors in this space.

“What we’re able to do is put one API that developers can develop to and then we’re able to go out and work with all of these vendors, plus the major cloud vendors like Azure, and orchestrate this for you, versus you having vendor lock in to any one of those players,” Chisam said. “If one of the vendors has a problem, we can seamlessly reallocate in the backend to another vendor.”

As far as pricing goes, Chisam said his firm is close to the enterprise subscription pricing of other rivals in the market, and RallyHere’s support for Smite 2 is a good proof point. The RallyHere team has grown to about 40 people. The company is a wholly owned subsidiary of Hi-Rez.

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As for big hits this year like Helldivers 2 and Palworld, Chisam said that if a game is extremely successful like those games, RallyHere can help a company pivot much faster and gain more advantages given the server orchestration and cross-platform work.

Disclosure: Devcom paid my way to Germany, where I moderated a couple of panels.


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The Plucky Squire is an adorable adventure that mixes 2D and 3D

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The Plucky Squire is an adorable adventure that mixes 2D and 3D

The Plucky Squire is a game that leaps off the page — literally. It takes place in a storybook world rendered in an adorable two dimensions thanks to codirector and former Pokémon artist James Turner. But at certain points, the heroic lead character can venture into the real world and solve puzzles that mix 2D and 3D in inventive ways. Sometimes, you’re moving objects between dimensions; other times, you’re rearranging the words in a book to create new outcomes. It’s as cute as it is creative, and it follows Sony’s Astro Bot in what is turning out to be a very good year for family-friendly games.

The game puts you in the role of Jot, the titular plucky squire, who has the unusual ability to exist outside of the book he stars in. The two worlds are drastically different: inside the storybook is bright, colorful, and simple, while the real world is appropriately dark and realistic. They’re distinct, but through Jot, the worlds intersect as he sets about saving the book from an evil wizard. Solving puzzles involves flipping through pages to pull items from the past, using language to bypass barriers, and occasionally boxing a bear. It’s silly and heartfelt and, at times, calls to mind the 2D segments in Nintendo classics Super Mario Odyssey and The Legend of Zelda: A Link Between Worlds.

“The idea of contrast was really important to the game.”

For Turner, the initial idea for the game came during a lull, when he had just left Pokémon developer Game Freak but hadn’t yet started work at All Possible Futures, the studio he cofounded with Jonathan Biddle. “I left Game Freak, and then I had nothing to do,” he tells The Verge. “To fill that void, I started drawing a webcomic.” That comic, called Cosmic, included a number of characters and ideas that would eventually make their way into The Plucky Squire as its storybook narrative took shape.

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For Turner — who frequently posts hilarious mashup illustrations and who designed notable pokémon like Polteageist — one of the goals of the game was to create a unique clash of styles. Not only should the dimensions in The Plucky Squire play different, but they should look different as well. It’s an idea that came about early in development; initially, when Jot jumped into the real world, he was cel-shaded to keep his cartoony style. Eventually, though, it became clear that a more realistic, almost toy-like version of the character worked better.

Image: All Possible Futures

“It reduced the realism of the outside world quite significantly in a strange way,” Turner says of the cel shading. “Even though the outside world was very real, if the object that you’re looking at 90 percent of the time [isn’t], it starts to affect how you see the rest of the world.” He adds that “the idea of contrast was really important to the game.”

A good example is early on in The Plucky Squire when Jot is in search of a bow-and-arrow to complete a quest. This involves jumping through a portal into the real world, navigating a very messy desk filled with obstacles, and then jumping into a card ripped out of Magic: The Gathering to battle an elf. When Jot finally reaches his destination, there are three distinct art styles onscreen: storybook 2D, realistic 3D, and detailed fantasy art. “I thought that clash of styles would be the most jaw-dropping,” Turner explains.

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“There’s a big gap outside of Nintendo.”

Outside of its visuals, The Plucky Squire is also notable for being an experience that works really well for all ages. The action and puzzles have just enough depth to them to be satisfying while not being intimidating for younger or less experienced players. It’s like a streamlined Zelda adventure, with some nice quality-of-life features, like an optional hint system that doesn’t give too much away. It’s a style of game that can be hard to find outside of something from Nintendo (which includes the upcoming Echoes of Wisdom). But titles like Astro Bot and The Plucky Squire are showing it’s possible for other developers, as well.

“There are lots of people that want to play those games, and they haven’t been catered to as much as they possibly should have been,” says Turner. “It does feel like there’s a big gap outside of Nintendo where it would be nice if we had those games more regularly. There’s a need for them.”

