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EA to layoff roughly 400 people amid BioWare studio shutdown

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EA Building

EA Building

EA’s COO David Tinson and chief studios officer Cam Weber explained that they have taken a deeper look at the organisation, resulting in project cuts and job loss.

Video game company Electronic Arts (EA) has announced plans to cut 3pc of its global staff, around 400 people, alongside plans to shut down BioWare, which is the platform’s development studio responsible for popular games such as Dragon Age and Mass Effect.

The next Mass Effect game is among the projects being discontinued for now, as it was in early development at BioWare. Reportedly, around 50 of the roughly 400 people being let go at EA are from the BioWare division. 

Popular life-simulation franchise The Sims will also be impacted. ‘Project Lotus’ is being put on hold, with priority being reassigned to another Sims related development, ‘Project Evergreen’. 

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EA said it has two major upcoming launches that are pulling focus, a new game based on Marvel’s Iron Man and the next game in the Star Wars Jedi franchise.

Over the past several months, EA has had to take a closer look at its business operations and what the future might hold.  

In a jointly published statement, which was shared with EA’s workforce, EA chief operating officer David Tinson and chief studios officer Cam Weber, said “As we focus on these larger opportunities, we’ve had a small team at BioWare working on early-development for Mass Effect. 

“We’ve made the decision not to move forward with this development, which means we’re closing the studio and our Edmonton workspace. BioWare is a legendary studio that helped define the role-playing genre and we do not take this decision lightly.

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“We’ve challenged assumptions, confronted hard realities, imagined new possibilities and made deliberate choices in order to deliver exceptional experiences for our players and to drive sustained growth.”

In 2025, EA was acquired by the Kingdom of Saudi Arabia’s Public Investment Fund (PIF), Silver Lake and Affinity Partners, a private equity firm founded by Jared Kushner, in a deal valued at $55bn. 

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Here are the top hiring industries in Singapore: Q4 2026 Manpower survey

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image 20

Disclaimer: Unless otherwise stated, any opinions expressed below belong solely to the author.

According to quarterly results published by Blackbox Research, anxiety over jobs has jumped up to the highest level since the company started polling Singaporeans in 2023, with 21% of respondents considering it an important issue right now (up from a low of 13% in July last year).

It’s not a surprise, as even the Ministry of Manpower acknowledged recently that slowdown in hiring is affecting both fresh graduates as well as older, retrenched workers looking for a new job. Both are seeing extended waiting times and fewer opportunities available — in no small part due to widespread adoption of Artificial Intelligence.

That said, as I reported last month, there are still roughly 40,000 vacancies for qualified PMET candidates and, according to the quarterly survey by ManpowerGroup, the overall employment outlook remains positive — even if not as rosy as in the previous years.

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Who’s hiring?

32%, or very nearly 1 in 3 employers, are planning to increase their headcounts between October and December. Nevertheless, 19% anticipated employment cuts, which leaves us with a Net Employment Outlook (NEO) of +13%. Compared to Q4 2025’s NEO of +20%, it’s a significant drop this year.

Yet, that is positive, but not overly so: it is the lowest reading since the pandemic and well below the 29% global average.

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Image Credit: ManpowerGroup Singapore / Q4 Employment Outlook Survey
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Image Credit: ManpowerGroup Singapore / Q4 Employment Outlook Survey

Of course, your personal prospects are going to depend on your profession and your expectations of the company you would like to work for.

The list is topped by Trade & Logistics at 22%, which is understandable given the global demand for tech products made in and shipped out of Singapore. However, the hiring prospects for that industry decreased slightly, by 4 percentage points.

Meanwhile, compared to 2025, the most improved profession is the good, old Singaporean staple: Finance & Insurance at 20%.

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Net Employment Outlook by Industry

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Some industries may have been omitted due to a small number of responses./ Image Credit: ManpowerGroup Singapore / Q4 Employment Outlook Survey

As it turns out, banks and other institutions have not been affected by AI too badly, and some have even stepped up hiring of entry-level workforce, with UOB announcing plans to bring in 1,000 graduates over the next 12 months.

The second sector on the rise is Construction, which, however, is unlikely to be a target for most Singaporeans, as the number of jobs which would be attractive to locals there is relatively small.

Unfortunately, nearly all other industries have recorded steep drops compared to last year. Information as a whole fell by a whopping 18 percentage points.

One small exception is the “Tech & IT Services” specialty sector, which MPG carved out from across Manufacturing, Information and Professional Services, to summarise the hiring situation for technical staff across multiple industries.

However, by including manufacturing in the mix, I suspect the picture may be a bit more optimistic than it really is, given the fact that AI boom has boosted employment in local factories, but AI adoption in software-related activities has likely badly dampened hiring for developers.

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This might be the reason why Information as a whole dropped by a whopping 18 percentage points compared to last year.

Some confirmation of this uneven situation within the broader IT sector is found in the official MOM data, which reports a large number of vacancies, but also shrinking employment in parts of the industry. Seemingly contradictory trends can be true in tech if there is a mismatch between the skills required and the skills possessed by potential candidates (and employees made redundant).

All in all, the employment situation in Singapore is getting tougher, although jobs remain available and unemployment continues to hover around 3% for residents. It’s the entry or re-entry into employment that have seen the biggest change, with more candidates having to wait several months more than usual to secure a job.

  • Read other articles we’ve written on Singapore’s job landscape here.

Featured image: tang90246 / depositphotos

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Tesla says it will start selling Cybercabs by end of year

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Cybercab 76

Tesla said Wednesday it will start selling its Cybercab to customers by the end of the year, even as federal regulators investigate whether the vehicle meets vehicle safety standards. The gold-hued, autonomous two-seater lacks a steering wheel and other traditional controls.

During the company’s third-quarter earnings call, Lars Moravy, vice president of engineering at Tesla, said the Cybercabs produced today are all destined for the company’s own robotaxi fleet. As that fleet grows, the company will “mainly deliver fully designed autonomous vehicles to our customers,” he said, noting that it will start small. The company will scale as it learns about delivery, ownership, and fleet management of autonomous vehicles, Moravy added.

Tesla first floated the idea of selling the autonomous vehicle to third parties last month around its Cybercab event in Austin and even posted a form for people interested in buying robotaxis. But it wasn’t clear if Tesla would follow through, or how.

Tesla CEO Elon Musk has talked for years about building a massive fleet of low-cost robotaxis, but until recently, those plans centered on turning privately owned Tesla vehicles into self-driving taxis with a software update.

