Anthropic today launched two new AI models — Claude Fable 5 and Claude Mythos 5 — marking the company’s first broad release of the powerful “Mythos-class” AI capabilities it previously made available only to participating organizations in its restricted cybersecurity program, Project Glasswing, which it announced two months ago.
The company says Fable 5, which is the version most users and developers will get starting today, exceeds every Claude model it has previously made generally available — featuring stronger performance across software engineering, knowledge work, vision, scientific research and long-running tasks.
It smashes the existing benchmarks and comes atop on nearly all of them, though the prior Claude Mythos Preview version of the model still takes the top spots on computer use and multidisciplinary reasoning (see benchmark chart below and here).
Claude Fable 5 and Mythos 5 benchmark comparison chart. Credit: Anthropic
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The new Claude Mythos 5, by contrast, is less restricted in its capabilities, but more restricted in its availability. It is an upgraded version of the prior, similarly capable but limited release Mythos Preview model. As such, it has certain safeguards lifted — but it’s only officially accessible to Anthropic-approved users, including Anthropic’s cybersecurity partners in its Project Glasswing effort, and select biology researchers.
The key difference is that the general purpose Fable 5 wraps the same underlying Mythos-class capability in new safeguards. Anthropic says requests involving certain high-risk areas — including cybersecurity, biology and chemistry, and model distillation — are automatically routed to Claude Opus 4.8, Anthropic’s previously flagship general model, instead, with users notified when that happens. That is not the case on Mythos 5.
The company says more than 95% of Fable 5 sessions run entirely on Fable 5’s own responses, with no fallback, and that internal and external red-teaming efforts found no “universal jailbreaks” after more than 1,000 hours of testing.
Anthropic says Fable 5 is available to the general public today through its website, apps, and API, but that Mythos 5 will initially only be made available to users who already have access to the older Claude Mythos Preview.
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Screenshot of Claude Fable 5 and Mythos 5 API information on Anthropic’s website.
Pricing, access and a tricky rollout
Anthropic is pricing both Fable 5 and Mythos 5 at $10 per million input tokens and $50 per million output tokens. The company says that is less than half the price of Claude Mythos Preview, but still ranks as the most expensive of major AI models available globally.
For developers, Fable 5 is available through the Claude API as claude-fable-5. Anthropic says Fable 5 is fully available today on the Claude API and on consumption-based Enterprise plans.
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For subscription users, the rollout is more complicated. Anthropic says Fable 5 will be included on Pro, Max, Team and seat-based Enterprise plans at no extra cost from today through June 22.
On June 23, the company plans to remove Fable 5 from those plans, after which using it will require usage credits. Anthropic says it aims to restore Fable 5 as a standard part of subscription plans as quickly as possible.
The difference between Fable 5 and Mythos 5
Anthropic is not presenting Fable 5 and Mythos 5 as two separate models in the usual “small versus large” sense. Instead, they appear to share the same base capability level. The difference is access control — that is, how easily it will be for users to get their hands on the models, and the guardrails embedded in each.
As previously mentioned Fable 5 includes a new safeguard layer that detects certain high-risk requests — including cybersecurity, biology and chemistry, and attempts to distill the model’s capabilities into other systems — and routes those requests to Claude Opus 4.8.
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Mythos 5 lifts some of those restrictions for trusted users working in approved domains.
In practical terms, Mythos 5 is more powerful for sensitive cyber and biology work because it can answer in areas where Fable 5 falls back.
For most ordinary enterprise and developer tasks, however, Anthropic says Fable 5 performs effectively the same as Mythos 5.
The launch also signals how Anthropic plans to bring frontier models with dangerous dual-use capabilities into the market: not by releasing all capabilities to everyone, and not by simply refusing risky questions, but by routing some requests to a less capable model while keeping the stronger model available for the majority of everyday work.
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A major improvement in autonomous coding
For enterprise buyers, the most immediate use case is likely software engineering. Anthropic says Fable 5 can work unattended for longer and with more independence than previous Claude models, which is exactly the capability enterprises need if they want AI agents to do more than autocomplete code or answer developer questions.
On SWE-bench Pro, which measures a model’s ability to complete difficult software engineering tasks, Anthropic says Fable 5 and Mythos 5 reach 80.3%, vastly outperforming OpenAI’s latest and greatest general model GPT-5.5, which scored 58.6%.
