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Agatha All Along rushed its journey down the ‘Witches’ Road’

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Agatha All Along rushed its journey down the ‘Witches’ Road’

When Agatha All Along was first announced back in 2021 as a music-heavy follow-up to WandaVision, it was hard to imagine how showrunner Jac Schaeffer could recreate the magic that made the original such an inspired piece of storytelling. WandaVision’s shows-within-a-show premise and clever use of practical effects, along with being one of the first Disney Plus series, helped to set it apart from previous Marvel projects. But Schaeffer also used WandaVision to weave beats from the franchise’s tentpole films into a cohesive narrative that helped bring the entire MCU into its multiversal era.

From its very first episode, Agatha All Along went to great lengths to show us that, even with WandaVision’s lead killed off in Doctor Strange in the Multiverse of Madness, there was still plenty of — and perhaps too much — meat for Kathryn Hahn’s Agatha Harkness to chew on. The show’s two-part finale stuck the landing by living up to its title in more ways than one. Though the MCU’s interconnectedness has felt increasingly wobbly post-WandaVision, Agatha All Along ended in a way that feels poised to put (at least some of) the franchise back on track. And with another follow-up series already in development, it seems like Marvel has figured out that these specific stories are the ones it has the best shot of knocking out of the park.

This piece contains spoilers about Agatha All Along’s finale.

Image: Disney Plus / Marvel

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WandaVision briefly touched on covens in a flashback to the 17th century when Agatha killed her mother Evanora (Kate Forbes) and their group of sister witches. But Agatha All Along digs deeper, introducing characters like Agatha’s ex-lover Rio Vidal (Aubrey Plaza) and a mysterious teen who’s unable to share his name (Joe Locke). Because Agatha herself was already framed as a unique threat to magic users, it was difficult to suss out what kinds of dangers were lying in wait for the coven as she and the teen recruited fortune teller Lilia Calderu (Patti LuPone), potions master Jennifer Kale (Sasheer Zamata), protection witch Alice Wu-Gulliver (Ali Ahn), and ordinary Jersey woman Sharon Davis (Debra Jo Rupp) to their ranks. 

But Agatha All Along established a very clear focus for all of its players. The “Witches’ Road” — a realm entered by covens singing “The Ballad of the Witches’ Road” — and its ability to grant wishes to those who passed its trials gave the witches a reason to work together. And similar to how Agatha All Along’s send-up of Mare of Easttown was a callback to WandaVision’s sitcom spoofs, the Witches’ Road felt like the show’s biggest way of emphasizing the power of practical effects.

The Road, with all of its hand-painted leaves and trees that transformed the set into an otherworldly forest, hammered home how Agatha All Along’s creative team was smartly using its lean budget to create magic that felt more real than its predecessor’s. And the Road’s horror movie-inspired trials to test witches’ skills gave the show a narrative structure that was similar to but distinct enough from WandaVision’s to make it seem like Agatha All Along truly was the second chapter in a trilogy of stories rather than just a spinoff.

Image: Disney Plus / Marvel

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As tends to be the case with genre TV shows with big casts, Agatha All Along occasionally struggled to keep all of its plates spinning at the same speed as Agatha’s. Each witch got a chance to shine when facing a different trial, but some of their backstories — especially Jennifer’s and Alice’s — felt rushed and went largely unexplored. Some of the trials themselves were a bit shaggy. (At one point, the witches brew a poison antidote by dumping a bunch of ingredients into a sink.) As unwieldy as Agatha All Along sometimes was, though, it was also willing to kill characters off with a finality that helped it become sharper as the season progressed.

There was still some question as to what Agatha All Along’s big bad might end up being by the season’s midway point, when Sharon and Alice had already bitten the dust. But all of the show’s puzzle pieces began fitting together in episodes five and six as the teen was revealed to be Billy Maximoff / William Kaplan, one of the Scarlet Witch’s sons, who had possessed the body of a dead person.

One of the more impressive things about WandaVision was the way it managed to rework some of Marvel’s most convoluted Scarlet Witch and Vision comics arcs into a story that was concise and compelling enough to keep people who weren’t readers of the comics consistently engaged. Much of Billy’s comics lore — he and his brother wind up having their souls reabsorbed by the demon Mephisto before being reincarnated as strangers — is even wilder than his spiritual mother’s. But Agatha All Along made quick work of incorporating many of those beats with a story reminiscent of WandaVision’s “We Interrupt This Program,” which cleverly stepped outside of the series’ sitcom conceit.

Unlike Alice’s and Sharon’s arcs, it was clear early on that Agatha All Along was teasing something important with Lilia’s many moments of confusion stemming from her power to see the future. What was far less obvious, however, was that the show was using her to set the stage for a time-jumping episode that would provide key context for some of the show’s most satisfying twists: Rio was actually the personification of death in disguise.

