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Metaverse in 2024: Predictions and Trends

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A boy in purple submerged in the metaverse wearing VR glasses and watching the outer space.

Let us explore and lift the bonnet of the metaverse and look at what is under. The metaverse belongs to a suite of technologies that build on alternative types of realities, aided by wearable devices. The most well-known technologies are augmented reality (AR), virtual reality (VR), and mixed reality (MR) – which is a blend of both. Extended reality (XR) is an umbrella term that encompasses all kinds of altered realities offered by technology. It is important to note that these different types of realities provide different levels of immersion or how users experience them (these types of realities).

 

Is the metaverse VR, AR or MR?

While VR, AR and MR are one of the most important elements of the metaverse, we might even say a cornerstone (of the metaverse), the simple answer is no, the metaverse is neither. These extended reality technologies will be just one of the ways to access and experience the metaverse. Although not the only way (to experience it), all it takes is a device with a screen, like a computer or a smartphone. The Metaverse is a much broader concept, and it is a combination of virtual reality (VR), augmented reality (AR), mixed reality (MR), blockchain, Web3.0, artificial intelligence, social media, and much more.

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Augmented reality (AR) allows users to view the real-world environment with augmented (seamlessly added) elements, generated by digital devices. We usually view the combined actual and digital content through a handheld device or smart glasses (still often in two dimensions). Mixed reality merges the real world with the virtual world to create new environments and visualisations where objects from the virtual world and real world coexist and interact in real-time. We may describe it as enhanced augmented reality with some aspects of virtual reality – thus a blend of both. Experts forecast that users, for their daily activities on the internet, will engage in the metaverse through augmented reality (AR) and mixed reality (MR) for the foreseeable future. In contrast, virtual reality (VR) is foreseen to be used mostly for entertainment, gaming, meetings, and virtual learning and training.

Virtual reality (VR) simulates 3D experiences using a computer-generated environment, allowing the user to completely be detached from the physical world and immersed into a digital one. Users experience Virtual reality using ocular technology (VR headsets or glasses) and, more recently, haptic technology, such as gloves and suits. Haptic technologies are rapidly being developed and adapted for the metaverse to be used in combination with AR or VR. This technology essentially stimulates users’ sense of touch; it enhances what the user experiences by adding tactile response, so the user may ‘feel’.

A boy in purple submerged in the metaverse wearing VR glasses and watching the outer space.

Another emerging tech is a brain-computer interface (BCI) which is a part of neurotechnology. BCI is a computer-based system that takes brain impulses, examines them, and then converts them into instructions for devices that ultimately deliver the required result. Researchers predict it will be applied in the metaverse to enable people to operate devices, interact with one another, and control avatars through their thoughts alone. Eventually, further advances would allow the brain to reproduce the sense of taste, touch, and smell.

Sophisticated algorithms and computing power are predicted to be key factors (or enablers) in the further development of more immersive environments. Metaverse will certainly require ‘supercomputers’ with a high-performance level; this is where quantum computing development comes into play. Quantum computing should add computational power to the metaverse, VR and MR, resulting in more immersive and seamless experiences.

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Virtual worlds and their infrastructure, landscape(s), and other assets will be created by AI in addition to humans as the primary content creators. As technology advances, AI is expected to take a primary role in content creation. Researchers at Stanford’s Computational Imaging Lab believe that AI is crucial for improving 3D displays for virtual and augmented reality applications. At the same time, companies are already training AI to create entire virtual worlds. Soul Machines is working on Humans OS 2.0, an AI-driven digital 3D version of chatbots that will eventually inhabit the metaverse, which learns from interactions with real people. 

 

Governance and technology

When it comes to governance, perhaps the biggest concerns are about our condition as human beings. Whom do we trust to run and govern the metaverse – is it tech companies, or do we expect countries to have digital twins of their governance structures in the metaverse? Web 3.0, the metaverse building block, offers a different approach – decentralisation. It is important to note that Web 3.0 is still in the process of being imagined, designed, and built. Much of Web 3.0 remains hypothetical. 

