At the Meta 2024 Connect event, Meta today announced a plethora of new Meta AI-related features. One of the biggest changes is that you can now voice chat with Meta AI. Besides, the AI chatbot is also getting new image editing capabilities. Let’s discuss them turn by turn. The company says the new abilities are now possible using its Llama 3.2 models.
Meta AI now supports voice chat and responds to your queries using the AI voice of celebrities
The first big change is related to how you engage with Meta AI. Now, you can use your voice to talk with the Meta AI on Facebook, Messenger, WhatsApp, and Instagram DM. The Meta AI will then respond to your queries. Previously, it was only possible to voice chat with Meta AI through the Ray-Ban Meta smart glasses.
With this feature in place, you’ll now be able to listen to jokes or resolve your queries without even leaving the app. What’s more interesting is that you can customize the Meta AI’s voice from a range of AI voices of celebrities like John Cena, Keegan Michael Key, Kristen Bell, Awkwafina, and Dame Judi Dench. Interesting, right?
Meta AI is also getting improved photo editing capabilities alongside voice chat support. You can now share photos while chatting with Meta AI and ask it to edit the way you want. For reference, you can ask Meta AI to add or remove objects from the photos. On top of that, Meta AI can make changes in the photos such as changing an outfit or replacing the background as seen in the image below.
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The AI chatbot can answer your queries about an image too
In addition, Meta AI can also respond to your queries about an image. You can share the image in your chats with the AI chatbot and it’ll answer your image-related queries. In a real-life scenario, this would mean sharing an image of a flower you captured from your recent hike and asking Meta AI about it. While doing so, Meta AI will normally respond via text and not voice. You can check the image attached below.
Thanks to the new backgrounds feature, Meta AI can generate fun backgrounds for your photos that you are willing to reshare on Instagram Stories. Moving on, Meta is also testing an AI translation feature for Reels. The company also plans to expand Meta AI’s Imagine feature to bring personalized AI-generated content only for you. While all the announced features sound interesting, we await the rollout to see if they’re any good. We’re most excited about Meta AI’s voice chat feature.
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Sweeney is a big proponent of open platforms and the open metaverse. In fact, he will talk about that subject in a virtual talk at our GamesBeat Next 2024 event on October 28-29 in San Francisco. (You can use this code for a 25% discount: gbn24dean). And so Sweeney continues to pressure the major platforms to give more favorable terms to game developers.
He started out on that front by giving a price cut for users of Unreal Engine 5, Epic’s tools for making games. For those who release games first or simultaneously on the Epic Games Store, Epic is cutting its royalty rate from 5% to 3.5% for Unreal developers.
He noted that Epic is in better financial shape than it was a year ago, when Epic had to lay off a lot of staff. Sweeney said the company spent the last year rebuilding.
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“I’m happy to tell you now that the company is financially sound and that Fortnite and Epic Games Store hit new record records in concurrency and success,” he said.
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Fortnite reached a peak last holiday season of 110 million monthly active users, and Sweeney said the Epic Games Store is seeing record success. He said the company has emphasized the shift toward large social games and the concept of the metaverse. The strategy includes unifying Unreal Engine 5’s high-end features with Unreal Editor for Fortnite (UEFN) to create Unreal Engine 6, aiming for easier, scalable game development.
He also noted the financial cushion that came from a $1.5 billion investment from Disney, which has teamed with Epic Games to create a Disney-based virtual world with all of Disney’s characters — interconnected with the world of Fortnite. He noted Epic’s small but important victory against Apple in court in the U.S. and in the regulatory arena in the European Union, enabling developers to promote alternative app stores without (too severe) penalties from Apple.
And he noted Epic’s legal victory against Google’s app store Google Play in Epic’s antitrust lawsuit (alongside the federal victory over Google in a search-related antitrust case). But he still had harsh words for Samsung and Google, noting a fresh antitrust lawsuit over their alleged collusion to block Fortnite’s return to the Samsung app store on Android smartphones.
Sweeney noted there is a generational change in the game industry, with established titles with familiar gameplay not doing as well with consumers, while players are gravitating to big games with more friends.
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“This is all happening in the context of a game business. It’s rapidly changing in a way that we’ve only seen a few times in our lifetimes as game developers. It’s a generational change, and while the one of the manifestations we’re seeing right now is a lot of games are released with high budgets, and they’re not selling nearly as well as expected, whereas other games are going incredibly strong,” Sweeney said. “What we’re seeing the real trend here is the players are gravitating towards the really big games where they can play with more of their friends. And so this is a manifestation of Metcalfe’s Law,” about how the value of a network or social experience grows in proportion to the number of friends you can connect to.
