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Yelp just spent $80M on a site for car repair estimates

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The Yelp Inc. application is displayed on for a photograph an iPhone.

Yelp, which made a name for itself giving restaurant recs, just bought an auto services website.

In the company’s earnings report on Thursday, Yelp revealed that it agreed to buy RepairPal, a site for car repair estimates, for $80 million in cash. The acquisition is expected to close by the end of the year, subject to customary closing conditions.

“We believe RepairPal will accelerate our broader services efforts by expanding our offerings in the multi-billion dollar U.S. auto services advertising vertical,” Jeremy Stoppelman, Yelp’s co-founder and CEO, said in a statement.

While it might not seem like an obvious marriage, RepairPal fits into Yelp’s ambition to become a major home services funnel.

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In recent years, Yelp has added functionality beyond restaurant and business search tools, like an AI-powered feature that suggests plumbers, repairmen, and other home service providers to users potentially in need of them. Yelp has also introduced programs like Yelp Guaranteed, which offers up to $2,500 of coverage for qualifying projects in case of problems.

Yelp makes money through fees it receives from service providers for certain leads — and through ads. In the company’s most recent fiscal quarter (Q3 2024), advertising revenue from services businesses increased 11% year-over-year to a record $228 million, with revenue growth of around 15% in the home services category alone.

In its shareholder letter, Yelp says that RepairPal generated approximately $30 million in revenue and was roughly break-even on cash and net income. 

“We believe there are clear synergies between Yelp and RepairPal,” the letter reads. “RepairPal brings deep knowledge of auto repairs and pricing, which we can leverage to improve our offerings for auto services businesses. They also maintain a robust partner network, including CarMax, USAA, and Endurance Vehicle Services. Meanwhile, Yelp has a large consumer audience and expertise in areas like search engine optimization, search engine marketing, and AI, which we believe will provide value to RepairPal going forward.”

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The acquisition is a nice exit for San Francisco-based RepairPal, which managed to raise $21.3 million in funding from Cars.com, Tugboat Ventures, and others in the 17 years since the company’s founding. In its press release, Yelp didn’t say whether founders Aaron Tavistock, David Esser, and David Sturtz will be joining Yelp corporate.

A Yelp spokesperson later confirmed to TechCrunch that all RepairPal employees, including the leadership (but not the founders, who no longer head the company), will be joining Yelp.

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Google Pixel 9 Pro Fold vs HONOR Magic V3

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Google Pixel 9 Pro Fold vs HONOR Magic V3

This time around we’ll be comparing two foldable smartphones, one from Google, and one from HONOR. These are the best foldables these two companies have to offer, and they launched a couple of months ago. This is a comparison between the Google Pixel 9 Pro Fold vs HONOR Magic V3. Both of these smartphones have their upsides, but they’re vastly different despite the fact they’re both book-style foldables.

The two companies took completely different approaches here. The HONOR Magic V3 is actually the thinnest and lightest book-style foldable on the market. The Pixel 9 Pro Fold has some catching up to do in that department. In any case, we’ll first list their specifications, and then we’ll move to compare them across a number of different categories. With that being said, let’s get down to it.

