Long-term readers will know that I have something of a love affair with the original HiFiMAN HE-6. Not one of the later revisions carrying the same name, but the original version that arrived 16 years ago and, to my ears, remains one of the finest headphones HiFiMAN has ever produced.
That distinction has become increasingly important because the HE-6 name has been used across several versions over the years, and they do not all sound the same. Depending on which HE-6 you audition, it can be remarkably easy to wonder what all the fuss was about. Those who have only heard the later iterations have not necessarily heard the headphone that created the legend in the first place.
The original HE-6 was expensive, technologically ambitious, brutally difficult to drive, and produced in relatively limited numbers. It was also capable of a level of dynamics, transparency, speed, and sheer physicality that helped establish HiFiMAN as a serious force in planar magnetic headphones. Finding one today—particularly an early 6-screw HE-6 in excellent working condition is neither easy nor cheap. Clean examples can command $1,500 or more, making the original HE-6 one of the relatively few high-end headphones that has actually appreciated in value.
HiFiMAN HE600 (left) vs. HE-6 (right)
Sixteen years later, the HiFiMAN HE600 arrives carrying more than a little historical baggage.
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Calling it another HE-6 would be too simplistic. The HE600 is better understood as a modern reimagining of the concept, built around HiFiMAN’s current driver technology and engineering rather than an attempt to recreate the original component by component. Almost everything has changed. The drivers are lighter and faster, amplification requirements are considerably less punishing, durability has been addressed, and the industrial design retains enough of the circular HE-6 aesthetic to make the family resemblance obvious.
That creates a much harder question than whether the HiFiMAN HE600 sounds good.
Can HiFiMAN take everything it has learned over the past 16 years and create a modern planar magnetic headphone that captures some of what made the original HE-6 so extraordinary without simply trying to resurrect it?
For those of us who never thought the original needed replacing, the answer carries considerably more weight.
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Build, Fit, and a Much-Needed Diet
HE600
The HE600 is no doubt a HiFiMAN product. The resemblance to the HE400 series and HE-560 is immediately evident. The large-diameter circular earcups, divided front to back between a brushed-metal outer section and black leather inner layer, remain true to the company’s earlier models before the teardrop shape became its signature.
The honeycomb grille also harkens back to some of those earlier designs, although the HE600 uses larger openings to improve airflow and reduce interference. The overall aesthetic is understated, much like the original HE-6, but the brushed metal is arguably a step up in terms of finish.
The yokes feature click adjustments, with visible dimples along the inside of the band, and mate with a black steel outer headband and polymer inner section. The headband is solid at both ends, while material has been removed from the center section to reduce weight.
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A composite leather suspension strap attaches beneath the narrower portion of the headband before widening to nearly 2.5 inches at the center to distribute weight more evenly across the head. The assembly has enough flexibility to accommodate a wide range of head sizes, and there is sufficient rotation at the yoke/headband junction to work with most head shapes. There is no visible hinge along the vertical axis, but it is there, cleverly hidden within that junction.
At 389 grams, the HE600 is still not a light headphone, but for many listeners, the weight of the original HE-6 was not some abstract specification. It was the central problem.
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My original HE-6 weighs 543 grams on my postal scale; more than half a kilogram. To comfortably wear one all day, you would need the neck of Brock Lesnar or perhaps an NFL linebacker. I am not a small person, and as much as I loved the sound, the weight was always an issue.
The HE600 reduces that burden enough that I had no trouble wearing it for three to four hours at a time. Yes, it can still become fatiguing, but it takes considerably longer before things become genuinely uncomfortable.
The HE600 uses HiFiMAN’s FocusPad design, combining memory foam with pleather and soft velour surfaces. The mixed-material approach makes sense. Pleather helps maintain a good seal around the ear and preserves low-frequency consistency, while the velour reduces the sticky, heat-trapping sensation that can make fully synthetic pads unpleasant during longer listening sessions.
The pads are also large enough to accommodate most ears, and their tapered profile helps improve fit and comfort. The HE600 is still a headphone best reserved for quiet, seated listening, but the improvement over the original cannot be denied.
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Connectivity is handled by dual 3.5 mm connectors at the earcups, with the supplied cable terminating in a 3.5 mm plug for source devices. HiFiMAN also includes a 6.35 mm adapter.
The earcup connectors are angled by approximately 10 degrees, with the stated goal of reducing mechanical stress and improving long-term cable reliability. That is a welcome refinement. Straight connectors can place unnecessary leverage on the socket, particularly when the cable drops sharply toward the listener’s shoulders.
The use of standard 3.5 mm connectors also makes cable replacement straightforward. A simple cable swap allows the HE600 to be used with balanced sources or an XLR-equipped amplifier instead of the supplied single-ended 3.5 mm cable.
Internals: Sixteen Years of Planar Progress
While the outside of HiFiMAN headphones can sometimes look a little industrial and pedestrian, nobody can deny that what is inside the earcups is usually state of the art. HiFiMAN has specialized in planar magnetic drivers since its earliest models, and most of the current lineup incorporates some variation of that technology.
Planar magnetic drivers use a thin membrane with conductive traces that carry the electrical signal. That membrane moves toward or away from an array of magnets depending on the voltage and current being applied. The theoretical advantage is that the driving force is distributed across a much larger surface area than with the voice-coil arrangement used in a conventional dynamic driver. When the diaphragm and magnet geometry are properly executed, that can improve control, transient response, and distortion performance.
HiFiMAN describes the HE600 as using an Enhanced Magnet system based on rare-earth-free permanent magnetic materials with an optimized structure. The move away from rare-earth magnets is worth noting. These materials are costly and place additional pressure on supply chains, so I applaud HiFiMAN for pursuing an alternative approach rather than assuming that stronger and more exotic magnets are automatically the only path forward.
