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The Honkai: Star Rail Theorycrafting Iceberg Explained

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The Honkai: Star Rail Theorycrafting Iceberg Explained



Timestamps
00:00 – Introduction & Concept

01:04 – Level 1, Casual Player
01:28 – Character Logic I
03:57 – Team Logic I
07:04 – Battle Logic I

08:58 – Level 2, End Game Player
09:18 – Character Logic II
12:38 – Team Logic II
15:15 – Battle Logic II

18:16 – Level 3, Theorycrafter
18:42 – Team Logic III
20:45 – Battle Logic III

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23:24 – Level 4, ???
24:04 – Unknowable Domain
28:17 – Full Iceberg

28:40 – Outro

This is a video explaining my version of a theorycrafting, gameplay, meta, (whatever buzzword fits your interpretation) iceberg in honkai star rail. i dont know how many reaction youtubers are gonna come to this please help me if this goes above 10k views.

This can serve as a guide of how and what one can learn to go from someone with zero knowledge all the way to someone that creates knowledge.

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#honkaistarrail #honkaistarrailguide #hsrguide .

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40 Comments

40 Comments

  1. @Jackomuddy

    November 10, 2024 at 3:10 pm

    Mr Yang, he synthesized

  2. @Outerringfuelgod

    November 10, 2024 at 3:10 pm

    I like when casuals play the way I played pokemon as a kid all damage dealers

  3. @dachosens1

    November 10, 2024 at 3:10 pm

    on build stamina as well, another factor is how much you can control rng, i remember seeing some things about controlling first relic substat gain level up to 4 (rare for 2, epic for 3, legendary for 4) to control with better odds the other things, very goofy things as well

  4. @cookies23z

    November 10, 2024 at 3:10 pm

    imo, at level 1, you generally lead to duo dps imo

    lol as I type it you mention it

    but yeah, people like damage, too much supports, even if one big number, might feel bad. Having healer/buff/dps/dps means every other turn see satisfying number, and also if one dps dies or isnt hitting an enemy that its good against, you get some options.

  5. @jacoblee4709

    November 10, 2024 at 3:10 pm

    Yoooo let's go an iceberg I actually know the full depths of lol, been waiting for a video like this! (besides the auto battle source code stuff, I just know some behaviors from community trial and error)

    As for the RNG crit analysis, I think a general rule of thumb is that 100% Crit Rate always comes first. We have so many Crit DMG and so little Crit Rate buffers atp that even going for 100/140 often results in a balanced 1:2+ Crit ratio. Not only that, but missing even a single Crit for even a multihit move is such a huge damage dropoff that often times it's worth cutting your Crit DMG by as much as, say, 30-40%, to push your Crit Rate up from 90 -> 95% or 95 -> 100%. Heck, the chance of landing 20 Crits in a row with 95% Crit Rate, which can be as little as 1 Acheron Ult or 2 Yunli Ults, is only 35.8%. This is especially important for Seele, who sometimes can't afford to miss ANY Crits, since it means losing a whole extra turn of damage from Resurgence.

    Biasing towards high Crit Rate also ties a bit into dynamic enemy HP breakpoints, where lowering your Crit DMG but still Critting lets you kill most enemies, while increasing your Crit DMG but missing a few Crits will make you miss the kill. And plus, if your 300k Crits are already killing 300k HP enemies, isn't it better to make that 300k more consistent, instead of trying to raise it to 350k and waste 50k damage on overkill? Chances are, if you need to raise your Crit DMG in order to fish for harder Crits, you should already know that after seeing an enemy left with 1% HP when you land your full combo. At the end of the day though, I won't deny that the objectively best Crit ratio for someone's account will always vary based on what they have available.

  6. @wikidpsycokilla

    November 10, 2024 at 3:10 pm

    It feels like theorycrafting for HSR has fallen into obscurity. In the beginning it was a popular topic because everyone had a limited amount of units and unfinished or improvised teams. As more units released and the team archetypes got fleshed out the theorycrafters split into two camps, one focusing on max score/0 cycle and the other focusing on highly impractical units/teams. The issue is that the first camp can be made obsolete by simply spending money, and the second is pure novelty that would result in a bricked account if an average player tried to replicate it. Very few make content that would help the average player, such as who to use to get full rewards when you dont have all of the newest/meta units. There are a lot of tricks that Ive learned on my own I rarely see anyone use, like which crit based units can be used on a superbreak team without changing their gear. Other than Himeko, Ive had success with Argenti against the Aventurine boss in AS, and Dr Ratio in MOC. Another one is that running s1 Topaz or Himeko with Acheron can actually work in certain situations because their follow ups can apply debuffs and result in faster ults for Acheron, offsetting the damage loss from not having two nihility.

