Connect with us

Technology

Interactive cinema game Nazar debuts highlighting Turkish history

Published

on

Interactive cinema game Nazar debuts highlighting Turkish history

Interactive cinema game Nazar has debuted as a 2D platformer on Steam with a blend of ancient Turkish history and science fiction.

Set in a magical and fairy-like landscape of Cappadocia, the sci-fi game combines full-motion video and and platforming gameplay, said Eray Dinç and Simay Dinç, a brother-and-sister team, in an interview with GamesBeat.

“This is a global game, primarily in English but also localized for 10 languages,” Eray Dinç said. “We transform the ancient rituals and blend it with science fiction. It is rooted in Middle East/North Africa (MENA) culture, but it’s super global.”

The Dinç siblings have a lot of experience in global mobile game development, as they were the creators of the Recontact full-motion video trilogy of mobile games. Now, joined by musician Inon Zur and a small team, they worked for about 2.5 years years on their new science fiction game. The game is an action-adventure 2D platformer with story-driven full-motion video. It’s targeted at Steam on the PC today and in a few months it is expected to debut on the consoles.

Advertisement

In the title, the players has to use their parapsychological abilities and foresight skills to navigate the game mechanics. A film made entirely of videos provides players with a real 2D platform game experience. You can navigate to your destination with xenon navigation while seeing the future through astral travel in Nazar’s dreams. You have to find the right path and reach the future before your foresight time runs out.

Seeing the future

Nazar uses full-motion video in an interactive way.

Astrology, fortune telling, dreams, amulets — these are part of ancient rituals to prevent future evil outcomes, blending ancient culture and science fiction.

The Zener cards, created by Carl Zener in the 1930s to scientifically measure parapsychological
abilities, will also measure gamers’ parapsychological abilities. The more skilled they are at
seeing the future, the more advantages the players will have in the game. In the game, extrasensory
perception is part of the scorecard.

Stopping a devilish cult

Nazar must use his powers against evil clairvoyants in the game Nazar.

The character Nazar used his ability to see the future as a fortune teller in his youth. He later joins the Misal Initiation, an ancient organization in Anatolia. His mentor, Mergen, trains him and makes him an
initiator. However, he forms a new team using quantum technologies to counter the Fatum cult,
which uses future-seeing abilities for evil purposes worldwide.

Nazar ties the fates of those who should not see the future with his abilities and special technologies. When Master Mergen receives news that the leaders of the Fatum cult are gathering in Cappadocia, he has no choice but to call upon his former student, Nazar, to stop this devilish organization. When Nazar arrives in Cappadocia, the Misal initiation assigns him an assistant named Tela. But to stop the Fatum cult’s plans, he must see even deeper into the future.

Origins

Eray Dinç provided the creative vision for Nazar.

The creative vision for the game came from Turkish film director, game designer and academic Eray Dinç. He has won more than 10 international awards for his films and video artworks.

Shot in 2D with the aesthetics of Turkish shadow plays, this production creatively combines cinema and platform game genres.

Advertisement

“In Turkish culture, there is a tradition called the shadow play. I use this technique in the platform game, where we blend the 2D platformer genre with FMV interactive cinema,” Eray Dinç said. “We use the Turkish shadow for movement, based on cinematography. We hope to inspire other game developers too.”

He was also inspired by the cinematic style of movies by Andrei Tarkofsky, like Sacrifice. On top of that, he wanted to use the Anatolian lore in the Turkish region.

“The culture provided my motivation and inspiration,” he said.

Eray Dinç served as the head of the cinema department for four years at the Sadri Alışık Cultural Center. In 2014, Eray Dinç wrote the interactive filmmaking book titled Making Movies Without Money. He and his sister Simay Dinç are the cofounders of Recontact Games, which combines cinema and video games into a new art form through pioneering technologies.

Advertisement

Their first game, Recontact Istanbul, won “The Best Game Award by App Store.” The game was also exhibited in art galleries such as the Pera Museum as an extension of video art and received the Best App award at the Los Angeles New Media Film Festival.

Eray Dinç’s second video game, Eyes of Sky, debuted on platforms as the world’s first cinematographic game and won international awards such as IMGA San Francisco. Dinç is also the co-founder of Kıraarthane, a social impact project providing free new media art design education to village children. He is also an assistant professor at Mimar Sinan Fine Arts University and Beykent University.

Eray nurtured his students from the university to develop the game, Nazar. The Unity development of Nazar was carried out by Eray Dinç’s students from the Digital Game Design Department of Istanbul Beykent University, where he is the founder and head of game design department. He served as producer, game designer, director, script writer, director of photography, and post production and sound.

Game development challenges

Action in the 2D platformer Nazar.

Eray Dinç said that blending interactive cinema with a 2D platform game was one of the biggest challenges, as the team had to manage three distinct production aspects: filmmaking, game development, and the complex phase of combining the two.

