DJI, the world’s largest drone company, is suing to avoid being seen as a tool of the Chinese government. On Friday, it sued the US Department of Defense to delete its name from a list of “Chinese Military Companies,” claiming it has no such relationship to Chinese authorities and has suffered unfairly as a result of that designation.
Technology
NYT Strands today: hints, spangram and answers for Saturday, October 19
Strands is a brand new daily puzzle from the New York Times. A trickier take on the classic word search, you’ll need a keen eye to solve this puzzle.
Like Wordle, Connections, and the Mini Crossword, Strands can be a bit difficult to solve some days. There’s no shame in needing a little help from time to time. If you’re stuck and need to know the answers to today’s Strands puzzle, check out the solved puzzle below.
How to play Strands
You start every Strands puzzle with the goal of finding the “theme words” hidden in the grid of letters. Manipulate letters by dragging or tapping to craft words; double-tap the final letter to confirm. If you find the correct word, the letters will be highlighted blue and will no longer be selectable.
If you find a word that isn’t a theme word, it still helps! For every three non-theme words you find that are at least four letters long, you’ll get a hint — the letters of one of the theme words will be revealed and you’ll just have to unscramble it.
Every single letter on the grid is used to spell out the theme words and there is no overlap. Every letter will be used once, and only once.
Each puzzle contains one “spangram,” a special theme word (or words) that describe the puzzle’s theme and touches two opposite sides of the board. When you find the spangram, it will be highlighted yellow.
The goal should be to complete the puzzle quickly without using too many hints.
Hint for today’s Strands puzzle
Today’s theme is “Turn it up a notch”
Here’s a hint that might help you: ways to describe adding something unexpected or above and beyond.
Today’s Strand answers
Today’s spanagram
We’ll start by giving you the spangram, which might help you figure out the theme and solve the rest of the puzzle on your own:
Today’s Strands answers
- FIZZ
- ZING
- KICK
- OOMPH
- SPARK
- VERVE
- PIZZAZZ
Technology
Half a million users could be leaving X due to “blocking” changes
X, formerly known as Twitter, has undergone multiple changes under Elon Musk’s administration. In some cases, the changes have led to backlash from users who try alternative platforms in response. That’s what’s been happening in the last few hours with modifications to the behavior of the “blocking” feature and terms of use on X. Up to half a million users could be leaving X, according to reports.
Bluesky reported half a million new users after the latest X’s announcements
Bluesky is a social platform that emerged as a rival to Twitter. It was the brainchild of Jack Dorsey, former co-founder and CEO of Twitter. However, Dorsey is not currently part of the project and has even been highly critical of it. He claims that Bluesky is making the same mistakes as Twitter and is not the original idea.
Anyway, after news about updates to the terms of use of X, Bluesky published that it received 100,000 new users. A day after the announcement, Bluesky updated the numbers, stating that they received 500,000 folks. So, up to half a million users could be leaving X right now. The influx of new people even caused an outage on Bluesky’s servers for a couple of hours.
That said, it is not the first time something like this has happened. There have been multiple instances of users massively trying out an alternative service to X/Twitter after an announcement that caused anger. However, for various reasons, many users later returned to the platform. We will likely find out in the coming hours whether the situation has changed this time.
The changes in the “blocking” feature that caused the backlash
First, the blocking function will no longer work as it has until now. When you block a profile on X, it prevents you from viewing any posts or replies from that particular profile. It also prevents the blocked profile from interacting with you. If the profile comments on a post you are reading or a contact shares a post from that profile, you will only see a message indicating that the post has limited visibility. If you tried to check that account, you would only see a message saying that you blocked it (or you were blocked) on the feed.
However, X is rolling out a new behavior for the block option. Now, all public posts on the blocked profile will still be accessible, but the account will not be able to interact with you. Of course, it won’t be able to send you direct messages or anything similar. Notably, checking the feed of a blocked profile was not particularly difficult. Opening said profile from a tab in “Incognito mode” of your browser was enough.
Elon Musk showed intentions to change the way the “block” feature works last year. It even seems that his initial intention was to remove it, since in August 2023 he said that it “makes no sense.” However, more than a year later, the X dev team is only changing the behavior of the option.
New AI training policies too
The other reason behind the backslash is the new data usage policies for AI training. Until now, X only used the platform’s content to train Grok, its own AI-powered chatbot. However, the platform will now allow third parties to use X’s content to train their AI models as well. The topic of artificial intelligence training always generates controversy, and this time was no exception. The artists were particularly unhappy with the announcement.
Technology
Qualcomm axes its Windows on ARM PC dev kit
Qualcomm has canceled its Windows on ARM PC dev kit, otherwise called the Snapdragon X Elite Developer Kit. Refunds are going out, sales have ceased and support for the kit has stopped, according to reporting by The Verge. It was originally supposed to ship in June before being delayed.
In an email to customers, Qualcomm chalked the whole thing up to quality control. It said the mini PC “comprehensively has not met our usual standards of excellence” and “we have made the decision to pause this product and the support of it, indefinitely.” Interestingly, some kits had already been mailed out to consumers. All units will be refunded, even those that have shipped.
As previously mentioned, it was originally supposed to launch back in June alongside the chips that powered those first Copilot Plus PCs. Qualcomm hasn’t given a reason as to why it took months to make the decision to cancel the product.
