FCC Commissioner Brendan Carr loves the idea of government speech regulations, and he especially loves the idea that he will be the one to impose them in a future Trump administration.
Technology
Meta’s plan for nuke-powered AI data center thwarted by bees
The humble bumblebee has played a part in obstructing an ambitious construction project by Meta, according to a Financial Times (FT) report.
The Mark Zuckerberg-led tech giant has apparently had to abandon a plan to build a nuclear-powered AI data center partly because a rare bee species has been found on the land where the facility would’ve been built.
Meta, like other tech behemoths such as Google, Amazon, and Microsoft, is looking to harness nuclear power to run its new energy-hungry data centers that are being built to propel their AI plans.
The FT said that Meta was hoping to partner with an existing operator of a nuclear energy facility for a new plant that would help to power its proposed data center, but that “multiple complications including environmental and regulatory challenges” have forced the tech company to think again.
Intent on seeing the project through, Meta is believed to still be considering various deals for carbon-free energy that would involve construction work in a different location, presumably one without any rare bees buzzing around nearby.
Processing data for generative-AI products requires enormous amounts of energy, prompting major tech firms to ink deals with nuclear power companies to supply their needs cleanly and efficiently.
Google announced just last month that it had inked a deal with nuclear energy startup Kairos Power to purchase 500 megawatts of “new 24/7 carbon-free power” from seven of the company’s small modular reactors (SMRs), with initial delivery from the first SMR expected in 2030 followed by a full rollout by 2035.
“The grid needs new electricity sources to support AI technologies that are powering major scientific advances, improving services for businesses and customers, and driving national competitiveness and economic growth,” Michael Terrell, Google’s senior director of Energy and Climate, wrote in a blog post announcing the deal. “This agreement helps accelerate a new technology to meet energy needs cleanly and reliably, and unlock the full potential of AI for everyone.”
Additionally, Microsoft announced in September that it’s working to restart a unit at New York’s Three Mile Island as part of a plan to power its own AI data centers.
Technology
Incredibuild acquires Garden to accelerate game development
Incredibuild has acquired Garden to bolster its acceleration capabilities for the entire DevOps lifecycle for game devs and other software makers.
Incredibuild said the integration of Garden’s CI/CD Pipeline (continuous integration/continuous development) acceleration capabilities positions it as the leader in end-to-end acceleration solutions for software development. (In this case, Garden is the software tool maker, not the game studio, which is a different company).
Incredibuild provides acceleration technology for software development, helping game developers and others get their products out the door faster.
Garden is a pioneer in DevOps pipeline acceleration solutions. The integration of Garden’s technology into Incredibuild’s platform will provide customers with seamless, swift, automated software delivery, from development to production.
Garden’s technology accelerates CI workflows managed by DevOps teams — making Dev and CI pipelines faster, easier, and smarter. With features like stack graph, caching, production-like environments and easy onboarding, Garden empowers DevOps teams to quickly develop cloud-native applications and deliver software more efficiently.
Garden’s advanced CI acceleration capabilities complement Incredibuild‘s comprehensive C++ and shader compilation acceleration, together providing an end-to-end software acceleration platform for myriad industries including gaming, automotive, FinServ, healthcare, manufacturing and beyond.
Combining approaches
Both Garden and Incredibuild provide tools to help companies build and release software faster. Garden specializes in cloud-native applications, especially for companies using Kubernetes; while Incredibuild is widely used in areas like gaming and financial modeling to speed up complex processes like compiling code.
By combining these two technologies, companies across industries can speed up their entire development cycle — from writing code to launching the final product – allowing teams to work more quickly and bring products to market faster. In our fast-moving, software-focused world, we are fulfilling the most pressing need for an extremely wide range of companies.
The intended customer base includes any company developing software with containers and Kubernetes looking to accelerate its development process – in short, an extremely wide range of companies from a wide range of industries.
“The acquisition of Garden advances our goal of taking the pain out of long development cycles – particularly at build-time,” said Tami Mazel Shachar, CEO of Incredibuild, in a statement. “Customers have long complained that CI pipelines are slow, complicated, and hard to manage, so we are excited to now accelerate the entire CI process. Garden’s expertise streamlining CI pipelines and environments aligns perfectly with our mission: Accelerating every aspect of software development.”
