The startup is carving a niche in the pet food industry by doing good
The global pet food industry has long been dominated by multinational giants like Hill’s and Eukanuba. And for decades, pet owners have been hauling 10-20kg bags of dry kibble from brick-and-mortar stores—lugging them home, dragging them upstairs, and finding space for them in already-cramped kitchens.
It was this exact hassle that sparked an idea for two friends.
Ryan Black, 34, and Chris Lee, 40, were living and working in Hong Kong when they began questioning why buying dog food had to be so cumbersome and whether it could instead be convenient, nutritionally robust, and purpose-driven all at once.
The answer to that became Buddy Bites, a door-to-door philanthropic dog food brand built on a simple promise: for every 2kg of dry kibble sold, 1kg is donated to animal shelters. Since launching in 2020, the company has fulfilled over 150,000 orders and built a growing base of customers—carving out market share from dominant players while feeding shelter dogs one meal at a time.
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We spoke with the founders of Buddy Bites to learn more about their business and how they are reshaping the pet food market.
It all started over dinner
Buddy Bites’ founders Chris Lee and Ryan Black are avid dog-lovers./ Image Credit: Buddy Bites
Growing up in the United Kingdom—Ryan in Edinburgh and Chris in Cheshire—the two never crossed paths until years later at a football club, when both were living and working in Hong Kong.
At the time, they were firmly planted in corporate careers. Chris was in financial services recruitment, while Ryan was in real estate finance and had just completed his MBA. But even then, the latter had been toying with the idea of launching a direct-to-consumer brand.
Over dinner one evening, in early 2020, Ryan and his girlfriend (now wife) were at Chris’s apartment when they noticed a 15kg bag of dog food sitting in the corner of the kitchen. Ryan casually remarked that buying dog food in such large bags was cumbersome, and it wasn’t always easy to know exactly what went into them.
The comment was offhand, but it stuck with them. What if they could build a subscription-based pet food brand that not only delivered premium nutrition directly to homes, but also did good—supporting dog shelters along the way? The idea carried extra weight: both founders had adopted rescue dogs themselves and knew firsthand the challenges shelters face.
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Six months later, after researching potential partners and developing its proprietary kibble, Buddy Bites was born, bootstrapped by Chris and Ryan.
From day one, the founders’ philosophy was clear: simple online ordering, free delivery across Hong Kong, premium nutritious kibble formulated with veterinarians, and a non-negotiable philanthropic cause: for every 2kg of pet food sold, 1kg would be donated to shelters.
The subscription-based business model was also an obvious choice for Buddy Bites. Pet owners no longer had to worry about running out of food—once they subscribed, deliveries arrived regularly, hassle-free, straight to their door.
“We’re sure all pet owners have encountered at least once in their lives—running out of food with no spares ready to go,” said Ryan. “As the world becomes more focused on convenience, there’s no reason this shouldn’t extend to your dog’s food. The subscription element was a no-brainer.”
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A formula that resonated
That year, Buddy Bites launched with just two products: a mixed kibble for puppies and a duck-flavoured option for adult dogs.
Given that the founders had no background in pet nutrition, they brought in vets and nutritionists from across Europe to help formulate their recipes.
Buddy Bites founders with Catherine’s Puppies team./ Image Credit: Buddy Bites
The business began to gain traction when its first shelter partner, Catherine’s Puppies (which is also where Chris and Ryan adopted their rescue dogs), posted about Buddy Bites’ mission on Facebook—highlighting the pledge to donate pet food to shelters.
Within two weeks, they had 70 orders. “That was a real light bulb moment for us,” Chris said. “People were very keen to support shelters through us. We thought we might be onto something.”
In a market increasingly driven by millennials and Gen Z consumers—demographics known to care more about both nutrition and social impact—Buddy Bites hit on a formula that resonated.
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The business also listened closely to customer feedback. As such, requests for fish-based kibble and non-poultry options eventually led to salmon and lamb kibble variants being launched. Today, the business’s range of offerings has expanded to four adult flavours, three lines of treats, and two shelf-stable toppers that do not need refrigeration—with more in the pipeline.
Each of Buddy Bites’ products undergoes extensive contaminant testing—screening for Salmonella, E. coli, and aflatoxins—to build trust in a sector where safety scares can devastate young brands, emphasised Chris.
Trust matters even more because the pet food industry is overwhelmingly dominated by large pet food brand players with many sub-brands under them.
