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The 15 Scariest Video Games of All Time, Ranked

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Playing scary video games can be a great way to enjoy a quiet night in. Now, not all of these titles are going to please everyone. There’s hardcore horror mixed with psychological suspense and supernatural scares, there are “retro” titles folded in with more modern, visually striking games, and there are franchise titles you expected alongside other games you may never have heard of.

Whether you’re looking for survival horror or a psychological experience, there’s something here for every type of horror fan. In other words, it’s a curated list of some of the best scary video games around, but not necessarily an end-all, be-all. And if you’ve got one we haven’t played, we’d love to hear about it!

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17

‘Darkwood’ (2017)

darkwood-game
Image via Acid Wizard Studio

Most of the entries on this list are 3D games, which is common since that is the most immersive, but Darkwood manages to be this scary using a top-down 2D perspective. Trapped in a mysterious, mutating forest somewhere in the Soviet Bloc, players are a nameless survivor in desperate need of escape. In order to survive, gamers must scavenge for resources, craft weapons, and explore the suffocating landscape during the day.

Darkwood is one of the most unique horror video games on this list, proving that it doesn’t need to be a traditional 3D experience to be absolutely terrifying. The top-down 2D perspective reaches its sense of dread by restricting vision to a cone, with threats outside the peripheral sight-line. Not to mention, Darkwood has a grotesque visual style and immersive sound design that really puts the player into the middle of fright. —Lucas Kloberdanz-Dyck

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16

‘Limbo’ (2010)

Limbo video game
Image via Playdead

A tightly constructed piece of video game storytelling, with a wide and hazy sense of atmosphere, Limbo is designed to discomfort you, and achieves its goal from moment one. You play a small child in a horrifying world, trying to find his sister while traversing a series of gruesome-death-instilling platforming puzzles. Feeling like an Eraserhead take on an over-industrialized nightmare, this world exists in a surreal ether realm, with shadowy black-and-white monsters lurking on the margins of this dreamlike plane of existence.

So much of Limbo feels, in direct correlation to its title, unanswered. Where are we? Who are we? Why are we trying to find our sister? Who are these creatures? Are we as good a savior, as morally pure a hero as we think we are? All of these lurking questions sit and simmer, and that cut to black at the end punches it all without fail. —Gregory Lawrence

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15

‘Fatal Frame’ (2001)

Image via Nintendo

For Westerners, Fatal Frame may not be the first title you think of when it comes to scary games, but thanks to the franchise’s focus on Japanese horror, it’s one of the best. It’s also one of the most unique of the bunch. Other games feature player protagonists who aren’t superheroes out to battle supernatural enemies; they’re just normal people trying to survive. But at least those everyday heroes are equipped with melee weapons, guns, or other items to combat the forces of darkness. In Fatal Frame, your only defense is a camera.

The original game sees you take control of Miku Hinasaki, who goes in search of her missing brother Mafuyu, who had in turn gone looking for a famous novelist in an infamously haunted mansion. (There’s quite the recurring theme in these survival games, isn’t there?) The only way the siblings can defeat the ghosts that haunt the building — and get to the bottom of a dark, ritualistic event that took place there — is by using the Camera Obscura, an antique camera that acts like an analog “ghost-buster.” This shift to first-person “shooter” here is your only weapon in the game, one that can be upgraded by scoring enough points when you defeat ghosts by taking their picture. The closer the spirit, the higher the points, but also the higher the risk of taking significant damage. It’s a clever mechanic that forces the player to confront the very ghosts that are hunting them with only a shutter, flash, and lens. But it’s the exploration of some really disturbing themes and Japanese horror stories that makes the original title in the franchise a standout. – Dave Trumbore

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14

‘Outlast’ (2013)

Outlast video game
Image via Red Barrels

Horror games have found a second home on YouTube, as people enjoy watching their favorite content creators suffer, and one of the most popular games is Outlast. The player is a journalist who breaks into a remote asylum to learn of its mysteries. However, players learn that it is overrun by deranged mutants, and now, they need to escape the haunting location as everything inside tries to kill them.

Outlast popularized a specific, grueling brand of modern horror by forcing total vulnerability, and with no ability to fight back, running is the only option. This game will make the player feel helpless, transforming the gameplay into a relentless chase of nonstop terror. Outlast is a horror classic and one of the scariest modern video games. —Lucas Kloberdanz-Dyck

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13

‘The Evil Within’ (2014)

The Evil Within Game

Image Via Bethesda Softworks

A survival horror game by the original creator of Resident Evil, The Evil Within is an extremely brutal experience that gives you almost no moments of reprieve. Everything is terrifying 100% of the time, and you rarely have enough bullets to feel anywhere close to safe.

