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The Amazon Kindle Colorsoft’s display issue just got worse

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The Amazon Kindle Colorsoft's display issue just got worse

If you recently ordered a Kindle Colorsoft Signature Edition, you have some unfortunate news. As reported by Good e-Reader, Amazon is temporarily halting shipments of its first color Kindle due to display issues.

As we reported, some early users of the Kindle Colorsoft have reported a discolored yellow area at the bottom of the screen. This problem has significantly impacted user reviews, resulting in an average rating of only 2.7 out of 5 on the Amazon website.

Anyone who has ordered or preordered a Kindle Colorsoft and has not yet received it will need to wait for shipment between November 9 and 18 in the U.S. and until November 26 in the U.K. Until then, Amazon is working on a software update to address the issue.

In the meantime, Amazon is contacting early buyers who left negative reviews to collect information regarding the yellow bar issue. The company is requesting device logs and, in some cases, asking customers to send their devices to Amazon’s engineering team for replacements.

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Amazon Kindle Colorsoft Signature Edition on a table.
Amazon

Before the software fix is released, Amazon has informed Good e-Reader that the yellow bar issue might be resolved by physically rebooting the device and allowing it to remain powered off for a few minutes before turning it back on.

In addition to the yellowing issue, the Kindle Colorsoft has been shipped without the promised dark mode feature. This feature inverts the colors on the screen, making the background black and the text white.

Amazon’s U.S. website now states that this feature does not work on the new device. It notes: “Dark Mode is currently not available on this device. Customers can enable a similar reading experience within millions of books using the Page Color feature, which, like Dark Mode, inverts the book page color to black and the book text color to white.”

The Kindle Colorsoft, a Kindle Paperwhite Signature e-reader with a colorful display, represents a significant development for Amazon. The first Kindle was launched in 2007, and since then, this popular device has received numerous updates, but none included a color display until now. No doubt, Amazon will do what it takes to resolve these issues sooner rather than later.


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Incredibuild acquires Garden to accelerate game development

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Incredibuild acquires Garden to accelerate game development

Incredibuild has acquired Garden to bolster its acceleration capabilities for the entire DevOps lifecycle for game devs and other software makers.

Incredibuild said the integration of Garden’s CI/CD Pipeline (continuous integration/continuous development) acceleration capabilities positions it as the leader in end-to-end acceleration solutions for software development. (In this case, Garden is the software tool maker, not the game studio, which is a different company).

Incredibuild provides acceleration technology for software development, helping game developers and others get their products out the door faster.

Garden is a pioneer in DevOps pipeline acceleration solutions. The integration of Garden’s technology into Incredibuild’s platform will provide customers with seamless, swift, automated software delivery, from development to production.

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Garden’s technology accelerates CI workflows managed by DevOps teams — making Dev and CI pipelines faster, easier, and smarter. With features like stack graph, caching, production-like environments and easy onboarding, Garden empowers DevOps teams to quickly develop cloud-native applications and deliver software more efficiently.

Software development is a complicated process.

Garden’s advanced CI acceleration capabilities complement Incredibuild‘s comprehensive C++ and shader compilation acceleration, together providing an end-to-end software acceleration platform for myriad industries including gaming, automotive, FinServ, healthcare, manufacturing and beyond.

Combining approaches

Garden’s approach to configuration.

Both Garden and Incredibuild provide tools to help companies build and release software faster. Garden specializes in cloud-native applications, especially for companies using Kubernetes; while Incredibuild is widely used in areas like gaming and financial modeling to speed up complex processes like compiling code.

By combining these two technologies, companies across industries can speed up their entire development cycle — from writing code to launching the final product – allowing teams to work more quickly and bring products to market faster. In our fast-moving, software-focused world, we are fulfilling the most pressing need for an extremely wide range of companies.

The intended customer base includes any company developing software with containers and Kubernetes looking to accelerate its development process – in short, an extremely wide range of companies from a wide range of industries.

“The acquisition of Garden advances our goal of taking the pain out of long development cycles – particularly at build-time,” said Tami Mazel Shachar, CEO of Incredibuild, in a statement. “Customers have long complained that CI pipelines are slow, complicated, and hard to manage, so we are excited to now accelerate the entire CI process. Garden’s expertise streamlining CI pipelines and environments aligns perfectly with our mission: Accelerating every aspect of software development.”

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Origins

Incredibuild and Garden are teaming up.

Founded in 2018, Garden is known for its powerful open-source tools that empower developers to speed up CI pipelines, increasing deployment frequency and shortening development cycles.

By joining with Incredibuild, Garden will bring its offering to a broader audience and enhance Incredibuild’s ability to accelerate the entire software development lifecycle.