Feeding 10 million meals without sinking the business
(Left): Buddy Bites’ adult kibbles include vegetables, fruits and supplements alongside meat; (Right): Buddy Bites’ shelf-stable toppers can be added onto its kibbles for picky eaters or even serve as treats./ Image Credit: Buddy Bites
Despite early growth, the founders continued working full-time jobs and took no salary from Buddy Bites for about a year. By 2022, both had quit their day jobs to focus on the business full-time as demand grew.
After building a strong business in Hong Kong, Chris and Ryan looked south and established a presence in Singapore in 2022.
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Today, Buddy Bites donates around 20,000 kg of food each month across the two markets. Since its launch, the company has donated more than 10 million meals to shelters.
But how does the company manage to donate so much while staying afloat? The answer lies in its business model.
Buddy Bites currently donates a third of its total 20,000kg/month donations to Singapore shelters./ Image Credit: Buddy Bites
While most pet food brands rely on long distribution chains, Buddy Bites keeps things lean by delivering primarily straight to customers. Beyond a small retail footprint in Hong Kong and stockists such as Little Farms and Singpet in Singapore, the company’s sales remain largely direct.
Fewer middlemen, according to the founders, mean tighter margins, more pricing control, and room to donate. “We think we can bring a better product to market at a reasonable price point and still have the ability to give back in the process,” Chris said.
Although the price of Buddy Bites’ dog food starts at S$29.60 for 2kg of kibble per month on a subscription (one-time purchases cost about 20 % more), which is pricier than offerings from pet food giants, customers are drawn by the transparency of ingredients, the convenience of doorstep delivery, and the chance to support shelters.
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Since launching, the company has fulfilled over 150,000 orders. To fund further expansion, Buddy Bites has completed four fundraising rounds, raising around US$2 million to fuel its growth.
Beyond just providing meals
Currently, Buddy Bites works regularly with 15 shelters in Hong Kong and seven in Singapore, such as SOSD Singapore, Mdm Wong’s Shelter and Just4Paws, amongst other ad hoc donations. As of now, SOSD is Buddy Bite’s largest beneficiary, receiving 1,200kg of dog food every month.
If you told us five years ago that we’d be covering almost all the shelters in Singapore and Hong Kong, we’d be absolutely over the moon. The affinity to donation and animal welfare is clearly driving a decent portion of our growth.
Ryan Black, founder of Buddy Bites
Image Credit: Buddy Bites
For some shelters, the impact is significant and goes beyond feeding mouths.
With food being one of shelters’ biggest recurring expenses, reducing that burden allows funds to be redirected toward medical care and rehabilitation.
In that sense, Buddy Bites is not just a donor. In some cases, it becomes part of a shelter’s operating backbone, Chris emphasised.
Image Credit: Buddy Bites
The relationship between Buddy Bites and animal shelters is mutually rewarding.
In return for food donations, shelters often share Buddy Bites’ mission on social media, helping raise awareness of the brand. At the same time, shelters receive a steady supply of food, allowing dogs to maintain a consistent diet—something crucial to their health and well-being.
The philanthropic loop also doubles as a customer acquisition engine.
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To further raise its profile on top of donations, Buddy Bites also regularly hosts pop-ups at events such as Barkfest and Pet Expo in 2025, as well as adoption and fundraising drives for shelters in Singapore and Hong Kong.
Last year, the business also partnered with Far East to launch a semi-permanent mini dog park at One Holland Village in 2025, which will remain open until the end of 2026. Hosting events at the park has helped grow Buddy Bites’ visibility in Singapore, while strengthening the brand’s community presence.
What’s next for Buddy Bites
Buddy Bites’ pop-up at One Holland Village and its semi-permanent dog park./ Image Credit: Buddy Bites
As it continues to grow, Buddy Bites is now setting its sights on a new market: Taiwan, with plans to expand there this year.
At the same time, the company is preparing to launch cat food, extending its 1kg-for-2kg donation philosophy to cat shelters as well. Many of the shelters they already support house both dogs and cats, and the founders observed that in markets like Hong Kong and Singapore, there are more cats than dogs.
While expanding into feline nutrition introduces new complexities, the founders find it to be crucial as it significantly broadens Buddy Bites’ impact on shelter animals.
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For Chris and Ryan, the mission remains consistent: scale the business and grow the giving.
