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What are fully electric-propelled satellites that ISRO will launch in December?

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What are fully electric-propelled satellites that ISRO will launch in December?

Come December 2024, and the Indian Space Research Organisation  (ISRO) will make a significant leap forward by launching its first fully electric-propelled satellites, a mission that promises to redefine India’s approach to space exploration. Known as the Technology Demonstrator Satellite (TDS-01), these satellites will highlight India’s ability to create lightweight, but powerful, spacecraft using modern electric propulsion systems. The launch is significant as it demonstrates India’s progress in space technology.

Experts point out that the integration of electric propulsion systems signifies a departure from traditional chemical thrusters and highlights the agency’s drive to enhance satellite efficiency, longevity, and operational flexibility. This move not only demonstrates ISRO’s technological capabilities but also places it in step with leading space agencies and private players, such as SpaceX, OneWeb, and China, all of which have been deploying electric propulsion in their satellite constellations. 

Electric propulsion offers several key advantages that make it an attractive choice for ISRO. “It drastically reduces the amount of propellant needed compared to chemical propulsion. Traditional satellites rely on chemical fuel for orbit-raising and station-keeping, consuming a significant portion of their mass in the process.  Electric propulsion, by contrast, uses small amounts of propellant, which is accelerated to high speeds using electrical energy, allowing satellites to perform the same tasks with much greater fuel efficiency. This efficiency enables ISRO to reduce the weight of its satellites, allowing more room for payloads or additional instrumentation, ultimately enhancing mission capacity,”  remarked Srimathy Kesan, founder and CEO of Space Kidz India, which is into design, fabrication and launch of small satellites, spacecraft and ground systems. 

Moreover, electric propulsion extends the operational life of satellites. With traditional systems, once a satellite runs out of fuel, it becomes inoperable, even if its components are still functional. Electric propulsion, with its efficient use of fuel,  allows satellites to stay operational for longer periods, providing better value or money and reducing the need for frequent replacements. This is particularly valuable for communications satellites, which need to maintain precise positions in geostationary orbit for years. 

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“A  ajor critical advantage of electric propulsion is its flexibility in orbital maneuvering. Satellites equipped with electric propulsion can make more precise orbital adjustments, making them suitable for missions that require fine control over satellite positioning, such as remote sensing, navigation, and scientific research missions. This flexibility will allow ISRO to expand its satellite capabilities, opening new possibilities for advanced Earth observation systems and interplanetary missions,” added Kesan. 

Interestingly electric propulsion, a technology that dates back to the 1960s with the Soviet Union’s Zond 2 probe, has evolved to become a cornerstone of modern satellite design. The first commercial application of this technology came with PanAmSat’s PAS-5 satellite in 1997, which used an electric thruster for station-keeping, marking the beginning of the transition from chemical to electric propulsion for satellites. In recent years, this technology has gained widespread adoption, thanks to its ability to drastically reduce fuel consumption and extend satellite lifetimes. 

The TDS-01 satellite will be the first Indian satellite to feature an electric propulsion system developed entirely indigenously. This system operates by using gases, such as argon, which are ionized (charged) and then powered by solar energy to generate thrust. This method makes the satellite more efficient and reduces the need for large amounts of fuel.  

“The satellite’s solar panels capture energy from the Sun and convert sunlight into electricity, which then powers various functions, including the electric propulsion system. This process not only helps the satellite move but also ensures that it uses less fuel, making the spacecraft lighter and more cost-effective. In addition to the electric propulsion system, the satellite will include travelling wave tube amplifiers  (TWTAs), devices that are crucial for strengthening the satellite’s communication signals and remote-sensing tasks. TWTAs ensure the signals are powerful enough to reach Earth or other spacecraft. This allows for clear data transmission and reliable communication between the satellite and ground stations,” explained space and aerospace expert Girish Linganna. 