Additionally, the actor portraying Nazar ran over 50 kilometers on Cappadocia’s rugged slopes, which the team used as the game’s platform, overcoming many obstacles and even risking injury.

Advertisement

Integrating FMV beyond traditional multiple-choice mechanics and directly into game dynamics posed unique technological hurdles, as game engines often fall short in video processing capabilities. To address this, the team undertook a dedicated R&D project, which became the most demanding process for our software team, Eray Dinç said.

Working with a game composer like Inon Zur was also personally challenging. Eray Dinç had to communicate his vision precisely, and while it was difficult to request revisions, Zur worked back and forth to with Eray Dinç to bring the vision to life. Eray Dinç believes the result is an industry first in terms of combining cinema with 2D platforming elements like puzzles, boss fights, resource management and a rogue-like structure. Simay Dinç served as head of international partnerships.

Turkish mythology

Mythology and sci-fi in Cappadocia in Turkey.
Mythology and sci-fi in the scenic Cappadocia region of Turkey.

There are many elements from Turkish mythology in the game. But most importantly, it is based on the rituals of preventing the bad future in the region’s geography and the differences between the eastern and western perspectives on these issues, Eray Dinç said.

The name of the main character is Nazar. In Turkish, it means the “evil eye that brings accidents and trouble.” His mission is to eliminate the extra sensory perception (ESP) of those who use their clairvoyant abilities for evil purposes around the world.

Cappadocia is an ancient city in Türkiye famous for its tourism around hot-air balloons. The team filmed the video there and also made an original soundtrack.

Advertisement

The team had Unity developers. But adding the quality assurance team and other artists, a total of 60 people worked on the project.

While Nazar is a part of Recontact Games, it will be released under the roof of the personal studio Eray Dinç Studio.

Eray Dinç is a photography and film aficionado.

“The most important reason for this is that we carried out this process with my specially trained students in digital game design at Istanbul Beykent University, where I am the founding head of the department as a faculty member,” Eray Dinç said. “Unity development and QA team completely belongs to my students. In the education system, if a student is not working on a real game project, it means that they are not ready for the industry. That’s why I gathered these students under a single roof in my studio and Nazar was the first project I made with the students I trained with academic support for four years.”

Recontact Games’ trilogy of Recontact Istanbul, Eyes of Sky and Recontact: London reach more than a million gamers in 153 countries.


Source link
Continue Reading
Advertisement
Click to comment

You must be logged in to post a comment Login

Leave a Reply

Technology

The Internet Archive’s Wayback Machine is fully back in action with saving pages

Published

on

The Internet Archive's Wayback Machine is fully back in action with saving pages

The Internet Archive is continuing the recovery process after a series of that took down its servers in early October. On Monday, the nonprofit digital library on X that its ‘Save Page Now’ service has been restored to the Wayback Machine.

To view this content, you’ll need to update your privacy settings. Please click here and view the “Content and social-media partners” setting to do so.

The Wayback Machine resumed operation on October 14; now users can upload new web pages to record their information and access them later. As the X post notes, the Wayback Machine will begin collecting web pages that have been archived since October 9 when the entire site was taken down.

The October DDoS attacks coincided with the Internet Archive’s move to disclose a data breach that saw more than 31 million records taken. Security researcher Troy Hunt, who runs the service for monitoring compromised accounts, that the two actions against the Internet Archive were “entirely coincidental” and likely taken by “multiple parties.”

Source link

Continue Reading

Technology

How Funko Fusion crosses over all its different IPs

Published

on

How Funko Fusion crosses over all its different IPs


10:10 Games this year launched a debut title, Funko Fusion, a mishmash of different intellectual properties — how did it all come together?Read More

Source link

Continue Reading

Technology

What the Chainsmokers bring to the cap table for cybersecurity startup Chainguard

Published

on

Dan Lorenc onstage at TechCrunch Disrupt

For this week’s episode of Found we’re taking you backstage at TechCrunch Disrupt 2024. Becca Szkutak had the chance to talk with Dan Lorenc, the CEO and co-founder of cybersecurity startup Chainguard, following their conversation onstage with prominent investors, The Chainsmokers.

The pair discuss how the EDM duo’s venture fund MANTIS went from being viewed skeptically by traditional VCs to becoming a highly sought-after investment partner in the B2B space, how Lorenc scaled the company in a difficult time for cybersecurity, and what value celebrity investors can add to a startup.

In this conversation they also discuss:

  • Navigating tricky market timing after the SolarWinds attack in 2021
  • How luck can play a major role when it comes to fundraising
  • Pitching the value of this product to CISOs and CFOs
  • The unique value that MANTIS adds to the company as they scale and work to stand out from other security tech companies

Found posts every Tuesday. Subscribe on AppleSpotify, or wherever you listen to podcasts to be alerted when new episodes drop.

