Hello and welcome to coverage from the Premier League of Wolves vs Aston Villa.
The two sides will start the match with very different objectives, one desperately trying to pick up points to avoid the inevitable, while the other attempts to keep the league’s big beasts behind them in the race for Champions League football next season.
Wolves welcome Villa to Molineux – the first of three home games in the space of a week. Liverpool are visitors on Tuesday, and again in the FA Cup next Friday.
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And manager Rob Edwards says it is time for his players to lift themselves for the fight. Edwards said: “We’re here to fight and show how good we are. The players have always got something to fight for, these next three games in particular, and they shouldn’t be difficult to get up for at all.
“We understand the scale of the task and we know we’re not going to be favourite in any of the games, but we’ve got to make sure that we bring our best.”
In contrast, Villa boss Unai Emery sounded downbeat, claiming it is going to be “very, very difficult” for Aston Villa to maintain their top-three position in the table after picking up only five points from four league games.
Emery said: “I know it’s going to be very, very difficult to keep our position. Why? Because we have three teams behind us: United, Chelsea and Liverpool. Our position for them is their objective, their priority and their challenge, and they have the power to get us.
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“Of course, our challenge is to try to keep the advantage we have now, and try to play looking forward, and tomorrow, three points, no more. We are going to fight, day by day, next week, next month, very exciting moments. Everything can happen, but exciting moments.”
With hints that both Sony and Microsoft are moving back to focus on single-player console exclusives, a reader is relieved at the idea they’re changing their approach.
It’s not been easy being a PlayStation fan this generation. We’ve had some great games – by the time you read this hopefully I’ll be playing Resident Evil Requiem – but not nearly enough of them have been from Sony. Naughty Dog still hasn’t made a new PlayStation 5 game yet and we’re six years into the console’s lifetime.
These complaints are not new, of course. After all, six years is plenty of time for people with much more insight than me to complain about Sony’s bizarre, self-defeating attitude. Although the story this week, of them managing to schedule betas for both their upcoming live service games at exactly the same time really did take the biscuit for me.
That takes a special level of laziness and indifference and while I don’t care, because I don’t like those sorts of games, it really does sum just how incompetent they’ve been this generation. And yet, to my surprise, there has also been some hope, with talk that Sony is pulling back from their PC support.
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This wasn’t just some guy on Reddit but two of the most reliable and respected leakers in the business, so there’s every reason to think it’s true and that Sony is beginning to realise that it was shooting itself in the foot with PC ports, swapping short term games for the long-term health of their console business.
There was an open goal for Sony this gen, where Xbox was in absolute disarray and had no first party games that anyone cared about. Considering how good Sony had been in the PlayStation 4 era this was the chance to deliver a killing blow but instead they did the opposite and essentially started to copy Xbox. Because clearly a Switch port of Patapon and The Last Of Part 1 on PC is going to be the difference between financial success and failure.
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The money they make with multiformat releases is relatively miniscule but the amount they lose, in terms of undermining the whole purpose of consoles is enormous. But if these rumours are right they have finally realised what they’re doing is wrong and damaging. One can only hope they feel the same about live service games and that was in fact one of the other rumours this week, albeit from a leaker I’d never heard of before.
And then at the same time essentially the first thing the new boss of Xbox said, in reply to random Twitter fans, was a hint about bringing back exclusives. She didn’t say which ones, and I suspect she has no idea how hard that would be, but I think it’s very interesting that she recognises that it would be a good idea.
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So all it’s taken is six years and suddenly the two big console manufacturers have realised that the status quo of the previous 40 years was in fact the best way to do things. What a complete waste of time, with a ridiculous business plan based on nothing but hope and vibes.
Running a console business isn’t hard. You make the console, you let other people make games for your console, but you also set the standard with your own games. First party games get to show off the technical abilities, they take advantage of the console manufacturer putting a lot of money into it, and they provide a specific, exclusive reason for people to buy the console over a rival’s.
It’s not rocket science. It’s also not anti-consumer or whatever other nonsense Microsoft has tried to say over the years (mostly driven by their CEO, I suspect, who constantly proves he knows nothing about games). You don’t like how Sony does business then go buy a PC, nobody’s stopping you.
That’s the way consoles have always worked and there’s never been a problem until now. (I also resent the idea of upgrade consoles like the PS5 Pro. The whole point of a console is everyone has exactly the same hardware).
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So please, Sony and Microsoft, admit your mistake and go back to how things used to be. Innovation is needed in hardware and games but not in the way the industry works. That was all going fine until you messed it up for no reason, and now you have to try and put it back together again.