On Cognition’s FrontierCode Diamond benchmark, which tests high-quality, maintainable agentic coding, the models score 29.3%, compared with 13.4% for Claude Opus 4.8 and 5.7% for GPT-5.5, according to the benchmark table included in Anthropic’s materials.
Anthropic also says Fable 5 scores highest among frontier models on FrontierCode even at medium reasoning effort, suggesting the model may deliver stronger coding results without always needing maximum compute.
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The most striking customer example comes from Stripe. Anthropic says Stripe tested Fable 5 in a 50-million-line Ruby codebase and found that the model completed a codebase-wide migration in one day that otherwise would have taken a team more than two months by hand. Stripe said, “Fable 5 compresses months of engineering into days. In our 50-million-line Ruby codebase, it did in a day what would’ve taken us more than two months by hand.”
Other early users describe the model as especially useful for long-horizon development tasks. Cursor said, “Fable 5 is the state of the art model on CursorBench. It’s opened up a class of long-horizon problems that were out of reach for earlier models.” Replit said Fable 5 is the highest-performing model it has tested on ViBench, its end-to-end “vibe-coding” benchmark, and that it builds apps in less time with fewer tokens. Figma said Fable 5 is “a clear step forward on agentic coding and prototyping.”
This is the enterprise shift Anthropic is trying to sell: AI coding systems that can take on larger units of work, not just individual tickets. That could include codebase migrations, app prototyping, pull request review, test generation, debugging across unfamiliar tools, user interface design and multi-step internal software projects.
Base44 said, “Fable 5 is much deeper and better at one-shotting full apps, and its tool calling is excellent.” Genspark said, “Fable 5 came out #1 on our evals, winning head-to-head against every model we tested. It was significantly stronger on the hardest tasks in the set — UI design and game coding.” Rakuten said, “At the highest effort, Fable 5 reflects on and validates its own work. For us, that’s what makes highly autonomous operations possible — the extra thinking pays for itself.”
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For CTOs and engineering leaders, that suggests the model’s value may come less from raw code generation and more from sustained execution: understanding an intent, planning steps, calling tools, checking its own work and continuing through a task without constant human steering.
Knowledge work, finance, legal and operations
Anthropic is also positioning Fable 5 as a stronger model for enterprise knowledge work. On GDPval-AA, Anthropic reports a score of 1932 for Fable 5 and Mythos 5, compared with 1890 for Claude Opus 4.8, 1769 for GPT-5.5 and 1314 for Gemini 3.1 Pro.
On GDPpdf, a benchmark focused on visual document reasoning, Fable 5 and Mythos 5 score 29.8% without tools, compared with 22.5% for Opus 4.8, 24.9% for GPT-5.5 and 16.7% for Gemini 3.1 Pro.
That matters for enterprises because much of corporate work still lives in messy documents: PDFs, spreadsheets, charts, reports, contracts, filings, slide decks and screenshots. Anthropic says Fable 5 shows gains in document-based reasoning, chart and table interpretation and complex problem solving.
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Hex said, “Fable 5 is the first to break 90% on our core analytics benchmark of complex, long-running analytical tasks — a 10-point jump over Opus. On the hardest questions, it shows strong judgment and attention to nuance.” Hebbia said Fable 5 was the highest-scoring model on its Finance Benchmark for senior-level reasoning, with double-digit gains in document reasoning, chart and table interpretation, and problem solving.
The finance examples are notable because they point to AI agents moving beyond summarization into higher-stakes analytical workflows.
IMC said Fable 5 “aced our trading-analysis evaluations nearly across the board: factual lookup, conceptual reasoning, root-cause analysis, expected-value analysis.” Optiver said the model was stronger than Opus 4.8 on its trading benchmark and “remarkably consistent,” scoring identically across repeated runs. Balyasny Asset Management said Fable 5 was the strongest finance-first model it had tested.
Legal and operations teams may also see immediate impact. Crosby Legal said, “Fable 5 feels materially different. In blind review, our lawyers found its redlines matched or beat our current model every time.” Notion said the model can take work “you’d chip away at all afternoon” and turn messy notes into a functioning project plan. Zapier said Fable 5 is the new leader on AutomationBench and is more autonomous than Opus 4.8: “Where Opus stops to ask, Fable 5 keeps looking.”
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For enterprise software vendors, that points toward more capable embedded agents in workflow products: agents that can review a contract, update a project plan, assemble a spreadsheet, inspect a chart, file a ticket, run a query, call an internal API and keep going until the work is complete.
