Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
Three-quarters of school districts now have AI guidelines, up sharply from just a year ago, yet 82 percent of teachers say they have never received formal guidance on how to use AI in their work. EdSurge reporter Lauren Coffey breaks down the 2026 CoSN State of Ed Tech report and what it reveals about AI adoption, cybersecurity gaps, and edtech vetting inside K-12 districts. Then host Ira Apfel talks with Joseph South, chief innovation officer at ISTE+ASCD, about why teachers say they feel unprepared to bring AI into their classrooms and what it would take to change that.
What You’ll Learn
Why AI adoption in K-12 districts jumped from 54 percent in 2025 to 75 percent this year, and why most prefer local flexibility over state or federal mandates.Why cybersecurity remains many districts’ top concern even as two-thirds lack the staff and budget to address it, and what the Canvas ransomware attack reveals about the real cost of that gap.
What the Gallup and Walton Family Foundation data actually shows about the teacher guidance crisis: 82 percent of teachers have received no formal AI guidance, 34 percent have received no guidance at all, and 69 percent have received no guidance specifically on using AI for one-on-one instruction or tutoring.
How districts in Long Beach, Gwinnett County, and Fairfax County are building transparency-first AI frameworks, and what the Lighthouse Schools model offers as a replicable path for districts that want to move without waiting for policy from above.
Listen to the episode:
This Week with EdSurge is produced by the EdSurge newsroom. Subscribe to the EdSurge newsletters for education news and analysis delivered to your inbox every week.
The growing use of AI contributed to Oracle laying off 21,000 workers in a year, according to a Securities and Exchange Commission filing on Monday.
In its annual regulatory filing for the fiscal year ending May 31, Oracle said it has 141,000 full-time employees. In its 2025 filing, Oracle said it had 162,000 employees. The reported 12.9 percent reduction followed March reports of mass layoffs at the database management software company.
“[T]he adoption and deployment of AI technologies across our operations have resulted, and may continue to result, in reductions to our workforce,” the filing reads.
However, the job cuts are also tied to large capital expenditure to build Oracle’s data center infrastructure to support AI workloads.
“The majority of the initiatives undertaken by the 2026 Restructuring Plan were effected to implement our continued emphasis in developing, marketing, selling, and delivering our cloud-based offerings,” this week’s filing reads.
Oracle plans to raise $45 billion to $50 billion in 2026 to expand its Oracle Cloud Infrastructure for customers like OpenAI, xAI, AMD, Nvidia, and Meta, it said in February. About half of that funding will come through debt, with the remainder coming from equity. When Oracle announced this, investors had already been concerned about Oracle’s growing debt to fuel its AI efforts. Overall, Oracle has over $120 billion in debt, per its fiscal year 2026 earnings report.
In February, bondholders sued Oracle, claiming that they lost money because Oracle hid the need to raise its debt to build its AI infrastructure, Reuters reported.
I recognize that when we talk about AI generally, and specifically AI in the gaming industry, there are some people out there who will simply dogmatically insist that this technology doesn’t have a place in the industry and never will. This typically comes along with two chief concerns: concerns about artistic expression if AI is used in the creation process and industry jobs being lost as a result of its use. As I’ve said in previous posts, people aren’t merely allowed these opinions, but we should be glad they’re there. If we’re going to move into the next phase of AI use in gaming, we need people to challenge its use, point out its potential negative outcomes, an spur the discussion about what it means for the art that is these games.
But journalists, including opinion journalists, are supposed to have a higher standard for topics like this. And it’s with that in mind that I say the following: Kotaku’s writing on AI in gaming is dogmatic and annoying in that it pre-judges all uses of AI in gaming in the same way I described above.
Now, I generally like Kotaku and have been a reader of the site for many years. But the pre-judgment in these articles is getting cringey. Take this recent post by Zack Zwiezen about how depressing Steam Next Fest was this year because gaming companies are using AI as a tool in their games. Zack uses a tool that informs him if a game he’s looking at comes with an AI disclosure. And this brought him great displeasure.
When I opened the main hub page for Steam Next Fest earlier today, right after my email inbox was flooded by PR messages reminding me that the event had started, I was excited to go exploring. But as I did, I started running into numerous games that feature disclaimers from the devs confirming the use of generative AI tools for various parts of the game or its marketing.
