DaVinci Resolve is an all-in-one multimedia editing application that combines video editing, color correction, visual effects, motion graphics, audio post-production, and photo editing in a single platform. It offers a unified workflow that reduces the need to switch between multiple tools, with support for high-quality, camera-original media throughout the production process. The software is designed to accommodate both new users and professionals, and is widely used across film and video production environments.
Features
High end professionals working on feature films and television shows use DaVinci Resolve more than any other solution! That’s because it’s known for incredible quality and creative tools that are light years beyond the competition. You get DaVinci’s Emmy award winning image technology with 32-bit float processing, patented YRGB color science and a massive wide gamut color space for the latest HDR workflows.
You also get the legendary quality of Fairlight audio processing for the best sound in the industry! With DaVinci Resolve, you get the same tools professional colorists, editors, VFX artists and sound engineers use every day to finish your favorite films and streaming television shows.
Multi User Collaboration
Advertisement
DaVinci Resolve is the only solution that lets you grow and build your own multi user post production studio! The project libraries are built for real time local and remote collaboration. While the Blackmagic Cloud website lets you host and access your projects and media from anywhere in the world. Now you can collaborate with editors, colorists, visual effects artists, and sound engineers all working together at the same time. Best of all, you no longer have to import and export files, translate projects, lose work, or conform and manage changes. DaVinci Resolve is the only application in the world that lets everyone work together in parallel on the same project and at the same time.
All In One Solution for Post Production
DaVinci Resolve is divided into “pages”, each of which gives you a dedicated workspace and tools for a specific task. Editing is done on the cut and edit pages, visual effects and motion graphics on the Fusion page, color correction on the color page, audio on the Fairlight page, and media organization and output on the media and deliver pages. All it takes is a single click to switch between tasks.
Photo – Hollywood’s most advanced color tools for still photos
Advertisement
The Photo page introduces Hollywood’s most advanced color tools to still photography for the first time. Whether you’re a professional colorist applying your existing skills to fashion shoots and weddings, or a photographer ready to push the boundaries of dedicated photo apps, DaVinci Resolve unlocks the tools you need. Work with native RAW files from Canon, Fujifilm, Nikon and Sony cameras, reframing and cropping at source resolution. Manage and organize media with Albums and apply the full DaVinci color toolset to your images. Tether a camera for live capture and collaborate via Blackmagic Cloud. With all of DaVinci’s AI toolset, ResolveFX and FusionFX, the only limit is your imagination.
Edit – The world’s fastest and most advanced professional NLE
The edit page is the world’s most advanced professional non-linear editor. The familiar track layout, dual monitor design and traditional workflow makes it easy for new users to learn while still being powerful enough for professional editors. It’s perfect for larger projects such as feature films, television shows, streaming, commercials, documentaries and more. The edit page features drag and drop editing, context sensitive automatic trimming tools, fully customizable keyboard shortcuts so you can work faster, and a library full of hundreds of titles, transitions, and effects that you can add and animate. You also get complete media management, organization and timeline management tools.
Cut – Designed for editors to turn around work fast
Advertisement
The cut page is perfect for projects with tight deadlines that you have to turn around quickly. The streamlined interface is fast to learn and designed for speed. Features such as source tape, dual timelines, fast review, and smart editing tools help you work faster than ever. The sync bin and source overwrite tools let you quickly edit multicam programs. It’s also great for documentaries plus live broadcast editing and replay. Multi Source is the fastest way to see your cameras and edit to the timeline while the cameras are still recording! Everything on the cut page is action based so every click does something. That means you’ll spend more time editing and less time hunting for commands.
Color – Hollywood’s favorite color corrector
The DaVinci Resolve color page is Hollywood’s most advanced color corrector and has been used to color and finish more high end feature films and television shows than any other system! It’s also approachable with features designed to make it easier for new users to get great results while they continue to learn the advanced tools. For example, primary control sliders will be familiar to anyone who’s used image editing software, making it easy to adjust contrast, temperature, mid-tone detail, saturation and more. The color page has an incredible range of primary and secondary color grading features including PowerWindows, qualifiers, tracking, advanced HDR grading tools and more.
Node Editor for Non-Destructive Edits
Advertisement
DaVinci Resolve’s powerful node based workflow can now be used on still images. Add nodes in series or parallel to build complex grades, apply different corrections to different parts of an image simultaneously and use shared nodes to apply the same look across an entire album of photos at once.
Cropping and Reframing
The Photo page lets you reframe and crop images at their original source resolution and aspect ratio. Every adjustment preserves the full quality of your original file, so you can refine your composition at any time without ever affecting image quality.
What’s New
DaVinci Resolve 21 introduces the Photo page, bringing Hollywood’s most advanced color tools to still photography! A new generation of AI tools let you search media by content, read slate data, perform de-aging, blemish removal and more. The Edit and Cut pages have improved keyframing and greater graphic format support. Color page workflows are optimized with MultiMaster trim passes, layer list node graphs and group versions. Fusion offers over 70 new graphics via the powerful Krokodove toolset. Fairlight’s folder function simplifies audio track management and navigation. Plus, increased support for immersive and VR workflows puts you at the forefront of the latest deliverable technologies.
Advertisement
Search Contentwith AI IntelliSearch
Instantly search for people and content with AI IntelliSearch! Analyze media and use the IntelliSearch tool to find specific objects or key words in dialog. You can even search for individual faces! Results appear as whole clips in the Media Pool for faster clip organization and editing.
Advanced AI Speech Generator
Generate speech from written text using one of Blackmagic’s voice models or a sample of your own. The DaVinci AI Neural Engine can create a unique voice from as little as a 10 second clip! Adjust speed, pitch and even inflection, to create multiple performances for voiceovers, narration and more.
Advertisement
Adjust Focuswith AI CineFocus
Define the focal point of a shot with AI CineFocus! Click to focus on a particular area of a scene and adjust aperture and focal range to change the depth of field. Advanced controls let you select the aperture shape and add optical effects like bokeh. You can even keyframe parameters to rack focus!
AI Face AgeTransformer
Change an actor’s age with the AI Face Age Transformer tool. Analyze a face, enter the subject’s age and adjust the age offset slider to add or remove age-related features, such as wrinkles and facial fullness. Perfect for maintaining continuity in flashbacks and flash-forward scenes!
Advertisement
AI Face Reshaper
The AI Face Reshaper lets you change facial features’ shape and position on a moving subject. After detecting and tracking a face in a clip, use the AI Face Reshaper parameters to adjust the eyes, nose, mouth, eyebrows and overall face shape. Manual controls let you fine-tune the resulting face.
AI Blemish Removal
The AI Blemish Removal tool is perfect for reducing the appearance of superficial skin imperfections such as acne, discoloration, spots and pores while retaining texture of the natural skin. Use the strength slider to adjust the intensity of the tool to better suit the subject in the scene.
Advertisement
Sync withAI Slate ID
AI Slate ID automatically detects the slate clapperboard details! It intelligently extracts metadata from the slate in the frame, even in dark or out-of-focus clips, saving hours in metadata entry. Media is ready for editing, faster than ever before!
