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Pimax Crystal Light review: high-quality PC VR on a budget

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Pimax Crystal Light review: high-quality PC VR on a budget
Alan Truly is enjoying a VR game with the Pimax Crystal Light.

Pimax Crystal Light

MSRP $899.00

“The Pimax Crystal Light matches the best features of the original Crystal while cutting a few features to lower weight and reduce the cost by hundreds of dollars.”

Pros

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  • Affordable high-resolution headset
  • Lossless DisplayPort connection
  • Local dimming for deep blacks
  • Inside-out tracking eases setup
  • Includes two rechargeable controllers
  • Comfortable head strap and facial interface

Cons

  • Display Port tether limits mobility
  • Passthrough is low-res, grayscale

2024 has been a big year for VR, with new headsets from Apple, Meta, HTC Vive, and Pimax. The latest from Pimax is the Crystal Light, an inexpensive version of the impressive Pimax Crystal I reviewed last year.

The original Crystal is our top pick for a PC VR headset, and it’s one of the best VR headsets available. However, the Crystal Light is much more affordable, potentially saving you hundreds of dollars.

Pimax had to cut some features to lower costs, so you need to know what’s different and whether the budget model is good enough to be a great SteamVR or sim racing headset despite the inevitable trade-offs.

Specs

Pimax Crystal Light
Type PC VR
Display resolution 2880 × 2880 pixels per eye
Display type QLED with local dimming
Tracking Inside-out
Controls Two controllers (rechargeable)
Dimensions (visor) 10.4 x 4.2 x 4.0 inches
Weight 1 pound, 15 ounces

Pimax Crystal vs. Crystal Light

The Pimax Crystal Light (left) looks almost identical to the original Pimax Crystal (right).
The Pimax Crystal Light (left) looks almost identical to the original Pimax Crystal (right). Alan Truly / Digital Trends

The Pimax Crystal Light’s most eye-catching feature is its $899 price tag, which is $800 less than the original Crystal. Pimax strategically cut some features to reduce costs while retaining the same high-density displays and aspheric glass lenses for optimal clarity.

Many PC VR headsets like the HTC Vive Focus Vision use Fresnel lenses that suffer from visual artifacts known as “god rays.” While the pancake lenses used in most standalone headsets are lighter, Pimax matches that clarity without sacrificing display brightness.

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Overall, Pimax found the right balance of features and cost, with only a few trade-offs. The Crystal Light doesn’t have a standalone mode, so a gaming PC with a discrete GPU is necessary to play games or run apps. Pimax has a relatively small library of games for the Crystal, so that’s not a big loss.

The Pimax Crystal Light's lenses are made of glass and can be spaced with a thumbwheel.
The Pimax Crystal Light’s lenses are made of glass and can be spaced with a thumbwheel. Alan Truly / Digital Trends

While the original Crystal had automatic IPD adjustment, it’s easy to adjust eye spacing by scrolling a thumbwheel on the left side of the Crystal Light.

The Pimax Crystal Light also lacks eye-tracking hardware, so my VRChat avatar doesn’t look where I do or blink at the same time.

More impactful is the Crystal Light’s fixed foveated rendering, which keeps the center of the display sharpest instead of following my gaze. This feature reduces the burden on the GPU by dropping peripheral resolution.

Pimax Crystal Light's fixed foveated rendering on quality mode starts reducing resolution beyond my field of view.
A cropped screenshot shows how Pimax Crystal Light’s fixed foveated rendering puts pixelization out of view. Digital Trends

Still, Pimax chose settings that will work well for most people. I only noticed a loss in quality when I searched for it. Pixelation begins near the edges of the lenses where my eyes rarely venture during gaming. I turn my head more than I flick my eyes to the side.

These changes help the Crystal Light live up to its name with significantly reduced weight. Without the need for the rear battery, eye-tracking hardware, and auto-IPD motors, the budget model cuts over a half-pound from the heft of the original.

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Despite the 1-pound, 15-ounce weight, the Crystal Light is quite comfortable. Pimax includes the same thick foam facial interface and well-designed head strap on all Crystal headsets with multiple adjustment points to optimize fit.

Pimax Crystal Light for PC VR

Half-Life Alyx looks great in the Pimax Crystal Light and the controllers held tracking well.
Half-Life Alyx looks great in the Pimax Crystal Light, and the controllers held tracking well. Photo by Tracey Truly / Digital Trends

The Pimax Crystal Light is a great choice for PC VR gamers who want to upgrade their aging Valve Index, HTC Vive Pro, or HP Reverb G2. There’s no wireless option, but Wi-Fi often comes with trade-offs.

I can play any game in SteamVR, and my Oculus Rift games also appear in Pimax Play. I had to open the Meta Link app for authentication before running Asgard’s Wrath. It looks incredible on the Pimax Crystal Light.

