If the recent scores for Resident Evil have taught us anything, it’s that adaptations are finally being figured out properly by filmmakers. After years of trying to reproduce exactly what players already experienced with a controller in their hands, it seems Hollywood has clicked that being inspired by a game rather than copying it beat for beat is the way to go.
That’s particularly useful when the source material for FX’s latest series has spent its time jumping between tropical islands, Himalayan dictatorships, prehistoric wildernesses and a doomsday cult in rural Montana, while delivering to us a colorful collection of psychopaths every time we’ve been fortunate enough to get our hands on one. And that’s one thing we might be getting on FX.
Sam Spruell (Fargo) is officially reuniting with Noah Hawley for FX’s upcoming Far Cry series, joining a pretty ridiculous ensemble that now includes Brendan Gleeson (The Banshees of Inisherin), Jennifer Jason Leigh (The Hateful Eight), Hamish Linklater (Midnight Mass), and Jamie Demetriou (Stath Lets Flats). They join previously announced stars Rob Mac (It’s Always Sunny in Philadelphia), Lizzy Caplan (Masters of Sex), and Steve Buscemi(Boardwalk Empire).
Advertisement
Spruell previously worked with Hawley on Fargo Season 5, playing Ole Munch. His performance earned considerable acclaim, while Hawley has remained an FX guy thanks to his continued work through Fargo and Alien: Earth. Exactly who Spruell or any of the other newly announced actors will play in Far Cry remains under wraps, as FX is keeping the plot of its first season secret.
Advertisement
Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
Advertisement
🌧️Blade Runner
🏜️Dune
🚀Star Wars
Advertisement
01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
Advertisement
02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
Advertisement
03
What kind of threat keeps you up at night? Fear is useful data — if you’re honest about what you’re actually afraid of.
Advertisement
04
How do you deal with authority you don’t trust? Every dystopia has a power structure. Your approach to it determines everything.
Advertisement
05
Which environment could you actually endure long-term? Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
Advertisement
06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
Advertisement
07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they’re actually made of.
Advertisement
08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
Advertisement
Your Fate Has Been Calculated You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
Advertisement
The Resistance, Zion
The Matrix
Advertisement
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
Advertisement
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
Advertisement
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
Advertisement
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
Advertisement
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
Advertisement
How Will ‘Far Cry’ Work?
Rather than selecting one game and directly adapting it, Far Cry is borrowing the anthology structure that Hawley has already used to enormous success on Fargo. Think of it like an adventure/thriller version of The White Lotus, in that each season will have a new collection of characters, allowing the television adaptation to retain one of the main selling points of Ubisoft’s games without being tied to their existing plots.
That’s how Far Cry works. It doesn’t tend to rely on the same hero over and over, but rather it drops players somewhere new and introducing another charismatic megalomaniac alongside a largely independent story. The main series began with Far Cry in 2004 and released sequels to huge levels of success all the way through 2021’s Far Cry 6, alongside numerous spin-offs and expansions. The games are known for their over the top humor (which will be why Rob Mac is involved), huge and sprawling maps, and wildly entertaining villains, including Vaas Montenegro in Far Cry 3, Pagan Min in Far Cry 4, Joseph Seed in Far Cry 5, and Antón Castillo in Far Cry 6.
You must be logged in to post a comment Login