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Image: Disney Plus / Marvel

Of all the Marvel characters who might pop up in a Disney Plus show, it was genuinely surprising to see Death given how, in the comics, she’s a cosmic entity most often associated with Thanos (and occasionally Spider-Man’s clone). But Death’s arrival also brought a fascinating gravity to everything happening to the coven. It added some context to the show’s rising body count and a new layer of intrigue to Agatha and Rio’s romantic past — another beat that could have benefitted from more fleshing out. Death gave Jennifer, Billy, and Agatha a clearly defined foe to rally against as they neared the Road’s end. And while the witches’ final battle against Death wasn’t all that much to write home about, it brought Agatha All Along’s own story and its deeper connections to WandaVision into much clearer focus.

Agatha All Along’s final two episodes establish how, right up until Agatha and Billy’s coven sang the ballad together and created a doorway, the Witches’ Road never truly existed. It was just a myth that began in Agatha’s early days of being a witch and a new mother to her son. Spreading the idea of the Road’s existence gave Agatha an easy way to lure witches into the woods under the pretense of opening a portal, only for her to steal their magic. That was her plan all along with the present-day coven, and she probably would have gotten away with it, too. But in the show’s final episode, Agatha returns as a ghost to tell Billy that things worked out very differently in this instance because of his desire for the Witches’ Road to be real.

That plot point and Agatha’s insistence on remaining with Billy as a spectral mentor crystalized the degree to which Agatha All Along really was continuing WandaVision’s story — pushing forward its characters and also what a Marvel show can do.

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What’s new on Apple TV+ this month (November 2024)

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What's new on Apple TV+ this month (November 2024)

Due to its unique model that includes only original content, Apple TV+ tends to have a very slim new release slate. However, just about every Apple TV+ release features A-list talent, and it has set a high bar for quality. Just look at Best Picture winner CODA and Emmy-winning drama Severance (returning in January).

This month is no exception, as there are only four new additions to the library in November. We’ve highlighted the two most anticipated, but don’t overlook Season 2 of the critically acclaimed comedy Bad Sisters or the Malala Yousafzai and Jennifer Lawrence documentary Bread & Roses.

There are only a few new arrivals each month to Apple TV+, but they’re usually all worth at least a glance. This month is no exception. Read on for everything coming to Apple TV+ in October 2024.

Looking for more content? Check out our guides on the best new shows to stream, the best shows on Apple TV+, the best shows on Netflix, and the best shows on Hulu.

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Our top picks for November

Everything new on Apple TV+ in November

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Google could add album art to ‘Now Playing’ on Pixel phones

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Google could add album art to ‘Now Playing’ on Pixel phones

Google may upgrade the “Now Playing” feature by adding the much-needed album art to the history page. Now Playing has been able to identify songs with a high degree of accuracy, but the list only included the name of the song and the artist.

Now Playing is constantly operating in the background, but only for music

Introduced way back in 2017 along with the Pixel 2, the Now Playing feature has remained exclusive to the Google Pixel phones. It essentially identifies songs that are playing nearby and works well even on the latest Pixel 9 devices.

Apps like Shazam have been recognizing music and songs for quite some time. However, Now Playing has some tricks for the Pixel phones. Now Playing works entirely in the background. Pixel users don’t even need to pull out their phones.

While working in the background, Now Playing relies on the low-power efficiency cores to continuously analyze audio through the microphone. If it picks up audio that seems like music or a song, Now Playing requests the performance cores to record a few seconds of the audio.

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Now Playing then matches the recorded audio on a database containing tens of thousands of fingerprints of the most popular songs in a particular region. After processing and matching, Now Playing displays the name and artist of the song on the lock screen as well as in a notification.

Needless to say, Now Playing is fairly accurate. However, the list of songs it recognizes contains only the name of the song, the artist, and a timestamp.

Google’s Now Playing feature for Pixel devices may get album art

The songs that Now Playing recognized are visible under Settings > Sound & vibration > Now Playing. The page lists the history of identified songs in reverse chronological order.

Although there’s an icon next to each song, Google has refused to append any album art to the songs Now Playing recognizes. According to Android Authority, this might change in the future.

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The hidden system app that downloads the Now Playing database may soon also grab album art. The code change is titled “#AlbumArt Add Now Playing album art downloads to the network usage log”.

Google has yet to assign a dedicated online repository from where Now Playing will download album art for the songs it recognizes. However, Ambient Music Mod, an open-source port of Now Playing by developer Kieron Quinn, already has the feature. The reverse-engineered version essentially replaces the generic music note icon with album art.