Extreme QualityAI UltraSharpen
DaVinci’s most advanced sharpening tool to date lets you produce significantly clearer, high quality moving images. Use AI UltraSharpen with upscaled videos to make previously unusable footage sharp in higher resolutions. AI UltraSharpen can also be used to improve or fix slight focus errors.
Advertisement
AI Motion Deblur
Remove common motion blur artifacts, such as streaks and softness, from video content. AI Motion Deblur analyzes the source media file and generates a new render with significantly reduced blurring for more dynamic images. This tool is perfect for more impactful slow motion and freeze frame effects.
Photo
Hollywood GradingTools for Still Photography
Advertisement
DaVinci Resolve’s powerful post-production workflow now fully integrates photo image editing! The new Photo page lets you import and manage photographs, integrating with the color page for node based grading. Now colorists and photographers can use Hollywood color grading tools on still images!
Support forDaVinci Color Tools
Now you can easily use the legendary DaVinci color page tools for still images! Use primary color correction, curves, qualifiers, power windows and node editor to adjust color in artistic ways across your entire project. Plus, you can use a DaVinci color panel to adjust multiple parameters at once!
Node Editor for Non-Destructive Edits
Advertisement
DaVinci Resolve’s powerful node based workflow can now be used on still images. Add nodes in series or parallel to build complex grades, apply different corrections to different parts of an image simultaneously and use shared nodes to apply the same look across an entire album of photos at once!
Croppingand Reframing
The Photo page lets you reframe and crop images at their original source resolution and aspect ratio. Every adjustment preserves the full quality of your original file, so you can refine your composition at any time without ever affecting image quality.
LightBox View
Advertisement
LightBox view on the Photo page gives you an overview of your entire album with grades applied. Select any image and grade it live while seeing the results update across the whole collection in real time. Filter by graded, ungraded, star rating, flag and clip color for fast library management!
Organize Images in Albums
Albums let you build and manage collections directly in DaVinci. Create albums based on shoot days, camera models, or any desired criteria, and save countless hours by tagging and making raw setting adjustments in batches. Albums appear as timelines on the Color, Cut and Edit pages for easy access.
Instantly Search Library
Advertisement
AI IntelliSearch lets you instantly find any photo across your entire project using plain language search. Analyze your albums and search for specific people, objects, animals or scenes without manual tagging. You can even label individuals to search for them by name!
Direct Image Capture
Camera Controls let you tether a Sony or Canon camera directly to DaVinci Resolve for live image capture. Adjust camera settings such as ISO, exposure, white balance, monitor with live view and save capture presets to lock in a consistent look before you shoot. Images save directly into an album!
Full Resolve FX Support
Advertisement
Resolve FX and Open FX plug-in support is available for still images on the Photo page, allowing you to apply effects, graphics, transforms and DCTLs. You can apply looks directly in the Photo page with the help of LUTs or generate LUTs to later apply looks in-camera or while monitoring.
DaVinci AI Toolset
You can access DaVinci Resolve’s powerful native AI tools within the Photo page. Tools like the AI Magic Mask let you make one click selections of an object or person, and separately color grade different elements on an image. Or use the new AI UltraSharpen to upscale low resolution images.
Blackmagic Cloud Collaboration
Advertisement
The Photo page is integrated into DaVinci Resolve’s multiuser collaboration workflow using Blackmagic Cloud. You can share the contents of albums, all associated metadata and tags, and all grades and effects with colorists, visual effects artists and editors, simultaneously anywhere in the world!
Cut and Edit
Keyframes andCurves Editor Updates
Keyframing updates include new ease animations with loop, pingpong and relative modes plus simultaneous adjustments to multiple clips. The curves editor’s normalized zoom mode automatically scales curves to fill the available vertical space. Four-point Bezier easing supports complex video retiming.
Advertisement
AnimateFusion Effects
You can now adjust Fusion effects directly in the keyframes and curves editors of the cut and edit pages. This allows for more seamless workflows as you tweak text, transitions and motion graphics without leaving the editing pages. For advanced VFX adjustments, simply click the Fusion button!
HTML Graphicsand Lottie Support
Native support for OGraf HTML graphics and Lottie animations means that you can now drag .json and .lottie files directly into the media pool, where they will be treated like fully rendered animation clips. Alpha channels are recognized, allowing you to layer graphics and titles over video tracks.
Advertisement
Improved Text+and MultiText Tools
You can now enable multi-language spell check for all text elements, preview fonts in a dedicated font browser window and use emojis in your text. Character level styling lets you assign different attributes such as font size, weight and color within a single text box, simplifying title design.
Smart Bin Views in Cut Page
In the cut page, the bin list dropdown now features smart bins and quick access buttons for creating new bins. Smart bins allow you to design sophisticated media pool filters based on a wide range of rules and criteria. For example, filtering to display only .braw clips that have been flagged green.
Advertisement
Color
MultiMaster Trim Manager
The MultiMaster trim manager allows you to generate multiple HDR and SDR trim deliverables from a single timeline. When enabled, the node editor will display additional layers for trim operations, allowing you to color manage the timeline for each output standard and render each iteration in one go.
Magic Mask Render in Place
Advertisement
The Magic Mask palette now features a render in place option, allowing you to cache a tracked mask as a traveling matte node. The resulting matte will automatically link to your active node, allowing you to continue grading and applying effects in real time, with significantly lighter processing.
Layer List View in Node Editor
You can now change the color page node editor to layers view. Nodes are listed in rows according to their number in the node graph. This typically results in a less crowded interface and allows for easier node management when adding, labelling, switching, locking, bypassing and removing nodes.
Group Color Grade Versions
Advertisement
When using groups in DaVinci 21, you can now create and manage multiple grade versions. Right-click to add a new version or to change the group version of pre-clip and post-clip node graphs. This affects all clips in a group uniformly. Remove clips from groups for individual grading.
Fusion
Krokodove Motion Graphics
Fusion now proudly features Krokodove, the popular and ever-growing library of motion graphics. The collection ranges from utility tools that improve productivity, to essential vector and data tools, to customizable 2D and 3D graphic templates that can be used throughout DaVinci Resolve.
Advertisement
Macro Editor Inspector View
Building Fusion tools and templates is now even easier with the updated macro editor. Significant interface improvements make developing custom tools and templates faster and more intuitive. Use the newly supported inspector view to effortlessly set up, format and publish macros for immediate use.
Audio DrivenFusion Animation
The Fairlight Animator modifier connects Fusion to Fairlight’s audio engine, enabling automatic animation based on audio analysis. The audio levels from timeline clips or media pool sources are used to drive the control of parameters such as eyes and lips giving you dynamic animation!
Advertisement
Upgraded USD Toolset
The USD toolset has been updated to USD SDK 25.11 with Hydra 2.0 API for the Storm renderer. This gives VFX artists an improved Fusion USD environment, with support for 3D matte objects and textures, USD Texture Projector and Catcher, plus global in and out controls for the USD loader.