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That plan has yet to materialize, and Musk’s comments on the call show how his views have shifted.

Today, Tesla owners can subscribe to Full Self-Driving (Supervised), an advanced driver-assistance system that automates many driving tasks but still requires the driver to take control. The company continues to push out software updates to the system to improve its capabilities, but a human driver is still required to remain engaged and ready to take over — even though many videos show drivers testing the limits of that rule.

Musk said Wednesday that an unsupervised version of FSD, the fully self-driving version, would be rolled out to customers sometime in the second quarter of next year, yet another delay for Tesla owners, many of whom bought or subscribed to the software years ago.

If both timelines hold, it would mean third-party fleet customers would be able to buy the autonomous Cybercab and potentially operate it as a robotaxi service before Tesla owners would get access to the same autonomous capability in their own cars.

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Musk said the Cybercab is meant to be a ride-hailing vehicle, not a car people own. “Cybercab is primarily going to be something that is offered as like transport as a service, whereas our other cars would be more, you know, the cars that you’d want to own, like the 3 and the Y and whatnot, and the Roadster, obviously,” Musk said Wednesday on the call. “But, you know, the vast majority of the Cybercab stuff will be essentially Tesla-owned and transported as a service.”

There is at least one obstacle that could throw off Tesla’s Cybercab fleet plans. The National Highway Traffic Safety Administration (NHTSA), the federal auto safety regulator, announced last month that it had opened an investigation into the Cybercab, just hours after the vehicles began operating on public streets in Austin.

Federal Motor Vehicle Safety Standards (FMVSS) require manual controls like brake pedals, as well as other features such as rearview and side mirrors. Automakers traditionally self-certify whether their vehicles comply with FMVSS rules, and Tesla did the same.

Current regulations don’t accommodate vehicles without manual controls, though the Department of Transportation recently proposed removing those requirements for vehicles that are designed to be autonomously driven. In the meantime, NHTSA said it would investigate the Cybercab to “examine the process and technical data on which Tesla relied when certifying the Cybercab and related issues.”

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The outcome of that investigation could affect whether Tesla, or anyone else, can legally operate the Cybercab.

When you purchase through links in our articles, we may earn a small commission. This doesn’t affect our editorial independence.

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Acer Swift Air 14 (2026) Review

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Verdict

The Acer Swift Air 14 (2026) is a light, stylish and well-built laptop that punches above its price. The 120Hz screen is excellent, with accurate colours, the keyboard and trackpad are a pleasure to use, and the battery comfortably lasts a couple of working days. Its 8GB of RAM and modest SSD hold it back, though against rivals with more of both.

  • Lightweight, stylish looks

  • Solid IPS screen

  • Excellent battery life

  • Some flex on the keyboard deck

  • 8GB of RAM is a shame

Key Features

  • Trusted Reviews IconTrusted Reviews Icon

    Review Price:
    £749.99

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    Intel Wildcat Lake processor inside

    The Swift Air 14 (2026) features one of Intel’s new efficient Wildcat Lake chips inside for zippy, but more modest, performance.

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    14-inch 1920×1200 IPS 120Hz screen

    It also comes with a serviceable IPS panel, complete with a 120Hz refresh rate for zippier on-screen action.

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    Weighs just 1.19kg

    This Acer laptop is also especially light for a compact laptop, tipping the scales at a fair bit less than key rivals.

Introduction

It seems every Windows laptop manufacturer has a different way of competing with Apple’s MacBook Neo – for Acer and the new Swift Air 14 (2026), it’s lightness and style.

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At its more modest £749.99/$699.99 price point, it exceeds a lot of the competition both in finishing and in low mass, while maintaining parity in terms of features, too. The Intel Core 5 320 processor inside is fine, while we’ve got 8GB of RAM and a 512GB SSD to boot – an unfortunate sign of the times, it seems. Nonetheless, it’s paired with a serviceable 14-inch 1920×1200 120Hz IPS screen and a capacious 70Whr battery for good measure.

In terms of rivals, Acer is aiming the aforementioned MacBook Neo, plus other new Windows-powered laptops that are trickling onto the market, including the Samsung Galaxy Book6 and the Asus Zenbook 14 (2026).

To see whether the Swift Air 14 (2026) can come out on top against some rather stiff competition as one of the best laptops we’ve tested, I’ve been putting it through its paces for the last couple of weeks.

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Design and Keyboard

  • Stylish aluminium frame
  • A little bit of flex
  • Solid ports, snappy keyboard and a larger trackpad

Far too often, more wallet-friendly laptops tend to skimp on their construction and the fit and finish on offer, and that isn’t the case necessarily with the Swift Air 14 (2026). It’s made of an aluminium chassis to give it some strong durability, plus Acer has taken a leaf out of Apple’s book and is offering this laptop in an enticing array of colours – the purple my sample comes in is particularly fetching.

This Acer laptop tips the scales at 1.19kg, making it quite light for a smaller laptop, and against a lot of the competition. With that 14-inch form factor in mind, it means this Acer laptop is immensely portable and you’ll barely notice it slipped into a bag.

Left Ports - Acer Swift Air 14Left Ports - Acer Swift Air 14
Image Credit (Trusted Reviews)

Ports wise, things are a little more pared back. The left side houses two Thunderbolt 4-capable USB-C ports, while on the right you’ll find a USB-A port and a 3.5mm headphone jack. There’s no HDMI here, so if you regularly hook up to external displays, you’ll be relying on those USB-C ports, or using an affordable dongle.

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There is one tell this is a cheaper, laptop, though. Open up the lid and push down on the keyboard tray, and you will find a bit of flex under finger. Nonetheless, the key action is tactile and crisp, and it’s a pleasing one to use for productivity tasks. The white underglow is rather bright for after-dark working, too.

Keyboard & Trackpad - Acer Swift Air 14Keyboard & Trackpad - Acer Swift Air 14
Image Credit (Trusted Reviews)

For a more compact laptop, the Swift Air 14 (2026)’s trackpad is of a more generous size, and has a pleasant, dampened feel under the finger to make it rather lovely to use.

Display and Sound

  • Zippy 120Hz IPS panel
  • Excellent colour accuracy
  • Surprisingly decent speaker system

A lot of these more affordable laptops tend to skimp on one area more than others, which is usually its display. However, I’d wager thxtse Swift Air 14 (2026)’s screen is one of its strongest assets. A 1920×1200 IPS panel is nothing remarkable on paper, but the 120Hz refresh rate gives everyday navigation and scrolling a zippiness that rivals stuck at 60Hz simply can’t match.

