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Venom, Joker, and the year of supervillain cinema

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Venom, Joker, and the year of supervillain cinema
Venom smiles toothily in a still image from the movie Venom: The Last Dance.
Venom: The Last Dance Sony Pictures / Sony Pictures

Mark Millar’s limited series Wanted, loosely adapted in 2008 into an atrocious movie, imagined a dystopian world where all the superheroes are dead and the supervillains have won. That’s kind of how the multiplex feels right now. Comic-book cinema, which towered over the competition a mere five years ago (it reached its popular peak in 2019, the year of Avengers: Endgame and Joker), has entered a state of ongoing commercial decline. Capes and cowls are no longer a sure thing at the box office; increasingly, it feels like we’ve stepped into a post-superhero age. And in the absence of the virtuously costumed, it’s supervillains — and antiheroes — who have fought for dominance over the screens of 2024.

This weekend, for example, marks the theatrical return of Venom, the erstwhile Spider-Man arch-nemesis, again divorced of any relationship to Marvel’s friendly neighborhood web-slinger. Venom: The Last Dance, which just opened in theaters everywhere, rounds out a whole trilogy of starring vehicles for Tom Hardy’s take on hapless journalist Eddie Brock and the trash-talking, long-tongued extraterrestrial who’s made a home inside his bulky body. 

A man in white suit smiles in Joker: Folie a Deux.
Warner Bros.

Need another fix of bad? The Last Dance arrives on the heels of Joker: Folie à Deux, the majorly underperforming musical sequel to Todd Phillips’ origin story for the most infamous madman from Batman’s gallery of rogues, the Clown Prince of Crime. And it anticipates another Sony spotlight for a Spidey foe, Kraven the Hunter, which is due this Christmas and belongs to the same weird, misbegotten franchise of Spider-Man movies without Spider-Man as the Venom series and this past spring’s baffling bit-player flop Madame Web. Hell, even the one bona fide comic-book-movie hit of the year, Deadpool & Wolverine, stars a character who began his fictional life as a villain, a quipping adversary of various X teams.

Not so long ago, any of these characters getting their very own movie would have been inconceivable. The mere existence of Kraven the Hunter is proof of how deeply Hollywood bought into the lie that anything Marvel- or DC-related could be a giant hit. Starring vehicles for supervillains feels like the natural next step (or maybe the last step, the point of termination) for a cash-cow genre that’s looked to back issues and more obscure corners of comicdom for available source material. You don’t get this year’s crop of bad-guy spectacles without the previous decade’s experiments in making second stringers into A-listers. There would likely be no Venom trilogy without the success of Guardians of the Galaxy or Suicide Squad.

Venom in the Amazing Spider-Man Issue #300
Marvel Comics

To some extent, superhero cinema has worked back around to the ’90s, when the genre was basically Batman sequels and adaptations of cult comics like The Crow and Tank Girl and Judge Dredd. That was also the era when the big two publishers were lining up their own starring vehicles for the heavies of their respective universes. Again, Venom and Deadpool were both villains before they proved popular enough to get the antihero makeover, and to headline their own limited and ongoing series. In truth, this was always kind of a letdown. Venom, that slobbering rage monster, made for a pretty scary Spidey rival. Softening him into an “edgy” vigilante, a so-called “lethal enforcer,” was a waste of a good adversary.

Tom Hardy as Eddie Brock with the Venom symbiote.
Sony Pictures

This year’s unlikely supervillain movies suffer from a similar problem. They soften and brighten characters whose whole appeal was their rough edges and their darkness. The Venom movies are not without their pleasures, most of them courtesy of Hardy’s valiant effort to forge a screwball buddy comedy out of the symbiotic relationship between Eddie and his alien guest. But Venom has always been cooler as a villain, a vengeful anti-Spider-Man, and the movies never approach the fearsomeness that made him such a popular character in the first place. Imagine flashing back to 1988 and telling a reader that not only would Venom one day get his own trilogy of movies but that he’d be reduced to a one-man Midnight Run, a glorified mismatched-partner routine.

Likewise, Joker: Folie à Deux buys so fully into the idea that Joaquin Phoenix’s Arthur Fleck is a misunderstood misfit — destined for infamy only because he was abandoned by the system — that it leeches the character of all his psychotic power. You don’t have to be an incensed fanboy to recognize that turning the Joker into a pitiable sadsack is a delating approach to one of the most flavorfully outsized villains in all of comics. And if Deadpool has been a superhero for a lot longer than he was a supervillain, it’s still odd to see his trilogy of movies undercut their anarchic, sarcastic spirit with warm-and-fuzzies. Who was clamoring for a Deadpool with big feels? Are we really supposed to care about the crime-fighting dreams of a psychotic assassin who breaks the fourth wall at every opportunity?