Source link

Advertisement

Continue Reading

Technology

Mozilla Foundation eliminates its advocacy and global programs divisions

Published

on

Mozilla Foundation eliminates its advocacy and global programs divisions

The Mozilla Foundation laid off 30 percent of its workforce and completely eliminated its advocacy and global programs divisions, TechCrunch reports

While Mozilla is best known for its Firefox web browser, the Mozilla Foundation — the parent of the Mozilla Corporation — describes itself as standing up “for the health of the internet.” With its advocacy and global programs divisions gone, its impact may be lessened going forward.

“The Mozilla Foundation is reorganizing teams to increase agility and impact as we accelerate our work to ensure a more open and equitable technical future for us all. That unfortunately means ending some of the work we have historically pursued and eliminating associated roles to bring more focus going forward,” Brandon Borrman, the Mozilla Foundation’s communications chief, said in an email to TechCrunch.

This is Mozilla’s second round of layoffs this year. In February, the Mozilla Corporation laid off around 60 workers said it would be making a “strategic correction” that would involve involve cutting back its work on a Mastodon instance. Mozilla shut down its virtual 3D platform and refocused its efforts on Firefox and AI. The Mozilla Foundation had around 120 employees before this more recent round of layoffs, according to TechCrunch.

Advertisement

In an email sent to all employees on October 30th, Nabhia Syed, the foundation’s executive director, said that the advocacy and global programs divisions “are no longer part of our structure.”

“Navigating this topsy-turvy, distracting time requires laser focus — and sometimes saying goodbye to the excellent work that has gotten us this far because it won’t get us to the next peak,” wrote Syed, who previously worked as the chief executive of The Markup, an investigative news site. “Lofty goals demand hard choices.” 

The Mozilla Foundation did not immediately respond to The Verge’s request for comment.

Source link

Advertisement

Continue Reading

Technology

Hundreds of malware-laden fake npm packages posted online to try and trick developers

Published

on

Millions of conversations leaked after AI call center hacked


  • Criminals are adding hundreds of malicious packages to npm
  • The packages try to fetch a stage-two payload to infect the machines
  • The crooks went to lengths to hide where they host the malware

Software developers, especially those working with cryptocurrencies, are once again facing a supply chain attack via open source code repositories.

Cybersecurity researchers from Phylum have warned a threat actor has uploaded hundreds of malicious packages to the open source package repository npm. The packages are typosquatted versions of Puppeteer and Bignum.js. Developers who are in need of these packages for their products, might end up downloading the wrong version by mistake, since they all come with similar names.

Source link

Continue Reading

Technology

These are the real prices of the Pixel 9 Pro and iPhone 16 Pro

Published

on

These are the real prices of the Pixel 9 Pro and iPhone 16 Pro

When you buy a Google Pixel 9 Pro or iPhone 16 Pro, you know how much you’re paying. Both phones have retail prices of $1,000. They’re expensive, but they’re in line with other flagship smartphones.

But is that the real price of the phones? That’s how much you pay, but how much do Google and Apple pay to make the handsets? Thanks to some new data, we finally have an answer.

Recent data indicates that the production costs for Google’s Pixel 9 Pro are lower than many expected. According to Nikkei, the Google Pixel 9 Pro costs Google approximately $406 to manufacture. This includes $80 for the device’s Tensor G4 chipset, $75 for the Samsung M14 display panel, and $61 for the camera components. Jukanlosreve on X (formerly Twitter) provided this breakdown.

The manufacturing cost of the Pixel 9 Pro is about 11% lower than that of the Pixel 8 Pro. However, the newer model features a smaller display and battery. The Pixel 9 Pro XL, not the Pixel 9 Pro, is more comparable to the Pixel 8 Pro. This year’s lineup includes three models — the standard Pixel 9, the Pixel 9 Pro, and the Pixel 9 Pro XL — marking the first time since the Pixel 4 XL was launched in 2019 that the Pixel series has featured three models.

Advertisement

Close up of the camera on the iPhone 16 Pro and Pixel 9 Pro
Nirave Gondhia / Digital Trends

The same Nikkei report revealed that Apple’s cost to produce the iPhone 16 Pro is $568 per unit. This includes $110 for the M14 display, $91 for the camera components, and $135 for the A18 chipset. The total cost is slightly lower than that of the iPhone 15 Pro.

The Pixel 9 Pro and the iPhone 16 Pro feature a 6.3-inch OLED display with a dynamic refresh rate of 120Hz. The Pixel 9 Pro has a 50-megapixel primary camera, a 48MP ultrawide camera, and a 48MP telephoto lens. In contrast, the iPhone 16 Pro offers a 58MP primary camera, a 48MP ultrawide camera, and a 12MP telephoto lens.

The Pixel 9 Pro and the iPhone 16 Pro start at $1,000 in the U.S. According to the bill of materials, Google appears to profit more per unit than Apple.






Source link

Continue Reading

Trending

Copyright © 2024 WordupNews.com