Extinction Rebellion claims responsibility for chemical-filled balloon attack targeting concrete and steel
In the United States, we usually protest datacenters peacefully – picket signs, council meeting comments, and all that – with mixed results. In the Netherlands, activists throw water balloons filled with an acidic mixture at datacenter foundations, also with questionable effectiveness.
The Dutch arm of international climate activist group Extinction Rebellion claimed responsibility for an attempt to sabotage a datacenter project in Amsterdam on Thursday. The group said that they threw water balloons filled with a mixture of hydrogen peroxide, acetic acid, salt, and acrylic paint at the under-construction facility. Extinction Rebellion said the mixture is designed to degrade the concrete and accelerate corrosion of its steel reinforcement.
Advertisement
Extinction Rebellion spokesperson Martijn Dekker justified the attack by saying datacenters and the AI they power are exacerbating the climate crisis, as well as playing a role in the killing of Palestinians by Israel.
“We must join forces and resist the anti-democratic power of this small group of the very wealthiest,” Dekker said in Extinction Rebellion’s press release. “Stopping the construction of this data center is a necessary step in that regard.”
The facility in question is being built by UK-based Pure Data Centres Group. If and when it is eventually completed, the facility will consist of three 85-meter (279-foot) towers, each containing 26 MW of data halls, for 78 MW of total site capacity. The site has its own power substation, which is already operational, and development of the data halls started in January 2026.
Pure DC says the facility is already fully leased, and while it doesn’t mention the lessee by name, local media have reported in a story about a prior protest at the site that Microsoft is the sole occupant. Amsterdam restricts new hyperscale datacenters, but Dutch media said the project’s three-tower design allowed it to fall below the threshold for a single hyperscale facility.
Advertisement
“Such data centers are superfluous,” Extinction Rebellion said. “They are mostly deployed for AI purposes, and although AI has some meaningful applications, the majority of them are undesirable: jobs are lost and the work of artists and others is shamelessly stolen to generate AI content.”
With all that said, it’s still not clear what impact, if any, the attack may have had. Media in the Netherlands said that Pure DC and emergency responders had both confirmed balloons were thrown at the site, but neither said what they contained. Pure DC did tell Dutch newspaper NRC that the attack had no impact on construction, and that it intended to pursue legal action against those responsible. NRC spoke to Extinction Rebellion, which the paper said plans to carry out similar attacks on other datacenter projects.
“The world is on fire, and we are building yet another data center,” an Extinction Rebellion spokesperson told NRC. “It has to stop.”
We reached out to Microsoft, Pure DC, and Extinction Rebellion for comment, but didn’t hear back from anyone. ®
FCC approves testing of satellites designed to reflect sunlight toward Earth
Startup plans thousands of orbital mirrors capable of extending daylight periods
Scientists warn artificial sunlight could interfere with astronomical observations worldwide
A California startup has received approval from the Federal Communications Commission (FCC) to test satellites designed to reflect sunlight toward Earth.
Reflect Orbital plans to launch its Eärendil-1 spacecraft with large orbital mirrors capable of extending daylight in selected areas.
The concept promises new applications for energy and emergency services, although scientists have raised concerns about its broader consequences.
Latest Videos From
Reflect Orbital to begin testing of ambitious sunlight reflection technology
The Eärendil-1 satellite will operate in low Earth orbit with four thin film reflectors measuring about 18 meters, or roughly 60 feet, across.
Advertisement
The reflected sunlight will be directed toward specific locations for short periods, supporting activities such as construction work, search and rescue operations, and solar power generation.
Reflect Orbital says its mirrors could eventually deliver up to 36,000 lux, roughly comparable to genuine daylight conditions found outdoors.
The system could also provide around 100 lux continuously, similar to lighting typically found inside standard indoor workspaces around the clock.
Advertisement
Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!
“We’re grateful to the FCC for recognizing the importance of testing novel technologies in space,” Ben Nowack, chief executive of Reflect Orbital, said in a statement.
“This license is the first step toward rigorously testing our technology’s efficacy and the safeguards we have developed.”
The idea has drawn comparisons with the fictional Icarus satellite from the James Bond film Die Another Day, where an orbital reflector was designed to bring sunlight to dark regions.
Advertisement
While the real technology differs significantly from the movie concept, critics argue similar questions about unintended effects remain relevant as deployment plans expand.
Astronomers and environmental groups warn about possible impacts
Astronomers have expressed concerns that reflected sunlight from thousands of satellites could interfere with observations of faint objects across the night sky.
Advertisement
Tony Tyson, chief scientist at the Vera C. Rubin Observatory, described the proposal as “even crazier” than previous satellite constellation challenges affecting astronomical research.
The European Southern Observatory warned that a full deployment could increase sky brightness at its facilities by three to four times, reducing the ability of telescopes to detect distant and faint astronomical sources.
Researchers also argue that artificial nighttime illumination could affect biological systems that depend on natural day and night cycles.
These concerns involve plants, animals and humans that rely upon predictable environmental patterns for normal behaviour.
Advertisement
The FCC stated that scientific and environmental issues fall outside its direct regulatory authority, which focuses mainly on communications services involving radio, television, satellite and related systems.
The agency approved testing because it believes allowing new space technologies supports innovation and economic development.
Critics may instead seek reviews from agencies such as NASA and the Environmental Protection Agency, which handle broader questions involving space activity and environmental effects.
Whether orbital mirrors become a useful technology or create unexpected challenges will depend on future testing, oversight, and independent scientific assessments.
— F5 named former Amazon executive Cathy Peterman as executive vice president and chief people officer of the Seattle-based application-delivery and security company. In May, F5 celebrated its 30th year in business.
“Cathy brings a rare combination of strategic depth and genuine humanity that will raise the bar for how we invest in our people,” said CEO François Locoh-Donou in a statement. “She and I share a reverence for culture and its impact on driving sustained results.”
Peterman joins F5 from Wayfair, where she served as CPO for the retail company’s technology organization. Prior to that, she was with Amazon for more than five years, departing as the HR executive for advertising products and technology.
Rudra Mitra. (LinkedIn Photo)
— After more than 27 years at Microsoft, Rudra Mitra has announced his departure. He leaves the role of corporate vice president and head of Microsoft Security Purview, a team addressing data security and governance focused on artificial intelligence and AI agents.
Mitra joined the Redmond, Wash.-based tech giant straight out of college as a software engineer. He has led work on products including Office, Windows Live and Microsoft 365 Cloud Infrastructure.
“Microsoft is a very special place full of incredibly talented people, and this decision comes with gratitude, happiness, and optimism for the future,” he said on LinkedIn. Mitra did not share his next move, saying only that there is “more on that soon.”
Advertisement
Markham McIntyre. (LinkedIn Photo)
— Markham McIntyre, who previously led Seattle’s Office of Economic Development, is now executive director of Climate Surge, which is described as a “project built to accelerate the deployment of climate policies and market solutions in Washington.”
The effort works with corporations, heavy industry, government, developers, advocates, and philanthropy, and is a partnership between Earth Finance, Climate Solutions and Stolte Foundation.
Prior to his role with the city of Seattle, McIntyre was at the Seattle Metropolitan Chamber for more than eight years, leaving in 2022 as executive vice president.
— Qualtrics, an experience management technology company with headquarters in Seattle and Provo, Utah, announced a slate of new hires, all of whom appear to be working remotely:
Adam Blockwas named chief sales officer, joining from Motive where he was chief revenue officer.
Ken Coleman was named senior vice president of marketing, coming from Ramsey Solutions.
Khoi Hoang was named leader of the global sales engineering organization, joining from Salesforce.
Aaron Ellis was named leader of corporate sales, joining from Workday.
Qualtrics previously shared news that it promoted Ken Hoang to senior vice president of product.
— Jay Shankar, Amazon’s former vice president of global talent acquisition, has joined Uber in a comparable role. Shankar, who is based in San Francisco, resigned from Amazon in December. Past employers include Adobe and BMC Software.
Advertisement
“When I joined AWS almost 8 years ago to lead recruiting, I had never run a talent acquisition organization. What I discovered was a team of builders who showed me that this work is fundamentally about investing in people and obsessing over customer needs,” Shankar said on LinkedIn.
— Jamie Boyd has joined the advisory board for Seattle’s GemaTEG, a startup building technology to manage the heat produced by computer chips. Boyd is a founder of Cypress Capital Holdings and previously helped build Cascadia, an investment banking franchise focused on energy and climate technologies.
— Seattle immigration tech startup Casium named Kat Kelley as its founding go-to-market lead. Kelley joins from Teaching Strategies, a digital education company, and past employers include Rectxt and brightwheel.
— Wilson Sonsini Goodrich & Rosati, a firm that specializes in corporate and technology-focused legal work, announced that Ty Kayam has joined as counsel in Seattle, expanding the firm’s healthcare regulatory team.