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The magnets also need to be more than merely powerful. They must be small and carefully positioned because, while strong interaction between the diaphragm and magnetic structure is essential, unrestricted airflow is equally important. Large magnets sitting directly in the path of the sound would create their own problems.
HiFiMAN provides considerably more detail about the diaphragm itself, which it calls the NEO Supernano Diaphragm. This is an ultra-thin dielectric polyester/plastic substrate film with a microscopic conductive coating that forms the electrical trace across its surface.
The challenge is not simply making the diaphragm as light as possible. It also needs sufficient rigidity to behave properly across its entire surface. Reduce the mass too far without maintaining structural control and you have merely traded one problem for another.
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The moving mass of the HE600 driver is claimed to be only 40% that of the original HE-6. Sixteen years separate the two headphones, and that figure offers some perspective on just how far diaphragm materials and manufacturing techniques have advanced during that period.
The new driver has a nominal impedance of 28 ohms and a sensitivity of 94 dB/mW, both substantial departures from the original HE-6. Frequency response is specified at 8 Hz to 65 kHz, which extends well beyond what any human being is going to hear and probably into territory better appreciated by the neighborhood bats.
More importantly, the HE600 is dramatically easier to drive.
For those unfamiliar with the original HE-6, HiFiMAN actually sold an adapter that allowed owners to connect the headphones directly to the speaker taps of a two-channel power amplifier. Portable sources need not apply, and even many dedicated desktop headphone amplifiers lacked sufficient output to drive the original HE-6 with adequate headroom.
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The HE600 removes much of that complication, opening the door to a far wider range of headphone amplifiers, DAC/amps, and portable sources without abandoning the planar magnetic architecture that made the HE-6 so compelling in the first place.
Ear Pads: FocusPad with memory foam, pleather, and velour surfaces
Headphone Connectors: Dual 3.5 mm
Included Cable: 1.5 meter detachable cable with 3.5 mm termination
Included Adapter: 3.5 mm to 6.35 mm
Listening
In order to be considered a spiritual successor to the HE-6, the HE600 needs to deliver an inspired combination of speed, dynamics, resolution, and a relatively full-bodied tonal balance. Those were the expectations I carried into my listening sessions, but I deliberately avoided an immediate A/B comparison with the original HE-6 because I felt the HE600 deserved to be judged on its own first.
What follows are my listening impressions of the HE600 as I would evaluate any other headphone, followed by a direct comparison with the original HE-6.
Bass
Sub-bass extension is better than expected, especially considering that one of the perennial issues with large planar magnetic headphones has been a lack of genuine bass authority. No, the HE600 will not satisfy listeners looking for a significant boost in the bottom end, but it is a far cry from some earlier planar designs that rolled off steeply below 50 Hz.
Depth is good and clarity is even better, so what the HE600 gives up in absolute quantity it compensates for with control and definition. Mid-bass is slightly more prominent, adding some welcome warmth without becoming loose or bloated in the process.
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Midrange
The transition from the mid-bass into the lower midrange is seamless, with no obvious bleed or obstruction. Lower-register vocals have good weight and sit slightly ahead of the instrumentation, although not dramatically so.
Electric guitars have good attack and plenty of growl, while acoustic guitars benefit from strong texture and tonal nuance. Strings also have good energy, aided by a lower-treble lift that pushes upper-register vocals somewhat forward in the mix. On some recordings, those higher voices can sit a full step ahead of lower-register vocals.
Treble
The lower treble is moderately elevated before beginning to fall away above roughly 10 kHz. The result is an open top end with enough air and sparkle to keep things interesting, although it stops short of the expansive presentation offered by some of HiFiMAN’s more expensive models.
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Cymbals have good ring and decay, while percussion has sufficient snap without becoming sharp or fatiguing. There is still enough treble energy here that listeners who are particularly sensitive in that region should audition before buying, but the HE600 generally avoids crossing the line into abrasive territory.
Soundstage and Imaging
The soundstage is moderately sized, with good width and depth and enough height to allow movement around the stage to be tracked convincingly. Imaging and layering are both quite strong, helped by the driver’s fast decay and clean separation between instruments.
Seating an orchestra is straightforward, with no obvious overlaps or unnatural gaps between sections. The resulting presentation feels proportionate and believable rather than artificially stretched beyond the boundaries of the recording.
HE600 vs. the Original HE-6
Overall, the HE600 does a lot of things very well, but is it an HE-6 clone?
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In a word, no.
The tonal balance is similar in some respects but noticeably different in others. To my ears, the original HE-6 still offers greater resolution, and anyone expecting the HE600 to completely reproduce that aspect of its performance will find that it stops short.
Bass extension, however, is better on the HE600, while the original HE-6 extends more convincingly at the top end. That alone shifts the tonal balance of the two headphones in different directions.
The HE600 sounds somewhat fuller and weightier, while the HE-6 remains the faster and more technically incisive headphone. The treble emphasis is also more pronounced on the HE600, so listeners who are particularly treble-sensitive are unlikely to love either model and may actually find the HE600 to be the bigger offender.
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There is little question that the original HE-6 remains the more technically capable performer, but there are also substantially higher barriers to extracting that performance.
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Finding an early HE-6 in excellent condition can easily cost enough to purchase two HE600s, and that is before dealing with amplification. The original is notoriously demanding and requires an amplifier capable of delivering serious current and headroom. Something like the xDuoo TA-30 is probably near the lower end of where I would start, while more powerful desktop amplification from Benchmark, Pass Labs, or something similarly capable makes considerably more sense.
The HE600 presents an entirely different proposition.
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It worked extremely well with the Questyle M18i Max connected to my phone, while the original HE-6 sounds flat, dynamically restrained, and largely lifeless with probably 99% of the portable headphone gear currently available.
That does not mean the HE600 is particularly easy to drive. It remains more demanding than models such as the Ananda, and pairing it with an unpowered dongle may leave you underwhelmed—or watching your phone battery disappear at an impressive rate.