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All parts of the satellite, including the electric thrusters and TWTAs, have been completely developed in  India. This highlights the country’s ability to create advanced satellite technologies on its own. “Electric thrusters are engines used in satellites and spacecraft that generate thrust by using electricity to accelerate charged particles (ions). Unlike traditional rocket engines that burn fuel to create force, electric thrusters use much less fuel and are more efficient over long periods, making them ideal for space missions. The satellite will weigh less than two tons, but have the same power as a traditional satellite that weighs four tons. The electric propulsion system will help the satellite stay in orbit for a longer time, which will extend its overall lifespan,” added Linganna. 

Experts point out that since electric propulsion requires less fuel and results in a lighter satellite, it can significantly reduce launch and operational costs. Electric propulsion enables more efficient control of the satellite’s position and movement in orbit. Compared to chemical propulsion, electric systems produce fewer emissions, making them more environment-friendly. 

There are challenges too. “Electric propulsion produces less thrust than chemical systems, making it slower for the satellite to reach its final orbit. As said earlier, while chemical thrusters can reach a geostationary orbit in about a week, electric propulsion may take up to three months.  Additionally designing and implementing electric propulsion systems is more complex and requires advanced technology and specialized knowledge,” said  Linganna. 

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Samsung halts operations of several chip fabs due to poor demand

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Samsung halts operations of several chip fabs due to poor demand

The past few years have been a bit of a struggle for Exynos chips. Low-yield issues with Samsung Foundry wafers have led to the loss of big customers. The demand for chip manufacturing at Samsung factories has been poor for some time now, with only Exynos SoCs and a few third-party contracts using them.

Poor demand prompts Samsung to shut down chip factories, including some Exynos makers

Many of Samsung Foundry’s semiconductor factories were still active but not actually producing products. So, according to South Korean media Chosung, the company has decided to suspend operations at 30% of its 4nm, 5nm, and 7nm chip fabs. This is not a permanent shutdown, but a temporary one. In fact, the equipment will continue to receive power, but in a low-consumption mode to save electricity-related costs.

According to the report, the percentage of “semi-off” fabs will increase to 50% by the end of this year. Among the mentioned wafers, only the 4nm one remains permanently active, manufacturing the Exynos 2400 and some Snapdragon S chips. However, third-party demand is so low that it is far from occupying the full wafer capacity.

Samsung still hopes to improve the performance of its 3nm wafers

Currently, Samsung Foundry is struggling with the low yield of its 3nm GAA wafers. The company even had to ditch the Exynos 2500 from the Galaxy S25 series. Reports claim that they are still working on trying to improve the performance of its 3nm wafers in order to implement the Exynos 2500 in the foldable Galaxy devices of 2025.

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On the bright side, the situation looks better for Samsung’s 2nm process. The South Korean giant hopes to offer competitive factories that will attract the attention of big customers. Even Qualcomm has opened the door to working with Samsung again for flagship Snapdragon chips in the near future.

Things got complicated for Samsung Foundry in 2021

Samsung Foundry’s “nightmare” began in 2021 with the Snapdragon 8 Gen 1. Qualcomm had designed the SoC with high expectations, for which it even debuted a name change. However, Samsung Foundry 4nm wafers “ruined it,” delivering chips with high power consumption and poor thermal management. Low factory yield was also an issue back then, with the percentage of usable chips produced being far from ideal.

Qualcomm acted quickly to remedy things by moving chip production to TSMC for the second half of the year. The company used the same design but slightly increased the CPU clock speeds. The result was the Snapdragon 8+ Gen 1, one of the best chips in the company’s history. At the time, Samsung Foundry was widely blamed as the source of the problems with the original chip.

In fact, the Snapdragon 888, the predecessor of the Snapdragon 8 Gen 1, was already showing some signs that something was not quite right. While the chip did not exhibit the latter’s severe problems, it already presented worse thermal control and energy efficiency than usual. Nvidia, another big player in the tech industry, also switched from Samsung to TSMC. In this way, Samsung suddenly lost its main customers for the time.

