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A superpowered $700 console for gamers who won’t buy a PC

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A superpowered $700 console for gamers who won't buy a PC

It’s pretty easy to tell if the PlayStation 5 Pro is for you. If you have no problems with the PS5’s existing performance, if you balk at the $700 price tag, or if you don’t have a modern 4K TV, you can just ignore this console entirely. But if you’ve been annoyed about losing graphical fidelity in 60 fps performance modes, or just want to avoid 30 fps gaming entirely, it could be the console you’ve been waiting for.

There’s no doubt that the PS5 Pro is a niche product, not an upgrade targeted at all PS5 owners. It’s meant for the Sony devotees who want the absolute best PlayStation experience, and who will never upgrade to a gaming PC. After all, those rigs typically run well over $1,000 for similar graphics performance, and they also involve all the complexity of Windows PCs, like driver issues, OS instability and juggling multiple game storefronts.

So sure, if you’re eager to see what Spider-Man 2 looks like in 60 fps with extra graphical flourishes, it may be worth stepping up to the PS5 Pro. And if you haven’t jumped on the PS5 bandwagon yet, it’s a solid option if you just want a no-compromise experience. To echo our preview, you might not need it, but you’ll want it.

While the PS5 Pro certainly lives up to the hype, at least based on my week of testing, it’s also a bittersweet product. When the PS5 debuted in 2020, Sony touted it as a powerful console that could finally give players a taste of PC gaming with features like ray tracing, while also delivering 4K playback. The reality was far more complicated: While some games ran at 4K, they were typically limited to 30 fps in fidelity modes. If you wanted smoother 60 fps gaming, you typically had to give up ray tracing and/or graphical quality for the performance mode.

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But of course, the same was true for the Xbox Series X. Both Sony and Microsoft were limited by hardware constraints and the economics of console gaming. But now, Sony is finally able to deliver on the initial promise of the PS5 by swapping in a more modern GPU and pushing for a higher price. The PS5 Pro is certainly great news for anyone who desires more performance, but I wouldn’t blame some PS5 owners for being a bit miffed.

Engadget / Sony

The PlayStation 5 Pro is the most powerful console ever made, but you’ll pay dearly for its performance. Thanks to a faster GPU, it finally delivers 4K and 60 fps performance for PlayStation gamers, with a dash of new ray tracing features.

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Pros
  • Faster GPU enables 4K/60 performance
  • PSSR AI upscaler works well
  • New ray tracing capabilities
  • Can slightly upgrade PS4 titles
  • Comes with a 2TB SSD
Cons
  • Expensive
  • So expensive
  • No disc drive
  • Not all games have Pro enhancements

$699 at Amazon

The PS5 Pro’s new features: A faster GPU and AI upscaling

So what do you get for a $700 gaming console? Sony threw in a new GPU with 67 percent more compute units, alongside 28 percent faster memory. That leads to 45 percent faster rendering performance, according to Sony, and up to triple the ray tracing power of the launch PS5. All of that new hardware is assisted by PlayStation Spectral Super Resolution (PSSR), an AI upscaling technology that can make lower-resolution graphics appear as if they’re natively 4K.

We’ve already seen similar AI upscaling in action with NVIDIA’s DLSS, which has been around since the RTX 20-series cards debuted in 2018. While DLSS wasn’t always perfect early on, NVIDIA steadily improved on it to the point where I prefer it to natively rendering a game in 4K. True 4K gaming is far too resource-demanding for a minor visual upgrade (in my eyes, at least) over 1440p. I’d typically rather play a game that’s upscaled from a lower resolution if it leads to smoother gameplay.

PlayStation 5 Pro
Engadget

The PS5 and Xbox Series consoles already support AMD’s FSR upscaling, but in my experience on PCs, it’s not as effective as DLSS. FSR upscaling places dead last in comparisons among PC upscalers, and a recent Digital Foundry deep dive had PSSR (which I just love to pronounce phonetically) beating out FSR, since it delivers a more stable and detailed image with better anti-aliasing around edges. When using the PS5 Pro, PSSR essentially replaces FSR upscaling, making it yet another selling point for fidelity obsessives.