Specs

Google Pixel 9 Pro Fold & HONOR Magic V3, respectively

Screen size (main):
8-inch Foldable LTPO OLED display (120Hz, HDR10+, 2,700 nits)
7.92-inch Foldable LTPO AMOLED (120Hz, HDR10+, Dolby Vision, 1,800 nits)
Screen Size (cover):
6.3-inch OLED (120Hz, 2,700 nits)
6.43-inch LTPO OLED (120Hz, 5,000 nits)
Display resolution (main):
2076 x 2152
2156 x 2344
Display resolution (cover):
2424 x 1080
2376 x 1060
SoC:
Google Tensor G4
Qualcomm Snapdragon 8 Gen 3
RAM:
16GB (LPDDR5X)
12GB/16GB (LPDDR5X)
Storage:
256GB/512GB (UFS 3.1)
256GB/512GB/1TB (UFS 4.0)
Rear cameras:
48MP (wide, f/1.7 aperture, OIS), 10.8MP (ultrawide, 127-degree FoV), 10.5MP (telephoto, 5x optical zoom, OIS)
50MP (wide, f/1.6 aperture, 1/1.56-inch sensor size, OIS, PDAF), 40MP (ultrawide, f/2.2 aperture, 112-degree FoV), 50MP (periscope telephoto, 1/2.51-inch sensor size, OIS, 3.5x optical zoom)
Front cameras:
10MP (main display, f/2.2 aperture), 10MP (cover display, f/2.2 aperture)
20MP (main display, f/2.2 aperture), 32MP (cover display, f/2.4 aperture)
Battery:
4,650mAh
5,150mAh
Charging:
21W wired, 7.5W wireless (no charger)
66W wired, 50W wireless, 5W reverse wired (charger included)
Dimensions (unfolded):
155.2 x 150.2 x 5.1 mm
156.6 x 145.3 x 4.35 mm or 4.4 mm
Dimensions (folded):
155.2 x 77.1 x 10.5 mm
156.6 x 74.0 x 9.2 mm or 9.3 mm
Weight:
257 grams
226/230 grams
Connectivity:
5G, LTE, NFC, Wi-Fi, USB Type-C, Bluetooth 5.3
Security:
Side-facing fingerprint scanner
OS:
Android 14
Android 14 with MagicOS 8.0.1
Price:
$1,799+
€1,999
Buy:
Google Pixel 9 Pro Fold (Best Buy)
HONOR Magic V3 (HONOR)

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Google Pixel 9 Pro Fold vs HONOR Magic V3: Design

Both of these smartphones are made out of metal and glass. The Magic V3 does come in a variant with a vegan leather backplate too, though. The Pixel 9 Pro Fold’s design seems like it was inspired by the OnePlus Open, at least to a degree. It is flat on the front and back, and even its sides are flat. The HONOR Magic V3’s back is mostly flat, but it has rounded corners. The phone kind of curves into the sides a bit, which makes it feel even thinner.

Speaking of which, the HONOR Magic V3 is noticeably thinner and lighter than the Pixel 9 Pro Fold. It measures 4.35-4.4mm when unfolded (depending on the variant), and 9.2-9.3mm when unfolded. The Pixel 9 Pro Fold measures 5.1mm when unfolded, and 10.5mm when folded. HONOR’s smartphone weighs 226 or 230 grams, while the Pixel 9 Pro Fold weighs 257 grams. The difference in weight is especially pronounced, but you’ll feel both the added weight and thickness in comparison.

The HONOR Magic V3 is slightly taller and considerably narrower than the Pixel 9 Pro Fold. HONOR’s phone has a larger cover display and a slightly smaller main display. Both phones have a display camera hole on both their cover displays and main displays. The location on the main displays is different, though. Their rear camera islands are also different. The Pixel 9 Pro Fold’s is pill-shaped and horizontal. The HONOR Magic V3 has a camera oreo on the back, which is centered.

Both devices also come with an IPX8 certification for water resistance. The HONOR Magic V3 also supports a stylus, unlike the Pixel 9 Pro Fold. These are two completely different approaches to design. The HONOR Magic V3 does feel a lot more like a regular phone when folded, though.

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Google Pixel 9 Pro Fold vs HONOR Magic V3: Display

The Google Pixel 9 Pro Fold has an 8-inch Foldable LTPO OLED main panel. That display offers a refresh rate of up to 120Hz (1-120Hz), and it supports HDR10+ content. The peak brightness here is 2,700 nits. The display offers a 2076 x 2152 resolution. Its cover display measures 6.3 inches, and it’s an OLED panel. It offers a 120Hz refresh rate, and HDR content is supported. The Corning Gorilla Glass 2 protection is also a part of the package, while the resolution here is 2424 x 1080. The peak brightness is also 2,700 nits.