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Meta’s Orion prototype offers a glimpse into our AR future

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Meta’s Orion prototype offers a glimpse into our AR future

If you’re excited, or even just a little curious, about the future of augmented reality, Meta’s Orion prototype makes the most compelling case yet for the technology.

For Meta, Orion is about more than finally making AR glasses a reality. It’s also the company’s best shot at becoming less dependent on Apple and Google’s app stores, and the rules that come with them. If Orion succeeds, then maybe we won’t need smartphones for much at all. Glasses, Zuckerberg , might eventually become “the main way we do computing.”

At the moment, it’s still way too early to know if Zuckerberg’s bet will actually pay off. Orion is, for now, still a prototype. Meta hasn’t said when it might become widely available or how much it might cost. That’s partly because the company, which has already poured tens of billions of dollars into AR and VR research, still needs to figure out how to make Orion significantly more affordable than the $10,000 it costs to make the current version. It also needs to refine Orion’s hardware and software. And, perhaps most importantly, the company will eventually need to persuade its vast user base that AI-infused, eye-tracking glasses offer a better way to navigate the world.

Still, Meta has been eager to show off Orion since at Connect. And, after recently getting a chance to try out Orion for myself, it’s easy to see why: Orion is the most impressive AR hardware I’ve seen.

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Meta has clearly gone to great lengths to make its AR glasses look, well, normal. While Snap has been mocked for its oversized Spectacles, Orion’s shape and size is closer to a traditional pair of frames.

Even so, they’re still noticeably wide and chunky. The thick black frames, which house an array of cameras, sensors and custom silicon, may work on some face shapes, but I don’t think they are particularly flattering. And while they look less cartoonish than Snap’s AR Spectacles, I’m pretty sure I’d still get some funny looks if I walked around with them in public. At 98 grams, the glasses were noticeably bulkier than my typical prescription lenses, but never felt heavy.

In addition to the actual glasses, Orion relies on two other pieces of kit: a 182-gram “wireless compute puck, which needs to stay near the glasses, and an electromyography (EMG) wristband that allows you to control the AR interface with a series of hand gestures. The puck I saw was equipped with its own cameras and sensors, but Meta told me they’ve since simplified the remote control-shaped device so that it’s mainly used for connectivity and processing.

When I first saw the three-piece Orion setup at Connect, my first thought was that it was an interesting compromise in order to keep the glasses smaller. But after trying it all together, it really doesn’t feel like a compromise at all.

What the Orion glasses look like on.

The glasses were a bit wider than my face. (Karissa Bell for Engadget)

You control Orion’s interface through a combination of eye tracking and gestures. After a quick calibration the first time you put the glasses on, you can navigate the AR apps and menus by glancing around the interface and tapping your thumb and index finger together. Meta has been experimenting with wrist-based neural interfaces for years, and Orion’s EMG wristband is the result of that work. The band, which feels like little more than a fabric watch band, uses sensors to detect the electrical signals that occur with even subtle movements of your wrist and fingers. Meta then uses machine learning to decode those signals and send them to the glasses.

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That may sound complicated, but I was surprised by how intuitive the navigation felt. The combination of quick gestures and eye tracking felt much more precise than hand tracking controls I’ve used in VR. And while Orion also has hand-tracking abilities, it feels much more natural to quickly tap your fingers together than to extend your hands out in front of your face.

Meta walked me through a number of demos meant to show off Orion’s capabilities. I asked Meta AI to generate an image, and to come up with recipes based on a handful of ingredients on a shelf in front of me. The latter is a trick I’ve with the Ray-Ban Meta Smart Glasses, except with Orion, Meta AI was also able to project the recipe steps onto the wall in front of me.

I also answered a couple of video calls, including one from a surprisingly lifelike . I watched a YouTube video, scrolled Instagram Reels, and dictated a response to an incoming message. If you’ve used mixed reality headsets, much of this will sound familiar, and a lot of it wasn’t that different from what you can do in VR headsets.