The two other big upgrades are 2TB of storage — 1.86TB is available out of the box, though you can claw some back by deleting Astro’s Playroom — and Wi-Fi 7 support. While your best bet will always be a direct, wired connection to your router, Wi-Fi 7 is a meaningful upgrade for those who can’t or don’t want to use a network cable. We didn’t have a Wi-Fi 7 router on hand, but the Pro was slightly faster than a launch edition PS5 when connected to a Wi-Fi 6 Nighthawk router. The standard PS5 had max download speeds of 401 Mbps and upload speeds of 53 Mbps. The Pro (in the same location and time of day), clocked 484 Mbps down and 53 Mbps up.

What you don’t get with the PS5 Pro, oddly enough, is a disc drive. You’ll have to pay $80 to add on Sony’s disc drive, which was released alongside the PS5 Slim last year, or just rely entirely on digital downloads. With its 2TB SSD, plus room for an additional drive, the PS5 Pro certainly has enough room to hold a decent library of games.

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But why give up on the disc drive? Sony is likely just reading the tea leaves: A report by the gaming analytics firm NewZoo (via Destructoid) noted that 72 percent of console title sales in 2022 were digital. Still, it’s odd to see what’s ostensibly the ultimate PS5 missing a feature that was included in the launch model four years ago. Without a bundled disc drive, players will have to pay extra to take advantage of cheaper used games and watch 4K Blu-ray titles.

PlayStation 5 Pro
Engadget

The PS5 Pro in action: The most powerful gaming console yet

The PlayStation 5 Pro is a beast, simply put. Sony makes that clear the moment you power it on, when you’re welcomed by a bombastic opening sequence that’ll give your surround sound speakers a workout. (Remember when The Simpson’s Milhouse played Bonestorm for the first time? It’s basically that.) It’s a minor thing, but it’s one way to impress someone who just spent $700 on a console.

I jumped right into Spider-Man 2‘s Performance Pro mode, and I was knocked out by how clear and smooth the game looked. It brings over all of the features from the game’s standard Fidelity mode, including ray-traced reflections across windows and water, but it also delivers 60 fps with higher-res textures, thanks to PSSR. It was as if I were playing Spider-Man 2 on a gaming PC. Swinging around the city was silky smooth and the reflections on buildings were simply stunning. I found myself just wandering around the streets of NYC or hanging out on rooftops just to drink in the additional detail.

Spider-Man 2‘s Performance Pro mode basically delivers everything I wanted from the game on the original PS5, where you had to choose between a less graphically intense, 60 fps Performance mode, or the 30 fps Fidelity setting with ray tracing. But, as if to constantly rub compromise in our face, there’s also a new Fidelity Pro mode that once again brings the frame rate down to 30 fps to make room for new graphical features, including ray-traced ambient occlusion, key light shadows, and enhanced reflections and interiors.

Much like a gaming PC, you can tweak the levels of those new ray tracing settings to your liking. The Fidelity Pro mode looked fine when there wasn’t much action on the screen, but swinging around NYC was far less thrilling at a sluggish 30 fps. It also made me feel a bit dissatisfied with the graphics of the Performance Pro mode. While some console gamers probably won’t mind, I can’t see myself playing a modern title at 30 fps when I know the same hardware can deliver a more fulfilling 60 fps experience.

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In The Last of Us Part 2, the new 4K/60 fps Pro mode is a striking upgrade over when I originally played it on the PS4. It also looks noticeably more fluid and realistic than the previous PS5 revamp. While the game is being rendered at 1440p and relies on PSSR to hit 4K, textures and skin tones appear sharp, and characters’ hair is far more natural. I wasn’t the biggest fan of The Last Of Us Part 2 when it debuted (the revenge narrative felt a bit simplistic), but the visual leap on the PS5 Pro is enough to make me want to replay the entire campaign.

The Last of Us Part II on PlayStation 5 Pro
Sony

Demon’s Souls, a game that already looked great on PS5, also gets an impressive update. The new Pro mode looks sharper than the old Performance option, it still runs at 60 fps and it features a more lifelike contact shadow system. While it’s arguably a game that didn’t need a huge graphical bump, the improvements are still welcome. Once again, it feels reminiscent of playing Dark Souls 3 and Elden Ring on my gaming PC.