Two men stand close to each other in Deadpool & Wolverine.
Marvel Studios

The Venom and Joker films — along with Suicide Squad and Morbius and one must presume the forthcoming Kraven the Hunter — run into the same daunting obstacle, which is that it’s hard to build a conventional movie around characters that work best in opposition to the superhero, as a distorting mirror or foil or hurdle. All of them get around that problem by essentially turning their villains into more virtuous, upstanding, or even conflicted versions of themselves… which ends up violating what’s special about them. It’s actually hard to imagine a Venom or Joker movie that embraced the more twisted (or #twisted) aspects of either, because where would the rooting interest lie? You’d have something like The Fly or Natural Born Killers — which, no, that sounds pretty good, actually. What we got instead was de facto superhero movies in supervillain drag.

A man looks ahead in Kraven the Hunter.
Sony

These films evoke the grimdark ’90s in another way, one that should be much less comforting for studio executives. That decade wasn’t just the era when comics were locked in an arms race of excessive edginess, with both Marvel and DC — along with Image, a publisher that was edginess all the time — pushing superheroes into the ethically cloudy arena of antiheroism. It was also a time of boom and bust for the comics industry, when an explosion of big sales and collector investment earlier in the decade lead to a rapid decline in interest, culminating in Marvel filing for Chapter 11 bankruptcy at the end of 1996. Maybe superhero cinema is following a similar trajectory, sputtering out with a run of stories for the tortured bad boys of their roster. At the end of the parade, the rapscallions briefly take the spotlight.

Superman and his dog look at Earth from space.
James Gunn / X

But in the words of one of the genre’s biggest and best hits, maybe the night is darkest before the dawn. Which is to say, maybe there’s a glimmer of something brighter on the horizon, past these (mostly unsuccessful) flirtations with the dark side of the superhero industrial complex. The bad guys had their moment this year. Don’t be surprised if the medium’s most iconic character, a man who puts the super in superhero, kicks off a comeback for the good guys next year.

Venom: The Last Dance is now playing in theaters everywhere. Joker: Folie à Deux is playing in a dwindling number of theaters everywhere. For more of A.A. Dowd’s writing, visit his Authory page.

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Xiaomi 15 Pro Obliterates Gaming Benchmarks, Stays Cool Under Pressure

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Xiaomi 15 Pro Obliterates Gaming Benchmarks, Stays Cool Under Pressure

The Xiaomi 15 series will be the next big launch in the company’s flagship phone lineup. This week, the brand confirmed the launch date of the devices in China. Ahead of the event, the Xiaomi 15 Pro showed its power with impressive results in gaming tests, while the company confirmed details about its cameras, battery, and more.

The Xiaomi 15 Pro shows power and efficiency in demanding gaming tests

To start with, the Xiaomi 15 Pro tested has 16 GB LPDDR5X RAM and 1 TB UFS 4.0. In one of the tests, the Antutu team put the Snapdragon 8 Elite-powered device through the stress of running Genshin Impact at maximum graphics settings for half an hour. The device managed an average frame rate of 59.62 FPS with a power consumption of about 4W. However, what’s more impressive is that the phone reached a maximum temperature of just 39°C.

This makes the Snapdragon 8 Elite one of the most efficient chips when running heavy workloads, such as demanding gaming. The Dimensity 9400, another powerful chip, reached a similar average frame rate in the same test, but with higher power consumption.

Xiaomi’s upcoming flagship phone also ran Honor of Kings under the same conditions. The device reached an average of 119.8 FPS with a maximum temperature of 37.9 °C and a power consumption of just 3.65W. Plus, the test included running Honkai: Star Rail, again under the same conditions. In this case, the device showed an average frame rate of 59.34 FPS, while the maximum temperature rose to 44.4 °C. Antutu claims that the results are “significantly stronger” than those of the Snapdragon 8 Gen 3 chip.

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Tipster Digital Chat Station also shared results for a couple of additional tests on Weibo. In the Steel Nomad Light graphics benchmark, the Xiaomi 15 achieved a score of 2.5K. Meanwhile, the single-core and multi-core tests of GeekBench v6.6 returned scores of 3K and 9.4K, respectively. In previously leaked benchmarks, the Snapdragon 8 Elite was able to exceed 10K in GeekBench’s multi-core tests.

More confirmed camera, battery and display specs

In addition to the gaming test results, the company confirmed specs for the Xiaomi 15 Pro’s battery, cameras, and more. The company will follow the recent trend of other Chinese brands to include massive batteries in their flagship phones. The Xiaomi 15 Pro will hit the market with an impressive 6,100 mAh cell. The Asian giant also confirmed reduced symmetrical bezels with just 1.38 mm around the screen.