The magic of AR, though, is that everything you see is overlaid onto the world around you and your surroundings are always fully visible. I particularly appreciated this when I got to the gaming portion of the walkthrough. I played a few rounds of a Meta-created game called Stargazer, where players control a retro-looking spacecraft by moving their head to avoid incoming obstacles while shooting enemies with finger tap gestures. Throughout that game, and a subsequent round of AR Pong, I was able to easily keep up a conversation with the people around me while I played. As someone who easily gets motion sick from VR gaming, I appreciated that I never felt disoriented or less aware of my surroundings.

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Orion’s displays rely on silicon carbide lenses, micro-LED projectors and waveguides. The actual lenses are clear, though they can dim depending on your environment. One of the most impressive aspects is the 70-degree field of view. It was noticeably wider and more immersive than what I experienced with Snap’s AR Spectacles, which have a 46-degree field of view. At one point, I had three windows open in one multitasking view: Instagram Reels, a video call and a messaging inbox. And while I was definitely aware of the outer limits of the display, I could easily see all three windows without physically moving my head or adjusting my position. It’s still not the all-encompassing AR of sci-fi flicks, but it was wide enough I never struggled to keep the AR content in view.

What was slightly disappointing, though, was the resolution of Orion’s visuals. At 13 pixels per degree, the colors all seemed somewhat muted and projected text was noticeably fuzzy. None of it was difficult to make out, but it was much less vivid than what I saw on , which have a 37 pixels per degree resolution.

Meta’s VP of Wearable Devices, Ming Hua, told me that one of the company’s top priorities is to increase the brightness and resolution of Orion’s displays. She said that there’s already a version of the prototype with twice the pixel density, so there’s good reason to believe this will improve over time. She’s also optimistic that Meta will eventually be able to bring down the costs of its AR tech, eventually reducing it to something “similar to a high end phone.”

Leaving my demo at Meta’s headquarters, I was reminded of the first time I tried out a prototype of the wireless VR headset that would eventually become known as Quest, back in 2016. Called at the time, it was immediately obvious, even to an infrequent VR user, that the wireless, room-tracking headset was the future of the company’s VR business. Now, it’s almost hard to believe there was a time when Meta’s headsets weren’t fully untethered.

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Orion has the potential to be much bigger. Now, Meta isn’t just trying to create a more convenient form factor for mixed reality hobbyists and gamers. It’s offering a glimpse into how it views the future, and what our lives might look like when we’re no longer tethered to our phones.

For now, Orion is still just that: a glimpse. It’s far more complex than anything the company has attempted with VR. Meta still has a lot of work to do before that AR-enabled future can be a reality. But the prototype shows that much of that vision is closer than we think.

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Noma offers security from enterprise AI data to deployment

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Noma offers security from enterprise AI data to deployment

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As 2024 nears its conclusion, the state of play in enterprise technology is that companies of all sizes and domains are keen to leverage their data in generative AI applications that improve internal (employee-facing) or external (cusomter/partner-facing) processes.

However, ensuring that they do so securely is another challenge — especially for companies that don’t specialize in security. For many enterprises, their existing security solutions may also be inadequate or unprepared for the AI era and the many capabilities they want to unleash with their data piped through AI.

Enter Noma, an Israeli startup specializing in AI enterprise security, that today exits stealth mode wih a Series A round led by $32 million Ballistic Ventures and supported by Glilot Capital Partners and Cyber Club London, as well as angels including the chief information security officers (CISOs) from companies like McDonald’s, Google DeepMind, Twitter, Atlassian, BNP Paribas, T-Mobile, and Nielsen.

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Noma team. Credit: Noma

Noma provides a comprehensive security platform that ensures integrity of enterprise customer’s data from the very start, before they do anything to it, all the way through to leveraging it to train and/or deploy AI models and custom applications.

The platform is already in use by several Fortune 500 companies.