In a general sense, this panel performs as you’d hope a decent IPS option to, with reasonably deep blacks (0.15 at 50% brightness, rising to 0.35 at peak) and solid contrast (a 1430:1 peak contrast ratio). I measured 365.3 nits of peak SDR brightness, which makes this fine for indoor use and workable outdoors, although not as bright as the best panels I’ve tested.

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Screen - Acer Swift Air 14Screen - Acer Swift Air 14
Image Credit (Trusted Reviews)

Colour accuracy is where this panel really impresses for the money. My colourimeter measured 99% coverage of the mainstream sRGB gamut, alongside 81% DCI-P3 and 77% Adobe RGB, which means you could even use this screen for more colour-sensitive tasks at a push. That’s a clear step up from the washed-out panels you’ll find on a lot of budget rivals. A white point of around 7500K is a touch cool, but nothing that bothered me in day-to-day use.

The Swift Air 14 (2026)’s quad-speaker array is actually a surprise highlight, providing full-bodied audio with strong volume and a decent amount of bass, too.

Performance

  • New Wildcat Lake chip inside
  • Decent single-core performance
  • Average RAM and SSD combo

It’s inside where things become quite interesting with the Swift Air 14 (2026), although not for the reason you may expect. This laptop features an Intel Core Ultra 5 320 chip inside, which is one of the brand’s newer Wildcat Lake processors designed for more affordable laptops.

The key difference is the lack of ‘Ultra’ in the product title, although Intel has essentially cut down a Panther Lake chip in a lot of ways to get to these more value-oriented chips. Everything from the core count to the integrated graphics has been cut down to make these chips more efficient and suitable for lower-cost laptops. 

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Logo - Acer Swift Air 14Logo - Acer Swift Air 14
Image Credit (Trusted Reviews)

The Core Ultra 5 320 I have here features six cores and six threads, with the core count split between two Performance cores and four Low Power Efficiency cores, and a boost clock of up to 4.6GHz. The slightly brisker boost clock is what makes this a slightly higher end part than the Core Ultra 5 315 inside Samsung’s rival.

Where it counts for a laptop like this is with single-core performance, and in both Geekbench 6 and Cinebench R23, the Swift Air 14 (2026) manages to keep up with higher-end Panther Lake parts. There is around a 15-20% gulf in single-threaded tasks, but the laptop still feels zippy for day-to-day tasks in my experience.

Profile Laid Flat - Acer Swift Air 14Profile Laid Flat - Acer Swift Air 14
Image Credit (Trusted Reviews)

Given this chip only has six cores, it’s in the multi-threaded department, and this laptop falls down a smidgen. It’s fine for more basic tasks, although if you want to step up to much more intensive workloads, then stepping up to a beefier chip will yield much stronger performance.

The same also goes for the Swift Air 14 (2026)’s 3D performance. Intel has cut down the integrated graphics against the beefier iGPUs found in some of the top-end Panther Lake chips to provide similar results to Qualcomm’s first-gen Snapdragon X chips, meaning performance is fine at best.

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Right Ports - Acer Swift Air 14Right Ports - Acer Swift Air 14
Image Credit (Trusted Reviews)

Where this laptop is cut down against some Windows-based rivals is that it only comes with 8GB of RAM, rather than 12GB or even 16GB. For more basic tasks, it’s fine, but you may hit a wall when it comes to more intensive multi-tasking or any other beefier tasks. You can spec this laptop with up to 12GB of RAM, and a higher-end Core Ultra 7 355 processor if you need more oomph, though.

To this end, the 512GB SSD is reasonable in capacity, although not earth-shattering there or when it comes to speed. It’s fine for a mid-spec PCIe 4.0 option, with tested reads and writes of 4606.98 MB/s and 2589.96 MB/s, respectively.

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Software

  • Windows 11 installed
  • Lots of Acer-specific apps 
  • Not enough AI horsepower to be a Copilot+ PC

The Swift Air 14 (2026) comes running proper Windows 11, although it comes with some unnecessary apps or shortcuts, such as a taskbar one for Booking.com, oddly. 

There are more Acer-specific apps than anything else, such as Acer Jumpstart, which provides a link to the brand’s website, and AcerSense, which gives you access to check your system’s vitals and change settings around, such as power modes and such.

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Copilot Key - Acer Swift Air 14Copilot Key - Acer Swift Air 14
Image Credit (Trusted Reviews)

That said, there isn’t enough AI horsepower inside the Swift Air 14 (2026) for it to be classified as a Copilot+ PC, so you miss out on Microsoft’s own AI features, such as the generative stuff in Photos and Paint, and the clever Windows Studio webcam effects.

Battery Life

  • Lasted for 18 hours 15 minutes in the battery test
  • Capable of lasting for two working days

The Swift Air 14 (2026) comes kitted out with a capacious 70Whr cell, which, combined with the anticipated efficiency from the Wildcat Lake chip inside this laptop, meant I had high hopes for its longevity.

In running a PCMark 10 video loop test at the requisite 150 nits of brightness, the Swift Air 14 lasted 18 hours and 15 minutes, meaning you’ll comfortably get through a couple of working days before needing to recharge. What’s more, it’s only a few hours off some of the top performers I’ve tested. 

Acer bundles a beefy 100W brick with the Swift Air 14 (2026), which you think would be quite brisk in getting go-juice back into the cell, although it wasn’t as speedy as I was anticipating. It took 53 minutes to get it back to 50%, while a full charge took close to two hours.

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Should you buy it?

You want a light, stylish laptop with a great screen

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The Swift Air 14 combines a featherweight build with a sharp and accurate 120Hz panel.

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You want to multi-task heavily

With just 8GB of RAM and a mid-range SSD, this base model will struggle if you push it, so you may want to look above its pay grade at beefier choices.

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Final Thoughts

The Acer Swift Air 14 (2026) is a light, stylish and well-built laptop that punches above its price. The 120Hz screen is excellent, with accurate colours; the keyboard and trackpad are a pleasure to use, and the battery comfortably lasts a couple of working days. Its 8GB of RAM and modest SSD hold it back, though against rivals with more of both.