By reader Gollum
Exclusives maketh the console (Metro)
The reader’s features do not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot.
When questioned about the photograph showing the former president lounging in a hot tub with the person who appeared to be a woman – whose face is blacked out to protect her identity – Bill Clinton told lawmakers that he did not know her. When asked if he had sex with the woman, he said he did not, a source told the BBC.
Narrowboat sim concept art imagined by AI (comfortablyadv)
Cosy games like Stardew Valley are more popular than ever and a reader has an idea for simulating the slowest, and most relaxing, form of water transport.
One of my favourite pastimes beyond the digital world is getting out and about on the waterways by foot. Over the last decade I’ve been walking along the Grand Union Canal and River Thames, appreciating the beauty and solitude of the waterways, imagining ever so briefly giving up the world of banking and a fixed abode and sailing the canals, moving from place to place in a transient lifestyle.
One of my secret guilty pleasures is a niche Amazon series called Travels by Narrowboat, where a recently separated man used the money he had left to buy a narrowboat to explore the canals and rivers around the UK. It’s a series you can switch on and listen to the sounds of the canals and countryside in the background. It felt very familiar – having walked a great deal of one particular canal over the years – and made me consider whether a game based on this pastime could work, or is it entirely too narrow an idea to appeal towards a big enough audience and demographic?
Sailing simulators exist, certainly, but they tend to replicate and recreate the excitement of sailing the seven seas. I can’t imagine there’s a high demand for taking a narrowboat up the Grand Union Canal, from London to Birmingham, through a mixture of the suburbs and countryside.
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Recently, I was playing around in the virtual sandbox of Watch Dogs Legion, exploring its virtual depiction of London in the near future, when I suddenly remembered you can ‘hijack’ and sail on its limited waterways on a narrowboat. Admittedly, they are a basic form of a tank on the water, due to their length and limited mobility, but for a few brief moments sailing near the Camden basin, it was fun to experience a slight hint of what I imagine a narrowboat sailing game could be, stripping away the bright lights of the city and placing you onboard your own boat heading out into the countryside.
In recent months I’ve been trying to get into the discipline of walking every day to improve my fitness and health, if only for a couple of miles using the stillness of the waterways around my flat to inspire me to get out and about, even if I’m feeling tired or unmotivated. I love the peace of walking along the towpaths with only the sounds of nature and the smell of wood fires from the narrowboats in the mornings to distract me.
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It’s a wonderful space to be in mentally, to tune out a lot of the noise of the outside world, to focus my thoughts and feel more energised for the day ahead. One aspect of the long walks, that tailed off a little towards the start of the year, was the peace of being alone for three or four hours surrounded by the countryside/ I got that feeling again watching the narrowboat series, which inspired me to consider how a game based on that experience would be received by a modern audience?
I envision an open world environment of sorts, that seems relatively easy to bring to the virtual domain. Long stretches of open but relatively narrow canals passing through the countryside, with brief passages through rural and urban environments. From a gaming perspective, the option to customise your narrowboat both on the exterior and interior living spaces came to mind.
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You could add a simulation experience in the vein of Sailaway with seasons affecting the natural environment around you. The appeal wouldn’t be in the challenge, it’s in presence. You’d drift slowly between rural calm and urban grit, the canals acting as veins through Britain’s changing landscape. There’s quiet joy in the rhythm of slow travel, managing your floating home, and choosing where to moor next. From a thematic perspective, it could draw upon solitude after change, rediscovery of purpose, and the healing rhythm of movement.
It wouldn’t be a mainstream release, the idea of giving up the trappings of modern life and sailing a slow-moving canal boat through the urban and rural environment is a distinctly British mindset and a relatively niche game to consider. It would fit into that relaxation sim style genre, in the spirit and tonal design and aesthetic of Eastshade and Lake. There would be no traditional motivation to win, the emotional core of the experience would simply be to provide an experience to unwind in a relaxed environment.
That experience is about mindfulness, solitude, and the small pleasures of everyday life on the water. It is a story-less narrative, one told through mood, environment, and rhythm rather than scripted dialogue or quests. Each stretch of canal becomes a space for self-reflection – an unhurried journey where the act of moving forward, no matter how slowly, becomes its own quiet reward.
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I imagine a style of soft textures, muted colour palettes, and natural lighting that evoke the gentle melancholy of a Turner landscape or a misty English morning. A game inspired by the seasons, rich autumn golds, pale winter blues, the vivid greens of spring, the environment subtly shifting over time to reflect the passing of the year.
