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My dream narrowboat sim would be the ultimate cosy game – Reader’s Feature

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Narrowboat sim concept art imagined by AI (comfortablyadv)

Cosy games like Stardew Valley are more popular than ever and a reader has an idea for simulating the slowest, and most relaxing, form of water transport.

One of my favourite pastimes beyond the digital world is getting out and about on the waterways by foot. Over the last decade I’ve been walking along the Grand Union Canal and River Thames, appreciating the beauty and solitude of the waterways, imagining ever so briefly giving up the world of banking and a fixed abode and sailing the canals, moving from place to place in a transient lifestyle.

One of my secret guilty pleasures is a niche Amazon series called Travels by Narrowboat, where a recently separated man used the money he had left to buy a narrowboat to explore the canals and rivers around the UK. It’s a series you can switch on and listen to the sounds of the canals and countryside in the background. It felt very familiar – having walked a great deal of one particular canal over the years – and made me consider whether a game based on this pastime could work, or is it entirely too narrow an idea to appeal towards a big enough audience and demographic?

Sailing simulators exist, certainly, but they tend to replicate and recreate the excitement of sailing the seven seas. I can’t imagine there’s a high demand for taking a narrowboat up the Grand Union Canal, from London to Birmingham, through a mixture of the suburbs and countryside.

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Recently, I was playing around in the virtual sandbox of Watch Dogs Legion, exploring its virtual depiction of London in the near future, when I suddenly remembered you can ‘hijack’ and sail on its limited waterways on a narrowboat. Admittedly, they are a basic form of a tank on the water, due to their length and limited mobility, but for a few brief moments sailing near the Camden basin, it was fun to experience a slight hint of what I imagine a narrowboat sailing game could be, stripping away the bright lights of the city and placing you onboard your own boat heading out into the countryside.

In recent months I’ve been trying to get into the discipline of walking every day to improve my fitness and health, if only for a couple of miles using the stillness of the waterways around my flat to inspire me to get out and about, even if I’m feeling tired or unmotivated. I love the peace of walking along the towpaths with only the sounds of nature and the smell of wood fires from the narrowboats in the mornings to distract me.

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It’s a wonderful space to be in mentally, to tune out a lot of the noise of the outside world, to focus my thoughts and feel more energised for the day ahead. One aspect of the long walks, that tailed off a little towards the start of the year, was the peace of being alone for three or four hours surrounded by the countryside/ I got that feeling again watching the narrowboat series, which inspired me to consider how a game based on that experience would be received by a modern audience?

I envision an open world environment of sorts, that seems relatively easy to bring to the virtual domain. Long stretches of open but relatively narrow canals passing through the countryside, with brief passages through rural and urban environments. From a gaming perspective, the option to customise your narrowboat both on the exterior and interior living spaces came to mind.

You could add a simulation experience in the vein of Sailaway with seasons affecting the natural environment around you. The appeal wouldn’t be in the challenge, it’s in presence. You’d drift slowly between rural calm and urban grit, the canals acting as veins through Britain’s changing landscape. There’s quiet joy in the rhythm of slow travel, managing your floating home, and choosing where to moor next. From a thematic perspective, it could draw upon solitude after change, rediscovery of purpose, and the healing rhythm of movement.

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It wouldn’t be a mainstream release, the idea of giving up the trappings of modern life and sailing a slow-moving canal boat through the urban and rural environment is a distinctly British mindset and a relatively niche game to consider. It would fit into that relaxation sim style genre, in the spirit and tonal design and aesthetic of Eastshade and Lake. There would be no traditional motivation to win, the emotional core of the experience would simply be to provide an experience to unwind in a relaxed environment.

That experience is about mindfulness, solitude, and the small pleasures of everyday life on the water. It is a story-less narrative, one told through mood, environment, and rhythm rather than scripted dialogue or quests. Each stretch of canal becomes a space for self-reflection – an unhurried journey where the act of moving forward, no matter how slowly, becomes its own quiet reward.

I imagine a style of soft textures, muted colour palettes, and natural lighting that evoke the gentle melancholy of a Turner landscape or a misty English morning. A game inspired by the seasons, rich autumn golds, pale winter blues, the vivid greens of spring, the environment subtly shifting over time to reflect the passing of the year.

Narrowboats, towpaths, and small towns would be rendered with care and intimacy. Weathered bricks, flaking paint, ivy creeping up an old lock wall. Every detail tells a quiet story, every journey along the canals and waterways a unique tapestry. The early mornings and late afternoons drenched in sunlight, the gentle patter of rain on the rooftop evoking a sense of emotion. Soft lights at nighttime reflecting on the water surface creating a feeling of isolation.

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Breaking down the game mechanics, you can easily imagine some of the more obvious concepts, resource management carefully balancing the demands of stopping for fuel, food, and water along the way. Upgrade and customisation: do you stay with your original purchase or invest in solar panels and upgraded wiring to make a more modern experience? You could meet other boaters along the way, creating interpersonal relationships with those you meet on the waterway. You could have seasonal weather impacting on your journey and tonal experience.

The isolation of sailing in the winter contrasts with the spirit of exploration in the summer months. You could have an easy mode, in the spirit of modern day open world adventures, where some of the more challenging aspects of sailing run in the background, or a more challenging experience where you have to navigate the canals and locks with meticulous attention to detail.

In the end, it’s just one man’s idea for a game, something modest in its appeal, perhaps, but heartfelt in its intent. A game for those who find beauty in the slow pace of life, who seek calm amid the noise of the modern world. There are no scores, missions, or achievements here; only the steady, familiar pulse of a diesel engine echoing softly along the waterway. You could expand on the technicalities of steering a boat or navigating the locks, but I feel that would take away from the spirit of a game like this.

In the spirit of farming life simulators like Animal Crossing and Stardew Valley, it offers a space to unwind, to find meaning in small routines and quiet reflections. The concept of a slow, transient lifestyle feels both nostalgic and quietly radical in a culture that moves too fast. Maybe that’s the point. Sometimes, moving slowly is the truest form of progress. And peace, when it comes, is found not in arrival, but just beyond the next bend in the water.

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By reader comfortablyadv (Facebook/Instagram/X/WordPress)

Would you play a game like this? (comfortablyadv)

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