Google Pixel 9 Pro Fold AM Ah 19
Google Pixel 9 Pro Fold

The HONOR Magic V3, on the flip side, has a 7.92-inch Foldable LTPO AMOLED main display. That panel can project up to 1 billion colors, and HDR10+ content is supported. Dolby Vision is also supported here, and the display offers an adaptive refresh rate of up to 120Hz (1-120Hz). The peak brightness here is 1,800 nits. The resolution it offers is 2156 x 2344. The cover display measures 6.43 inches, and it offers a resolution of 2376 x 1060. That is an LTPO OLED panel that can project up to 1 billion colors and offers an adaptive refresh rate of up to 120Hz (1-120Hz). Dolby Vision is also supported, and the peak brightness here is 5,000 nits. This display is protected by nanocrystal glass 2.0.

All four of these displays are great, actually. They’re vivid, have great viewing angles, and are more than sharp enough. They also get bright enough under all conditions, basically, even though there are some differences. It’s worth noting that the HONOR Magic V3 does have the advantage of having a less visible crease, even though Google did improve in that aspect compared to the Pixel Fold. The HONOR Magic V3’s main panel also supports a stylus input.

Google Pixel 9 Pro Fold vs HONOR Magic V3: Performance

The Google Pixel 9 Pro Fold is fueled by the Google Tensor G4 processor. The company also includes 16GB of LPDDR5X RAM here, and UFS 3.1 flash storage too. The HONOR Magic V3, on the flip side, is fueled by the Snapdragon 8 Gen 3 processor. It includes up to 16GB of LPDDR5X RAM and UFS 4.0 flash storage. Do note that the storage is not expandable on either phone.

The Magic V3 does have a more powerful processor and faster storage. The Tensor G4 is not about sheer power, though, and it’s well-optimized to work with Pixel phones, it’s also a flagship chip. With that being said, both smartphones work really well on a day-to-day basis. Regular tasks are a piece of cake for both phones, and there’s no lag to talk about here, none at all. That may change over time, of course, and create some differences between the two phones. At the moment, however, you’ll be happy with the performance they both offer.

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The HONOR Magic V3 does have the upper hand when it comes to gaming, though. It can play the most demanding titles from the Play Store without a problem, at the highest graphical settings. Games like Genshin Impact, for example. The Pixel 9 Pro Fold can do the same, but the experience is not as good. You’ll have to tone down the graphical settings a bit in order to get the very top performance. Any other game, however, that is not a top graphical title, will play great on either phone. Neither phone ended up overheating for us.

Google Pixel 9 Pro Fold vs HONOR Magic V3: Battery

The Google Pixel 9 Pro Fold includes a 4,650mAh battery. HONOR’s foldable, on the flip side, has a 5,150mAh battery on the inside. HONOR is using a silicon-carbon battery, unlike Google, which allowed the company to fit a lot more capacity in a smaller space. The thing is, however, the Pixel 9 Pro Fold did offer better battery life overall, at least during our testing. The difference was not huge, but still, it’s there. Google manages to pull out more battery juice from a smaller battery in this case.

Granted, getting to really high screen-on-time levels with both phones is possible. That will largely depend on your usage, but if you’re not utilizing processor-intensive tasks, such as gaming, getting over 7 hours of screen-on-time on both phones is possible. That will also depend on how much you use their main displays compared to cover displays, and many other factors. What I’m trying to say is, your mileage may vary. Both phones offered really, really good battery life during our usage.

When the charging is concerned, however, the HONOR Magic V3 completely destroys the Pixel 9 Pro Fold. Google’s handset supports 21W wired and 7.5W wireless charging. The HONOR Magic V3, on the other hand, supports 66W wired, 50W wireless, and 5W reverse wired charging. It charges much faster both via a wire and wirelessly, it’s not even close. It also comes with a charger in the box, which is not something we can say for the Pixel 9 Pro Fold.

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Google Pixel 9 Pro Fold vs HONOR Magic V3: Cameras

Both of these phones have three cameras on the back, but their setups are different. The Pixel 9 Pro Fold has a 48-megapixel main camera (1/2.0-inch sensor, OIS), a 10.5-megapixel ultrawide unit (127-degree FoV), and a 10.8-megapixel periscope telephoto camera (1/3.2-inch sensor, 5x optical zoom). The HONOR Magic V3 includes a 50-megapixel main camera (1/1.56-inch sensor, a 40-megapixel ultrawide unit (112-degree FoV), and a 50-megapixel periscope telephoto camera (1/2.51-inch sensor, 3.5x optical zoom).