For Meta Quest owners eager for better SteamVR quality without the hassle of optimizing Wi-Fi and quality settings, the Crystal Light’s DisplayPort connection offers visually lossless gaming without compression artifacts or dropped frames caused by network congestion.

At $899, it’s the most affordable way to experience crisper graphics. The hardware resolution is 2880-by-2880 pixels with up to two times oversampling if your GPU can handle it. Dynamic range is also excellent thanks to the QLED display with mini-LED local dimming.

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Pimax provides plenty of options to customize the Crystal Light’s settings. Foveation is adjustable and can be switched off entirely if you have a fast GPU that doesn’t need the performance boost.

Pimax Play has plenty of options to fine-tune my Pimax Crystal Light experience.
Pimax Play has plenty of options to fine-tune my Crystal Light experience. Digital Trends

I can also adjust render quality, fine-tune for a particular resolution, and select 72Hz to 120Hz refresh rates or an experimental upscaled 90Hz. Those both help for less-powerful gaming systems.

The picture quality is outstanding. I get deep blacks, plenty of brightness, a wide color gamut, and sharp details. The biggest limitation is my PC. I’d have to spend thousands more for an ultra-premium Apple Vision Pro or a Varjo XR4 and expensive GPU to get a higher-resolution system.

Pimax Crystal Light and controllers rest atop of its box.
The Pimax Crystal Light and controllers rest atop its box. Alan Truly / Digital Trends

The Pimax Crystal Light has inside-out tracking without base stations, and Pimax includes two rechargeable controllers with strong haptics.

For my tests, I used a desktop PC with an Nvidia GeForce RTX 4070 Super and an Intel Core i7-14700F. That’s a nice midrange gaming computer that works well with the Pimax Crystal Light.

PC requirements

The minimum requirements Pimax lists for the Crystal Light aren’t very demanding, but an Nvidia GPU is necessary if it’s a GPU that’s several years old.

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Apparently, you can get by with an RTX 2070 or better paired with at least a 12th Gen Intel Core i5 or an AMD Ryzen 2000. However, Pimax notes an older gaming system is only sufficient for less demanding games like Beat Saber. You’ll need to lower quality settings and could suffer reduced frame rates when playing the best PC VR games.

Strong graphics cards as fast or faster than Nvidia’s RTX 3080, RTX 4070, and AMD’s RX 6800 XT can handle flight simulators and challenging games at medium quality if you have a recent processor.

For the best quality, Pimax suggests using a high-performance PC with one of the best GPUs on the market, such as an Nvidia RTX 4070 Ti, AMD RX 7900XT, or a better GPU backed by a powerful CPU. The graphics card is most important in this case.

More Pimax options

Pimax Crystal Super QLED and micro-OLED VR headsets appear on a black background.
Pimax Crystal Super QLED and micro-OLED VR headsets aren’t available yet. Pimax

If you like the look of the Crystal Light but demand the sharpest possible graphics, Pimax announced a high-end PC VR headset with a display that might beat the ultra-sharp micro-OLEDs of the Apple Vision Pro.

The Pimax Crystal Super boasts 3840 by 3840 pixels per eye with an option for micro-OLED displays for vibrant colors and deep blacks. With 50 pixels per degree and a 130-degree horizontal field of view, the display should be quite impressive.

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Pimax says the Crystal Super will ship in 2024, but I don’t feel confident about that. Like some other Apple Vision Pro alternatives, delays are common. If you want a better VR headset, the Pimax Crystal or Crystal Light are good solutions that are available now.

Is the Pimax Crystal Light right for you?

Pimax Crystal Light can run games and apps from my SteamVR and Oculus Rift library.
Pimax Crystal Light can run games and apps from my SteamVR library. Photo by Tracey Truly / Digital Trends

The Pimax Crystal Light is an impressive headset for SteamVR gaming if you have a nice gaming PC. The crisp 2880-by-2880 native graphics resolution can be fine-tuned via the Pimax Play app to ensure a usable frame rate with a variety of GPUs.

It might not be the best choice for VRChat since there’s no eye-tracking, and most body trackers require base stations and a $200 Pimax Lighthouse Faceplate upgrade.

If you play racing simulations that require frequent glances to the side, the Pimax Crystal might be a better solution since it uses dynamic foveated rendering that keeps your view sharp no matter when you look. The Crystal Light’s fixed foveation lowers resolution at the edges of the edges.

Pimax headsets are made for PC VR so mixed-reality gaming isn’t a viable option. The passthrough camera quality looks similar to the Quest 2’s low-resolution grayscale sensors. I tried using the desktop mode for productivity, but that wasn’t a good solution. However, it’s handy for quickly adjusting settings on my PC without taking off the headset.