Web 3.0 is a notion of who would own and govern the internet of the future, rather than a new technology per se, although it is based on emerging technologies like blockchain, non-fungible tokens, and AI. 

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Decentralisation is an idea that ownership and governance should be divided among the internet’s users and creators, as opposed to centralised corporations owning and managing it. 

In particular, this approach tries to get rid of the current model of a centralised network run by a single entity (like social networks or e-commerce websites), but rather to take a step back in internet history and build the network on free and open source standards of the internet backbone. In theory, this could enable access to metaverse on a utility level for everyone (as is the case with the internet). 

Blockchain is the backbone of what is titled Web 3.0. Ownership over digital assets is foreseen to boost new types of economic, social and financial relations. For communities involved in a build-up of Web 3.0 based on blockchain technologies, metaverse will in fact be based on Web 3.0, while XR will ‘only’ add the 3D and immersive component on top of it.

Blockchain is the basis for allowing ownership over digital(ised) assets – be it digital money, art, or other types of information. Some known examples of blockchain use are crypto-currencies like bitcoin or Ether, in-game items like avatars, digital and non-digital collectables, ect. Importantly, blockchain has enabled the emergence of non-fungible tokens (NFT) – digital tokens that represent non-fungible assets in the real or digital world (like art, music, real estate, or in-game items). Unique properties and ownership over those assets is stored in an NFT blockchain. Trading NFTs thus equals the trade of real or digital assets, while blockchain ensures a decentralised and secure track record of those transactions. NFTs can play a pivotal role in enabling the economic and trade potentials of the metaverse.

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However, this concept comes with its set of challenges. For instance, platforms built on Web3.0 do not really rely on a single server. Instead, information is copied and spread over multiple servers via a peer-to-peer network. As a result, no institution, such as a hosting company, has the power to take down unlawful/harmful content. Another challenge is blockchain technology. Once information is on the blockchain, it is permanently stored and can only be removed through a consensus.

 

Geopolitics and trends

The global metaverse market was valued at US$40 billion in 2021 and is estimated to surpass around US$1,607.12 billion by 2030. Another report by McKinsey & Company (‘Value Creation in the Metaverse’) stated investment in the metaverse so far in 2022 (US$120 billion) has already more than doubled the total investment for 2021. The same reports estimate the value of the market by 2030 to surpass US$5 trillion. Furthermore, the report predicts the e-commerce industry is likely to benefit the most, with an estimated market impact of somewhere between US$2 trillion and US$2.6 trillion by 2030, followed by the academic virtual learning market (US$180 billion to US$270 billion), advertising (US$144 billion to US$206 billion) and gaming (US$108 billion to US$125 billion).

With such market predictions, geopolitical competition is inevitable. As the metaverse idea goes mainstream, more companies, from the gaming industry to luxury fashion brands, are entering the contest. However, the state of play is ultimately the same: Companies headquartered in the USA and China are at the forefront of the race.

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Source: Fortune Business Insights

Companies are not the only ones interested in the metaverse – governments and their institutions are keeping a close eye on developments. 

China has signalled it is ready to embrace the metaverse, but has also issued some cautionary messages to stay rational ‘in understanding the current metaverse mania’. The new Chinese industry group, the Metaverse Industry Committee was established under the state-supervised China Mobile Communications Association (CMCA) and may signal that China is ready to embrace the metaverse. Meanwhile, the city of Shanghai has decided to encourage metaverse use in public services, business offices, and other areas.