I spent most of this review playing the PS5 Pro on my Formovie UST 4K projector, which was outputting to a 120-inch screen around eight feet away from my seat. So, as you can imagine, I had a pretty close look at graphical details. It’s often annoying to play console games on such a large screen, where every imperfection is magnified to an obscene degree. But the PS5 Pro felt similar to projecting from my RTX 4090 gaming PC: Gameplay looked wonderful at 60 fps and it was all delivered in scrumptious detail.

The author of our PS5 Pro preview, Jessica Conditt, tested out the new console on a 55-inch LG OLED C2. Her impressions are as follows:

After playing a bunch of games on the PS5 Pro at Sony’s office last month, I really just wanted to take the console home, boot up one of my favorite titles, and see how it felt from the comfort of my own couch. So, that’s exactly what I did. I played Alan Wake 2’s The Lake House DLC on the Pro, swapping between Quality and Performance modes, and generally ooh-ing and aah-ing between the jump scares. Quality mode on the Pro keeps Alan Wake 2’s framerate at 30 fps and enables ray-traced reflections, a feature that doesn’t exist in the standard PS5 version. Performance mode is essentially the launch version’s highest-res Quality mode, which outputs at 2160p, but it runs at 60 fps. Both modes utilize PSSR upscaling.

Alan Wake 2 performs beautifully in either setting on the Pro, but ray tracing makes the most noticeable impact. Accurate, responsive reflections help ground the game’s environments, adding realistic depth and movement to the concrete hallways and metal elevators in The Lake House. In Quality mode, details like whiteboard scribbles and scattered documents render crisply, preserving tension and immersion. Alan Wake 2 isn’t really an action game at its core — as I’ve previously argued — so the 30 fps limit in Quality mode isn’t a huge bother. Truly, it only stands out when you play in performance mode and then swap back.

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That said, Alan Wake 2 feels fantastic at 60 fps. Performance mode removes the sense of sluggishness and visual nausea that sometimes accompanies 30 fps play, and the game still looks like a dream — rather, a beautiful nightmare. Alan Wake 2’s Performance setting on PS5 Pro is the solution for anyone who couldn’t decide between the game’s two modes at launch: Now you can have high res and 60 fps at the same time.

Similar to Devindra’s complaints about Fidelity Pro in Spider-Man 2, the fact that some upgraded PS5 Pro games include the option to play at 60 fps or with ray tracing only highlights how much I want to play with both features enabled. I realize this could be viewed as a bratty take, but it’s born out of pure excitement — games on the PS5 Pro look and feel so fantastic that I can’t help imagining how much better it can actually get from here. There are already a handful of PS5 Pro titles that offer 60 fps and ray tracing at once, including Spider-Man 2, Ratchet & Clank: Rift Apart and EA Sports F1 24, and this is an excellent sign for the future, considering it’s early days and developers are still testing the limits of Sony’s new hardware. The PS5 Pro is laying the foundation for the next generation of console gaming and, damn, things are looking good.

Alan Wake 2 GIF
Alan Wake 2‘s Quality mode vs. its Performance setting. (Remedy Entertainment)

PSSR certainly isn’t without fault, though. Sometimes while playing Spider-Man 2, objects like spinning fans or signs with fine text would get distorted. Some textures would start shimmering for no reason. I remember coming across similar issues in the early days of DLSS, and I still frequently see these issues while using AMD’s FSR technology on PS5 and PC titles. There’s still room for Sony to improve PSSR down the line, so hopefully obvious problems will get ironed out soon.

The PS5 Pro can enhance the quality of PS4 titles, similar to the PS4 Pro’s boost mode. Bloodborne was the only older game I was eager to try out, and I can confirm that it looks a bit more detailed, particularly when it comes to the intricacies of your wardrobe. But while the facelift is nice to see, and it’s the best we’ll get until Sony listens to fan demands and remakes Bloodborne, it’s still not running at 60 fps.

Should you buy the PlayStation 5 Pro?

A $700 game console isn’t for everyone — that much is obvious. Most players would be better off with the $450 all-digital PS5, or the standard $500 model if you need disc support. Given how long the console has been around, you can also often find used or refurbished PS5s for $400 or less.