Narrowboats, towpaths, and small towns would be rendered with care and intimacy. Weathered bricks, flaking paint, ivy creeping up an old lock wall. Every detail tells a quiet story, every journey along the canals and waterways a unique tapestry. The early mornings and late afternoons drenched in sunlight, the gentle patter of rain on the rooftop evoking a sense of emotion. Soft lights at nighttime reflecting on the water surface creating a feeling of isolation.
Breaking down the game mechanics, you can easily imagine some of the more obvious concepts, resource management carefully balancing the demands of stopping for fuel, food, and water along the way. Upgrade and customisation: do you stay with your original purchase or invest in solar panels and upgraded wiring to make a more modern experience? You could meet other boaters along the way, creating interpersonal relationships with those you meet on the waterway. You could have seasonal weather impacting on your journey and tonal experience.
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The isolation of sailing in the winter contrasts with the spirit of exploration in the summer months. You could have an easy mode, in the spirit of modern day open world adventures, where some of the more challenging aspects of sailing run in the background, or a more challenging experience where you have to navigate the canals and locks with meticulous attention to detail.
In the end, it’s just one man’s idea for a game, something modest in its appeal, perhaps, but heartfelt in its intent. A game for those who find beauty in the slow pace of life, who seek calm amid the noise of the modern world. There are no scores, missions, or achievements here; only the steady, familiar pulse of a diesel engine echoing softly along the waterway. You could expand on the technicalities of steering a boat or navigating the locks, but I feel that would take away from the spirit of a game like this.
In the spirit of farming life simulators like Animal Crossing and Stardew Valley, it offers a space to unwind, to find meaning in small routines and quiet reflections. The concept of a slow, transient lifestyle feels both nostalgic and quietly radical in a culture that moves too fast. Maybe that’s the point. Sometimes, moving slowly is the truest form of progress. And peace, when it comes, is found not in arrival, but just beyond the next bend in the water.
By reader comfortablyadv (Facebook/Instagram/X/WordPress)
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Would you play a game like this? (comfortablyadv)
The reader’s features do not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot.
Newton Aycliffe-based Collins Seafoods was named Supplier of the Year at the 2026 awards, which celebrate excellence across the UK’s fish and chip industry.
The company supplies fish to shops across the UK and is a supplier to Bells Fish and Chips and Yarm Road Fish and Chips.
Craig English, managing director of Collins Seafoods, said: “We’re absolutely delighted to have been named Supplier of the Year at the National Fish and Chip Awards 2026.
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“I’d like to pay tribute to all of my colleagues at Collins Seafoods who’ve made this award possible.
“Any business is only as good as its staff, and I’m proud to say that we have some of the very best in the industry, all dedicated to giving our customers the highest levels of service.
“To be shortlisted alongside respected businesses such as Middleton Foods, V.A.
“Whitley and Isle of Ely Produce demonstrates the strength within this category, and we’re proud to be recognised among them.”
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Collins Seafoods has been supplying fish and chip shops with “frozen at sea” fish for more than 45 years.
The company said it is committed to quality, sustainability, and supporting the long-term future of the industry.
Its fleet is fully MSC-certified, ensuring responsible sourcing from sea to shop.
The team described the award as a tribute to the hard work and dedication of every staff member.
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They also thanked the National Federation of Fish Friers for hosting the event and the wider fish and chip community for its continued support.
The company said it remains focused on delivering high-quality fish, maintaining sustainable sourcing, and supporting fish and chip businesses across the UK.
It plans to continue serving the industry with the same dedication that earned it the award.
Unique Home Properties’ application seeking retrospective permission for shopfront advertising in Scarborough’s conservation area has met with opposition from town councillors.
Located at 91-91A Westborough, the vape and confectionery shop installed its signage “without prior advertisement consent” due to an “inadvertent oversight and not to circumvent planning”.
However, members of Scarborough Town Council’s community and place committee said the signage was “garish”.
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Speaking at a meeting on Wednesday, February 25, Cllr David Knowles said: “It’s hideous and garish signage, especially in a town conservation area.”
The committee voted unanimously to oppose the application over its visual incongruence with the area.
However, North Yorkshire Council has not set a date for deciding on the proposal.
In a submission to the planning authority, the agent for the applicant said: “Our client acknowledged the need for consent and submits this retrospective application in good faith.
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“The signage is human-scale, unobtrusive and visually compatible with the surrounding streetscape.”
The agent added: “We respectfully request that the council grant retrospective advertisement consent for the signage.
“Our client is willing to consider any reasonable adjustments the Planning Department may require to ensure compliance and visual amenity.”