Vision and interface understanding
Anthropic says Fable 5 is also its strongest vision model. In its launch materials, the company says the model can extract precise numbers from detailed scientific figures and complete vision-based tasks such as rebuilding a web app’s source code from screenshots alone.
That has immediate implications for enterprise automation. Many business processes still depend on visual interfaces that are not cleanly exposed through APIs: dashboards, PDFs, forms, legacy apps, screenshots, scans and image-heavy reports. A stronger vision model could help agents operate across those environments with less custom integration work.
Anthropic also says Fable 5 needs less scaffolding than previous Claude models. As an example, the company says earlier Claude models struggled to play Pokémon FireRed even with extra tools, while Fable 5 impressively beat the game using a minimal vision-only harness. Anthropic posted a fast forwarded video of its playthrough to YouTube and in its blog post:
The point is not gaming itself, but the broader agentic skill: reading a visual environment, remembering progress, deciding what to do next and executing over a long horizon.
In another internal test, Anthropic says it had the model play the deck-building game Slay the Spire with access to persistent file-based memory. The company says persistent memory improved Fable 5’s performance three times more than it improved Opus 4.8’s, and that Fable reached the game’s final act three times more often. For enterprise users, this suggests Fable 5 may make better use of notes, logs and stored context during multi-step work.
That could matter for internal agents that operate over days or weeks: sales operations agents that track account research, engineering agents that manage migrations, finance agents that update models, or support agents that remember what they tried across many turns.
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From restricted cyber model to general-purpose enterprise AI
The announcement follows Anthropic’s April 2025 rollout of Claude Mythos Preview through Project Glasswing, a restricted program for cyber defenders, critical infrastructure providers and major software maintainers. Anthropic created Glasswing after internal evaluations showed Mythos-class models could find and exploit software vulnerabilities at a level that raised meaningful misuse concerns.
Following the debut of Glasswing and Mythos, U.S. officials and intelligence agencies began weighing how such models could reshape both cyber defense and offensive operations, while Sen. Mark Warner warned that AI-assisted vulnerability discovery should force industry to “accelerate and reprioritize patching.” Financial regulators also took notice: The Guardian reported that Mythos entered discussions among senior banking officials and regulators in the U.S. and U.K. because of fears that AI-accelerated cyberattacks could threaten payment systems and broader financial stability.
The reaction has not been limited to alarm. Governments also want access: Reuters reported that South Korea’s national internet security agency had secured Mythos access through Project Glasswing, reflecting a broader geopolitical race to use frontier AI for national cyber defense. At the same time, Anthropic has faced scrutiny over whether it can safely gate the very capabilities it says are too risky for general release. The Verge reported that unauthorized users accessed Mythos after its limited rollout, calling the incident damaging for a company that has built its brand around responsible AI.
Critics have also questioned whether Anthropic’s warning-heavy framing risks becoming a form of market positioning, since it casts the company as both the source of the new capability and the gatekeeper deciding which governments, companies and researchers get to use it.
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With Fable 5, Anthropic is leaning into its gatekeeper role, attempting to separate the general enterprise value of a Mythos-class model from the riskiest parts of its capability profile. The company says Fable 5 can handle software engineering, research, visual reasoning, document analysis and long-running agentic workflows, while classifiers block or reroute requests that could provide what Anthropic calls “uplift” to malicious actors.
Those classifiers cover three main areas.
Cybersecurity, where Anthropic says Mythos-class models can discover and exploit vulnerabilities and perform broader “agentic hacking” tasks such as reconnaissance, discovery and lateral movement.
Biology and chemistry, where the company says the same reasoning that can help researchers design therapies could also help well-resourced malicious actors pursue dangerous biological work.
Model distillation, where Anthropic says users may try to extract Claude’s capabilities to train competing models, including models that could be released without similar safeguards.
When Fable 5’s classifiers detect one of those categories, the response is automatically handled by Claude Opus 4.8. Anthropic says users will be told when this happens. That is a notable product decision: rather than declining those requests outright, Anthropic is trying to keep the user experience functional while reducing access to the most capable version of the model in sensitive areas.
Anthropic says it red-teamed the new classifier system internally and externally. The company says an external bug bounty produced no universal jailbreaks after more than 1,000 hours of testing, and external red-teaming organizations also failed to find a universal jailbreak. One external partner found that Fable 5 complied with zero harmful single-turn cyber requests related to planning cyberattacks, exploit development or defense evasion, even when prompts used any of 30 public jailbreak techniques, according to Anthropic.