Addressed path length issues for Fusion templates on Windows.
Addressed missing marker notes tag for data burn in.
Addressed issue with decoding some DPX files.
Addressed issue with decoding some CR2 stills.
General performance and stability improvements.
What’s New in DaVinci Resolve 21.0.3
The following features have been added or updated:
New legacy speed mode retime curve option.
DNG pre tone curve is enabled by default in new projects.
Addressed missing QuickSync encode options on older Intel GPUs.
Addressed issue with adding keyframe at a subframe.
Addressed issue with pasting keyframes to linked audio clips.
Added configurable keyframe ease actions.
Inspector frame display for interlaced transition durations.
Addressed interlaced generator and transition duration interpretation.
Addressed audio duration for inserted segment of interlaced media.
Addressed field dominance detection issue for some interlaced clips.
Addressed Fusion issue with importing PSDs with disabled layers.
Addressed issue with rendered Magic Mask for photos in album.
Addressed bezier window move when adjusting vertex smoothness.
Addressed issue with decoding some Sony BURANO X-OCN clips.
Addressed preview issue with HDR still exports on some browsers.
Addressed wrong audio mapping scripting results in some scenarios.
Updated DaVinci Resolve 21 reference manual.
Replay SDI output now always shows selected camera.
Scripting API support to list project attributes in a project bin.
Scripting API support for user preferences presets.
Scripting API support for listing UI layout presets.
Scripting API support for listing and deleting data burn in presets.
Addressed installation issues on some Windows systems.
Custom install location for Windows ARM encode SDK plugins.
General performance and stability improvements.
What’s new in DaVinci Resolve 21.0.2? The following features have been added or updated.
Addressed thumbnail preview when bypassing color or Fusion.
Improved display of retime speed curve.
Addressed issue with pasting copied keyframes between clips.
Addressed issue with video inspector zoom minimum values.
Addressed issue with slower IntelliSearch performance.
Addressed bit depth when exporting current frame as TIFF still.
Addressed inconsistent selection of source tape.
Addressed inspector unicode display issue with spell check.
Addressed some Fusion transition defaults for vertical timelines.
Addressed media pool custom sort persistence issue.
General performance and stability improvements.
DaVinci Resolve 21 introduces the Photo page, bringing Hollywood’s most advanced color tools to still photography! A new generation of AI tools let you search media by content, read slate data, perform de-aging, blemish removal and more. The Edit and Cut pages have improved keyframing and greater graphic format support. Color page workflows are optimized with MultiMaster trim passes, layer list node graphs and group versions. Fusion offers over 70 new graphics via the powerful Krokodove toolset. Fairlight’s folder function simplifies audio track management and navigation. Plus, increased support for immersive and VR workflows puts you at the forefront of the latest deliverable technologies.
DaVinci Resolve 21 Features
New photo image editing now fully integrated within DaVinci Resolve.
Support for DaVinci color control toolset and grading panels.
Reframe and crop images at original source resolution and aspect ratio.
LightBox view gives an overview of entire album with grades applied.
Albums let you build, manage and tweak photos at source resolution.
Direct image capture via Sony or Canon tethered cameras.
Looks, LUTs, Resolve and Open FX for your images.
Photo page is integrated with Blackmagic Cloud collaborative workflow.
AI IntelliSearch lets you easily search for people or objects.
AI Speech Generator transforms written text to spoken voice.
AI CineFocus allows refocus with realistic bokeh and lens effects.
AI Face Age Transformer lets you age or de-age a face.
AI Face Reshaper for flexible reshape and resize of facial features.
AI Blemish Removal to repair facial and skin blemishes.
AI SlateID to read slate and populate clip metadata.
AI UltraSharpen for high fidelity sharpening of moving images.
AI Motion Deblur enables removal of common motion blur artifacts.
Keyframing provides powerful retime controls with 4 point bezier.
Fusion animation can be creatively driven by Fairlight audio.
Native support for OGraf HTML graphics and Lottie animations.
Spell checking, color fonts and Emoji for Text+ and MultiText.
Smart bin views in Cut page.
MultiMaster trim pass to grade single timeline to many deliverables.
Render Magic Mask in place as an external matte.
Node graphs can now be viewed as a layer list.
Support for Krokodove motion graphics effects.
New Macro Editor with inspector view and publishing to edit effects.
Support for USD SDK 25.11 with Hydra 2.0 API for Storm renderer.
Folder tracks allow a group of tracks to be folded down or expanded.
Apple Immersive workflows now support foveated rendering.
VR180 and VR360 deliver presets for Meta Quest and YouTube.
Fusion adds Panomap immersive rotation and ILPD retargeting.
Resolve FX Picture in Picture effect.
IntelliScript supports Final Draft or plain text screenplay imports.
Metadata panel supports star rating and tagging for clips.
Search Content with AI IntelliSearch
Instantly search for people and content with AI IntelliSearch! Analyze media and use the IntelliSearch tool to find specific objects or key words in dialog. You can even search for individual faces! Results appear as whole clips in the Media Pool for faster clip organization and editing.
Advertisement
Advanced AI Speech Generator
Generate speech from written text using one of Blackmagic’s voice models or a sample of your own. The DaVinci AI Neural Engine can create a unique voice from as little as a 10 second clip! Adjust speed, pitch and even inflection, to create multiple performances for voiceovers, narration and more.
Adjust Focus with AI CineFocus
Define the focal point of a shot with AI CineFocus! Click to focus on a particular area of a scene and adjust aperture and focal range to change the depth of field. Advanced controls let you select the aperture shape and add optical effects like bokeh. You can even keyframe parameters to rack focus!
Advertisement
AI Face Age Transformer
Change an actor’s age with the AI Face Age Transformer tool. Analyze a face, enter the subject’s age and adjust the age offset slider to add or remove age-related features, such as wrinkles and facial fullness. Perfect for maintaining continuity in flashbacks and flash-forward scenes!
AI Face Reshaper
The AI Face Reshaper lets you change facial features’ shape and position on a moving subject. After detecting and tracking a face in a clip, use the AI Face Reshaper parameters to adjust the eyes, nose, mouth, eyebrows and overall face shape. Manual controls let you fine-tune the resulting face.
Advertisement
AI Blemish Removal
The AI Blemish Removal tool is perfect for reducing the appearance of superficial skin imperfections such as acne, discoloration, spots and pores while retaining texture of the natural skin. Use the strength slider to adjust the intensity of the tool to better suit the subject in the scene.
Sync with AI Slate ID
AI Slate ID automatically detects the slate clapperboard details! It intelligently extracts metadata from the slate in the frame, even in dark or out-of-focus clips, saving hours in metadata entry. Media is ready for editing, faster than ever before!
Advertisement
Extreme Quality AI Ultra Sharpen
DaVinci’s most advanced sharpening tool to date lets you produce significantly clearer, high quality moving images. Use AI UltraSharpen with upscaled videos to make previously unusable footage sharp in higher resolutions. AI UltraSharpen can also be used to improve or fix slight focus errors.