“And in the world of gaming, that means that you and your friends getting together and playing games, chatting by voice, attending concerts and doing all other kinds of cool virtual things online,” he said. “And this trend — some people will call it the metaverse, and we’re not all in agreement on what this means. Some people, when they hear the word metaverse, they think of what Facebook is doing with VR and now AR. Some people use the metaverse to describe everything they don’t like about the current Fortnite season. But when you look at what’s happening in the world of Fortnite, it’s new and it’s exciting, and it’s something that never happened at this scale in the history of entertainment, with all an original story that’s evolving with original content and also all the world’s brands participating, dropping in, musicians, reaching users, Disney and Star Wars and others, all coming together to create a world class entertainment experience.”
This is the future of gaming, he said.
Back to growth
“The primary goal for this decade is to help all developers achieve” their growth goals, he said. “And our strategy for doing this over time is to share everything we’ve built with you so that you can do these same things. And this is not just a message to game developers. It’s also a message the entire real time industry.”
That means film and TV makers can use Unreal Engine for virtual production on a massive scale. So can architecture firms, automotive companies, fashion, music, enterprises and gaming, he said.
“The common thing all of this shares is that we all aim to reach the world with our stuff, and we’re all using the same tools to make this come together in an unprecedented skill. I think Fortnite is just one demonstration. Other games are doing similar things, but as this is adopted more widely by the entire world, we think it’s a growth opportunity for everybody, and we’re way out of the game industry’s current malaise,” Sweeney said.
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Epic’s next journey is to create Unreal Engine 6. There’s Unreal Engine 5 for high-end game development in consoles, mobile games and PCs. And there is a new thread of development for user-generated content makers and smaller companies using Unreal Editor for Fortnite.
“Over the next few years, we’re going to be bringing these two development [threads] together,” he said.
That will lead to Unreal Engine 6 and foundations for gameplay programming that are easier to learn and more scalable.
He said Epic will help enable everybody to build a game once and then choose one platform or to ship it to all platforms and all the app stores at once.
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On the metaverse, he said Epic is participating in standards bodies like the Metaverse Standards Forum and other groups to define standards applicable to all engines and all digital content creation tools.
“The ultimate aim of this effort is to achieve technical interoperability between games and game engines of all sorts, and to achieve economic interoperability in an open system,” he said. “The game developers can easily build experiences standalone or in Fortnite or anywhere. Purchases in one place are honored in other places, and the entire economy is an open economy where everybody can participate.”
He said that Epic and Disney are working together to build a “new Disney ecosystem that is Disney’s but is also fully connected to Fortnite, such that anything you get in one place can work in the other place, and your experiences aren’t disconnected, and you have the same friends, same items and the same the same social experience as you go.”
He said this partnership is just the first step towards an open system in which all companies and creators can participate together in the future as peers.
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More litigation
He said one really important aspect to this effort is “Epic’s fight to open mobile platforms to competition because for a vibrant digital ecosystem to exist in the future, we need fair competition into these monopoly rent collectors now.”
He said the app stores focus on limiting what developers can do, imposing more restrictions to prevent things like the metaverse from happening, or to tax developers to the point where they’re extracting all of the profits from a game’s sales.
“We’re at a point now where game development is expensive. It’s low margin, and game companies are suffering. Apple and Google make way more profit from most games than the developers make themselves, while contributing nothing,” Sweeney said.
So Tim, tell us how you really feel.
He noted how he grew up programming an Apple computer to follow the Steve Wozniak vision for Apple, not the modern corporate vision of Apple. He misses the days when you could do anything with a computer, with not need to ask a corporation’s permission for anything. He noted that is why there is more innovation on Windows, Mac and Linux than on the mobile platforms. He referred to Apple and Google as gatekeepers.
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“Among the fights we’ve taken on here, he noted the case with Apple is still an ongoing fight to open up payments so developers can process payments without Apple mediation and without Apple fees,” he said.
He noted the “massive victory” against Google in a jury trial late last year, when Google lost on all counts in antitrust litigation. He noted the European Union’s implementation of the Digital Markets Act, which enabled Fortnite to return to iOS in Europe.
And he said the United Kingdom and Japan have passed new laws, and there’s major legislation in many major developing countries all around the world.
“The world is changing for the better. There’s much more to do. We’re going to keep fighting on until there’s a victory,” he said.
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I’ve asked Apple, Google and Samsung for comment.
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The fusion sector recently has been showered with interest from investors, who no doubt have been encouraged by the breakthrough experiment at the National Ignition Facility two years ago, which proved that a controlled fusion reaction could generate more power than was required to kick it off.
The first company to build a power plant that can produce electricity that can be sold to the grid en masse could start chipping away at the multi-trillion-dollar global energy market. Tech firms, in particular, have been eyeing fusion and nuclear startups as possible pollution-free solutions to their AI-induced power demands.