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The PS5 Pro clearly isn’t meant for anyone who is prioritizing value — unless, of course, you’re comparing it to a full-fledged gaming PC. If you want 4K-like graphics with ray tracing at 60 fps, the PS5 Pro is simply your best choice under $1,000.

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The EU is looking into Corning for alleged anti-competitive practices

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The EU is looking into Corning for alleged anti-competitive practices

US-based glass manufacturer is the company behind Gorilla Glass, a break-resistant glass used to protect screens that’s used on essentially all of the most popular smartphones. Today, the European Commission Corning for anti-competitive practices, alleging that the glassmaker is preventing competition through exclusive supply agreements.

According to the press release, Corning requires mobile phone manufacturers to source all or nearly all of their alkali-AS glass from it, and it also grants rebates to these companies if they do so. Additionally, these phone makers must tell Corning if they receive competitive offers from other glass manufacturers. They aren’t allowed to accept these offers unless Corning cannot match or beat the price.

Similarly, Corning has agreements with companies that process raw glass, forcing them to get all or most of their alkali-AS glass from Corning. They also aren’t allowed to challenge Corning patents.

These charges reinforce how aggressive Corning is in defending its dominant position in the smartphone glass screen market. The latest Apple and Android devices, like the , usually have Gorilla Glass screens, as they’re scratch-resistant and prevent cracking or breaking. While not indestructible, the glass does hold up well against damage. However, Corning’s market dominance coupled with these practices are enough to get the EU’s attention.

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AIRIS is a learning AI teaching itself how to play Minecraft

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AIRIS is a learning AI teaching itself how to play Minecraft

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A new learning AI has been left to its own devices within an instance of Minecraft as the artificial intelligence learns how to play the game through doing, says AI development company SingularityNET and the Artificial Superintelligence Alliance (ASI Alliance). The AI, named AIRIS (Autonomous Intelligent Reinforcement Inferred Symbolism), is essentially starting from nothing inside Minecraft to learn how to play the game using nothing but the game’s feedback loop to teach it.

AI has been set loose to learn a game before, but often in more linear 2D spaces. With Minecraft, AIRIS can enter a more complex 3D world and slowly start navigating and exploring to see what it can do and, more importantly, whether the AI can understand game design goals without necessarily being told them. How does it react to changes in the environment? Can it figure out different paths to the same place? Can it play the game with anything resembling the creativity that human players employ in Minecraft?

VentureBeat reached out to SingularityNET and ASI Alliance to ask why they chose Minecraft specifically.

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“Early versions of AIRIS were tested in simple 2D grid world puzzle game environments,” a representative from the company replied. “We needed to test the system in a 3D environment that was more complex and open ended. Minecraft fits that description nicely, is a very popular game, and has all of the technical requirements needed to plug an AI into it. Minecraft is also already used as a Reinforcement Learning benchmark. That will allow us to directly compare the results of AIRIS to existing algorithms.”

They also provided a more in-depth explanation of how it works.

“The agent is given two types of input from the environment and a list of actions that it can perform. The first type of input is a 5 x 5 x 5 3D grid of the block names that surround the agent. That’s how the agent “sees” the world. The second type of input is the current coordinates of the agent in the world. That gives us the option to give the agent a location that we want it to reach. The list of actions in this first version are to move or jump in one 8 directions (the four cardinal directions and diagonally) for a total of 16 actions. Future versions will have many more actions as we expand the agent’s capabilities to include mining, placing blocks, collecting resources, fighting mobs, and crafting.

“The agent begins in ‘Free Roam’”’ mode and seeks to explore the world around it. Building an internal map of where it has been that can be viewed with the included visualization tool. It learns how to navigate the world and as it encounters obstacles like trees, mountains, caves, etc. it learns and adapts to them. For example, if it falls into a deep cave, it will explore its way out. Its goal is to fill in any empty space in its internal map. So it seeks out ways to get to places it hasn’t yet seen.

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“If we give the agent a set of coordinates, it will stop freely exploring and navigate its way to wherever we want it to go. Exploring its way through areas that it has never seen. That could be on top of a mountain, deep in a cave, or in the middle of an ocean. Once it reaches its destination, we can give it another set of coordinates or return it to free roam to explore from there.