Origins
Founded in 2018, Garden is known for its powerful open-source tools that empower developers to speed up CI pipelines, increasing deployment frequency and shortening development cycles.
By joining with Incredibuild, Garden will bring its offering to a broader audience and enhance Incredibuild’s ability to accelerate the entire software development lifecycle.
“What excites me most is our shared passion for making devs faster, and how together, we provide a complete suite of tools to help developers worldwide,” said Jon Edvald, CEO of Garden, in a statement. “Incredibuild’s acceleration technology, combined with our unique approach to CI and DevOps, means we’re embarking on a relentless mission to accelerate pipelines in every way, including changing developers’ interactions with automation across the development cycle. We have two extremely powerful products, and united, the whole is even greater than the sum of its parts.”
This acquisition is part of Incredibuild’s initiative to expand its singular product portfolio, providing developers with the most comprehensive and powerful set of tools for accelerating development processes.
Incredibuild’s platform of distributed and cached build acceleration, build observability tools, and build orchestration software means developer teams spend less time waiting for builds and platform engineers and DevOps orgs help organizations cut costs and compute times on-prem and in the cloud – without changing code, tools, or processes.
Incredibuild has been innovating and helping companies speed up the development process and save money for over 20 years – including dozens of Fortune 500 companies including some of the biggest names in technology, games, and banking.
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Technology
Here’s FCC Commissioner Brendan Carr sucking up to Donald Trump by threatening to take NBC off the air
That’s the short version.
Here’s the slightly longer, dumber version: Kamala Harris made a cameo appearance on Saturday Night Live over the weekend, triggering an FCC broadcast TV policy known as the “equal time rule”. NBC, no stranger to FCC rules, did the legally required thing and offered Trump his own appearance on the network later in the weekend. Everything should be settled… but here’s Carr, calling for the government to punish NBC.
Seriously! Here’s Carr appearing on Fox Business this morning, threatening to revoke NBC’s broadcast license in retribution for speech he doesn’t like:
“We need to keep every single remedy on the table,” Carr said to host Maria Bartiromo when asked how the government should handle Harris’ SNL spot. “One of the remedies ultimately would be license revocation if we find that it’s egregious, and we’ll see what they have to say about this. But it needs to deter this type of conduct, because when you’re 50 hours before the opening of election day, the whole purpose of this rule is to give people a fair shot.”
The equal time rule, which Carr is referencing, says broadcasters using the public airwaves have to provide legally qualified candidates for office “comparable time and placement to opposing candidates.” It is a pretty archaic rule — it was formulated back when people got their most of their content over the air using TV and radio antennas, which gave those networks a huge amount of power over what voters might have seen and heard. This historical media dominance is how the government justified imposing speech regulations like the equal time rule on broadcasters over the obvious First Amendment issues.
FCC commissioners aren’t supposed to run around threatening to punish broadcasters for their speech
The way the equal time rule generally works is that big broadcasters like NBC tell the campaigns that a candidate is appearing on air, and the campaigns are allowed to request equal time. Notably, the FCC says the equal time rule “does not require a station to provide opposing candidates with programs identical to the initiating candidate,” so there’s a lot of ways to satisfy the rule. If the campaigns think this process isn’t being followed, they can complain to the FCC, but the government isn’t meant to sit in the middle negotiating all this, and FCC commissioners certainly aren’t supposed to run around threatening to punish broadcasters for their speech just because they want to.
I will disclose here that NBCUniversal is an investor in Vox Media, The Verge’s parent company, but Trump has threatened ABC and CBS with similar FCC penalties and filed a $10 billion lawsuit against CBS, so the specific network isn’t really an issue here. In fact, we just did an entire Decoder episode about the increasing number of threats against broadcast TV networks from Trump and the GOP because it’s getting so weird.
“No program is more familiar with the equal time rule than SNL.”