AI Motion Deblur
Remove common motion blur artifacts, such as streaks and softness, from video content. AI Motion Deblur analyzes the source media file and generates a new render with significantly reduced blurring for more dynamic images. This tool is perfect for more impactful slow motion and freeze frame effects.
Advertisement
Hollywood Grading Tools for Still Photography
DaVinci Resolve’s powerful post-production workflow now fully integrates photo image editing! The new Photo page lets you import and manage photographs, integrating with the color page for node based grading. Now colorists and photographers can use Hollywood color grading tools on still images!
Support for DaVinci Color Tools
Now you can easily use the legendary DaVinci color page tools for still images! Use primary color correction, curves, qualifiers, power windows and node editor to adjust color in artistic ways across your entire project. Plus, you can use a DaVinci color panel to adjust multiple parameters at once!
Ned Jenkinson of the University of Birmingham and Matthew Weightman of the University of Oxford discuss how advancements in brain research might affect how we learn and grow our skillsets.
Whether learning a new piano piece or adapting your tennis serve, acquiring physical skills depends on your brain’s ability tostrengthen and refine neural connections. Researchers are exploring whether this process can be accelerated with technology.
Scientists are particularly interested in the potential of non-invasivebrain stimulation, a group of techniques that can alter brain activity without surgery.
If these techniques can successfully enhanceneuroplasticity, the brain’s ability to reorganise and form new connections during learning, then they could be of use anywhere where performance depends on learning complex movements, from sport and music to surgery and beyond. Researchers are also seeing if these technologies could help with learning non-physical skills, such aspicking up a foreign language.
Elite sport, professional gaming and high-performance workplaces could all become targets for these enhancements if they prove effective. Brain stimulation could also have a big role to play in medicine, helping patients recover physical skills lost through injury or disease, such asstroke.
Studies suggest there’s a lot of potential here. But translating this potential into useful tech that reliably boosts learning physical skills remains a big challenge.
Stimulating findings
Research into enhancing motor learning with electric or magnetic stimulation has been gaining momentum since the turn of the millennium, with early studies garnering considerable excitement.
Advertisement
In atypical experiment, participants might learn a sequence of finger movements similar to practising scales on a piano while receiving stimulation over brain regions involved in movement. Other studies have examined how stimulation could be used forbalance training or teachingsports-relatedskills orsurgical techniques.
Some of these experiments produced eye-catching results, finding that participantslearned certain movement tasks faster orretained skills for longer if they underwent brain stimulation. But other studies failed to find benefits. And in some cases, researchers struggled to replicate the success of earlier promising experiments when repeating them.
One reason for these mixed findings is that there’s no such thing as a universal ‘learning network’ in our brains. Different skills rely ondifferent combinations of areas near the surface of the brain as well as those deep within it.
Additionally, people can respond very differently to the same stimulation. Factors such as age, anatomy, genetics and even baseline skill level may influence whether stimulation is beneficial. Add to that the infinite number of ways to apply stimulation, the picture becomes murkier.
Advertisement
Despite these challenges, the field continues to evolve in its quest to enhance motor learning. For instance, rather than broadly stimulating the brain, researchers are increasingly targeting specific neural circuits involved in learning.
This is partly thanks to advances inneuroimaging andcomputational modelling, which has allowed scientists to predict how electrical currents travel through a person’s brain. Newer brain stimulation technologies, such as focused ultrasound, can also now reach deep structures involved in skill acquisition.
The goal is to use these technologies not simply to increase brain activity, but to influence the right neural circuit at the right time during learning. This idea builds on a fundamental principle of neuroscience, often summarised as“neurons that fire together, wire together”. When brain cells are repeatedly activated at the same time, the connections between them become stronger.
By carefully timing stimulation tocoincide with the movements made during practice, researchers hope to reinforce the neural pathways involved in learning a new skill. In principle, this could make stimulation more reliable and more effective than current approaches, but researchers are stillfine tuning exactly how this would work.
Advertisement
Motoring ahead
Important questions remain. Who would have access? Should stimulation be regulated in competitive environments such as sport? And how much evidence should be required before consumer devices are marketed to healthy users?
These questions are becoming increasingly relevant as brain stimulation moves beyond the laboratory and clinic. A number of at-home devices are now available for people to buy.Some have receivedregulatory approval, as they’re indicated for treating medical conditions such as depression. But there’s also a growing market for devices forcognitive and performance enhancement. For these uses, no regulatory approval is needed.
The technology is advancing rapidly, but evidence to support it and regulations governing it are still trying to catch up. Proper frameworks for its adoption may simply be bypassed by the ready possibility of ‘DIY’ brain stimulation.
For now, brain stimulation is unlikely to transform anyone into an overnight virtuoso or elite athlete. But as researchers develop increasingly precise ways of targeting the neural circuits that underpin learning, the prospect of enhancing human performance is shifting from science fiction towards scientific possibility.
Advertisement
The challenge today is not simply learning how to influence the brain, but deciding where, when and why we should.
Ned Jenkinson is a senior lecturer in human movement sciences at the School of Sport and Exercise Sciences at the University of Birmingham. His research incorporates a range of techniques including non-invasive brain stimulation, electrophysiological recording, eye-tracking, neuroimaging and behavioural techniques. He uses these techniques to investigate how the brain controls movement and how it allows us to learn new motor skills.
Matthew Weightman is a postdoctoral researcher at the Oxford Centre for Integrative Neuroimaging in the Plasticity Group at the University of Oxford, led by Prof Heidi Johansen-Berg. He is broadly interested in the field of sensorimotor neuroscience. His current work focuses on the role of sleep to recovery after stroke. More specifically, he is interested in how we can improve sleep after a stroke, whether improved sleep in stroke patients relates to better functional recovery, and if physiological processes that occur during sleep can be enhanced post-stroke to boost consolidation.
Advertisement
Don’t miss out on the knowledge you need to succeed. Sign up for the Daily Brief, Silicon Republic’s digest of need-to-know sci-tech news.
Keio Corporation (Keio), a major private railway operator in Japan, said its network was hit by a ransomware attack over the weekend, disrupting some of its business systems.
Following a system failure in the early hours of Saturday, the company confirmed the attack and shut down its network to prevent additional damage.
The company said it is investigating the extent of the impact and whether the attackers accessed any customer or business partner information.
Keio is a large Japanese railway operator with 85 km of track and 69 stations, as well as a separate hospitality business of 25 hotels. The company has over 2,200 employees and a reported annual revenue of about $2.6 billion.
Advertisement
“In the early hours of September 26, 2026, we confirmed a ransomware attack on our group’s servers. We have reported the incident to the police and are conducting an investigation into the attack’s route and damage with the cooperation of external experts,” Keio says.
The incident appears to have affected only the hospitality side of Keio’s business, not train operations.
A separate announcement published on the company’s Keio Plaza Hotel Tokyo website is warning of possible delays on some customer-facing services.
At the time of writing, BleepingComputer could not find a ransomware group claiming the attack on Keio.