“The free exploration and ability to navigate through unknown areas is what sets AIRIS apart from traditional Reinforcement Learning. These are tasks that RL is not capable of doing regardless of how many millions of training episodes or how much compute you give it.”

For game development, a successful use-case for AIRIS may include automatic bug and stress tests for software. A hypothetical AIRIS that can run across the entirety of Fallout 4 could create bug reports when interacting with NPCs or enemies, for example. While quality assurance testers would still need to check what the AI has documented, it would speed along a laborious and otherwise frustrating process for development.

Moreover, it is the first step in a virtual world for self-directed learning for AI in complex, omni-directional worlds. That should be exciting for AI enthusiasts as a whole.

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MoradaUno wants to make it easier to rent apartments in Mexico

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MoradaUno, founders, proptech, venture capital

Renting in Latin America is restrictive. Most landlords require three months of rent as a deposit and a guarantor that owns property in the same city to co-sign the lease. Santiago Morales, the co-founder and CEO of proptech MoradaUno, said this dynamic makes 40% of prospective renters ineligible. His company wants to get more tenants into rentals by underwriting their risk.

“That’s the largest pain point in the industry today,” Morales told TechCrunch. “People not being able to rent where they want, or they have to, like, rent with roomies, roommates or basically can’t rent. So we said, let’s go fix that. Let’s go solve that problem.”

The result was MoradaUno, a Mexico City-based company that looks to upfront tenant risk for landlords. The company works with real estate brokers by screening and underwriting potential tenants and agreeing to take on their rent payments if the tenants stop paying. Morales said the company’s thorough vetting process, which includes background checks and income verification, weeds out a lot of bad actors from the start. MoradaUno also provides additional optional broker services like legal and home insurance.

The company decided to target brokers, as opposed to landlords themselves, due to the fragmented nature of Mexico’s rental market, Morales said. Unlike in U.S. cities where there is a concentration of large landlords that manage a ton of units, in Mexico, it’s the opposite. Most landlords only own one property.

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“It’s all mom and pops, like 97% of the market is mom and pops,” Morales said. “They really depend on this income. So they’re like, ‘Oh, who am I renting to? What happens if they don’t pay?’ There’s a lack of trust there. We say, we can help solve that or bridge that lack of trust with technology.”

The MoradaUno founding team knows the LatAm real estate market well. Morales said he moved to Mexico in early 2020, right before the pandemic, because he was working with proptech Loft, the LatAm marketplace for buying and selling real estate. He was supposed to help them expand into the country but when COVID-19 hit, those plans dried up.

The experience gave him a good foot in the door to LatAm’s real estate challenges and introduced him to Ines Gamboa Sorensen and Diego Llano, his now co-founders. MoradaUno was formed in 2020 and formally launched its product in 2021. MoradaUno has since worked with more than 4,500 brokers and helped close more than 20,000 rentals. Santiago added that the company is processing about 1,000 leases a month and wants to hit 3,000 leases a month by next summer.

The company just raised a $5.6 million Series A round to help with that. The round was co-led by fintech-focused Flourish Ventures and Cometa, a VC firm focused on backing companies building for Spanish-speaking populations. Clocktower Ventures, Picus Capital and Y Combinator also participated. Morales said the capital will be used to help with expansion.

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The proptech startup market has been growing in LatAm. There are a few other startups looking to tackle rentals too. Aptuno is one that helps people find and apply for apartments online that is based in Bogota and has raised $7 million in venture funding. Houm is another that looks to bypass the region’s tough rental market by acting as a digital broker. Houm has raised more than $44 million in VC money.

MoradaUno is currently live in four cities in Mexico, but the company wants to boost that by adding six more cities in the near future. Morales added that underwriting tenants is just the beginning and in the future they’d like to be able to offer fintech services like advanced rent payments or even build an AI model for brokers.

“It’s really cool to be able to give access [to] people that otherwise would have not been able to rent,” Morales said. “Now you’re giving them an option. That’s very powerful and exciting. That kind of fuels us every day. And we’re also making the lives of thousands of real estate agents better because they have better tools and more efficient technology.”