Here, the system worked exactly as designed. Harris appeared on SNL, NBC told the Trump campaign, and then Trump appeared in a short video broadcast during a NASCAR race on NBC and again during Sunday Night Football, satisfying the equal time rule. “No program is more familiar with the equal time rule than SNL,” an FCC source intimately familiar with this process tells me, noting that John McCain, Barack Obama, Hillary Clinton, Donald Trump, and other candidates have appeared on the show during presidential campaigns without similar eruptions.
The funniest thing about all these Trump threats to revoke licenses is that the days of broadcast TV dominance are obviously long gone. They were already gone 20 years ago, when Republican FCC Chair Michael Powell started arguing that consumers don’t make a distinction between regulated broadcast channels and unregulated cable channels and TV networks should all just compete for audience free of government interference.
Here in 2024, broadcast viewership is at all-time lows and there are more ways than ever for candidates to reach voters, making speech regulations like the equal time rule even more irrelevant. Trump can call into Fox News whenever he wants, and when they cut him off he can just call into the next conservative cable news network that will take him. Trump also owns a social network! His pal Elon Musk also famously owns a social network! Trump’s rallies are all livestreamed on multiple platforms, and he’s recently appeared on as many interchangeable bro podcasts as is possible, including the ur-bro podcast The Joe Rogan Experience, which is among the most popular podcasts in the world. No one needs the government messing with speech to ensure access to Donald Trump.
No one needs the government messing with speech to ensure access to Donald Trump
So why this particular tempest in a teapot now? Well, Brendan Carr really wants to be chair of the FCC in a second Trump administration, and saying he will punish companies for their speech on cable news is the best way to get Trump’s attention. We wrote an entire profile of Carr in 2020, when he was making the same censorious noises in favor of a particularly bad Trump executive order imposing moderation rules on social platforms — an order that Carr’s fellow FCC commissioner Jessica Rosenworcel warned would turn the agency into “the President’s speech police,” and which faced immediate First Amendment lawsuits before President Biden rescinded it.
That all happened the last time Trump was in office, when he was still hemmed in by a functional legal system and a staff of career bureaucrats with a basic understanding of American democracy. It’ll be worse the next time — and Brendan Carr will be there to punish you for speaking your mind about it.
Technology
Sony confirms more than 50 games will be PS5 Pro enhanced at launch
- More than 50 games are to receive PS5 Pro enhancement patches on launch day
- Titles include Alan Wake 2, Demon’s Souls, and Dragon Age: The Veilguard
- PS5 Pro launches this week on November 7
With PS5 Pro arriving in just a couple of days, you might be curious to know exactly which games you can expect to receive PS5 Pro enhancement patches especially if you’ve put down a PS5 Pro pre-order of your own.
Thankfully, Sony has you covered with an official PlayStation Blog post which confirms more than 50 PS5 games are set to receive PS5 Pro enhancement patches when the mid-gen console launches on November 7.
These enhancement patches will typically allow for better performance and image quality overall, offering framerates of 60fps – 120fps with no compromise to resolution as we often see on the base PS5 console. PS5 Pro will also make use of PlayStation Spectral Super Resolution (or PSSR) – a dynamic resolution solution like Nvidia‘s DLSS that helps to keep images and performance crisp and smooth during gameplay.
Sony has already prepared bite-sized showcase videos for some of its games including Ratchet & Clank: Rift Apart PS5 Pro trailer as well as one for Marvel’s Spider-Man 2. The full list of PS5 Pro enhanced games arriving on day one can be viewed at the PlayStation Blog post above, but we’ve also included it here below for your convenience.
