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Hyundai’s cutesy Inster EV doesn’t need to be quick

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Hyundai’s cutesy Inster EV doesn’t need to be quick

The reviews for Hyundai’s little electric SUV that could are trickling in, and it’s clear that the Inster is a delightful way to move about town — regardless of its lack of quickness compared to other similarly-sized EVs. The Inster’s top speed for the long-range version is about 93 miles per hour (or 150 km/h), and it has a zero to 62 mph (100km/h) acceleration in 10.6 seconds, according to the specs Hyundai published today.

Hyundai also revealed more details about the Inster’s price, with European reviewers saying it’s expensive compared to similar competition at £23,495 (about $25,477). In the US, however, that’s a price we can only dream about since our most affordable options include the $35,000 Chevy Equinox EV or the hope Tesla will deliver a cheaper car for around $25,000.

Hyundai uses the Casper name in Korea only.
Image: Hyundai

One newer compact EV that has made it to the US is the Fiat 500e. At 143 inches in length, it’s only about 7 inches shorter than the Inster at 150.59 inches. However, the Inster has more internal storage since it’s SUV-shaped, plus it has a range of about 230 miles WTLP on the long range 49 kWh battery compared to the 500e’s, which is under 200 miles.

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Microsoft could be about to rebrand its AI into Windows Intelligence rather than Copilot

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Copilot imagery from Microsoft

Microsoft has made Copilot the name and style of its AI assistant and other AI services for more than a year, but it seems the company might have a rebranding project underway with a transparent origin. In references shared on X from the appprivacy.adml file, it looks like AI-powered features in Windows 11 will be collected under the umbrella name “Windows Intelligence.” While positioning AI centrally in the operating system is certainly not a surprise, the name is either a deliberate attempt to leverage Apple’s “Apple Intelligence” branding or the biggest coincidence since Mark Zuckerberg started a company with the same name as Harvard’s digital yearbook.

Of course, you can’t copyright the term Intelligence, but the possible decision to join Apple‘s branding choice suggests Microsoft sees it as a way to align the idea of an AI-fueled operating system in the minds of customers. Microsoft has used Windows Intelligence as a term before, but it is usually used for cybersecurity upgrades. Also, to be fair, it’s not just a name. Microsoft wants AI, regardless of the name, to be built into everything it offers, including the basics of Windows like Notepad and the whole Microsoft 365 suite. In fact, Windows Intelligence could likely supersede Copilot, turning the AI assistant into a product of Windows Intelligence rather than an independent tool.

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NYT Mini Crossword today: puzzle answers for Saturday, November 2

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NYT Mini Crossword today: puzzle answers for Saturday, September 21

The New York Times has introduced the next title coming to its Games catalog following Wordle’s continued success — and it’s all about math. Digits has players adding, subtracting, multiplying, and dividing numbers. You can play its beta for free online right now. 
In Digits, players are presented with a target number that they need to match. Players are given six numbers and have the ability to add, subtract, multiply, or divide them to get as close to the target as they can. Not every number needs to be used, though, so this game should put your math skills to the test as you combine numbers and try to make the right equations to get as close to the target number as possible.

Players will get a five-star rating if they match the target number exactly, a three-star rating if they get within 10 of the target, and a one-star rating if they can get within 25 of the target number. Currently, players are also able to access five different puzzles with increasingly larger numbers as well.  I solved today’s puzzle and found it to be an enjoyable number-based game that should appeal to inquisitive minds that like puzzle games such as Threes or other The New York Times titles like Wordle and Spelling Bee.
In an article unveiling Digits and detailing The New York Time Games team’s process to game development, The Times says the team will use this free beta to fix bugs and assess if it’s worth moving into a more active development phase “where the game is coded and the designs are finalized.” So play Digits while you can, as The New York Times may move on from the project if it doesn’t get the response it is hoping for. 
Digits’ beta is available to play for free now on The New York Times Games’ website

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Rising alpha is live and there are some concerns

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Rising alpha is live and there are some concerns

Destiny: Rising is the long-rumored leap into mobile for the Destiny franchise, and the launch of the closed alpha test today has spawned some concerns from the community. That being said, most of these concerns are likely going to be ironed out over time. This is an alpha, after all, and the true launch of the game is probably a long way off. This will give the developers time to do any work they need to get the game in tip-top shape.