Regarding the screen, it will boast 2K resolution, a maximum brightness of 3,200 nits, and support for hardware-level DC dimming. Likewise, it will be 10% more energy efficient compared to the previous generation. The company says it used custom M9 materials for the OLED panel. Finally, the Xiaomi 15 Pro will have a periscopic sensor for 5x optical zoom in its rear camera system.

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Jeff VanderMeer returns to Area X

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Jeff VanderMeer returns to Area X

One thing I did not foresee happening this year was us getting a new entry in Jeff VanderMeer’s Southern Reach series. But the author announced exactly that back in April, and I’ve pretty much been counting down the days until the book’s release ever since. Absolution, the fourth novel in what previously stood as a trilogy, hit the shelves this week and it takes us back to the beginning of Area X and the ill-fated first expeditions to explore it.

For the uninitiated, the series deals with a strange coastal region in the US that’s inexplicably been shut off behind an invisible border and has returned to a wild state. A shady government agency has been tasked with studying it, but the people who set out on those exploration missions either never come back out, or come back different. The series includes Annihilation (which inspired the 2018 movie starring Natalie Portman), Authority and Acceptance.

Ten years after the series was originally released, a prequel feels like the perfect way to dive back into the mysteries of Area X and the Southern Reach. The trilogy concluded in a way that answered some questions but also left so much else up in the air. And while you probably shouldn’t expect Absolution to neatly wrap it all up, it does give us more insight on the early days of the anomaly and the perspective of key characters in that timeline, like Lowry. Absolution is hefty — it’s structured so there are three novella-like parts, and is nearly 500 pages long in all. Which is great, because I can’t get enough of Area X.

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Twitch sees uptick in views thanks to September subathons | StreamElements

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Twitch sees uptick in views thanks to September subathons | StreamElements

Viewer numbers and hours watched are both on the rise for Twitch, according to the latest report from StreamElements. This might be due to the rise of September subathons, which many streamers hold to capitalize on the platforms discount on subscription prices. Several members of FaZe Clan held such subathons, with many of them hitting StreamElements’ list of Top 10 Streamers for the month.

According to data from StreamElements’ analytics partner Rainmaker.gg, gamers watched 1.653 billion, slightly below August’s 1.660 billion. However, the daily hours watched was higher than it was in August — 55 million and 54 million, respectively. World of Warcraft and Dota 2 saw large boosts in hours watched, and EA Sports FC 25 debuted in the Top 10 games category

Four out of the top ten streamers for September were members of FaZe Clan, many of whom hosted subathons during the month and each reportedly streamed over 695 hours. StableRonaldo took the crown with 9.7 million hours watched.

Or Perry, CEO of StreamElements, said in a statement, “Twitch experienced two significant highlights in September that fueled each other: a rise in daily hours watched and a reshuffling of its top streamer rankings. Members of FaZe Clan held simultaneous subathons, each lasting over 695 hours, propelling four creators into the top 10 for the first time, with Stableronaldo claiming the crown… FaZeClan members benefited by joining each other on stream, which could bolster the use of features like Stream Together that streamline the collaborative process.”


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2 days until Disrupt 2024 begins and ticket prices increase

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TechCrunch Disrupt

We are a mere 2 days away from one of the most anticipated tech events of the year! 

San Francisco is about to be electrified by the global tech community. Join the crowd at Moscone West from October 28-30 (and all week) as Silicon Valley’s finest come together for TechCrunch Disrupt 2024.

Only two days left to save! Register now to get $400 off your ticket or grab two Expo+ tickets for half the price of one with our Expo+ 2-for-1 Pass. Prices go up when the doors to Disrupt open on October 28.

Lock in your discounted pass now.

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Enter the Expo Hall to experience the future of tech as over 350 startups showcase their groundbreaking innovations from across the globe. You can also look forward to these startups presenting their ideas in dynamic, quick-fire pitches to TechCrunch editors and attendees on the Pitch Showcase Stage in the Expo Hall.

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Experience the excitement as the top 20 hand-picked startups compete in the Startup Battlefield 200 pitch competition at the Disrupt Stage, vying for a $100,000 equity-free prize and the coveted Disrupt Cup. Top-tier VCs will judge the competition, providing invaluable feedback on what it takes to build a successful startup. Discover valuable lessons from the top contenders in this thrilling showdown.

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Enhanced networking opportunities

Beyond casual networking throughout the venue, elevate your connections with the Braindate app, which lets you create or explore topics for more meaningful discussions. Meet in person at the Networking Lounge powered by Braindate on level 2 for 1:1 or small-group conversations.

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Keep the energy of Disrupt 2024 alive by joining company-hosted Side Events happening all week across San Francisco. From workshops and cocktail parties to morning runs and Meetups, there’s an activity for everyone to enjoy!