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I flew DJI’s $199 drone with its new $229 Goggles N3

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I flew DJI’s $199 drone with its new $229 Goggles N3

I’m hoping DJI’s affordable new FPV goggles will be the missing puzzle piece — a way to cheaply buy the “It feels like I’m flying!” experience I had with the DJI Avata for maybe $400 or $500 tops, rather than the current $800 to $1,000 you might have to pay.

See, the company announced its budget $199 Neo drone in September that works with goggles, and today it’s announcing the $229 DJI Goggles N3. Add a $99 RC Motion 3 controller and you get airplane-like flight, with first-person video that puts you in the virtual cockpit.

But I can’t quite confirm that it’s worth your money yet — because DJI says my unit likely shipped with a defect, and I’ll need a little more testing time. More on that below.

At $229, the Goggles N3 are definitely less expensive than previous pairs, saving you $120 over the company’s $349 Goggles Integra, its previous budget set, and they’re less than half the price of the premium $499 DJI Goggles 3. Yet they’ve got the same one-tap defogging (using an internal fan) and DJI O4 video transmission as the Goggles 3. I flew the Neo just as far with the DJI’s cheapest and most expensive goggles before the signal cut out and the drone found its way home. You still get headtracking so you can look up and down while you’re flying forward, too.

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Left: $500 Goggles 3. Right: $229 Goggles N3.
Photo by Sean Hollister / The Verge

Same comparison, now with the units upside down.
Photo by Sean Hollister / The Verge

On paper, the N3 even seem better than the more premium models in a couple ways: a wider 54-degree field of view (compare to 44 degrees), an eyebox so big you can put your prescription glasses inside, with no need to twist knobs to make the lenses match your vision, the company claims.

But instead of the crisp, colorful, perfect micro-OLED screens included in all of DJI’s other modern FPV goggles, the N3 has a single, comparatively washed-out LCD screen inside. To aim that panel at your face, there’s a big diagonal optic inside (not unlike a periscope) to bounce the light at a right angle.

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The single screen inside the DJI Goggles N3, captured through the lens.
Photo by Sean Hollister / The Verge

In the case of my review unit, the center of my screen seems to be aimed at the center of my nosepiece. With no way to adjust the lenses, I’m stuck with an out-of-focus image all the time. Not being able to properly see anything has got to be a fluke, right? DJI spokesperson Daisy Kong tells me over the phone that I might have a defective unit.

If it is just a fluke, I’d be fine with most of the other corners DJI has cut. I could live with a slightly washed out image. I don’t miss the loss of the Goggles 3’s barely useful passthrough vision or silicone padding — fabric’s good enough for me. I don’t terribly mind that the Goggles N3 has a visible cable sticking out the side instead of weaving it into the headband like previous models.

While it’s heavier, it’s only 2.3 ounces (65g) heavier than the Goggles 3 according to my kitchen scale, and it’s still reasonably balanced out by the integrated battery at the back of the headset. Frankly, even the Goggles N3 has more wireless range and more fancy features than I typically need. But the core of the experience needs to be a crisp, clear look through the eye of the drone. I’ll let you know if that materializes in the next couple of weeks.

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I should also note that the DJI Neo isn’t anywhere near as good as the Avata or Avata 2 at being an FPV drone, simply because of its weight and power ratios — it’s not as nimble as those more dedicated models, and the wind can more easily push it around.

Like them or not, DJI doesn’t have a lot of other affordable FPV options on the table. The company recently discontinued its $829 Avata Explorer Combo (though you can find some refurbished deals), and Kong says there are “no current plans” to let you use the $350 Goggles Integra with the DJI Neo, even though DJI now lets you use the Avata 2 and DJI Mini 4 Pro with the Integra. So if you don’t like the Goggles N3, the $500 Goggles 3 is the only other set that currently works with the Neo.

In the US, where DJI is facing some import difficulties, it’ll only sell the the Goggles N3 on its own, just as it only sells the DJI Neo on its own. In the UK and Europe, it’s a bundle to start: the new “DJI Neo Motion Fly More Combo” with drone, goggles, controller, three batteries, and a charging hub is available today for £449 or €529, with the standalone $229/£229/€269 Goggles N3 estimated to arrive in late November.