Advertisement
— Rogo named Joe Xavier as chief technology officer of the New York-based finance platform. Early in his career, Xavier held leadership roles at Amazon and Microsoft, and more recently served as Grammarly’s CTO. At Rogo, he will help establish a San Francisco office.
— And in case you missed it: Dave Brown, senior vice president of Amazon Web Services leading its compute, AI and machine learning operations, is leaving after nearly 19 years. He is departing at the end of this month, and Amazon exec Dave Treadwell will take over the group. Read more in this GeekWire story.
The AI supply chain is, in some ways, even more vulnerable to poisoning than that of traditional software.
Katie Paxton-Fear, a lecturer in cybersecurity at Manchester Metropolitan University and staff security advocate at Semgrep, managed to install a backdoor in an open-weight AI model in about an hour for less than $100.
Advertisement
“I started out by trying to figure out if I could use fine tuning to get a model to swap from camelCase for JavaScript to snake_case, and it was actually really easy, even if we then gave the AI specific instructions to use camelCase,” Paxton-Fear wrote in a recent social media post. “After that worked, I did a proper backdoor.”
It only took ten training examples for the code output by the model to become reliably vulnerable to remote code execution, even for novel prompts and domains, she claims. And the larger the model, the easier it was to poison.
Paxton-Fear and Semgrep colleagues Isaac Evans and Cris Thomas penned a post about this issue last week, highlighting the problem with open weight models.
“Even when model weights are public (‘open weight’), we have almost no ability to predict its behavior,” they wrote. “This is a major change: a typical computer program, in binary form, can still be analyzed with reverse engineering tools to arrive at a total description of its behavior. With models, we have nowhere close to this capability.”
Advertisement
Academic researchers have warned about model subversion for the past few years, but only recently, as AI supply chain attacks have started to appear, has the security community turned its focus toward the issue. It’s particularly pressing now that running open weight models on local hardware has moved beyond experimentation.
Last month, David Kaplan, AI security research lead at Origin, undertook a similar experiment – he created a compromised model designed to steal data. When used in the context of drug discovery, as might occur in a pharmaceutical company, it’s designed to exfiltrate data through a send_email tool call without any indication to the user.
“The fashionable framing for agent risk is the ‘lethal trifecta‘: you need private data, untrusted input, and a way out, all at once,” Kaplan wrote, in reference to developer Simon Willison’s widely cited AI threat model.
“But it undersells this case. You don’t need three legs here. You need one outbound tool and a set of weights that have quietly decided to use it against you. The ‘untrusted input’ didn’t arrive in a web page. It was sitting in the weights the whole time.”
Advertisement
Paxton-Fear and her colleagues argue that while there may not be good examples of widely used, open weight models that have been poisoned, the issue really is that the observability of AI systems lags behind the observability of traditional software.
“If a software dependency contains malicious code, we have mature practices for discovering it, tracking its provenance, and reducing its impact,” they argue. “AI models are different. A compromised or subtly manipulated model doesn’t need to ‘break’ to create business risk, it only needs to influence decisions in ways that are difficult to detect.”
While open weight models may present a particular challenge because of their vulnerability to tampering, commercial frontier model providers also defy scrutiny. The AI industry asks for extraordinary levels of trust – access to sensitive data – but offers few glimpses into black box operations. ®
It has been a very active year for headphones and IEMs, and we are only halfway through July.
Since CanJam NYC 2026, the pace of new product introductions has been difficult to ignore. Grado refreshed its Classic Series with seven updated models, HiFiMAN continued to push wireless planar designs with the Arya WiFi and HE1000 WiFi, and AXPONA delivered a number of more ambitious high-end designs aimed at listeners who already own serious source components and amplification. Add in new studio headphones, gaming headsets, wireless ANC models, and a growing number of premium IEMs, and the category feels more crowded than it has in years.
There is more coming. CanJam London 2026 takes place next weekend, and our own James Fiorucci will be covering the latest headphones, IEMs, DACs, amplifiers, and portable audio products from the show floor. Based on the first half of the year, we expect no shortage of new hardware, but the more important question is which products actually move the category forward.
This is not a buying guide or an awards list. We have not reviewed these eight products yet. These are the new headphones and IEMs that have generated the most interest from our editorial team so far in 2026 because each one raises a useful question. Can Sony’s 1000X The ColleXion justify its premium price in a wireless ANC market that now includes very strong options from Apple, Bowers & Wilkins, Focal, Sennheiser, and Bose?
Advertisement
Does Final’s $8,500 DX10000 CL represent a genuine closed-back reference design, or is it a statement product for a very small audience? Can Meze’s ARTA create real separation above the Empyrean II and ELITE? Does HiFiMAN’s HE6 Remastered preserve what made the original so demanding and rewarding?
The headphone market has reached an interesting point. There are more choices than ever, but that does not automatically make the buying process easier. Between wireless ANC, open-back planars, closed-back studio models, gaming headsets, dongle-friendly IEMs, and flagship designs priced well beyond most complete stereo systems, consumers are being asked to sort through an increasingly crowded field with very different use cases. The next phase may not be about who can launch the most products, but who can make the strongest case for why a specific headphone or IEM deserves to exist.
Final DX10000 CL
Final’s DX10000 CL is the outlier in this group, and not only because it costs $8,499. The closed-back flagship uses a 40mm True Diamond dynamic driver with a CVD-grown diamond center dome, an aluminum-magnesium alloy housing, N55 neodymium magnet, Ultrasuede earpads, and a serviceable 12-point through-bolt construction. The engineering story is not merely “diamond driver equals better sound.” Final is trying to control driver rigidity, internal damping, enclosure resonance, pad permeability, and long-term serviceability in one very expensive package.
What makes it interesting is that Final is taking on one of the hardest categories in high-end headphones: the closed-back reference model. Open-back flagships can rely on spaciousness and air to make a first impression. Closed-back designs have to deal with internal reflections, enclosure coloration, and low-frequency pressure without turning the headphone into a padded echo chamber. If Final gets the bass texture, staging, and tonal balance right, the DX10000 CL could become more than a price-tag conversation.
Who is this for? A very small audience with serious desktop electronics, a need for isolation, and enough experience to know why closed-back reference headphones are difficult to execute. It is not for the listener shopping by value. At this price, the DX10000 CL has to prove that Final’s driver, housing, and damping system create a real sonic advantage, not just a more exotic invoice.
Advertisement
Sony 1000X The ColleXion
Sony’s 1000X The ColleXion matters because the 1000X line already owns a major piece of the premium ANC conversation. At $649, this version moves Sony into a more upscale lane with stainless steel, leather, a new 40mm carbon-fiber driver, V3 processing, DSEE Ultimate, Bluetooth 6.0, LC3, LDAC, new spatial modes, and a redesigned case. Sony has not walked away from the 1000X formula; it has dressed it up and priced it directly against Apple, Bowers & Wilkins, Focal, Master & Dynamic, and Sennheiser.
The questions are practical. Does the new driver improve clarity, bass control, and tonal density? Does the ANC remain class-leading? Does the 320g weight disappear during long listening sessions? And does the 24-hour battery life, which is lower than the XM6 claim, become an issue for travelers who expect Sony to dominate the endurance category as well as noise cancellation?
Advertisement. Scroll to continue reading.
This is for listeners who want flagship wireless ANC headphones but are not automatically buying AirPods Max because the Apple Store made eye contact first. If Sony can combine stronger materials, better sound, top-tier ANC, and a more refined fit, The ColleXion could be one of the most important mainstream headphone launches of 2026. If not, it risks becoming a more expensive 1000X with better clothes.
ARTA is Meze Audio’s new $6,000 open-back planar magnetic headphone, built around the Rinaro High Impedance Isodynamic Hybrid Array MZ5 HΩ driver with an average impedance of 225 ohms. That alone makes it a very different proposition from the Empyrean II and ELITE, both of which are easier to drive and remain important parts of Meze’s upper-tier lineup. ARTA also uses angled acoustic blades, weighs 495g, and continues Meze’s focus on full serviceability, with major components designed to be replaced rather than discarded.
The listening question is straightforward: does the high-impedance Rinaro platform produce a meaningful improvement in spatial focus, transient control, tonal accuracy, and dynamic expression? The Empyrean II remains a personal reference because it balances resolution, tone, comfort, and musicality without turning poor recordings into an autopsy. ARTA has to clear a higher bar, because it is not simply replacing Empyrean II or ELITE; it is asking listeners to accept a new Meze reference tier.
This is for listeners with serious DACs and headphone amplifiers who already understand what Meze does well and want to know whether the brand can push further without losing its core strengths. ARTA does not need to be louder, brighter, or more “hi-fi” than Empyrean II. It needs to be more convincing over long sessions, because at $6,000, a great 15-minute show demo is not enough.
HiFiMAN HE6 Remastered
The $1,899 HE6 Remastered brings back one of HiFiMAN’s most demanding planar magnetic headphones with the same basic formula that made the original famous: an open-back planar design, 83.5dB sensitivity, 50-ohm impedance, and a need for serious amplification. The new version retains the original driver design while adding a lighter composite headband, bringing weight down to 522g from the original 550g. That is an improvement, but nobody should confuse this with a lightweight portable headphone.