Tackling security challenges in the data and AI landscape

Niv Braun, co-founder and CEO of Noma, told VentureBeat in an interview about the pressing need for targeted security in AI workflows. “

“Today’s AI and data science models face unique security risks, like prompt injection and data leakage, that simply aren’t covered by standard security tools,” he said.

These issues are becoming more common as organizations experience security incidents due to misconfigured MLOps tools and unverified open-source models.

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This gap inspired Braun and his co-founder, Alon Tron, to create Noma.

“My co-founder Alon and I served together in the military, and we both saw firsthand the gap in security tools for data science and AI workflows,” Braun said. “In application security, we had tools that helped software engineers work securely, but for data teams—data scientists, engineers, and analysts—there was nothing similar. They were left unprotected.”

Both co-founders served in Israel’s elite 8200 intelligence unit. Combining expertise from their backgrounds in security and data science, they quickly a team skilled in AI and application security.

What Noma’s three-tiered platform offers

Noma’s platform is designed to safeguard every stage of AI model development and operation, incorporating security tools that cover:

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  1. Data & AI Supply Chain Security: Ensures secure environments, pipelines, and development tools, mitigating the risk of compromised data and AI supply chains.
  2. AI Security Posture Management (AI-SPM): Provides a comprehensive inventory and security management solution for both first- and third-party AI models, aiming to protect assets before they enter production.
  3. AI Threat Detection & Response: Actively monitors AI applications to detect adversarial attacks in real-time and enforce safety protocols during runtime.

Braun emphasized the consolidation that Noma’s platform offers to customers. “Our platform includes three products: data and AI supply chain security, AI security posture management, and AI runtime defense.”

But, for those that wish, each of the three domains can be applied ad-hoc, a-la-carte.

“A major strength of our platform is that it consolidates everything into one solution,” Braun explained. “While customers can choose just one part, most prefer the comprehensive approach.”

Braun clarified that Noma offers a choice between an all-inclusive enterprise license and a modular, product-based option, both on an annual software-as-a-service (SaaS) subscription basis. He said 95% of customers have so far chosen the integrated, all-in-one approach.

Braun’s comments suggest that the enterprise license is positioned as the most cost-effective, flexible choice for customers looking for extensive, organization-wide access to Noma’s solutions.

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Maximum flexibility and ease-of-use

Noma’s platform is compatible with diverse environments, supporting cloud-based, SaaS, or self-hosted configurations, and installs within minutes without requiring code changes.

“Integration is easy,” said Braun. “All customers need to do is connect our platform via API, and we automatically map and scan everything in their environment.”

This frictionless setup means data science teams can implement security controls without disrupting their workflows, a feature that Noma highlights as essential in high-velocity, AI-powered development.

Kobi Samboursky, Founder and Managing Partner at Glilot Capital Partners, extolled the value of Noma’s unified approach in a press release: “AppSec evolved over decades with fragmented tools for static and dynamic analysis, open source, supply chain, and runtime. Security teams have come to realize that they need consolidated solutions. Noma is uniquely positioned to tackle this problem from the start, consolidating multiple use cases into a single platform.”

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In addition, Noma can be applied by those without extensive training in security or data infrastructure.

“We engage with both data and AI teams as well as security teams, and our platform doesn’t require deep expertise in either field,” he said. “Even in cases where security teams ran POCs (proof of concepts) without data science teams involved, they found it easy to integrate and use.””

At the same time, the platform turns these subjects into digestible, easy-to-understand insights for employees working in all departments.

“The platform itself is very self-educating,” Braun noted. “It explains the basic principles of security in a way that application security teams are familiar with, but with a new ‘data and AI’ layer.”

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Addressing industry wants and needs

As security and compliance become more critical in AI adoption, Noma aims to facilitate collaboration between data science and security teams.

“Our mission is to bridge the gap between data science and security teams, making it easy for both to collaborate on securing AI workflows,” Braun said.

