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10 Worst Video Games Based on Movies

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While it’s always going to be inherently difficult to amass an audience and customerbase of players for a video game for a completely original idea, it’s certainly easy to adapt an already existing property with a tie-in video game for additional profits. The movie tie-in video game has been a staple of the industry ever since the beginning, with it even helping create some of the most iconic and celebrated games of all time, such as Goldeneye 007 and Disney’s Aladdin.

However, the larger consensus for movie tie-in games is not that of quality and care for the medium, but instead rushed and cheaply made products made for no reason other than to act as a cash grab. While this largely results in various middling and forgettable game experiences, it has also led to some exceptionally terrible video games released over the years, with several of them even being considered some of the worst video games of all time.

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10

‘Batman Forever’ (1995)

Batman about to get into a fight against a villain in a darkly lit room in the ‘Batman Forever’ video game for the SNES

There’s a surprisingly intricate and vast history of superhero video games released over the years, with Batman being the central figure in so many prominent video games over the years. While many people associate the character with the amazing Arkham trilogy, some of the earliest standout Batman video games were the various video game tie-ins for the 80s and 90s Batman movies and series. While games like Batman on NES and The Adventures of Batman & Robin on SNES were well-received, Batman Forever on SNES is one of the worst games on the system.

While previous Batman games did a great job of adapting the feel and energy of their original films or shows, this game strangely utilizes the visual style of Mortal Kombat‘s digitized live-action sprites, feeling jarring and distracting. Even more egregious is the game’s control scheme, being a platformer brawler that plays like a fighting game and basic controls that are so cryptic and confusing that it will leave players stuck on the first level.

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9

‘Wreck-It Ralph’ (2012)

Low polygon models of Ralph and Fix-It Felix in a cutscene saying “Ok. Here We Go!” in a text box in the video game version of ‘Wreck-It Ralph’

Considering the fact that the original Wreck-It Ralph movie was a love letter to video games, it only made sense that there would be a tie-in game to capitalize on its already video game-centric story and characters. However, Wreck-It Ralph for the Nintendo Wii is so poorly made that it becomes an act of tedium to witness, defined not by the charm and wit of the movie, but instead an overwhelming abundance of cheap visuals and repetitive gameplay.

The game attempts to act as an extension of the story from the movie, seeing Ralph and Felix travel through the various worlds of the arcade to clean up Cy-Bugs invading the arcade. However, with its laughably bad PowerPoint cutscenes and ineffective platforming, the game does a massive disservice to the legendary games that it clearly wants to follow in the footsteps of. Equally as embarrassing is that the game is so short that you can complete the entire game in a time shorter than the actual length of the movie.

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8

‘Dragonball Evolution: The Game’ (2009)

A polygonal version of Justin Chatwin as Goku striking a pose in “Dragonball Evolution: The Game” for the PSP

It only makes sense that one of the worst movies of all time would also have an exceptionally terrible tie-in movie game, although ironically, Dragonball Evolution: The Game for PSP, as bad as it is, is technically better than anything in the film it’s adapted from. It’s an incredibly low bar to clear, but this cheaply made fighting game at least has more respect and care for the Dragon Ball franchise than the movie, although this still pales in comparison to the multitude of great Dragon Ball fighting games released over the years.

The mechanics were certainly there to have an OK time with the nonexistent people you would match against online in the game, but the single-player content is laughably ineffective in this game. This is largely thanks to its terrible enemy A.I. It takes minimal effort to defeat the story mode and arcade modes in the game, as you can simply press your strongest button without a care in the world over and over until you win.

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7

‘Rambo: The Video Game’ (2014)

A polygonal Sylvester Stallone as John Rambo shirtless and in the jungle in ‘Rambo: The Video Game’

Thanks to the massive technological advancements that the video game industry has undergone over the years, there have been various attempts to readapt classic movies to video games long after the movie’s initial release date, creating an experience theoretically more compelling thanks to modern technologies. While games like The Warriors and The Godfather found great success in this format, Rambo: The Video Game is one of the strangest and most ruthlessly bad examples of such a concept.

The game sees the player controlling John Rambo in recreations of various scenes from the first three films in the Rambo franchise, largely defined by jarringly bad visuals and repetitive rail shooter gameplay. Similarly to Wreck-It Ralph, the full content of the game can be completed in a time that doesn’t even come close to the length of the three films its adapts, all the while not having anything close to the energy and impact of the films.

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6

‘Catwoman’ (2004)

A polygonal version of Halle Berry’s Catwoman using her whip on top of a building in the Ps2 version of ‘Catwoman’

Yet another awful tie-in for an already infamously terrible movie, Catwoman proves to be exactly as bad as one would expect a game tie-in for the Halle Berry Catwoman movie to be. The action adventure game sees players controlling the titular antihero in a plot that is surprisingly extremely different from the actual movie, yet still equally terrible in its execution. There was certainly an attempt to create a Tomb Raider-style action adventure game out of this, yet a bad camera, obnoxious combat, and annoying controls make it little more than a nuisance.