Concerns or no, the alpha seems to be off to a strong start. Players “appear” to be having fun with the game and Netease’s interpretation of the Destiny universe clearly had a lot of passion put into it. This was expressed by the dev team itself in their dev insight video back during the game’s announcement. Visually, it looks pretty good for being in an alpha state and for the most part, gameplay is pretty smooth. It’s also fun. Granted, I checked it out on a ROG Phone 8 Pro Edition so graphics are maxed and I haven’t had many issues with the frame rate.

The downside there is that you do have to make a choice between having the higher resolution graphics or the higher frame rate. You can’t have both. That isn’t really the largest concern though. What seems to be the biggest talking point is how much Netease is going to lean into the microtransactions.

The Destiny: Rising alpha test reveals the game’s gacha mechanics

Gacha games are a popular genre in the mobile space, as is evidenced by behemoth titles like Genshin Impact and Honkai Star Rail. Destiny: Rising, too, is a gacha game that will have you completing pulls for new characters. And like other gacha games, all of those characters will be rated with a particular number of stars. This immediately brings forth concerns that the game features heavy pay-to-win mechanics and for now, it’s a bit tough to dispute that.

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Without the game being available in a full launch state, there’s no clarity on how much real-world money will need to be spent to make these character pulls. Destiny: Rising could go the way of games like Genshin. Genshin gives players ample opportunities to receive the necessary in-game digital currency needed to pull new characters. Getting them is still not guaranteed, but you do have plenty of sources for this currency. So you can easily get by without spending much or any money.

The fear for some, is that Destiny: Rising won’t follow this path. And instead will be more along the lines of Diablo Immortal (another game developed initially by Netease), which had several issues with heavy-handed microtransactions throughout its first six months to a year. The other possible area where these microtransactions could come into play is with the game’s new weapon tier – mythic. Netease hasn’t said how you can acquire these and at this point, they don’t seem to be available in the alpha test.

But there’s a sneaking suspicion that these will be something you have to do the pull events for or just purchase outright.

The voice acting and dialogue fall a little short of what players know from Destiny 2

Another issue that we’ve seen discussed is the voice acting and dialogue. It’s very clear after some of our testing that this is a far cry from the quality of voice acting and dialogue you get in Destiny 2. Bungie has nothing to do with the dialogue writing and it didn’t hire the voice actors. This becomes apparent pretty early on as you meet and talk to more of the game’s NPC characters. That being said, I am hesitant to say that it’s “bad.” Some of it is fine, just not great. Other exchanges definitely need some work.

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For example, your first meeting with the Gunsmith starts off fine enough, but then you reach a point where the voice acting switches from what seems to be an English voice actor to voice acting with a British accent. This is right in the middle of the dialogue which is what makes it so strange. What’s more, is that the subtitles for the dialogue have an “[AI]” label next to them. Seemingly indicating that the dialogue and voice acting were generated with AI. Which is a whole other can of worms.

Other dialogue and voice acting seem to be well done. So it’s kind of a mixed bag at the moment. Hopefully, these are things that improve throughout the game’s pre-launch development.

Solid gameplay will likely keep players coming back

I can’t say for certain if this will really catch on with the diehard Destiny crowd. It seems unlikely to capture the excitement of the majority of that community. Especially given that the main Destiny game, Destiny 2, is a better game and is sort of in a lull right now. However, some will no doubt find it a fun casual game to play from time to time. That being said, the gameplay is solid. As a Destiny 2 fan who has played since the alpha of that game, a Destiny mobile game was an intriguing prospect. I also enjoy gacha games, so this was a win-win for me personally.

Is it something I plan to dump hundreds of hours into? Perhaps, maybe over a long period of time. Certainly not on the scale of my Destiny 2 playtime. But, Netease has a promising title on its hands. Gunplay feels good, perhaps better than most shooters on mobile, and it’s really the only looter shooter on mobile. So it has essentially zero competition in this space.

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There’s a lot of content that isn’t going to be available in the alpha test. So it’s unclear how much longevity and replay value will be offered. Early testing has proven the game to be fun though, and I think it’s at least worth checking out for both Destiny veterans and newcomers alike.

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How we test VPNs

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How we test VPNs

VPNs, or virtual private networks, are everywhere. If you’ve spent any time at all on YouTube, chances are you’ve seen an ad selling VPNs — there have been literally hundreds and thousands of them.