Noma’s approach is designed to improve transparency and simplify security processes.

“We make security simple for both teams, providing clear, understandable risk information and steps for remediation,” he added. “It’s all about reducing friction and improving collaboration.”

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Jake Seid, Co-founder and General Partner at Ballistic Ventures, emphasizes the importance of security from the outset in a statement in a press release.

“As security and compliance become more top of mind for organizations adopting AI, embedding security from the start ensures that innovation can flourish without compromise,” Seid said. “Noma’s approach gives AppSec teams full visibility and confidence while empowering data science teams to move fast and drive business value.”

Noma’s ambitions are to lead the emerging field

Noma’s entry into the market marks a significant step in securing AI-driven business operations at scale.

With the growing use of AI in critical applications, the potential for security vulnerabilities in AI workflows becomes more acute.

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Noma’s platform provides a much-needed safeguard, allowing enterprises to harness AI’s potential without compromising on security.

In addition, Noma is actively contributing to AI security standards and has participated in the development of U.S. government guidelines, such as NIST SP 800-218A, through its involvement with the OWASP AI Exchange.

With $32 million in fresh funding and early traction among high-profile customers, Noma seeks to become a leader in the emerging field of data and AI lifecycle security.


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Why is Nintendo targeting this YouTuber?

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Why is Nintendo targeting this YouTuber?

Russ Crandall knows how to reinvent himself. At 24, he relearned how to walk and write after a stroke impacted his brain. When open-heart surgery wasn’t enough to address a rare autoimmune disease, he adopted a paleo diet — and became a New York Times bestselling cookbook author and food blogger following his seemingly miraculous recovery. Last year, he retired from a 22-year career as a US Navy translator to become a full-time YouTuber instead.

Now, he’s wondering if Nintendo will force him to change yet again.

Crandall runs Retro Game Corps, a YouTube channel with half a million subscribers that shows hundreds of ways to play classic games using modern hardware and emulation. If there’s a handheld gaming device released in the past four years, odds are Crandall has made a 20-minute video about it. He started the channel as a hobby in 2020 during the covid-19 pandemic but soon realized it could become his day job.

So, last year, he shut down his food blog — “I was kind of done telling people what to eat,” he says — and left the military with the rank of master chief petty officer.

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Yes, Retro Game Corps was a master chief, just like in Halo. (I saw his DD-214.)
Selfie by Russ Crandall

But four years into his YouTube career, on September 28th, Crandall saw how easily his new life as a content creator could disintegrate. Walking back from his studio after pulling an all-nighter, he checked his phone to see if a just-edited video was uploading properly. It was — but another one of his videos vanished before his eyes. Days earlier, he’d published a 14-minute video about how well Nintendo Wii U games can run on Android handhelds, and now it had been wiped from YouTube.

“This can’t be happening,” he recalls saying out loud. A few minutes later, a YouTube email confirmed it wasn’t a glitch: Nintendo had issued a DMCA takedown notice, YouTube had removed his video, and his entire 500,000-subscriber channel was now at risk of permanent deletion. 

“We’ll have to terminate your channel” after one more strike, YouTube warned

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It was his second YouTube copyright strike from Nintendo, and Crandall says that’s when it truly sank in. YouTube maintains a strict “three strikes, you’re out” rule, and he realized his family’s livelihood depended on preventing strike number three. “It all sort of came crashing down in that moment,” he tells The Verge.

In a panic, he rushed back to the studio, canceled his upload, and publicly declared that Nintendo was targeting him. He would begin self-censoring all his videos to hopefully escape the Japanese company’s wrath. “I will no longer show any Nintendo games on-screen,” he told his fans and related communities on Reddit, YouTube, and social networks.

Nintendo was well within its rights to ask for a takedown, of course: Crandall had shown the company’s copyrighted content onscreen. And yet that doesn’t explain the copyright strike at all since countless Twitch streamers, YouTubers, TikTokers, and Instagrammers show Nintendo content every single day. Clearly, Nintendo was using copyright as a pretext to get these videos taken down.

