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EU set to hand Google massive fine for breaching DMA

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The penalties relate to an investigation into Google’s Play store and its tactics around search ranking.

The European Commission is expected to fine Google “hundreds of millions of euros” in a series of findings against the tech giant over the coming week, sources told the Financial Times (FT) on Wednesday (15 July).

The penalties relate to a long-running Digital Markets Act (DMA) investigation into Google over the company’s tactics around search ranking and its app marketplace Google Play.

In March 2025, the EU shared its preliminary decisions from the probe, finding that some of Google Search’s features treated its parent company Alphabet’s services more favourably than its competitors.

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It found that despite implementing some changes, Alphabet treated its own services, including shopping, transport or financial results, more favourably in Google Search results, and gave its own services more prominent treatment by displaying them at the top of search results.

In a separate finding, the EU said that Alphabet’s Google Play did not allow developers to inform users of alternative third-party payment options.

The FT, which reviewed internal documents from the Commission, reported that the expected actions against the company will also include daily penalties and other regulatory orders.

The exact level of fines and penalties were not specified in documents, the publication said, but it noted that the EU called Google’s non-compliance “serious”.

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As a very large online service, Google is subject to strict rules around fair competition and platform safety in the bloc.

The company has come under EU ire numerous times, including being probed for allegedly “demoting” news and media publishers in search results and for using content posted to YouTube to train its AI – all within the past year.

Last September, the Commission fined Google €2.95bn for breaching antitrust regulations in the EU with its advertising technology practices.

German publication Handelsblatt was the first to report that the search giant might be handed a hefty penalty resulting from the investigation into Search and Play.

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In its May report, the publication said that the expected high triple-digit-million-euro penalty could be the highest fine imposed under the DMA since its enactment in 2022.

So far, Apple and Meta are the only companies to be penalised under the law, with Apple receiving a €500m fine last year – the highest penalty yet.

The Commission’s anticipated penalty on the search giant comes as the bloc readies to decide whether Google must give third-party search engines access to search data – such as ranking, query, click and view data.

Google has been facing increased regulatory pushback in Europe in recent times. In June, the UK forced the company to let publishers opt out of having their content used to power AI features in Search, including its AI Overviews.

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The country’s competition watchdog also ordered the company to tweak its search tool to help businesses better integrate with it and understand its workings.

Meanwhile, Germany, in a ruling this year, found that Google’s AI Overview outputs constitute the company’s own words, holding Google liable over statements Overview generated about two German publishers.

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Top phone brands should learn how to deck out a flagship without nuking our wallets

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I’ve always had a soft spot for devices that lean heavily into one aspect as their main identity. From phones that aim to replace a dedicated camera to devices with batteries larger than some power banks, these products know exactly what they were made for. They do not chase the same all-rounder brief as a typical flagship.

The Red Magic 11S Pro is a great example of this. I’ve always had a soft spot for devices that lean heavily into one aspect as their main identity. From phones that aim to replace a dedicated camera to devices with batteries larger than some power banks, these products know exactly what they were made for. They do not chase the same all-rounder brief as a typical flagship.

The Red Magic 11S Pro is a great example. It drops all subtlety with RGB lighting, a visible liquid-cooling loop, a physical fan, and dedicated gaming performance modes. Underneath all that gamer excess sits one of the most capable hardware packages available on any phone.

$799 buys an outrageous amount of hardware

The Red Magic 11S Pro costs $799, which still puts it in premium territory. However, it sits hundreds of dollars below some mainstream flagships. That money goes toward a flagship processor, active cooling, a liquid-cooling system, shoulder triggers, a 144Hz AMOLED display, a 7,500mAh battery, and 80W wired and wireless charging. It also keeps the headphone jack, strong stereo speakers, and a charger in the box.

After reviewing this gaming phone, I kept wondering why more major brands do not take a similar approach. A heavily equipped phone can skip some prestige features and still deliver excellent hardware where its purpose demands it, along with sensible compromises elsewhere.

The Snapdragon 8 Elite Gen 5 Leading Version tore through Android games during my testing. It also gave me enough headroom to run Ghost of Tsushima Director’s Cut through GameHub, an experiment that reached more than 40fps after a bit of tweaking.