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The company is still acknowledging tradeoffs. Anthropic says the safeguards are deliberately cautious and may sometimes trigger on benign requests. That could frustrate security professionals, biology researchers and advanced enterprise users whose legitimate work overlaps with the blocked categories. The company says it plans to reduce false positives over time.
Mythos 5 and the restricted frontier
While Fable 5 is the broad commercial launch, Mythos 5 is the model to watch for enterprises operating in security, critical infrastructure and life sciences.
The company says all users with Claude Mythos Preview access can upgrade to Mythos 5 beginning today. It plans to expand access through a trusted access program, in collaboration with the U.S. government.
The distinction is important for sectors where the blocked capabilities are not edge cases but core workflows. A security team may need to reproduce vulnerabilities, test exploitability, analyze lateral movement or simulate attacker behavior in a controlled environment. A biology research team may need to reason through molecular design workflows that would trigger general-use safeguards. Fable 5 is not designed to give every user unrestricted access to those capabilities; Mythos 5 is designed for vetted users who need them.
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Anthropic says Mythos 5 has the strongest cybersecurity capabilities of any model in the world. In the company’s benchmark table, the model family scores 78.0% on ExploitBench, compared with 69.0% for Claude Mythos Preview, 40.0% for Opus 4.8 and 34.0% for GPT-5.5. On CyberGym, Anthropic’s chart shows Mythos 5 at 83.8%, slightly ahead of Mythos Preview at 83.1% and far above Opus 4.8 with default safeguards.
The company is making a similar argument in biology. Anthropic says Mythos-class models outperform dedicated protein language models on a task involving adeno-associated viruses, a delivery mechanism used in gene therapies. The company frames that as both promising and risky: the same capability that could help gene therapy research could also be misused in dangerous biological work.
Anthropic says its internal protein design experts used Mythos 5 to accelerate parts of the drug design process by about tenfold. In one example, the company says Mythos 5, using protein design and bioinformatics tools without human assistance, matched or beat skilled human operators by choosing binding sites, selecting and running tools, and recovering from failures. Anthropic says nine of 14 protein targets in the study produced strong candidates for drug design that it is now investigating.
The company also says Mythos 5 produced novel molecular biology hypotheses that Anthropic scientists preferred over Opus-class model hypotheses about 80% of the time in blinded comparisons. Anthropic says several of those ideas have advanced to experimental evaluation, and one hypothesis involving an E. coli protein was later corroborated by an independent lab working on the same problem.
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Those claims are potentially significant, but they should be treated carefully until more details are published. Anthropic says it intends to publish additional results in the coming months. For now, the strongest enterprise implication is directional: the company believes its highest-end models can already perform parts of scientific research workflows with less human intervention than prior systems.
New, longer data retention requirement
The company also introduced a new data-retention policy for Mythos-class models. Anthropic says it will require 30-day retention for all traffic on Fable 5, Mythos 5 and future models with similar or higher capability levels, across both first-party and third-party surfaces. The company says it will not use that data to train new Claude models or for non-safety purposes, and says it has added privacy protections including logging human access and deleting the data after 30 days in almost all cases.
That policy may become one of the most important enterprise buying questions around Fable 5. Many businesses want frontier AI capability but also want strict control over data retention, especially in regulated sectors. Anthropic’s position is that stronger monitoring is necessary for models with this level of capability. Enterprise customers will have to decide whether the capability gain justifies the retention requirement.
Enterprise implications
The broader enterprise significance of Fable 5 is that Anthropic is trying to commercialize a more autonomous class of AI model without exposing all of its capabilities to every user. That could become a template for how frontier labs release increasingly powerful systems: one model family, multiple access tiers, and domain-specific restrictions depending on user trust and risk.
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If Fable 5 performs as Anthropic and early customers describe, developers may hand off larger tasks: code migrations, refactors, UI builds, test writing, bug fixing, documentation, internal tooling and multi-step app creation.
For knowledge-work-heavy enterprises, Fable 5 could make AI more useful in workflows where earlier models were too brittle: finance research, spreadsheet analysis, legal redlines, procurement review, board materials, market research, sales operations and project planning. The main gain is not just better answers; it is fewer turns, fewer corrections and more ability to keep working through ambiguity.