BleepingComputer has contacted the company to request more information about the incident, and we will update this post with their response once it reaches us.
Tokyo Metro has also disclosed a cyber incident over the weekend in which attackers gained unauthorized access to its systems and accessed 59,000 member email addresses.
Although both Keio and Tokyo Metro are Japanese railway operators, it is unclear if the organizations were targeted in a coordinated campaign by the same threat actor.
Advertisement
Tokyo Metro is a major transit operator that runs nine subway lines covering 195 km and 180 stations, carrying an average of 7 million passengers daily.
The company said the breached systems contained only email addresses and that it has already identified and closed the security weakness the attackers used in this case.
Join Mikko Hyppönen and security leaders from the NFL, CHANEL, and Atlassian for a two-hour digital summit on what AI-speed attacks change, what defenders should stop doing, and how to validate, decide, fix, and re-validate at machine speed.
Home puts chats, delegated work, and Office documents inside one interface
Code lets non-programmers describe software and have Copilot build it
Autopilot can continue recurring work without waiting for another instruction
Microsoft has introduced a redesigned version of its Copilot AI platform which claims to combine chat, delegated work, and coding tools into a unified application experience for users.
The company says the update is meant to let individuals and organizations scale artificial intelligence across everyday tasks and long-term projects.
Three new capabilities anchor this release, including Home, Code and Autopilot, each aimed at a different kind of work.
Latest Videos FromTechRadar
Advertisement
Home brings Chat and Cowork together
The Home tool brings together two existing modes, Chat for quick questions and Cowork for tasks users delegate entirely, under one shared starting point.
Word, Excel, and PowerPoint now operate inside this same interface, letting users draft documents, budgets, and presentations without switching applications.
In these documents, Copilot is now grounded in Fabric IQ, pulling context from more than 20 million semantic models built in Power BI.
Edits made by colleagues or by the assistant itself appear in real time, so progress stays synchronized across a shared file.
Sign up to the TechRadar Pro newsletter to get all the top news, opinion, features and guidance your business needs to succeed!
A new plugin registry will let organizations manage Microsoft, partner and custom-built plugins from one central catalog starting this month.
Advertisement
Independent developers and partners can also publish plugins once for use across multiple Copilot surfaces under the new registry arrangement.
The Code tool allows non-programmers to describe an app, tracker or dashboard in plain language and have it built automatically.
This feature runs on the same underlying technology used in GitHub Copilot and can be hosted within a company’s own systems.
Advertisement
Autopilot operates without constant prompting
Autopilot, the third addition, is a persistent agent capable of completing recurring work without needing a new instruction each time.
It can run supplier reviews or similar multi-step processes, build schedules, contact stakeholders, and follow up on outstanding items independently.
Because it operates continuously in the cloud, work can continue late at night or whenever a person’s attention shifts elsewhere.
Advertisement
A related feature called Today, entering private preview in October, will summarize missed messages and pending tasks across mail and chat.
Microsoft is also tying spending controls to these tools through a system it calls FinOps for AI, letting administrators track usage.
Administrators can set spending limits, approve credit requests and restrict which AI models different teams are permitted to use each month.
Everyday tasks like quick answers or first drafts run on a fixed-price subscription, while agentic features use usage-based billing.
Advertisement
Code, Cowork and Autopilot all fall under this usage-based pricing model, alongside frontier models Microsoft refers to as Astra and Fable.
Home and Code are set to roll out through Microsoft’s Frontier program within weeks, and Autopilot enters private preview by month’s end.
Microsoft has not released independent data showing how widely the three features are being adopted, how accurate they are, or how much time they actually save.
Automate your Mac with ease using Shortcuts and Apple Intelligence.
Filipe Espósito for Engadget
Shortcuts has been available on Mac since macOS Monterey, but it’s one of those utilities many Mac users have never explored. At first, it can seem too complicated. You have to know which actions to choose and how to connect them, then hope it all works.
But macOS 27 Golden Gate changes that with Describe a Shortcut, which lets you type exactly what you need and have Shortcuts do the heavy work for you with AI. It doesn’t always work, but it makes the app much easier to use — especially if you’re not an expert.
If you’re not familiar with Shortcuts, it’s an automation tool where you create scripts to handle tasks on your devices. Apple’s own example is a shortcut that texts your spouse with an estimated arrival time based on traffic when you’re leaving work. But you can get much more complex, like a shortcut that checks your calendar and the weather to give you a summary of what to expect today.
Advertisement
There are many possibilities, and now with macOS 27, it’s much easier to master the app.
Creating shortcuts on your Mac is easy
Filipe Espósito for Engadget
Creating a new shortcut takes a few seconds. Open the Shortcuts app on your Mac and click the Plus button to enter a prompt. The more details you provide, the more likely the app is to get your shortcut right. A command like “Clean up my Downloads” might be too vague for the app to understand what you really want. Instead, try something like “Every Friday, move anything in my Downloads folder older than 30 days into a folder called Archive.” You’re more likely to end up with a working shortcut when you provide clear details.
This is a good example of how Shortcuts are helpful for tasks you often forget to do; no one really cleans out their Downloads folder unless they’re trying to free up space. Plus, you can check the result right away by opening the folder and looking at what moved. If the shortcut moved too much, re-enter the prompt with even more specific details.
Advertisement
A shortcut can also be great for summarizing long text with Apple Intelligence. Try something like “Take the text on my clipboard, summarize it in three sentences and save it to a new note.” Then copy a long article or an email, run the shortcut and you’ll have the short version in Notes.
Make your shortcuts easier to reach
Filipe Espósito for Engadget
If a shortcut isn’t part of your normal routine, chances are you’ll forget about it after a while. Thankfully, you can assign a keyboard combo to a shortcut, or pin it to the menu bar, so you’ll never forget it.
Choose the shortcut you want to adjust and click Edit. Go to the Shortcut Details menu (the one with the information icon) and select Add Keyboard Shortcut. To add it to the Control Center or menu bar, open Control Center on your Mac (at the top-right) and select Edit Controls. There, all you have to do is add the action from the Shortcuts app, and you’re all set. Exploring the Automation tab is also a good idea for creating a seamless workflow of shortcuts that run on their own when you need them.
Advertisement
Shortcuts isn’t the only element in macOS 27 that acts on your behalf. Visual Intelligence has its own key combo: Shift + Command + Space. After pressing this, select a window on-screen and have Siri answer questions about it or take action, like adding an event to your calendar. Try it on an email with a date buried in it, for example. Siri can also run your shortcuts via voice, speaking of which.
Shortcuts and Siri AI require Apple Intelligence, which means you need a Mac with an M1 chip or later — Intel Mac users are out of luck. Also, some limits may apply when using Apple’s AI models in Shortcuts. More complex prompts could reach a limit faster.
Peak XV Partners, one of the largest venture capital firms investing in markets including India and Southeast Asia with more than $10 billion in assets under management, has increased how much it invests per startup through Surge, its seed-stage investing platform, as it unveils a new cohort of 18 companies.