Crandall says he received this YouTube notice on September 28th.
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Most institutions have historically taken Nintendo’s legal threats seriously. Countless fan projects, including unofficial remakes and sequels, have been voluntarily terminated by their creators after receiving cease and desist orders from Nintendo. While the technology behind video game emulators is generally considered legal, even the lead developers of the Nintendo Switch emulators Yuzu and Ryujinx folded when Nintendo came knocking on their doors.

But unlike many of those developers, Crandall isn’t some pseudonymous person who could slink back into the internet’s shadows. Nor is he someone Nintendo can readily accuse of “facilitating piracy at a colossal scale,” like Yuzu, for distributing software tools. 

Even among content creators, Crandall doesn’t seem like the kind of person Nintendo usually threatens — he’s known for advocating that people should buy Nintendo products before they use emulators and often shows off physical cartridges in his videos to drive that message home. 

“If I’m playing a Switch game on my Steam Deck, the cartridge will be there or the box will be there to indicate that I have purchased the game,” he says. While he admits he hasn’t done that 100 percent of the time, he’s been careful with Nintendo Switch games in particular. In one of the videos that YouTube removed, he flips through a wallet full of 80 genuine cartridges. He also produces guides on how to create personal backups of your own genuine classic games.

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Here’s his wallet of 80 genuine Switch cartridges, from one of the videos that Nintendo asked YouTube to remove.

That’s why the community was so surprised when Nintendo targeted him, of all YouTubers — and it’s why Crandall might possibly take the unusual step of challenging Nintendo’s takedowns. 

Crandall says he’s been a Nintendo fan for nearly 40 years, ever since his family bought an NES for Christmas in 1985. The copyright strikes hit hard. “This is the first actual interaction I’ve had with Nintendo, and it’s crazy. I feature most of their games not because I’m trying to, like, stick it to them, but just sharing the love of those games,” he says. 

But he does have a guess as to why Nintendo targeted him. The first copyright strike landed on his video about the MIG Dumper and the MIG Flash, a pair of devices that let you turn genuine Nintendo Switch cartridges into digital files and then carry around an entire library of those ROMs in a special microSD-equipped flash cartridge for your console. I’ve watched the video, and while Crandall does explicitly take an anti-piracy stance, it’s easy to imagine these gadgets being used by bad actors, too. 

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“I think the first strike was simply due to the fact that they wanted to minimize attention around the MIG Flash cartridge and dumper, and they had an opportunity,” Crandall says. That opportunity was a relatively tiny mistake: unlike, say, fellow YouTuber Taki Udon’s video on the MIG products, Retro Game Corps showed off four seconds of the title screen of Mario to prove the MIG hardware could legitimately dump and run games, potentially infringing Nintendo’s exclusive right to distribute and / or perform its audiovisual intellectual property.

In one of the videos YouTube removed, Crandall never shows more than the title screen of this Nintendo game.

Isn’t that fair use? Crandall thinks so. It seems like his uses could be brief, limited, and educational enough to satisfy the four-factor fair use test, and arguing that could genuinely get him out of YouTube purgatory. I could easily find dozens of similar examples in our journalism here at The Verge. But in order to submit what’s called a “copyright counter notification” with YouTube, which argues that he’s been inaccurately targeted and isn’t infringing on someone’s copyright, Crandall would have to open himself up to a potential Nintendo lawsuit. 

“It’s a dangerous game,” says Richard Hoeg, a business attorney who hosts the Virtual Legality podcast. “You really don’t want to get into federal court over something that even if you win, will be an expensive and time-consuming burden.”

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But Crandall knows this — he seems quite read up on both the DMCA and YouTube processes — and yet he’s considered at least trying his luck. Crandall says he’s conflicted; he doesn’t want to “poke the bear.” He has his family to think about. But it’s possible Nintendo could continue to come after him, he admits, even if he lies low.