The Plucky Squire is out now on the Nintendo Switch, PlayStation, Xbox, and PC.

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Quordle today – hints and answers for Sunday, September 22 (game #972)

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Quordle on a smartphone held in a hand

Quordle was one of the original Wordle alternatives and is still going strong now nearly 1,000 games later. It offers a genuine challenge, though, so read on if you need some Quordle hints today – or scroll down further for the answers.

Enjoy playing word games? You can also check out my Wordle today, NYT Connections today and NYT Strands today pages for hints and answers for those puzzles.

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NATO tests autonomous drone technology in DARPA-style competition

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NATO tests autonomous drone technology in DARPA-style competition

In a basement beneath City St George’s, University of London, senior leaders from NATO watch as four research teams from the UK, US, Netherlands and Austria, showcase their AI-controlled, autonomous drones. The groups are competing against each other as part of the NATO-funded SAPIENCE programme, designed to accelerate progress with this emerging technology, particularly in a world where drones on the battlefield are changing warfare, as demonstrated in Ukraine.

“We are still trying to understand what are the impacts of drones,” says Claudio Palestini, head of NATO’s Science for Peace and Security programme. “We have regular contact with Ukraine where we understand what they are doing with technology,” he says. “NATO is adapting to this new way of fighting, we are developing some concepts in the drone warfare sphere.”

While there are applications on the battlefield, Palestini is keen to stress that there is a dual nature to NATO’s work. “What we do [at NATO’s Science for Peace and Security programme], it’s not purely military,” he says. “We want to have technology development that can be used in the commercial sector, but also in the defence sector. And this is where cooperation with Ukraine helps.” Such work has echoes of the US Defense Advanced Research Projects Agency (DARPA).

In London, the first of four events gets under way, simulating an indoor search and rescue scenario in an environment where GPS won’t work that is akin to the aftermath of a natural disaster. The team from City St George’s deploys two autonomous drones working cooperatively in a swarm configuration, with deep-learning algorithms driving navigation.

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“We’re the only ones that used a neural network,” says Thomas Hickling, a PhD student and member of the team, highlighting how the group thinks this form of AI is better for mapping damaged infrastructure. Speed and reliability are also considerations, especially in life-saving scenarios. “We decided to use two drones as it’s much quicker and increases reliability,” says Hickling. “If one drone fails, you’ve got another one automatically. You can take over the jobs of the other drone.”

Future SAPIENCE events will test the teams’ technology in outdoor and mixed environments, performing a range of simulated tasks. While presented as a competition, Palestini sees this as a driving force behind acceleration and cooperation in the field. “We don’t expect to have a single winner,” he says. “We will have some sort of ranking, but all the ideas are good.”

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The best shows on Disney Plus right now (Spetember 2024)

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The best shows on Disney Plus right now (Spetember 2024)

Believe it or not, there’s only been one live-action Marvel series on Disney+ in 2024 prior to September. The nine-month drought is over thanks to the arrival of Agatha All Along, giving fans of WandaVision a semi-sequel series. But we might have to wait until March 2025 for the next Marvel show if there’s really nothing between Agatha All Along and Daredevil: Born Again.

In the meantime, younger Star Wars fans also have something to enjoy this month called LEGO Star Wars: Rebuild the Galaxy. It’s a pretty wild take on the Star Wars universe, as only LEGO could provide. But if you want more mature fare, Disney’s going to make you shell out more for Hulu just so you can watch Shogun, The BearOnly Murders in the Building, and other shows on the Disney+ app that you already have. If that makes you unhappy, just remember that Disney+ is raising its prices again in October. Surely that will bring a smile to your face as you look over the best shows on Disney+ right now.

Looking for some more guidance on how to make the most of your streaming service subscriptions? We have also compiled guides to the best movies on Disney+, the best shows on Netflix, the best shows on Amazon Prime, and the best shows on Hulu. Don’t forget to check out the guide for the best new shows to stream this week.

If you’re not already subscribed, the Disney Bundle is worth considering. With it, you get Disney+, ESPN, and the ad-supported Hulu plan, making it an impressive value for the price. You’ll enjoy new Disney content, live sports coverage, and Hulu’s various originals.