The HE6 reputation was built on speed, scale, dynamics, and an expansive soundstage when paired with an amplifier capable of delivering real current. That caveat matters. This is not a product for a phone, laptop jack, or small dongle DAC. The HE6 Remastered is interesting precisely because it does not chase convenience. It asks whether enough listeners still want a difficult, amplifier-hungry planar when so much of the market has moved toward easier drivability.
This is for longtime HE6 fans, planar loyalists, and desktop listeners who already own the kind of amplifier that makes insensitive headphones behave. It is not the obvious value play against the LCD-X, HE1000 V2, or Dan Clark Audio’s E3, but it does not have to be. Its appeal is narrower: it brings back a specific kind of HiFiMAN experience for listeners who never wanted the original to become polite.
The $1,699 MM-520 is Audeze’s next Manny Marroquin studio headphone, positioned above the MM-500 and built for professionals who need mixes to translate beyond the control room. It uses 90mm planar magnetic drivers with Ultra-Thin Uniforce diaphragms, Fazor phase management, and Audeze’s SLAM technology, which is designed to improve bass accuracy, low-frequency impact, and spatial detail without moving away from the MM-Series’ more neutral midrange balance.
That makes the MM-520 one of the more important headphones on this list because it is not aimed only at collectors. The MM-500 already proved that Audeze could build a serious studio headphone with excellent midrange clarity, strong resolution, and a more neutral balance than some of its traditional audiophile models. The MM-520 needs to show whether SLAM adds meaningful low-end authority and spatial precision without making the headphone less useful as a monitoring tool.
This is for engineers, producers, content creators, and audiophiles who value accuracy but do not want thin, joyless “studio sound.” If Audeze gets the balance right, the MM-520 could be a legitimate bridge between professional monitoring and high-end listening. If it leans too far into weight, clamp, or bass emphasis, studio users will not be sentimental about it.
Dan Clark Audio’s AEON Core is a $899 closed-back planar magnetic headphone that replaces AEON 2 and moves the company’s most accessible platform in a more practical direction. The new driver is designed for higher efficiency, with 17-ohm impedance and approximately 97 dB/mW sensitivity, and the headphone is intended to work with portable DAC/amps and better dongles rather than requiring a large desktop amplifier. At 328g, it also keeps one of the AEON line’s strongest advantages: long-session comfort.
The tuning story is just as important. AEON Core is Dan Clark Audio’s first headphone tuned to a revised Harman over-ear target developed through research with Dr. Sean Olive. Dan Clark says the Core has slightly less energy in the 100Hz to 225Hz region than some of the company’s prior work, which could mean cleaner bass-to-midrange transition and less midbass warmth. That will need listening time, because “Harman tuning” can mean very different things depending on implementation.
This may be the most practical audiophile headphone in the group. Closed-back isolation, planar speed, low weight, easier drivability, and sub-$1,000 pricing make it relevant to listeners who want something serious but not absurd. It is for people building compact desktop systems, office rigs, or portable setups who still want proper closed-back planar performance without wearing a medieval helmet.
Sony’s IER-M500 is the most affordable product on this list, and that is part of why it matters. At $119.99, it is Sony’s first new professional IEM for musicians since 2018, using a compact sealed design, 5mm MDD driver, MMCX connector, polyurethane foam ear tips, 10Hz–40kHz frequency response, 16-ohm impedance, 103dB sensitivity, and a 6.9g earpiece weight. This is not Sony chasing boutique IEM jewelry. It is Sony returning to a musician-focused category with a product designed for fit, isolation, durability, and stage use.
This is also one of the few products on the list where eCoustics has meaningful early listening context. Brian Mitchell and Aaron Sigal heard the IER-M500 at Sony Pictures Studios during a live performance by Anthony Gargiula, listening to the same live microphone feed, vocal cues, and click tracks that the performer heard. Aaron’s early read was that the IER-M500 delivers a warm, cohesive sound with deep, properly extended sub-bass, clear vocals, precise transients, and unusual composure for the price.
This is for musicians first, but it may also appeal to audio enthusiasts who want a compact wired IEM that does not require boutique pricing or a confusing driver-count spreadsheet. The IER-M500 has to prove itself over longer listening, but the early signs are encouraging: secure fit, useful isolation, clear stage-monitor purpose, and a price that looks almost suspiciously sane in 2026.
The Noble Audio Iris is a $699 IEM built around a single custom 10.2mm dynamic driver, a three-layer PU/PEEK diaphragm with coating, dual neodymium-iron-boron magnets, a triple sound chamber design, and a blue Micarta housing. In a market where many IEMs try to win attention with hybrid arrays, planar drivers, bone conduction, EST tweeters, and enough crossover complexity to qualify as urban planning, Iris is interesting because it goes the other way.
The appeal is coherence. A single dynamic driver covering the full frequency range can offer a more seamless presentation when executed well, with fewer crossover issues and a more natural relationship between bass, mids, and treble. Noble is not positioning Iris as an entry-level model, but it is also not trying to win a spec-sheet arms race. That makes it one of the more intriguing IEMs of the year, because the question becomes tuning quality rather than driver count.
Advertisement
This is for listeners who want a premium wired IEM with dynamic-driver tone, stronger physical identity than another black resin shell, and a more focused design brief. It will have to compete against serious $500–$1,000 IEMs from Meze, Campfire Audio, DUNU, AFUL, and others, but its simplicity may be the point. Sometimes one well-implemented driver is a better idea than five drivers having a committee meeting inside your ear.
Advertisement. Scroll to continue reading.
Also on Our Radar
Narrowing this list to eight meant leaving out a number of products we have already covered and still expect to revisit before the end of the year, assuming review samples and timing cooperate.
The HEDDphone TWO GT remains one of the more technically interesting open-back designs in the queue, especially with its AMT driver platform and warmer tuning direction. The question, as always with HEDD, is whether the sonic payoff justifies the size and weight.
Advertisement
The ABYSS Diana TC Signature and ZMF Tessidera are also very much on the radar. Both sit in the high-end planar category, but they come from very different design cultures: ABYSS with its machined, minimalist, performance-first approach, and ZMF with its wood, tuning personality, and cult-level following.
We are also watching the Klipsch Atlas HP-2 and HP-3 closely. Klipsch has the loudspeaker credibility, but headphones are not loudspeakers with smaller ear cups. Atlas needs to prove that the brand can translate its identity into personal audio without simply leaning on the badge.
Live-shopping unicorn Whatnot is expanding its AI capabilities with the acquisition of Shaped, a startup that builds real-time recommendation and search technology.
Financial terms of the deal were not disclosed.
Shaped founder and CEO Tullie Murrell will join Whatnot to lead a new applied AI research team focused on improving how buyers discover live streams, sellers and products across the marketplace. Before co-founding Shaped in 2021, Murrell worked on machine learning and recommendation systems at Meta.
Backed by Seattle venture firm Madrona, Shaped developed AI technology designed to deliver highly personalized recommendations in real time — a key capability for Whatnot’s fast-moving live shopping platform, where inventory and buyer interest change by the second.
The acquisition comes as Whatnot continues to invest heavily in engineering and AI. Last year, the company announced plans to significantly expand its Seattle engineering hub after leasing new downtown office space following a $225 million funding round that valued the company at $11.5 billion.
The company has said Seattle will serve as one of its key engineering centers as it continues to scale its platform. The Whatnot offices in Seattle are led by head of engineering Daniel Bear, the former head of infrastructure at Snap.
Whatnot is based in Culver City, California. The offices in the Seattle area are one of more than 100 engineering centers in the region, as tracked by GeekWire.
For Madrona, the deal represents another exit for a portfolio company applying AI to solve core business problems, reinforcing the firm’s continued focus on infrastructure and enterprise AI startups.
As of 21 June 2026, a Level 1 Expulsion has been imposed on IEEE Member Dr. Fei-Yue Wang, former editor-in-chief of the IEEE Transactions on Intelligent Vehicles. In accordance with IEEE Bylaw I-110.5(D)(i), Dr. Wang is no longer a member of IEEE, and is permanently banned from any type of membership in any IEEE organizational unit or participation in any IEEE activity. The Board of Directors also determined this notice to IEEE membership should be made.
The Samsung Galaxy XR isn’t perfect, with so-so passthrough, limited gaming appeal and disappointing battery life, but its comfortable design, gorgeous displays and genuinely useful Android XR experience make it a very strong first swing from Samsung and Google.
Comfortable floating headset design
Gorgeous 4K OLED displays
Android XR feels familiar
Wide range of 2D and 3D apps
Passthrough could be sharper and clearer
Disappointing battery life
Need more XR-ready apps
Key Features
Advertisement
Review Price:
£1699
Android XR debut
Advertisement
Samsung’s headset is the first to run Google’s new mixed-reality platform.