We test and review VPNs so you don’t have to — but what even is a VPN? The pitch is fairly simple: a VPN can mask your IP address and the identity of your device by routing your traffic through a remote server. Sites and services will see a different IP address to your own, and your internet service provider will only be able to see that you’re connected to a VPN server, rather than what sites you’re visiting. That means a VPN can be an important tool to keep your data private and secure, especially if you need to connect to an unsecured network. If you’re on public WiFi, for example, you can’t be sure what they’re tracking while you’re surfing the internet. With a VPN, there’s an additional layer of privacy — as long as you make sure the VPN provider can be trusted. But a VPN should not be the end of your security journey. Complex passwords, multifactor authentication and other security basics should be way higher on your checklist.

Another commonly advertised feature of VPNs is evading geoblocking techniques that companies use to prevent you from accessing certain content. Because you’re connecting to a remote server, a VPN can effectively change your location, allowing you to watch another country’s Netflix content or, say, watch Doctor Who on the UK-only BBC iPlayer. If you’re in the EU, it can allow you to access sites that are otherwise blocked due to the region’s strict data protection regulations. In the past, VPNs have even been used to skirt political firewalls put up to censor online access.

With many VPN makers making sweeping claims about military-grade encryption, digital invisibility and lightning-fast speeds, it’s tough to know what’s true and what’s marketing hype. That’s why Engadget started evaluating VPNs in 2023, looking at a number of factors such as security, speed, latency, usage limits and price. And while we don’t expect to ramp up to more VPN testing until 2025, our best VPNs guide will continue to be the home base of our coverage. In the meantime, this is our current VPN testing methodology.

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Before we install or sign up for a service, our work begins by investigating each product’s lineage. We reference privacy policies, transparency reports and security audits that are publicly available, and note the security specs of each service. We also look into each company’s history of security incidents like data breaches. We rely on some pre-existing academic work from bodies like Consumer Reports, VPNalyzer and others when looking into security specs.

The next step in our review process involves a close look at what it’s like to get set up on the VPN. This involves looking at the various platforms each VPN supports, from certain web browsers to Smart TVs, to better understand how it can be used. We also look to see just how easy it is to get started on a new VPN. Some will automatically connect to a secure server every time you use your device, while others make you jump through hoops to stay signed in. We seek to understand how user friendly and intuitive these VPNs can be.

While many VPN providers promise that their service works across every device all the time, there is often small print to consider. We scan the terms of service for each of the company’s plans to understand what they are offering. Is there a limit to the number of devices a user can have connected at once? Is there a “fair use” limit that kicks in after a certain amount of traffic? Are advanced features multi-hop connections locked to only the priciest plans? We investigate all of these things so you don’t have to. We also conduct many of our more specific tests at the same time, which allows us to verify companies’ claims about simultaneous device use.

The first step in testing speed and latency is to ascertain the baseline of the connection before connecting to a VPN. We then use the “quick connect” feature on VPN apps to connect to the “fastest” provider available when testing internet speed. Once connected, we run internet speed tests by Ookla and ping tests with meter.net. When relaying these results, we will note the average speed and ping across these results, as well as the difference between that average and our baseline when not connected to a VPN.

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We test all VPNs from within the US. To check that a service is able to effectively avoid geoblocking, we connect to a Canada-based server and attempt to access content on Netflix that is only available to users in that country. We then connect to a Hong Kong-based server to attempt to watch a news livestream on a YouTube channel that is exclusively available to users in that region. Finally, we conduct a gaming test by playing on servers in the United Kingdom. We’re looking to see not only if we can access the same content from all these servers, but also to test for lag or any other headaches that you could run into when using something.

A DNS leak happens when your device sends an unencrypted DNS query outside of your VPN service’s encrypted tunnel to an ISP’s DNS servers. This effectively nullifies the use of a VPN in the first place by allowing third parties to see and potentially track your browsing activity and IP address.

A WebRTC leak is an issue that can occur in modern web browsers that can similarly expose your personal IP address to a website you’re on. While you can avoid this by configuring your browser to not send such data, a VPN should be able to prevent this from happening.

To check for both of these issues, we use publicly available tools such as NordVPN’s IP address lookup tool and ExpressVPN’s leak tests before and after connecting to a VPN and make sure neither fault is occurring.

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How gaming can get back to balanced growth | The DeanBeat

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How gaming can get back to balanced growth | The DeanBeat

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This week, we had 42 sessions and 97 speakers at our GamesBeat Next 2024 event. And many of them spoke around our theme of getting the game industry back to growth. Thank you all for coming and listening.

David Glass and I came up with the theme months ago on the hope that the game industry, which has seen 2.5 years of layoffs (with 33,000 jobs eliminated), would return to growth. But during the course of the day-and-a-half event, I began to realize what it really meant.