Other countries are joining the ‘race’, with Barbados, South Korea, Dubai, and Spain making announcements of their own. Barbados is planning to launch the world’s first metaverse embassy in the Decentaland metaverse. Barbados government is also finalising agreements with other metaverse platforms to buy land, build virtual consulates and embassies, provide e-visas, and build a teleporter that will allow users to transport their avatars between various metaverses. Meanwhile, South Korea is investing around US$177.1 million, while its capital Seoul plans to become the ‘first major city’ to enter the metaverse. Its citizens will be able to access the cities’ economic, cultural, tourism, educational, and civic services by 2023.  Moreover, the emirate of Dubai announced the launch of the metaverse Strategy, which aims to turn Dubai into one of the world’s metaverse economies as well as a global hub for the metaverse community. The Spanish government promised grants to small and medium-sized firms (SMEs) and independent contractors with domicile in Spain or the European Union who are involved in research, development, and innovation projects integrating Web3 and metaverse technologies.

Margrethe Vestager, the bloc’s antitrust chief, stated that the EU is analysing the metaverse landscape, before deciding how to regulate it and its potential impacts. Accordingly, the European Parliament commissioned a study investigating the potential benefits and challenges of the metaverse, with aim to assist the Members and staff of the European Parliament as background in their parliamentary work.  

European Commission president Ursula von der Leyen has published her ‘2022 State of the Union Letter of Intent’, underpinning the metaverse as an important digital opportunity and trend while also setting out plans for potential regulations of the metaverse. However, the letter provides little specifics on EU actions. Another EU official, Thierry Breton, the Commissioner for Internal Market, wrote about the metaverse in a blog post. Breton explained that the metaverse was one of the European Commission’s most pressing challenges, and its plan to foster the virtual world will focus on people, technologies, and infrastructure.

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Even though there is a broad debate about the metaverse in the US public, the government is keenly silent. The discussion of the metaverse is still in its early stage among politicians; a group of US representatives established the Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies to educate lawmakers and their staff on this emerging tech.

The metaverse and the underlying technologies could aid developing nations in closing economic and digital divides, for they provide a fresh start for everyone – venture into the unknown.


According to a survey conducted by Ipsos for the World Economic Forum (WEF), enthusiasm for the metaverse and extended reality is highest in developing countries, while in developed (countries) not so much. Turkey was the country most familiar with the Metaverse at 86%, followed by India (80%), China (73%), and the higher-income country of South Korea (71%). At the same time, familiarity with (the metaverse) is lowest in Poland (27%), France (28%), Belgium (30%), and Germany (30%). 

 

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Quantum computers teleport and store energy harvested from empty space

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Quantum computers teleport and store energy harvested from empty space

A quantum computing chip

IBM

Energy cannot be created from nothing, but physicists found a way to do the next best thing: extract energy from seemingly empty space, teleport it elsewhere and store it for later use. The researchers successfully tested their protocol using a quantum computer.

The laws of quantum physics reveal that perfectly empty space cannot exist – even places fully devoid of atoms still contain tiny flickers of quantum fields. In 2008, Masahiro Hotta at Tohoku University in Japan proposed that those flickers, together with the …

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What caused the hydrothermal explosion at Yellowstone National Park? A meteorologist explains

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What caused the hydrothermal explosion at Yellowstone National Park? A meteorologist explains


Yellowstone National Park visitors were sent running and screaming Tuesday when a hydrothermal explosion spewed boiling hot water and rocks into the air. No one was injured, but it has left some wondering: How does this happen and why wasn’t there any warning? 

The Weather Channel’s Stephanie Abrams said explosions like this are caused by underground channels of hot water, which also create Yellowstone’s iconic geysers and hot springs. 

“When the pressure rapidly drops in a localized spot, it actually forces the hot water to quickly turn to steam, triggering a hydrothermal explosion since gas takes up more space than liquid,” Abrams said Wednesday on “CBS Mornings.” “And this explosion can rupture the surface, sending mud and debris thousands of feet up and more than half a mile out in the most extreme cases.” 

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Tuesday’s explosion was not that big, Abrams said, “but a massive amount of rocks and dirt buried the Biscuit Basin,” where the explosion occurred.   

A nearby boardwalk was left with a broken fence and was covered in debris. Nearby trees were also killed, with the U.S. Geological Survey saying the plants “can’t stand thermal activity.” 