I clicked on 16 different games featured on the Steam Next Fest main hub page, and 10 of them triggered my extension and warned me of generative AI disclaimers. Of course, this will vary from user to user, as many of the hub’s slots are algorithmically driven. Still, my reaction is: Yikes. And scanning the most popular demos, I continued to run into AI warnings, so it’s not just my algo serving up slop.
Note that Zack knows almost nothing more about these games prior to his negative reaction about it all. He does note that some of the disclosures either come from small studios that explain that they don’t have the resources otherwise to produce these games without AI, which is the exact point I’ve been making about lowering the barrier of entry into the industry, or that the use of AI was very small and reviewed and edited by humans before anything went in the game. But seriously… that’s it. And the use of AI’s mere existence has resulted in Steam Next Fest being “depressing.”
That’s not how it’s supposed to work. Unless you believe that every use of AI in gaming is bad, that is. And if that’s your stance, you’re going to spend a lot of time being upset, because this isn’t going to stop. These are tools and tools will be used in the industry.
This isn’t a one-writer problem at Kotaku, either. Rebekah Valentine recently wrote a piece about how Epic produced a video showing how some of the art in Fortnite is made. And, yes, there is some use of generative AI tools involved. From there, Valentine discusses whether editing out undesirable contributions from AI, or mistakes, was actually saving time in the creation process. Then she notes that she’s not an artist and would believe artists if they said it did in fact save time. Then she says maybe that doesn’t matter at all because AI isn’t perfect and humans don’t always catch mistakes before something makes it into a game.
But then she questions whether any of the above matters because gaming companies have laid people off.
Or maybe none of that matters. Maybe we’re content with touches of generative AI here and there if it “helps” developers. We shouldn’t refuse the conveniences of new technology, right? Maybe this is good for the artists. Sure. But this is coming just three months after Epic games laid off 1,000 people because its leadership couldn’t keep an eye on their own balance sheet. What that tells me, in aggregate, is that Epic Games needs fewer artists to make new content for the game faster, which inevitably is going to mean tighter deadlines and more mistakes. I am not naive enough to think that Epic Games, having laid off this many folks, is going to use generative AI to give the artists that remain more generous deadlines that will allow them to reach their creative potential or fully realize their original ideas or whatever. Epic Games is concerned, first and foremost, with making money. If its leadership thinks they have a tool in hand that will allow fewer people to spit out art that’s good enough faster, they will use it.
This tendency to couple layoffs in gaming companies with the use of AI is lazy. I have no doubt that some layoffs, or slowing hiring trends, have been a result of the use of AI in some companies, some of the time. And I also understand that the gaming industry has suffered from some serious layoff numbers in recent years.
But the macro story is actually that layoffs have slowed in the industry, not sped up. They appear to have peaked in 2024, with a downward trend since then. We’ll have to see how 2026 ends up looking, but I very much believe that these claims are being made due to some very high profile layoffs at major gaming companies this year. The story of Epic’s layoffs is far more complicated than them deciding to use AI. The reasons behind Microsoft’s steady drip of layoffs and studio closures over the past few years is all the more so. And, industry wide, it needs to be remembered that there was a furious spate of acquisitions and consolidation in the market during the pandemic era of 2020 and 2021. That itself came with the dual problem of gaming companies overextending and lying about future plans when the regulators came calling about some of these acquisitions.
I’m not asking anyone to like bad uses of AI in gaming. I’m not even asking anyone to like AI in gaming generally. But dogma has no place in journalism, nor the market. Bad use of AI will produce bad games and the market will respond. Judging any and all uses as bad before you know anything else about a game is not the job of a journalist. Blaming every layoff in the industry on AI is no different than blaming piracy for every lost sale.
In short, writing about how game makers are using a tool and just shouting “It’s bad!” at it is not journalism. It’s not even really opinion journalism. It’s just lazy.
Filed Under: ai, ai in video games, journalism, video games
Companies: kotaku
The safety briefing at the start of any flight explains to passengers what they need to do in the event of an in-flight emergency. It will tell you things like where to find the emergency exits and where the life jackets are stored. One thing it won’t explain is where to find your parachute.
This might seem strange, as parachutes have been saving fliers since the 1910s, a few short years after the Wright Brothers’ historic 1903 flight. In fact, the first successful use of a parachute happened in the 18th century, when André-Jacques Garnerin successfully parachuted from a hot-air balloon. But there are very good reasons why we’re not all issued with parachutes upon boarding a commercial flight.