The Samsung Galaxy Book6 is the more capable machine on paper, with 16GB of RAM, a faster SSD and slightly longer battery life. It costs a fair bit more, though, and its washed-out 60Hz screen is far weaker than the Acer’s. Likewise, the Asus Zenbook 14 (2026) is slightly more powerful and stylish, although the Arm chip inside is a little long in the tooth at the price. If you’d rather stick with a conventional x86 Windows laptop, the Swift Air 14 is the safer choice.

The Apple MacBook Neo is the other obvious alternative, and its A18 Pro chip is surprisingly brisk for the money. It’s a tempting option for anyone happy to switch to macOS, but the Swift Air 14 is the one to get if you want to stay on Windows and keep a USB-A port for older accessories.

Ultimately, if you want something light that looks and feels more expensive than it is, the Swift Air 14 delivers. For more options, check out our list of the best laptops we’ve tested.

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How We Test

This Acer laptop has been put through a series of uniform checks designed to gauge key factors, including build quality, performance, screen quality and battery life. These include formal synthetic benchmarks and scripted tests, plus a series of real-world checks, such as how well it runs popular apps.

FAQs

How much does the Acer Swift Air 14 (2026) weigh?

The Acer Swift Air 14 (2026) weighs 1.19kg, making it light for a 14-inch laptop.

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Test Data

  Acer Swift Air 14 (2026)
Cinebench R23 multi core 6959
Cinebench R23 single core 1761
Geekbench 6 single core 2446
Geekbench 6 multi core 7591
3DMark Time Spy 1732
CrystalDiskMark Read speed 4606.98 MB/s
CrystalDiskMark Write Speed 2589.96 MB/s
Brightness (SDR) 365.3 nits
Black level 0.15 nits
Contrast ratio 1430:1
White Visual Colour Temperature 7500 K
sRGB 100 %
Adobe RGB 77 %
DCI-P3 81 %
PCMark Battery (office) 18.25 hrs
Battery discharge after 60 minutes of online Netflix playback 6 %
Battery recharge time 110 mins

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Full Specs

  Acer Swift Air 14 (2026) Review
CPU Intel Core 5 320
Manufacturer Acer
Screen Size 14 inches
Storage Capacity 512GB
Front Camera 1080p IR webcam
Battery 70 Whr
Battery Hours 18 15
Size (Dimensions) 313.99 x 222.65 x 12.9 MM
Weight 1.19 KG
Operating System Windows 11
Release Date 2026
First Reviewed Date 18/10/2026
Resolution 1920 x 1200
Refresh Rate 120 Hz
Ports 2x USB-C, 1x USB-A, 1x 3.5mm headphone jack
GPU Intel Arc graphics
RAM 8GB
Connectivity Wifi 6E, Bluetooth 5.3
Colours Black, Green, Purple
Display Technology IPS
Screen Technology IPS
Touch Screen No
Convertible? No
UK RRP £749.99
USA RRP $699.99

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Meze Audio POET Jazz Special Edition: Just 11 Hand-Painted Headphones, Each a Work of Art

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meze jazz poet edition swing state bepop static headphones 2026

Meze Audio has never been particularly interested in making headphones that blend into the furniture, and its $2,000 POET open-back planar magnetic headphones are no exception. We’ve covered the Romanian manufacturer’s ambitious design extensively, including our original POET introduction and in-depth review, which explored its impressive craftsmanship, distinctive sonic character, and exceptionally comfortable fit.

The standard POET’s elaborate copper-colored grilles and industrial styling have a somewhat polarizing aesthetic in the Head-Fi community. Some listeners appreciate the craftsmanship and bold appearance, while others would prefer something a little less conspicuous on their heads.

Meze, however, has decided that subtlety is overrated, introducing the POET Jazz Special Edition, a collection of just 11 individually hand-painted headphones that takes the original design into entirely new artistic territory.

meze-jazz-poet-edition-swing-state-bepop-static-headphones-2026
Meze Audio POET Jazz Special Edition Headphones – Swing State (left), Bepop Static (right)

The Engineering Behind the Art

The Meze Audio POET combines Rinaro Isodynamic Hybrid Array technology, premium materials, and an ergonomic design. The standard version features a steel grille, magnesium chassis, and soft suede-leather headrest, creating a visually striking headphone engineered for durability, comfort, and acoustic performance.

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Comfort and Longevity: The POET’s flexible titanium-alloy headband distributes weight evenly, providing a secure and comfortable fit for extended listening sessions. Its relatively lightweight construction and magnetic ear pads further improve usability, while the replaceable pads make routine maintenance and long-term ownership considerably more convenient.

Rinaro and Parus: The POET incorporates a new MZ6 planar magnetic driver featuring Rinaro’s Isodynamic Hybrid Array technology. Each driver is hand-assembled and tested at Rinaro’s facility in Lviv, Ukraine. The Hybrid Magnet Array is engineered to produce a powerful, uniform magnetic field across the Parus diaphragm, which weighs just 0.06 grams despite its substantial active surface area. According to Meze, this combination delivers exceptionally low distortion (less than 0.05%) and highly resolving sound, capturing subtle musical details from deep sub-bass to the upper treble.

Fully Serviceable: Beyond its acoustic engineering, the POET emphasizes long-term serviceability, with components designed to be disassembled and replaced when necessary. From the magnetic ear pads to the mechanical elements of the chassis, Meze has prioritized maintainability rather than treating the headphones as a disposable product.

The combination of durable construction, premium materials, and replaceable components makes the POET an appealing option for listeners who value long-term ownership. A premium hand-braided copper cable completes the package, reinforcing Meze’s emphasis on craftsmanship and visual design without sacrificing practical functionality.

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meze-jazz-poet-edition-brass-smoke-headphones-2026
Meze Audio POET Jazz Edition – Brass and Smoke

Meze Audio POET Jazz Edition: Eleven Headphones, Eleven Works of Art

Meze Audio has taken its acclaimed POET planar magnetic headphones in a decidedly more artistic direction with the POET Jazz Special Edition, a collection of just eleven individually hand-painted pairs inspired by the emotions, rhythms, and improvisational character of jazz. Each pair features a unique finish, with the artwork applied to the earcups, brackets, and adjustment sliders rather than the entire headphone.

These are not eleven different headphone models with unique acoustic tunings. Every Jazz Edition retains the same drivers, engineering, and technical specifications as the standard $2,000 POET, with the distinction coming entirely from the hand-painted artwork. At $2,399 per pair, buyers are paying a $399 premium for the exclusivity and craftsmanship, not some mysterious improvement in soundstage brought about by a few extra brushstrokes.