Developer Jeff Geerling received the kit and gave it a teardown and review. He said it landed “with a thud” and called out the lack of Linux support and resale restrictions. Geerling also found that the unit was missing an HDMI port, despite having all of the chips in place for an internal DisplayPort to HDMI conversion.
Some have speculated that this HDMI port issue caused the production delays and even led to the eventual cancellation. To that end, Qualcomm emailed customers last month to alert them they were planning on shipping the dev kit with a USB-C to HDMI dongle instead of a traditional HDMI port.
Whatever the reason for the cancellation, this kit was supposed to be a crucial item of hardware to help devs port apps to Windows on Arm. Microsoft and Qualcomm have been urging developers to ready their apps for Snapdragon X Elite laptops.
Technology
How Andrew Stephan made War Game — the Ukraine game documentary | The DeanBeat
Andrew Stephan is the director of War Game: The Making of S.T.A.L.K.E.R. 2, a documentary from Microsoft about the ordeal of the game developers at GSC Game World, the Ukraine game studio that had to make S.T.A.L.K.E.R. 2: The Heart of Chornobyl, a triple-A game, in the middle of a war zone.
The film depicts the lives of the game team — perhaps the biggest in all of Ukraine with 460 people — as they figured out how to get the game done in the midst of the Russian invasion. On and off in the works for a decade, the game is scheduled to ship on the PC and consoles on November 20, 2024.
It’s emotional story that centers on a husband-and-wife team, Ievgen Grygorovych and Mariia Grygorovych, the leaders of the game studio, and the decisions they had to make in saving the game, the studio and the lives of their employees. It offers lessons around making decisions under pressure.
I wondered how the filmmakers captured the footage of the company and its game developers as they worked through the crisis of the Russian invasion in February 2022. The video shows the making of the game from its earliest days through the onset of war and its aftermath. Stephan told me that his film teams were not able to go to the country during the time of war. Rather, the GSC Game World team themselves chose to record their experiences in the documentary. It’s remarkable that most of the history captured in the raw footage was due to the foresight of the team itself.
It’s a compelling video and story, and I encourage everyone to watch it for inspiration. It’s shows the limits of human visibility during war and the determination of a team to adapt and finish a game under the most trying circumstances.
The team’s resilience in the face of war and other obstacles showed through in the emotional film, which is a kind of microcosm for the toil thousands of people working in games in Ukraine or in the Ukrainian diaspora — under the shadow of war where all of the odds are against them.
“There’s not a single person at that company that we interviewed, or that we didn’t, who hasn’t lost someone. Who hasn’t lost friends or family,” Stephan said in his interview with me.
Here’s an edited transcript of our interview.
GamesBeat: What has the reception been like so far? Have you heard some good things about how it’s being viewed?
Andrew Stephan: I’m not in tune with the numbers myself. That was never my MO. I would defer to Microsoft on what the viewership is like. I know that for me, the number one response, positive response I was hoping to get, and the audience I was most curious about, was the team at GSC. I had the fortune of getting to fly out to Prague last week to screen it with them for the first time. Most of the team had not seen the film. It was a powerful opportunity to watch it with more than 100 of the people on the team, and get to meet several of them that I’d never had a chance to meet before. To a person, they were all deeply touched and grateful to Xbox, to the production team for doing their story justice, for taking the time to be deliberate with the story. That’s been great.
Everywhere I’ve seen a comment, or I’ve seen someone weighing in with an opinion, it seems to be overwhelmingly positive. That’s been my early experience.
GamesBeat: What was some of the initial impetus for you? Why focus on Ukraine, and why this particular team?
Stephan: I can’t chalk it up to anything more than luck and timing. I knew Tina Summerford, who appeared in Power On, from my time at G4 TV way back when, in the early 2000s. She’s the one who brought me on to do Power On for the 20th anniversary of Xbox. What was supposed to be a stand-alone feature documentary, maybe 45 minutes or an hour, ended up becoming six episodes, a couple of years in the making, and helped the team at Xbox land a couple of Emmy nominations and their first win. That was an extremely positive experience. I had a great time making it. The brand was very happy with the outcome, with the reception.
We stayed in touch, and she first alerted me to GSC’s story in the summer of 2022, when it was first put on her radar. She kept tracking their progress. She earned the studio’s trust. She and Glenn at Microsoft, the two of them earned the studio’s trust and got them comfortable with the idea of documenting their journey. She re-approached me in the spring of 2023 about throwing my hat in the ring to try and direct a film, to make a pitch to Microsoft. I leapt at the opportunity. They bought into my pitch and the rest was history.
GamesBeat: If you think about all the footage that turned out to be so on the ground there–were they deciding to film themselves? Or were you actually having your team go there and capture everything with them all the time?
Stephan: All credit goes to them for having the prescience to document their own journey. At the very beginning, as we started, they had–I forget his name. Nick was his first name. But they had an in-house photographer and bibliographer who had documented a ton of meetings and just the process of making the game. They were documenting stuff before the war started. Even before the imminent threat of war. They were filming all through 2021 and 2022. At the very beginning, they handed us a giant pile of material that we had to comb through. They weren’t shooting with the intent of having this footage used in a documentary like this. But we were able to cherry-pick.
