Have you ever wondered what happens when a movie throws subtlety out the window? Well, this insane ’90s action-fest is your answer. This is not a “cop chases bad guy” situation; this sees the cop and bad guy take each other’s identities, hamming it up to high heaven while doves, bullets, speedboats and blood all fly past the camera in slow motion.
But the thing is, this would not work unless everybody truly committed 100% to the bit. These are exaggerated good guys and bad guys, and there’s utterly nothing subtle about it, because if the film tried to play it straight, it would never work. It’s like if professional wrestling decided it wanted to become a blockbuster movie, and it’s all the better for it.
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Alongside the A-list double-bill of Cage and Travolta, Face/Off also stars Joan Allen (Room) as Eve Archer, Alessandro Nivola (The Many Saints of Newark) as Pollux Troy, Gina Gershon (Bound) as Sasha Hassler, Dominique Swain (Lolita) as Jamie Archer, and Nick Cassavetes (The Wraith) as Dietrich Hassler.
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Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
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🌧️Blade Runner
🏜️Dune
🚀Star Wars
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01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
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02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
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03
What kind of threat keeps you up at night? Fear is useful data — if you’re honest about what you’re actually afraid of.
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04
How do you deal with authority you don’t trust? Every dystopia has a power structure. Your approach to it determines everything.
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05
Which environment could you actually endure long-term? Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
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06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
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07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they’re actually made of.
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08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
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Your Fate Has Been Calculated You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
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The Resistance, Zion
The Matrix
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You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
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The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
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You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
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Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
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The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
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Was ‘Face/Off’ a Success?
Financially,Face/Off was absolutely a hit, and honestly a pretty big one for how completely deranged the premise is. It opened at No. 1 domestically with $23.4 million, beating Disney’s Hercules, and went on to gross $112.3 million domestic and $245.7 million worldwide against a reported $80 million budget. And to the surprise of nobody, it was a critical smash too. How can it not be? It is one of the stupidest ideas ever committed to celluloid and ends up being two hours of utter genius. Rotten Tomatoes currently has it at 93%, while it also earned a strong 82 on Metacritic, and audiences gave it a B+ CinemaScore, which is a great score when you consider… they actually swap faces!
Face/Off is streaming for free on Pluto this month.
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Release Date
June 27, 1997
Runtime
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139 minutes
Writers
Michael Colleary, Mike Werb
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Producers
Barrie M. Osborne, Christopher Godsick, David Permut
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