“What excites me most is our shared passion for making devs faster, and how together, we provide a complete suite of tools to help developers worldwide,” said Jon Edvald, CEO of Garden, in a statement. “Incredibuild’s acceleration technology, combined with our unique approach to CI and DevOps, means we’re embarking on a relentless mission to accelerate pipelines in every way, including changing developers’ interactions with automation across the development cycle. We have two extremely powerful products, and united, the whole is even greater than the sum of its parts.”

A build monitor visualizes software development.

This acquisition is part of Incredibuild’s initiative to expand its singular product portfolio, providing developers with the most comprehensive and powerful set of tools for accelerating development processes.

Incredibuild’s platform of distributed and cached build acceleration, build observability tools, and build orchestration software means developer teams spend less time waiting for builds and platform engineers and DevOps orgs help organizations cut costs and compute times on-prem and in the cloud – without changing code, tools, or processes.

Incredibuild has been innovating and helping companies speed up the development process and save money for over 20 years – including dozens of Fortune 500 companies including some of the biggest names in technology, games, and banking.

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Here’s FCC Commissioner Brendan Carr sucking up to Donald Trump by threatening to take NBC off the air

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Here’s FCC Commissioner Brendan Carr sucking up to Donald Trump by threatening to take NBC off the air

FCC Commissioner Brendan Carr loves the idea of government speech regulations, and he especially loves the idea that he will be the one to impose them in a future Trump administration.

That’s the short version.

Here’s the slightly longer, dumber version: Kamala Harris made a cameo appearance on Saturday Night Live over the weekend, triggering an FCC broadcast TV policy known as the “equal time rule”. NBC, no stranger to FCC rules, did the legally required thing and offered Trump his own appearance on the network later in the weekend. Everything should be settled… but here’s Carr, calling for the government to punish NBC.

Seriously! Here’s Carr appearing on Fox Business this morning, threatening to revoke NBC’s broadcast license in retribution for speech he doesn’t like:

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“We need to keep every single remedy on the table,” Carr said to host Maria Bartiromo when asked how the government should handle Harris’ SNL spot. “One of the remedies ultimately would be license revocation if we find that it’s egregious, and we’ll see what they have to say about this. But it needs to deter this type of conduct, because when you’re 50 hours before the opening of election day, the whole purpose of this rule is to give people a fair shot.”

The equal time rule, which Carr is referencing, says broadcasters using the public airwaves have to provide legally qualified candidates for office “comparable time and placement to opposing candidates.” It is a pretty archaic rule — it was formulated back when people got their most of their content over the air using TV and radio antennas, which gave those networks a huge amount of power over what voters might have seen and heard. This historical media dominance is how the government justified imposing speech regulations like the equal time rule on broadcasters over the obvious First Amendment issues.

FCC commissioners aren’t supposed to run around threatening to punish broadcasters for their speech

The way the equal time rule generally works is that big broadcasters like NBC tell the campaigns that a candidate is appearing on air, and the campaigns are allowed to request equal time. Notably, the FCC says the equal time rule “does not require a station to provide opposing candidates with programs identical to the initiating candidate,” so there’s a lot of ways to satisfy the rule. If the campaigns think this process isn’t being followed, they can complain to the FCC, but the government isn’t meant to sit in the middle negotiating all this, and FCC commissioners certainly aren’t supposed to run around threatening to punish broadcasters for their speech just because they want to.

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I will disclose here that NBCUniversal is an investor in Vox Media, The Verge’s parent company, but Trump has threatened ABC and CBS with similar FCC penalties and filed a $10 billion lawsuit against CBS, so the specific network isn’t really an issue here. In fact, we just did an entire Decoder episode about the increasing number of threats against broadcast TV networks from Trump and the GOP because it’s getting so weird.

“No program is more familiar with the equal time rule than SNL.”

Here, the system worked exactly as designed. Harris appeared on SNL, NBC told the Trump campaign, and then Trump appeared in a short video broadcast during a NASCAR race on NBC and again during Sunday Night Football, satisfying the equal time rule. “No program is more familiar with the equal time rule than SNL,” an FCC source intimately familiar with this process tells me, noting that John McCain, Barack Obama, Hillary Clinton, Donald Trump, and other candidates have appeared on the show during presidential campaigns without similar eruptions.

The funniest thing about all these Trump threats to revoke licenses is that the days of broadcast TV dominance are obviously long gone. They were already gone 20 years ago, when Republican FCC Chair Michael Powell started arguing that consumers don’t make a distinction between regulated broadcast channels and unregulated cable channels and TV networks should all just compete for audience free of government interference.