Last week we covered how the government successfully convinced Judge Colleen McMahon to order the plaintiffs in the DOGE/National Endowment for the Humanities (NEH) lawsuit to “claw back” the viral deposition videos they had posted to YouTube — videos showing DOGE operatives Justin Fox and Nate Cavanaugh stumbling through questions about how they used ChatGPT to decide which humanities grants to kill, and struggling mightily to define “DEI” despite it apparently being the entire basis for their work.
The government’s argument was that the videos had led to harassment and death threats against Fox and Cavanaugh — the same two who had no problem obliterating hundreds of millions in already approved grants with a simplistic ChatGPT prompt, but apparently couldn’t handle the public seeing them struggle to explain themselves under oath. The government argued the videos needed to come down. The judge initially agreed and ordered the plaintiffs to pull them. As we noted at the time, archivists had already uploaded copies to the Internet Archive and distributed them as torrents, because that’s how the internet works.
The ruling is worth reading in full, because McMahon manages to be critical of both sides while ultimately landing firmly against the government’s attempt to suppress the videos. She spends a good chunk of the opinion scolding the plaintiffs for what she clearly views as a procedural end-run — they sent the full deposition videos to chambers on a thumb drive without ever filing them on the docket or seeking permission to do so, which she sees as a transparent attempt to manufacture a “judicial documents” argument that would give the videos a presumption of public access.
McMahon doesn’t buy it:
When deciding a motion for summary judgment, the Court wants only those portions of a deposition on which a movant actually relies, and does not want to be burdened with irrelevant testimony merely because counsel chose to, or found it more convenient to, submit it. And because videos cannot be filed on the public docket without leave of court, there was no need for the rule to contain a specific reference to video transcriptions; the only way to get such materials on the docket (and so before the Court) was to make a motion, giving the Court the opportunity to decide whether the videos should be publicly docketed. This Plaintiffs did not do.
But if Plaintiffs wanted to know whether the Court’s rule applied to video-recorded depositions, they could easily have sought clarification – just as they could easily have filed a motion seeking leave to have the Clerk of Court accept the videos and place them on the public record. Again, they did not. At the hearing held on March 17, 2026, on Defendants’ present motion for a protective order, counsel for ACLS Plaintiffs, Daniel Jacobson, acknowledged the reason, stating “Frankly, your Honor, part of it was just the amount of time that it would have taken” to submit only the portions of the videos on which Plaintiffs intended to rely. Hr’g Tr., 15:6–7. In other words, “It would have been too much work.” That is not an acceptable excuse.
The Court is left with the firm impression that at least “part of” the reason counsel did not ask for clarification was because they wished to manufacture a “judicial documents” argument and did not wish to be told they could not do so. The Court declines to indulge that tactic.
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Fair enough. But having knocked the plaintiffs for their procedural maneuver, the judge then turns to the actual question: has the government shown “good cause” under Rule 26(c) to justify a protective order keeping the videos off the internet? And the answer is a pretty resounding no. And that’s because public officials acting in their official capacities have significantly diminished privacy interests in their official conduct:
The Government’s motion fails for three independent reasons. First, the materials at issue concern the conduct of public officials acting in their official capacities, which substantially diminishes any cognizable privacy interest and weighs against restriction. Second, the Government has not made the particularized showing of a “clearly defined, specific and serious injury” required by Rule 26(c). Third, the Government has not demonstrated that the prospective relief it seeks would be effective in preventing the harms it identifies, particularly where those harms arise from the conduct of third-party actors beyond the control of the parties.
She cites Garrison v. Louisiana (the case that extended the “actual malice” standard from NY Times v. Sullivan) for the proposition that the public’s interest “necessarily includes anything which might touch on an official’s fitness for office,” and that “[f]ew personal attributes are more germane to fitness for office than dishonesty, malfeasance, or improper motivation.” Given that these depositions are literally about how government officials decided to terminate hundreds of millions of dollars in grants, that framing fits.
The judge also directly calls out the government’s arguments about harassment and reputational harm, and essentially says: that’s the cost of being a public official whose official conduct is being scrutinized. Suck it up, DOGE bros.
