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Games Inbox: Is the Fable reboot going to be a good game?
The Friday letters page is torn over whether the new Fable looks like it’s going to be good, as one reader thinks Ubisoft’s problems are entirely natural.
Games Inbox is a collection of our readers’ letters, comments, and opinions. To join in with the discussions yourself email gamecentral@metro.co.uk
Not quite fabulous
I thought that was a solid Developer Direct, even if there was not really much information on the two big games. And… I don’t know what Microsoft tells these developers before they film them, but they managed to make even British devs feel completely fake and insincere.
Anyway, Forza Horizon 6 looked great, but then I had no doubt it would. That’s a day one purchase, no questions asked. As would be any other sequel from the series.
As for Fable though… I don’t know. A lot of the time it looked more like a remake of Fable 2 than an actual brand new game and that talk of the light and heavy attacks already has me worried the combat is going to be a snooze. Especially as the enemies look pretty uninteresting – that wasn’t exactly a strength of the originals.
On a technical level the graphics looked great and I’m sure plenty of money has been pumped into it, but it’s definitely not something I would pre-order. I’ll wait for the previews and reviews, because I felt a lot more confident about Starfield than this, and look how that turned out!
Goober
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Day one
I didn’t expect a new Double Fine game from that Developer Direct but it looked pretty interesting. A bit much to swallow for casual gamers, I imagine, but I’ll give it a try. As someone that’s sticking with my Xbox Series X I’ll get to play it via Game Pass, which goes for Forza Horizon 6 and Fable as well.
Every Forza Horizon I’ve played has been better than the last and I didn’t see any reason to think this wouldn’t be the same. Fable I’m more cautiously optimistic on but I thought it looked good. Great graphics, I liked the sound of the non-player character gimmick, and that they’re keeping all the side stuff from the previous games.
I would’ve liked to see a few more jokes though. They said it had a British sense of humour, but I would’ve like more proof of that than just a few regional accents. They’ve got Richard Ayode in the game and I haven’t heard him say anything funny yet.
Grackle
Get on with it
Fu-kiln hell. That was a long time to talk about a pottery brawler game. Did look pretty fun though.
Jury is out on Fable mind. The extensively featured devs talked a good game but all the footage shown looked pretty flat to me. Fingers crossed though.
Simundo
GC: Yeah, we agree.
Email your comments to: gamecentral@metro.co.uk
Jump ship
It’s a shame Hot Topics aren’t a thing anymore, as all the love I’ve noticed in the last few days for Alan Wake 2. It got me thinking, what am I missing, as I thought the game average at very best.
The story was ho hum, the action was very derivative and that damn mind office or whatever it was made the game so disjointed, I lasted about six hours of gameplay and couldn’t go on. Much better things to play and do.
Anyway, what other games do readers seem to have missed the boat on I wonder?
Spoonman187 (PSN ID)
GC: It was only two letters, and one of them was being sarcastic. But we agree with you, Alan Wake 2 is not a good video game.
Flower power
Awww man, that He-Man movie trailer stirred up the old ‘member berries. There must be someone out there pushing a He-Man action adventure concept around, full of 80s nostalgia and Easter eggs ready to be picked up by a willing publisher. Inbox magic.
‘I have the power to lift up a flower, it might take an hour or twooo!’
big boy bent
GC: A beat ‘em-up was announced last year. Although it’s by the people behind Terminator 2D, which isn’t very encouraging.
Deeply whelmed
I’ve been a staunch Nintendo fan for many, many years, even during the Wii U era I chose that over a PlayStation 4 or Xbox One. I’m still yet to purchase a Switch 2, as I’m completely underwhelmed with their offerings at the moment.
OK, Mario Kart World looks mildly interesting but I already own every other Mario Kart, so I can’t justify paying that price just to scratch that certain itch that I’m sure every other Mario Kart can scratch.
Metroid Prime 4 sounds like it might work better with mouse controls but I can just buy it for the original Switch and use an old school gameplay setup if I really want to play it.
Donkey Kong Bananza is the only game that I feel I’m really missing out on not having a Switch 2 for and, again, I can’t justify the price tag just to play it.
Whatever your feelings where for the Wii U, it was certainly underappreciated for the quality of its games. The original Switch benefited from these titles greatly by dropping them in between quiet spells of their new AAA titles. They pretty much dried up the Wii U well and it paid off dividends for them.
Unfortunately, the Switch 2 doesn’t really have this same luxury.
I’m in no doubt Nintendo will put out some right bangers for the system but for the moment I’m quite happy to stick with my original Switch and catch up with some older titles I haven’t had chance to play over the years.
I’m sure I will eventually jump ship but only when the games on the system warrant the price tag. Still, at the moment, I’m just completely underwhelmed with what it can offer me for my money and apparently it’s going up in price.
freeway 77
On record
Funny to hear that Starfield designer admitting the game wasn’t very good now, after all the arguing about it when it first came out. To any reasonable person it is obviously not very good, but its Metacritic score is embarrassingly high.
Just take a look at who gave it 9 and 10 scores and remember that in the future, especially when it comes to Microsoft games that they were obviously too scared to mark down. At this point I wouldn’t be surprised if they didn’t even bother to port it to the PlayStation 5.
The Bishop
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Cycle of life
RE: The news on Ubisoft and chatter around the future of gaming. Thought I’d put my thoughts down, as I’m altogether more sanguine about the situation.
This is simply the business cycle. And I know some gamers don’t like to think about their hobby being a business, but it is. Yeah, absolutely I believe the majority of devs do make games with passion and creativity but ultimately, in the long run, those games need to turn a profit.
When I say business cycle I mean in very simplistic terms (and this can be applied to any sector); company gets successful with one or two franchises, branches out and buys other devs. Company peaks. Company gets bloated, too conservative. Other smaller devs, including start-ups (often founded from the ashes of bigger concerns) are more agile, creative, and willing to take risks.
Original company shrinks to profit (or at least attempt to), gets swallowed by a larger fish or goes out of business. The previously smaller devs flourish. They grow. Then they become the bigger outfit. And so on forever.
It’s nothing to be afraid of. Yes, sometimes this can mean a large contraction in the whole market (1983 being a case in point), but look what came out of that to fill the void; Nintendo and Sega going head-to-head for the next 20 years, no bad thing. And besides, the landscape now is hugely different to then, with global connectivity (for better or worse) flattening out regional spikes and troughs in demand.
Yes, development times are getting longer, especially for big budget titles. But no one has time to play all the top games anyway, let alone the fantastic indie and mid-tier games that come out regularly.
Franchises need to die now and again for space to be created for new ones to flourish. Even the largest devs started out with nothing, I remember the time when EA reverse engineered the Mega Drive carts to circumvent the Sega licencing contracts, to give themselves more bargaining power. How roles have reversed since then.
Rest assured, there will always be great, innovative, and stunning games to play now and in the future whilst there’s demand for such games. It might not be from your favourite company, but they will be there. I guarantee it*
TheTruthSoul (PSN ID)
*Simpsons lawyer voice; this is not a guarantee.
Inbox also-rans
I’m sure I’m not the only one imagining that the Metroid Prime 4 producer got a little push out the door, given how that game went over. It’s a shame, because looking at his résumé he did a lot of good stuff in the early days.
Onibee
I think it’s obvious Ubisoft do believe in the sunk cost fallacy, considering they already gave into it with Skull And Bones, which was, of course, a complete failure. I bet Beyond Good And Evil 2 will be too, but the point at which they should’ve quietly canned it was years ago.
Focus
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