The Eleven POET Jazz Special Edition Designs

Each variation represents a different aspect of jazz performance and expression, with only one pair produced in each finish.

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  1. Encore: Celebrates the spontaneous return to the stage for one final performance.
  2. Blue Note: A moody, melancholic design inspired by jazz’s ability to communicate unresolved emotions.
  3. Swing State: Flowing, fragmented patterns representing the natural movement and rhythm of swing.
  4. Bebop Static: An energetic, high-contrast interpretation of bebop’s intensity, precision, and controlled chaos.
  5. Midnight Session: Inspired by intimate late-night performances when musicians communicate almost instinctively.
  6. First Take: Captures the spontaneity, uncertainty, and excitement of musicians beginning a performance.
  7. Brass and Smoke: Evokes the warmth, atmosphere, and intimacy of a crowded jazz club.
  8. Free Form: An improvisational design celebrating creative freedom without predetermined structure.
  9. Low End: A more restrained interpretation of the double bass and rhythmic foundation that holds a performance together.
  10. Offbeat: Uses unexpected contrasts and visual accents to reflect jazz’s unconventional rhythmic patterns.
  11. Afterglow: Represents the lingering emotional impression of a performance after the final note fades.

Each variation has its own listing, allowing buyers to select the specific artwork they want rather than ordering a generic Jazz Edition and receiving a random finish.

The exclusivity is genuine. Meze is producing only one pair of each design, with no plans to reproduce, replicate, or reissue the artwork once it sells. At the time of writing, five of the eleven variations were already listed as sold out, leaving collectors with a rather narrow window to secure their preferred design.

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meze-jazz-poet-edition-swing-state-headphones-2026
Meze Audio POET Jazz Edition – Swing State

POET Jazz Edition Headphones Specifications

Model Meze Audio POET 
Headphone Type  Open-back planar magnetic
Price (Standard Model) $2,000
Price (Jazz Editions) $2,399
Ear Coupling  Circumaural
Driver Type Rinaro Isodynamic® Hybrid Array MZ6
Driver Shape Ovoid
Driver Size 92 mm x 63 mm
Driver Weight 73 g (2.58 oz.)
Driver Casing Fiberglass-reinforced polymer
Driver Diaphragm Type Rinaro Parus® MZ6
Diaphragm Active Area 3,507 mm2
Diaphragm Weight 0.06 g
Acoustic Mass  6.5 kg/m4
Frequency Range 4 Hz – 96 kHz
Impedance 55 Ω
Sensitivity  101 dB SPL/mW at 1kHz
Maximum SPL  >130 dB SPL
Total Harmonic Distortion (THD)  <0.05%
Weight  350 g (12.3 oz.) (without earpads)
Input Connector  Dual 3.5 mm TS Jack
Fully Servicable Yes
Meze Audio POET Headphones with DAP
The standard Meze Audio POET Headphones

The Bottom Line 

Limited and special-edition audio products have become increasingly common, but Meze Audio has taken a more interesting approach with its POET Jazz Special Edition. Rather than offering one exclusive finish with a numbered production run, the Romanian manufacturer has created eleven individually hand-painted variations, each inspired by a different mood, rhythm, or expression of jazz. With only one pair of each design being produced, these are genuinely one-of-a-kind headphones rather than another cosmetic refresh with a collectible badge.

At $2,399 per pair, the Jazz Editions command a $399 premium over the standard POET while retaining identical acoustic engineering and performance specifications. Buyers are paying for the artwork, craftsmanship, and exclusivity, not an improvement in sound quality. That makes them particularly appealing to collectors and Meze enthusiasts who appreciate functional audio equipment as art.

Whether these unique creations eventually command a premium on eBay remains to be seen, although I wouldn’t underestimate the enthusiasm of headphone collectors with more disposable income than restraint. Meze deserves credit for creating something genuinely exclusive without pretending a new paint job improves the sound. Eleven pairs, eleven personalities, and not a single extra decibel of audiophile marketing nonsense.

Price & Availability

Each variation of the Meze Audio Jazz Edition POET is only available for $2,399 at Meze Audio. 

The standard Meze Audio POET is available for $2,000 at Crutchfield and Apos Audio.

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Hackers Exploited the PHP Vulnerabilities Days Before They Were Patched

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The internet’s mad scramble on Wednesday to patch a pair of critical vulnerabilities in PHP, a widely used web scripting language, was already too late to stop every attack, newly released details reveal.

Wednesday’s release of fixes for two critical vulnerabilities in PHP caused administrators and security staff to race to identify and patch vulnerable websites and apps, while attackers inevitably reverse engineered the fixes to learn how to exploit the flaws. Some governments and other groups even proactively took key websites down in anticipation of the release, so they wouldn’t be targeted before they could apply the patches.

But in addition to detecting such active exploitation on Wednesday, research published Wednesday evening by Amazon Web Services indicates that at least one actor had started attempting to exploit the bugs—known collectively as PHP2Shell—on October 17, four days before Wednesday’s public revelations.

AWS analysts spotted the October 17 exploitation on Wednesday while looking back at activity on one of their so-called honeypots, or intentionally vulnerable web servers or other digital lures that help researchers study attack methods and trends. The attempt came from an IP address that AWS says is linked to a “commercial anonymization network,” in other words a proxy network or VPN.

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“While the vulnerability was under embargo, the targeting of a honeypot from an anonymized IP address suggests the activity was conducted by a threat actor, though it remains unclear how the actor acquired exploit information prior to disclosure,” CJ Moses, AWS’s chief information security officer, wrote in the research post.

Proof-of-concept exploits for PHP2Shell began emerging publicly on Wednesday, with some seeming to appear hours before the public disclosure at 10 am ET. In the hours leading up to the disclosure, AWS researchers say their honeypots were hit with multiple exploitation attempts anonymized using various providers and seemingly with various attack goals, likely indicating multiple different actors. “Technical analysis is ongoing, and it’s unclear if any of these attempts would have succeeded in real-world systems,” Moses wrote. He added that “PHP2Shell is now being broadly exploited in the wild.”

The PHP Foundation did not immediately respond to WIRED’s request for comment.

Though it is unclear how the exploitation on October 17 happened or where it came from, AWS emphasizes that the findings underscore how coordinated vulnerability disclosure must evolve and speed up, given global access to AI tools that can accelerate vulnerability analysis and allow less technically proficient actors to quickly develop new exploits.