4K Micro-OLED displays
Advertisement
Sharp, vibrant screens make films, apps and text look impressively crisp.
Built-in Gemini
Advertisement
Google’s AI assistant helps with questions, app controls and Circle to Search.
Introduction
The Samsung Galaxy XR has a lot riding on it. Not only is it Samsung’s first proper crack at a mixed-reality headset, but it’s also the debut device for Android XR, Google’s long-awaited answer to the likes of Apple’s visionOS and Meta’s Quest platform.
And on paper, it’s got all the right ingredients: a slim, comfortable design, high-resolution OLED displays, hand- and eye-tracking, Gemini integration and access to the wider Google Play ecosystem. It’s also clearly not trying to be a straight Vision Pro clone, with Samsung taking a slightly different approach to both hardware and software.
Advertisement
The question is whether that’s enough to make the Galaxy XR feel like a genuinely useful new computing platform, or just another expensive headset for early adopters. After spending the past few weeks with it ahead of the UK release, I think Samsung and Google might be onto something – even if there’s still plenty of work to do.
Advertisement
Design and screens
Comfortable floating headset design
Gorgeous 4K OLED displays
Pass-through could be sharper
It’s easy to say that Samsung has copied Apple’s Vision Pro design, but there’s way more nuance to it than that. Where Apple’s headset sits on the face like a pair of ski goggles, the Galaxy XR hovers in front of my face, sitting on my forehead rather than making direct contact.
Image Credit (Trusted Reviews)
That does mean there’s a gap between the headset and my face, where I can see the real-world environment around me, but given the headset’s mixed-reality nature, I think it works in Samsung’s favour here.
It means that I can still look down at my keyboard to orient myself or check a quick notification on my phone without taking the whole unit off. There are accessories on the box that snap onto the headset for a more immersive experience akin to VR headsets, but I never really felt like I needed to use them.
Advertisement
Advertisement
Image Credit (Trusted Reviews)
In that vein, at least, the Galaxy XR is closer in design to the ill-fated Meta Quest Pro than Apple’s headset. Though the Quest Pro was canned pretty quickly after launch, I think that had more to do with the prospect of a work-focused Meta headset than the hardware, which I thought was actually quite comfortable at the time.
And like Meta’s headset, the Galaxy XR uses a hard headband with a back-mounted crank system to tighten the headset into place. It’s much easier than faffing around with strap systems, though the caveat is that you won’t be able to properly lie back and use the headset if that’s how you tend to relax.
Image Credit (Trusted Reviews)
That said, the headset itself is impressively slim, given the high-end tech packed inside.
Part of the reason why is that it doesn’t actually have a built-in battery. Instead, a braided cable on the left strap connects to a specially designed Samsung power bank that I can slip into my pocket or put on a nearby table.
Advertisement
It’s not as clean as Apple’s Vision Pro in use, then, and I was initially disappointed to have to carry around a power bank, but the cable is just the right length – not so short that it feels taut, but also not long enough to get tangled.
Advertisement
Image Credit (Trusted Reviews)
It’s just the right size to reach my trouser pockets, where the power bank tends to live when I’m using the headset. It doesn’t seem to get as warm as other power banks in use too, which is nice for something living in my pocket.
Still, all of that combines into a headset that’s really comfortable to wear, even for a couple of hours at a time. Samsung’s decision not to mimic Apple’s metal-clad headset might mean it doesn’t feel as premium in the hand, but ultimately it was the right decision.
Image Credit (Trusted Reviews)
Between that and the lack of a built-in battery, the headset is light on the head, with the pressure mainly balanced between the forehead and back of the head, rather than the cheeks and nose as with Apple’s option. It’s still far from a feather-light pair of specs, weighing in at 545g, but it’s much lighter than Apple’s 800g alternative.
Advertisement
It also accommodates glasses wearers well, with a forehead spacer included in the box that adds a little space between my eyes and the lenses so my (fairly large) specs fit – though custom prescription lenses are also an option at an additional cost if that’s something you’re interested in.
Image Credit (Trusted Reviews)
I think where you’re really going to notice a difference between the Galaxy XR and more entry-level mixed-reality headsets like the Meta Quest 3 is in the lens department.
While the Galaxy XR uses the same pancake lens tech as Meta’s option, the displays underneath are way better here. First up, the switch to OLED means that colours are vibrant, blacks are deep and everything just looks gorgeous – especially when watching 360-degree content on YouTube.
Advertisement
Image Credit (Trusted Reviews)
But the bigger difference is the resolution; the headset manages to pack a full 4K (3,552 × 3,840) resolution in each of its two lenses, and that translates to much crisper visuals, be it graphical fidelity in VR-style games or, importantly for a headset with a focus on productivity, crisp text that makes using Google Docs in XR a doddle. I should know; I’m writing this review in Docs on the Galaxy XR right now.
Advertisement
That’s combined with two 6.5MP front-facing cameras to try and deliver a high-quality mixed-reality experience – something that’s mostly achieved. I will say, though, the pass-through from the cameras isn’t quite as detailed as I was expecting.
Image Credit (Trusted Reviews)
It’s more than enough to walk around in my physical environment without bumping into anything, but in the same vein, it’s not quite high-res enough to render elements like on-screen text on phones and traditional PC screens. I think Apple has the upper hand there.
Software and performance
Android XR feels familiar
Google apps shine brightest
Gaming appeal is limited
If you’re familiar with the Android operating system in general, there’s a good chance you’ll hit the floor running with Android XR. The home menu looks a lot like a tablet home screen, except floating in your physical space.
Image Credit (Trusted Reviews)
Advertisement
There’s the time and date, along with connection information and battery life, with pages of apps that I can scroll through and open. It also supports notifications for installed apps, offers a Quick Settings menu to toggle features on and off, and pretty much anything else I can do on Android. It really is what it says on the tin; Android, but in mixed reality form.
You might notice that I didn’t mention controllers earlier, and that’s for good reason: the headset is designed primarily for hand- and eye-tracking. And as you might expect, it works exceptionally well; we’ve come a long way from the janky early days of hand-tracking, with Samsung’s option on par with Apple’s Vision Pro.
Advertisement
Image Credit (Trusted Reviews)
With a total of 12 cameras tracking positioning, I can reach out and grab windows, push buttons, and the like, or I can use my hands as pointers, tapping with my forefinger and thumb to select. It’s nothing that new, but as the standard for XR/VR interaction, it works about as well as you’d expect – without the need to hold bulky, cumbersome controllers.
You can get some if you really want them, but they’ll set you back an additional £/$249 – they don’t come in the box.
Image Credit (Trusted Reviews)
Advertisement
The headset also offers eye-tracking tech that lets you essentially aim the cursor with your eyes and tap your fingers to select. It’s easily the fastest, lowest-effort method of browsing the interface, and while it does take some getting used to, it works well most of the time. There are times when it doesn’t quite get what I’m looking at, which can be frustrating in the moment, but I suppose it’s still relatively early technology.
What I do like is that, with the headset’s cameras pointing down at my lap, I don’t need to raise my hand to tap – I usually just put my hand on my knee, and that’s usually enough for the headset.
The app situation is an interesting one; while there’s technically access to any app available on Google Play, not every app is XR-ready – those are much rarer right now. The main XR experiences instead come directly from Google, with apps like YouTube, Google Maps and Google Photos really showcasing what the mixed-reality platform can do.
Advertisement
Image Credit (Trusted Reviews)
Google Maps is a fun one to start with, even if it’s exceptionally niche – I’m not exactly going to get directions while using an XR headset. But with a new immersive mode that blends Google Earth and Google Street View, you get a new way to fly around (even from orbit) and see towns, cities, and other locations before actually going there, either from above or street level.
YouTube is the app I find myself using most often. The default interface is much like the tablet app, though once you tap a video to start playing and enable immersive mode, the player expands and other elements – like the description, comments, and related videos – shift to new floating panels on either side of the player.
Advertisement
Image Credit (Trusted Reviews)
You can also watch the vast collection of 360-degree videos on the platform in an immersive 3D view – something you can’t do on the competing Vision Pro. Cheeky move there, Google.
Image Credit (Trusted Reviews)
And if I wanted to go and make a cup of tea in the kitchen mid-watch, I could shrink the screen back down and ‘carry’ it with me, positioning it just to the right of the kettle so I could watch while I waited. You know what they say – watch a kettle, and it’ll never boil. It also makes following video tutorials an absolute doddle, with a floating video to glance at for guidance.
The Google Photos experience is enjoyable, too. Though the default interface, much like YouTube, closely resembles the tablet variant, there’s a new menu to view my images in a more immersive 3D view – similar to that of the Vision Pro. It uses Google’s AI tech to add depth to my snaps and will also react to slight head movements, making them feel a tad more realistic than viewing on a flat screen.
Image Credit (Trusted Reviews)
Advertisement
I also like the way I can swipe through my images in a big, immersive side-scrolling gallery – it’s proper Minority Report-style.
