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AI copyright tool is serving takedown notices to AI-generated Mario images

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AI copyright tool is serving takedown notices to AI-generated Mario images

Generative Artificial Intelligence (Gen AI) tools are now battling each other online. An AI copyright tool is actively serving takedown notices to social media posts containing Mario and other content copyrighted by Nintendo.

AI copyright tool going after AI-generated Mario images

Ever since Gen AI burst on the scene, AI-generated images and videos have been flooding the internet. Social media users are churning out a lot of content using Gen AI tools, and a lot of the imagery appears to ignore copyright laws.

An AI copyright tool is now going after AI-generated content on X (formerly Twitter). Several dozen posts of X have been reportedly taken down. Most of these posts contained images of Mario, which were generated using AI.

According to The Verge, a company called Tracer is using AI to identify the images and serve takedown notices on behalf of Nintendo. The publication posted an AI-generated picture of Mario holding a beer and a cigarette, and sure enough, it was taken down.

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The Verge’s Tom Warren received an email shortly after the image was taken down. It indicated a Digital Millennium Copyright Act (DMCA) notice was issued to X. The person serving the notice was “customer success manager” Ben Arzen of Tracer.

Tracer is a relatively new company that offers AI-powered services to companies. The company’s AI helps to identify trademark and copyright violations online.

AI tools are also targeting fan art posts

X introduced Grok, its in-house developed Gen AI, a few months ago. Grok is essentially a multi-faceted Gen AI tool that can generate text and images. Grok rivals ChatGPT, Mid-Journey, Dall-E, and other similar Gen AI tools.

It appears the AI copyright tool is predominantly active on X. Moreover, so far, only Nintendo appears to be going after content that the company considers copyright infringement.

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Some reports suggest the AI tool serving takedown notices is also targeting fan art. Needless to say, this is quite concerning because fan art is content that’s created by individuals and not generated using AI.

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Regardless, it might be difficult for an AI tool to make the distinction between user-created and AI-generated art. Moreover, Nintendo has always been very aggressive while dealing with copyright issues. Hence, it makes sense Nintendo hired one of the first companies to use AI to go after AI-generated content.

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Why you should or shouldn't buy used servers!

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Why you should or shouldn't buy used servers!



Bob Pellerin (CTOBOB) looks into what to look for in a used server. Reliable machine can be had. Keep in mind that the more recent a server is, the most likely it will run newer operating systems.

The parts most likely to fail on serves are:
– Drives
– Power supplies
– Fans

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Spotify’s AI Playlist is now rolling out to more Premium Subscribers – here’s who’s getting it next

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Spotify AI Playlist Beta

If you’ve been a Spotify premium subscriber eager to try out the music streaming service’s AI chops at building playlists based on prompts, we have good news. After rolling out AI Playlist to Premium subscribers in the UK and Australia earlier in 2024, the feature is now expanding to the United States, Canada, Ireland, and New Zealand in English.

So, you can now use Spotify’s AI to create a playlist based on a prompt that can be as short as a single word. You will need to be a Premium member, though, which in the United States starts at $11.99 a month for an individual, $16.99 per month for Duo (aka two accounts), or $19.99 a month for a family subscription.

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Sharp rise in problematic teenage social media use, study says

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Sharp rise in problematic teenage social media use, study says
Getty Images A morose looking teenager stares at a smartphone Getty Images

A major international study suggests there has been a sharp rise in what it calls “problematic” social media use among young people since the pandemic.

Researchers came to the conclusion after surveying almost 280,000 children aged 11, 13 and 15 across 44 countries.

The Health Behaviour In School-aged Children (HBSC) study found, on average, 11% of respondents engaged with social media in a problematic way in 2022 – compared to 7% in 2018.

England, Scotland and Wales all recorded figures above that average.

The report’s authors say the findings “raise urgent concerns about the impact of digital technology on the mental health and well-being of Europe’s youth”.

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They say more action is needed to “promote healthy online behaviours.”

“Problematic use is most common amongst 13-year-olds – it sort of peaks in that early adolescence phase and girls are more likely to report problematic social media use than boys,” said the study’s international co-ordinator Dr Jo Inchley, from the University of Glasgow.

She said the research also revealed how much time young people spend online.

“Across the study as a whole, we found just over a third of adolescents report continuous online contact with friends and others,” she said.

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“That means almost all the time throughout the day they are connected online to friends and other people.”

The report does not conclude all that time spent online is detrimental.

Instead, teenagers who were heavy, but not problematic, users of social media reported stronger peer support and social connections.

But for the “problematic” minority it found social media use was associated with addiction-like symptoms including:

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  • neglect of other activities in favour of spending time on social media
  • frequent arguments about use
  • lying about how much time is spent online
  • an inability to control social media use and experiencing withdrawal

It also highlights concerns about the proportion of teenagers considered to be at risk of “problematic gaming” – something it suggests applies to boys more than girls.

That designation applied to 15% of teenagers in England – the second highest proportion across all countries studied.