  7. @natural7493

    November 10, 2024 at 3:10 pm

    u should have put something on extra turns,, like how seele's ult has to be used before you kill the enemy for ur extra turn to maximize energy gain,, or how boothill, qingque, and blade's extra turn on skill can be used for buff extension. also welt's cut in during enemy turns and rappa's extra turn too

  8. @jerryeljeremy7790

    November 10, 2024 at 3:10 pm

    THIS IS INOVATIVE!
    Every new player can watch this video and learn about the game mechanic in a fun way

  9. @jerryeljeremy7790

    November 10, 2024 at 3:10 pm

    I would also add "Hits per Action" to "Bonus hits" & "Bounce attack". Although not that important right now, this might become meta once the dev put a lot of focus with this playstyle.

  10. @Sniper-k3z

    November 10, 2024 at 3:10 pm

    Can't wait for 3.X to add to these🤣🤣🤣🤣

  11. @jonathanrobinson198

    November 10, 2024 at 3:10 pm

    I think my stubbornness on certain MoC patches forced me to be in battle logic 3 lol. I also didn’t realize crit rng had a term. I’ve loosely applied this for certain characters because of the fact they hit multiple times.

  12. @w3t_wlpes

    November 10, 2024 at 3:10 pm

    After a bit over 4 months of playing I can confidently say im around a level 1.5 or 2. I did manage to clear all endgame modes by sheer luck but if i were to be thrown into a max level account I would basically only know how to used my two main teams (dr ratio fua and ff break). I honestly don’t bother with high level mechanics like speed tuning/action advance since my relic luck is terrible and I probably won’t get specific breakthrough for a whole team to flow smoothly for another month of constant grinding or so. In the end I feel relatively new still and just watch gameplay videos of people using similar comps but not exactly studying them to see what makes them good. Instead im just like “so this works” or “so these kinds of stats improve dmg”, etc. Thanks for the video, I hope to continue to improve but seeing where I an right now I feel a little sheepish to call myself a “gamer”

  13. @Deadfish100

    November 10, 2024 at 3:10 pm

    Today I learned my account is so bricked I accidentally became a theorycrafter. Thanks, Waveman.

  14. @annak3342

    November 10, 2024 at 3:10 pm

    Is team specific counters to specific fights really that low in the iceberg… Maybe its because Im used to turn-based rpgs like SMT but id consider it fairly basic gameplay in comparison to understanding damage formulas (which i dont really calculate as much)

  15. @OrigamiJawny

    November 10, 2024 at 3:10 pm

    shoutout to my gentlethems fr

  16. @notsawaLuna

    November 10, 2024 at 3:10 pm

    I think an important point in dynamic HP breakpoints that you didnt bring up is also the point on enemies with Safeguard, and their toughness breakpoints. This would only have been relevant on the Blue dino in Penacony, but all of the Apoc bosses are centered around Safeguard, so this is 100% worth considering as well.

    Implications of this being being able to use an ult before it gets refilled by the Safeguard break buff, or to use turns/fix team order before the whole team sees the 100% AA, just to name a few.

  17. @blazikenfury8852

    November 10, 2024 at 3:10 pm

    Knowing how Bounce attacks work and how different buffs work like Def shred and Def ignore being the same, how def shreds stacks with itself and thus exponential, how vulnerbability is linear and how certain character stack too much of a stat making another main stat piece viable(example Xueyi and Acheron stack a lot of dmg bonus so Atk orb is always better for Xueyi and sometimes for Acheron ,depending on the team).

    Like many people still think Aveturine's follow up deals more dmg when he is against more enemies.

  18. @rinoakirova1548

    November 10, 2024 at 3:10 pm

    I would say that understanding of Skill Points is a bit more basic and necessary than team synergies, and it's definitely a requirement to clear story during certain checkpoints like Swarm King and Aventurine.

    You can run a perfect Feixiao Follow-Up team and still lose if you're using your SP on Topaz and Robin more than Feixiao and Aventurine. And that's one of the most SP-forgiving teams right now. (Though at that point, auto-play might be better than manual Lol)

    Guess I'm somewhere between level 2 and 3 in the iceberg. I understand most in team and battle logic III, but at the same time I can't be bothered with speed tuning and I rarely touch the damage formula.