Any of these films, what really brings it to life is the archival. Being able to establish a sense of place and time, creating a more intimate connection with your subjects. Because of the highly charged and challenging nature of the subject matter, it’s not like we could have boots on the ground in Kyiv. We had to rely on them exclusively to give us some of that footage. But that’s a process for them. Remember, beyond that initial dump, this team is heads down, just cranking every day to get a game out the door. They’re repeatedly dealing with requests from me and my team about trying to get footage. I think it worked out well. All the way down, close to the last weeks of edit, they were still sending footage over when we were looking for specific moments of coverage.
GamesBeat: I hope you didn’t have to go into Chernobyl, into the radiation zone there.
Stephan: I think I would have–my instinct as a filmmaker, I would have loved to have gone. But from a family perspective and a Microsoft perspective, and from an insurance perspective–it’s a complicated thing. We’re very fortunate that we were able to make the film we made at the distance we were at. Fortunately I was able to go to Prague several times to film the interviews there with the team, capturing them in the office and shooting some B-roll, a day in the life. We made a few trips out there.
Something that’s interesting is how many people don’t actually know that Chernobyl was in Ukraine. I was surprised to find out–I don’t even think I knew how close it was to Kyiv before this all started. That was a fascinating element to all of this. Multiple people have said to me, “I had no idea.” For them, wanting their story told is part of it. It’s a chance to learn more about their culture, what’s inspired them, what’s driven them to create the way that they do, create the things that they create.
GamesBeat: What’s a good way to describe what you captured?
Stephan: I was always intrigued by the power of expression and creating art during a time of war. The importance of creating, I was always intrigued by the importance of creating. Drawn to the power of creating art during a time of war, and the need to creatively express yourself as an outlet. I spoke at length with some of the team members about whether the game felt like a distraction or salvation. Is it your job? Is it a silly distraction? Or does it give you meaning at a time when you desperately need to have something to hold onto? I think both sides of the coin, Kyiv and Prague, they all saw the latter as the value in the game. It was a big source of meaning for them in a difficult time.
It somewhat literally says that in the film. This is how we approached it. We saw the game as an act of resistance, an act of defiance, an act of creative expression during this insanely intense period. Someone in the film says it. “The game, for us, is now an act of resistance.” We had that thought in mind well before we’d ever captured that piece of sound. It was almost in some way validating. That’s what I hope the message of the film conveys, that it’s seen as exactly that.
GamesBeat: There was a line, something like, “We have a gun in one hand and a computer mouse in the other.”
Stephan: That’s right. “We make the game with one hand and load our weapons with the other.” Literally and metaphorically, it turns out. That’s the other thing, just being drawn to the fact that–how surreal it is to have these employees that not only stayed behind, but felt the sense of duty to country to go serve on the front lines. And still stay connected. They talk about the team returning to the game at some point, but in the meantime those team members still check in. That’s interesting. They’ll jump on a call every once in a while. Their day to day is not what it was, but I think that’s impressive.
GamesBeat: I do wonder if you then extracted–are there lessons for developers everywhere, given that everyone is having their own tough times? Not as extreme as this, but still, morale is being challenged.
Stephan: I don’t know if I extracted a lesson personally. I’m not in their shoes. I wouldn’t pretend to understand the impact. I will say that as a creative, for any creative–this held true here, hearing their stories. The thing you’re making, the art you’re making, can be a life preserver. Not an escape, but there’s nothing wrong with it if you want to call it an escape. But something that you can sink yourself into, put your heart and soul into, and it’ll provide you some form of respite from the madness going on around you.
I will say, a lot of people have been very supportive. The Xbox team has been incredibly supportive. People in the gaming community, from day one, have been very supportive. I think a team like GSC feeds off that. It’s helped keep them driven. It’s a contributing factor in helping keep them driven, that support. They’ve stayed focused, and I think they’re going to make something pretty special. There’s a level of–if there’s a takeaway, it’s perseverance, personal and professional.
GamesBeat: In some ways it feels like all of Ukraine acted this way. They understood that if they stopped working, stopped their economy, they’d lose the war that way.
Stephan: What’s remarkable about what GSC did, though, that maybe differentiates them–from the little I dug, I didn’t see anyone else that was doing this. But when they left, they offered that opportunity to everyone and their families. Employees past and present. They offered a chance at sanctuary, to get out. If people stayed, GSC kept them employed. Keeping people employed during a time like this was maybe more the exception than the rule. It’s pretty fantastic that they had this thing to rally around and keep them going, keep people gainfully employed and provided for, and in turn further the team’s efforts to push back across the board, through their game and through the day to day of the war.
GamesBeat: It was life-saving to have the company care for its employees.
Stephan: It was life-saving on many levels, in my opinion. I’d say it was life-saving and soul-saving.
GamesBeat: It’s an honest and raw look at everything. I did wonder about a couple of issues where maybe you had to decide how much to include in it. There were a couple of soldiers from GSC who were killed, who had either worked on the first game or done voice acting. Was there a choice you had to make about how much of that subject to reference or include?
Stephan: No, I think it sorted itself out. I didn’t want to sensationalize anything. It felt out of place to tell the story of a developer who didn’t have a day to day hand in the making of the sequel. He was on the original team, so it felt appropriate to post-script the film in memory of him. The other individual wasn’t even brought to my attention until deep into the post production process, his passing. I’m not sure that it would have changed anything.