Advertisement
Image Credit (Trusted Reviews)
I do think Google Chrome could’ve done with an XR-specific overlay though. It works fine as-is, again mirroring the experience of Chrome on a tablet, but with such large windows available in XR, I’d like something closer to the desktop browser with more buttons and functionality – not necessarily tacked onto the browser itself, but maybe on floating windows on the side like the YouTube app.
Image Credit (Trusted Reviews)
Google’s apps get quite a lot of attention, but that’s not to say there aren’t any non-Google XR-ready apps available on Google Play. There are options like Calm, Inside Job and NFL Pro Era that I’ve tried over the past few weeks, along with Adobe’s Project Pulsar, which let me edit spatial reality videos designed for XR headsets in spatial reality.
Image Credit (Trusted Reviews)
Advertisement
There’s also a healthy selection of more physically involved apps like Djay, which gave me virtual decks and a selection of vinyls to mix with, all overlaid onto my real-world environment, and there are a few full VR titles available too – though a lot of those require the controllers that, unfortunately, don’t come in the box.
Regardless, a gaming machine this isn’t; it doesn’t have anywhere near the sheer number of big-brand games that Meta has on its Quest platform, making the cheaper VR headset the better option for pure immersive gaming.
Still, I was more than happy to work with 2D-style Android apps on the headset. They display in tablet form by default, and I can resize and reshape the windows to fit wherever I’d like simply by reaching out and grabbing the corners with my hands.
Image Credit (Trusted Reviews)
It meant that I could run Google Docs on a big central window to write when paired with a Bluetooth keyboard, with apps like Slack, Notion, Chrome or Spotify flanking it to the left, right (or even on the ceiling if I’d like). All the apps stay anchored exactly where I put them, even if I walk away and come back, which really helps break down the barrier between the real and the virtual.
The only frustration is that there’s no way to save that layout for easy access later. I’d love for the headset to recognise that I’m sat at my desk and display the apps in the layout I use when I’m working. Even if not for work, the ability to sit in my favourite place on the sofa and instantly get access to a layout I’ve saved would massively streamline the overall process.
Advertisement
Advertisement
For the most part, the headset’s XR-tailored Snapdragon XR2+ Gen 2, paired with 16GB of RAM, was more than enough to power my multi-app usage and deliver smooth frame rates where needed. It may not be in the same league as Apple’s desktop-class M5 chipset in the latest Vision Pro, but I’d argue that much of that power is wasted anyway.
AI
Gemini works well enough
Circle to Search included
Could be more useful
Of course, it wouldn’t be Android software without Google’s virtual assistant, and Gemini is here in full swing.
It works exactly like on an Android smartphone, able to answer general knowledge queries, open apps on your behalf and, in some cases, perform actions in apps on my behalf. It meant I could summon Gemini in Google Maps’ immersive view, have it take me somewhere, and then ask questions about that location. When it works like this, it’s very cool.
Image Credit (Trusted Reviews)
There’s also Circle to Search, activated by holding my thumb and forefinger together for a few seconds, at which point I can circle whatever I want to find out more about. This can be something in an app, or if I’ve got the pass-through mode on, something about my environment.
Advertisement
Advertisement
Now none of this is really that new if you’ve used an Android phone in the past few years, but Gemini can certainly come in handy when it comes to the productivity side of things.
Image Credit (Trusted Reviews)
The execution of Gemini in Galaxy XR is largely a success then, but I can’t help but feel it could be more useful. There are in-app functions that Gemini can handle, like those in Google Maps, but those are very niche and rather rare right now. With a smarter Gemini rolling out to phones in Android 17 capable of interacting with first- and third-party apps on your behalf, I’d love to see something similar on the headset.
That said, at least Samsung is sweetening the experience with long-term access to the more powerful Gemini – and more – with 12-month subscriptions to Google’s AI Pro 2TB Plan, YouTube Premium, Google Play Pass (to try out some new XR apps), Calm and StatusPro NFL PRO ERA as part of the Explorer Pack, bundled with every purchase. That alone is worth over £665, around a third of the price of the headset itself.
Battery life
Around two hours maximum
Immersive use drains faster
Standby time disappoints
Without the size and weight constraints of a built-in battery to worry about, you’d assume the accompanying power bank has enough capacity to deliver long battery life. It is a fairly chunky brick, after all, even if it can still fit in a pocket.
Advertisement
Sadly, that’s not really the case here. During my time with the Galaxy XR, the headset would last around two hours at best – though even that would depend on what I was doing.
Advertisement
Image Credit (Trusted Reviews)
If I were simply using 2D apps like TikTok and Instagram or streaming a movie on Netflix, it’d be fine, but jumping into more immersive, power-hungry situations – like the immersive mode in Google Maps and when gaming – you can expect that number to drop further, usually to around an hour and a half.
Either way, that’s not really long enough for a headset that’s equally positioned as both an entertainment and a productivity device. Longer movies like Oppenheimer, which runs three hours, are practically out of the question, and anyone using apps like Virtual Desktop to work on large, immersive XR screens will have to take a break every few hours.
Image Credit (Trusted Reviews)
You can, of course, plug the power bank into a USB-C charger and charge it while you’ve got the headset on, but it’s not the perfect fix. You’d not only be tethered to a wall, limiting the range of movement, but you could also damage your charger or power bank if you accidentally go too far away.
Advertisement
The standby time isn’t great either; I left the headset on standby with a near-full charge, went back a few days later, and it was completely dead.
Should you buy it?
Advertisement
You want a comfortable Android XR headset
The Galaxy XR’s lighter floating design, sharp 4K OLED displays and familiar Android XR interface make it a more practical mixed-reality headset for work, media and everyday apps.
Advertisement
You want the best headset for gaming
The Galaxy XR doesn’t come with controllers in the box and lacks Meta’s huge library of big-name VR titles, making the cheaper Quest 3 the better pick for pure immersive gaming.
Advertisement
Final Thoughts
The Samsung Galaxy XR is a very impressive first swing at an Android-powered mixed-reality headset, and in some ways, it already feels more practical than Apple’s Vision Pro.
It’s lighter, more comfortable and more open by design, with gorgeous OLED displays, sharp visuals and genuinely useful mixed-reality touches. Android XR also feels immediately familiar, and Google’s own apps – especially YouTube, Maps and Photos – do a great job of showing what the platform can do when it’s properly tailored for XR.
But it’s not quite the finished article. The pass-through isn’t as sharp as I’d like, the lack of bundled controllers limits its gaming appeal, Gemini could be doing more, and the battery life simply isn’t good enough for something pitched as both a productivity device and an entertainment hub.
Advertisement
Still, there’s a lot to like here. The Galaxy XR is more comfortable than Apple’s headset, more flexible than Meta’s in day-to-day use, and a genuinely exciting glimpse at where Android XR could go next. It’s still one for well-heeled early adopters, but as a foundation for Google and Samsung’s mixed-reality future, it’s a strong one.
How We Test
When testing a VR/AR headset, we make sure to try out a variety of games and apps. We evaluate various aspects, such as the design, fit, screen quality, battery life and the feature set.
Tested a variety of AR and VR titles
Used for both work and play
Used for over two weeks
FAQs
How long does the Samsung Galaxy XR battery last?
In my testing, the Galaxy XR lasted around two hours at best, though that dropped closer to an hour and a half when using more demanding mixed-reality apps or games.
Advertisement
Does the Samsung Galaxy XR come with controllers?
No, the Galaxy XR is designed primarily around hand- and eye-tracking. You can buy controllers separately, but they don’t come bundled in the box.
In the eastern Indian Ocean, south of Java in the vast sea stretching toward Australia, a fishing vessel slightly alters its course while operating near the boundary of its authorized fishing ground. Nothing appears unusual on deck. Nets remain in the water. Engines maintain a steady speed. To the crew, it is an ordinary day at sea.
Yet hundreds of kilometers above, satellites continuously record the vessel’s position. At Indonesia’s Marine and Fisheries Resources Surveillance Station in Cilacap, where I work, a monitoring platform receives the signal and automatically compares it against fishing permits, designated fishing grounds, vessel characteristics, and historical movement patterns. Within minutes, the system identifies a potential violation. Before any patrol vessel leaves port, before any inspector boards a vessel, and before any warning is issued, we have begun enforcement.
This transformation reflects a profound shift in maritime governance. The ocean has historically been opaque to regulators. States could only enforce laws where patrol vessels happened to be present. Today, however, integrated systems combining data from Vessel Monitoring Systems (VMS), satellite remote sensing, geospatial analytics, and increasingly sophisticated data-processing tools are making marine activity visible at an unprecedented scale. Global Fishing Watch alone tracks hundreds of thousands of vessels worldwide, generating a near real-time picture of fishing activity across the world’s oceans.
Indonesia has emerged as one of the most ambitious examples of this transition. As the world’s largest archipelagic state, managing more than six million square kilometers of maritime space, Indonesia faces a challenge familiar to many coastal nations: there are never enough patrol vessels. Digital surveillance is a practical necessity that makes my job possible, even as it creates new challenges.