The HE600 is easier to drive than the headphone that inspired it, but this is still fundamentally a headphone designed for serious desktop listening rather than something I would build a portable system around.
The Bottom Line
The HiFiMAN HE600 leaves me with mixed emotions. Paired with a potent portable or desktop amplifier, it is warm, full-bodied, technically capable, and considerably easier to live with than the original HE-6. At 389 grams, it is still not light, but the improvement in long-term comfort is substantial.
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The bigger issue is value. At $799, the HE600 faces serious competition from the HEDD D1, Dan Clark Audio AEON, and Audeze LCD-GX, while the lack of a case or balanced cable makes the package feel rather sparse.
Those hoping for a modern HE-6 will also come away disappointed. The HE600 does not match the original’s resolution, speed, or top-end extension.
But judged on its own terms, it makes considerably more sense. The HE600 offers stronger bass extension, a fuller tonal balance, excellent planar speed, and far more reasonable amplification requirements.
Perhaps calling it an HE-6 successor does it a disservice. The HE600 is not the second coming of the original, but it is a very good planar headphone that deserves an audition at $799.
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Pros:
Warm, full-bodied tonal balance with strong bass extension
Fast, clean planar magnetic presentation with good imaging
Far easier to drive than the original HE-6
Significant reduction in weight improves long-term comfort
Standard dual 3.5 mm connectors make cable swaps easy
Cons:
Does not match the original HE-6 for resolution, speed, or top-end extension
Still relatively heavy at 389 grams
Treble emphasis may bother sensitive listeners
Sparse accessory package with no case or balanced cable
$799 price puts it against some formidable competition
Ned Jenkinson of the University of Birmingham and Matthew Weightman of the University of Oxford discuss how advancements in brain research might affect how we learn and grow our skillsets.
Whether learning a new piano piece or adapting your tennis serve, acquiring physical skills depends on your brain’s ability tostrengthen and refine neural connections. Researchers are exploring whether this process can be accelerated with technology.
Scientists are particularly interested in the potential of non-invasivebrain stimulation, a group of techniques that can alter brain activity without surgery.
If these techniques can successfully enhanceneuroplasticity, the brain’s ability to reorganise and form new connections during learning, then they could be of use anywhere where performance depends on learning complex movements, from sport and music to surgery and beyond. Researchers are also seeing if these technologies could help with learning non-physical skills, such aspicking up a foreign language.
Elite sport, professional gaming and high-performance workplaces could all become targets for these enhancements if they prove effective. Brain stimulation could also have a big role to play in medicine, helping patients recover physical skills lost through injury or disease, such asstroke.
Studies suggest there’s a lot of potential here. But translating this potential into useful tech that reliably boosts learning physical skills remains a big challenge.
Stimulating findings
Research into enhancing motor learning with electric or magnetic stimulation has been gaining momentum since the turn of the millennium, with early studies garnering considerable excitement.
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In atypical experiment, participants might learn a sequence of finger movements similar to practising scales on a piano while receiving stimulation over brain regions involved in movement. Other studies have examined how stimulation could be used forbalance training or teachingsports-relatedskills orsurgical techniques.
Some of these experiments produced eye-catching results, finding that participantslearned certain movement tasks faster orretained skills for longer if they underwent brain stimulation. But other studies failed to find benefits. And in some cases, researchers struggled to replicate the success of earlier promising experiments when repeating them.
One reason for these mixed findings is that there’s no such thing as a universal ‘learning network’ in our brains. Different skills rely ondifferent combinations of areas near the surface of the brain as well as those deep within it.
Additionally, people can respond very differently to the same stimulation. Factors such as age, anatomy, genetics and even baseline skill level may influence whether stimulation is beneficial. Add to that the infinite number of ways to apply stimulation, the picture becomes murkier.
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Despite these challenges, the field continues to evolve in its quest to enhance motor learning. For instance, rather than broadly stimulating the brain, researchers are increasingly targeting specific neural circuits involved in learning.
This is partly thanks to advances inneuroimaging andcomputational modelling, which has allowed scientists to predict how electrical currents travel through a person’s brain. Newer brain stimulation technologies, such as focused ultrasound, can also now reach deep structures involved in skill acquisition.
The goal is to use these technologies not simply to increase brain activity, but to influence the right neural circuit at the right time during learning. This idea builds on a fundamental principle of neuroscience, often summarised as“neurons that fire together, wire together”. When brain cells are repeatedly activated at the same time, the connections between them become stronger.
By carefully timing stimulation tocoincide with the movements made during practice, researchers hope to reinforce the neural pathways involved in learning a new skill. In principle, this could make stimulation more reliable and more effective than current approaches, but researchers are stillfine tuning exactly how this would work.
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Motoring ahead
Important questions remain. Who would have access? Should stimulation be regulated in competitive environments such as sport? And how much evidence should be required before consumer devices are marketed to healthy users?
These questions are becoming increasingly relevant as brain stimulation moves beyond the laboratory and clinic. A number of at-home devices are now available for people to buy.Some have receivedregulatory approval, as they’re indicated for treating medical conditions such as depression. But there’s also a growing market for devices forcognitive and performance enhancement. For these uses, no regulatory approval is needed.
The technology is advancing rapidly, but evidence to support it and regulations governing it are still trying to catch up. Proper frameworks for its adoption may simply be bypassed by the ready possibility of ‘DIY’ brain stimulation.
For now, brain stimulation is unlikely to transform anyone into an overnight virtuoso or elite athlete. But as researchers develop increasingly precise ways of targeting the neural circuits that underpin learning, the prospect of enhancing human performance is shifting from science fiction towards scientific possibility.
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The challenge today is not simply learning how to influence the brain, but deciding where, when and why we should.
Ned Jenkinson is a senior lecturer in human movement sciences at the School of Sport and Exercise Sciences at the University of Birmingham. His research incorporates a range of techniques including non-invasive brain stimulation, electrophysiological recording, eye-tracking, neuroimaging and behavioural techniques. He uses these techniques to investigate how the brain controls movement and how it allows us to learn new motor skills.