During the Game Changers session (where we ended our conference with the announcement of the list of the top 25 game startups), Lightspeed partner Moritz Baier-Lentz asked me for a prediction of the future. And I said I wanted the game industry to get back to balanced growth.

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Balanced growth

Amir Satvat helps people find jobs in his offtime. He works at Tencent Games.
Amir Satvat helps people find jobs in his offtime. He works at Tencent Games.

That means, of course, a return to revenue growth, where the numbers have good percentage growth year on year. I think we’ll easily accomplish that with big games in 2025 like Grand Theft Auto 6 coming from Rockstar Games. But that’s not all we need.

We also need balanced growth. If we grow industry revenues in 2024 and we also see layoffs of more than 13,000 people in gaming, that’s not balanced growth. Next year, we want to the see the industry return to revenue growth. But we also want to see hiring exceed firing. Amir Satvat, the quant who works for Tencent by day and helps people find jobs in his offtime (he has helped 2,800 people find jobs through his free online resources), has amassed so much data around job seekers that he can predict how the aggregate picture in game jobs is changing.

By December, Satvat predicts that hiring will exceed hiring during that month on a 60-day trailing basis for the first time in years. That’s a significant event and it would be wonderful if the crossover happens.

If there are just a thousand more layoffs this year, Satvat warns that the crossover could be delayed into next year. But in an industry that has 300,000 or so people, we want to see much more than just a return to more hiring. We would love to see the return of talent wars so that the people who want a career in games can make it happen on their terms.

Many of the people at GamesBeat Next were looking for jobs, and so were some of our speakers. In my fireside chat with him, Satvat calculated that more than 10,000 people are actively looking for work now, and 45% of them have been out of work for more than a year. The young folks who are getting out of college now with zero experience up to three years of experience have a 1% to 2% chance of finding a job in the next year. And there’s ageism too. Those 50 and older have the same 1% to 2% chance of finding a job in the coming year. Those figures show that games are a pretty brutal industry. It’s only through Satvat that we have transparency when it comes to job numbers.

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The AI and Games panel at GamesBeat Next 2024 focused on ethical AI.
The AI and Games panel at GamesBeat Next 2024 focused on ethical AI.

We’re all of course fearful and hopeful of the impact that AI can bring to games. Many fear it will take away more jobs. Yet we are just beginning to see its magic happen. Electronic Arts brought EA Sports College Football back this year (after splitting with the longtime licensor NCAA) and it signed up more than 11,000 college athletes for its game. It was able to create the realistic likenesses of those players in the game in just three months, thanks in part to the efficiency of AI creation. Our AI and games panel moderated by Hilary Mason of Hidden Door focused on ethical AI.

I think we must embrace the future and use the technology that comes our way. Gaming has always done that, and it has usually benefited both developers and consumers. We don’t want to reject new technology because it might make the old ways of doing things obsolete. We want to see how it can enable young people to break into the industry more easily, or improve someone’s chances of finding meaningful work.

Balanced diversity

Rachel Kaser (left) and Dametra Johnson-Martelli at the 9th GamesBeat Women in Gaming Breakfast.

Another place where we need balance is with diversity. When gaming culture reaches its true dominance and the talent war finally comes back, we’ll need everyone who can help. Dametra Johnson-Martelli, corporate vice president of gaming consumer sales at Microsoft spoke with Rachel Kaser at our 9th Women in Gaming Breakfast about breaking into the best companies and remembering you’re there for a reason. You bring a unique perspective that the company; find your voice, throw your ideas out, be vocal and take your shot. You’ll find that you can make a difference.

Our Diversity in Gaming panel, led by Xsolla’s Bridget Stacy, featured similar sentiments from Sheloman Byrd, Jenny Xu and Jessica Murrey as they talked about what raising money is like for people of color in games. Somehow they overcame skepticism and animosity and managed to show their tenacity to overcome the odds and finally raise the money that they needed to get their dreams off the ground.

At our event, Shelby Moledina made a short film, Resting Pitch Face, about what it’s like for women to raise money from gaming VCs, and she made a standing-room-only crowd laugh at the dark comedy. And Amy Hennig and her team at Skydance made me chuckle as they discussed their “no-asshole” policy.

The Diversity in Gaming panel at GamesBeat Next 2024.