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“Because areas heat up and cool down over time, trees will sometimes die out when an area heats up, regrow as it cools down, but then die again when it heats up,” the agency said on X.

The USGS said it considers this explosion small, and that similar explosions happen in the national park “perhaps a couple times a year.” Often, though, they happen in the backcountry and aren’t noticed.

“It was small compared to what Yellowstone is capable of,” USGS Volcanoes said on X. “That’s not to say it was not dramatic or very hazardous — obviously it was. But the big ones leave craters hundreds of feet across.”

The agency also said that “hydrothermal explosions, “being episodes of water suddenly flashing to steam, are notoriously hard to predict” and “may not give warning signs at all.” It likened the eruptions to a pressure cooker.

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While Yellowstone sits on a dormant volcano, officials said the explosion was not related to volcanic activity. 

“This was an isolated incident in the shallow hot-water system beneath Biscuit Basin,” the USGS said. “It was not triggered by any volcanic activity.” 





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What happened to the Metaverse?

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What happened to the Metaverse?

S6
Ep135


What happened to the Metaverse?

Host Andrew Davidson is joined by technology experts Brian Benway and Jan Urbanek in a discussion about the Metaverse. Our experts shed light on the latest technological and hardware advancements and marketing strategies from Big Tech. What will it take for the Metaverse to gain mainstream popularity? Listen now to find out!

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Head over to Mintel’s LinkedIn to let us know what you think of today’s episode, and visit mintel.com to become a member of our free Spotlight community.

Visit the Mintel Store to explore all our technology research and buy a report today.

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Meet the Host

Andrew Davidson

SVP/Chief Insights Officer, Mintel Comperemedia.

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Meet the Guests

Brian Benway

Senior Analyst, Gaming and Entertainment, Mintel Reports US.

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Jan Urbanek

Senior Analyst, Consumer Technology, Mintel Reports Germany.

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For the latest in consumer and industry news, top trends and market perspectives, stay tuned to Mintel News featuring commentary from Mintel’s team of global category analysts.

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2024-03-15T03:16:00+00:00

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Archaeologists make stunning underwater discovery of ancient mosaic in sea off Italy

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Archaeologists make stunning underwater discovery of ancient mosaic in sea off Italy


More than 30,000 ancient coins found

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More than 30,000 ancient coins found off the coast of Italy

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Researchers studying an underwater city in Italy say they have found an ancient mosaic floor that was once the base of a Roman villa, a discovery that the local mayor called “stupendous.” 

The discovery was made in Bay Sommersa, a marine-protected area and UNESCO World Heritage Site off the northern coast of the Gulf of Naples. The area was once the Roman city of Baia, but it has become submerged over the centuries thanks to volcanic activity in the area. The underwater structures remain somewhat intact, allowing researchers to make discoveries like the mosaic floor. 

The Campi Flegrei Archaeological Park announced the latest discovery, which includes “thousands of marble slabs” in “hundreds of different shapes,” on social media

452639775-795071199481548-6552179372358771133-n.jpg
A part of the mosaic floor being excavated. 

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Edoardo Ruspantini


“This marble floor has been at the center of the largest underwater restoration work,” the park said, calling the research “a new challenge” and made “very complicated due to the extreme fragment of the remains and their large expansion.”

The marble floor is made of recovered, second-hand marble that had previously been used to decorate other floors or walls, the park said. Each piece of marble was sharpened into a square and inscribed with circles. The floor is likely from the third century A.D., the park said in another post, citing the style of the room and the repurposing of the materials as practices that were common during that time. 

452533330-795071436148191-6754360492272000857-n.jpg
The remains of collapsed walls that cover the mosaic floor. 

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Parco Archeologico Campi Flegrei


Researchers are working carefully to extract the marble pieces from the site, the park said. The recovery work will require careful digging around collapsed walls and other fragmented slabs, but researchers hope to “be able to save some of the geometries.” 

