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12 Years Later, the Best Fantasy Video Game Quote of the 2010s Still Hits Hard

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The video game medium has several incredible fantasy titles, from modern gems like Elden Ring and The Legend of Zelda: Breath of the Wild to certified classics like Final Fantasy VII and The Elder Scrolls V: Skyrim. One of the genre’s greatest franchises is Dragon Age, BioWare’s crowning jewel, which dominated the fantasy space in the late 2000s and early 2010s. The series arguably peaked with its third entry, 2014’s Dragon Age: Inquisition, which won the first-ever Game of the Year at the Game Awards and remains one of the best open-world experiences of the 2010s.

A huge reason behind Inquisition‘s success is the brilliant writing, which does a truly outstanding job with the complex worldbuilding, compelling narrative, and characterization. Perhaps the greatest aspect of the writing, however, is the dialogue, which can be equal parts informative, clever, and witty. More than once, Inquisition delivers some genuinely iconic quotes, including what might just be the best line in fantasy gaming during the 2010s. Spoken by the villainous Corypheus, this line is not only striking and incredibly impactful within the game’s context but also undeniably badass and outright unforgettable, a perfect encapsulation of the Dragon Age saga as a whole.

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What Is ‘Dragon Age: Inquisition’ About?

Image via BioWare

Dragon Age: Inquisition takes place in the continent of Thedas, a medieval-inspired place living under a state of constant conflict. The biggest threat to it is the Blight, a catastrophic event that happens when demonic underground creatures known as darkspawn find one of the slumbering Old Gods and taint them, thus creating an Archdemon. The Archdemon then leads a horde of darkspawn to the surface, launching a Blight that can last decades. The physical world also lives in proximity to the Fade, the realm of spirits and demons, separated by a metaphysical barrier known as the Veil. Before the game’s events, a civil war has broken out between the Templars and the Mages, devastating most of the Kingdom of Ferelden and the Empire of Orlais.

The game’s main plot sees an unnamed protagonist attending a conclave summoned by Divine Justinia V to settle the Mage-Templar conflict. However, an explosion destroys the Temple of Sacred Ashes, killing everyone at the Conclave except for the protagonist, who emerges with no memory of the attack and a mysterious mark on their hand. The explosion also causes a hole in the Veil known as the Breach, as well as several minor rifts which the Inquisitor can close with their mark. As Thedas descends into chaos, the protagonist and their allies reestablish the Inquisition, acting separate from Ferelden and Orlais and hoping to close the rifts and seal the Breach for good.

As the story progresses, the Inquisitor learns of the existence of Corypheus, an ancient Tevinter Magister who is behind the attack at the Conclave. By using a powerful, ancient elven orb, Corypheus meant to destroy the Veil, enter the Fade, and declare himself a god, hoping to reshape the world in his image. Because the Inquisitor interrupted the ritual, Corypheus is left to find other ways to achieve godhood.

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What Does Corypheus Say to the Player in ‘Dragon Age: Inquisition’?

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Corypheus’ introduction happens in the main quest known as “In Your Heart Shall Burn,” in which his dragon attacks the town of Haven, the protagonist’s base of operations. Like any good villain, Corypheus loves to monologue; unlike many mediocre villains, however, the magister actually has something interesting to say. As he approaches the protagonist, Corypheus confronts them for interrupting the ritual at the conclave, speaking in a threatening and assured yet vague tone.

Many things make this cutscene incredibly badass. Corypheus’ design is striking and off-putting, coming out of the flames like a spectre from a long-forgotten past. His lyrium dragon is rad as hell, and Trevor Morris‘ incredible score amplifies the tension as the magister slowly creeps towards the player. However, it’s the dialogue that’s the cutscene’s centerpiece, further elevated by David Sterne‘s booming, assured, terrifying voice performance. Of all the lines he speaks, one stands out as the greatest, a concise, perfectly constructed sentence that not only summarizes his motives but captures the series’ main thematic concerns: “Beg that I succeed, for I have seen the throne of the gods, and it was empty.”

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Collider Exclusive · Action Hero Quiz
Which Action Hero Would Be
Your Perfect Partner?

Rambo · James Bond · Indiana Jones · John McClane · Ethan Hunt

Five legends. Five completely different ways of getting out alive — with style, with muscle, with charm, with luck, or with a plan so intricate it probably shouldn’t work. Ten questions will reveal which action hero was built to have your back.

🎖️Rambo

🍸James Bond

🏺Indiana Jones

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🔧John McClane

🎭Ethan Hunt

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01

You’re dropped into a dangerous situation with no warning. What do you need most from a partner?
The first few seconds tell you everything about who belongs beside you.





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02

You have to get somewhere dangerous, fast. How do you travel?
How you get there is half the mission.





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03

You’re pinned down and outnumbered. What does your ideal partner do?
This is when you find out what someone is really made of.





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04

The mission is paused. You have one evening to decompress. What does your partner suggest?
Who someone is when the pressure drops is who they actually are.





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05

How do you prefer your partner to communicate mid-mission?
Good communication is the difference between partners and a liability.





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06

Your enemy is powerful, well-resourced, and has the upper hand. How should your partner approach them?
The approach to the enemy defines the partnership.





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07

Things go badly wrong and you’re captured. What do you trust your partner to do?
Who someone is when you need them most is the only thing that matters.