A large vapor chamber, liquid metal, an active fan, and flowing liquid cooling help sustain that performance. Most flagship phones still depend primarily on passive cooling, which can lead to performance dropping during longer gaming sessions. Vapor chambers are becoming more common on newer models, though their effectiveness varies between devices.

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The rest of the specifications are similarly loaded. You get up to 16GB of fast memory, UFS 4.1 storage, a responsive 144Hz display, touch-sensitive shoulder buttons, and that massive 7,500mAh battery. Every part serves the same goal: running games quickly, at high frame rates, for longer periods.

Red Magic spends according to its priorities

Mainstream flagships have a much broader job description. They are expected to deliver premium materials, advanced camera systems, long software support, ecosystem integration, AI features, slim bodies, and broad carrier availability. In fairness, that is a difficult balancing act. It takes years of research, development, and impressive engineering to achieve what modern flagship phones can do.

Fitting every one of those goals into a single product also costs money. Buyers eventually pay for the entire checklist, even when their own priorities cover only a fraction of it. Red Magic takes a narrower approach. The 11S Pro concentrates its budget around performance, cooling, battery capacity, and gaming-focused hardware and software.

Even with that specialization, the phone’s versatility surprised me. The giant battery helps during gaming and regular daily use. Fast charging shortened the time I spent near an outlet, while bypass charging helped reduce the additional battery heat and stress created during longer gaming sessions.

The high-refresh display kept everyday navigation and gaming smooth and responsive. Performance was also one area I never had to worry about, regardless of whether I was playing a demanding game or simply moving through regular smartphone tasks.

The cuts are easy to spot, and somehow easier to live with

Reaching $799 requires compromises, and those cuts become much easier to accept when you know what you want from the device. The cameras land somewhere around midrange territory. Its 50MP main camera can take decent daylight pictures, and the ultrawide adds some flexibility. Photography-focused flagships still offer better processing, zoom, portraits, and low-light results. The under-display selfie camera also sacrifices image quality to preserve an uninterrupted screen.

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Overall software polish trails behind the likes of Samsung and Apple. RedMagic OS has some rough edges, and the official support policy promises only two major Android upgrades. Major competitors now support their phones for considerably longer. The device is also large, heavy, and visually loud. There is no official dust-resistance rating, and a basic feature such as eSIM is missing.

But do any of these features really matter to someone just looking to game on their phone? I’ve met plenty of people searching for a phone that can run games reliably at high frame rates. This does not only apply to competitive shooters. There are huge audiences for MOBA titles such as Mobile Legends, along with demanding action games, emulation, and increasingly ambitious mobile releases.

Big brands could learn from specialization

Apple and Samsung do not need to build phones with RGB fans or shoulder triggers. The real trick is how well Red Magic allocates its budget. Many premium phones chase universal appeal, creating packed specification sheets and steadily rising prices. A clearer identity could give buyers more affordable options without reducing every component to midrange quality.

Imagine a creator-focused phone that spends heavily on cameras, storage, microphones, and display calibration while using a simpler design. Similarly, a battery-first flagship could trade an elaborate camera array for extreme endurance and faster charging. Even a compact performance phone could prioritize cooling and battery density.

Every model would make visible compromises. Buyers could then choose the expensive hardware that matches their actual needs instead of paying for a universal flagship package. In spite of all of its flaws, particularly around cameras and software support, the Red Magic 11S Pro never comes across as hollow or stripped down. Its extravagance stays focused on the areas that define it.

Give a phone a purpose, spend aggressively around it, and make cuts that don’t degrade the experience. A decked-out device can stay within reach when every dollar has somewhere useful to go.

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India fined HP $14.4 million for rigging government bids and fixing ink and toner prices

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Cutting corners: India’s antitrust regulator has fined HP’s local unit and a group of resellers after finding they coordinated bids and pricing for government technology contracts. The Competition Commission of India said HP India worked with its channel partners to influence bids for computer procurements while controlling prices for ink cartridges, toner, and other printing supplies. The penalties total 1.4 billion rupees, or about $14.4 million.

The case centers on how bids were handled on the Government e-Marketplace, the country’s main public procurement platform. According to the regulator, HP India and five resellers coordinated their bids to increase the likelihood that one of them would win government contracts.