Acceleron did not immediately reply to questions.
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Where most startups aim to re-create the superheated, super-pressurized conditions inside of a star, Acceleron takes a different approach, using subatomic particles known as muons to lower the heat and pressure required for fusion reactions to take place.
In nature, atoms tend to resist fusing, mostly because an atom’s orbiting electrons repel other atoms. To get around that, most approaches to fusion follow nature’s approach: they get atoms hot enough and close enough that their electrons are freed from their orbits, lowering the usual atomic inhibitions. As atomic nuclei zip around without their electrons, some ram into each other, fusing into a new nucleus and releasing enormous amounts of energy. That’s what happens inside a star.
Muon-catalyzed fusion takes a different tack. Instead of heating and compressing hydrogen isotopes, it injects muons into the mix. Muons are subatomic particles that resemble electrons — both have a negative charge — but their mass is 207 times greater. As muons bombard hydrogen isotopes, they replace electrons in some atoms. A muon orbits the nucleus of an atom much more closely than an electron, lowering the barrier atoms need to fuse.
In muon-catalyzed fusion, the barrier is low enough that fusion can occur at room temperature and pressure. That’s why it’s sometimes called cold fusion. While muon-catalyzed has been demonstrated in laboratory conditions, the energy required to generate muons has so far outstripped the amount of energy produced by any fusion reactions.
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There are a few reasons why muon-catalyzed fusion hasn’t worked yet. For one, each muon only lasts for about 2.2 microseconds before it decays into less useful subatomic particles. That’s long enough to facilitate about 100 fusion reactions, but still too short for commercial power purposes. The other problem is that about 0.8% of the time, a muon gets stuck to another subatomic particle (an alpha particle) and doesn’t participate in any more fusion reactions. That may not seem like much, but again, it has been high enough to doom commercial plans.
Cambridge, Massachusetts-based Acceleron, which spun out of NK Labs, is hoping that by raising the pressure of the hydrogen isotope mix, and maybe the temperature, it’ll be able to reduce the rate at which muons stick to alpha particles. The hope is to keep enough muons in the mix to catalyze more fusion reactions, ideally enough more that they’ll offset the amount of power required to generate the muons.
NK Labs was awarded a three-year, $2 million ARPA-E grant in 2020 to explore whether higher pressure would improve the prospects of muon-catalyzed fusion. The results, not all of which are public at this time, appear to have piqued investors’ interests.
That the new iPhone SE models may support Apple Intelligence says a lot about their performance — it takes a lot of RAM to run local AI features, for instance. They’re expected to look like the iPhone 14, doing away with the chunky top and bottom bezels and the home button; both are firsts for the entry-level smartphone. It’s also rumored that the iPhone SE 4 will get an OLED screen, rather than the usual LCD.
Apple will produce 11-inch and 13-inch iPad Airs with “internal improvements” at the same time as the new SE models, Gurman writes. And right along with those will be new Magic Keyboards for both sizes that will come with some iPad Pro keyboard features.
Finally, according to Gurman, before the year is through, Apple will release new M4-equipped computers: a smaller Mac Mini, new MacBook Pros, and iMacs. He reckons an update to the iPad Mini is also possible.
A US jury has ruled Amazon Web Services (AWS) willingly infringed on two patents, and must now pay $30.5 million for violating the patent owner’s rights in computer networking and broadcasting technology.
The offending technologies were AWS’s Cloudfront content delivery network and Virtual Private Cloud virtual network – which infringed on the patents originally owned by Boeing, but obtained by Acceleration Bay.
The two patents in this case are said to involve methods of streamlining data delivery across a network. Without getting too technical, the technologies allow data to be sent from peer to peer and flow around slow or broken connections by forming a network.
Assertion entity
Acceleration Bay describes itself as an ‘Incubator & Investor’, and recently won a separate patent trial against Activision, in which the video game developer was ordered to pay $23.4 million.
The final court’s judgement in the AWS case will come soon, but the payout could yet triple, due to the fact that Amazon ‘willfully’ breached the patents. AWS cloud services reportedly brings in around $9 billion operating profit per quarter – which is around 62% of Amazon’s total, so it probably won’t be hit too hard by the charges.
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This isn’t the first time AWS has faced opposition with patented technology, having had to pay $525 million in damages earlier in 2024 after losing a cloud storage patent case.
The tech giant has also had a long-running spat with Nokia, with both firms bringing forward patent lawsuits against each other in recent years – most recently, in August 2024, AWS accused Nokia of over a dozen infringements for cloud computing technologies.
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Since AWS is a dominant player in the cloud storage game, naturally it controls a lot of the technologies involved, which it claimed Nokia was using without permission.
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