A lot of the aesthetic issues that plagued the movie are also incredibly present within this game, from the overly sexual Catwoman design to a complete disregard for the strength and appeal of the character in the first place. While it was already cumbersome to deal with in a 104-minute movie, this aesthetic stretched across an hours-long action game with unintuitive action and controls became an aggressive test of patience.

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5

‘007 Legends’ (2012)

Image via Eurocom

Few movie franchises have been as surprisingly effective in the realm of tie-in video games as James Bond. From all-time classics like Goldeneye 007 to the recent 007 First Light, the espionage charm of MI6’s strongest asset proves to work exceptionally well in video game format. However, one such game that failed to live up to the legacy of either the movies or the games, despite setting itself up as the ultimate James Bond gaming experience, was 007 Legends, an attempted love letter to the entire franchise.

007 Legends sees players traverse through missions across Bond’s cinematic history, following the plots of Die Another Day, Goldfinger, License to Kill, Moonraker, and On Her Majesty’s Secret Service. While this choice of films to adapt is already jarring enough, completely lacking in many of the truly iconic Bond adventures, the true killing blow to the game was its painfully generic gameplay. Instead of the inventive first-person action of previous games, 007 Legends is little more than a sorry Call of Duty ripoff, a major disservice to fans of the franchise and previous games.











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Collider Exclusive · James Bond Personality Quiz
Which James Bond Actor Are You Most Like?
Connery · Moore · Dalton · Brosnan · Lazenby · Craig
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Six actors. Six completely different visions of the same man — dangerous, charming, complicated, and almost certainly wearing a very good suit. Only one of them shares your particular way of moving through the world. Eight questions will figure out which Bond you really are.

🏴󠁧󠁢󠁳󠁣󠁴󠁿Connery

😄Moore

🎭Dalton

Brosnan

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🤵Lazenby

💠Craig

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01

How do you carry yourself when you walk into a room?
Bond is always the most interesting person in the room. The question is how he makes you feel it.






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02

How do you handle a dangerous situation?
Every Bond faces it differently. What does your version look like?






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03

How do you charm someone you need on your side?
Bond always gets what he needs. The method varies considerably.






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04

How do you handle your emotions on the job?
Every Bond deals with this differently. Most of them not particularly well.






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05

How would your colleagues describe your working style?
MI6 has opinions about all of its 00s. What are theirs about you?






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06

How do you feel about operating within the rules?
The licence to kill comes with terms and conditions. Not everyone reads them.






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07

What is your relationship with love?
Every Bond has a different answer. None of them have found it easy.






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08

When the mission is over, how do you want to be remembered?
The name is Bond. The rest is entirely up to the man behind it.






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The Name Has Been Determined
Your Bond Is…

Six actors. One role. Your answers point to the Bond who shares your presence, your method, and your particular way of carrying the weight of being the most dangerous person in the room.

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Dr. No — You Only Live Twice · 1962–1967

Sean Connery

You are the original — and you carry that fact without needing to announce it. There is an authority in the way you occupy a room that others spend careers trying to replicate.

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  • You don’t explain yourself, justify yourself, or soften yourself for anyone’s comfort. The confidence is structural, not performed.
  • Connery’s Bond established everything — the tone, the danger, the cool — because Connery himself had the innate presence to make something that had never existed feel inevitable.
  • You share that quality: the sense that you were always going to end up exactly here, doing exactly this.
  • The name is Bond. In your case, it always was.


Live and Let Die — A View to a Kill · 1973–1985

Roger Moore

You understand something that more serious people miss: that wit is its own form of intelligence, and that making people laugh is not a retreat from danger but a way of mastering it.

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  • Moore’s Bond is underrated precisely because the effortlessness looks easy — and effortlessness is the hardest thing to manufacture.
  • You have the same quality: a lightness that disarms people before they realise how sharp you actually are.
  • The raised eyebrow, the perfectly timed quip, the refusal to be rattled — these are not affectations. They are a philosophy about how to move through a world that would like to take itself too seriously.
  • You have never let it.


The Living Daylights · Licence to Kill · 1987–1989

Timothy Dalton

You took the role seriously when everyone wanted you to coast — and that refusal to take the easy version of anything is the most defining thing about you.

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  • Dalton’s Bond has genuine moral weight: he feels the cost of what he does, he has lines he won’t cross, and he is not interested in the version of himself that pretends otherwise.
  • You share that intensity. You push harder than the situation technically requires, because you have a standard and you hold yourself to it.
  • He was ahead of his time — the Bond the franchise wasn’t quite ready for yet, arriving exactly when he was meant to.
  • You know what that feels like.


GoldenEye — Die Another Day · 1995–2002

Pierce Brosnan

You are the complete package — and you know it, which is part of what makes you so effective and occasionally so infuriating to the people around you.

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  • Brosnan arrived at the role looking exactly like Bond was supposed to look, and he delivered on that expectation with a professionalism that made it seem effortless.
  • You have the same quality: a smooth competence, a charm that operates like a precision instrument, and the ability to make even difficult things look like they weren’t.
  • His era was the most commercially successful in the franchise’s history. There is a reason for that.
  • The reason is that some people simply fit their moment perfectly. You are one of those people.