Matthew Weightman is a postdoctoral researcher at the Oxford Centre for Integrative Neuroimaging in the Plasticity Group at the University of Oxford, led by Prof Heidi Johansen-Berg. He is broadly interested in the field of sensorimotor neuroscience. His current work focuses on the role of sleep to recovery after stroke. More specifically, he is interested in how we can improve sleep after a stroke, whether improved sleep in stroke patients relates to better functional recovery, and if physiological processes that occur during sleep can be enhanced post-stroke to boost consolidation.
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Keio Corporation (Keio), a major private railway operator in Japan, said its network was hit by a ransomware attack over the weekend, disrupting some of its business systems.
Following a system failure in the early hours of Saturday, the company confirmed the attack and shut down its network to prevent additional damage.
The company said it is investigating the extent of the impact and whether the attackers accessed any customer or business partner information.
Keio is a large Japanese railway operator with 85 km of track and 69 stations, as well as a separate hospitality business of 25 hotels. The company has over 2,200 employees and a reported annual revenue of about $2.6 billion.
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“In the early hours of September 26, 2026, we confirmed a ransomware attack on our group’s servers. We have reported the incident to the police and are conducting an investigation into the attack’s route and damage with the cooperation of external experts,” Keio says.
The incident appears to have affected only the hospitality side of Keio’s business, not train operations.
A separate announcement published on the company’s Keio Plaza Hotel Tokyo website is warning of possible delays on some customer-facing services.
At the time of writing, BleepingComputer could not find a ransomware group claiming the attack on Keio.
BleepingComputer has contacted the company to request more information about the incident, and we will update this post with their response once it reaches us.
Tokyo Metro has also disclosed a cyber incident over the weekend in which attackers gained unauthorized access to its systems and accessed 59,000 member email addresses.
Although both Keio and Tokyo Metro are Japanese railway operators, it is unclear if the organizations were targeted in a coordinated campaign by the same threat actor.
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Tokyo Metro is a major transit operator that runs nine subway lines covering 195 km and 180 stations, carrying an average of 7 million passengers daily.
The company said the breached systems contained only email addresses and that it has already identified and closed the security weakness the attackers used in this case.
Join Mikko Hyppönen and security leaders from the NFL, CHANEL, and Atlassian for a two-hour digital summit on what AI-speed attacks change, what defenders should stop doing, and how to validate, decide, fix, and re-validate at machine speed.
Home puts chats, delegated work, and Office documents inside one interface
Code lets non-programmers describe software and have Copilot build it
Autopilot can continue recurring work without waiting for another instruction
Microsoft has introduced a redesigned version of its Copilot AI platform which claims to combine chat, delegated work, and coding tools into a unified application experience for users.
The company says the update is meant to let individuals and organizations scale artificial intelligence across everyday tasks and long-term projects.
Three new capabilities anchor this release, including Home, Code and Autopilot, each aimed at a different kind of work.
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Home brings Chat and Cowork together
The Home tool brings together two existing modes, Chat for quick questions and Cowork for tasks users delegate entirely, under one shared starting point.
Word, Excel, and PowerPoint now operate inside this same interface, letting users draft documents, budgets, and presentations without switching applications.
In these documents, Copilot is now grounded in Fabric IQ, pulling context from more than 20 million semantic models built in Power BI.
Edits made by colleagues or by the assistant itself appear in real time, so progress stays synchronized across a shared file.
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A new plugin registry will let organizations manage Microsoft, partner and custom-built plugins from one central catalog starting this month.
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Independent developers and partners can also publish plugins once for use across multiple Copilot surfaces under the new registry arrangement.
The Code tool allows non-programmers to describe an app, tracker or dashboard in plain language and have it built automatically.
This feature runs on the same underlying technology used in GitHub Copilot and can be hosted within a company’s own systems.
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Autopilot operates without constant prompting
Autopilot, the third addition, is a persistent agent capable of completing recurring work without needing a new instruction each time.
It can run supplier reviews or similar multi-step processes, build schedules, contact stakeholders, and follow up on outstanding items independently.
Because it operates continuously in the cloud, work can continue late at night or whenever a person’s attention shifts elsewhere.
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A related feature called Today, entering private preview in October, will summarize missed messages and pending tasks across mail and chat.
Microsoft is also tying spending controls to these tools through a system it calls FinOps for AI, letting administrators track usage.
Administrators can set spending limits, approve credit requests and restrict which AI models different teams are permitted to use each month.
Everyday tasks like quick answers or first drafts run on a fixed-price subscription, while agentic features use usage-based billing.
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Code, Cowork and Autopilot all fall under this usage-based pricing model, alongside frontier models Microsoft refers to as Astra and Fable.
Home and Code are set to roll out through Microsoft’s Frontier program within weeks, and Autopilot enters private preview by month’s end.
Microsoft has not released independent data showing how widely the three features are being adopted, how accurate they are, or how much time they actually save.
Automate your Mac with ease using Shortcuts and Apple Intelligence.
Filipe Espósito for Engadget
Shortcuts has been available on Mac since macOS Monterey, but it’s one of those utilities many Mac users have never explored. At first, it can seem too complicated. You have to know which actions to choose and how to connect them, then hope it all works.
But macOS 27 Golden Gate changes that with Describe a Shortcut, which lets you type exactly what you need and have Shortcuts do the heavy work for you with AI. It doesn’t always work, but it makes the app much easier to use — especially if you’re not an expert.
If you’re not familiar with Shortcuts, it’s an automation tool where you create scripts to handle tasks on your devices. Apple’s own example is a shortcut that texts your spouse with an estimated arrival time based on traffic when you’re leaving work. But you can get much more complex, like a shortcut that checks your calendar and the weather to give you a summary of what to expect today.