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OxygenOS 15 borrows heavy inspiration from iOS, says report

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OxygenOS, the heart of the OnePlus smartphones, is currently on its version 14. The company is now working on the OxygenOS 15 update. The brand will unveil the latest iteration of its custom Android skin in late September or early October, suggest the reports. While the brand hasn’t teased much about the upcoming version, folks over at SmartPrix have revealed quite a few details. It looks like the OxygenOS 15 takes inspiration from iOS and will borrow a lot of features from Apple’s OS.

Many core UI elements of OxygenOS 15 take heavy inspiration from iOS

People over at the tech publication SmartPrix were able to get an opportunity to beta-test OxygenOS 15. The source suggests that OxygenOS 15 takes heavy inspiration from iOS and brings an iOS-like volume panel, Dynamic Island-like notifications, and more. The OxygenOS 15 update will bring a brand new Control Center design. The source says the new Control Center looks like “If HyperOS and iOS had a baby”.

OnePlus took inspiration from iOS while designing the volume panel in OxygenOS 15. The new volume slider will “start out as a larger slider but shrinks to a narrow width” when you tap on it again, just like in iOS. The source highlights that swiping down from the top right of the display will trigger the Quick Settings panel.

If you swipe down from the left, you will get the notification shade. Also, the OnePlus users will be able to customize the Quick Settings panel as per their liking by rearranging tiles.

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A Dynamic Island-inspired notification system is coming with the OxygenOS 15 update

Furthermore, the report suggests that A Dynamic Island-inspired notification system is coming to OnePlus devices with the upcoming OxygenOS update. Much like the Dynamic Island on iOS, it will now sit on top of the center punch hole. In addition, the camera app on a phone running OxygenOS 15 allows you to shoot live photos. Once again, this is very much like iOS, which calls it Live Photos.

Notably, the source suggests that the OnePlus users will not have to wait too long to test out the aforementioned features. The first beta version of OxygenOS 15 is expected to be released by the end of this month. If that doesn’t happen then early October is the best bet.

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Collibra, Reltio integration targets discovery, governance

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Panzura unveils first offering after Moonwalk acquisition

Reltio and Collibra on Thursday unveiled a new integration aimed at enabling joint customers to more easily discover and govern data assets across domains within their organizations.

Using Reltio Integration for Collibra, which combines the key capabilities of the two vendors, customers can take advantage of Reltio’s data unification platform in concert with Collibra Data Intelligence Platform, including its data catalog.

Potential benefits, among others, include reducing the time it takes to find and operationalize reports, dashboards, models and other data assets, along with improved data governance and data lineage capabilities.

In addition, cost savings is a benefit. Users do have to pay for the integration, but Reltio Integration for Collibra is priced lower than what it would cost for a joint customer to configure an integration on their own, according to Venki Subramanian, Reltio’s senior vice president of product management. Specific pricing details were not disclosed.

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Given the different capabilities of Reltio and Collibra, and the potential advantages of using their tools in concert with one another through a preconfigured integration, the partnership between the vendors is significant for joint customers, according to Doug Henschen, an analyst at Constellation Research.

Reltio and Collibra are in adjacent spaces and fill different needs, so it’s a complementary pairing that should benefit joint customers.
Doug HenschenAnalyst, Constellation Research

“Reltio and Collibra are in adjacent spaces and fill different needs, so it’s a complementary pairing that should benefit joint customers,” he said. “The prebuilt integration between the two technologies will make it easier for customers to deploy and use the technologies together.”

Reltio is a master data management specialist based in Redwood Shores, Calif., whose AI-powered Connected Data Platform enables users to unify data to develop trusted data tools to inform decisions. The vendor’s June platform update included a generative AI assistant that enables conversational interactions with data, along with prebuilt, industry-specific master data management tools.

Collibra, meanwhile, is based in New York City and Brussels, and offers metadata data management capabilities, including a data catalog and data governance tools, through its Data Intelligence Platform. In April, the vendor’s platform update featured the general availability of Collibra AI Governance. The tool enables users to better manage AI models and applications, including generative AI, as their use expands beyond teams of data scientists.

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New capabilities

At the enterprise level, where organizations collect billions of data points and develop thousands of data products such as reports, dashboards and models, relevant data is difficult — perhaps nearly impossible — to discover without implementing systems to organize it all.

And it is only becoming harder to discover without highly organized systems in place, given that the volume of data and its complexity continue to increase.

Master data management is one method of organizing data. In particular, it enables enterprises to make sure their data is uniform, there aren’t separate records for one data point or data set, and the terminology used to define data is consistent.

Catalogs are another way to organize data. Data catalogs are a means of indexing and governing data across systems and domains so that data does not get isolated and is easy to access, irrespective of where an employee works within an organization.