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DJI unveils its cheapest-ever FPV goggles – and that makes the Neo way more affordable for immersive flying sessions

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DJI Goggles N3 on a sky blue reflective surface

DJI has unveiled the new Goggles N3, its cheapest-ever FPV (First Person View) goggles for immersive drone flight. Coming in at under half the price of the Goggles 3, the cut-price N3 version looks like an excellent pairing with the Neo, DJI’s cheapest-ever 4K drone with multiple flight control options, including FPV.

DJI has set the price of the Goggles N3 at $229 / £229 / AU$359, plus the goggles can be purchased in a DJI Neo Motion Fly More Combo for $449 / £449 / AU$839. For context, that Fly More Combo, which includes the Neo selfie drone, RC Motion Controller 3 (rather than the FPV Remote Controller 3), two extra batteries and charging hub plus the Goggles N3, costs less than the Goggles 3 alone.

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Trump’s election victory sparks dismay among climate community

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Trump's election victory sparks dismay among climate community


Republican presidential nominee, former U.S. President Donald Trump, listens to a question as he visits Chez What Furniture Store which was damaged during Hurricane Helene on September 30, 2024 in Valdosta, Georgia.

Michael M. Santiago | Getty Images News | Getty Images

Donald Trump’s election victory on Wednesday sparked a palpable sense of dismay among the climate community, with two key architects of the landmark Paris Agreement warning that the result will make it harder to slash planet-heating greenhouse gas emissions.

Trump will defeat his Democratic rival Kamala Harris and return to the White House for a second four-year term, according to an NBC News projection.

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It marks a historic and somewhat improbable comeback for one of the most polarizing figures in modern American politics.

The 78-year-old, who has called the climate crisis “one of the great scams,” has pledged to ramp-up fossil fuel production, pare back outgoing President Joe Biden’s emissions-limiting regulations and pull the country out of the Paris climate accord — again.

The 2015 Paris Agreement is a critically important framework designed to reduce global greenhouse gas emissions. It aims to “limit global warming to well below 2, preferably to 1.5 degrees Celsius, compared to pre-industrial levels” over the long term.

Laurence Tubiana, a key architect of the Paris Agreement, said Trump’s election victory “is a setback for global climate action, but the Paris Agreement has proven resilient and is stronger than any single country’s policies.”

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Tubiana, a French economist and diplomat who now serves as CEO of the European Climate Foundation, said the context today is “very different” to Trump’s first election victory in 2016.

French Economist Dr. Laurence Tubiana speaks during an event ‘G-20 Event: New Challenges in International Taxation’ at the annual meetings of the International Monetary Fund (IMF) and World Bank in Washington DC, United States on April 17, 2024.

Anadolu | Anadolu | Getty Images

“There is powerful economic momentum behind the global transition, which the US has led and gained from, but now risks forfeiting. The devastating toll of recent hurricanes was a grim reminder that all Americans are affected by worsening climate change,” Tubiana said.

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“Responding to the demands of their citizens, cities and states across the US are taking bold action,” she added.

“Europe now has the responsibility and opportunity to step up and lead. By pushing forward with a fair and balanced transition, in close partnership with others, it can show that ambitious climate action protects people, strengthens economies, and builds resilience.”

‘An antidote to doom and despair’

Separately, Christiana Figueres, the former United Nations climate chief who oversaw the 2015 Paris summit, said the U.S. election result will be regarded as a “major blow to global climate action.”

However, Figueres said “it cannot and will not halt the changes underway to decarbonise the economy and meet the goals of the Paris Agreement.”

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“Standing with oil and gas is the same as falling behind in a fast moving world,” she continued, predicting that clean energy technologies would continue to outcompete fossil fuels over the coming years.

Dame Christiana Figueres, Chair, The Earthshot Prize speaks at the Earthshot Prize Innovation Summit in partnership with Bloomberg Philanthropies on September 24, 2024 in New York City.

Bryan Bedder | Getty Images Entertainment | Getty Images

“Meanwhile, the vital work happening in communities everywhere to regenerate our planet and societies will continue, imbued with a new, even more determined spirit today,” Figueres said.

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“Being here in South Africa for the Earthshot Prize makes clear that there is an antidote to doom and despair. It’s action on the ground, and it’s happening in all corners of the Earth.”



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