Honor magic v3 2 AH 03

The HONOR Magic V3 does have the advantage when it comes to camera hardware. Its sensor sizes are bigger, and that does show in the final results. If you take a closer look at the images, you’ll see the difference. The Pixel 9 Pro Fold is not on the same level as its Pixel 9 Pro and Pro XL flagships in terms of camera prowess, unfortunately. Google attempted to save space and this is what we got.

Don’t get me wrong, the pictures look great, but it’s also at the same time obvious that they’re not on the same level as the ones provided by its siblings, not even close. The HONOR Magic V3 did win this comparison for us. Overall it took better pictures, even though the Pixel 9 Pro XL did swing back at times. In low light the Magic V3 offered superior performance, even though Google’s image processing made sure that the Pixel 9 Pro Fold is not that far behind. Both phones offer vivid images, with emphasized colors. Neither is aiming to bee too realistic, as both phones are trying to make images look appealing via processing. Also, it’s worth noting that the Magic V3 offers a lot better camera performance than the Magic V2.

Audio

There are stereo speakers included on both of these phones. This is where the Pixel 9 Pro Fold has a huge advantage, actually. Its speakers are notably louder than the ones from the Magic V3, it’s not even close. The sound quality is good from both sets, but the Pixel 9 Pro Fold does have the edge in that regard too.

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Neither hone comes with an audio jack, though. You can plug in your headphones into their Type-C ports if you need a wired connection, though. If not, Bluetooth 5.3 is on offer on both smartphones.

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Siri might ignore commands spoken in Apple commercials soon

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Siri might ignore commands spoken in Apple commercials soon

Voice assistants have a reputation for finicky activation, such as responding to their prompts that are spoken in an ad. Apple may have a fix for that in the works. 9to5Mac spotted this element in the tvOS 18.2 beta. A part of code called AdBlocker appears to use the Shazam API to match audio captured by a device’s microphones against audio fingerprints downloaded from Apple. When there’s a match, the usual Siri trigger command is disabled. In theory, this means Apple could have devices not react to the “Hey Siri” prompt when it’s spoken as part of the company’s keynote presentations or TV advertisements.

The publication only found this feature in the current developer beta of tvOS, which it suggests means that HomePod smart speaker will be the first device to potentially ignore those “Hey Siri” commands. However, iOS 18.2 is also in developer beta and is bringing more Apple Intelligence features to Apple’s smartphones, as well as possibly integrating ChatGPT subscriptions with Siri.

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Unity beats guidance with Q3 revenues of $429M, down 2%

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Unity beats guidance with Q3 revenues of $429M, down 2%

Unity reported that its third-quarter revenues and adjusted profits beat expectations, with revenue falling 2% to $429 million.

For the quarter ended September 30, Unity‘s guidance was for revenues of $415 million to $420 million. Unity’s stock price initially went up in after-hours trading after the report came out, and then it fell again to $21.95 a share, down 1%.

The net loss for the quarter was $125 million, as compared to net loss of $125 million in the third quarter of 2023 and net loss of $126 million in the second quarter of this year. (However, as with many game companies, adjusted financials capture the company’s performance better).

On an adjusted basis, Unity reported its EBITDA (earnings before interest, taxes, depreciation and amortization) were a profit of $92 million, compared to guidance of $75 to $80 million. Adjusted
EBITDA for the total company was $94 million in the same quarter last year (excluding customer credits of $37 million as described in a shareholder letter at the end of 2023).

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Third quarter Create Solutions (Unity’s game engine division) revenue from the strategic portfolio was $132 million, up 5% year-over-year, and up 2% quarter-over-quarter. The year-over-year increase was driven by a 12% growth in subscriptions revenue, as customers upgraded and renewed at increased prices.