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There are many possibilities, and now with macOS 27, it’s much easier to master the app.
Creating shortcuts on your Mac is easy
Filipe Espósito for Engadget
Creating a new shortcut takes a few seconds. Open the Shortcuts app on your Mac and click the Plus button to enter a prompt. The more details you provide, the more likely the app is to get your shortcut right. A command like “Clean up my Downloads” might be too vague for the app to understand what you really want. Instead, try something like “Every Friday, move anything in my Downloads folder older than 30 days into a folder called Archive.” You’re more likely to end up with a working shortcut when you provide clear details.
This is a good example of how Shortcuts are helpful for tasks you often forget to do; no one really cleans out their Downloads folder unless they’re trying to free up space. Plus, you can check the result right away by opening the folder and looking at what moved. If the shortcut moved too much, re-enter the prompt with even more specific details.
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A shortcut can also be great for summarizing long text with Apple Intelligence. Try something like “Take the text on my clipboard, summarize it in three sentences and save it to a new note.” Then copy a long article or an email, run the shortcut and you’ll have the short version in Notes.
Make your shortcuts easier to reach
Filipe Espósito for Engadget
If a shortcut isn’t part of your normal routine, chances are you’ll forget about it after a while. Thankfully, you can assign a keyboard combo to a shortcut, or pin it to the menu bar, so you’ll never forget it.
Choose the shortcut you want to adjust and click Edit. Go to the Shortcut Details menu (the one with the information icon) and select Add Keyboard Shortcut. To add it to the Control Center or menu bar, open Control Center on your Mac (at the top-right) and select Edit Controls. There, all you have to do is add the action from the Shortcuts app, and you’re all set. Exploring the Automation tab is also a good idea for creating a seamless workflow of shortcuts that run on their own when you need them.
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Shortcuts isn’t the only element in macOS 27 that acts on your behalf. Visual Intelligence has its own key combo: Shift + Command + Space. After pressing this, select a window on-screen and have Siri answer questions about it or take action, like adding an event to your calendar. Try it on an email with a date buried in it, for example. Siri can also run your shortcuts via voice, speaking of which.
Shortcuts and Siri AI require Apple Intelligence, which means you need a Mac with an M1 chip or later — Intel Mac users are out of luck. Also, some limits may apply when using Apple’s AI models in Shortcuts. More complex prompts could reach a limit faster.
Peak XV Partners, one of the largest venture capital firms investing in markets including India and Southeast Asia with more than $10 billion in assets under management, has increased how much it invests per startup through Surge, its seed-stage investing platform, as it unveils a new cohort of 18 companies.
At least three of the companies in this cohort had already raised outside funding, in some cases from Peak XV itself, before joining Surge.
The new batch, called Surge 12, is the first to operate under Peak XV’s higher investment ceiling of up to $5 million per company, up from $3 million previously. The venture firm invested more than $50 million across the cohort, which has collectively raised over $90 million in seed funding, according to Peak XV. Its median investment per company has also increased, though the firm declined to disclose the figure.
“The bar to raise a Series A has gone up pretty significantly,” Rajan Anandan (pictured above), managing director at Peak XV, said in an interview. He added that the firm is also seeing more capital-intensive companies, particularly in deeptech, that are raising larger rounds at the seed stage.
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Surge has become more global with each cohort, Anandan told TechCrunch, with its latest group spanning founders and companies from San Francisco to Sydney. Just five of the 18 startups in Surge 12 are focused on the Indian market, while more than half of the companies are based in India. The remaining 13 target global markets, highlighting the difference between where the companies are built and where they expect to find customers.
Since its launch in 2019, when Peak XV operated as Sequoia Capital India and Southeast Asia, Surge has backed more than 180 startups founded by entrepreneurs representing more than 18 nationalities. Peak XV says the 10 largest companies to emerge from those cohorts now generate more than $1 billion in combined annual revenue.
Surge founders at the Peak XV U.S. Immersion 2026Image Credits:Peak XV Partners
Anandan described Surge as one way Peak XV invests at the seed stage, alongside its standard seed investing, while the firm still remains an investor as companies progress through later funding rounds. The founders it backs typically include repeat entrepreneurs, experienced operators, and highly specialized technical founders, he said, with about 50% to 60% of a typical cohort made up of people coming from operating roles at established technology companies.
This cohort’s startups span AI, robotics, space, consumer products, healthcare, music, and fintech, ranging from AI safety and personal computing to autonomous robots built for underground pipes and satellites designed to detect radio-frequency signals from orbit.
The Surge 12 cohort
Alma — founded by Nischith Shadagopan M N and Vinod Ganesan — is building a personal computing platform focused on making computer use faster and more affordable. Its founders previously worked at Microsoft Research and were founding engineers at Sarvam AI, a Bengaluru-based startup building AI models for Indian languages.
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August AI — founded by Anuruddh Mishra, an IIT-BHU alumnus who started the company in 2022 after a personal medical misdiagnosis — provides a healthcare platform that combines AI with physician-led care, reaching over 9 million users across 160 countries.
Ditto — founded by UC Berkeley dropouts Allen Wang and Eric Liu — works as an AI dating matchmaker inside iMessage, aimed at helping college students turn digital introductions into in-person connections. (TechCrunch wrote more about this one last month.) The company had already raised $9.2 million in a Peak XV-led seed round announced earlier this year.
GameStock — founded by Antoine Mistico, Easton Dana, and Vivek Indlebele Narasimha Prasad — brings competition mechanics to financial markets, turning investing and trading into a more competitive experience. Mistico is a two-time founder and former professional baseball player.
HiLoop — founded by Jad Ghalayini, Karan Brar, and Thomas Boser — helps AI companies adapt general-purpose open-weight models for specific applications using its post-training platform. Its founding team includes former Reducto engineers and a Cambridge computer science PhD who completed his doctorate at 24.