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Here in 2024, broadcast viewership is at all-time lows and there are more ways than ever for candidates to reach voters, making speech regulations like the equal time rule even more irrelevant. Trump can call into Fox News whenever he wants, and when they cut him off he can just call into the next conservative cable news network that will take him. Trump also owns a social network! His pal Elon Musk also famously owns a social network! Trump’s rallies are all livestreamed on multiple platforms, and he’s recently appeared on as many interchangeable bro podcasts as is possible, including the ur-bro podcast The Joe Rogan Experience, which is among the most popular podcasts in the world. No one needs the government messing with speech to ensure access to Donald Trump.

No one needs the government messing with speech to ensure access to Donald Trump

So why this particular tempest in a teapot now? Well, Brendan Carr really wants to be chair of the FCC in a second Trump administration, and saying he will punish companies for their speech on cable news is the best way to get Trump’s attention. We wrote an entire profile of Carr in 2020, when he was making the same censorious noises in favor of a particularly bad Trump executive order imposing moderation rules on social platforms — an order that Carr’s fellow FCC commissioner Jessica Rosenworcel warned would turn the agency into “the President’s speech police,” and which faced immediate First Amendment lawsuits before President Biden rescinded it.

That all happened the last time Trump was in office, when he was still hemmed in by a functional legal system and a staff of career bureaucrats with a basic understanding of American democracy. It’ll be worse the next time — and Brendan Carr will be there to punish you for speaking your mind about it.

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Sony confirms more than 50 games will be PS5 Pro enhanced at launch

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The PlayStation 5 Pro, on its side, against a black background

  • More than 50 games are to receive PS5 Pro enhancement patches on launch day
  • Titles include Alan Wake 2, Demon’s Souls, and Dragon Age: The Veilguard
  • PS5 Pro launches this week on November 7

With PS5 Pro arriving in just a couple of days, you might be curious to know exactly which games you can expect to receive PS5 Pro enhancement patches especially if you’ve put down a PS5 Pro pre-order of your own.

Thankfully, Sony has you covered with an official PlayStation Blog post which confirms more than 50 PS5 games are set to receive PS5 Pro enhancement patches when the mid-gen console launches on November 7.

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Vodafone-Three merger could get green light, watchdog says

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Vodafone-Three merger could get green light, watchdog says

The regulator says a merger between Vodafone and Three could go ahead – if both companies make price promises for consumers and commit to boosting the UK’s 5G rollout.

The Competition and Markets Authority (CMA) had previously said that creating what would be the country’s biggest mobile network could drive up prices and harm competition.

But it has now provisionally concluded those concerns could be addressed – and the merger could proceed – if the firms agree to its proposed remedies.

A Vodafone spokesperson said both companies would need to study the CMA’s proposal more closely but believed on first impressions it “provides a path to final clearance”.

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They insisted, as they have throughout, that the deal was in everyone’s interests.

“It will bring significant benefits to businesses and consumers throughout the UK, and it will bring advanced 5G to every school and hospital across the country,” they said.

The CMA’s findings are the latest step in its probe into the merger, which began in January.

Vodafone and Three announced their plans to merge their UK-based operations in June last year.

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Their combined network would have around 27 million customers.

“We believe this deal has the potential to be pro-competitive for the UK mobile sector if our concerns are addressed,” said Stuart McIntosh, who is leading the CMA panel investigating the merger.

“We anticipate in the longer term that the significant commitment to upgrade the merged companies network over the next 10 years or so will ultimately create a competitive environment that will maintain the competition we’ve seen in mobile in recent years,” he told the Today programme, on BBC Radio Four.

But he also made clear that short term commitments not to increase the price of certain existing mobile tariffs and data plans for at least three years were also key to making sure consumers did not lose out.

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The regulator also said upholding pre-agreed deals or prices with Mobile Virtual Network Operators such as Sky Mobile, Lyca and Lebara could protect consumers and and wholesale customers alike.

Industry analyst Paolo Pescatore told the BBC it marked “another key step towards approval” and showed all concerned were trying to find a way to make the deal happen.

The two largest players in the market are currently EE and 02 – Mr Pescatore said a merged Vodafone and Three would be in a better place to take them on.

“To date, both parties are demonstrating that this is genuinely in the interest of UK plc, the economy, and users which paves the way for a far stronger three-player market than the current imbalance,” he said.

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The CMA is seeking responses to its proposed remedies by 12 November, with a deadline of 7 December for a final decision on the merger.

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NYT Mini Crossword today: puzzle answers for Tuesday, November 5

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NYT Mini Crossword today: puzzle answers for Saturday, September 21

The New York Times has introduced the next title coming to its Games catalog following Wordle’s continued success — and it’s all about math. Digits has players adding, subtracting, multiplying, and dividing numbers. You can play its beta for free online right now. 
In Digits, players are presented with a target number that they need to match. Players are given six numbers and have the ability to add, subtract, multiply, or divide them to get as close to the target as they can. Not every number needs to be used, though, so this game should put your math skills to the test as you combine numbers and try to make the right equations to get as close to the target number as possible.