The Unity 6 game engine is out.
The Unity 6 game engine is out.

The quarter-over-quarter increase was also driven primarily by subscription growth. Grow Solutions (Unity’s advertising division) revenue from the strategic portfolio in the third quarter was $298 million, down 5% year-over-year and up 1% quarter-over-quarter.

Revenue for the total company for the third quarter was $447 million, down 18% year-over-year driven by decreases in Grow Solutions revenue and the portfolio reset. During the third quarter, revenue from the non-strategic portfolio was $17 million, down 84% year-over-year as a result of our portfolio reset. Unity expects revenue from our non-strategic portfolio in the fourth quarter to continue to decline compared to the third quarter.

For the fourth quarter, Unity said it is guiding revenue for its strategic portfolio to $422 to $427 million. The company is guiding adjusted EBITDA to $79 to $84 million. This reflects caution on revenue recovery for the Grow business.

The canceled Runtime Fee price increase

Unity has canceled its hate Runtime Fee.
Unity has canceled its hate Runtime Fee.

In September, after months of listening to customers, partners, and the community, Unity rolled back one of the decisions that forced its previous CEO, John Riccitiello, to resign. Unity’s new CEO Matthew Bromberg announced the cancellation of the Runtime Fee and a reversion to the existing seat-based subscription model (and a traditional price increase) for all gaming customers. Bromberg spoke at our GamesBeat Next 2024 event in a fireside chat with me and our coverage is coming up.

“We focused on execution and discipline to drive more rapid product innovation and to restore the strong, authentic bond we have with our customers in our community. We’ve acted on those intentions over the course of the last 90 days in many different ways, and we’re feeling we impacted that positive momentum, both inside and outside the company,” Bromberg said in an analyst call.

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Bromberg added, “We started off with a cancelation of the runtime fee, a reversion to a subscription based model in introducing price increases that customers could understand. And all this has unblocked our renewals pipeline and reconnected us. We thought that with delivery of Unity 6, the best performing, most stable version of Unity we’ve ever shipped, Unity 6 marks a fundamental change in how we’re going to approach the development cycle going forward.”

The company introduced pricing increases, effective January 1, 2025, which will apply to all new and existing Unity Pro and Enterprise customers upon purchase, renewal, or upgrade. Since announcing these decisions, Unity said it has seen a positive trend in renewals and an increase in early adoption of Unity 6.

The future financial impact on our Create subscription revenues will be dependent on the timing of renewals and contract negotiations with our Enterprise customers but the company believes that, over time, these pricing changes will help to drive consistent revenue growth in the double digit range for the core subscription business.

In October, the company finally launched Unity 6, the most stable and best performing version of Unity. Unity 6 is designed to enable the creation of better games, built more quickly and more efficiently than ever before.

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Built, tested, and refined in production environments in partnership with developers, Unity 6 marks a shift
in how Unity will approach the development cycle moving forward. The key will be in maintaining a better and more consistent feedback loop that will ensure Unity delivers tools that make a tangible difference for customers every day.

Matthew Bromberg is the new CEO of Unity.
Matthew Bromberg is the new CEO of Unity.

Some of the new features in Unity 6 include end-to-end multiplayer workflows that speed development of connected games; tools that enable developers to reach even more players by targeting mobile web; and with new graphics capabilities that move workloads from the CPU to the GPU, Unity has seen CPU
computation time improvements of up to four times, dropping from from 40 milliseconds to 10 milliseconds per computation in internal stress tests.

Bringing cross-platform 3D visualization to market segments outside of gaming is a major focal point of the strategy, and remains the fastest growing segment of the subscription business. Unity is beginning to achieve global scale through partnerships with global system integrators (GSIs), distributors and value-added resellers (VARs) in every region.

New Unity customers in the quarter include Dutch airline KLM and Deutsche Bahn, the national railway company of Germany. KLM used Unity to build a VR cockpit training application. Deutsche Bahn used Unity to build guided customer experiences in AR to help passengers navigate transit changes, and
created VR environments for staff training that include a fire safety training simulator for train operators and a railway interlocking system training.