On Her Majesty’s Secret Service · 1969

George Lazenby

You stepped into something enormous with less preparation than anyone around you thought was sufficient — and you delivered something genuine anyway, which is the more impressive achievement.

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  • Lazenby’s single outing is, by many measures, one of the finest Bond films ever made — and he is not a small part of why.
  • You share his quality of raw authenticity: less polished than the alternatives, more honest for it, capable of something real that technique alone can’t produce.
  • He was underestimated, and then he wasn’t, and then history caught up with him.
  • You are the kind of person history catches up with. Give it time.


Casino Royale — No Time to Die · 2006–2021

Daniel Craig

You stripped everything back and found what was underneath — and what was underneath was harder, more honest, and more human than anyone expected.

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  • Craig’s Bond is the franchise’s most psychologically complete: a man doing a brutal job, carrying its costs imperfectly, capable of love and loss in ways that can’t be dismissed.
  • You share that depth. You don’t hide behind the role or the charm or the suit — you let the work show what it actually costs.
  • He was controversial from the moment he was announced and definitive by the time he was finished. The sceptics became the believers.
  • That arc — of being underestimated and then undeniable — is one you know intimately.

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4

‘Charlie’s Angels’ (2003)

Polygonal versions of Luci Liu, Cameron Diaz, and Drew Barrymore as their characters in Charlie’s Angels in the Ps2 version of ‘Charlie’s Angels’.

By all accounts, McG‘s Charlie’s Angels reboot movie seems like it would have made for the perfect video game tie-in, yet reality proves to be exceptionally disappointing as this notorious GameCube/PlayStation 2 game is considered one of the worst beat-em-ups ever made. While the game had high hopes and sported all three of the movie’s actresses for voice acting, the terrible visuals completely ruin this concept.

However, the major flaws of the game come from how it attempts to translate a classic 2D style of beat-em-up gameplay into 3D without taking into account the shift in dimensions. The camera is extremely combative towards the player while the actual combat is repetitive and brainless, making the entire game a pain. It doesn’t come close to replicating the kung-fu fun of the movie, and does a complete disservice to the characters as a whole.

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3

‘Back to the Future’ (1989)

A pixelated Marty McFly on a skateboard riding down the street in the NES version of ‘Back to the Future’

In the early days of movie tie-in games, few publishers were as infamous as LJN, who became to many the face of terrible, cheaply made movie tie-ins whose poorly made gameplay clashed greatly with the amazing movies that they consistently got the licenses to. There are enough terrible LJN games to fill an entire list with, but one of the most notorious releases they ever made was Back to the Future on NES, releasing 4 years after the legendary Robert Zemeckis Movie.

The game only loosely resembles the 80s classic that it adapts, seeing an 8-bit Marty McFly skateboarding across the streets of 1955 and collecting clocks to avoid vanishing away. Complete with poorly made minigames attempting to recreate iconic scenes from the movie, Back to the Future completely fails to recapture any of the charm of the film while also being aggressively annoying to play. Fans should simply stick to Telltale’s Back to the Future: The Game from 2010 if looking for a truly great Back to the Future game experience.

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2

‘Ben-Hur’ (2016)

Various horse-led carriages competing in a race in the video game adaptation of the 2016 ‘Ben-Hur’ remake.

Ben-Hur is a game that doesn’t often come to mind when considering the truly infamous movie game tie-ins, but this jarring bad game adaptation of the already bad 2016 remake of the Hollywood classic deserves infinitely more notoriety for its failures. The free racing game was released on the Xbox One and included a literal trailer for the movie as the opening cutscene for the game. It’s little more than a glorified commercial, yet the gameplay itself manages to be even worse.

Due to not really having the care or need for depth as a free downloadable title, the promotional game doesn’t go beyond the basics of races, having incredibly simplistic gameplay and about 10 minutes until you complete the game. As far as commercials go, it’s actually pretty interesting and distinct, yet it’s hard to imagine even a single person that this convinced to watch the movie, let alone anyone who played it even a few months after it released.

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E.T. the Extra-Terrestrial Atari video game opening screen
Image via Atari

There really isn’t any competition for the worst movie tie-in video game, as E.T. the Extra-Terrestrial is a notoriously terrible video game whose quality was so abysmal that it helped almost completely destroy the video game industry in the infamous crash of 1983. With bad graphics, cryptic gameplay, and all the hype in the world as a game adaptation for the year’s premiere cinematic experience, E.T. reaches a level of low quality that needs to be played firsthand to truly experience.

It’s one of the first truly abysmal games ever released, as it’s stood as the icon of one of gaming’s worst experiences ever since its release and will oftentimes top lists of the worst video games ever made. The fact that its adapting one of the most iconic and legendary movies of the 80s only adds to its infamy and failures, as it simply wouldn’t be nearly as infamous if it didn’t have the name recognition of this titan of culture.

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