In its order, the commission said, “[C]ertain resellers approached HP India to help facilitate an arrangement that would enhance their chances of securing Government supply contracts against other competing HP India resellers.”

It said those efforts included limiting which resellers could participate in certain tenders, dividing contracts among themselves, and controlling the issuance of manufacturer authorization forms required to submit bids.

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The regulator also pointed to practices such as intervening when bids came in below the platform’s pricing guidelines and arranging “cover” bids designed to make a preferred bidder appear more competitive.

The conduct extended beyond hardware. The commission fined HP India 119.8 million rupees for what it described as cartelization in the sale of consumables such as toner and cartridges. Another 21 resellers were fined a combined 35.2 million rupees.

The findings draw in part on WhatsApp messages exchanged between HP India and its Tier-2 reseller partners. In a separate order, the commission said those chats showed the companies operating “in a collusive arrangement” involving “bid rigging, including cover bidding, price fixation, and customer allocation during 2017 – 2020.” It said HP India played a central role in the scheme.

HP India pushed back against that characterization. The order notes that the company “humbly objects to HP India’s role being characterized as a ‘kingpin’ of the entire collusive arrangement.” It also argued that pressure in the printing supplies market played a role, saying high prices led some resellers to consider switching to counterfeit products in order to remain competitive.

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“HP India was commercially forced into a position where it had to support the collusive arrangement adopted by the Tier-2 resellers,” the order reads.

The case highlights the economics of the printer business, where hardware sales are closely tied to recurring revenue from proprietary ink and toner. HP has faced criticism for restricting the use of third-party cartridges, including through firmware updates, as part of a strategy designed to keep customers within its ecosystem.

In India, those pressures appear to have extended into the reseller channel, where margins and pricing are closely linked to HP’s supply chain.

The Competition Commission has ordered HP India and its partners to stop the conduct and implement competition compliance programs within 60 days. HP has not publicly commented on the fines.

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France Doubles Down On Restricting Access To Polymarket

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The country’s gambling authority ordered ISPs to block access to the prediction market’s website.

France is doubling down on preventative measures for its citizens trying to access Polymarket. The Autorité Nationale Des Jeux (ANJ), the country’s independent regulatory authority in charge of licensed gambling and betting games, announced this week that it ordered internet service providers to block access to Polymarket. 

The ANJ’s latest decision follows its previous regulatory action from November 2024 that placed a geoblock on any financial transactions from French residents on the Polymarket website. Despite this ban on transactions, the agency said that the platform continued to grow in France thanks to users circumventing the block. According to ANJ, Polymarket saw 578,751 visits, 205,057 of which were unique visits, in the month of June from French residents. Now the ANJ wants to crack down harder on Polymarket, again emphasizing that the platform is considered an illegal gambling site.

According to the ANJ’s latest move, anyone caught advertising an unauthorized betting or gambling site could be fined up to 100,000 euros, or around $114,000. In the neighboring Spain, the government also ordered to block access to both Polymarket and Kalshi while it investigates if these sites break the country’s gambling laws. In the US, Minnesota passed a bill that bans prediction markets from operating in the state, while other states are filing lawsuits against Polymarket and Kalshi.

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Bethesda confirms Fallout 5, Fallout 3 and New Vegas remasters, and new Obsidian Fallout game

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The takeaway: Unveiling a long-term roadmap is often seen as a damage-control strategy when a game or franchise is underperforming commercially. Many would likely describe the Fallout franchise’s current position as healthy, with Fallout 76 continuing to receive frequent content updates and the TV series recently earning several Emmy nominations. However, announcing four new games with no confirmed release dates just weeks after significant layoffs could be viewed as a proof-of-life roadmap for the series.

Bethesda has confirmed that Fallout 5, remastered versions of Fallout 3 and Fallout: New Vegas, and a new Fallout title from Obsidian Entertainment are in various stages of development. Further details remain scarce, and at least some of these projects are likely years away, but Microsoft and Bethesda are aiming to reassure fans that more Fallout content is on the way despite thousands of job losses across the Xbox division.

The remasters have been rumored for some time and are expected to follow a similar approach to The Elder Scrolls IV: Oblivion Remastered, which enhanced the 2006 classic with Unreal Engine 5-powered visuals. Meanwhile, rumors about Obsidian’s new Fallout project emerged earlier this month.