Our choice wasn’t to make this–I think those two people are more representative–if you think about it, there’s not a single person at that company that we interviewed, or that we didn’t, who hasn’t lost someone. Who hasn’t lost friends or family. At some point those two names that appear in the postscript at the end of the film, and to all our fallen friends and comrades–I can’t remember the exact language right now. But it was in memory of all of them. We didn’t choose or care to single out anyone as the primary form of the narrative. The narrative was about the team. We wanted to focus on the people. To your point, even if that had happened to some of the contemporary team members, I’m not sure that’s a road we would have gone down. We wanted to focus on the achievement that this team had accomplished.
GamesBeat: Is there some good that you hope may come from telling this story?
Stephan: Certainly I hope that anything my team and I make–we’re not salacious filmmakers. You look for deeply human stories and you look to amplify those stories, to familiarize people with maybe lesser-known stories that are about people. It’s about people first, to create a sense of empathy for the team by making people understand that there is a team of humans on the other end of the game. It’s the same thing with Xbox and Power On. It’s not just a console. These are the people who made it. This is what they suffered through. There were feelings on the line. In this film there are lives on the line.
The good, you hope, is that people who–again, for me, this was one of the goals of the story, to be able to tell a story where–it was part of the director’s statement. I wrote something to the effect of always having been sympathetic to game developers, who face intense criticism and weighty expectations from really passionate fanbases. For understandable reasons. But they’re under intense pressure. So many fans are driven by their intense love for these franchises, and they sometimes lose touch with the fact that real human beings exist behind these fictional games they love so much.
As I started to immerse myself in the story a year and a half ago, seeing the comments from the people who were impatient about the delays and the attacks on the studio, for me it was a rare opportunity to humanize a team in this world. I’d wanted to do this for a while. The idea of developers just in general, artists in general, and the pressures on them to create art. Commerce and art don’t always go hand in hand very gently. That was important to me, to humanize the process of game development, both for the people in this intense situation, but also–hopefully people will step back and think about developers in general, who face an uphill battle just to make a game, much less a special game. Just to complete something is an achievement.
That was important to me, and obviously to shed light on their story, the GSC team’s story, the war in general and their place in all this. I hope what comes out of that is that people see it and those two things resonate. To go back to your earliest question, about the response, tons of comments are along the lines of, “I get access to this game on Game Pass, but I’m going to buy it anyway because I want to support this team.” There’s been a ton of support for the team. People are starting to see–even you. You led this off by saying, “I had no idea.” If it’s not on your radar this way, you wouldn’t be able to appreciate it the same way you can now. I hope that’s the universal reaction.
GamesBeat: What did you think of Ievgen and Maria as sort of the principle people, the main characters of this story, so to speak?
Stephan: They were wonderful people. I don’t know when you figured it out, but I didn’t know they were husband and wife for quite some time, because in their opinion it’s irrelevant to the story. As a filmmaker it clearly became very relevant at some point, but they don’t lead with that. They were both similar spirits. Kind. They function as perfect complements, business and strategic and creative.
They were apprehensive at first, like almost every subject of any film has been. You don’t know who you’re really letting into the house. But over time I think, as is usually the case, we earned that trust. They could see we were coming from a good place. You try to remain objective as a filmmaker, but you feel an immense sense of pressure to get it right and do the story justice. Over the course of a year and a half the relationship continued to strengthen. We reached a point where they had the requisite level of faith that we were going to do right by the story. That’s why it was incredibly gratifying to get to watch it with them on the big screen and see how moved they were.
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Technology
DJI sues the US Department of Defense for labeling it a ‘Chinese Military Company’
Since DJI was added to that list in 2022, the company claims, it has “lost business deals, been stigmatized as a national security threat, and been banned from contracting with multiple federal government agencies,” and that its employees “now suffer frequent and pervasive stigmatization” and are “repeatedly harassed and insulted in public places.”
It also alleges that the DoD would not offer the company any explanation for its designation as a “Chinese Military Company” until DJI threatened a lawsuit this September, and claims that when the DoD finally offered up its reasoning, it was filled with errors.
The US Department of Defense didn’t immediately respond to a request for comment. You can read DJI’s full argument that it’s not owned or controlled by the Chinese military in the complaint below:
Regardless of whether the DoD has enough evidence to label DJI this way, it’s far from the only US government entity that’s been inclined to restrict and scrutinize the company over possible ties to the Chinese government. The US Army asked units to stop using DJI drones as early as 2017. In 2019, the US Interior Department grounded its fleet of DJI drones over spying risks.
In 2020, the US Department of Commerce added DJI to its Entity List, banning US companies from exporting technology to DJI after it “enabled wide-scale human rights abuses within China through abusive genetic collection and analysis or high-technology surveillance.”
In 2021, the US Treasury added DJI to its list of Non-SDN Chinese Military Industrial Complex Companies, writing that it had provided drones to the Chinese government so it could conduct surveillance of Uyghurs, and suggesting that DJI was complicit in serious human rights abuse as a result.
Some US government entities were restricted from buying new DJI drones following these various actions. And this past week, DJI reported that some of its drones have been blocked by US customs using the Uyghur Forced Labor Prevention Act as justification.
In its defense, DJI has repeatedly claimed it isn’t owned or controlled by the Chinese government, that it’s had “nothing to do with treatment of Uyghurs in Xinjiang,” that it’s simply selling drones that may be used for various purposes that are out of its control afterwards, that many of those purposes have helped entities (including first responders) in the United States, and that independent audits by consulting firms and US government agencies (including the DoD) have found no security threats.