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Hoola Health — founded by Deeksha Senguttuva — focuses on care for children and their families, providing consultations, vaccinations, medicines, diagnostics, developmental therapy, and dental services on a single platform. Senguttuvan grew up around healthcare, as her family built and operated a hospital group.
Kello — founded by Mona Gandhi and Subramanya Jingade — is building an AI-powered talent-discovery platform focused on identifying a candidate’s potential and trajectory rather than relying primarily on conventional credentials. Gandhi says she was Airbnb’s first female engineer and she previously founded Upraised, while Jingade previously co-founded AmbitionBox.
Kindling — founded by Adam Miller and Sachin Shah — is building what it calls a “storytelling operating system” for technology startups, using AI to help companies develop and produce their communications and content.
Puralink — founded by Harrison Crowe-Maxwell, Shyeon Delnawaz, and Thien “Long” Tran — is developing autonomous robots that can navigate underground pipe networks. Crowe-Maxwell has been building robots since childhood and turned university research into the patented drive technology behind the startup.
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Reinforce Labs — founded by Anish Das Sarma — is developing tools to evaluate, red-team, and remediate enterprise AI systems. Sarma previously founded a company acquired by Airbnb and later served as a director at Google, where he led AI and machine-learning teams.
Riffle — founded by Anurag Choudhary and deo — is building a browser-based platform where musicians can create, collaborate on, and share music, reducing the need to move between separate tools during the creative process.
Rosella — founded by Chris Dwyer and Sean Stuart — is building an AI-native commercial insurance brokerage for U.S. businesses, using AI to automate parts of the traditionally manual process of finding and placing business insurance. Rosella raised a roughly $2.5 million pre-seed round led by Peak XV and Intact Private Capital earlier this year.
Tribe Money — founded by Himanshu Arora and Nikhil Shanker — gives an AI-powered personal finance platform that helps users track their money, research investments and make investing decisions.
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ULOOK — founded by Adheesh Boratkar and Siddhesh Ravindra Naik — is building autonomous satellite systems for radio-frequency sensing and spectrum intelligence, targeting customers globally. Its founders have worked on more than 12 satellite missions. The company had already raised roughly $2.3 million in seed funding from growX Ventures and InfoEdge Ventures before joining Surge.
Wingit — founded by Nikunj Kothari and Saksham Khandelwal — is building a beauty platform aimed at India’s growing premium-consumer market. It is focused on how consumers discover and shop for higher-end beauty products.
Three other startups in the cohort have yet to publicly reveal their names or products. Peak XV said they are working in education, applied AI, and medical products.
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The Metric Is Not the Mission is a ten-part examination of how Big Tech moved from building and expanding the open internet to increasingly shaping it around its own metrics, incentives and assumptions. Across the series, the argument follows the evolution of the platform economy—from the optimism of the early internet to the growing tensions around power, prediction, geopolitics, accountability and the future of digital life.
The series will be published in two parts each week over five weeks, with each installment building on the one before it. At the end of the series, the complete essay will be brought together in a single PDF edition, providing the full argument in one place.
Part III: When the Maps Became the Territory
In Part II, the story turned on a crucial distinction: measuring behavior is not the same as understanding people. Part III takes that idea further, examining what happens when the platforms’ representations of the world begin to substitute for the world itself.
There is a curious tendency among successful technologies to disappear. Not physically, of course, but cognitively. Once they become sufficiently embedded in everyday life, they cease to be experienced as technologies at all. Electricity is no longer a marvel of engineering but an expectation. We do not admire the plumbing each time we turn on a tap, nor do we reflect on the extraordinary complexity of global logistics every time fresh fruit appears on supermarket shelves in the middle of winter. The greatest infrastructures become invisible because they succeed so completely that we mistake them for part of the natural order.
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The internet reached that point sometime during the second decade of the twenty-first century. Yet something else happened along the way that proved far more consequential. As the network itself faded into the background, the platforms through which most people experienced it moved decisively into the foreground. Increasingly, users no longer spoke about “going online.” They spoke about opening an app.
That linguistic shift deserves more attention than it usually receives. Language often reveals structural change before statistics do. To “browse the web” implied movement across an open landscape whose boundaries were undefined. One followed links, discovered obscure websites, stumbled upon ideas that had not been recommended by anyone, and occasionally became gloriously lost. The experience resembled wandering through an unfamiliar city with no particular destination in mind. Serendipity was not a flaw in the architecture; it was one of its defining virtues.
Applications altered that relationship almost without anyone noticing. They replaced geography with destination. Instead of entering a network whose possibilities remained unknown, we entered environments that had already been organized on our behalf. The internet did not disappear, but it became increasingly hidden beneath layers of interface, recommendation and curation. Like passengers traveling through an airport without ever seeing the city beyond the terminal, we continued moving through digital space while encountering only the carefully managed environments that had been prepared for us.
This transformation is often described as an inevitable consequence of convenience. While accurate in its own right, this explanation offers an incomplete narrative. Convenience was certainly the language through which the platforms justified many of their design choices. Friction was treated as the great enemy of the digital age. Every additional click became an obstacle to be eliminated. Every decision that users might otherwise make for themselves could instead be anticipated by software. Recommendation replaced search. Autoplay replaced choice. Infinite scrolling replaced endings. The future, we were told, belonged to experiences so seamless that they would feel almost effortless. And they did.
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It is difficult to criticize convenience because convenience is genuinely valuable. Few people wish to return to an internet in which finding information required memorizing obscure web addresses or navigating labyrinthine directories. The platforms did not succeed by forcing people into inferior experiences. They succeeded because, for many years, they built better ones.
Yet convenience has always carried an intellectual cost. Every technology that removes friction also removes moments of deliberation. The elevator spares us the staircase but also the awareness of distance. Satellite navigation ensures that we rarely become lost, while quietly diminishing our ability to construct mental maps of the places through which we travel. Streaming services relieve us of searching for entertainment, but in doing so they also shape the boundaries of what we are likely to discover. Every act of technological simplification transfers a small measure of agency from the individual to the system.