The co-ord is an easy and chic outfit to throw on for any occasion
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If your life is very busy and you often find yourself running from the office to plans with friends, you might need outfits that look good both for work and an evening event. You might be looking for versatile pieces to add to your springtime wardrobe.
The midi skirt is an “elegant” piece with a “flowing silhouette and classic waistband” and a tie detail that gives it a more “modern edge”. The skirt is currently on sale for only £10 and the shirt is being sold for £18.
The co-ord was posted to the Tesco F&F Instagram page, which currently has 886K followers. The post was captioned: “From desk to dinner, The Perfect Satin Co-ord is the duo you’ll reach for again and again. Shop F&F Capsule Spring 01 in-store and online. Shirt, £18. Skirt, £19.50.”
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If you want to get your hands on the co-ord or any of F&F’s other items, you can go to the Tesco website to browse all of its pieces. You can also go in person to a Tesco store with a clothing department.
If this satin set is not quite what you are looking for, Boden has some items that you might like instead. There is this Valentina linen Skirt, which would be easy to style with a range of pieces already in your wardrobe, or this Hampstead Linen Blend Blazer that can be worn with the matching Canonbury Linen Trousers.
This comes amid a restructure of its technology and data teams and head office changes, the firm announced.
The grocery giant said most of the cuts would impact its technology and data division, as it restructures the unit into one dedicated team for Argos and two for Sainsbury’s.
A Sainsbury’s spokesperson said: “By maximising the power of our data and technology, we’re freeing up our teams to concentrate on what matters most – delivering great food, brilliant service and fantastic value for our customers.”
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The firm, which employs around 140,000 staff in total, is also rolling out changes across its store leadership, creating four new regional store director roles dedicated to convenience shops, as well as overhauling its Argos delivery model and creating a separate leadership board for the Argos business.
This month, Argos said it would be building a marketplace to give customers more choice.
It said the development would allow customers to shop more brands under one roof, while continuing to benefit from quality, reliability and convenience.
Argos’ marketplace aims to “reflect its heritage, scale and values” and “will not be an open or unregulated platform”, the retailer said.
Sainsbury’s added that there would be “a clear focus on quality, product safety and customer confidence.”
It added: “Over time, we also believe Argos’ distinctive Click & Collect model is an exciting area to explore and further set the marketplace apart.
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“With Fast Track delivery and Click & Collect available across more than 90% of UK postcodes, seven days a week, Argos is well placed to offer convenience at scale as the marketplace grows.”
Graham Biggart, Managing Director of Argos, said: “Introducing a marketplace within the next year marks an exciting next step in Argos’ multi‑year transformation.
“It reflects what we know customers want – more choice, more convenience and more reasons to shop with confidence.
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“With over one billion visits to our website each year and a brand built on value, trust and quality, we see a real opportunity to offer an even wider range of products that complements our core ranges and the highly valued suppliers we work with today.”
Nintendo’s Legend of Zelda video game series celebrated its 40th anniversary in February 2026. Millions of players across the world have grown up alongside the 21-title series, from the release of the original game on the Famicom gaming system in 1986, to the most recent game, Echoes of Wisdom, published for the Switch in 2024.
Over time, the series has moved from pixelated forests into high resolution, awe-inspiring landscapes. In that time, Zelda has become an intergenerational success, released in new forms for new generations with each Nintendo console.
Many Zelda games serve as flagships for these new consoles, tying the game experience into new technological capacities – showcasing the motion control of the Wii, the dual screens of the DS, and the joystick first introduced on the the N64. Just as the console technology has evolved, so has the Zelda series.
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The series is one of Nintendo’s biggest commercial successes, with an estimated 150 million copies of the games sold worldwide. The most popular game within the series, Breath of the Wild (released on the Switch in 2018), has sold more than 34 million copies to date.
As well as fun past times, video games can be important vehicles for social connection and personal development. The Zelda series grapples with age-old struggles of good versus evil and destruction versus creation.
I’m the editor of the Psychgeist of Pop Culture: The Legend of Zelda – an open-access book which explores the social and psychological impact of the series across a variety of domains. In the book, researchers like myself show how engaging with virtual stories and problems can help us to better understand our own day-to-day lives. For example, recent research from social scientist George Farmer shows that playing video games can be a helpful form of stress relief during times of crisis.
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The moral dilemmas presented in the Zelda games also help to train players for real-world social action. Experimental psychologist Kathryn Francis argues in her chapter that the games provide players with an immersive virtual space for moral reflection and development.