Reputational injury, public criticism, and even harsh commentary are not unexpected consequences of disclosing information about public conduct. They are foreseeable incidents of public scrutiny concerning government action. Where, as here, the material sought to be shielded by a protective order is testimony about the actions of government officials acting in their official capacities, embarrassment and reputational harm arising from the public’s reaction to official conduct is not the sort of harm against which Rule 26(c) protects. Public officials “accept certain necessary consequences” of involvement in public affairs, including “closer public scrutiny than might otherwise be the case.”
As for the death threats and harassment — which McMahon explicitly says she takes seriously and calls “deeply troubling” and “highly inappropriate” — she notes that there are actual laws against threats and cyberstalking, and that Rule 26(c) protective orders aren’t a substitute for law enforcement doing its job:
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There are laws against threats and harassment; the Government and its witnesses have every right to ask law enforcement to take action against those who engage in such conduct, by enforcing federal prohibitions on interstate threats and cyberstalking, see, e.g., 18 U.S.C. §§ 875(c), 2261A, as well as comparable state laws. Rule 26(c) is not a substitute for those remedies.
And then there’s the practical reality McMahon acknowledges directly: it’s too damn late. The videos have already spread everywhere. A protective order aimed solely at the plaintiffs would accomplish approximately nothing.
At bottom, the Government has not shown that the relief it seeks is capable of addressing the harm it identifies. The videos have already been widely disseminated across multiple platforms, including YouTube, X, TikTok, Instagram, and Reddit, where they have been shared, reposted, and viewed by at least hundreds of thousands of users, resulting in near-instantaneous and effectively permanent global distribution. This is a predictable consequence of dissemination in the modern digital environment, where content can be copied, redistributed, and indefinitely preserved beyond the control of any single actor. Given this reality, a protective order directed solely at Plaintiffs would not meaningfully limit further dissemination or mitigate the Government’s asserted harms.
Separately, the plaintiffs asked for attorney’s fees, and McMahon denied that too, noting that she wasn’t going to “reward Plaintiffs for bypassing its procedures” even though the government’s motion ultimately failed. So everyone gets a little bit scolded here. But the bottom line is clear: you don’t get to send unqualified DOGE kids to nuke hundreds of millions in grants using a ChatGPT prompt, and then ask a court to hide the video of them trying to explain themselves under oath.
Releasing full deposition videos is certainly not the norm, but given that these are government officials who were making massively consequential decisions with a chatbot and no discernible expertise, the world is much better off with this kind of transparency — even if Justin and Nate had to face some people on the internet making fun of them for it.
Apple reportedly has full access to customize Google’s Gemini model, allowing it to distill smaller on-device AI models for Siri and other features that can run locally without an internet connection. MacRumors reports: The Information explains that Apple can ask the main Gemini model to perform a series of tasks that provide high-quality results, with a rundown of the reasoning process. Apple can feed the answers and reasoning information that it gets from Gemini to train smaller, cheaper models. With this process, the smaller models are able to learn the internal computations used by Gemini, producing efficient models that have Gemini-like performance but require less computing power.
Apple is also able to edit Gemini as needed to make sure that it responds to queries in a way that Apple wants, but Apple has been running into some issues because Gemini has been tuned for chatbot and coding applications, which doesn’t always meet Apple’s needs.
Meta and Google have been found liable for building intentionally addictive social media services, in a trial that sets a strong precedent for hundreds of other lawsuits that are still pending.
Meta CEO Mark Zuckerberg
On Wednesday, a jury in Los Angeles Superior Court finished its deliberations over a lawsuit between Meta and Google, and a young woman. The jury found that the tech giants were liable for enabling a woman identified as Kaley to become addicted to social media as a child. The lawsuit commenced in January, while the jury deliberations started on March 13. Continue Reading on AppleInsider | Discuss on our Forums
Spotify is working on a new feature to help users discover music. The immensely popular streaming service recently introduced SongDNA, an “immersive” experience that provides extended credits to the people who contributed to one or more music productions. Read Entire Article Source link
Meanwhile, a Los Angeles jury is deliberating a social media addiction lawsuit against Meta and Google.
A New Mexico jury has found that Meta endangered children by misleading users about the safety of its platforms. The decision comes after a nearly seven-week trial, resulting in Meta being told to pay $375m in damages.
“The jury’s verdict is a historic victory for every child and family who has paid the price for Meta’s choice to put profits over kids’ safety,” said New Mexico attorney general Raúl Torrez, who filed the lawsuit against Meta in 2023.
In the suit, he claimed Meta knowingly exposes children to sexual exploitation and mental harm for profit. Meta owns Instagram, Facebook and WhatsApp.