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08

What does your ideal partner bring to the table that you couldn’t replace?
A great partner fills the gap you didn’t know you had.





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09

Every partnership has a cost. Which of these can you live with?
No one comes without baggage. The question is whether you can carry it together.





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10

It’s the final moment. Everything is on the line. What do you need from your partner right now?
The last question is the most honest one.





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Your Partner Has Been Assigned
Your Perfect Partner Is…

Your answers have pointed to one action hero above all others. This is the person built to have your back — for better or considerably, spectacularly worse.

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Rambo

Your partner doesn’t talk much, doesn’t need to, and will have assessed every threat in your immediate environment before you’ve finished your first sentence. John Rambo is not a man of plans or politics — he is a force of nature shaped by survival, loyalty, and a capacity for endurance that goes beyond anything training can produce. He will not leave you behind. He has never left anyone behind who deserved to come home. What you get with Rambo is the most capable, most quietly ferocious partner imaginable — one who has been through things that would have broken anyone else, and who chose to keep going anyway. You’ll never need to ask if he has your back. You’ll just know.

James Bond

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Your partner will arrive perfectly dressed, perfectly briefed, and with a cover story so convincing it’ll take you a moment to remember what’s actually true. James Bond is the most professionally dangerous person in any room he enters — and the most disarmingly charming, which is the point. He operates in a world of layers, where nothing is what it appears and every advantage is used without apology. You’ll never be bored. You’ll occasionally be furious. But when it matters — when the mission is genuinely on the line and the margin for error has collapsed to nothing — Bond is exactly the partner you want. He has survived things that have no business being survivable. He does it with style. That is not nothing.

Indiana Jones

Your partner will know the history, the language, the cultural context, and exactly why the thing everyone else is ignoring is actually the most important thing in the room. Indiana Jones is brilliant, reckless, and occasionally impossible — but he is also one of the most resourceful, most genuinely knowledgeable partners you could find yourself beside. He approaches every situation with a scholar’s eye and a brawler’s instinct, which is an unusual combination and a remarkably effective one. He hates snakes and gets personally attached to objects of historical significance, both of which will slow you down at least once. It doesn’t matter. What Indy brings is irreplaceable — and the adventures you’ll have together will be the kind people write books about. Assuming you survive them.

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John McClane

Your partner was not supposed to be here. He does not have the right equipment, the right information, or anything approaching the right odds. He has a sarcastic remark and an absolute refusal to accept that the situation is as bad as it looks. John McClane is the greatest accidental hero in the history of action cinema — a man whose superpower is stubbornness, whose contingency plan is improvisation, and whose capacity to absorb punishment and keep moving would be alarming if it weren’t so useful. He will complain the entire time. He will make it significantly more chaotic than it needed to be. And he will absolutely, unconditionally, without question come through when it counts. Yippee-ki-yay.

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Ethan Hunt

Your partner has already run seventeen scenarios by the time you’ve finished reading the briefing, and the plan he’s settled on involves at least two things that should be physically impossible. Ethan Hunt operates at the absolute edge of human capability — technically, physically, and intellectually — and he brings the same relentless precision to protecting his partners that he brings to dismantling organisations that shouldn’t exist. He is not easy to know and he will never fully tell you everything. But he will carry the weight of the mission so completely, so absolutely, that your job is simply to trust him — and the remarkable thing is that trusting him always turns out to be the right call. The mission will be impossible. He will complete it anyway.

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Why Is Corypheus’ Line So Brilliant?

Image via BioWare
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With this one line, Corypheus dismantles the entire belief system of the Chantry (Dragon Age‘s main religious organization) and puts into question everything the player knows about Thedas as a whole. Previous games, not to mention the in-world Chant of Light, claim that the Blight was punishment by the Maker, Thedas’ version of God, after ancient Tevinter Magisters breached the Veil and entered the Golden City in the Fade. Their presence corrupted it, turning it into the Black City, and causing the Maker to expel them, sending them back to the physical world as distorted, corrupted versions of themselves.

Corypheus challenges this notion by claiming he indeed entered the Black City, but there was no god; no Maker to punish or banish him, no gold to make the city shine. In fact, the city was already blackened when he entered, and whatever tainted it happened long before the magister’s arrival. Religious concerns are a major theme in Dragon Age. Conflicting views between different institutions are the root of many of the continent’s conflicts, whether it’s the polytheistic Tevinter Empire trying to expand or the intolerant Chantry attempting to spread its influence. With this one line, Corypheus shatters Chantry teachings and even Tevinter’s beliefs, revealing that the very foundations of modern Thedas are not only wrong, but they’re as tainted as the Blight itself.

Beyond the in-world impact, Corypheus’ line strikes at the heart of real-life religious concerns. We’ve all wondered if there is indeed a god, if religion has any validity at all. Faith is one of the most powerful forces in this world, yet it can be so easily shattered with just a few well-chosen words. Corypheus’ quote does just that: it speaks into our greatest fears concerning faith and captures the hopelessness and dread of realizing everything you know is a lie. Of course, it’s meant to be a badass line spoken by a video game villain, but it’s also so much deeper and more discomforting than just that. It’s perhaps the single most memorable and profound quote in any 2010s video game, and further proof that Inquisition is the best Dragon Age game by far.

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