While DJI does admit in the complaint that two Chinese state-owned investment funds did make minority investments in the company, it claims the Shanghai Free Trade Zone Equity Fund has “less than 1% of DJI’s shares and less than 0.1% of DJI’s voting rights,” and that the Chengtong Fund ended its investment in June 2023.
(DJI says just four people control 99 percent of DJI and own 87 percent of its shares — DJI founder and early employees Frank Wang, Henry Lu, Swift Xie, and Li Zexiang.)
Congress is currently considering a complete import ban of new DJI drones and other equipment in the United States by suggesting they pose a natural security risk — though that ban is currently on ice. While the House of Representatives did approve it after it was tacked onto the must-pass National Defense Authorization Act, the Senate’s version of the bill doesn’t currently contain the ban (though it might still add it back).
But until the US customs hold-up, which DJI is suggesting is just a misunderstanding, the US government hadn’t taken any actions that would keep stores from importing drones, consumers from buying them, or individual pilots from flying them in the United States. Even should Congress ban new DJI drones from being sold, the proposed text of those bills suggests existing owners could keep flying the ones they own.
Technology
ICYMI: the week’s 7 biggest tech stories from the Apple iPad Mini 7 launch to the major Amazon Kindle refresh
Welcome back folks. This week in the world of tech has been a busy one. We tested a new smart ring for our Oura Ring 4 review, we got four new Kindles from Amazon, and LG updated its 2023 for free.
To catch up on the biggest stories we’ve rounded them below for your to browse the highlights, with links to the wider stories if you’re hungry to learn more.
When you’re done you should check out our guide of the seven new movies and TV shows to stream this weekend (October 18).
7. The iPad mini 7 finally landed after a long wait
Just as we were about to give up on ever seeing a new iPad mini, Apple announced a new version for the first time in over three years – and it looks a solid bet for anyone who needs an 8.3-inch tablet.
Naturally, the mini 7 is mainly here to support Apple Intelligence features, which it can pull off thanks to its A17 Pro chip (from last year’s iPhone 15 Pro series) and 4GB of RAM. Apple has also doubled the tablet’s base storage (which now starts at 128GB) and added support for the Apple Pencil Pro.
On the downside, there’s no ProMotion display (its screen tops out at 60Hz) and buyers in the EU won’t get a charging brick in the box. But otherwise, the new iPad mini ticks most of the main boxes for traveling creatives who need a backpack-friendly tablet.
6. We reviewed the Quest 3S, but the Quest 3 remained our favorite
We’ve given the Meta Quest 3S an in-depth test and awarded it four-and-a-half stars in our Meta Quest 3S review. Overall it’s a fantastic VR headset for the price, save for a few downsides.
The main one is the visuals. While everything is rendered just as well thanks to having an identical chipset and RAM, the less sharp 1832 x 1920 per eye display doesn’t beat the Quest 3’s 2064 x 2208 pixels per eye dual-display setup, and the differences are a lot more noticeable than we expected. The pricier headset is also less bulky and feels a little comfier.
For just a little bit extra the Meta Quest 3 offers major visual upgrades that make the better model more than worthwhile. Though if you’re looking for a more affordable option the Meta Quest 3S is the headset you’ll want to buy instead.
5. We tried the best ChatGPT prompt
This week Sam Altman, the CEO of OpenAI, took the unusual step of recommending a ChatGPT prompt that was going viral on Reddit with the simple words “love this” on his X.com account. The recommendation was for a tweet by a writer called Tom Morgan, which said simply ‘Ask ChatGPT “From all of our interactions, what is one thing that you can tell me about myself that I may not know about myself’.
Most users found that this produced a startling revelation about themselves that they’d never really thought about. The results were truly inspiring, with Reddit user Newmoonlightavenger saying, “It was the best thing anyone has ever said about me” So, if you fancy a free bit of therapy then head over to the ChatGPT.com and give the prompt a try today!
4. The DJI Air 3S took flight
Just over a year since the dual-camera Air 3 took to the skies, DJI has followed it up with an iterative update, the new DJI Air 3S. Building on the best all-round drone, the Air 3S delivers an improved main camera that utilizes a larger 1-inch sensor, alongside the secondary camera which is a 3x telephoto zoom for the times you need to get a tighter perspective of your subjects. T
he latter is identical to the one in the Air 3, with a smaller 1/1.3-inch sensor. Each of those cameras is able to shoot 4K video up to 120fps, in D-Log M color profiles, with up to 14-stops dynamic range, which is a superb set of features for aerial photographers.
In addition to a better main camera, the Air 3S is the first omnidirectional obstacle-sensing DJI drone equipped with front-facing LiDAR. This enables the Air 3S to automatically identify and avoid obstacles during its flight and return paths, for daytime and now nighttime imaging, together with ‘next-gen’ Smart Return to Home (RTH).
Otherwise, there’s not a lot new in the Air 3S, which as our review says, is no bad thing. The Air 3S is a solid if not transformational upgrade that soars closer to perfection. It’s not particularly worth the upgrade for Air 3 owners, but for everyone else it’s now the best all-round drone available.
3. New Kindles came our way…
Amazon delivered more new Kindles in one day than ever before and even broke new ground. Yes, we finally got that long-rumored color Kindle, the Colorsoft, that uses an E Ink filter to deliver 150ppi color for comics, magazines, and more.
The good news is that you still get the full 300 ppi black and white E Ink performance (you will pay for it, though, at $279.99).