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According to the New Mexico Department of Justice, evidence presented at the trial established that Meta’s design features enable bad actors to engage in child sexual exploitation. Evidence also showed platforms are also designed to addict young people, according to the department.
“Meta executives knew their products harmed children, disregarded warnings from their own employees, and lied to the public about what they knew. Today the jury joined families, educators, and child safety experts in saying enough is enough,” Torrez added. The company has been found to have violated parts of the state’s Unfair Practices Act.
Meta plans to appeal the decision. “We respectfully disagree with the verdict and will appeal,” Meta said in statement yesterday (24 March).
“We work hard to keep people safe on our platforms and are clear about the challenges of identifying and removing bad actors or harmful content. We will continue to defend ourselves vigorously, and we remain confident in our record of protecting teens online.”
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Meanwhile Torrez will be asking the presiding judge to place additional penalties on Meta during a bench trial scheduled in early May. Torrez will also be asking the court to force Meta to make its apps safer for children.
The New Mexico verdict is a major loss for Meta, which is gearing up for a number of trials set for this year. A jury in Los Angeles is currently deliberating a social media addiction suit against Meta and Google. TikTok and Snapchat were involved in the original suit, but have since settled out of court.
Thousands have filed lawsuits against social media companies over the alleged harm they pose to their users, including more than 40 US state attorney generals.
A coalition suit filed in 2023 accused Meta of designing and deploying “harmful features” on Instagram and Facebook, which get younger people addicted to these platforms.
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Big Tech is not alone in the AI innovation race. Four startup founders took the stage at GeekWire’s Agents of Transformation event Tuesday in Seattle for a rapid-fire pitch competition.
Ideas from Pay-i, Cascade, Autessa and GemaTEG were pitched to the crowd and a panel of judges, with Pay-i founder David Tepper emerging as winner and most impressive under pressure.
Judges Bryan Hale of Anthos Capital, Yifan Zhang of AI House, and T.A. McCann of Pioneer Square Labs said they were looking for someone who was “both great at presenting but also fantastic at answering the questions.”
Read more about each pitch:
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Pay-i(pitch by David Tepper, founder/CEO)David Tepper, right, founder and CEO of Pay-i, pitches alongside judges, from left, Bryan Hale of Anthos Capital, Yifan Zhang of AI House, and T.A. McCann of Pioneer Square Labs during GeekWire’s Agents of Transformation event in Seattle on Tuesday. (GeekWire Photo / Kevin Lisota)
An AI spend management platform that tracks ROI across an organization’s entire AI footprint — not just tokens, but the full cost stack including models, tools, and GPU resources.
David Tepper argued that tokens account for only 72% of the total expense associated with AI, and that the complexity multiplies fast when agents are drawing on multiple models, enterprise discounts, and rented GPU banks simultaneously.
Born from his days tracking Microsoft’s internal Gen AI spend on Excel spreadsheets — a period when he says he once saved his division $300,000 a week by simply asking the right questions — the company targets enterprises spending at least $500,000 on AI annually.
“After all the hype and FOMO wears off, there’s three letters that are going to survive the AI revolution, and that’s ROI,” he said.
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Cascade AI (pitch by Ana-Maria Constantin, co-founder/CEO)Ana-Maria Constantin, co-founder and CEO of Cascade, pitches during GeekWire’s Agents of Transformation event in Seattle. (GeekWire Photo / Kevin Lisota)
An agentic HR and IT support platform that deploys AI agents to handle sensitive employee situations — benefits navigation, mental health resources, leave management — confidentially and around the clock, freeing HR teams for higher-stakes human judgment.
Ana-Maria Constantin opened her pitch with a show of hands, asking the audience whether they’d ever hesitated to go to HR because they weren’t sure whose side HR would be on.
“Imagine if that’s the case for the people in this room, senior leaders working for some of the most successful companies in the world,” she said. “Imagine how regular employees are feeling. That’s the problem we’re working on at Cascade AI.”
Roshnee Sharma, CEO of Autessa, pitches at GeekWire’s Agents of Transformation event in Seattle. (GeekWire Photo / Kevin Lisota)
A platform that replaces off-the-shelf SaaS with custom-built software staffed by “AI employees” — agents that handle workflows like lead qualification and order processing.