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Disney forms dedicated AI and XR group to coordinate company-wide use and adoption

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Disney is adding another layer to its AI and extended reality strategies. As first reported by Reuters, the company recently formed a dedicated emerging technologies unit. Dubbed the Office of Technology Enablement, the group will coordinate the company’s exploration, adoption and use of artificial intelligence, AR and VR tech.

It has tapped Jamie Voris, previously the CTO of its Studios Technology division, to oversee the effort. Before joining Disney in 2010, Voris was the chief technology officer at the National Football League. More recently, he led the development of the company’s Apple Vision Pro app. Voris will report to Alan Bergman, the co-chairman of Disney Entertainment. Reuters reports the company eventually plans to grow the group to about 100 employees.

“The pace and scope of advances in AI and XR are profound and will continue to impact consumer experiences, creative endeavors, and our business for years to come — making it critical that Disney explore the exciting opportunities and navigate the potential risks,” Bergman wrote in an email Disney shared with Engadget. “The creation of this new group underscores our dedication to doing that and to being a positive force in shaping responsible use and best practices.”

A Disney spokesperson told Engadget the Office of Technology Enablement won’t take over any existing AI and XR projects at the company. Instead, it will support Disney’s other teams, many of which are already working on products that involve those technologies, to ensure their work fits into the company’s broader strategic goals.

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“It is about bringing added focus, alignment, and velocity to those efforts, and about reinforcing our commitment being a positive force in shaping responsible use and best practices,” the spokesperson said.

It’s safe to say Disney has probably navigated the last two decades of technological change better than most of Hollywood. For instance, the company’s use of the Unreal Engine in conjunction with a digital set known as The Volume has streamlined the production of VFX-heavy shows like The Mandalorian. With extended reality and AI in particular promising tidal changes to how humans work and play, it makes sense to add some additional oversight to how those technologies are used at the company.

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Meta unveils AI tools to give robots a human touch in physical world

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Meta unveils AI tools to give robots a human touch in physical world

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Meta made several major announcements for robotics and embodied AI systems this week. This includes releasing benchmarks and artifacts for better understanding and interacting with the physical world. Sparsh, Digit 360 and Digit Plexus, the three research artifacts released by Meta, focus on touch perception, robot dexterity and human-robot interaction. Meta is also releasing PARTNR a new benchmark for evaluating planning and reasoning in human-robot collaboration.

The release comes as advances in foundational models have renewed interest in robotics, and AI companies are gradually expanding their race from the digital realm to the physical world.

There is renewed hope in the industry that with the help of foundation models such as large language models (LLMs) and vision-language models (VLMs), robots can accomplish more complex tasks that require reasoning and planning.

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Tactile perception

Sparsh, which was created in collaboration with the University of Washington and Carnegie Mellon University, is a family of encoder models for vision-based tactile sensing. It is meant to provide robots with touch perception capabilities. Touch perception is crucial for robotics tasks, such as determining how much pressure can be applied to a certain object to avoid damaging it. 

The classic approach to incorporating vision-based tactile sensors in robot tasks is to use labeled data to train custom models that can predict useful states. This approach does not generalize across different sensors and tasks.

Meta Sparsh architecture Credit: Meta

Meta describes Sparsh as a general-purpose model that can be applied to different types of vision-based tactile sensors and various tasks. To overcome the challenges faced by previous generations of touch perception models, the researchers trained Sparsh models through self-supervised learning (SSL), which obviates the need for labeled data. The model has been trained on more than 460,000 tactile images, consolidated from different datasets. According to the researchers’ experiments, Sparsh gains an average 95.1% improvement over task- and sensor-specific end-to-end models under a limited labeled data budget. The researchers have created different versions of Sparsh based on various architectures, including Meta’s I-JEPA and DINO models.

Touch sensors

In addition to leveraging existing data, Meta is also releasing hardware to collect rich tactile information from the physical. Digit 360 is an artificial finger-shaped tactile sensor with more than 18 sensing features. The sensor has over 8 million taxels for capturing omnidirectional and granular deformations on the fingertip surface. Digit 360 captures various sensing modalities to provide a richer understanding of the environment and object interactions. 

Digit 360 also has on-device AI models to reduce reliance on cloud-based servers. This enables it to process information locally and respond to touch with minimal latency, similar to the reflex arc in humans and animals.

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Meta Digit 360 Credit: Meta

“Beyond advancing robot dexterity, this breakthrough sensor has significant potential applications from medicine and prosthetics to virtual reality and telepresence,” Meta researchers write.