At least three of the companies in this cohort had already raised outside funding, in some cases from Peak XV itself, before joining Surge.
The new batch, called Surge 12, is the first to operate under Peak XV’s higher investment ceiling of up to $5 million per company, up from $3 million previously. The venture firm invested more than $50 million across the cohort, which has collectively raised over $90 million in seed funding, according to Peak XV. Its median investment per company has also increased, though the firm declined to disclose the figure.
“The bar to raise a Series A has gone up pretty significantly,” Rajan Anandan (pictured above), managing director at Peak XV, said in an interview. He added that the firm is also seeing more capital-intensive companies, particularly in deeptech, that are raising larger rounds at the seed stage.
Advertisement
Surge has become more global with each cohort, Anandan told TechCrunch, with its latest group spanning founders and companies from San Francisco to Sydney. Just five of the 18 startups in Surge 12 are focused on the Indian market, while more than half of the companies are based in India. The remaining 13 target global markets, highlighting the difference between where the companies are built and where they expect to find customers.
Since its launch in 2019, when Peak XV operated as Sequoia Capital India and Southeast Asia, Surge has backed more than 180 startups founded by entrepreneurs representing more than 18 nationalities. Peak XV says the 10 largest companies to emerge from those cohorts now generate more than $1 billion in combined annual revenue.
Surge founders at the Peak XV U.S. Immersion 2026Image Credits:Peak XV Partners
Anandan described Surge as one way Peak XV invests at the seed stage, alongside its standard seed investing, while the firm still remains an investor as companies progress through later funding rounds. The founders it backs typically include repeat entrepreneurs, experienced operators, and highly specialized technical founders, he said, with about 50% to 60% of a typical cohort made up of people coming from operating roles at established technology companies.
This cohort’s startups span AI, robotics, space, consumer products, healthcare, music, and fintech, ranging from AI safety and personal computing to autonomous robots built for underground pipes and satellites designed to detect radio-frequency signals from orbit.
The Surge 12 cohort
Alma — founded by Nischith Shadagopan M N and Vinod Ganesan — is building a personal computing platform focused on making computer use faster and more affordable. Its founders previously worked at Microsoft Research and were founding engineers at Sarvam AI, a Bengaluru-based startup building AI models for Indian languages.
Advertisement
August AI — founded by Anuruddh Mishra, an IIT-BHU alumnus who started the company in 2022 after a personal medical misdiagnosis — provides a healthcare platform that combines AI with physician-led care, reaching over 9 million users across 160 countries.
Ditto — founded by UC Berkeley dropouts Allen Wang and Eric Liu — works as an AI dating matchmaker inside iMessage, aimed at helping college students turn digital introductions into in-person connections. (TechCrunch wrote more about this one last month.) The company had already raised $9.2 million in a Peak XV-led seed round announced earlier this year.
GameStock — founded by Antoine Mistico, Easton Dana, and Vivek Indlebele Narasimha Prasad — brings competition mechanics to financial markets, turning investing and trading into a more competitive experience. Mistico is a two-time founder and former professional baseball player.
HiLoop — founded by Jad Ghalayini, Karan Brar, and Thomas Boser — helps AI companies adapt general-purpose open-weight models for specific applications using its post-training platform. Its founding team includes former Reducto engineers and a Cambridge computer science PhD who completed his doctorate at 24.
Advertisement
Hoola Health — founded by Deeksha Senguttuva — focuses on care for children and their families, providing consultations, vaccinations, medicines, diagnostics, developmental therapy, and dental services on a single platform. Senguttuvan grew up around healthcare, as her family built and operated a hospital group.
Kello — founded by Mona Gandhi and Subramanya Jingade — is building an AI-powered talent-discovery platform focused on identifying a candidate’s potential and trajectory rather than relying primarily on conventional credentials. Gandhi says she was Airbnb’s first female engineer and she previously founded Upraised, while Jingade previously co-founded AmbitionBox.
Kindling — founded by Adam Miller and Sachin Shah — is building what it calls a “storytelling operating system” for technology startups, using AI to help companies develop and produce their communications and content.
Puralink — founded by Harrison Crowe-Maxwell, Shyeon Delnawaz, and Thien “Long” Tran — is developing autonomous robots that can navigate underground pipe networks. Crowe-Maxwell has been building robots since childhood and turned university research into the patented drive technology behind the startup.
Advertisement
Reinforce Labs — founded by Anish Das Sarma — is developing tools to evaluate, red-team, and remediate enterprise AI systems. Sarma previously founded a company acquired by Airbnb and later served as a director at Google, where he led AI and machine-learning teams.
Riffle — founded by Anurag Choudhary and deo — is building a browser-based platform where musicians can create, collaborate on, and share music, reducing the need to move between separate tools during the creative process.
Rosella — founded by Chris Dwyer and Sean Stuart — is building an AI-native commercial insurance brokerage for U.S. businesses, using AI to automate parts of the traditionally manual process of finding and placing business insurance. Rosella raised a roughly $2.5 million pre-seed round led by Peak XV and Intact Private Capital earlier this year.
Tribe Money — founded by Himanshu Arora and Nikhil Shanker — gives an AI-powered personal finance platform that helps users track their money, research investments and make investing decisions.
Advertisement
ULOOK — founded by Adheesh Boratkar and Siddhesh Ravindra Naik — is building autonomous satellite systems for radio-frequency sensing and spectrum intelligence, targeting customers globally. Its founders have worked on more than 12 satellite missions. The company had already raised roughly $2.3 million in seed funding from growX Ventures and InfoEdge Ventures before joining Surge.
Wingit — founded by Nikunj Kothari and Saksham Khandelwal — is building a beauty platform aimed at India’s growing premium-consumer market. It is focused on how consumers discover and shop for higher-end beauty products.
Three other startups in the cohort have yet to publicly reveal their names or products. Peak XV said they are working in education, applied AI, and medical products.
When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.
The Metric Is Not the Mission is a ten-part examination of how Big Tech moved from building and expanding the open internet to increasingly shaping it around its own metrics, incentives and assumptions. Across the series, the argument follows the evolution of the platform economy—from the optimism of the early internet to the growing tensions around power, prediction, geopolitics, accountability and the future of digital life.
The series will be published in two parts each week over five weeks, with each installment building on the one before it. At the end of the series, the complete essay will be brought together in a single PDF edition, providing the full argument in one place.
Part III: When the Maps Became the Territory
In Part II, the story turned on a crucial distinction: measuring behavior is not the same as understanding people. Part III takes that idea further, examining what happens when the platforms’ representations of the world begin to substitute for the world itself.
There is a curious tendency among successful technologies to disappear. Not physically, of course, but cognitively. Once they become sufficiently embedded in everyday life, they cease to be experienced as technologies at all. Electricity is no longer a marvel of engineering but an expectation. We do not admire the plumbing each time we turn on a tap, nor do we reflect on the extraordinary complexity of global logistics every time fresh fruit appears on supermarket shelves in the middle of winter. The greatest infrastructures become invisible because they succeed so completely that we mistake them for part of the natural order.