You play as a police detective trapped inside the mind of a killer, traveling through twisted environments and fighting horrendous enemies, all based on the killer’s memories and emotions. In classic RE fashion, you don’t have the ability to defeat every single enemy, so you have to pick your battles carefully and get used to holding down that sprint button. The imaginative level design and the upgrade system are rewarding gameplay loops, but nothing holds a candle to the game’s terrifying boss fights. These are frantic confrontations with genuinely frightening monsters, and each victory you manage to eke out feels extremely narrow. The story is a little heavy on gibberish and ultimately doesn’t make a ton of sense, but The Evil Within is such a fun spookfest that you won’t really mind too much. —Tom Reimann

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12

‘Eternal Darkness’ (2002)

Image via Silicon Knights

We’ve talked a lot about survival horror and psychological torment in this list of scary games, but we’ve yet to address one of the smartest twists in the genre: A sanity meter. Eternal Darkness: Sanity’s Requiem is largely cited as the first game to add such a mechanic, especially in the West, though earlier Japanese releases, Laplace no Ma and Clock Tower, did this first. It’s also listed among the best GameCube games, but is often lost in the conversation among the more globally recognizable franchises. But for our money — and our nerves — it’s still one of the best when it comes to getting under your skin. So good, in fact, that Nintendo patented the standout “Sanity Effects” mechanic.

Eternal Darkness can deliver a slightly different gameplay experience every time you pick it up. The hardcore gamers out there will take the “red” path, while completionists will have to tackle all three paths if they want to play any one path twice. The game gives you a level or so to warm up and get used to the combat style, but once you hit chapter two, keep an eye on your sanity; it’ll drop whenever an enemy spots you, and things will get increasingly horrifying from there on out. Those effects range from slight visual changes like a tilted camera angle or environmental effects to full-on mind-blowing fourth-wall-breaking moments that’ll have the player questioning whether or not their game is actually malfunctioning. It’s brilliant stuff, and it paved the way for many other games that came after it. —Dave Trumbore

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11

‘Fatal Frame II: Crimson Butterfly’ (2003)

fatal-frame-yuri-social-featured
Image via Koei Tecmo

The first game had already made an appearance on this list, but Fatal Frame II: Crimson Butterfly is even scarier, placing it above the first. Twin sisters Mio and Mayu Amakura are wandering through the woods when Mayu chases a mysterious crimson butterfly. Thus, he enters Minakami Village, which has a twisted tradition, with the sisters using their camera to exorcise the dead and escape.

It may be an old game, but the dated graphics add to the frightening atmosphere. Most players want to be as far away from the danger as possible in a horror game, but Fatal Frame II forces the player to get up close. This incredible game design decision made the horror experience much more intimate, scary, uncomfortable, and panic-inducing. —Lucas Kloberdanz-Dyck

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Collider Exclusive · Horror Survival Quiz
Which Horror Villain Do You Have the Best Chance of Surviving?
Jason Voorhees · Michael Myers · Freddy Krueger · Pennywise · Chucky

Five killers. Five completely different ways to die — if you’re not smart enough, fast enough, or self-aware enough to avoid it. Only one of them is the villain your particular set of instincts gives you a fighting chance against. Eight questions will figure out which one.

🏕️Jason

🔪Michael

💤Freddy

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🎈Pennywise

🪆Chucky

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01

Something feels wrong. You can’t explain it — you just know. What do you do?
First instincts are the difference between the survivor and the first act casualty.





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02

Where are you most likely to find yourself when things go wrong?
Setting is everything in horror. Where you are determines which rules apply.





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03

What is your most reliable survival asset?
Every survivor has a quality the villain didn’t account for. What’s yours?





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04

What kind of fear is hardest for you to fight through?
Knowing your weakness is the first step to not dying because of it.





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05

You’re with a group when things start going wrong. What’s your role?
Horror movies are brutally clear about who survives group situations and who doesn’t.





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06

What’s the horror movie mistake you’re most likely to make?
Honest self-assessment is a survival skill. Denial is not.





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07

What’s your best weapon against something that can’t be stopped by conventional means?
Every horror villain has a weakness. The survivors are always the ones who find it.





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08

It’s the final scene. You’re the last one standing. How did you make it?
The final survivor always has a reason. What’s yours?





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Your Survival Odds Have Been Calculated
Your Best Chance Is Against…

Your instincts, your strengths, and your particular way of thinking under pressure point to one villain you actually have a fighting chance against. Everyone else — good luck.

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Camp Crystal Lake · Friday the 13th

Jason Voorhees

Jason is relentless, but he is also predictable — and that is the gap you would exploit.

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  • He moves in straight lines toward his target. He doesn’t strategise, doesn’t adapt, doesn’t outsmart. He simply pursues.
  • Your ability to keep moving, use the environment, and resist the panic that freezes most victims gives you a genuine edge.
  • The Crystal Lake survivors were always the ones who stopped running in circles and started thinking about terrain, water, and distance.
  • You think like that. Which means Jason, for all his indestructibility, would face someone who simply refused to be where he expected.


Haddonfield, Illinois · Halloween

Michael Myers

Michael watches before he moves. He is patient, methodical, and almost impossible to detect — until it’s too late for anyone who isn’t paying close enough attention.