Players will get a five-star rating if they match the target number exactly, a three-star rating if they get within 10 of the target, and a one-star rating if they can get within 25 of the target number. Currently, players are also able to access five different puzzles with increasingly larger numbers as well.  I solved today’s puzzle and found it to be an enjoyable number-based game that should appeal to inquisitive minds that like puzzle games such as Threes or other The New York Times titles like Wordle and Spelling Bee.
In an article unveiling Digits and detailing The New York Time Games team’s process to game development, The Times says the team will use this free beta to fix bugs and assess if it’s worth moving into a more active development phase “where the game is coded and the designs are finalized.” So play Digits while you can, as The New York Times may move on from the project if it doesn’t get the response it is hoping for. 
Digits’ beta is available to play for free now on The New York Times Games’ website

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The pros and cons of using a render farm

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The pros and cons of using a render farm

As a 3D artist, you’re likely aware of how time-consuming and resource-demanding the rendering process can be. This is where a render farm proves invaluable. A render farm is essentially a network of computers dedicated solely to rendering visual effects and 3D animations.

With render farms, artists can transform simple sketches into realistic images that incorporate shadows, textures, lighting, and intricate details. By distributing rendering tasks across hundreds of machines, rendering times are drastically reduced, making adjustments, edits, and the entire production process faster and more efficient.

In this article, we’ll explore the advantages and drawbacks of using a render farm for animation projects. Read on to learn more!

What are the advantages of using a render farm

Image 83949848349883

As you can probably guess, a render farm has some obvious advantages.

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Faster rendering

The primary advantage is the boost in rendering speed. Rendering alone can take up hours or even days, and during that time, your computer is often tied up, leaving you unable to use it for other tasks. Using a render farm accelerates the rendering process significantly, allowing you to devote more time to animation or design work.

Access to the latest technology

Render farms often use the latest hardware and software updates to stay competitive, which means you get access to cutting-edge technology without the need to constantly upgrade your own equipment. This can improve rendering quality and speed, as high-performance machines can handle more complex scenes and higher resolutions with ease, providing results that might be difficult to achieve on an average workstation.

Ease of Use

You can submit your projects for rendering through an application or online interface at the majority of render farms, if not all of them. This eliminates some of the trouble involved in rendering files, particularly when working locally and transferring data between computers for rendering.

Technical assistance for clients

Render farms often provide 24/7 customer service to assist with any problems or specific questions you might have about rendering times, costs, or other needs.

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Enhanced quality control

With faster rendering, you gain more time to focus on design and testing. Rather than working in the dark and hoping everything aligns in the final render, you can conduct multiple test renders, allowing for quality control and experimentation.

Scalability

Render farms are built to be scalable, giving you access to more nodes to match your project’s demands.

Remote rendering

As long as you have an internet connection, you can work from anywhere and access a vast render farm remotely, offering greater flexibility.

What are the disadvantages of using a render farm?

While there are many benefits to render farms, there are also some downsides to consider.

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Security

Submitting your project to a render farm means sharing intellectual property. While most render farms will sign an NDA to protect your work, bringing a third party into the process still involves some level of risk.

Software compatibility

Different production teams use various applications and plugins to create renders. This means that a render farm must support the software and plugins you’re using; otherwise, its services won’t be compatible with your project.

Limited customization

Using a render farm means working within the parameters of their setup, which can sometimes limit your customization options. If your project requires specific software configurations, unique plug-ins, or particular hardware requirements, a render farm may not be able to accommodate these fully. This can restrict the creative control and flexibility you might have when rendering locally.

Internet dependence

Render farms rely heavily on stable internet connections for uploading and downloading files. If you have a slower or inconsistent internet connection, large uploads or downloads can take significant time and may even disrupt the workflow. This dependence on connectivity can create delays, particularly for large projects or in areas with limited internet infrastructure.

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Cost

Running a render farm is costly, as it requires high-end hardware on a large scale, constant power, and potentially different plugins and software. Software licenses alone can be expensive, even in bulk.

Depending on your rendering needs, setting up one or two dedicated workstations for occasional rendering might save time and money over time. However, as projects grow more complex, a render farm can still be cost-effective. Hardware and maintenance expenses can skyrocket as workstation numbers increase. In most cases, working with a professional render farm remains easier and, in some cases, less costly—unless you’re a large production company with a generous budget.

To conclude

Outsourcing rendering to a render farm can be a fantastic way for animators and designers to save both time and money. Compared to local rendering, render farms often allow you to create higher-quality work faster.

If you’re looking to streamline your rendering, Fox Renderfarm offers dependable, fast cloud rendering solutions that can help you save time and resources. Take advantage of their $25 free render coupon and see how much easier your projects can become!

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