Advertisement
The internet reached that point sometime during the second decade of the twenty-first century. Yet something else happened along the way that proved far more consequential. As the network itself faded into the background, the platforms through which most people experienced it moved decisively into the foreground. Increasingly, users no longer spoke about “going online.” They spoke about opening an app.
That linguistic shift deserves more attention than it usually receives. Language often reveals structural change before statistics do. To “browse the web” implied movement across an open landscape whose boundaries were undefined. One followed links, discovered obscure websites, stumbled upon ideas that had not been recommended by anyone, and occasionally became gloriously lost. The experience resembled wandering through an unfamiliar city with no particular destination in mind. Serendipity was not a flaw in the architecture; it was one of its defining virtues.
Applications altered that relationship almost without anyone noticing. They replaced geography with destination. Instead of entering a network whose possibilities remained unknown, we entered environments that had already been organized on our behalf. The internet did not disappear, but it became increasingly hidden beneath layers of interface, recommendation and curation. Like passengers traveling through an airport without ever seeing the city beyond the terminal, we continued moving through digital space while encountering only the carefully managed environments that had been prepared for us.
This transformation is often described as an inevitable consequence of convenience. While accurate in its own right, this explanation offers an incomplete narrative. Convenience was certainly the language through which the platforms justified many of their design choices. Friction was treated as the great enemy of the digital age. Every additional click became an obstacle to be eliminated. Every decision that users might otherwise make for themselves could instead be anticipated by software. Recommendation replaced search. Autoplay replaced choice. Infinite scrolling replaced endings. The future, we were told, belonged to experiences so seamless that they would feel almost effortless. And they did.
Advertisement
It is difficult to criticize convenience because convenience is genuinely valuable. Few people wish to return to an internet in which finding information required memorizing obscure web addresses or navigating labyrinthine directories. The platforms did not succeed by forcing people into inferior experiences. They succeeded because, for many years, they built better ones.
Yet convenience has always carried an intellectual cost. Every technology that removes friction also removes moments of deliberation. The elevator spares us the staircase but also the awareness of distance. Satellite navigation ensures that we rarely become lost, while quietly diminishing our ability to construct mental maps of the places through which we travel. Streaming services relieve us of searching for entertainment, but in doing so they also shape the boundaries of what we are likely to discover. Every act of technological simplification transfers a small measure of agency from the individual to the system.
The internet had originally been built on a different assumption. Its underlying protocols did remarkably little. They did not decide which website deserved prominence, which ideas should travel furthest, or which communities ought to flourish. Their genius lay precisely in their restraint. They created conditions under which others could innovate without first requesting permission. The web itself functioned less like a product than like a constitutional order: a simple framework within which extraordinary diversity could emerge.
Platforms gradually adopted the opposite philosophy. They did not merely provide the rules of the game; increasingly, they became active participants in every interaction taking place within it. They selected what deserved attention, inferred what users might prefer before users themselves knew it, prioritized certain relationships over others and determined, through millions of microscopic computational decisions, the contours of everyday experience. The architecture became less constitutional than managerial.
Advertisement
There is an illuminating parallel here with the history of cities. The most enduring cities are rarely the ones that have been planned in every detail. They are those that accumulated layer upon layer of human activity over centuries, adapting continuously to changing needs without ever fully surrendering their unpredictability. One finds unexpected bookshops beside cafés, workshops hidden behind apartment blocks, public squares appropriated for demonstrations one week and festivals the next. Their vitality emerges not from perfect organization but from the freedom they grant people to appropriate space in ways that planners never anticipated.
Shopping malls operate according to an altogether different logic. They are meticulously designed environments in which every entrance, corridor, sightline, and seating area has been carefully considered. Music, lighting, and architecture work together to produce an experience that feels spontaneous while being anything but. There is comfort in their orderliness. They are clean, efficient, and reassuringly predictable. Yet no one mistakes a shopping mall for a city. Its purpose is not to cultivate civic life but to optimize a particular set of behaviors within a privately governed space.
The analogy is imperfect, as all analogies are, but it captures something essential about the transformation of the internet. The early web invited participation because it remained fundamentally unfinished. It assumed that users would contribute to shaping it. Today’s dominant platforms present themselves as complete worlds. Participation still exists, but it takes place within boundaries established elsewhere. Users generate the content while the architecture remains firmly in corporate hands.
Perhaps this is why the language of “community” has begun to feel strangely hollow. Communities, in the classical sense, are rarely designed. They emerge through shared experience, mutual obligation, and a degree of unpredictability that no algorithm can fully reproduce. Platforms, by contrast, increasingly treat community as an engineering problem to be optimized. They recommend friendships, suggest conversations, rank relevance, suppress friction, and amplify interaction according to models whose objectives are necessarily commercial because the organizations that develop them are commercial enterprises.
Advertisement
None of this should be understood as an accusation of bad faith. Many of the engineers responsible for these systems genuinely believed they were improving people’s lives. The difficulty lies elsewhere. Every large institution eventually begins to confuse the optimization of its own internal metrics with the fulfillment of its original purpose. Universities sometimes mistake publication counts for scholarship. Hospitals occasionally confuse efficiency with care. Governments become preoccupied with administrative process rather than public service. Technology companies are no different. The indicators that make sense within an organization slowly become proxies for the world outside it. The metric is not the mission. This is the point at which the maps begin to replace the territory.
The extraordinary quantities of behavioral data collected by digital platforms produce an understandable confidence. When one can observe billions of interactions each day, it becomes tempting to believe that society itself has become legible. Human behavior appears measurable, predictable and, increasingly, governable. The platform begins to resemble reality because so much of reality passes through the platform.
Yet the map is never the territory. It captures what can be measured, not everything that matters. A map records roads but not the reasons people travel. It identifies cities without conveying the lives unfolding within them. Likewise, recommendation systems observe behavior with astonishing precision while remaining largely indifferent to experience itself. They recognize patterns without necessarily understanding meaning.
That distinction mattered little while the platforms continued solving the problems that had made them indispensable. It becomes far more consequential once they begin confronting a world that no longer resembles the one for which they were originally designed. Because societies have changed; politics has changed; and, the internet has changed. The question is whether the companies that grew powerful by interpreting one era have noticed that another has already begun.
Advertisement
Konstantinos Komaitis, PhD, is a veteran of developing and analysing Internet policy to ensure an open and global Internet.
While smartphones won’tstop getting bigger, e-readers seem to be getting smaller. Boox has been at the forefront with one of the most popular small e-readers, the Boox Palma, and now it is adding an even smaller model.
Boox announced the Picco, with preorders opening today. Its screen is just under 4 inches (3.97 to be exact), making it about the size of a playing card. It’s even smaller than the Xteink X4 Pro I tested earlier this year, which has a 4.3-inch screen (but just slightly larger than the 3.7-inch Xteink X3), and considerably smaller than the upcoming Boox Palma 3’s 6.19-inch screen. I liked the size of the Xteink in my hand, but navigating the interface and getting books were challenging, so I’m excited to see another option in that smaller size from a maker with more accessible ebooks (though still not as convenient as a Kindle or Kobo with their built-in stores).