In my own chapter, I analysed the environmental narratives of the games Breath of the Wild and Tears of the Kingdom to assess their potential impact on players. I argued that experiencing the environmental devastation wrought by villains in the games, and having the power to save the world in this setting might also equip players with the tools and motivation to address the climate crisis in real life.
The Zelda series can also help players to understand and interrogate their identities, and the roles we play within our own lives. The games allow players to explore what it means to be a hero, villain, or a princess with increasing freedom of expression and action.
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They can choose to save the world as quickly as possible (by doing a “speedrun”) or they can take their time to get to know the community and environment. This freedom of play allows for different experiences which appeal to different types of players, making the series particularly versatile. In the games players get to experiment with different quests and narrative paths, and learn more about themselves, their values and preferences in the process.
Forty years on, the Zelda franchise shouldn’t just be seen as a purely economic success. Rather, it should be understood as a cultural powerhouse which has had a very real impact on the lives of millions around the world.
Given the generational staying power of these games, many Zelda fans across the world will be eagerly awaiting the next step for the series. What might the 40th anniversary celebrations bring? Will a new title be revealed? What will the first Switch 2 Zelda game be? Will the virtual world translate well to the upcoming live-action film?
Regardless of the answers to these questions, the series likely will likely to have a significant impact on its players around the world for decades to come.
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Officers were called to the scene earlier this week and an investigation into the death is ongoing
22:14, 27 Feb 2026Updated 22:14, 27 Feb 2026
Police have provided an update following the discovery of a body in a Welsh river earlier this week. Emergency services were called to the Dock Road area of Connah’s Quay on Tuesday, February 24.
North Wales Police has now confirmed that officers recovered the body of a 41-year-old man after initiating a search for a missing person, reports North Wales Live. Read the biggest stories in Wales first by signing up to our daily newsletter here.
A spokesperson for the force said: “The death is being treated as unexpected whilst investigations are ongoing. The coroner has been informed.
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“Our thoughts remain with the man’s family and loved ones who request that their privacy is respected at this difficult time.”
Dock Road was cordoned off whilst emergency personnel attended the scene, with a substantial police presence reported in the area.
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The Gogglebox cast were left screaming during Friday’s episode after watching gruesome scenes from Alice Roberts: Our Hospital Through Time
Olivia Wheeler Content Editor Screen Time
23:05, 27 Feb 2026
The Gogglebox cast were left screaming during Friday’s episode after viewing a squeamish moment from Alice Roberts: Our Hospital Through Time.
During the latest instalment, the cast members caught up with the latest television programmes, which included Alice Roberts: Our Hospital Through Time.
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The Channel 5 programme sees Professor Alice Roberts explore 900 years of St Bartholomew’s Hospital – Britain’s oldest on its original site. From medieval miracle cures to modern cardiac and cancer care, Professor Roberts explores all that is on offer.
During the latest episode on Wednesday evening, Professor Roberts recreated a grisly 17th-century operation on a ‘patient’ suffering from an enormous bladder stone. The scenes were broadcast on Friday’s Gogglebox with the cast members reacting to the squeamish moment.
After displaying real bladder stones from over the years, which left the Gogglebox cast astounded over the size, Professor Roberts then got stuck into a 17th-century operation on a dummy model to extract a bladder stone, reports the Mirror.
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It was explained on the programme that bladder stones can develop if patients don’t drink enough water to which Gogglebox’s panicked Lee Riley told Jenny Newby: “I don’t drink enough water, you know!”
The programme then explained that in the 17th-century, it was “too dangerous” to operate from the top as it was too close to the bowels. Instead, they would operate from underneath, going through the “root of the penis and prostate” without any anaesthetic. Professor Roberts then performed this exact operation on a dummy model.
Reacting to the scenes, Gogglebox’s Giles Wood exclaimed: “I think I’d rather call it a day, wouldn’t you?” before shielding his eyes, adding: “Has it finished yet Mary?”.
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Meanwhile, Lee also had to avert his gaze, exclaiming: “Can you imagine?” to which Jenny quipped: “I’m glad you’re suffering for a change!”.
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Viewers were also left feeling squeamish over the scenes as they took to Twitter, now X, to share their thoughts. One person said: “I have no words ! #Gogglebox” whilst a different account added: “I’m having to cover my ears for this bit ! #Gogglebox.”
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A different viewer joked: “If that wasn’t a great advert for drinking more water, I don’t know what is. #GoggleBox#Stones” whilst another wrote: “From now on I’m going to be drinking gallons of water daily. #Gogglebox!”.
Gogglebox continues on Fridays at 9pm on Channel 4.
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