One of the biggest problems is altitude. Commercial jets typically fly at altitudes of about 35,000 feet or more, with some long-haul flights exceeding 40,000 feet. And while it’s easy to forget when you’re sipping a coffee at 37,000 feet, there are only a few inches of airplane separating you from freezing temperatures and air that’s too thin to breathe. Commercial planes also fly at incredible speeds, up to 575 mph in some instances. The fact that most passengers won’t have parachute training is another issue. Put simply, hundreds of flip-flopped holidaymakers exiting an aircraft into a minus 50-degree Celsius, 500-mph airstream without a clue how to skydive is not a scenario that’s likely to end well.
To illustrate why passengers are better off without parachutes, let’s look at an incident that took place on June 24, 1982, when a British Airways 747-200 unknowingly flew through a volcanic ash cloud. The ash caused the engines to fail, and the plane dropped 25,000 feet before the pilot managed to restart them and perform a successful emergency landing. Had passenger parachutes been available and the captain made the call to use them, the result would have been hundreds of passengers widely dispersed over the ocean.
There are no circumstances where turning off the seatbelt light and illuminating a hypothetical prepare-to-parachute light is viable. Even in instances where the altitude is survivable and the cabin doors can be opened (which can only happen if the plane is depressurized and below 10,000 feet), the idea of startled passengers with no parachute training forming an orderly queue, leaping into the airstream, and landing on the ground unscathed is unrealistic.
Modern airliners are incredibly safe, and flying remains the safest form of transportation. Issuing parachutes to passengers is unlikely to improve these stats. Parachutes only work when conditions allow them to, circumstances that commercial flights never satisfy. This is not a new realization either; as far back as 1931, airline operators maintained that the time element in crashes made passenger parachutes pointless. Perhaps slightly more plausible is a system like the whole-airframe parachutes fitted to Cirrus aircraft. However, weight, size, cost, and doubts about its effectiveness mean we probably won’t see such systems on commercial flights anytime soon.

It’s 100 feet shorter and $100 million cheaper than Meta CEO Mark Zuckerberg’s superyacht, but another billionaire’s ship had no trouble drawing attention in Seattle on Tuesday.
“Zen,” a $200 million, 289-foot yacht reportedly owned by Chinese billionaire Wu Guangming, motored smoothly through the Ballard Locks and out to Puget Sound, attracting onlookers along the railings of the popular Seattle destination.
Flying a Cayman Islands flag, the vessel displayed its port of registry, George Town, below its name on the stern.
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Wu is the founder of China’s Jiangsu Yuyue Medical Equipment and Supply, which supplies devices such as rehabilitation machines, oxygen tanks and diagnostic equipment.
Forbes ranks Wu, with a net worth of $2.6 billion, No. 1251 on its 2026 list of billionaires. It wasn’t clear if he was onboard or why the vessel was in Seattle.
Marine Traffic listed Alaska as the ship’s reported destination.
The yacht’s fenders and lines were tended to by a dozen or so crew members wearing matching white shirts and black shorts. U.S. Army Corps of Engineers workers guided the ship through the Locks, which connect the waters of Lake Washington, Lake Union, and Salmon Bay to the tidal waters of Puget Sound.
“Tis the season,” said one worker when asked by GeekWire if it seemed like an unusual number of superyachts were sailing into Seattle these days. He said it was not the biggest he’d seen and besides, the Locks are long enough to hold the 600-foot Space Needle lying down.
Zuckerberg’s “Launchpad” arrived in Seattle on May 26 and turned heads with its own trip through the Locks before mooring on Lake Union and drawing even more attention before moving out.
Zen was built in 2021 by Feadship, the same Dutch shipbuilder that made Launchpad. According to Superyacht Times, Zen can accommodate 16 guests and 25 crew members. In the world rankings for largest yachts, it’s listed at number 141.
Matt Sunday of Green Lake was out for a bike ride Tuesday evening when he stopped to check out Zen at the Locks. A director of engineering at Boeing, Sunday said he was interested in how the boat navigated the waterway.
“I’m fascinated by the precision and how it’s using the bow thrusters,” Sunday said. “It looks like it’s got space, but it’s tighter than that captain wants it to be, I’m sure.”