For security teams, the launch is more complicated. Most organizations will get Fable 5, not unrestricted Mythos 5. That means they may see stronger general coding and analysis, but not full access to the cyber capabilities Anthropic considers risky. Trusted defenders inside Project Glasswing will get Mythos 5, giving them a more direct way to use the model for vulnerability discovery and defensive testing.
For life sciences companies, the pattern is similar. Fable 5 may help with general research, literature analysis, data interpretation and scientific reasoning, but the more sensitive biological capabilities will be restricted. Anthropic is effectively creating a separate access path for vetted researchers whose work requires capabilities that could be dangerous in the wrong hands.
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The launch also raises competitive pressure across the AI industry. Anthropic is claiming state-of-the-art results across agentic coding, knowledge work, vision, cybersecurity, legal reasoning, spatial reasoning and health benchmarks. But the more strategically important claim may be that it has found a workable release mechanism for models above its Opus class. If Fable 5’s safeguards hold up under real-world use, Anthropic will argue it can bring more powerful models to market sooner without fully opening the riskiest capabilities.
That is still a large “if.” The enterprise market will test not only Fable 5’s benchmark performance, but also its reliability, false-positive rate, data-retention tradeoffs and cost at scale. A model that can complete more work autonomously can also burn more tokens, trigger more governance questions and create new review burdens for teams that must verify its output.
Still, today’s launch marks a clear shift in the Claude lineup. Opus is no longer Anthropic’s top commercial capability tier. Mythos-class models now sit above it. Fable 5 is the first version of that tier for general users; Mythos 5 is the restricted version for trusted high-risk work. Together, they show how Anthropic plans to push frontier AI deeper into enterprise workflows while trying to keep the most dangerous capabilities gated.
There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.
I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie’s original work from decades ago.
The wider framing, lighting, and character models in the pre-rendered presentation were great, till one irritating thought entered my head. Why have we still never received a proper Halo show that looks like this?
Halo turns 25 this year. The franchise has decades of games, novels, comics, animation, short stories, and characters to draw from. Campaign Evolved has somehow made the absence of a great screen adaptation even more frustrating.
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Halo has always had cinematic DNA
Bungie’s Halo games traditionally handled their storytelling through in-engine cinematics. This gave games a consistent visual identity because the characters you watched during a story sequence were the same ones you controlled seconds later. It also allowed for some hilarious interactions and experimentation, but that’s besides the point here.
Halo Studios
The series has occasionally taken a more movie-like route since then. Halo 2 Anniversary famously replaced its original cinematics with gorgeous pre-rendered sequences, and Campaign Evolved now gives the original adventure a similar treatment with completely rebuilt scenes. Seeing that approach applied to Combat Evolved was a surprise to me.
The opening aboard the Pillar of Autumn already contains everything a sci-fi series needs. Humanity is losing a war against an overwhelming alien force. A mysterious ringworld appears in space. You feel the desperation from UNSC personnel. Amidst the chaos, Master Chief rises as this enormous, almost mythical figure. Campaign Evolved presents those moments with enough visual detail that I could easily imagine watching them as part of a big-budget series.
Halo tried to reinvent itself too soon
We already had the expensive live-action attempt, of course. Paramount+ launched Halo in 2022 after years of development. I desperately wanted to like it. There were pieces I appreciated, especially some of the production design, Covenant battles, and the occasional glimpse of the military sci-fi spectacle I had imagined. But the larger creative direction lost me.
The series created its own Silver Timeline, separate from the established continuity of the games, novels, and comics. This gave the writers freedom to reshape characters and events, which isn’t inherently wrong. But when the show started deviating heavily from the core identity of integral characters like Master Chief, it brought the whole thing down to a screeching halt for me.
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Halo Studios
I won’t go into all the details of my experience with the show, but I will admit that Season 2 tried to build on some of the strengths of the first. The action scenes improved, and we finally reached the Fall of Reach. Yet the show continued moving through its own version of Halo before Paramount eventually cancelled it after two seasons.
Getting creative with a very established property can be done exceptionally well. The first episode of Star Wars: Visions is a great example. It reimagined the whole concept in a completely different setting and style, and did it supremely well.
The difference between Halo and Star Wars is that the former never really got to spread its wings in this form of media. Halo was already a massive name in gaming, but outside of that, it had mostly experimented with animation, live-action miniseries, and other smaller projects. So when its highly anticipated first major TV adaptation finally arrived, taking the story in such a dramatically different direction killed its screen art moment.