The internet had originally been built on a different assumption. Its underlying protocols did remarkably little. They did not decide which website deserved prominence, which ideas should travel furthest, or which communities ought to flourish. Their genius lay precisely in their restraint. They created conditions under which others could innovate without first requesting permission. The web itself functioned less like a product than like a constitutional order: a simple framework within which extraordinary diversity could emerge.
Platforms gradually adopted the opposite philosophy. They did not merely provide the rules of the game; increasingly, they became active participants in every interaction taking place within it. They selected what deserved attention, inferred what users might prefer before users themselves knew it, prioritized certain relationships over others and determined, through millions of microscopic computational decisions, the contours of everyday experience. The architecture became less constitutional than managerial.
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There is an illuminating parallel here with the history of cities. The most enduring cities are rarely the ones that have been planned in every detail. They are those that accumulated layer upon layer of human activity over centuries, adapting continuously to changing needs without ever fully surrendering their unpredictability. One finds unexpected bookshops beside cafés, workshops hidden behind apartment blocks, public squares appropriated for demonstrations one week and festivals the next. Their vitality emerges not from perfect organization but from the freedom they grant people to appropriate space in ways that planners never anticipated.
Shopping malls operate according to an altogether different logic. They are meticulously designed environments in which every entrance, corridor, sightline, and seating area has been carefully considered. Music, lighting, and architecture work together to produce an experience that feels spontaneous while being anything but. There is comfort in their orderliness. They are clean, efficient, and reassuringly predictable. Yet no one mistakes a shopping mall for a city. Its purpose is not to cultivate civic life but to optimize a particular set of behaviors within a privately governed space.
The analogy is imperfect, as all analogies are, but it captures something essential about the transformation of the internet. The early web invited participation because it remained fundamentally unfinished. It assumed that users would contribute to shaping it. Today’s dominant platforms present themselves as complete worlds. Participation still exists, but it takes place within boundaries established elsewhere. Users generate the content while the architecture remains firmly in corporate hands.
Perhaps this is why the language of “community” has begun to feel strangely hollow. Communities, in the classical sense, are rarely designed. They emerge through shared experience, mutual obligation, and a degree of unpredictability that no algorithm can fully reproduce. Platforms, by contrast, increasingly treat community as an engineering problem to be optimized. They recommend friendships, suggest conversations, rank relevance, suppress friction, and amplify interaction according to models whose objectives are necessarily commercial because the organizations that develop them are commercial enterprises.
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None of this should be understood as an accusation of bad faith. Many of the engineers responsible for these systems genuinely believed they were improving people’s lives. The difficulty lies elsewhere. Every large institution eventually begins to confuse the optimization of its own internal metrics with the fulfillment of its original purpose. Universities sometimes mistake publication counts for scholarship. Hospitals occasionally confuse efficiency with care. Governments become preoccupied with administrative process rather than public service. Technology companies are no different. The indicators that make sense within an organization slowly become proxies for the world outside it. The metric is not the mission. This is the point at which the maps begin to replace the territory.
The extraordinary quantities of behavioral data collected by digital platforms produce an understandable confidence. When one can observe billions of interactions each day, it becomes tempting to believe that society itself has become legible. Human behavior appears measurable, predictable and, increasingly, governable. The platform begins to resemble reality because so much of reality passes through the platform.
Yet the map is never the territory. It captures what can be measured, not everything that matters. A map records roads but not the reasons people travel. It identifies cities without conveying the lives unfolding within them. Likewise, recommendation systems observe behavior with astonishing precision while remaining largely indifferent to experience itself. They recognize patterns without necessarily understanding meaning.
That distinction mattered little while the platforms continued solving the problems that had made them indispensable. It becomes far more consequential once they begin confronting a world that no longer resembles the one for which they were originally designed. Because societies have changed; politics has changed; and, the internet has changed. The question is whether the companies that grew powerful by interpreting one era have noticed that another has already begun.
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Konstantinos Komaitis, PhD, is a veteran of developing and analysing Internet policy to ensure an open and global Internet.
While smartphones won’tstop getting bigger, e-readers seem to be getting smaller. Boox has been at the forefront with one of the most popular small e-readers, the Boox Palma, and now it is adding an even smaller model.
Boox announced the Picco, with preorders opening today. Its screen is just under 4 inches (3.97 to be exact), making it about the size of a playing card. It’s even smaller than the Xteink X4 Pro I tested earlier this year, which has a 4.3-inch screen (but just slightly larger than the 3.7-inch Xteink X3), and considerably smaller than the upcoming Boox Palma 3’s 6.19-inch screen. I liked the size of the Xteink in my hand, but navigating the interface and getting books were challenging, so I’m excited to see another option in that smaller size from a maker with more accessible ebooks (though still not as convenient as a Kindle or Kobo with their built-in stores).
The Picco will cost $100 and is expected to ship in November. I’ll be testing it soon, but in the meantime, here are the details if you’ve been eyeing a tiny e-reader.
An E-Reader for Productivity
Courtesy of Boox
The Boox Picco has a monochrome screen with a resolution of 235 pixels per inch and an adjustable front light that switches between warm- and cool-toned lighting. The microSD card slot supports up to 2 TB of flash memory storage (a 16 GB card is included). There are both a touchscreen and physical page-turning controls, thanks to the buttons on the side of the device. The case has a magnetic ring so you can attach it to the back of a smartphone, though I’ll have to see how well it fits when I test it, as I had mixed results attaching an Xteink to my phone due to both fit and magnet strength.
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Courtesy of Boox
Boox says the Picco will have a streamlined operating system focused on reading and digital utility tools. It’s also the first in what Boox calls its Tiles lineup, which is how you’ll access ebooks on this device. You can also use web and USB-C file transfers (the Picco has Wi-Fi and Bluetooth connectivity) to get ebooks onto the Picco. The Picco also has the Pomodoro, Todo, and Countdown apps, so you can use it as both an e-reader and a productivity gadget—handy, and a bigger motivation to keep it attached to the back of your phone even when you aren’t reading.