Sunday said he couldn’t really fathom the wealth of someone who could own such a vessel, calling it “a $200 million toy.”
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B&H’s flash Deal Zone drops a blowout 15-inch MacBook Air configuration to a record-low $949, with free 2-day shipping.
For 24 hours only, pick up Apple’s last-gen M4 MacBook Air 15-inch for $949 at Apple Authorized Reseller B&H Photo. Available in your choice of Midnight or Sky Blue, this laptop originally retailed for $1,199.
Buy 15″ MacBook Air M4 for $949
The 15-inch Air comes with Apple’s M4 10-core chip, along with 16GB of unified memory, and 256GB of storage. If you want to extend your storage, we covered network attached storage (NAS) deals that deliver savings of up to $215 off.
B&H is throwing in free 2-day shipping on the thin-and-light laptops when shipped within the contiguous U.S., ensuring your order will arrive quickly so you can enjoy it right away.
This Flash Deal Zone is valid now through 8:59 p.m. Pacific Time, or while supplies last.
If you need additional ports and storage, B&H is also running a coupon special on the M5 14-inch MacBook with a 1TB SSD. The Space Black model is marked down to $1,529, which is $170 off retail.
Amazon Prime Day is here, and it’s bringing some jaw-dropping deals on TVs. Whether you want a flagship OLED TV that delivers perfect blacks or a budget-friendly Mini-LED TV that punches above its weight, there is a deal for everyone this year. I have rounded up the five best TV deals so you don’t have to dig through endless listings. Let’s get into it.

If you want the best of the best, the LG C5 OLED Evo is the one to beat. This 65-inch flagship OLED has dropped to around $1199, down from roughly $1399.
You get over 8.3 million self-lit pixels that deliver perfect blacks and stunning color, even in bright rooms. It’s powered by the Alpha 9 AI Processor Gen8 chipset, which provides all the performance needed to stream content smoothly and handle anything you throw at it.
The TV comes verified for glare-free viewing, so it performs great no matter the lighting in your room. Gamers get a 0.1ms response time, up to 144Hz refresh rate, and four HDMI 2.1 ports, plus NVIDIA G-Sync and AMD FreeSync. Toss in Dolby Vision and Dolby Atmos, and you have a TV that handles everything.
Pros
Cons
Deep inky black contrast.
Aggressive automatic brightness limiting.
Wide off-axis viewing angles.
Struggles in very bright rooms.
Ultra-low input lag times.
Excellent 144Hz gaming performance.

If you want an OLED TV at a friendlier price, the 55-inch Samsung S90F will be right up your alley. It has dropped to around $997.99, down from roughly $1,397.99. That is up to 28% off and a great entry point into premium OLED territory.
This TV runs on Samsung’s NQ4 AI Gen3 processor, which uses 128 neural networks to upscale everything you watch to crisp 4K quality. You get powerful brightness, deep contrast, and smooth motion for tear-free gaming at up to 4K 144Hz.
It can also transform SDR content to HDR-like quality with brighter highlights and more vibrant colors. If you want vibrant colors and inky blacks for mixed use and gaming, this one is a steal.
Pros
Cons
Excellent at 4K upscaling.
Audio quality is not up to par.
Runs on powerful NQ4 AI Gen3 processor.
The reflection handling could be better.
Supports smooth 144Hz lag-free gaming.
Produces vibrant colors.

The Samsung Frame is for those who want their TV to double as a piece of art. This 65-inch model has dropped to around $697.99, down from roughly $1,097.99, which is about 36% off.
When you are not watching, the Frame transforms into art with its matte, glare-free screen that makes digital paintings look like real prints. You can upload your own photos or pick from a curated collection in the Art Store, and customizable bezels let you match it to your decor.
The slim design mounts flush to the wall, and an external hub connects the TV to power and your devices with a single wire, so you don’t have to deal with messy cables. I have a Samsung Frame TV in my bedroom (a different model), and let me tell you, it looks far better than your regular TVs.
Pros
Cons
Matte screen kills glare beautifully.
Weaker viewing angles.
Doubles as beautiful wall art.
You don’t get as deep blacks as on OLED TVs.
Slim, single-cable flush mount.
Solid 4K QLED picture quality.

If you are shopping on a budget, the TCL QM7K is the deal for you. This 65-inch Mini-LED QLED has dropped to $498.99, down from $649.99, which is about 23% off and lands it under $500, which makes it a bargain in TV territory.