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For most PC VR gamers, the Pimax Crystal Light will be a big upgrade. It matches the more expensive Pimax Crystal in many ways and easily outperforms older solutions.

I recommend Crystal Light for PC VR gamers and sim racers with high-performance PCs that demand more quality than a standalone mixed-reality headset like the Meta Quest 3 can deliver. It’s one of the best PC VR headsets you can buy.



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EU to slap a fine on Apple for its ‘anti-steering’ App Store policies

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Samsung's latest "documentary" ad stars former Apple Geniuses

Apple may soon be facing a hefty fine from the EU over its App Store policies. It would be the first time the iPhone maker will be penalized under the EU’s Digital Markets Act (DMA).

Apple to be the first company penalized under the EU’s DMA for its App Store policies

Apple was declared guilty of enforcing “steering” policies on its App Store by the EU earlier this year. The European Commission also started a new investigation into Apple’s lackluster support for alternative iOS marketplaces in Europe.

The EU alleged Apple is undermining alternative iOS app stores. However, Apple is to face a hefty fine under the EU’s DMA, Blomberg has reported. This would make Apple the first company to face financial penalties under the DMA.

The Commission is gearing up to levy the penalty after it found that Apple’s “anti-steering” practices harmed competition on the App Store. Simply put, the EU concluded Apple does not wholly support the concept of allowing developers to guide or point users to cheaper purchases outside the App Store. EU deemed this behavior illegal under the DMA back in March.

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How much fine Apple may have to pay the EU?

Incidentally, it is not just Apple that is facing heat or steep fines from the EU. Other tech giants such as Google and Meta are also under scrutiny, and they are facing some very hefty fines.

Back when Spotify had complained to the EU, the latter had slapped a €1.84 billion (about $2 billion) fine on Apple over its App Store policies. Incidentally, Spotify’s complaint about Apple’s anti-steering practices predates the DMA.

Currently, Apple is facing fresh proceedings into the company’s support for alternative iOS and iPadOS app stores. The EU has objected to Apple’s Core Technology Fee, its eligibility requirements for developers, and also its outlook towards third-party accessories. Additionally, the EU continues to allege Apple hasn’t made it easy for iPhone users to switch to third-party marketplaces.

The DMA rules state companies can be charged up to 10 percent of annual global revenue and up to 20 percent for repeat offenses. This reportedly translates to a $38 billion fine. Apple is yet to comment on the development. However, Apple would most likely contest whatever amount the EU decides.

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Sony will discontinue its pricey Airpeak S1 camera drone in March

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Sony announced that it will stop selling the Airpeak S1 camera drone. Sales of the product will end on March 31, 2025. Sony will also stop selling most of the drone’s accessories next year, but replacement batteries and propellers will be available until March 31, 2026. Inspections, repairs and software maintenance will continue through March 31, 2030.

The Airpeak S1 was initially introduced during a virtual presentation at CES in 2021. The drone was intended to capture high-definition footage with Sony’s full-frame mirrorless interchangeable-lens Alpha cameras. It could fly for 12 minutes with a camera attached and achieved a max flight speed of 55.9mph. While the high-end drone would set buyers back about $9,000 even before buying accessories, it had middling to flat-out negative reviews.

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Metavrse names Julie Smithson to lead vision for 3D creation for the spatial web

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Metavrse names Julie Smithson to lead vision for 3D creation for the spatial web

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Metavrse, a 3D creation platform for the spatial web, has named Julie Smithson as president and CEO.

The Toronto, Canada-based company started out as a kind of metaverse shopping mall, where people would shop virtually for digital or real-world things.

A husband-and-wife team, Alan and Julie Smithson, started working on the company in 2015 amid the virtual reality craze and incorporated the company in the spring of 2016. They assembled a team and built an engine to run the mall on the web in 2020 and kept working on it. Alan Smithson served as CEO and he announced TheMall in 2022 with the hope of filling 100 floors of virtual retailers.

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Now the company describes itself as focused on 3D creation for the spatial web, with a focus on XR, 3D and the metaverse. And the Smithsons are changing roles.

“Our mission is to make the metaverse creation experience as intuitive as possible,” said Julie Smithson, CEO of Metavrse, in a statement. “We are thrilled to unveil the next chapter of Metavrse. By combining AI with spatial web technologies, we are creating a platform that empowers users — regardless of their technical skill level to build immersive virtual worlds and experiences effortlessly.”

Before now, Julie Smithson had served as COO and cofounder. Now the team has delivered more than 200 3D projects for companies such as Microsoft, T-Mobile, Samsung, Wipro, JP Morgan, Mars-
Wrigley, Mastercard and more. She was recently named “Top 100 Women of the Future, 2024.”

Julie Smithson said the mission is to make the metaverse creation experience as intuitive as
possible, inspiring innovation and creativity across sectors like education, training, marketing,
retail, and entertainment.