Once recovered, the slabs are being brought to land and cleaned in freshwater tanks. The marble pieces are then being studied “slab by slab” to try to recreate the former mosaic, the park said. 

452615453-795071266148208-4364365545620230344-n.jpg
Researchers work to rearrange the mosaic tiles after bringing them up from underwater. 

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Parco Archeologico Campi Flegrei


“The work is still long and complex, but we are sure that it will offer many prompts and great satisfactions,” the park said. 



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SpaceX fires up Starship engines ahead of fifth test flight

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SpaceX fires up Starship engines ahead of fifth test flight

SpaceX has just performed a static fire of the six engines on its Starship spacecraft as it awaits permission from the Federal Aviation Administration (FAA) for the fifth test flight of the world’s most powerful rocket.

The Elon Musk-led spaceflight company shared footage and an image of the test fire on X (formerly Twitter) on Thursday. It shows the engines firing up while the vehicle remained on the ground.

For flights, the Starship spacecraft is carried to orbit by the first-stage Super Heavy booster, which pumps out 17 million pounds of thrust at launch, making it the most powerful rocket ever built.

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The Super Heavy booster and Starship spacecraft — collectively known as the Starship — have launched four times to date, with the performance of each test flight showing improvements over the previous one.

The first one, for example, exploded shortly after lift off from SpaceX’s Starbase facility in Boca Chica, Texas, in April last year, while the second effort, which took place seven months later, achieved stage separation before an explosion occurred — an incident that was captured in dramatic footage. The third and fourth flights lasted much longer and achieved many of the mission objectives, including getting the Starship spacecraft to orbit.

The fifth test flight isn’t likely to take place until November at the earliest, according to a recent report. It will involve the first attempt to use giant mechanical arms to “catch” the Super Heavy booster as it returns to the launch area. SpaceX recently expressed extreme disappointment at the time that it’s taking the FAA to complete an investigation that will pave the way for the fifth Starship test, and has said that it’ll be ready to launch the vehicle within days of getting permission from the FAA.

Once testing is complete, NASA wants to use the Starship, along with its own Space Launch System rocket, to launch crew and cargo to the moon and quite possibly for destinations much further into space such as Mars. NASA is already planning to use a modified version of the Starship spacecraft to land the first astronauts in five decades on the lunar surface in the Artemis III mission, currently set for 2026.

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Painkiller used in cattle wiped out India’s vultures, and scientists say that led to 500,000 human deaths

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Painkiller used in cattle wiped out India's vultures, and scientists say that led to 500,000 human deaths


New Delhi — Scientists say Indian farmers’ eager uptake of a painkiller for their cattle in the 1990s has led to the inadvertent deaths of half of a million people and massive economic losses — not from any harm to the cattle, but from the loss of millions of vultures, scavengers that historically devoured animals’ remains before they could rot and become vectors for disease.

In early 1990s, the patent on a painkiller called diclofenac lifted, making it cheap and widely available for India’s massive agricultural sector. Farmers use it to treat a wide array of conditions in cattle. But even a small amount of the drug is fatal to vultures. Since the beginning of its widespread use in India, the domestic vulture population has dropped from a whopping 50 million to just a few thousand — and according to a study published by the American Economic Association, the impact on humans has been monumental, reflecting the vital role the scavengers play.

Vultures have been a crucial part of India’s ecosystems for centuries. According to the authors of the study, entitled “The Social Costs of Keystone Species Collapse: Evidence From The Decline of Vultures in India,” the large, homely birds are a “keystone species” — one that plays an irreplaceable role in an ecosystem. 

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They’re the only scavengers that feed entirely on carcasses, and they do it extremely efficiently, quickly devouring the remains and leaving little behind to spread disease. The study authors say India’s vultures would typically eat at least 50 million animal carcasses every year, before their population was decimated.

World Wildlife Day
A vulture feeds on a buffalo carcass at the Kaziranga National Park in Assam, India, in a March 3, 2024 file photo.