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“The time from patch to working exploit is shrinking for structural reasons,” Moses wrote. “In the past, most exploitation we observed came after a public proof of concept was released. A small number of capable actors built exploits, and everyone else waited for them. That dependency is weakening. AI-assisted analysis makes it cheaper to turn a patch diff or advisory into a working exploit. As a result, more actors can act within hours or even minutes once technical details of a vulnerability are disclosed.”

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Epic Rolls Out Vibe-Coded Launcher Update & It’s Absolute Trash

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image 5

Alright, I don’t quite know what to make of what Epic Games is doing with this AI-driven nonsense, but it’s not great. I’ve spent a bit of time trying to argue that new AI technology has some place in this industry, but Epic and its leadership appears to be trying to personify every last thing the never-AI-ers state they’re worried about. First it was Tim Sweeney trying to argue that Steam’s AI disclosures are “irresponsible“, which is so obviously stupid that it hardly needs a retort. Then, more recently, Epic’s leadership messaged to its own internal developers that use of AI is not a potential useful option, but is compulsory and mandated. It seems Epic wants to be the corporate goon the naysayers have said to watch out for. And with the company pulling this kind of shit, it gets harder and harder to argue with them.

But now, in a simply bizarre scenario, Epic has decided to boast about how awesome its new vibe-coded storefront launcher is, while anyone using it can see that it’s pure hot garbage.

“Programming is hard,” the company wrote in its official announcement post for a newly released preview version of a revamped launcher for the store. “So, instead of doing that, we vibe coded a new Epic Games Launcher that’s way faster and more responsive than the current one, and has a new look. This first release is light on features. Think of it as a speedboat and not a yacht! Though it does have advanced digital commerce technology such as a shopping cart.”

“We vibe coded the Epic Games Launcher to be faster than the other guy,” the Epic X account posted. “Don’t believe us? Test it out for yourself in Preview.” It was accompanied by a graphic showing that the genAI storefront performed faster on certain responsiveness benchmarks than Valve’s competitor. This isn’t just a stunt or a flex for AI boosters on Elon Musk’s social media platform, though. The adults at Epic aren’t joking about wanting to make its storefront more appealing.

Indeed, while some of the messaging about the new launcher was obviously tongue in cheek, Epic didn’t release this new launcher as a joke. Which is incredible, given just how much of the internet is laughing at them over it anyway.

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The problems with the launcher are legion and all over the place. Graphical glitches in the launcher sometimes make it look like the end of a solitaire game in Windows 95. In other instances, trying to use the launcher to change game settings opened up an entirely unrelated application.

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Other reactions on the wider internet span the range of “lmfao” and “hahahaha” to “please don’t tie any of your actual payment or credit card information to whatever this giant piece of shit is.” If all of this was meant to poke Valve’s Steam storefront in the eye, it backfired spectacularly.

Particularly, as others have pointed out, since Epic still relies on Valve to do other things it can’t seem to do:

Epic also announced that it’s bringing Fortnite to Linux via Proton, a compatibility layer made by, surprise, Valve. “Bold of them to sh*t on Valve/Steam, and then literally use Proton internally for Windows compat on Linux…,” one VR modder wrote on X. “This launcher is so fucking vibeslopped its funny, but holy crap, these people are hilarious.” A Twitch streamer wrote in the comments beneath Epic’s announcement, “Are you seriously incapable of embarrassment? I’m not leaving Steam for this trash.”

If you think AI has a place in the industry, this is all the ammunition the other side of the argument needs, honestly. It might as well be gift-wrapped to the never-AI crowd. If you are in that never-AI crowd, it seems Epic is trying to make all of your Christmases come at once.

This sucks. That Epic is trying to boast over this level of suck is perplexing.

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Can It Be Both Cheap And Cheerful?

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What appears to be an EV Hyundai Porter has been spotted testing on a rainy day in Europe. The Porter, also known as the H-100, is a small cabover utility truck that can be configured with a single or quad cab, as well as one of several bed options. It’s not a particularly exciting vehicle, but it’s very useful nonetheless. 

An electric version could make it even more convenient, at least for commercial or fleet usage. It would excel as a local delivery vehicle, where long-distance charging won’t be an issue. A cleaner EV drivetrain would also be a much better choice than the diesel engines currently available in the Porter and likely much cheaper to keep going, given current diesel prices. We know little beyond the new drivetrain, though, as the camouflage and tarp over most of the vehicle don’t tell us much.

The current Porter is primarily available in Asia, Africa, and South America, and it’s unclear whether the testing location means that it’ll eventually debut in Western Europe. Either way, this EV Porter probably won’t make its way Stateside, although weirder things have happened in the automotive world.

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An EV utility truck for the world?

One thing the test vehicle does tell us, however, is that this upcoming Porter seems to be abandoning the cabover design, with Hyundai opting for a front cab profile more akin to a Ford Transit. It’s an EV, so it has no engine to account for, but the new profile should improve crash test results. We are also told that Europe’s more stringent crash-testing standards have necessitated the change. This lends more credence to a possible European release, but nothing has been set in stone so far.

Either way, an inexpensive electric utility truck has a lot of potential in a world where gasoline and diesel prices have climbed significantly and show no sign of dropping anytime soon. It likely won’t be a luxury truck, either, so it should be relatively affordable — perhaps even cheaper than Ford’s oft-teased $30,000 EV pickup. Whether Hyundai’s new EV Porter will have enough about it to be a compelling purchase for European, Asian, or African buyers is another question entirely.

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Manfred “Fred” Schindler Is 2027 IEEE President-Elect

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smiling portrait of a middle aged white man in a suit jacket

smiling portrait of a middle aged white man in a suit jacket

IEEE Life Fellow Manfred “Fred” J. Schindler has been elected as the 2027 IEEE president-elect. He will begin serving as president on 1 January 2028.

Schindler, who was nominated by the IEEE Board of Directors, received 16,421 votes in the election. Senior Member David Alan Koehler received 13,874 votes.

At press time, the results were unofficial until the IEEE Board of Directors accepts the IEEE Teller’s Committee report in November.

Schindler, an expert in microwave semiconductor technology, is an independent consultant supporting clients with technical expertise, due diligence, and project management.

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Throughout his career, he led the development of microwave integrated-circuit technology, from lab demonstrations to high-volume commercial products. He has numerous technical publications and holds 11 patents.