- Alan Wake 2
- Albatroz
- Apex Legends
- Assassin’s Creed Mirage
- Baldur’s Gate 3
- Call of Duty: Black Ops 6
- EA Sports College Football 25
- Dead Island 2
- Demon’s Souls
- Diablo 4
- Dragon Age: The Veilguard
- Dragon’s Dogma 2
- Dying Light 2 Reloaded Edition
- EA Sports FC 25
- Enlisted
- F1 24
- Final Fantasy 7 Rebirth
- Fortnite
- God of War Ragnarok
- Hogwarts Legacy
- Horizon Forbidden West
- Horizon Zero Dawn Remastered
- Kayak VR: Mirage
- Lies of P
- Lords of the Fallen
- Madden NFL 25
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Marvel’s Spider-Man 2
- Naraka: Bladepoint
- NBA 2K25
- No Man’s Sky
- Palworld
- Paladin’s Passage
- Planet Coaster 2
- Professional Spirits Baseball 2024-2025
- Ratchet & Clank: Rift Apart
- Resident Evil 4
- Resident Evil Village
- Rise of the Ronin
- Rogue Flight
- Star Wars Jedi: Survivor
- Star Wars Outlaws
- Stellar Blade
- Test Drive Unlimited: Solar Crown
- The Callisto Protocol
- The Crew Motorfest
- The Finals
- The First Descendant
- The Last of Us Part 1
- The Last of Us Part 2 Remastered
- Until Dawn
- War Thunder
- Warframe
- World of Warships: Legends
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Technology
Vodafone-Three merger could get green light, watchdog says
The regulator says a merger between Vodafone and Three could go ahead – if both companies make price promises for consumers and commit to boosting the UK’s 5G rollout.
The Competition and Markets Authority (CMA) had previously said that creating what would be the country’s biggest mobile network could drive up prices and harm competition.
But it has now provisionally concluded those concerns could be addressed – and the merger could proceed – if the firms agree to its proposed remedies.
A Vodafone spokesperson said both companies would need to study the CMA’s proposal more closely but believed on first impressions it “provides a path to final clearance”.
They insisted, as they have throughout, that the deal was in everyone’s interests.
“It will bring significant benefits to businesses and consumers throughout the UK, and it will bring advanced 5G to every school and hospital across the country,” they said.
The CMA’s findings are the latest step in its probe into the merger, which began in January.
Vodafone and Three announced their plans to merge their UK-based operations in June last year.
Their combined network would have around 27 million customers.
“We believe this deal has the potential to be pro-competitive for the UK mobile sector if our concerns are addressed,” said Stuart McIntosh, who is leading the CMA panel investigating the merger.
“We anticipate in the longer term that the significant commitment to upgrade the merged companies network over the next 10 years or so will ultimately create a competitive environment that will maintain the competition we’ve seen in mobile in recent years,” he told the Today programme, on BBC Radio Four.
But he also made clear that short term commitments not to increase the price of certain existing mobile tariffs and data plans for at least three years were also key to making sure consumers did not lose out.
The regulator also said upholding pre-agreed deals or prices with Mobile Virtual Network Operators such as Sky Mobile, Lyca and Lebara could protect consumers and and wholesale customers alike.
Industry analyst Paolo Pescatore told the BBC it marked “another key step towards approval” and showed all concerned were trying to find a way to make the deal happen.
The two largest players in the market are currently EE and 02 – Mr Pescatore said a merged Vodafone and Three would be in a better place to take them on.
“To date, both parties are demonstrating that this is genuinely in the interest of UK plc, the economy, and users which paves the way for a far stronger three-player market than the current imbalance,” he said.
The CMA is seeking responses to its proposed remedies by 12 November, with a deadline of 7 December for a final decision on the merger.
Technology
NYT Mini Crossword today: puzzle answers for Tuesday, November 5
The New York Times has introduced the next title coming to its Games catalog following Wordle’s continued success — and it’s all about math. Digits has players adding, subtracting, multiplying, and dividing numbers. You can play its beta for free online right now.
In Digits, players are presented with a target number that they need to match. Players are given six numbers and have the ability to add, subtract, multiply, or divide them to get as close to the target as they can. Not every number needs to be used, though, so this game should put your math skills to the test as you combine numbers and try to make the right equations to get as close to the target number as possible.
Players will get a five-star rating if they match the target number exactly, a three-star rating if they get within 10 of the target, and a one-star rating if they can get within 25 of the target number. Currently, players are also able to access five different puzzles with increasingly larger numbers as well. I solved today’s puzzle and found it to be an enjoyable number-based game that should appeal to inquisitive minds that like puzzle games such as Threes or other The New York Times titles like Wordle and Spelling Bee.