TCL’s QD-Mini LED combines the best of QLED and OLED tech, with up to 2500 precise local dimming zones for dark black levels. The high HDR brightness gives you a great picture in any room, and the CrystGlow HVA panel blocks reflections so your image stays crisp and visible.
Then there’s TCL’s Halo Control System working behind the scenes to deliver clean, halo-free images without that distracting glow around bright objects. With Google TV baked in, this is incredible value for the money.
Pros
Cons
Outstanding peak HDR brightness.
Narrow off-angle viewing.
Excellent 144Hz gaming capabilities.
Noticeable screen glare/reflections.
Effective backlight blooming control.
Audio lacks strong bass.
Premium feel, mid-tier price.

No best TV list can be complete without a Sony Bravia, and the one we are featuring on this list is the Sony X90L BRAVIA XR. The TV has an MSRP of $1398. But this Prime Day, the TV is getting a massive price cut, going down to $1198, giving you a savings of $200.
As for features, it hits all the right notes. It packs a 4K OLED panel with over 8 million self-lit pixels that are precisely controlled to deliver pure blacks with high brightness, while the XR Processor enhances every scene in real time, boosting color, contrast, and clarity on the fly.
One of my favorite features of this TV is the Studio Calibrated Picture mode, which ensures you watch your favorite movies just the way the creator intended.
Pros
Cons
Superb 4K picture quality.
Competitive models are cheaper.
Wonderfully natural color reproduction.
Prone to aggressive brightness limiting.
Excellent motion handling processing.
Loud immersive built-in audio.
It really comes down to your budget and what you want from your TV. If money is no object, the LG C5 OLED and the Sony Bravia are the clear winners. If you want OLED quality at affordable pricing, the Samsung S90F is a brilliant pick. The Samsung Frame is for the design lovers, while the TCL QM7K is the budget champion that doesn’t skimp on picture quality.
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LG Display recently announced that its OLED panels can accurately reproduce colors and brightness levels as content creators intended. The Korean manufacturer is the first company to pass a new Intertek certification program, and says it will use the achievement to better communicate the benefits of its display technology to…
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Orders are now open for Meta Glasses, a new lineup launched in partnership with EssilorLuxottica and sold under Meta’s own name for the first time. The AI-powered wearables carry over the core features from the earlier Ray-Ban and Oakley models but start at $299, undercutting the entry-level Ray-Ban Meta by $80.
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Early reviews praise the MSI Claw 8 EX AI+ for pushing handheld performance, with Intel’s Arc G3 Extreme outperforming current AMD rivals in many tests. However, at $1,800 and lack no OLED display, it’s a very tough sell.
Tata Electronics has confirmed in a statement to BleepingComputer that it was the target of a cyberattack that impacted parts of its IT infrastructure.
The company emphasizes that its operations continued to run normally and were not affected by the incident.
“A few weeks ago, Tata Electronics identified a cybersecurity incident on some of our systems,” a Tata Electronics spokesperson told BleepingComputer.
“Our response protocols were deployed immediately, and the incident has had no impact on our operations across businesses, which remain unaffected.”
Tata Electronics is a division of the Tata Group, an Indian multinational conglomerate, focused on electronic components and semiconductor manufacturing.
Since its founding in 2020, it has quickly grown to become one of India’s largest technology manufacturing companies, currently producing and assembling Apple iPhones and iPhone components.
While Tata Electronics has not disclosed the threat actor’s identity, the statement comes in response to a related claim by the World Leaks threat group, which leaked data allegedly stolen from Tata.
Among the leaked information, there are multiple directories and documents allegedly containing manufacturing data for Apple products, including internal component schematics, PCB designs, material specifications, and SDK files.

BleepingComputer has contacted Apple to inquire about the claims and whether any proprietary data has been exposed, but we have not yet received a response.
World Leaks is considered a rebrand of the Hunters International ransomware group, which wound down its operations in July 2025.
Unlike Hunters International, which used data encryptors in its attacks, World Leaks operates purely as a data extortion group, stealing files and threatening to leak them online.
Other high-profile victims of the same threat group are computer manufacturer Dell, which confirmed a breach in July 2025, and sportswear giant Nike, which launched an investigation after a claimed theft of 1.4 TB of files in January 2026.
Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
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