The pace of product releases in the Grow business also accelerated, highlighted by efforts to increase the scale and quality of users acquired, fine tune automated ROAS campaigns on our ad networks, and build diversity and effectiveness of ad placements.

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Unity also continued to invest in the Ad Quality product, which gives publishers critical transparency into how the ads running inside their apps and games impact user engagement, and the tools to immediately shut off those that are having a negative impact. All of this work continues alongside the more fundamental data infrastructure and machine learning work being prepared for a 2025 launch.

Outlook

Den of Wolves is being built with Unity 6.
Den of Wolves is being built with Unity 6.

Unity is raising guidance for the full year due to better than expected performance in Q3, with full year revenue guidance for the strategic portfolio now at $1.703 billion to $1.708 billion compared to $1.68 billion to $1.69 billion previously. Adjusted EBITDA is expected to be $363 million to $368 million, compared to $340 million to $350 million previously.

In a statement, Bromberg said the entire gaming ecosystem functions better when Unity is delivering on its commitment to provide developers and publishers what they need to make and market great games.

“While we’re just at the beginning of our journey to transform the company, we’re energized by our progress and the response from our customers and the community,” he said. “The opportunity is clear, the market wants us to succeed, and we believe we have everything we need to deliver consistent, sustainable growth and profitability in the years ahead. As always, our deepest gratitude goes out to our customers, partners, employees, and investors for their unwavering support.”

Unity also hired Jarrod Yahes as the company’s new chief financial officer. Unity also recently hired Jim Payne as chief product officer for advertising and Alex Blum as senior vice president of corporate development. And Steve Collins, formerly of King, is the new CTO.

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Asked by an analyst about Unity five years from now, Bromberg said in the call, “We are really bullish on the long term value of Unity. We think we’re in a in a really unique spot, in a really big, vibrant business. The creation of 3D content and interactive entertainment is just going to grow. We believe that we’re in an amazing spot as a tools provider to fundamentally change how the next generation of content gets created…. If they can do it more efficiently and more effectively, they’re going to make more, and they’re going to innovate more, and we’re going to get growth.”

AI’s impact

Bromberg said AI will make a difference at Unity.

“We also talked last quarter about how we’re undertaking a fundamental rebuild of our machine learning stack and data infrastructure, and using AI to enhance the return on investment we’re able to deliver to our advertising customers. We’re happy to report great progress on that work, which is already in testing on live data, and we’re really encouraged by the early results we’re seeing,” he said.

He said game monetization will not be a winner take all market. But he noted that Unity will deliver unique insight into how to maximize the lifetime value of the gaming consumer.

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And Bromberg said, “Our vision for Unity is clear. We believe we have a critical role to play in helping drive the game industry forward to its next stage of growth. We’re the only company in the world capable of providing a platform to power the entire development cycle, from prototyping through life service management to user acquisition and monetization. This puts us in a position to be able to drive fundamental improvements to the economic calculus of making successful games on the production side, AI enhanced tools will speed the development process and enable greater innovation while in live operations, advertising and monetization will be able to provide insights that customers won’t be able to get anywhere else.”

On another AI question, Bromberg said, “We know that AI has a fundamental role to play with our customers in terms of making the process of building video games faster, easier and more engaging and innovative. So we are a platform and an assembly point for games and other applications. So, as and our extensibility is really our greatest strength, we feel perfectly positioned to help developers integrate these tools. Keep in mind that from our perspective, we’re agnostic as to where and how the 3D assets get created. We’re about being an assembly point providing close control the pipelines you need to build, helping your team collaborate to do that building, and then ultimately cross platform distribution through the runtime.”

He added, “The explosion of Gen AI, from our perspective, if it helps our customers, then we’re going to benefit from a seamless, integrated first party and third party AI functionality inside our editors, inside the editor, and we’re going to offer those that to customers. So we feel very good about that, and we’re not kind of fighting that at all.”