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  • But you are paying attention. You notice the shape in the window, the car parked slightly wrong, the silence where there should be sound.
  • Michael’s power lies in the invisibility of ordinary suburbia — the fact that nothing ever looks wrong until it already is.
  • Your spatial awareness and instinct to map every room, every exit, and every shadow before you need them is precisely the quality Laurie Strode had.
  • You are not a victim waiting to happen. You are someone who already suspects something is wrong — and acts on it.


Elm Street · A Nightmare on Elm Street

Freddy Krueger

Freddy wins by getting inside your head — using your own fears, your own memories, your own subconscious as weapons against you. That strategy requires a target who can be destabilised.

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  • You are harder to destabilise than most. You’ve faced uncomfortable truths about yourself and you haven’t looked away.
  • The survivors on Elm Street were always the ones who understood what was happening and chose to face it rather than flee from it.
  • Freddy’s greatest weakness is that his power evaporates in the presence of someone who refuses to give him the fear he feeds on.
  • Your psychological resilience — the ability to stay grounded when reality itself becomes unreliable — is exactly the quality that keeps you alive here.


Derry, Maine · It

Pennywise

Pennywise is ancient, shapeshifting, and feeds on terror — but it has one critical vulnerability: it cannot function against someone who genuinely stops being afraid of it.

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  • The Losers Club didn’t survive because they were braver than everyone else. They survived because they faced their fears together, and faced them honestly.
  • You ask the questions others avoid. You look directly at what frightens you rather than turning away.
  • That directness — the refusal to let fear fester in the dark — is Pennywise’s worst nightmare.
  • It chose the wrong target when it chose you. You are exactly the kind of person whose fear tastes like nothing at all.


Chicago · Child’s Play

Chucky

Chucky’s greatest advantage is that nobody takes him seriously until it’s already too late. He exploits the gap between how something looks and what it actually is.

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  • You don’t have that gap. You take threats seriously regardless of how they present — and you never make the mistake of underestimating something because of its size or appearance.
  • Chucky relies on surprise, on the delay between recognition and response. You close that delay faster than almost anyone.
  • Your instinct to treat every unfamiliar thing with appropriate scepticism — rather than dismissing it because it seems absurd — is the exact quality that keeps you breathing.
  • Against Chucky, not laughing is already winning. You are very good at not laughing.

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10

‘The Last of Us’ (2013)

Ellie and Joel in The Last of Us
Image via Naughty Dog

The Last of Us comes at you from all angles. The combat sequences, in which your playable character Joel hides, stalks, and does his best to reckon with the corrupted, vilely designed zombies (not to mention the corrupted, vilely temperamented humans dealing poorly with this post-apocalyptic warzone), can truly take your breath away. They are visceral, physical, immersive pieces of game design that raise the stakes, alongside your heart rate, with ruthless, borderline cruel efficiency.

And then, psychologically, The Last of Us hits you harder than twelve Bloaters in a row. Its cold open? Emotionally devastating. Its moments of mercy and comfort, including that beautiful giraffe? Only momentarily relieving, the inevitable calm for the doubly devastating storm. Its central relationship, between Joel and Ellie? It’s one of the best duos in all of video game history. It’s rich and complicated and both the only life raft both characters have and predicated on all kinds of unhealthy coping mechanisms. The scariest part of The Last of Us might be the unending, relentless, borderline cruelly efficient sprint toward fate, toward realizing you don’t have control after all. A frightful game no matter how you slice it (with a great TV show based on the game to match). —Gregory Lawrence

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9

‘SOMA’ (2015)

A robot glitching the screen in Soma
Image via Frictional Games

Frictional Games is an incredible gaming studio with multiple classics, such as SOMA. After suffering a severe injury in a car crash, Simon Jarrett agrees to an experimental brain scan, but wakes up a hundred years later in an underwater facility. Only he and biomechanical monstrosities are left, with him needing to descend deeper to find a digital utopia.

The biomechanical monsters are terrifying, and their tragic concept only adds to the overall sense of gloom. However, the true scariness of SOMA comes from the suffocating sense of dread through the narrative and philosophical themes. The more realizations that the player experiences, the more psychological terror takes over them, building into a heavy weight of darkness when the credits roll, proving it is a video game with no flaws. —Lucas Kloberdanz-Dyck

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8

‘Alien: Isolation’ (2014)

A low to the ground first-perspective shot of a xenomorph standing in a semi-crouch and facing the camera with its teeth bared in the Alien: Isolation video game
Image via Sega Corporation

Alien: Isolation is a survival horror game that casts you as the daughter of Ellen Ripley, making her way through a chaotic space station in search of answers about what happened to her mother. The station has been split up between factions of humans, so you’ll have to deal with Mad Max-style scavengers and crazed androids while trying to make as little noise as possible to avoid attracting the alien. When the alien shows up, you can try hiding in lockers and beneath tables and such, but be warned: The alien is a psychic and will find you before too long regardless of how quiet you’re being.

The tension and atmosphere are pitch-perfect for fans of the 1979 Ridley Scott film (it even features DLC where you can play as the crew of the Nostromo in a mini-mission). It’s a little too long for its premise to sustain, but when it’s at its best, Alien: Isolation is a satisfyingly scary experience that will make even the toughest players panic. —Tom Reimann

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