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As part of this transformation, Metavrse will soon relaunch its flagship platform, making it easier than ever for creators to develop and deploy immersive content entirely within their browsers. This shift eliminates the need for specialized hardware or software, offering users from all backgrounds the opportunity to shape the future of the spatial internet.

“As we drive technological innovation, our core focus is to empower creators to build and deliver
transformative experiences that reshape entire processes and industries,” she said. “At Metavrse, we are excited to unveil new opportunities for creators, educators, and marketers to explore the limitless potential of 3D creation.”


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Canoo’s CFO and top lawyer are the latest executives to leave

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Two Canoo EVs drive on a road in Bentonville, Arkansas.

EV startup Canoo has lost its chief financial officer and its head lawyer, the latest in a string of executive departures as the company continues to struggle to find mass adoption of its electric work vans.

CFO Greg Ethridge and general counsel Hector Ruiz both resigned from Canoo on October 31, the company announced Tuesday in a regulatory filing. Ethridge and Ruiz did not respond to requests for comment.

Canoo also announced it has furloughed 30 workers in Oklahoma for 12 weeks “as part of a broader realignment of its North American operations.”

Ethridge has been replaced by former investment banker Kunal Bhalla, who has been chief of staff to CEO Tony Aquila. Bhalla will make a base salary of $300,000. Associate general counsel Sean Yan will replace Ruiz.

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The departures come just a few weeks after Canoo closed its original headquarters in Los Angeles, California in order to prioritize its operations in Texas and Oklahoma. The last remaining co-founder left the company around the same time, as did Canoo’s chief technology officer.

Canoo has been struggling financially as of late. The company reported around $19 million in total cash as of June 30, 2024, $4.5 million of which was unrestricted. In October, Canoo revealed in a regulatory filing that a fund connected to Aquila loaned the startup around $1.2 million at an 11% interest rate. On Tuesday, the company announced in the same regulatory filing that it has borrowed another $2.7 million from Aquila’s fund. Canoo has also entered into a revolving credit facility with Aquila’s fund.

Canoo is also facing multiple lawsuits from suppliers alleging unpaid bills, as TechCrunch previously reported. Another supplier, Kistler Instrument Corporation, has since filed a lawsuit against Canoo as well in Los Angeles Superior Court seeking $56,000 in damages.

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Nintendo says its Switch successor will be backward compatible with Switch games

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What’s this new mystery Nintendo device?

Nintendo hasn’t announced its Switch successor yet, but we do know one thing for sure: it will be able to play current Switch games and have carryover for your Nintendo Switch Online services and account. The news was announced during Nintendo’s midyear policy briefing, with further information promised “at a later date.”

Nintendo also talked about numbers for the current Switch (PDF), noting that it sold 4.72 million units in the past three months, a drop of 31 percent compared to the same period last year but well above previous consoles eight years after they launched.

That adds up to 146 million Switch units sold and a new record for software sales on a Nintendo platform, which reached 1.3 billion units as of September 30th, 2024. It also noted that Switch Online subscriptions dropped slightly from last year to about 34 million members. At the same time, the number of people opting for the pricier version with the Expansion Pack library of games continues to increase.

According to the presentation, “More software has been played on Nintendo Switch than on any other Nintendo hardware.”

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All three of the major console manufacturers have had spotty records with backward compatibility. Both the Xbox Series X and the PS5 are mostly backward-compatible. But since the transition from the Wii U involved going from discs to cartridges, the Switch is not. Playing a game from previous Nintendo consoles at the moment is a function of optimism, involving the hope that either Nintendo releases a remastered Switch port or brings the game to its Switch Online library, but that won’t be the case this time around.

According to Nintendo, the Switch 2 (or whatever it’s actually called) is still on schedule to be revealed during this fiscal year, which runs until the end of March 2025, without interrupting Nintendo’s existing connection with over 100 million annual Switch players.

The conversation about backward compatibility isn’t just about player satisfaction but also video game preservation. A report from the Video Game History Foundation found that over 87 percent of games released before 2010 are “critically endangered” or unavailable for purchase. While Nintendo has brought some of its back catalog to the Switch, there are still a lot of inaccessible games. Nintendo also directly contributed to the increasing scarcity of older games by shutting down the Wii U / 3DS e-shop last year.

Update, November 5th, 2024: Added additional details.

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NYT Strands today — hints, answers and spangram for Wednesday, November 6 (game #248)

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NYT Strands homescreen on a mobile phone screen, on a light blue background

Strands is the NYT’s latest word game after the likes of Wordle, Spelling Bee and Connections – and it’s great fun. It can be difficult, though, so read on for my Strands hints.

Want more word-based fun? Then check out my Wordle today, NYT Connections today and Quordle today pages for hints and answers for those games.

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