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A graphic displays the various capabilities of data catalog software.
Collibra’s data catalog capabilities can now be combined with Reltio’s master data management tools, thanks to the new integration between the two companies.

By combining Reltio’s master data management capabilities with Collibra’s data catalog and other data intelligence tools, the integration aims to enable faster and easier discovery of the trusted data needed to inform a given decision. Such data discovery is particularly relevant now, as enterprises aim to develop more AI models and applications — including generative AI — that require copious amounts of appropriate data to be accurate and reduce the likelihood of hallucinations.

“This partnership reflects a lot of synergies between the two primary disciplines of each company,” said Stewart Bond, an analyst at IDC.

In particular, combining Reltio’s master data management capabilities with Collibra’s data catalog and governance capabilities will be beneficial, he continued. Collibra does not have master data management tools, and Reltio does not offer a data catalog.

“It’s a win-win for both,” Bond said. “There are some overlaps in data quality capabilities, but the overlaps are more complementary than competitive.”

Motivation for the partnership and integration resulted from a shared goal of developing an open data ecosystem for Reltio and Collibra users. By doing so, Reltio and Collibra can provide users with a choice of different partners with which to use each vendor’s capabilities, according to Subramanian.

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He noted that from Reltio’s perspective, it views Collibra as one of the top data catalog, metadata management and data governance providers. That makes it a logical partner for Reltio, which did not previously have a native integration with a data catalog vendor, Subramanian said.

However, toward Reltio’s goal of developing a broad ecosystem for data management and analysis, the partnership is not exclusive, and Collibra likely won’t be the last data catalog vendor with which Reltio partners.

“While Collibra is the first native integration we have with a data catalog, we are working on extending our integrations to other products in this space,” Subramanian said. “Reltio integrates with not only data catalogs, but also other data management capabilities like data lakes, data warehouses and data enrichment solutions.”

Specific goals of the partnership include the following:

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  • Cost savings by providing a prebuilt integration between Reltio and Collibra that would otherwise require joint customers to invest time and money to engineer on their own.
  • Integration between the Collibra data catalog and Reltio’s master data management and data unification tools to make trusted data easily discoverable in the data catalog.
  • Accelerated time to value by automatically synchronizing metadata from Reltio with metadata in Collibra.
  • Improved data governance in Reltio through Collibra’s policy, privacy and security control settings.
  • Automated data mapping to provide data lineage information that enables users to understand the sources and uses of data assets to engender trust.
  • Self-service configuration that lets joint customers update their integration through Reltio’s low-code/no-code Integration Hub.

Cost savings and time to value are important, but they’re commonplace when vendors partner and develop integrations, according to Henschen.

What separates routine partnerships that largely represent marketing opportunities from more meaningful integrations is whether the partnerships go deeper and enable a tight-knit integration between two otherwise separate platforms, he continued.

Reltio Integration for Collibra represents a tight-knit integration, Henschen said.

Beyond touting improved time to value and lowering the cost associated with using the platforms together without a prebuilt integration, Henschen noted that one important potential benefit includes adding Collibra’s policy, privacy and security controls and automated data lineage capabilities to Reltio. Another significant benefit is using the Reltio Integration Hub to keep integrations between the vendors current.

“It sounds like there’s some substance to this partnership,” he said.

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Next steps

With Reltio Integration for Collibra now available to joint customers, one of Reltio’s primary product development goals is to improve its data unification capabilities through AI and automation, according to Subramanian. In addition, the vendor plans on adding new prepackaged, industry-specific tools to simplify master data management and add more integrations to broaden its ecosystem.

Henschen noted that Reltio’s focus on AI and automation is appropriate. Collibra, as evidenced by its most recent platform update, is similarly adding AI capabilities.

But while both are adding AI tools to simplify using their platform, Reltio and Collibra each also has an opportunity to help customers more easily develop their own AI models and applications, he said. Reltio could assist users by improving its data integration capabilities, while Collibra could help its users with more automation, according to Henschen.

“The [data integration] market is consolidating, and the bar is being raised with the infusion of GenAI technologies that depend on data, so I’d like to see Reltio develop or partner to gain deeper data integration capabilities,” Henschen said. “GenAI is also making its mark on data intelligence platforms, so I’d like to see more from Collibra on how catalog and policy work can be automated.”

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Eric Avidon is a senior news writer for TechTarget Editorial and a journalist with more than 25 years of experience. He covers analytics and data management.

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