Johnson-Martelli said you’ll spend 90,000 working in your lifetime. Make sure you wind up in a place with the right culture and show people why you belong there. Microsoft’s motto is that when we all play, everybody wins. About 25% of gamers are BIPOC, Johnson-Martelli said, and the game industry cannot afford to forget about them as they desperately look for more players for their blockbuster games.

Balanced technology

Tim Sweeney and Dean Takahashi talk about the path to the open metaverse.
Tim Sweeney and Dean Takahashi talk about the path to the open metaverse.

Yes, we fear for our colleagues because of AI. And we know there are false gods in the hype cycles that generated a quick buck for those who don’t really believe in what they’re selling. For sure, we want to expose those frauds who take advantage of the cycles and the easily duped.

But as brutal as the industry and the cycles and the frauds can be, gaming is also so rewarding. We also want to make sure that we see real technology put to good use so that it enhances not only our efficiency but our creativity, with the result being that games of the future can ignite the minds of those who play them. If AI works, it means a company with 100 people might get by with only 10. But it also means that one person trying to break into games as an indie could possibly do the work of 10.

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For sure, 2025 will have a lot of winners and losers. We saw solid growth this quarter in the results for Microsoft’s Xbox division and Electronic Arts’ earnings. But there are companies struggling out there, like Ubisoft, and it has more than 19,000 workers who are facing cost reductions. The picture is going to be mixed for a while, and we can only hope that those who see the way make the right decisions because there is so much at stake among those who are following them into battle.

And finally, as we noted in our sessions with Tim Sweeney, CEO of Epic Games, and Neal Stephenson, the author of Snow Crash who coined the term the “metaverse,” we also want to see creativity and a return to the growth of our imaginations. Like these visionary seers, I want us to hear that word “metaverse” and think not of all the scams and duds that happened along the way, but the hope is that someday it will be a reality.

The metaverse should be a spatial expression of the internet, according to Stephenson and Sweeney, and the only way to build it is with open technology, not taxed by platforms that contribute nothing. And then it will help games, entertainment and all of the digital world grow to the next level.

Thank you

The GamesBeat/VentureBeat team at GamesBeat Next 2024.
The GamesBeat/VentureBeat team at GamesBeat Next 2024.

I don’t want to come off sounding like a carnival salesman. But we’re so glad you came and we hope you’ll come back.

A total of 577 people came through our event in the day and a half at the lovely Convene meeting place in San Francisco. That was more than the 550 who came last year, even though it has been such a tough year for game people. That means a lot to us.

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Game Changers from Lightspeed and GamesBeat showed up in Times Square on the Nasdaq Tower.

Thank you all for coming. We appreciate your support and we like to pay it back. We had the support of generous sponsors, and we supported those in our GamesBeat community who needed discounts or free tickets to get into GamesBeat Next for free. We gave speaking roles to people who needed jobs. And I was thrilled to see so many people networking in our central spaces at the event at all hours of the day. We hope that good things come from that.

We hope that one day your startup or company could be one of our Game Changers one day and wind up on the Nasdaq Tower in Times Square. Or maybe show up on the Nasdaq Tower a second time as you launch your initial public offering.

We can dream. See you at the next one.


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Fortnite kicked off its remixed Chapter 2 season with a Snoop Dogg and Ice Spice concert

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Fortnite kicked off its remixed Chapter 2 season with a Snoop Dogg and Ice Spice concert

Fortnite is rewinding the clock once again. After a bit of teasing, Epic is about to kick off a new period in the battle royale game dubbed The Remix: Chapter 2 — and it’s not only looking back in time, it’s integrating music in an ambitious new way.

The launch of the remixed season was preceded by a musical event, similar to the Eminem concert that teased a new era for Fortnite. This time around, Snoop Dogg and Ice Spice took the stage — both in the game and IRL at Times Square in New York — and once the season kicks off, the musical aspects will go a step farther.

As the name implies, the new mini season brings back many of the characters, gameplay elements, and locations of the game’s second chapter, which launched in 2019. Chapter 2 was notable in particular because it erased the original battle royale map to start over fresh for the first time. (The Chapter 2 map itself would be swapped out in 2021 when it flipped over in dramatic fashion.) The month-long event will change things up weekly, with new elements themed around a different musical artist. Snoop Dogg is up first, followed by Eminem, Ice Spice, and culminating with Juice WRLD.

The remixed version of Chapter 2 begins on November 2nd and will run through November 30th, with Epic teasing a “finale” event to wrap things up. It’s also introducing a new cosmetic item: kicks, so that you can put a pair of Nikes on Peely the banana.

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