Register before rates rise

Grab the chance to save up to $400 on your ticket! You can also enjoy our Expo+ 2-for-1 deal, allowing you to bring a +1 for just half the cost of one Expo+ Pass. These limited-time offers end on October 27 at 11:59 p.m. PT, and ticket prices will go up when the event kicks off on October 28.

Secure your discounted ticket now.

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Classic survival horror is still alive and scaring

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Classic survival horror is still alive and scaring

More than most genres, survival horror feels rooted in time. It started with the methodical Resident Evil on the original PlayStation and is defined in part by limitation — a slow pace, grimy visuals, and scant resources to help amplify the scares. Many of those elements stemmed from the early, awkward days of 3D gaming, whether it was Resident Evil’s clunky controls, which made zombie chases more terrifying, or Silent Hill’s fog, which lent an iconic atmosphere while also letting the developers get around technical limitations of the time.

And a few decades later, developers are still finding ways to bring the most important elements of those games — namely, the mood and scares — to modern horror without feeling dated.

The most obvious way to do this is keeping the style and tone of classic survival horror while updating the gameplay to make it more approachable. The most recent example of this is Fear the Spotlight, the first release from horror movie studio Blumhouse’s new gaming label. Much like Crow Country and Signalis, it’s a game that looks like it was ripped right out of 1998; the visuals are blocky, the textures low-res. It gives the experience a grimy feel, which is just the right note for horror.

Fear the Spotlight.
Image: Blumhouse Games

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Fear the Spotlight — developed by the two-person team at Cozy Game Pals — starts out simple enough, with two friends breaking into their high school to perform a seance in the library. But, of course, things go bad, and they get pulled into a nightmare realm that connects both to their own pasts and a dark mystery the school has been hiding for decades. It’s part coming-of-age story, part romance, and part true crime. But it’s all rendered in the crunchy style of PlayStation-era horror, which lends it an uneasy edge.

The game also lets you really focus on the story by streamlining the gameplay. There’s a lot of puzzle-solving; much like in early Resident Evil games, you’ll be fixing all kinds of complex mechanical problems and dealing with arcane statues and locks. But there’s almost no actual combat. Instead, you have little choice but to run and hide when the terrifying monsters appear. Some of the scariest moments of the game have you huddled under a desk, waiting for the creatures — which have deadly spotlights for faces — to pass.

In some ways, removing combat makes the game even scarier since you have no way to fight back. These moments in Fear the Spotlight reminded me a bit of stowing away in a locker in Alien: Isolation, hoping the xenomorph couldn’t see me. The hazy, dirty visuals only amplify this feeling, as it’s often difficult to get a clear view of what’s ahead of you.

Silent Hill 2.
Image: Konami

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On the other side of the spectrum is the recent remake of Silent Hill 2. Instead of creating a brand-new survival horror experience with modern sensibilities, it’s an attempt to take one of the genre’s most influential titles — a particularly idiosyncratic one at that — and reimagine it as a big-budget release in 2024. That has pros and cons. Like the remakes of classic Resident Evil games and the original Dead Space, Silent Hill 2 looks and plays like a modern release. The visuals are crisp and detailed, instead of hazy and disorienting. And it controls like a well-tuned third-person action game. It’s immensely satisfying to swing a bat, whether you’re smashing in windows or fending off a living mannequin.

There’s a shift in tone. The modern Silent Hill 2 is still scary. The level of realism makes the squirming enemies and cramped hotel hallways feel incredibly unsettling, and there’s a level of immersion that can be panic-inducing. But now it plays and feels like a lot of other games and is, for lack of a better word, a lot cleaner than the original. It’s no longer as weird and distinct. It reminds me a bit of the 2018 remake of Shadow of the Colossus: a cover song that doesn’t replace the original but provides a different way of looking at it, one that’s welcoming for newcomers. (If only Konami made the original Silent Hill 2 more accessible.)

The point is, these games show there is still plenty of room to do interesting things with survival horror. And they do it in a way that both connected to the genre’s history without being stifled by it. More importantly: they find new ways to scare.

Fear the Spotlight and Silent Hill 2 are both available now.

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Samsung scientists are working on a new type of memory that could bring RAM like speeds and SSD capacities together

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Samsung scientists are working on a new type of memory that could bring RAM like speeds and SSD capacities together

Samsung has used advanced computer modeling to accelerate the development of Selector-Only Memory (SOM), a new memory technology that combines non-volatility with DRAM-like read/write speeds and stackability.

Building on the company’s earlier research in the field, SOM is based on cross-point memory architectures, similar to phase-change memory and resistive RAM (RRAM), where stacked arrays of electrodes are used. Typically, these architectures require a selector transistor or diode to address specific memory cells and prevent unintended electrical pathways.

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