Chris Avellone, director of 2010’s Fallout: New Vegas, which remains a fan favorite, is expected to helm the new project. In recent interviews with Bloomberg and Windows Central, Bethesda head Todd Howard said that his studio and Obsidian are collaborating on the game. The involvement of Fallout creator Tim Cain, who recently joined Obsidian, remains uncertain.

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Howard also confirmed that Fallout 5 is in pre-production, but Bethesda is currently focused on The Elder Scrolls VI. The next Elder Scrolls entry is arguably the most anticipated game from any Microsoft-owned studio. The sequel to The Elder Scrolls V: Skyrim – one of the best-selling role-playing games of all time – was announced eight years ago and likely remains several years away.

Although it has not reached the popularity of Fallout or Elder Scrolls, Starfield will continue receiving new content this year. Bethesda also hinted at plans for the Fallout franchise’s 30th anniversary, which the company will celebrate in Washington, D.C., next year.

The announcements are among the first signs of new Xbox CEO Asha Sharma’s plan to refocus Microsoft’s gaming division around major franchises, including Fallout and The Elder Scrolls. Fans expressed concerns about the development of ongoing and future projects from Bethesda, Obsidian, and other Microsoft-owned studios after Sharma announced that the Redmond firm would eliminate 3,200 jobs this year.

While acknowledging the difficulties of losing employees, Howard noted that Bethesda has recovered from similar situations in the past. However, an anonymous developer involved with id Software’s Doom franchise, another series Sharma aims to promote, warned that the significant loss of talent could hurt future projects.

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Calculator UI Is More Complex Than You Might Think

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Calculators are so ubiquitous and so familiar that they are easy to take for granted in many different ways. [lcamtuf] points out one that has probably never occurred to many of us: the user interface for a calculator is an unexpectedly complex thing.

The internal logic to support sequential inputs and multiple operators in a way that feels intuitive is a complex thing.

Resolving something like 1 + 2 = is pretty straightforward but complexity compounds rapidly after that, with numerous special cases. Let’s imagine one decides to program a simple calculator UI as a weekend project. The development process might look a little like this:

  1. User types in 1 + 2 = and the calculator displays 3. What happens if the user immediately presses -?
  2. No problem, just consider the result of the previous operation as an already-there input. So we’ll have 3 - for this next operation, and wait for more.
  3. Unless we should have treated that - as a negative sign for whatever number is coming next, making it a negative number? No, ignore that. Just treat whatever results from pressing equals as a pre-typed input.
  4. Unless the user hits a number. Because if they hit 2 (for example) then we’ll have a 32 and not a 2 which they probably, definitely don’t expect. So that’s a special case and we should insert a clear if that happens.
  5. Oh, better clear if the user enters a decimal, too.
  6. I’m going to need a coffee…

And that’s just the tip of the iceberg. Imagine trying to figure all this out for the very first time, without the benefits of habit and history to fall back on.

The fact is that supporting the apparently trivial behavior of a simple calculator requires an underlying complex state machine that deals with all kinds of special cases in order to make the UI feel intuitive. And that’s just for a basic four-function calculator; we haven’t even touched on how special keys like % should behave.

We know [lcamtuf] speaks from experience, not just because of their deep knowledge of calculator history but because they rolled their own calculator that uses voltmeters as digit displays and there’s nothing like actually implementing something to make one appreciate it.

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Torvalds challenged the haters to fork Linux. Someone said ‘hold my beer’

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OS PLATFORMS

More a rewrite really, and of a very early version: Linux 0.11 – in Rust

Earlier this week, Linux project leader Linus Torvalds told AI haters to fork off, and invited anyone who didn’t like his comments to fork the kernel. Well, here you go: linux-0.11-rs, a total reimplementation of the Linux kernel, done in langage de programmation du jour, Rust.

No, this isn’t really a response to the Emperor Penguin’s challenge – for a start, it looks like it was done with AI – but the timing was irresistible.

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The new project is by an undergrad student at Beihang University in Beijing, China, under the handle Poseidon.