Roshnee Sharma’s pitch opened with a crowd-participation moment: what does SaaS really stand for? “Software as a spend,” she declared.
The company targets mid-market businesses with $20 million to $500 million in revenue, and prices its AI employees at roughly $7 to $10 each.
Judges pushed back on whether results were truly cost-saving or merely cost-neutral; Sharma argued the savings are real because clients avoid having to hire additional headcount: “We didn’t fire people. We got people able to do more of the work that they wanted to do.”
Is this any way to cool an overheating data center processor.? Manfred Markevitch, co-founder and CEO of GemaTEG, makes the case for his startup’s alternative at GeekWire’s Agents of Transformation event in Seattle. (GeekWire Photo / Kevin Lisota)
The outlier of the group: a hardware thermal management company targeting AI data centers, using solid-state cooling technology that requires no water and uses 40% less power than conventional systems.
“AI runs on hardware. It’s not only software,” co-founder and CEO Manfred Markevitch told the crowd, noting that a conventional hybrid-scale data center can consume a million gallons of water per day.
GemaTEG’s granular approach cools at the individual chip level rather than the whole building, and the company claims its systems perform twice as well as conventional ones on a per-watt basis. The company already has installations with the U.S. Department of Energy, and partners in Italy and Switzerland.
Hyperscaler deployment is one to two years out, with chip manufacturer design-in conversations already underway. Judges pressed hard on customer lock-in risk; Markevitch compared the stickiness of their solution to Intel Inside — once designed in, it spans multiple chip generations.
‘Wispit 2C’ is estimated to be about 5m years old and most likely 10 times the mass of Jupiter.
Galway native Chloe Lawlor has discovered a new planet – the second one to be found forming near an infant star called ‘Wispit 2’, some 437 light years away.
As a child, Lawlor wanted to be an artist, she tells SiliconRepublic.com. However, she changed her mind once she joined university. “I moved into physics because I did like physics in school, so I thought, ‘Oh, maybe I’ll just try this out.’”
The 25-year-old says discoveries such as these feed the innate curiosity humans have in wanting to know how we came to be, how we evolved and why we are here. Lawlor is a PhD student at the University of Galway’s Centre for Astronomy at the School of Natural Sciences and the Ryan Institute.
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She is working in collaboration with project lead Richelle van Capelleveen, a PhD student from Leiden Observatory in the Netherlands, and postdoctoral researcher Guillaume Bourdarot from the Max Planck Institute for Extraterrestrial Physics in Germany, to learn more about young planets and how they’re forming.
“Most of the planets that we’ve observed have been much older,” Lawlor says. “We don’t know how they get to those sort of final stages like something like our solar system. This is really key for these formation theories and it’s hopefully going to tell us a lot about these young systems, how they’re forming, and then how they evolve.”
Lawlor’s new discovery, an exoplanet named ‘Wispit 2C’, is thought to be about 5m years old. ‘Wispit 2B’, a nearby planet, was discovered last year by van Capelleveen and Dr Laird Close from the University of Arizona.
Both these exoplanets are at early stages of formation in the disc around Wispit 2, which is located in the Constellation of the Eagle, a prominent equatorial constellation visible in the northern hemisphere summer along the Milky Way.
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Lawlor’s discovery makes Wispit 2 the second known young and still forming multi-planet system. The only other system yet discovered with more than one planet developing is PDS 70, some 400 light years away from Earth.
Wispit 2C is a gas giant, likely around 10 times the mass of Jupiter. It is twice as massive as Wispit 2B and orbits four-times closer to its host star, which makes it incredibly difficult to detect with ground-based telescopes.
Wispit 2B and Wispit 2C forming around Wispit 2. Image: ESO/C Lawlor, R F van Capelleveen et al.
The exoplanet was detected using the European Southern Observatory’s Very Large Telescope in Chile’s Atacama desert. By linking several telescopes together to act as one giant instrument, the research team was able to observe regions very close to the star. In their analysis, the team was able to detect carbon monoxide gas, a chemical commonly found in the atmospheres of young giant planets.
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Lawlor said earlier this week: “At first, we weren’t sure if it was a planet or a very large dust clump. We very quickly made follow-up observations using the Very Large Telescope Interferometer, an incredible setup where multiple telescopes can be connected to form a large virtual telescope.
“This allowed us to take what we call a spectrum, which is essentially a chemical fingerprint revealing the elements and molecules in an object’s atmosphere.”