In the shadow of that big deal e-reader is the new Kindle Paperwhite 12th Gen which is the fastest E Ink page-turner we’ve ever seen. AI finally arrived on Kindles in the form of some generative tools for the freshly painted Scribe.
Finally, there’s the updated basic Kindle, which is most notable for that spiffy, new Macha color. Just think, a cute green e-reader that fits in your back pocket.
2. … And we got a new Fire Stick too
Alongside four new Kindles, Amazon also surprisingly streamlined its lineup of Fire TV Sticks. The all-new Fire TV Stick HD replaces both the Fire TV Stick Lite and Fire TV Stick in a fairly simple fashion but includes a major upgrade in the box.
It now comes with an Alexa Voice Remote for $34.99 / £39.99 / AU$69, which will let you control the experience with your voice and control TV functionality all in on remote.
Of course, it’s still a Fire TV Stick at heart and will stream content at up to 1080pHD with support for key visual standards like HDR. All the mainstays in the streaming world have apps for the Amazon Fire TV platform as well.
1. LG updated its OLED TVs
LG surprised everyone earlier this week, rolling out an update for some of its 2023 TVs that it originally promised for sometime in 2025.
The update in question, first arriving on some of its premium 2023 TVs such as the LG C3 and LG G3, sees the existing smart TV platform, webOS 23, upgraded to the current version, webOS 24 (found in 2024 TVs such as the LG C4), which boasts an improved design, better accessibility options and other new features, including a useful Sports Portal.
The update serves as part of LG’s commitment to five years worth of smart TV platform upgrades to its TVs going forward, though older TVs will always have a version of the software that’s behind the latest and greatest TVs – got to keep you buying those new models, right?
The updates for other TVs are still slated for 2025, but it’s great to see that LG is clearly planning to live up to this promise.
Technology
It’s more than just a fitness band!
Fitness trackers are an odd category of devices. Smartwatches were initially panned for offering reduced usability compared to phones, and fitness trackers offer even less functionality than smartwatches. Be that as it may, fitness trackers were able to cut out their own niche in the wearables market. Fitness trackers offer users an experience that’s just right, bringing just enough features to keep track of your health and keep from getting distracted. I was given the opportunity to review the new Xiaomi Smart Band 9 to see if it reaches that balance.
Being a person who’s reviewed a ton of mid-range phones, I’ve come to realize that fitness bands share some similarities with mid-range phones. They’re both devices designed to offer just enough functionality and features to create a full experience. They’re missing many of the bells and whistles of fancier devices, but they’re not meant for people who want that sort of fanfare. Just like how mid-range phones need to justify their existence by making you reconsider paying $1000+ for a flagship phone, fitness trackers are doing the same thing to keep you from getting a smartwatch.
So, the question is: is the Xiaomi Smart Band 9 enough to do that, or is it time to start looking for an Apple Watch? Let’s find out in this review.
Xiaomi Smart Band 9 Review: Design
Fitness bands come in a surprising range of design languages with some of them almost resembling smartwatches. Xiaomi went a more traditional route with its design, and it makes for a nice-looking minimalist design. The screen has the ovular shape that most people associate with fitness bands. The device’s body is ever-so-slightly thicker than the band.
That display is surrounded by a classy-looking chamfered edge that adds some nice gloss to it. The chamfer is small enough as to not disrupt the overall rounded aesthetic of the Smart Band 9. Also, the gloss from the edge adds some nice contrast to the matte metal that comprises the body. I have the blue color that matches the color of the Xiaomi 14T Pro that I reviewed recently. Just like I said in that review, I absolutely love that color. It has a nice cool tone that makes it a bit lighter than the Bay Blue that we saw with the Pixel 8 phones.
The soft tone of the matte metal characterizes the overall look of this band. While many other fitness bands are rather angular with flat screens and sharp corners, the Xiaomi Smart Band 9 is much more rounded. The glass curves to meet the metal body, the body itself is subtly round, and we can’t forget about the ovular shape of the display.
There’s a gentleness to the overall design that I like. In a way, it reminds me of the look and feel of the Pixel Watch series. These devices are notably rounded, but there’s an elegance to them that lets you know that they’re still high-quality.
Xiaomi Smart Band 9 Review: Build Quality
This isn’t a particularly expensive piece of tech, but the build quality does contradict its price. The Xiaomi Smart Band 9 is a nicely put-together device. It’s neat that the company chose to use metal for the chassis. It not only adds to the looks of the device, but it also adds some reassuring rigidity. This is a pretty lightweight fitness band, so I’m pretty sure that Xiaomi didn’t opt for the highest-quality metal for the body. Be that as it may, in my usage, I haven’t seen any scratches or blemishes on the metal so far, and I wear it pretty much all the time.
The same goes for the front. I’m happy that the company opted for glass instead of plastic. This is a device that remains on my exterior at all times, as opposed to a phone, which lives in my pockets. Be that as it may, I haven’t seen any scratches. That’s surprising, as I’ve bumped the Smart Band on surfaces every now and then on accident.
As lightweight as the Smart Band 9 is, it’s held up amazingly during my testing. I think that’s a testament to Xiaomi’s engineering. It’s a fitness band, so it’s supposed to be lightweight so as to feel like nothing is on your wrist while you’re working out. The company could have used cheaper materials to easily accomplish this. However, Xiaomi managed to use some rather sturdy materials while keeping both the weight and the price down.
I have no complaints about the overall build quality of this device. It’s lightweight, but it still feels sturdy.