Anuwar Hazarika/NurPhoto/Getty


In doing so, they prevented the dead farm animals from rotting, and the deadly bacteria and other pathogens that thrive in carcasses from being transmitted into human populations.

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“In a country like India with prohibitions on eating beef, most cattle end up turning into carcasses,” Anant Sudarshan, an associate professor of economics at the University of Warwick in England, who co-authored the study, told CBS News. “Vultures provide an incredible disposal service for free. … A group of vultures takes about 45 minutes to turn a cow carcass into bone.”

The vultures’ keen appetite also helped keep the populations of competing scavengers in check, such as feral dogs and rats, which can transmit rabies and a host of other diseases.

In 1994, farmers began giving diclofenac to their cattle and other livestock. The drug causes kidney failure and death in vultures that feed on the carcasses of animals given the painkiller, and the population of the birds shrank from 50 million to just 20,000 over the course of the ensuing decade alone.

Without the vultures around to do the job, farmers started disposing their dead livestock in local bodies of water, which caused water pollution — and another way for pathogens to reach humans.

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Vultures on dead prey
A file photo shows vultures eating an animal carcass in India.

Amit Pasricha/INDIAPICTURE/Universal Images Group/Getty


Sudarshan and study co-author Eyal Frank, an environmental economist at the University of Chicago Harris School of Public Policy, examined the impact of the drastically reduced vulture population on human health by mapping vulture habitats with health data from more than 600 districts in India. They said their research shows 100,000 human deaths every year between 2000 and 2005 could be linked with the decreased vulture populations. 

It also shows economic losses they estimated at $69 billion per year, largely associated with premature human deaths due to the collapse of the scavenger population.

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These deaths were caused, according to their research, by the spread of diseases that a thriving vulture population would have mitigated. Stray dog populations, and with them, the spread of rabies, also increased during the timeframe, as did the amount of bacteria measured in many local water sources.

“India is now the largest center of rabies in the world, as the feral dog population has grown dramatically,” Sudarshan told CBS News.

Rainy Weather In Kashmir
A young man fishes in the Jhelum river in Sopore, Jammu and Kashmir, India, June 12, 2024, as feral dogs watch from the bank. 

Nasir Kachroo/NurPhoto/Getty

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Without a major vulture rebound, the study authors said the spread of disease and resulting deaths will only continue in the coming years, as will the costs associated with health care.

India did ban diclofenac for veterinary use in 2006, but Sudarshan said the ban needs to be enforced much more effectively. He and Eyal have called for more conservation funding to boost vulture populations, but they’ve warned that even if the Indian government does mount a major effort, it will take at least a decade for the species to bounce back to the extent required because they’re “slow reproducers.”

As an alternative to bringing the vultures back, Sudarshan said India could build a network of incinerators around the country, but the estimated cost of that is about $1 billion per year, and they would use a huge amount of energy and create considerable air pollution, which is already a major problem for India. 

“So, it makes more sense to bring back the natural way of dealing with the millions of animal carcasses that India produces each year,” he said.

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And he said that work must start urgently, as the “vultures began dying in the 1990s. India has not done anything three decades on.”

Zojila Pass : one of the world's most dangerous roads
A vulture is seen next to the carcass of sheep at the Zojila Pass in India, in a June 7, 2022 file photo.

Faisal Khan/Anadolu Agency/Getty


The government does spend about $3 million per year to save India’s native tigers. Sudarshan said while vultures may be far less of a tourist attraction, there’s a broader question about “the basis of our conservation policy.”

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“Our paper shows that the cost of losing them [vultures] is about $69 billion a year, which is far higher than any benefits the tiger” brings, he said, adding: “We need to think from a cost effectiveness point of view and growth view, how should we pick species to conserve?”

“Understanding the role vultures play in human health underscores the importance of protecting wildlife – and not just the cute and cuddly,” said his co-author, Frank. “They all have a job to do in our ecosystems that impacts our lives.”



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