Advertisement
The Law of the Sea Meets Digital Reality
The international legal framework governing the oceans was designed in an era when maritime enforcement depended almost entirely on physical presence. The United Nations Convention on the Law of the Sea (UNCLOS), adopted in 1982, assumes that states exercise authority through patrols, inspections, vessel boardings, and direct observation.
For countries with extensive coastlines and limited enforcement resources, this model has always faced practical constraints. Indonesia’s Fisheries Management Areas (WPP-NRI) span waters ranging from the Indian Ocean to the Pacific and from the Strait of Malacca to the maritime boundaries adjacent to Australia and Papua New Guinea. Monitoring such a vast domain solely through patrol operations is both expensive and operationally impossible.
Beginning in the late 2010s, Indonesia accelerated the integration of satellite-based monitoring into fisheries enforcement. Vessel Monitoring Systems became a cornerstone of this strategy. By early 2026, a total of 9,394 Indonesian fishing vessels were actively transmitting through the national Vessel Monitoring System (VMS), representing an increase of 2,880 vessels during the 2021–2025 period. As part of Indonesia’s broader maritime surveillance architecture, VMS data are complemented by satellite remote sensing and other monitoring tools to help identify suspicious activities involving vessels operating without active transponders or outside the national VMS network.
Indonesian fisheries officials plan fishery patrols using data from tracking devices, satellites, and their understanding of the patterns of illegal fishing.Indonesian Ministry of Marine Affairs and Fisheries
The implications extend far beyond vessel tracking. Continuous digital monitoring enables authorities to reconstruct vessel movements, identify suspicious behavioral patterns, detect unauthorized fishing activity, and verify compliance with licensing conditions. Rather than waiting to discover violations during patrol operations, regulators can increasingly prioritize inspections based on data-derived risk assessments.
Advertisement
Maritime governance is shifting from reactive enforcement toward predictive oversight.
The Surprising Geography of Digital Enforcement
The expansion of surveillance infrastructure has already generated measurable enforcement outcomes.
The Ministry of Marine and Fisheries Affairs Indonesia imposed 2,550 administrative sanctions during 2025, many involving violations detected through the Vessel Monitoring System, including fishing outside authorized fishing grounds and deliberate deactivation of monitoring transmitters.
This statistic is significant because many of these violations would have been extremely difficult to detect under traditional patrol-based enforcement. A vessel that briefly crosses into a prohibited fishing zone may never encounter an enforcement vessel. Likewise, a captain who temporarily disables a transmitter may escape detection if oversight depends solely on physical inspections.
Advertisement
Digital monitoring fundamentally changes this equation. Every vessel movement creates a data trail. Authorities can reconstruct routes, identify anomalous behavior, and compare activities against permit conditions long after the event itself has occurred.
The first quarter of 2026 demonstrates the scale of this surveillance capability. During just three months, Indonesia’s fisheries monitoring system tracked 14,571 fishing vessels, 182 fishing gear units, and 208 registered home ports while identifying 491 suspected violations across the country’s fisheries management areas. These violations included unauthorized fishing grounds, illegal high-seas operations, transshipment-related offenses, port-base discrepancies, licensing irregularities, and indications of poaching.
Such numbers reveal a fundamental transformation. Enforcement is no longer limited by the number of patrol vessels available at sea. Instead, surveillance capacity increasingly depends on the ability to collect, process, and interpret big data.
Illegal Operators Are Learning Too
Yet greater visibility does not eliminate illegal fishing. But it does change how poachers operate.
Advertisement
Indonesia’s expanding digital surveillance network, and a 2023 requirement that even small vessels use VMS when 12 nautical miles offshore, appears to have improved compliance among licensed fishing vessels. However, as enforcement capabilities become more sophisticated, some actors engaged in illegal fishing have also become more adept at exploiting technological and operational gaps.
Deliberately disabling VMS transmitters remains one of the most common enforcement concerns. While temporary signal losses, whether intentional or caused by technical failures—can complicate the reconstruction of vessel movements, they do not necessarily prevent authorities from detecting potentially illegal activity. Indonesia increasingly combines VMS with satellite-based observations, other maritime surveillance systems, intelligence-led analysis, and reports from community-based surveillance groups (Pokmaswas) to corroborate suspicious behavior and direct patrol resources where they are most needed. This layered approach—integrating digital technologies with local knowledge from coastal communities—helps reduce opportunities for illegal, unreported, and unregulated (IUU) fishing even when a single monitoring system is compromised.
A compromised surveillance network could potentially disrupt enforcement operations just as effectively as a vessel evading patrol detection.
As digital surveillance expands, one lesson from Indonesia’s experience is that stronger monitoring does not eliminate illegal fishing—it changes how illegal operators behave. Improved compliance across much of the fishing fleet has been accompanied by increasingly sophisticated attempts by a smaller group of offenders to avoid detection. This reflects a broader reality of technology-enabled enforcement: as monitoring capabilities evolve, so do the strategies used to circumvent them.
Advertisement
The result is a technological arms race. Every improvement in surveillance capability encourages new methods of avoidance, whether through disabling tracking devices, manipulating vessel identities, or exploiting gaps between different monitoring systems. Enforcement agencies must therefore continuously refine their analytical methods, integrate multiple sources of maritime information, and adapt their operational strategies to keep pace with evolving behavior at sea. Effective digital fisheries governance is not defined by a single technology, but by the ability to combine data, human expertise, and operational intelligence into a resilient and adaptive enforcement system.
The Next Battle May Be Over Data Integrity
The future of fisheries enforcement may ultimately depend less on detecting vessels and more on ensuring confidence in the digital systems that generate enforcement decisions.
As surveillance networks become increasingly integrated, questions surrounding cybersecurity, algorithmic accountability, and data integrity become more important. What happens if vessel tracking data are manipulated? How should authorities verify automated risk assessments? What safeguards exist when enforcement actions increasingly originate from algorithmic analysis rather than direct human observation?
These questions are no longer theoretical.
Advertisement
Modern fisheries governance increasingly depends on interconnected networks of satellites, communication systems, databases, cloud infrastructure, and analytical platforms. While these technologies dramatically improve visibility, they also create new vulnerabilities. A compromised surveillance network could potentially disrupt enforcement operations just as effectively as a vessel evading patrol detection.
For Indonesia, this means that investment in digital surveillance must be accompanied by investment in digital resilience. The effectiveness of a monitoring system ultimately depends not only on the volume of data collected but also on the credibility, security, and reliability of the information produced.
Governing Oceans Through Data
Indonesia’s experience illustrates a broader global transformation in maritime governance. The ocean is becoming increasingly transparent to regulators. Activities that once occurred beyond the reach of enforcement agencies can now be observed, analyzed, and investigated through interconnected digital systems.
The benefits are substantial. Expanded VMS adoption, improved monitoring coverage, and thousands of administrative enforcement actions demonstrate that digital surveillance can significantly enhance fisheries governance. Yet the transition also introduces new challenges involving data quality, cybersecurity, algorithmic accountability, and adaptive criminal behavior.
Advertisement
The central question facing maritime regulators is how governments can ensure that increasingly powerful monitoring systems remain transparent, secure, and accountable while preserving public trust and legal legitimacy. The most important lesson may be that digital surveillance does not replace traditional enforcement. It changes where enforcement begins. For generations, maritime law enforcement started when a patrol vessel encountered a suspected violator. Today, it often starts when an algorithm detects a pattern.
That shift may prove as significant for ocean governance as the invention of radar was for maritime navigation.
Moonshot AI, the Beijing-based artificial intelligence startup backed by Alibaba, on Thursday released Kimi K3 — a 2.8-trillion-parameter model that the company says is now the largest open-source AI model in the world, and one that benchmarks show performs neck-and-neck with the most powerful proprietary systems from Anthropic and OpenAI.
The release, timed to land just ahead of the 2026 World Artificial Intelligence Conference in Shanghai, is a dramatic escalation in the global AI arms race and a watershed moment for the open-source AI movement. It also marks a remarkable comeback for a company whose market position had eroded significantly over the past 18 months following DeepSeek’s meteoric rise.
Full model weights are scheduled to be released on July 27, according to details shared by researchers who reviewed the company’s technical documentation. If you want to take Kimi K3 for a spin right now, you can — just head to kimi.com, sign up with a Google account or phone number (no credit card required), and start chatting with what may be the most powerful open-source model ever built.
Inside the architecture that powers the world’s largest open-source AI model
Kimi K3 is a frontier-class large language model with 2.8 trillion total parameters — roughly 75 percent larger than DeepSeek’s V4 Pro, which the company’s own timeline chart shows at approximately 1.6 trillion parameters. The model features a 1-million-token context window, native visual understanding capabilities, and an always-on reasoning mode that the company calls “thinking mode.”