Prof Frances Fahy, director of the Ryan Institute, said: “The discovery of the planet Wispit 2C is a remarkable achievement and highlights the world-class astrophysics research taking place at University of Galway.”
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The team will continue on with their efforts to hopefully find more planets in the system.
Go ahead and get ready to cue your inevitable comparisons: the new trailer for HBO’s Harry Potter series dropped on Wednesday, giving audiences a first look at muggles, magical Hogwarts students and The Boy Who Lived. Due to hit HBO and HBO Max for Christmas 2026, the TV show will be a direct adaptation of the wizarding books, starting off with The Philosopher’s Stone.
To fans familiar with the movie franchise, this may feel like a rediscovery — or reintroduction — to the live-action version of the world of Harry Potter. The trailer shows a young Harry and his signature scar, his tyrant of an aunt and the moment he received his invitation from Hogwarts. Take a look at the first meet with Hagrid, tender moments with Ron and Hermione, and a look at Lucius Malfoy and Snape.
The series features Dominic McLaughlin as Harry Potter, Arabella Stanton as Hermione Granger and Alastair Stout as Ron Weasley, and the expansive cast also includes Nick Frost as Hagrid, John Lithgow as Hogwarts headmaster Dumbledore and Paapa Essiedu as Professor Snape.
Nintendo might finally be doing something gamers have been asking for… forever. The company has officially confirmed that Switch 2 games will have different pricing for digital and physical versions, with digital copies expected to be cheaper.
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The change begins in May 2026, starting with titles like Yoshi and the Mysterious Book. For example, early listings on the eShop show the game priced at $59.99 digitally vs $69.99 physically, marking a clear shift in how Nintendo handles game pricing.
Why is Nintendo doing this?
Let’s be real, physical games are comparatively expensive to make. Nintendo says the change reflects the higher costs of manufacturing and distributing cartridges, compared to digital downloads. This aligns with what the industry has been doing for years, except Nintendo has been one of the few holdouts where digital and physical games often cost the same.
Nintendo
There’s also a bigger strategy at play here. By making digital games cheaper, Nintendo could nudge more players toward digital purchases. That essentially translates to higher margins, fewer logistics headaches, and a tighter grip on its ecosystem. In other words, this isn’t just about fairness in pricing… It’s also about where Nintendo wants its future sales to go.
What does this mean for players?
So, does this mean all games going forward will have different prices? Well, not exactly, and this is where things get a little messy. While Nintendo is setting a lower MSRP for digital games, actual pricing can still vary depending on the title and retailer. Plus, not every game will follow the same pattern, so bigger releases could still carry higher price tags, making the gap between digital and physical a bit inconsistent.
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For players, though, this is still a win. Digital games are finally getting a clear pricing advantage after years of being oddly equal (or sometimes pricier) than physical copies. That said, the trade-off remains. Physical games can be resold or shared, while digital ones stay locked to your account.
A jury found Meta and YouTube negligent in a landmark social media addiction case, ruling that addictive design features such as infinite scroll and algorithmic recommendations harmed a young user and contributed to her mental health distress. The verdict awards $3 million in compensatory damages so far and could pave the way for more lawsuits seeking financial penalties and product changes across the social media industry. “Meta is responsible for 70 percent of that cost and YouTube for the remainder,” notes The New York Times. “TikTok and Snap both settled with the plaintiff for undisclosed terms before the trial started.” From the report: The bellwether case, which was brought by a now 20-year-old woman identified as K.G.M., had accused social media companies of creating products as addictive as cigarettes or digital casinos. K.G.M. sued Meta, which owns Instagram and Facebook, and Google’s YouTube over features like infinite scroll and algorithmic recommendations that she claimed led to anxiety and depression.
The jury of seven women and five men will deliberate further to decide what further punitive damages the companies should pay for malice or fraud. The verdict in K.G.M.’s case — one of thousands of lawsuits filed by teenagers, school districts and state attorneys general against Meta, YouTube, TikTok and Snap, which owns Snapchat — was a major win for the plaintiffs. The finding validates a novel legal theory that social media sites or apps can cause personal injury. It is likely to factor into similar cases expected to go to trial this year, which could expose the internet giants to further financial damages and force changes to their products. The verdict also comes on the heels of a New Mexico jury ruling that found Meta liable for violating state law by failing to protect users of its apps from child predators.
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