Never mind not being a fork – Poseidon’s kernel isn’t even really a port of Linux. It’s a rewrite, and a rewrite of a very early version. It’s based on Linux kernel 0.11, whose source code you can peruse on this mirror.

This was an early kernel from December 8, 1991 – just a few months after the initial release, Linux 0.01. Version 0.11 was the last release of that first year of Linux. It was followed by version 0.12 in January 1992, then the version number jumped to 0.95 in March, as the young Torvalds started counting down to kernel 1.0 – which arrived two years later.

If you read the 0.11 release notice, Torvalds said: “Linux-0.11 has a few rather major improvements, but perhaps most notably, is the first kernel where some other people start making real contributions.”

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He goes on to say: “This is a major milestone, since it makes the kernel much more powerful than Minix was at the time.” It’s also when “Ted Ts’o shows up as a coder.”

Poseidon’s Rust rewrite is quite a lot bigger than the original. The hackers of the “Orange Site” have been dissecting it with much greater expertise than this vulture can offer. User “dminik” fed it to an automatic code analyzer, and Pajecawav’s Ghloc reckoned that it’s just over 47,000 lines of Rust.

Dminik breaks that down: “It’s about 15k lines of code for the kernel and the rest is various utilities, libraries and programs that can run on the kernel.”

In other words, linux-0.11-rs is more complete than just the kernel. It also includes the core OS as it stood at the end of the year it first appeared.

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“Poseidon” also credits a tutorial on writing an OS kernel in Rust, which implies to us that this was not an entirely bot-driven effort. Some work has gone into it. Some of the Hacker News commentators call it a waste of tokens, or more pointedly a waste of water and electricity, but it seems to be a kid having some fun, playing around and experimenting. For us, that’s a good thing. We hope that they found the exercise instructive.

The Reg FOSS desk is not a fan of bot-slop, but we do approve of exploring and learning and having fun. At least for as long as code-generating LLMs are cheap and plentiful, it will be very hard to prevent youngsters and students from playing around and experimenting with them.

Nobody is ever going to deploy anything on a bot-generated rewrite of a prototype kernel from 35 years ago – and don’t forget that the original was itself written by a 22-year-old who was doing it “Just for Fun.” ®

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US Air Force drone fires real missile for the first time as AI-powered fighter technology enters a new battlefield era

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  • US Air Force drone fires live missile during landmark autonomous aircraft test
  • Human pilots remain in control despite growing drone autonomy capabilities
  • YFQ-44A advances America’s plans for future robotic fighter operations

The US Air Force has successfully tested a Collaborative Combat Aircraft firing a live AIM-120 AMRAAM missile, marking a major step for autonomous combat systems.

The YFQ-44A drone, developed by Anduril Industries, launched the weapon against a digital target over the Mojave Desert during the historic test.

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The White House is now deciding who gets access to frontier AI models, not the labs

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TL;DR

The Trump administration is dictating access to frontier AI models, shifting that decision from Anthropic and OpenAI to the government via the Gold Eagle programme.

The Trump administration is now dictating which companies and entities get access to frontier AI models from Anthropic and OpenAI, CNBC reported on Friday, citing two people familiar with the matter. Until now, the labs made that decision themselves. Anthropic controlled access to its Mythos cybersecurity model through an initiative called Project Glasswing. OpenAI ran a similar programme called Daybreak for its cyber model. Going forward, these partner lists will require explicit government approval.

A White House official told CNBC that the government does not “provide approvals for AI releases” and that company participation is “voluntary.” But the administration blocked Anthropic’s Claude Mythos 5 and Fable 5 last month over national security concerns, reinstating access only after weeks of negotiations. OpenAI said in June it would limit new models to “trusted partners” to comply with government requests. The gap between the official position and the operational reality is the story. The White House launched Gold Eagle this week, an AI clearinghouse for cyber vulnerabilities, and according to CNBC’s source, the programme will put the White House in charge of greenlighting which companies can access new AI models.

The timing is politically uncomfortable. Moonshot AI’s Kimi K3 launched the same day and matched or exceeded Fable and GPT-5.6 on at least one independent benchmark. David Sacks, former White House AI czar, called it “concerning” and wrote: “This is how you lose the AI race. The rest of the world won’t play by our rules if we bog ourselves down.” The administration is trying to secure frontier AI against Chinese exploitation while simultaneously watching Chinese labs close the capability gap in real time.