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The Rivian R2’s next-gen batteries will be made in the US by LG Energy

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The Rivian R2’s next-gen batteries will be made in the US by LG Energy

Rivian’s R2 vehicles will be powered by batteries made domestically in the US by South Korea’s LG Energy Solution, the company announced in its third quarter earnings report.

Rivian first revealed the new batteries back in March when it announced the R2 as its more affordable electric SUV that would start at $45,000. (It also announced the sportier R3 vehicle.) The cell is called “4695” due to its diameter of 46 millimeters and height of 95 millimeters — larger than Tesla’s 4680 cells.

The battery packs that Rivian uses currently in its R1T and R1S vehicles are assembled at its Normal, Ill. factory using cells manufactured in South Korea by Samsung SDI. Now, the cells will be produced in the US to better comply with tax credit requirements outlined by the Inflation Reduction Act. In a letter to shareholders, Rivian said the cells would be manufactured during their first year at LG’s plant in Queen Creek, Az.

The next-gen battery pack will be lighter, less complex, and cheaper to produce than the current batteries, Rivian said. The company also expects a “meaningful reduction in dollar per kilowatt hour (kWh) at the pack level when compared to the R1 platform.” And because its larger than its R1 batteries, the new packs will contain fewer cells overall, which will make the manufacturing process more efficient. Rivian says it expects the assembly process to improve by 45 percent.

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Since the passage of the IRA, automakers have been scrambling to shift EV battery manufacturing to the US to comply with rules requiring domestic production in order to qualify for generous subsidies. And with Donald Trump coming back into office, they will need to work even faster in order to avoid harsh tariffs on imported goods that the incoming president has promised to enact.

Rivian has said the R2 will go into production during the first half of 2026. But with Trump also promising to eliminate Joe Biden’s EV subsidies, the question remains whether struggling EV-only companies like Rivian will be able to stay afloat amidst what’s expected to be a more uncertain market.

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Your doctor may have an AI assistant taking notes during your next Zoom call

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Your doctor may have an AI assistant taking notes during your next Zoom call

Don’t worry if you notice your doctor doesn’t seem to be writing down anything you tell them during a Zoom video call anymore. Thanks to a new deal between Zoom and medical AI assistant creator Suki, there’s an AI assistant on top of things.

The two companies have agreed to embed Suki’s AI notetaker and administrative assistant into Zoom’s telehealth service. That means your doctor can focus on what you’re telling them without needing to split their attention by writing notes and possibly missing something you’ve said.

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PUBG is getting a 5v5 top-down shooter spinoff in 2025

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PUBG is getting a 5v5 top-down shooter spinoff in 2025

Krafton and PUBG Studios unveiled Project ARC today. It’s a spinoff of the popular game PlayerUnknown’s Battlegrounds, but trades in the third-person battle royale gameplay for that of a 5v5 top-down shooter.

Currently intended as a multiplayer-only title, Project ARC is trying to stand out by implementing realistic shooting mechanics into a top-down shooter. Things like target height, hit zones, destructible environments, and gun recoil matter in Project ARC when they typically don’t in top-down shooters. Players choose a character, each of which uses a unique weapon from PUBG and has a gadget like a Med Kit or Grenade Launcher. Right now, the only confirmed game modes are Team Deathmatch and Demolition, which has the same rules as the primary mode of games like Valorant or Spectre Divide, but swaps the bomb for a Decrypter hacking device.

Gameplay from Project ARC.
Krafton

Unlike The Callisto Protocol, which started as a PUBG spinoff, but developed into its own universe, Project ARC is a direct PUBG spinoff set in the same world as the battle royale. That connection will mainly be seen through weapons and gadgets like the Blue Zone Grenade and Folded Shield. When it comes to expanding PUBG as an IP, developers said in comments provided to Digital Trends that “PUBG Studios is currently working on several new projects, including Project ARC. As a small team, the ARC Team will continue to pursue swift and bold experimentation.” A team of less than 15 people is working on Project ARC

Project ARC will be released into early access on PC in 2025. The developers will consider a console release after they add controller support, but don’t plan to bring the game to mobile. The developers are still deciding whether Project ARC will be a free-to-play or premium title.






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