Advertisement
The model is built on two key architectural innovations developed internally at Moonshot AI: Kimi Delta Attention, a hybrid linear attention mechanism, and Attention Residuals, which the company describes as a drop-in replacement for residual connections that delivers consistent scaling gains. Both techniques were previously published as open research by the Moonshot team on GitHub.
On the API side, Kimi K3 is compatible with the OpenAI SDK, lowering the integration barrier for developers already building on OpenAI or Anthropic toolchains. The model is priced at $3 per million input tokens and $15 per million output tokens, with cached input tokens dropping to just $0.30 per million — pricing that positions it roughly in line with mid-tier offerings from Western labs, but at a performance level the company claims approaches the top of the market. A promotional top-up rebate running through August 12 offers up to 30 percent back in vouchers for API credits of $1,000 or more.
As Xinhua reported, a Moonshot AI executive explained the significance of the parameter count in simple terms: parameters are like neural connections in the human brain, and nearly 3 trillion of them means the model can “store more knowledge and patterns in its brain, understand more, think deeper, and answer more accurately.”
Benchmark results show Kimi K3 trading blows with Claude and GPT at the top of the leaderboard
The benchmark results, drawn from public leaderboard data and a private evaluation by analytics firm Artificial Analysis, tell a striking story.
Advertisement
On GDPval-AA v2, a benchmark measuring real-world tasks across 44 occupations and 9 major industries, Kimi K3 scored 1,687 — placing it third overall, behind only Claude Fable 5 Max (1,815) and GPT-5.6 Sol Max (1,747.8), and ahead of Claude Opus 4.8 (1,600).
On AA-Briefcase, a private agentic benchmark from Artificial Analysis designed to test long-horizon knowledge work, K3 climbed to second place with a score of 1,527 — beating GPT-5.6 Sol Max (1,495) and trailing only Fable 5 Max (1,587).
Perhaps most impressively, K3 achieved a state-of-the-art score of 91.2 out of 100 on BrowseComp, a benchmark for long-horizon, high-difficulty information seeking.
In tests of real-world task automation, Kimi K3 ranked first in four out of eight benchmarks — including Automation Bench, SpreadsheetBench 2 and BrowseComp — while finishing second to Fable 5 in most others. Fable 5 and GPT-5.6 Sol were its closest competitors overall. (Source: Moonshot AI)
Advertisement
The company says it accomplished this in a single-agent setup using its 1-million-token context window, without any context compression or additional context management techniques — a feat that suggests raw context length, when paired with strong retrieval capabilities, may be more powerful than elaborate multi-agent workarounds.
As one widely followed AI commentator put it on social media: “Open source is no longer lagging six months behind Western closed-source models. Read that again, and think about what it all means.”
That observation captures the significance of the moment. For much of the past three years, open-source models have typically trailed their proprietary counterparts by a meaningful margin. Kimi K3 appears to have closed that gap almost entirely.
Kimi K3 claimed the No. 1 spot on Arena.AI’s Frontend Code Arena with a score of 1,679, outpacing Claude Fable 5 and GPT-5.6 Sol by a significant margin. The leaderboard ranks models by human preference in head-to-head frontend coding comparisons. (Source: arena.ai)
Advertisement
How a 48-hour autonomous chip design demo reveals Moonshot’s real ambitions
Beyond raw benchmarks, Moonshot AI showcased a proof-of-concept that may be even more revealing of K3’s capabilities and the company’s strategic direction.
In a demonstration documented in the company’s technical materials, Kimi K3 was tasked with designing a physical chip to run a nano-scale version of itself. Over 48 hours of continuous autonomous agent operation, K3 independently completed the chip’s full construction pipeline — from architectural design through optimization and verification — using open-source electronic design automation tools. The result was a tiny but functional chip design, just 4 square millimeters, that achieved timing convergence at 100 MHz and could decode more than 8,700 tokens per second in simulation.
This is not a production chip. It is a demonstration of what Moonshot AI clearly views as the next competitive frontier: long-range autonomous agent capabilities. The ability to sustain coherent, multi-step technical work over a 48-hour window — reading documentation, making design decisions, running verification loops, and iterating on failures — represents a qualitative leap beyond the kind of single-turn question-answering that defined the first generation of large language models.
The company also highlighted a case in computational astrophysics, where K3 reportedly reproduced the universal I-Love-Q relation — a complex calculation that typically takes a senior researcher one to two weeks — in approximately two hours, reading and cross-validating more than 20 papers and implementing a complete numerical pipeline along the way.
Advertisement
Moonshot AI’s fall and rise tells the story of China’s brutal AI market
To understand why Kimi K3 matters, you need to understand where Moonshot AI was 18 months ago — and how far it fell.
Founded in 2023 by Yang Zhilin, a Tsinghua University graduate who previously conducted research at Google and Meta, Moonshot AI quickly became one of China’s most prominent AI startups. The company gained early traction in 2024 when users flocked to its Kimi platform for its long-text analysis capabilities and AI search functions. By early 2026, it had raised roughly $1.5 billion across multiple rounds, with its valuation climbing from $2.5 billion to $4.3 billion and the company reportedly seeking a new round at $5 billion.
Then DeepSeek happened. The release of DeepSeek’s low-cost R1 model in January 2025 disrupted the entire Chinese AI landscape, and Moonshot AI was among the hardest hit. Kimi, which had ranked third in monthly active users in China, slid to seventh. The company’s strategic pivot to open-source models — beginning with Kimi K2 in July 2025 and accelerating with K2.5 in January 2026 — was in large part an effort to reclaim relevance.
Kimi K3 is the culmination of that effort — and the sheer scale of the model suggests that Moonshot AI has been planning this move for some time. Training a 2.8-trillion-parameter model requires enormous computational resources and months of preparation, which means the architectural and infrastructure decisions behind K3 were likely locked in well before the model reached the public.
Advertisement
Why open-sourcing the world’s biggest model is a geopolitical chess move
The decision to release K3’s full weights on July 27 is strategically significant and worth parsing carefully.
The company’s own timeline chart of open-source frontier model scale positions K3 as a dramatic outlier, towering above competitors like DeepSeek (1.6T), Xiaomi (1.02T), and Alibaba (397B). By releasing the world’s largest open-source model, Moonshot AI is making a bid to become the center of gravity for the global open-source AI developer community.
This follows a broader trend among Chinese AI companies. As Reuters noted, open-sourcing allows companies to “showcase their technological capabilities and expand developer communities as well as their global influence, a strategy likely to help China counter U.S. efforts to limit Beijing’s tech progress.” DeepSeek, Alibaba, Tencent, and Baidu have all released open-source models. But none have released anything at this parameter count.
For enterprise technology leaders, the implications are concrete. A 2.8-trillion-parameter open-source model that performs at near-frontier levels creates new options for companies that want to fine-tune, self-host, or build proprietary systems on top of a capable base model — without being locked into API contracts with OpenAI or Anthropic. The trade-off, of course, is that running a model of this size requires substantial GPU infrastructure. Inference at 2.8 trillion parameters is not something that runs on a single server rack.
Advertisement
That said, Moonshot AI has signaled awareness of this challenge. Its Mooncake project, which won the Best Paper award at FAST 2025, pioneered KV-cache-centric disaggregated serving for large language models — an architecture designed specifically to make inference at extreme scale more practical and cost-efficient.
Kimi Code and a three-tier model lineup form the foundation of Moonshot’s enterprise play
Alongside K3, Moonshot AI continues to invest heavily in its coding agent ecosystem. Kimi Code, the company’s open-source coding tool that competes with Anthropic’s Claude Code and Google’s Gemini CLI, received two major updates on the same day as K3’s launch — versions 0.25.0 and 0.26.0 — adding features like expanded subagent tooling, background task management, and security fixes.
Kimi K3 consistently placed among the top three models across six coding benchmarks, leading all competitors in SWE Marathon and Program Bench, and trailing only GPT-5.6 Sol in Terminal Bench 2.1 by half a point. All models were tested at maximum thinking effort. (Credit: Moonshot AI)
The Kimi Code CLI has accumulated over 3,100 stars on GitHub and features integration with VSCode, Cursor, and Zed. The latest release expanded the “coder subagent” tool set to include background tasks, todo lists, plan mode, skill invocation, and nested agents — effectively turning the coding agent into a multi-layered autonomous system capable of managing complex software engineering projects with minimal human intervention.
Advertisement
This is not incidental. Coding tools have become a critical revenue driver for AI labs. As Anthropic disclosed in January, Claude Code reached $1 billion in annualized recurring revenue. By building Kimi Code as an open-source alternative that defaults to Kimi’s own models — but supports other providers — Moonshot AI is positioning itself to capture developer workflows and, eventually, enterprise contracts.
The company’s model lineup now includes three tiers: K3 as the flagship ($3/$15 per million tokens for input/output), K2.7 Code as a specialized coding model ($0.95/$4), and K2.6 as a general-purpose option ($0.95/$4). All three support context windows of 256,000 tokens or above, with K3 offering the full 1-million-token window. Context caching is automatic — no cache ID, TTL, or extra parameter is required — a small but meaningful developer-experience advantage over competitors that require explicit cache management.