In an article unveiling Digits and detailing The New York Time Games team’s process to game development, The Times says the team will use this free beta to fix bugs and assess if it’s worth moving into a more active development phase “where the game is coded and the designs are finalized.” So play Digits while you can, as The New York Times may move on from the project if it doesn’t get the response it is hoping for.
Digits’ beta is available to play for free now on The New York Times Games’ website
Technology
The pros and cons of using a render farm
As a 3D artist, you’re likely aware of how time-consuming and resource-demanding the rendering process can be. This is where a render farm proves invaluable. A render farm is essentially a network of computers dedicated solely to rendering visual effects and 3D animations.
With render farms, artists can transform simple sketches into realistic images that incorporate shadows, textures, lighting, and intricate details. By distributing rendering tasks across hundreds of machines, rendering times are drastically reduced, making adjustments, edits, and the entire production process faster and more efficient.
In this article, we’ll explore the advantages and drawbacks of using a render farm for animation projects. Read on to learn more!
What are the advantages of using a render farm
As you can probably guess, a render farm has some obvious advantages.
Faster rendering
The primary advantage is the boost in rendering speed. Rendering alone can take up hours or even days, and during that time, your computer is often tied up, leaving you unable to use it for other tasks. Using a render farm accelerates the rendering process significantly, allowing you to devote more time to animation or design work.
Access to the latest technology
Render farms often use the latest hardware and software updates to stay competitive, which means you get access to cutting-edge technology without the need to constantly upgrade your own equipment. This can improve rendering quality and speed, as high-performance machines can handle more complex scenes and higher resolutions with ease, providing results that might be difficult to achieve on an average workstation.
Ease of Use
You can submit your projects for rendering through an application or online interface at the majority of render farms, if not all of them. This eliminates some of the trouble involved in rendering files, particularly when working locally and transferring data between computers for rendering.
Technical assistance for clients
Render farms often provide 24/7 customer service to assist with any problems or specific questions you might have about rendering times, costs, or other needs.
Enhanced quality control
With faster rendering, you gain more time to focus on design and testing. Rather than working in the dark and hoping everything aligns in the final render, you can conduct multiple test renders, allowing for quality control and experimentation.
Scalability
Render farms are built to be scalable, giving you access to more nodes to match your project’s demands.
Remote rendering
As long as you have an internet connection, you can work from anywhere and access a vast render farm remotely, offering greater flexibility.
What are the disadvantages of using a render farm?
While there are many benefits to render farms, there are also some downsides to consider.
Security
Submitting your project to a render farm means sharing intellectual property. While most render farms will sign an NDA to protect your work, bringing a third party into the process still involves some level of risk.
Software compatibility
Different production teams use various applications and plugins to create renders. This means that a render farm must support the software and plugins you’re using; otherwise, its services won’t be compatible with your project.
Limited customization
Using a render farm means working within the parameters of their setup, which can sometimes limit your customization options. If your project requires specific software configurations, unique plug-ins, or particular hardware requirements, a render farm may not be able to accommodate these fully. This can restrict the creative control and flexibility you might have when rendering locally.
Internet dependence
Render farms rely heavily on stable internet connections for uploading and downloading files. If you have a slower or inconsistent internet connection, large uploads or downloads can take significant time and may even disrupt the workflow. This dependence on connectivity can create delays, particularly for large projects or in areas with limited internet infrastructure.
Cost
Running a render farm is costly, as it requires high-end hardware on a large scale, constant power, and potentially different plugins and software. Software licenses alone can be expensive, even in bulk.
Depending on your rendering needs, setting up one or two dedicated workstations for occasional rendering might save time and money over time. However, as projects grow more complex, a render farm can still be cost-effective. Hardware and maintenance expenses can skyrocket as workstation numbers increase. In most cases, working with a professional render farm remains easier and, in some cases, less costly—unless you’re a large production company with a generous budget.
To conclude
Outsourcing rendering to a render farm can be a fantastic way for animators and designers to save both time and money. Compared to local rendering, render farms often allow you to create higher-quality work faster.
If you’re looking to streamline your rendering, Fox Renderfarm offers dependable, fast cloud rendering solutions that can help you save time and resources. Take advantage of their $25 free render coupon and see how much easier your projects can become!
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