While he’s already eliminated Nintendo games from his testing suite for all future videos, he says he simply doesn’t have time to go back through the hundreds of videos he’s created that already contain Mario footage and blur or delete every last scrap. And yet, the way things stand, Nintendo could pick any of those videos to immediately designate his channel for deletion. 

Companies can freely pick and choose who they target with copyright infringement complaints and lawsuits, several legal experts tell me. Unlike with trademarks, they don’t need to actively or consistently defend their works in order to maintain their rights.

Crandall says that even YouTube initially thought that perhaps Nintendo made a mistake when targeting him. He’s part of the YouTube Partner Program, and his designated partner manager told him to sit tight while YouTube asked Nintendo if it might retract its own takedown requests. But Nintendo wouldn’t, and YouTube has now told him he’s on his own. 

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On November 23rd, one of the copyright strikes should simply expire — unless Nintendo makes a move before then.
Image via Russ Crandall

As of late October, he’s waffling. He could simply wait two more months until YouTube’s 90-day copyright strikes expire because, as soon as they do, his channel will no longer be in danger of immediate termination. Nintendo’s takedown requests already succeeded in removing those videos, and he can hope Nintendo feels it’s made enough of an example out of him to do anything more. 

Or he can submit a document that shows he’s not willing to be that example, not willing to be pushed around by Nintendo — and hope it doesn’t land him in a world of legal hurt. 

It’s painful for Crandall, who has been a lifelong fan of Nintendo’s work. Even after a long day of making videos about games, he likes to relax by playing through a couple of classic Mario or Donkey Kong levels, purely to admire the artistry and design. “Since the second strike I haven’t been doing that much at all, because even just seeing the box art leaves a bit of a sour taste in my mouth,” he says.

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Nintendo didn’t respond to repeated requests for comment. 

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Amazon finally adds MFA to its enterprise email service

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Amazon finally adds MFA to its enterprise email service

Eight years on from its initial launch, Amazon has introduced multi-factor authentication (MFA) to its business cloud-hosted email service, WorkMail.

Better late than never appears to be the justification behind the near-decade delay, especially for one of the most basic forms of identity verification that has been standard practice for several years now.

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More than winter is coming: Warner Bros. is developing a Game of Thrones movie

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More than winter is coming: Warner Bros. is developing a Game of Thrones movie
Emilia Clarke and Kit Harington in Hame of Thrones.
HBO

In the half decade since Game of Thrones finished its eight-season run on HBO, the premium cable network has put together numerous spinoff projects — only two of which have come to fruition: House of the Dragon and the upcoming prequel A Knight of the Seven Kingdoms. Now, HBO’s parent company, Warner Bros. Discovery, is making plans to bring George R.R. Martin’s fantasy world to the big screen.

According to The Hollywood Reporter, Warner Bros. is “quietly developing” a Game of Thrones movie, but it will certainly be a lot less quiet now that the word is out. The story notes that the project is still very early in development, with no director or screenwriters attached. It’s also unclear if the studio has a concept in mind for the film, or if Martin will be directly involved with crafting the story.

Ironically, Game of Thrones showrunners David Benioff and Dan Weiss pitched HBO a trilogy of movies to wrap up the series. Martin was reportedly in favor of that plan as well, but HBO was adamant that its most popular intellectual property remain exclusive to the network. This was before Max was launched as a standalone streamer, and new ownership took over. So there doesn’t seem to be a roadblock in the way of getting the film made now.

Thus far, almost all of the proposed Game of Thrones spinoffs have been prequels. While Martin’s backstory for his A Song of Ice and Fire novels has a lot territory to explore, there was a single Game of Thrones sequel series that would have featured Kit Harington reprising his role as Jon Snow. That project fell through, but a sequel story would be the only way to bring Harington and other cast members from the show back for a new story. For now, we’ll just have to wait and see what develops.






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