Xiaomi Smart Band 9 Review: Display
The display on a fitness band isn’t quite as important as the display on a phone. I’m not exactly looking to binge-watch “The Boys” on the Smart Band 9. This is why I’m confused as to why I love this display.
I’ve used fitness trackers and smartwatches with modest displays. They’re usually pretty pixelated LCD panels that do the bare minimum. And, I didn’t care. If I can see my heart rate and steps, I’m fine. However, I think that the display on the Smart Band 9 has spoiled me for other devices.
Brightness
I don’t think I’ve come across a smartwatch with a display that was hard to read in the sunlight. Wearables are supposed to mimic traditional timepieces, so above all else, they’re meant to be seen. If you look down at your watch, and you can’t see what it’s showing, then it pretty much failed at its job.
The display on the Xiaomi Smart Band 9 is definitely good at being seen. In fact, the sunlight readability on this band is fantastic. I can see the information on the screen perfectly clearly. I think that the brightness takes just a second to crank itself up when I enter the sun, but that’s the only gripe I have.
Colors
It seems a bit odd to have a section about the colors in the review, but they really look nice. Xiaomi fitted the band with an OLED display, and it sought fit to calibrate it to show some nice colors. I’d say that they’re similar to the displays on some of its better phones.
The colors pop with a nice amount of saturation. Sure, fitness data is the same whether you’re looking at a black-and-white screen or an HDR10+ display. However, it’s not just about the data. There are a ton of different watch faces that you can assign, and many of them have some radical and beautiful designs. The quality of the display really does them justice.
Aside from the watch faces, the colors also make the app icons and other UI elements pop with a satisfying burst of color. Everything has a nice dash of color, and I really enjoy it.
Details
I was pretty surprised by how crisp the screen is on the Smart Band 9. I’ve used some watches and bands where the pixelation was evident. That’s not the case with this fitness band. I don’t see a bit of pixelation. Everything from large icons to small text looks fantastic.
Overall
Just like on a smartphone, a nice display on a fitness band is technically a luxury. However, it’s more of a luxury on the latter. You don’t NEED a good display to check your health data, and you’re not watching movies, editing photos, or playing games on your fitness band.
This makes the display that much better. It feels like I’m enjoying an unnecessary luxury. It’s like getting a designer phone. The fact that Xiaomi went the extra mile to add this extra bit of fanciness makes the experience just a bit more enjoyable. It could have just been a plain old screen, but it’s so much more.
Xiaomi Smart Band 9 Review: Fitness features
What’s a fitness tracker without a full arsenal of fitness features? The Xiaomi Smart Band 9 comes with a complete suite of tools to help you monitor your health. Going down the list, there is a Stats app that shows your steps and calories, a Workouts app that monitors dozens of different workouts, an Activity Log, a Running Course app, a Heart Rate Monitor, A Vitality app, a Blood Oxygen Monitor, a Sleep Tracker, a Stress Tracker, and a Breathing timer. This is more than enough to cover the basics and satisfy advanced fitness nuts.
Sleep Monitor
The sensors like the heart rate monitor and the sleep monitor are extremely accurate. I was pretty surprised by how accurate the sleep monitoring worked. There would be those times when I’d casually dose off for an hour and see that it was still able to log that.
Heart rate monitor
What’s neat about the heart rate monitor is that it displays your current reading on the widget before you tap on it. It automatically reads and updates the information when you’re not using it. This way, I’m able to see what my heart rate is without needing to open the app and do a reading.
Stress monitoring
I’d say that the one feature I don’t have the most faith in is the stress reader. I’ve used it when experiencing varying degrees of stress, and it always gives me pretty much the same score. I used it during times of calmness and during times when I felt like I was going to tear my hair out, and I’d still get a similar score. I’m wondering if this tool is just not there yet.
Workout detection
There’s a feature where the watch will automatically detect if you start a workout. At the cost of battery life, it will trigger if it detects an uptick in activity. I find that it’s really accurate in detecting if I’m working out. I tested it out by resting for a bit and then spontaneously going on a run. It was able to start up once my heart started pumping.
Since I’m primarily a walker, there were times when it would erroneously trigger, however. I’d casually walk to the store, and the watch band would log it as a workout. So, this is something to keep in mind.
Mi Fitness app
Just like other fitness wearables, there’s a companion app that shows you your stats in more detail. The app’s home screen shows you a grid of blocks, and each block houses the information from one of your apps. There’s one that shows your sleep stats, your heart rate, blood oxygen, and so on. When you tap on one of the blocks, it will expand to fill the screen.
Depending on the block you tap, it will show you your progress over time. For instance, if you tap on the heart rate block, you’ll see a chart showing you how your heart rate rose and fell over time. You’ll also see other metrics like your resting, maximum, minimum, and average heart rate. You’ll get additional information relevant to the health metric being measured.
I think that the Mi Fitness app does a great job of displaying your health data. The interface is simple to use and all of your health metrics are easy to read. Also, there are subtle animations here and there. There’s even a feature that tells you how many calories you burned in terms of food items. It will say something like “You burned 443 kcal! That’s equivalent to 1 chicken leg.”
One small complaint
I think that this is a one-size-fits-all type of app. You’re able to connect it with different Xiaomi wearables, and these devices will have varying health features. This means that the app could potentially display blocks for health metrics that your device isn’t compatible with.