What Kimi K3 means for the future of enterprise AI and the global model landscape
Kimi K3’s release forces a recalibration of several assumptions that have guided enterprise AI strategy.
The performance gap between open-source and proprietary models has functionally closed at the frontier. If K3’s benchmark numbers hold up under independent evaluation — and particularly once the open weights are available for community testing on July 27 — it will be difficult for closed-source providers to justify premium pricing purely on the basis of capability.
Advertisement
The locus of AI innovation, meanwhile, continues to shift. China’s AI ecosystem, which many Western observers questioned after early struggles with chip export restrictions, has now produced a model that competes with the best systems from companies with direct access to Nvidia’s most advanced hardware. The architectural innovations behind K3 — particularly the hybrid linear attention mechanism — suggest that algorithmic efficiency may matter as much as raw compute.
And the agentic capabilities demonstrated by K3 — chip design, multi-week research compression, long-horizon information seeking — point toward a future where AI models are not just answering questions but autonomously executing complex, multi-day projects. For enterprises evaluating AI investments, this shifts the value proposition from “productivity copilot” to “autonomous technical workforce.”
Xinhua, China’s state news agency, framed the release as a national milestone, reporting that K3 “marks a new step forward in the development of China’s artificial intelligence models.” Liu Tieyan, dean of the Zhongguancun Academy in Beijing, was quoted as saying that a wave of Chinese open-source models has moved from isolated breakthroughs to collective advancement, providing “new solutions and new paths” for global AI development.
Just two years ago, Moonshot AI was a scrappy startup named for the audacious problems it hoped to solve. Eighteen months ago, it was a cautionary tale about how quickly a market darling can lose its footing. Today, it is the maker of the world’s largest open-source AI model — one that can, given 48 hours and an internet connection, design a chip to run itself. The frontier, it turns out, is not a place. It is a race. And the field just got a lot more crowded.
McIntosh does not replace its home theater processors every time HDMI acquires another acronym, but the MX123 has been anchoring the company’s multichannel lineup since 2019. Although it received an important 8K hardware update in 2021, nearly seven years is a long time in a category where video standards, immersive-audio formats, room-correction platforms, and bass-management capabilities continue to evolve at an exhausting pace.
The newly announced McIntosh MX124 A/V Processor is therefore less an impulsive refresh than an overdue response to a much more competitive high-end home theater market. Marantz continues to apply pressure with the AV 10, while Trinnov and StormAudio offer highly configurable processors with more channels, sophisticated bass management, and upgrade paths aimed directly at demanding custom installations. A bank of blue meters and a substantial glass faceplate still carry considerable weight, but at this level, heritage alone will not prevent the competition from eating your popcorn.
Building on the MX123, the MX124 supports 13 main audio channels and four independent subwoofer outputs for configurations including 7.4.6 and 9.4.4. It also adds Dirac Live Room Correction and Dirac Live Bass Control alongside Audyssey MultEQ XT32, expands 8K connectivity across all seven HDMI inputs, and introduces updated streaming, configuration, and installation features designed to keep McIntosh relevant in theaters where both the expectations and equipment budgets are substantial.
The McIntosh MX124 is an A/V preamplifier/processor designed to function as the central command center of a high-end home theater system. It handles source switching, surround decoding, room correction, bass management, video routing, and system control, but it does not include onboard amplification.
Advertisement
That distinction matters. The MX124 must be connected to one or more external power amplifiers, or to active loudspeakers, before it can produce any sound. A television or projector is also required to display the video signals it processes and routes. In other words, the MX124 may run the theater, but it still needs the rest of the cast before the lights go down.
McIntosh has engineered the MX124 for sophisticated home theater installations where flexibility, long-term integration, and installer support are just as important as raw specifications. Its expanded connectivity, configurable speaker layouts, room-correction options, and control features are intended to let a system evolve over time without forcing owners to replace the processor every time the theater grows or another component joins the rack.
The MX124 A/V Processor supports speaker configurations of up to 7.4.6 or 9.4.4 through 13 audio channels and four independent subwoofer outputs. Compared with its predecessor, the MX123, the MX124 doubles the number of subwoofer outputs from two to four, enabling more advanced system configurations, greater bass-management flexibility, and improved performance in larger, more sophisticated home theater environments.
Additional connectivity includes seven HDMI inputs and three HDMI outputs, along with four digital audio inputs, one balanced and eight unbalanced analog stereo inputs, component and composite video inputs, and dual analog stereo outputs for two additional listening zones, plus Bluetooth headphone support.
Advertisement
Immersive Audio
The MX124 supports Dolby Atmos, DTS Pro, Sony 360 Reality Audio, and MPEG-H Audio. It also employs nine premium 32-bit digital-to-analog converters designed to deliver greater detail, wider dynamic range, and improved sonic accuracy.
Bass and treble controls provide additional tuning flexibility, allowing the system to be adjusted for personal preferences, room acoustics, and specific installation requirements.
Advertisement. Scroll to continue reading.
Room Calibration
To help deliver optimal performance in a wide range of listening environments, the MX124 A/V Processor incorporates multiple room-calibration options. Licenses for Dirac Live Room Correction and Dirac Live Bass Control are included, while Audyssey MultEQ XT32 is available without an additional license.
Advertisement
These options allow installers and owners to select the calibration platform best suited to their system, room, and level of setup complexity. Both technologies are designed to improve speaker integration, bass performance, imaging, tonal balance, and overall clarity while preserving the natural musicality and sonic character associated with McIntosh.
Video
For video, the MX124 provides seven HDMI inputs and three HDMI outputs, including one with eARC. Two HDMI outputs support the primary video zone, while a third provides independent video playback in a second zone. All HDMI inputs and the primary outputs support 8K/60Hz and 4K/120Hz video and are compatible with Dolby Vision, HDR10+, HLG, and IMAX Enhanced.
Beyond home theater, the MX124 A/V Processor can also serve as the centerpiece of a premium whole-home entertainment system, with support for high-resolution streaming at up to 32-bit/192 kHz.
Advertisement
Integrated streaming options include Apple AirPlay, Bluetooth, Qobuz Connect, Spotify Connect, and TIDAL. The MX124 is also Roon Ready, providing additional flexibility for managing and distributing music throughout the home.
Custom Control
To further support professional custom integration, the MX124 supports web-based configuration, pre-configuration and file upload capabilities, backup and restore support, RS232 and IP control, and certification for Control4 Simple Device Discovery Protocol (SDDP) integration.
17-1/2” (44.45cm) x 7-3/4” (19.7cm) x 17” (43.2cm)
17-1/2” (44.45cm) x 7-5/8” (19.37cm) x 19-1/2” (49.53cm)
Unit Weight
29 lbs (13.2 kg)
31 lbs (14 kg)
The Bottom Line
The McIntosh MX124 does not try to beat Trinnov or StormAudio in a channel-count arms race. Instead, it targets McIntosh owners and custom installations that want modern connectivity, sophisticated room correction, and support for serious 7.4.6 or 9.4.4 home theater systems.
Its most significant upgrades are four independent subwoofer outputs, Dirac Live Room Correction and Bass Control, Audyssey MultEQ XT32, and seven HDMI inputs with support for 8K/60Hz and 4K/120Hz video. Offering both Dirac and Audyssey gives installers more flexibility, while doubling the MX123’s subwoofer outputs should improve bass integration in larger rooms.
There are some notable limitations. Auro-3D, which was supported by the MX123, is absent from the MX124 specifications and owner’s manual. McIntosh has not explained the omission, so claims about licensing costs or changes at Auro parent company Goer Dynamics would be speculation.
The phono input supports moving-magnet cartridges only, which means owners using a moving-coil cartridge will need an external phono preamplifier. More importantly, the MX124 provides 15.4 RCA outputs but only 11.4 balanced XLR outputs. A full 13-speaker system therefore cannot be connected entirely through balanced outputs.
The MX124 also requires external amplification. Owners can use 13 monoblocks, six stereo amplifiers plus one monoblock, two five-channel amplifiers plus one three-channel amplifier, or another suitable combination. Add speakers, subwoofers, a television or projector, cabling, networking, and rack space, and the final system cost will rise considerably.
Advertisement
Advertisement. Scroll to continue reading.
Buyers who want McIntosh home theater without a rack full of power amplifiers can consider the MHT300 receiver, while the MX200 offers a lower-priced path into McIntosh separates.
The MX124 is not the most expandable processor in the high-end market, but it combines four-subwoofer management, two respected calibration platforms, extensive HDMI connectivity, broad streaming support, and enough processing power for nearly any residential theater that does not require its own ZIP code.
McIntosh MX124 A/V Processor with remote control
Price & Availability
Built to remain the center of a luxury home entertainment system for years to come, the MX124 A/V Processor will be available through authorized McIntosh dealers at a reported price of $15,000.
You must be logged in to post a comment Login