Schindler served as CTO of Anlotek, and director of Qorvo and RFMD’s Boston design center. He was applications manager at IBM, engineering manager at ATN Microwave, and a lab manager at Raytheon.

An IEEE volunteer for more than 30 years, Schindler served as the 2024 vice president of IEEE Technical Activities and the 2021–2022 Division IV director. He was chair of the IEEE Conferences Committee from 2015 to 2018 and president of the IEEE Microwave Theory and Technology Society (MTTS) in 2003. He received the society’s 2018 Distinguished Service Award and its 2015 N. Walter Cox Award. His award-winning micro-business column has appeared in IEEE Microwave Magazine since 2011.

He also led the 2025 One IEEE to Enable Strategic Investments in Innovations and Public Imperative Activities adhoc committee.

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Schindler is an IEEE–Eta Kappa Nu honorary life member and a MTTS honorary life member.

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Bose Acquires Skullcandy: The Real Prize Is an Audience Bose Couldn’t Reach

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skullcandy crusher 1080 anc headphones colors 2026

Bose Corporation has acquired Skullcandy, bringing the Utah-based headphone and lifestyle audio manufacturer into a growing portfolio that already includes McIntosh Laboratory and Sonus faber. Financial terms were not disclosed, but the October 21, 2026 announcement represents another significant step in CEO Lila Snyder’s transformation of Bose from a familiar consumer electronics brand into a much broader audio products and technology company.

For anyone still convinced that Bose only makes noise-cancelling headphones, soundbars, and expensive speakers for people who don’t understand high-end audio, it might be time to update that assessment. The Framingham-based company now owns two of the industry’s most respected luxury audio brands, important streaming and interactive-audio technology businesses, and a headphone manufacturer whose roots in skateboarding, snowboarding, and youth culture couldn’t be further removed from the traditional Bose customer.

The interesting part isn’t that Bose wants to sell more headphones. It already knows how to do that rather well. What Bose gains from Skullcandy is access to a different customer, a different culture, and a brand identity that would be extremely difficult to build from scratch.

And unlike some acquisitions where the buyer promises mysterious technological synergies and everyone hopes for the best, these two companies have already demonstrated that their partnership can produce actual products.

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Skullcandy Crusher 1080 ANC Wireless Headphones Colors
Skullcandy Crusher 1080 ANC Wireless Headphones

Bose and Skullcandy Have Already Tested the Relationship

We’ve been following the growing relationship between the two companies at eCoustics, beginning with the Skullcandy Method 360 ANC wireless earbuds in 2025.

The Method 360 launched at $129.99, with a $99.99 introductory price, and incorporated Sound by Bose acoustic tuning and licensed earbud-fit technology. It was a meaningful development for Skullcandy because Bose’s engineering expertise offered a way to compete more seriously on sound quality and comfort without abandoning the brand’s affordable, lifestyle-oriented approach.

That collaboration expanded in July 2026 with the Crusher 1080 ANC headphones.

The $279.99 Crusher 1080 ANC combines Skullcandy’s adjustable sensory bass system with Bose QuietControl noise cancellation, TrueSpatial audio with head tracking, WaveForm audio processing, SpeechClarity technology, and Bose-developed sound tuning.

The division of responsibilities was revealing. Skullcandy retained its industrial design, software integration, and distinctive Crusher Bass experience, while Bose contributed technologies intended to improve the listening experience around those features.

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That is a much more interesting partnership than taking an existing QuietComfort headphone, painting it orange, and sending it to a skateboard shop.

Today’s acquisition turns an established technology partnership into common ownership. The two brands have already spent time learning how their respective strengths fit together, which may reduce some of the uncertainty surrounding future product development.

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Why Does Bose Want Skullcandy?

Bose’s premium headphones are built around noise cancellation, comfort, acoustic engineering, and increasingly sophisticated personalization. The company has spent decades earning consumer trust in those areas, but technical expertise alone doesn’t guarantee relevance among younger listeners.

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Skullcandy has something different.

Founded in Park City, Utah, in 2003, the company developed its identity through boardsports, music, gaming, and lifestyle communities. Its colorful designs, accessible pricing, athlete relationships, and deliberately unconventional products appeal to buyers who may not consider Bose their first choice.

Those relationships aren’t easily replicated by hiring a marketing agency and producing another campaign featuring attractive people wearing headphones in an airport lounge.

In its announcement, Bose made clear that Skullcandy’s connection to these communities is central to the acquisition, and the company has no intention of eliminating the Skullcandy identity.

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Skullcandy will remain a separate brand within Bose’s Premium Consumer Audio business and continue operating from Park City.

This is important because the two companies aren’t trying to sell identical products to the same customers. Skullcandy gives Bose another way to participate in the consumer audio market without requiring every product to carry the Bose name, design language, or pricing structure.

That also creates opportunities to reach consumers earlier in their audio-buying lives and potentially introduce them to other products within the wider Bose portfolio over time. Whether that translates into measurable customer loyalty or increased sales remains to be seen.

Skullcandy Logo

What Does Skullcandy Get Out of the Deal?

For Skullcandy, the advantages are more straightforward: access to Bose’s research, engineering expertise, global distribution, and commercial relationships, backed by a privately held company willing to invest in long-term product development.

Bose CEO Lila Snyder emphasized that the company has “the freedom to make bold, long-term investments,” an important distinction for a business that doesn’t answer to public-market shareholders every quarter.

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Skullcandy CEO Brian Garofalow described the transaction as an opportunity to strengthen the products his customers already enjoy, explaining that “Joining Bose gives us the opportunity to make those experiences even better.”

The practical opportunity is to combine Skullcandy’s understanding of its audience with technologies that would otherwise require substantial independent research and development.

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That could give Skullcandy access to more advanced noise cancellation, spatial processing, voice pickup, acoustic tuning, and other engineering resources while allowing its own teams to concentrate on product design and the features that distinguish the brand.

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There is also a potential benefit in manufacturing scale, distribution, and retail relationships, although Bose has not disclosed specific plans to consolidate operations or change Skullcandy’s existing sales channels.

The important question for consumers is whether Skullcandy can deliver better-performing products without losing the accessible pricing and distinctive personality that made it successful.

A $100 pair of Skullcandy earbuds doesn’t need to become a $300 pair simply because the corporate parent knows how to make one.