For example, the Mi Fitness app shows a block for blood pressure. I searched, but there’s no blood pressure sensor on the Smart Band 9. So, it’s just a bit awkward seeing a block for a feature sitting there that I can’t use. It’d be nice if the app would tailor the interface to the device so that it only shows what each device can measure. That’s just one minor complaint that I have.
Overall
The Mi Fitness app is a prime showcase that Xiaomi is not new to the wearables game. The app is great for showing you your health data.
Xiaomi Smart Band 9 Review: Smartwatch features
The Smart Band 9 isn’t a smartwatch, but that doesn’t mean that it can’t snag a few features from larger devices. For such a small and affordable device, it has a ton of functionality packed into it, actually.
For starters, as I mentioned before, there’s a wide selection of watch faces that you can apply. It comes with a pre-installed collection of faces, but you can download more from the Mi Fitness app. There are an absolute ton of watch faces that you can download. They range from formal to artistic to minimalistic to cute; you name it. In fact, there are 18 different categories of watch faces. I couldn’t even scroll through them all before I found a handful that I loved.
Apps
Moving onto the non-fitness apps, there’s a timer, alarm clock, stopwatch, world clock, weather app, calendar, events app, tasks app, music app (to control the music playing on your phone), find my phone, phone silencer, camera control, flashlight, and focus mode.
All of these features work flawlessly on the band as well. Accessing your apps is as easy as swiping up on the watch face. The apps will live on two pages, and you’ll have to scroll a bit to get to the second page.
Thankfully, you can reorder the apps in the Mi Fitness app. So, you can move your most-used apps to the top of the feed.
Widgets
One of my favorite features is the widgets feature. Widgets are full screens that you can swipe through on the band. You’ll swipe either left or right to access your widgets. An example of a widget is the music controls screen. Rather than scrolling through the apps and tapping on the Music app, you can just swipe on your screen and access the controls. There’s also the weather widget and the tools widget, which houses the settings, Do Not Disturb, and Find Phone icons.
My favorite widgets are the customizable ones. Each customizable allows you to stack two apps on top of one another. This makes it easier for me to access my favorite apps. What’s neat is that, if you add an app that has health data, like the heart rate app or the stress app, the widget will show you the most recent measurements. So, if I want to see my heart rate, I’ll be able to just swipe and see it.
You can edit the order of your widgets, so you can prioritize the apps you use the most.
Notifications
When it comes to the notifications, they’re pretty good. I like that it will show you a long feed of your notifications. Some fitness bands I’ve used will only show you a limited number of notifications. The Smart Band 9 will do its best to show you all of your notifications.
It shows a little red dot at the top of the screen when you have a notification to view. Just swipe down to access your notifications. What I like is that you can dismiss individual notifications with a swipe to the left and a tap on the trash can icon.
The text in the notifications displays pretty nicely given the screen’s aspect ratio. After viewing a notification, you have the option to dismiss it or back out of it, leaving it in the notification shade. When you dismiss a notification on the band, it will dismiss it on your phone, which is pretty standard practice.
What’s nice is that the watch will actually group notifications together that are from the same app. This helps keep the notifications from getting too messy. Also, there’s the handy Dismiss all button at the top of the screen.
My only complaint is that there’s no option to open the app on your phone when you tap on a notification. I’d sometimes tap on a notification to have it open on my phone when I plan on getting to it later. It’s not a big issue, it’s just that I haven’t seen too many wearables that didn’t have this ability.
Extras and Gestures
Aside from the apps and widgets, there are a few extra goodies to enjoy. There’s an AOD (Always on display) that I like. You can either tap on the screen to wake the watch or swipe.
If you’re so inclined, you can enable the rise-to-wake feature if you want. This will wake the screen automatically when you raise the watch to your face. This feature will have an effect on your battery life, as there’s always the chance that you’ll wake it by accident when you lift your hand.
The screen will shut off automatically when you lower your hand, but there’s a nifty gesture to manually shut off the screen. When enabled, you’ll just need to cover the screen with your hand, and it will shut off.
Overall
Sometimes, I feel like the Xiaomi Band 9 is as much of a smartwatch as it is a fitness band. There are some nice quality-of-life features that I enjoy.
Xiaomi Smart Band 9 Review: Battery
The battery life of this device is a bit of an odd story. When I first charged it up, the battery life was pretty bonkers. It drained about 5% in the first day, and it took almost a week for it to drain properly. So, I give the battery life high marks based on that.
However, the battery life diminished noticeably after just a few cycles. After a few weeks of using it, I’d say that it can last me around three days on a charge. I did enable features like the AOD and the raise-to-wake gesture, so they have an effect on the battery life. So, when it comes to longevity, you should expect a few days of battery life after breaking it in and running the battery a few cycles.
When it comes to charging, I’m able to plug it in and get from 0% to 100% in less than an hour. It charges super fast.
Xiaomi Smart Band 9 Review: Final verdict
Wrapping this up, I think that picking up the Xiaomi Smart Band 9 is a no-brainer. It’s a high-quality, feature-packed, health nut-grade fitness tracker that not only covers the basics, but goes beyond its intended purpose. I don’t think of this as less than a smartwatch, I think of it as more than a fitness tracker. It’s useful both on and off the track.
The design is stunning, the build is high-quality, the performance is smooth, the software is intuitive, the screen is nice, and the companion app is fantastic, and it’s all wrapped up in a sub-$60 package. Xiaomi knocked it out of the park with this device, and I highly recommend that you buy it!
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