  19. @d3crescentia

    November 10, 2024 at 3:10 pm

    I actually got started on something similar to the build stamina analysis section. originally this was prompted when I saw someone complain about spending 30 self-modeling resin fishing for double-crit SPD boots and not getting anything. I did some napkin math out of boredom to confirm that this was an incredible waste of resources, then got to thinking about relic probability in general, which led to me building a very simple model of the relic system in sheets (with some assumptions to make things easier)

    while I think there were some interesting conclusions – for one, I now think the new relic release cadence of 3 months is a very deliberate choice – I also think that further investigation wouldn't be as useful as approximate rules-of-thumb for the average player trying to clear content. it also left me thinking about other systems and design direction regarding difficulty and powercreep – I'm thinking at some point in the future, maxing traces might become the default for endgame and so this might just become a non-issue.

  20. @ambergaleroar2476

    November 10, 2024 at 3:10 pm

    Rng crit analysis is not really that bad, its just maths about the mean

    auto battle reverse engineering can be done by anyone paying attention and questioning why the character does this and whether the enemy mechanic is affecting it and you should know the auto battle outcome, without even looking into the code. Sometimes im lazy and i just let auto battle do the rest of the fight if i know it will already do it optimally or close to it

  21. @purple455

    November 10, 2024 at 3:10 pm

    It's actually not that unlikely for star rail to be someone's first rpg, this mostly applies to kids, like for example my 13 year old sister who also started playing it

  22. @Luke27WT

    November 10, 2024 at 3:10 pm

    He didn't cook. He ASCENDED and CREATED.

  23. @riodaweirdo3062

    November 10, 2024 at 3:10 pm

    I’m surprised that Motion Value isn’t mentioned

  24. @zlokobnisvizac

    November 10, 2024 at 3:10 pm

    WaveMan77

  25. @BmanZeroBlank

    November 10, 2024 at 3:10 pm

    Please help i cant beat memory of chaos 6 my team is kafka and dang heng IL and Argenti and bailu

  26. @fshrkwlraaa2347

    November 10, 2024 at 3:10 pm

    Great vid, was wating for something like that for a long time, and you did it quite well. my appreciaton for hard work sir

  27. @anusgg

    November 10, 2024 at 3:10 pm

    from the depths of 'it's so over', he pulled a 'we're so back'

  28. @kingcrowbro2486

    November 10, 2024 at 3:10 pm

    Oh. I, uh, thought this was gonna be a very different kind of Theorycrafting…lemme come back this with some snacks.

  29. @lennyfacebutnotreally3198

    November 10, 2024 at 3:10 pm

    Cooked once again, Waveman! Great video!

  30. @warden3968

    November 10, 2024 at 3:10 pm

    15:27 speaking of break, the break value changed since 1.something, it was in multiplier of 30 (30 for basic, 60 for skill etc) and now I see 5,10
    What is the change? Is 30 break now 5 break? 10? Help pls

  31. @SirGamalot

    November 10, 2024 at 3:10 pm

    You forgot Relic RNG Manip/Prediction, it's interesting enough imo

  32. @ВладиславБериславский

    November 10, 2024 at 3:10 pm

    You was on my watchlist, now you earned my sub. Great video, for me as genshin tc and new hsr player who understands everything about star rail, but still "floats" and whants to dive deeper… Yeah. Thank you appreciate the work and dedication

  33. @waiyisit

    November 10, 2024 at 3:10 pm

    (Surface level) Autobattle reverse engineering is the result when I fine tune builds over time to achieve no hit and fast farming runs, all using the observed auto logic.

  34. @waiyisit

    November 10, 2024 at 3:10 pm

    Build stamina analysis was the thing I never knew I needed.

  35. @RerunBladeIPayForE6S5

    November 10, 2024 at 3:10 pm

    BLADEEE RERUN PLEASEEE I DO ANYTHING FOR BLADIE I MUST GET HIM E6S5 PLEASE IDC WHAT ANYONE SAYS I LOVE HIM AND I WANT HIM SOI'LL PAY FOR HIMMMMMMMM TAKE ME MONEY 4MONTHS OLD PLAYER BTW

  36. @xKayges

    November 10, 2024 at 3:10 pm

    ilysm
    Love,
    A Gentlethem Fan ♥

  37. @ryuohh

    November 10, 2024 at 3:10 pm

    Totally expected the relic substat chance conspiracy theories to be on here lol

    Great vid ^^ you always have some of the most unique content in the community, keep up the good work!

  38. @jessedaniels4494

    November 10, 2024 at 3:10 pm

    Idk man I think you overestimated casuals. Most of them have no idea what’s going on at all and just see pretty character yayy

  39. @silvito9867

    November 10, 2024 at 3:10 pm

    Ö

  40. @waveman047

    November 10, 2024 at 3:10 pm

    /corrections/
    I will edit this comment multiple times of stuff that i missed.

    Extra Turn Mechanics (Resurgence) – somewhere in character logic II, maybe even III.
    – works differently than 100% advance, has a different buff duration interaction and gameplay wise can be hard to minmax.

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