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The shift is structural, not temporary. Trump’s June executive order asked AI companies to give the government early access to models for testing, framed as voluntary. Gold Eagle operationalises that ask into something closer to a gating mechanism. If Anthropic and OpenAI cannot release their most capable models without government approval of the partner list, then the US government has acquired de facto distribution authority over frontier AI, without legislation, without a regulatory agency, and through a programme the White House insists is optional.

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AI-related trade on track to double over five years, finds Ibec report

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Despite significant external volatility, artificial intelligence continues to be a major driver of Ireland’s economy.

Ibec, the group representing Irish business, has today (16 July) published its latest Quarterly Economic Outlook report, which explores many of the issues impacting Ireland’s economy. 

It found that despite significant pressures and global volatility affecting growth, AI-related investment, investment in public infrastructure and resilient consumer spending are all continuing to support the economy.

Gerard Brady, Ibec chief economist and head of national policy, explained that we are seeing early evidence of the impact artificial intelligence is having on the country’s economic figures. He said that total trade in AI-related goods to and from Ireland is on track to double across five years, reaching €56bn annually. 

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He explained that there has been a significant investment in ICT equipment and software, to the value of almost €6bn in the past year, which is a 50pc increase compared to 2025 and double the amount from 2024. He said that within business, the impact of AI on the competitive environment, investment, trade and the labour market is clear, that these figures will only grow over time.

Commenting on the report, Brady said, “Given that we are only at the foothills of understanding the impact of AI on our economy, the full picture has yet to emerge. We may not be at the forefront of developing new AI models, but early evidence suggests we have an opportunity to be a central node in AI-related supply chains. 

“We also have a massive opportunity to be the country with the best-prepared workforce for the generational change in work and skills currently underway. However, our participation in lifelong learning hovers around the EU average, well below where we want to be for an open, global and sophisticated economy.”

He explained that Ireland’s current economic success is firmly rooted in its commitment to investing in a manner that enables the country to be at the forefront of new technological shifts in the global economy. 

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“We have a tangible opportunity to get ahead of other countries because we have a large training fund, in the form of the National Training Fund, paid for by employers, with a €2bn surplus. This cannot be left idle,” he said. “This fund must be deployed to support the workforce transition, prepare us for change and set Ireland up as a frontrunner in the emerging global economy.”

For Ireland, despite global pressures – such as the US-Iran ceasefire collapse, US tariffs and the uncertainty around the Strait of Hormuz – exports have remained relatively resilient. However, Ibec did find that it will be 2027 and beyond before we can fully understand the true impact of tariffs on Ireland’s exporting sectors. 

Brady said, “We expect exports, which grew by around 7.5pc in 2025, to rise only marginally in 2026 as a consequence of this ‘whiplash’ effect. However, exports are projected to resume strong growth at 4pc in 2027. The story within the domestic economy is more prosaic. Consumer spending is holding up, but inflation will dent its trajectory.

“While the labour market is showing signs of softening, investment remains strong. Most of the levers to support long-term economic development, such as infrastructure delivery, skills development, regulation, and supporting innovation and digitalisation, remain firmly within our control.”

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Ibec also recently issued a new report exploring the correlation between workplace AI and consistent learning strategies. The ‘Skills for all, skills for life’ report warned that unless there is a deliberate shift in the national approach to lifelong learning, Ireland will fail to capitalise on the long-term economic potential of AI. 

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Fluance RT87 turntable review: great sound, slightly finicky setup

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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Fluance RT87 Turntable review: two minute review

Nothing highlights the highs and lows of vinyl like a proper turn table such as the Fluance RT87. Maybe you’ve been using the same Audio Technica LP-60 or even Crossley or Victrola that proliferates the storefront of every record store you’ve ever been to. No shame, I’ve had each at some point.

But there’s something about a fully manual turntable from assembling and calibrating (and testing one’s patience) to cleaning a record every time you put a new one on. Convenient is not necessarily a word that I would use for this process. But it is a bit meditative. More importantly, the audio quality you get a step above with that analog warmth that the best turntables are known for, while not adding unnecessary distortion that may make your vinyl also sound a bit unintentionally lo-fi.

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