Bose, McIntosh, and Sonus faber logos

From McIntosh to Skullcandy: Bose Is Building Something Much Bigger

We’ve been tracking this transformation at eCoustics since Bose’s November 2024 acquisition of McIntosh Group, which brought McIntosh Laboratory and Italian loudspeaker manufacturer Sonus faber under the same corporate roof.

At the time, some audiophiles worried that Bose would compromise the identities of two established luxury brands. Nearly two years later, McIntosh continues producing substantial American-made amplifiers and source components, while Sonus faber remains focused on premium loudspeakers and Italian craftsmanship.

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That history provides useful context for today’s promise that Skullcandy will retain its independence as a brand.

Bose’s more recent acquisitions reveal another dimension to the strategy.

In June 2026, the company acquired StreamUnlimited Engineering, gaining expertise in network-audio software, connected-product platforms, streaming certification, and related infrastructure.

It followed that move with the acquisition of Firelight Technologies, developer of the FMOD interactive-audio platform used extensively in video games and other real-time applications.

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As we explored in our recent editorial, What Is Bose Building?, these investments are not simply about adding more hardware brands. StreamUnlimited expands Bose’s role in connected audio. Firelight strengthens its position in interactive sound and gaming. McIntosh and Sonus faber provide established positions in luxury hi-fi, while Bose remains deeply involved in automotive audio and premium consumer products.

Skullcandy adds something those businesses don’t provide: a recognizable presence in a younger, more affordable, culturally driven segment of personal audio.

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Bose is increasingly positioned to participate in how sound is developed, processed, distributed, and experienced, even when the product doesn’t carry a Bose logo. That’s a substantially different business strategy from competing solely with Sony, Apple, and Sennheiser for premium headphone sales.

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Skullcandy’s Ownership History and the Undisclosed Price

Bose acquired Skullcandy from a fund managed by Mill Road Capital Management, the Connecticut-based private investment firm that took the company private a decade ago.

In August 2016, Skullcandy agreed to a merger with Mill Road in a transaction valued at approximately $196.6 million, according to Reuters. That agreement followed an earlier proposed acquisition by Incipio.

The 2016 figure provides historical context, but it tells us very little about what Bose paid in 2026. Neither company has disclosed Skullcandy’s current financial performance, the acquisition valuation, or the consideration paid.

Bose also hasn’t announced any restructuring, workforce reductions, product cancellations, or changes to Skullcandy’s management in connection with the transaction.

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Those details matter when assessing the financial implications of the acquisition, and it would be premature to claim that Bose acquired the company at a bargain price or that the transaction will immediately improve profitability.

Skullcandy Method 360 Earbuds in bone color
Skullcandy Method 360 Earbuds offer Sound by Bose

The Risks: Two Brands With Very Different Identities

The strategy makes considerable sense, but executing it successfully will require restraint.

Bose and Skullcandy are differentiated by more than pricing. They represent different philosophies about industrial design, marketing, features, and how consumers relate to music and technology.

The worst outcome would be for Skullcandy to become a less expensive Bose brand with interchangeable products and a slightly more colorful logo. That would undermine the very audience connection Bose is paying to acquire.

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There’s also the question of overlap.

As Bose technology becomes more widely available inside Skullcandy products, the parent company will need to maintain meaningful distinctions between their respective product lines. Offering Bose-derived ANC and sound processing at lower prices can attract new customers, but it also requires careful decisions about features, performance, and positioning.

The existing Crusher 1080 ANC demonstrates one possible solution: use Bose technology to improve a product built around a distinctly Skullcandy experience rather than recreate a QuietComfort headphone at a discount.

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The companies have not announced their next jointly developed product, and there is no confirmed roadmap for sharing additional technologies across the wider Bose portfolio.

The Bottom Line

The Skullcandy acquisition makes sense when viewed alongside everything Bose has done since acquiring McIntosh and Sonus faber in 2024.

Bose has spent years developing technologies that can improve the way people experience sound. What it increasingly recognizes is that those technologies don’t always need to be delivered through a product bearing its own name.

Skullcandy brings a distinct identity, established communities, and an audience that Bose has struggled to reach through its traditional product lineup. In return, Skullcandy gains access to engineering capabilities and resources that could make its products more competitive against Apple, Sony, JBL, and other established consumer audio companies.

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The challenge will be preserving that identity while making full use of the new parent’s resources. Having more brands under one roof is not inherently an advantage if they eventually become difficult to distinguish from one another.

Bose has so far demonstrated a willingness to let McIntosh and Sonus faber remain themselves, and Skullcandy deserves the same opportunity. If the company can preserve what makes Skullcandy relevant while improving its engineering and expanding its reach, this could become one of Bose’s more consequential investments.

Twenty years ago, Skullcandy was born on a chairlift in Park City. Today, it belongs to the same company that owns McIntosh and Sonus faber. If you’d predicted that combination in 2003, somebody probably would have asked what you were smoking on the mountain.

But given Bose’s recent moves, perhaps we shouldn’t be surprised anymore.

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Every Type Of Current Sensor Explained

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Measuring electric currents is an essential element of many electrical systems, but doing so in a way that is as nonintrusive as possible is not an easy problem to solve. Due to this we got a wide variety of current sensors to choose from for any given application, with [ElectrArc240] running us through these variants in a recent video.

The fairly low-tech, cheap and quite reliable method of using a shunt resistor is first demonstrated. This sees a lot of use in fairly low-voltage and low-current applications, with for example videocards using it to limit the amount of power the GPU can use, a feature that modders will happily bypass. Here simply the voltage drop across a known resistance value is measured, from which the current can be derived.

Of course, you got higher voltage and higher current applications too, as well as direct- and alternating current, with the latter especially allowing for easy current measurements simply from the electromagnetic field, or flux. Anyone who has used a clamp meter can attest to that such contact-free current sensing works, even for DC applications.

Beyond the basic transformer type you got many variants including Hall-Effect, TMR and fluxgate sensors, as well as the fiber-optic current sensor that uses an interferometer to measure the phase-change induced by the magnetic field – the Faraday effect – to the transmitted electromagnetic radiation. These more exotic types will improve resolution, at the cost of a rapidly increasing void in your project budget.

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These various sensor types and their construction are demonstrated and discussed in the video, including when you’d want to use a specific type, and what the potential gotchas are with each type. Even if for many applications a simple shunt resistor suffices, it’s a good idea to know these different types, as well as their underlying theory of operation.

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