Meta is publicly releasing the code and designs for Digit 360 to stimulate community-driven research and innovation in touch perception. But as in the release of open-source models, it has much to gain from the potential adoption of its hardware and models. The researchers believe that the information captured by Digit 360 can help in the development of more realistic virtual environments, which can be big for Meta’s metaverse projects in the future.

Meta is also releasing Digit Plexus, a hardware-software platform that aims to facilitate the development of robotic applications. Digit Plexus can integrate various fingertip and skin tactile sensors onto a single robot hand, encode the tactile data collected from the sensors, and transmit them to a host computer through a single cable. Meta is releasing the code and design of Digit Plexus to enable researchers to build on the platform and advance robot dexterity research.

Meta will be manufacturing Digit 360 in partnership with tactile sensor manufacturer GelSight Inc. They will also partner with South Korean robotics company Wonik Robotics to develop a fully integrated robotic hand with tactile sensors on the Digit Plexus platform.

Evaluating human-robot collaboration

Meta is also releasing Planning And Reasoning Tasks in humaN-Robot collaboration (PARTNR), a benchmark for evaluating the effectiveness of AI models when collaborating with humans on household tasks. 

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PARTNR is built on top of Habitat, Meta’s simulated environment. It includes 100,000 natural language tasks in 60 houses and involves more than 5,800 unique objects. The benchmark is designed to evaluate the performance of LLMs and VLMs in following instructions from humans. 

Meta’s new benchmark joins a growing number of projects that are exploring the use of LLMs and VLMs in robotics and embodied AI settings. In the past year, these models have shown great promise to serve as planning and reasoning modules for robots in complex tasks. Startups such as Figure and Covariant have developed prototypes that use foundation models for planning. At the same time, AI labs are working on creating better foundation models for robotics. An example is Google DeepMind’s RT-X project, which brings together datasets from various robots to train a vision-language-action (VLA) model that generalizes to various robotics morphologies and tasks.


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How to build a company that can save the world and generate a profit

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Sun seen from orbit rising over Earth.

For startups that hope to save the world, or at least make it a better place, balancing impact with profit can be tricky.

“Investor and shareholder expectations are often not aligned with how hard and intractable the problems are that we face as a society,” Allison Wolff, co-founder and CEO of Vibrant Planet, said on the Builders Stage at TechCrunch Disrupt 2024. “I think in some ways, we’re a little bit stuck.”

But it’s not impossible.

Wolff’s company develops cloud-based software for utilities, insurers, and land managers like the U.S. Forest Service to model and respond to wildfire risk. To ensure the company keeps its eye on the mission, it has registered as a public benefit corporation, which requires companies to report on impact in addition to the usual financial information. 

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“That’s an elegant structure to consider if you haven’t already, and it’s easy to convert,” she said. “And it’s a good forcing function to do the reporting side of that, to really think through every year, what impact are we having, and how do we account for it.”

Another approach is to find a technology and business model that tightly couples purpose and profit. That’s what Areeb Malik and his co-founders did when launching Glacier, their robotic recycling company.

“When I was starting my company, I was looking for the right opportunity, and it was really about aligning profitability with impacts,” he said onstage.

“If you can find a place where you can align, for instance, climate impact, the thing that I’m super passionate about, with making money, then I welcome a PE fund to come and take over my business, because they will juice us for money. That money directly correlates with climate impact.”

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Holding fast to the mission isn’t necessarily enough, though, Hyuk-Jeen Suh, general partner at SkyRiver Ventures, said at Disrupt. Mission means nothing if a company’s reach remains limited. 

“A lot of founders get focused so much on making their widget that that one widget is all they care about. They haven’t figured out how to build the foundation for scale,” he said. “When you’re making a widget, you have to think, how am I going to mass produce this? How am I going to mass market this?” 

If that all sounds like too much for startups to juggle, that maybe the mission part should fall to the wayside while they master the basics, Suh said that sort of ambition is actually a sign that the companies are on the right track. “They almost have to bite more than they can chew, because without that boldness and vision, I think it will be difficult to really make an impact.”

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Some iPhone 14 Plus phones have a camera issue, but Apple may fix it for free

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Some iPhone 14 Plus phones have a camera issue, but Apple may fix it for free

Apple announced a new service program to fix iPhone 14 Plus phones that have rear cameras that won’t show a preview.

Apple has determined that the rear camera on a very small percentage of iPhone 14 Plus devices may exhibit no preview. Affected devices were manufactured between April 10, 2023 to April 28, 2024.

If your iPhone 14 Plus is affected — and you can enter your serial number on the program page to see if yours is — Apple says it or an Authorized Service Provider will service your phone for free. If you’ve already paid to have the camera repaired, Apple says to reach out to ask if you can get a refund.

Eligible phones will be covered by this program for three years after they were originally sold.

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