The average proportion of boys who played daily was 46%, but this figure stood at 52% in England and 57% in Scotland.

And 13-year-old boys in England reported the highest rate of long gaming sessions, with 45% of boys of that age indicating that they played for at least four hours on gaming days.

Positive and negative consequences

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The study has been published by the European arm of the World Health Organisation (WHO).

Dr Hans Henri P Kluge, the WHO’s regional director for Europe, said the findings made clear social media could have both positive and negative consequences for young people.

He said there needed to be more “digital literacy education” to help young people develop a healthy approach to being online, and governments, health authorities, teachers and parents all had to play their part.

“It’s clear we need immediate and sustained action to help adolescents turn the tide on potentially damaging social media use, which has been shown to lead to depression, bullying, anxiety, and poor academic performance,” he said.

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Ben Carter, Professor of Medical Statistics at the Institute of Psychiatry, Psychology & Neuroscience, described the report as a “useful snapshot of the evidence”.

But he pointed out it was difficult to agree on a definition of what “problematic social media” was, making gathering data on it challenging.

Nonetheless, he said the study was a “valid contribution to the evidence base”.

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Dell PowerEdge 4220 Server Rack – 42U Data Center Enclosure

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Dell PowerEdge 4220 Server Rack -  42U Data Center Enclosure



Dell 4220 42U PowerEdge Enclosure. Complete Server Rack.
For more info call 877-307-7225.
Website: www.global1resources.com.
EBay Store: global1resources .

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Watch a robot peel a squash with human-like dexterity

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Watch a robot peel a squash with human-like dexterity


A robot that peels vegetables in the same way that people do demonstrates a level of dexterity that could help move delicate objects along a manufacturing line.

Prototype robots are often tasked with peeling vegetables to test their ability to carefully handle awkward objects. But these challenges are usually simplified, such as the vegetable being fixed in place, or only testing single fruits or vegetables, like peeling a banana.

Now, Pulkit Agrawal at the Massachusetts Institute of Technology and his colleagues have developed a robotic system that can rotate different types of fruit and vegetable using its fingers on one hand, while the other arm is made to peel.

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“These additional steps of doing rotation are something which is very straightforward to humans, we don’t even think about it,” says Agrawal. “But for a robot, this becomes challenging.”

First, the robot was taught in a simulated environment, receiving an algorithmic reward for a proper rotation and a punishment if it rotated the wrong way or not at all.

Next, the robot was tested under real-world conditions by tasking it with peeling fruits and vegetables such as a pumpkin, radish and papaya. It used one hand to rotate the produce, using feedback from touch sensors, while a human-controlled robot arm did the peeling.

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The robot can hold and rotate a vegetable in one hand, while the other arm peels

Tao Chen, Eric Cousineau, Naveen Kuppuswamy, Pulkit Agrawal

The algorithm struggles with smaller, more awkwardly shaped vegetables, such as ginger, says Agrawal, but the team hopes to expand its capabilities.

Grasping and reorienting objects are challenging tasks for any robot, and the speed and firm grip of this one is impressive, says Jonathan Aitken at the University of Sheffield in the UK. It could be useful in factories where objects have to be moved from one machine to another with the correct orientation, he says.

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However, it is unlikely to be used in an industrial setting for peeling vegetables because other approaches already exist, such as automatic potato peelers, says Aitken.

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Fierce new Monster Hunter Wilds trailer reveals release date

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Fierce new Monster Hunter Wilds trailer reveals release date

Capcom has treated us to another long look at Monster Hunter Wilds, including that all-important release date. The hunt is on beginning February 28, 2025, on PlayStation 5, Xbox Series X/S, and PC.

The latest trailer for the next entry in the massively popular Monster Hunter franchise showed off a more personal side to the story, opening with a child fleeing the wrath of the White Wraith and introducing us to many of the characters we can look forward to bonding with while slaying giant beasts. The adorable Palicos are back in full force, helping with cooking and on the battlefield as they have in prior games. In one instance a hunter was knocked out and saved by a Palico dropping a health potion on them.

Monster Hunter Wilds – Release Date Reveal Trailer | PS5 Games

Speaking of monsters, a number of impressive beasts appeared here, though none that haven’t been shown in prior trailers, including a massive water-born creature that leaps and dives through the water and a large hairy beast that the hunter uses their grappling hook to crush with some debris in the environment. However, the star of the show remains The White Wraith Arkveld. This is the game’s premier monster and “big bad” that the plot will center around hunting. This is described as a species of monster that was believed to be extinct, yet has reappeared and wreaks havoc on the world and its people.

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Weather has been a major focus for Monster Hunter Wilds, and this trailer shows a few more instances of how the landscape and ecology can shift based on the current weather. Minor examples show how rain can cause a river to become a flood, while sandstorms can cut visibility down to nearly nothing and cause deadly lightning strikes.

Monster Hunter Wilds will come out on February 28, 2025, on PlayStation 5, Xbox Series X/S, and PC. Preorders are live right now with a special Layered Armor Guild Knight Set and Hope Charm Talisman offered as bonuses.



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