The Picco will cost $100 and is expected to ship in November. I’ll be testing it soon, but in the meantime, here are the details if you’ve been eyeing a tiny e-reader.
An E-Reader for Productivity
Courtesy of Boox
The Boox Picco has a monochrome screen with a resolution of 235 pixels per inch and an adjustable front light that switches between warm- and cool-toned lighting. The microSD card slot supports up to 2 TB of flash memory storage (a 16 GB card is included). There are both a touchscreen and physical page-turning controls, thanks to the buttons on the side of the device. The case has a magnetic ring so you can attach it to the back of a smartphone, though I’ll have to see how well it fits when I test it, as I had mixed results attaching an Xteink to my phone due to both fit and magnet strength.
Advertisement
Courtesy of Boox
Boox says the Picco will have a streamlined operating system focused on reading and digital utility tools. It’s also the first in what Boox calls its Tiles lineup, which is how you’ll access ebooks on this device. You can also use web and USB-C file transfers (the Picco has Wi-Fi and Bluetooth connectivity) to get ebooks onto the Picco. The Picco also has the Pomodoro, Todo, and Countdown apps, so you can use it as both an e-reader and a productivity gadget—handy, and a bigger motivation to keep it attached to the back of your phone even when you aren’t reading.
I’m intrigued to see it in action. Boox’s most popular e-reader could become the Picco over the Palma 3, but we’ll have to wait for both devices to become available to see which is the better buy. Stay tuned for my reviews of both when they come out.
But a Chromium-based design means it can only be so efficient.
Discord
Discord is working on a new mode for its social platform that it says might be less resource-intensive. Screenshots of an option called Game Mode began circulating on social media over the weekend. The description shown for the Game Mode toggle states that it will “Reduce Discord’s CPU and GPU usage while a game is running.” By making the chat platform less resource-intensive, concurrently running software should be able to run more smoothly.
Today, the company confirmed on X that this experimental mode will begin rolling out to its users next week. The brief official announcement about Game Mode added that Discord is “aiming to add more resource-saving features over time.”
Discord is based on the Electron web app framework, which uses Javascript and Chromium for creating software. The open-source Chromium, which is the basis for Google’s Chrome and several other browsers, is not known as the most efficient tool for web development. A feature like Game Mode could offer some performance improvements, especially while also running a beefy AAA game on the same machine, but there may only be so far that Discord will be able to streamline on its current architecture.
Six of the nine independent experts on the advisory board of the Global Internet Forum to Counter Terrorism—a consortium run by several of the biggest US tech companies—resigned on Monday, according to a letter seen by WIRED and interviews with three of the people.
The tensions between the independent advisory committee and the GIFCT date back to an email the counterterrorism and free speech experts received in July from Meta’s Nell McCarthy, a vice president overseeing content policy. For years, the group had advised the GIFCT on how to prevent platforms from becoming havens for the radical organizations and individuals blamed for some of the world’s worst mass violence.
But McCarthy wrote that while the consortium welcomed the experts’ insights on violent trends, it no longer desired their scrutiny on the effectiveness of Big Tech’s efforts to curtail violence. Meta and other leaders wanted to “refresh” the 6-year-old independent advisory committee the experts sat on, she wrote. Meta currently serves as chair of GIFCT’s operating board, giving it outsized influence over policy changes, though other companies on the panel must ultimately approve.
New additions to the rotating advisory committee had previously been elected by current members; under the plan laid out in July, they would instead be picked by tech companies. The committee would be barred from weighing in on key topics such as the consortium’s performance and making recommendations together as a group. Its role as a watchdog would be neutered, advisers believed.
Advertisement
In their resignation letter, the departing members of the committee wrote that their appeals against the plan had been “ignored” and that, in turn, they had “lost confidence in the GIFCT’s ability to deliver effectively on its founding mission” to prevent terrorists from exploiting online services. “We all know that a body that cannot scrutinise, take a position, or evaluate is not an advisory body at all,” the letter stated. “It is decoration and accountability theatre.”
Meta deferred comment on the resignations to the GIFCT. An unsigned statement sent to WIRED by a GIFCT spokesperson on behalf of the consortium’s leadership and the Meta-chaired operating board says the proposed changes have been “informed by several rounds of feedback” and are not yet final. They came out of discussions on “how to more effectively engage civil society and governments for substantive input” as “multi-stakeholderism is a core principle” for the GIFCT.
The consortium has about 35 members; other long-time board members include Microsoft and YouTube. A small staff alerts members to violent content, helps them exchange threat intelligence, and commissions research on countering extremism. While the coordination has helped some platforms combat problematic content, critics believe the group isn’t living up to its potential.
A WIRED investigation in 2024 uncovered several issues with GIFCT, including Meta delaying TikTok’s membership bid and poor relations between the companies at the helm and the unpaid independent advisory body. It also revealed failures in the tip-sharing database the consortium oversees to coordinate takedowns of problematic content.
Advertisement
The dismantling of the advisory group threatens to deteriorate the organization’s work further at a time when balancing free expression and online safety has become more challenging. Generative AI tools have simplified content creation but imposed limited guardrails.
The experts who resigned include university researchers and representatives of civil society organizations. They had agreed with McCarthy on the need for changes to improve the results of the decade-old anti-terrorism consortium. But they believe the proposal, which could be finalized soon, amounts to a step backward.
“There won’t be critical voices raising concerns about what GIFCT is doing or is not doing,” one of the departing experts says. “It may seem politically convenient for them to abolish the independent advisory committee, but they are going to regret it in the longer term.”
The successful mission also deployed 26 of SpaceX’s latest Starlink satellites.
SpaceX
For its 14th flight, SpaceX’s Starship powered by its Super Heavy megarocket has entered low-Earth orbit for the first time. SpaceX kicked off this major undertaking early Monday morning but had to deal with some hiccups on the way, including losing one of its six Raptor engines. Ultimately, SpaceX decided to push on with the mission and successfully reached orbit albeit with some compromise.
SpaceX originally planned to have Starship orbit Earth six times over a span of nearly 10 hours for the Flight 14 mission. With one of the engines offline, the plan changed to only spend approximately three hours in orbit before reentering the Earth’s atmosphere and landing in the Pacific Ocean. As part of the same mission, SpaceX managed to deploy 26 of its Starlink V3 satellites into orbit. SpaceX said that its Starlink team has made contact with all newly-deployed 26 satellites in orbit, which will eventually be used to improve Internet speeds for customers. While previous Starship missions also carried several V3 satellites, they only remained in suborbital space and served as test flights to see if the new satellites would connect to the existing Starlink constellation.
While Starship’s flight 14 marked a major milestone of reaching orbit, the mission also served as a test of the reusability of its Super Heavy rocket. After providing the necessary boost to Starship, Super Heavy landed in the Gulf of Mexico, where it will eventually be retrieved, but not by a launch tower‘s “chopsticks” as previously demonstrated.
You must be logged in to post a comment Login