I’m intrigued to see it in action. Boox’s most popular e-reader could become the Picco over the Palma 3, but we’ll have to wait for both devices to become available to see which is the better buy. Stay tuned for my reviews of both when they come out.
But a Chromium-based design means it can only be so efficient.
Discord
Discord is working on a new mode for its social platform that it says might be less resource-intensive. Screenshots of an option called Game Mode began circulating on social media over the weekend. The description shown for the Game Mode toggle states that it will “Reduce Discord’s CPU and GPU usage while a game is running.” By making the chat platform less resource-intensive, concurrently running software should be able to run more smoothly.
Today, the company confirmed on X that this experimental mode will begin rolling out to its users next week. The brief official announcement about Game Mode added that Discord is “aiming to add more resource-saving features over time.”
Discord is based on the Electron web app framework, which uses Javascript and Chromium for creating software. The open-source Chromium, which is the basis for Google’s Chrome and several other browsers, is not known as the most efficient tool for web development. A feature like Game Mode could offer some performance improvements, especially while also running a beefy AAA game on the same machine, but there may only be so far that Discord will be able to streamline on its current architecture.
Six of the nine independent experts on the advisory board of the Global Internet Forum to Counter Terrorism—a consortium run by several of the biggest US tech companies—resigned on Monday, according to a letter seen by WIRED and interviews with three of the people.
The tensions between the independent advisory committee and the GIFCT date back to an email the counterterrorism and free speech experts received in July from Meta’s Nell McCarthy, a vice president overseeing content policy. For years, the group had advised the GIFCT on how to prevent platforms from becoming havens for the radical organizations and individuals blamed for some of the world’s worst mass violence.
But McCarthy wrote that while the consortium welcomed the experts’ insights on violent trends, it no longer desired their scrutiny on the effectiveness of Big Tech’s efforts to curtail violence. Meta and other leaders wanted to “refresh” the 6-year-old independent advisory committee the experts sat on, she wrote. Meta currently serves as chair of GIFCT’s operating board, giving it outsized influence over policy changes, though other companies on the panel must ultimately approve.
New additions to the rotating advisory committee had previously been elected by current members; under the plan laid out in July, they would instead be picked by tech companies. The committee would be barred from weighing in on key topics such as the consortium’s performance and making recommendations together as a group. Its role as a watchdog would be neutered, advisers believed.
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In their resignation letter, the departing members of the committee wrote that their appeals against the plan had been “ignored” and that, in turn, they had “lost confidence in the GIFCT’s ability to deliver effectively on its founding mission” to prevent terrorists from exploiting online services. “We all know that a body that cannot scrutinise, take a position, or evaluate is not an advisory body at all,” the letter stated. “It is decoration and accountability theatre.”
Meta deferred comment on the resignations to the GIFCT. An unsigned statement sent to WIRED by a GIFCT spokesperson on behalf of the consortium’s leadership and the Meta-chaired operating board says the proposed changes have been “informed by several rounds of feedback” and are not yet final. They came out of discussions on “how to more effectively engage civil society and governments for substantive input” as “multi-stakeholderism is a core principle” for the GIFCT.
The consortium has about 35 members; other long-time board members include Microsoft and YouTube. A small staff alerts members to violent content, helps them exchange threat intelligence, and commissions research on countering extremism. While the coordination has helped some platforms combat problematic content, critics believe the group isn’t living up to its potential.
A WIRED investigation in 2024 uncovered several issues with GIFCT, including Meta delaying TikTok’s membership bid and poor relations between the companies at the helm and the unpaid independent advisory body. It also revealed failures in the tip-sharing database the consortium oversees to coordinate takedowns of problematic content.
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The dismantling of the advisory group threatens to deteriorate the organization’s work further at a time when balancing free expression and online safety has become more challenging. Generative AI tools have simplified content creation but imposed limited guardrails.
The experts who resigned include university researchers and representatives of civil society organizations. They had agreed with McCarthy on the need for changes to improve the results of the decade-old anti-terrorism consortium. But they believe the proposal, which could be finalized soon, amounts to a step backward.
“There won’t be critical voices raising concerns about what GIFCT is doing or is not doing,” one of the departing experts says. “It may seem politically convenient for them to abolish the independent advisory committee, but they are going to regret it in the longer term.”
The successful mission also deployed 26 of SpaceX’s latest Starlink satellites.
SpaceX
For its 14th flight, SpaceX’s Starship powered by its Super Heavy megarocket has entered low-Earth orbit for the first time. SpaceX kicked off this major undertaking early Monday morning but had to deal with some hiccups on the way, including losing one of its six Raptor engines. Ultimately, SpaceX decided to push on with the mission and successfully reached orbit albeit with some compromise.
SpaceX originally planned to have Starship orbit Earth six times over a span of nearly 10 hours for the Flight 14 mission. With one of the engines offline, the plan changed to only spend approximately three hours in orbit before reentering the Earth’s atmosphere and landing in the Pacific Ocean. As part of the same mission, SpaceX managed to deploy 26 of its Starlink V3 satellites into orbit. SpaceX said that its Starlink team has made contact with all newly-deployed 26 satellites in orbit, which will eventually be used to improve Internet speeds for customers. While previous Starship missions also carried several V3 satellites, they only remained in suborbital space and served as test flights to see if the new satellites would connect to the existing Starlink constellation.
While Starship’s flight 14 marked a major milestone of reaching orbit, the mission also served as a test of the reusability of its Super Heavy rocket. After providing the necessary boost to Starship, Super Heavy landed in the Gulf of Mexico, where it will eventually be retrieved, but not by a launch tower‘s “chopsticks” as previously demonstrated.
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