We already know Halo works outside games
Some of my favorite Halo stories have nothing to do with holding a controller. Halo Legends explored the universe through animation, jumping between different characters, periods, and artistic styles. Forward Unto Dawn took a much smaller live-action approach, following UNSC cadets during the early Human-Covenant War before bringing Master Chief into the story.
Halo Studios
Neither project required rewriting the foundation of Halo. Forward Unto Dawn especially showed how effective Chief can be when he enters someone else’s story. The character carries enormous presence precisely because we spend time watching ordinary people respond to him.
Then there are the novels. The Fall of Reach alone contains the Spartan-II program, Chief’s childhood, Dr Halsey, the Covenant war, Blue Team, and the destruction of one of humanity’s most important colonies, while Ghosts of Onyx could open an entirely different corner of the Spartan program. There are decades of established stories waiting to be adapted.
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The universe has never lacked material.
A television series could even follow characters around Master Chief rather than keeping him at the center of every episode. Halo’s universe is large enough to support military drama, horror, political intrigue, espionage, and enormous space battles without leaving its established history behind.
Xbox Wire
Campaign Evolved reopened the wound
Playing the first level of Campaign Evolved brought all of this back. Watching those widescreen cinematics, I kept taking screenshots because individual frames already resembled shots from the Halo production I have wanted for years. The Covenant designs are there, and Chief still carries that imposing silhouette.
Halo Studios describes Campaign Evolved as a celebration of the story that started everything 25 years ago. For me, it also demonstrates how little the original premise needs to change. Give me the Human-Covenant War, Blue Team, or any of the terrifying encounters with the Flood. Let Master Chief remain as a soldier whose humanity appears through smaller moments instead of rewriting him into a conventional television protagonist.
US factories prepare to manufacture Ukraine’s battle-tested MAGURA naval drones domestically
MAGURA V7 reportedly destroyed an aerial target using Sidewinder missile technology
Oregon and South Carolina will host future MAGURA drone production facilities
Ukrainian defense company UFORCE has signed an agreement with US boatbuilder RECONCRAFT to manufacture the combat-proven MAGURA naval drones domestically.
Reports from The Wall Street Journal has claimed the memorandum of understanding was recently signed at the Embassy of Ukraine in Washington, with production planned at facilities in Oregon and South Carolina.
The project will have the eventual goal of building hundreds, and potentially thousands, of units annually.
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A combat-tested platform moves to US soil
MAGURA drones gained international recognition after repeated strikes helped push much of Russia’s Black Sea Fleet away from Crimea.
The MAGURA family has since expanded beyond strike missions to include aerial drone launches, mine countermeasures and anti-submarine sonar towing, with the MAGURA V7 variant also capable of engaging helicopters and fixed-wing aircraft.
RECONCRAFT builds combatant craft for US and partner special operations forces, while UFORCE developed the MAGURA program from the outset.
Under the partnership, both companies will contribute manufacturing equipment, materials and personnel to support the new production lines in both states.
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“Partnering with UFORCE combines our manufacturing expertise and capabilities with the combat-proven autonomy of the MAGURA platform,” said Joe Silkowski, co-founder of RECONCRAFT.
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This allows “us to deliver greater capability to American warfighters faster than developing a new system from the ground up.”
The agreement follows increased Pentagon interest in lower-cost autonomous platforms after recent conflicts in Iran revealed how expensive drone warfare can be.
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Combat experience drives broader international interest
Ukraine reported what it described as the world’s first successful naval drone strike against an aerial target during late 2024 using a MAGURA V7 armed with AIM-9 Sidewinder missiles.
In April 2026, MAGURA unmanned surface vessels also took part in the US-Philippines Balikatan military exercise, reportedly sinking a target ship during a live-fire demonstration in the Luzon Strait.
“Today’s combat environments show that autonomous warfighting capabilities are a must-have,” said UFORCE CEO Oleg Rogynskyy.
“UFORCE is exceptionally positioned to deliver capabilities already tested by some of the world’s most sophisticated militaries under the most demanding battlefield conditions.”
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“Working with RECONCRAFT, we will help ensure these proven autonomous capabilities become available to the US,” Sean Plankey, CEO of UFORCE USA, added.
“It’s exactly the kind of industrial partnership the Arsenal of Democracy is designed to enable.”
As of the time of writing, neither UFORCE nor RECONCRAFT has indicated how US production could influence the price of future MAGURA drones.
Production in the United States is typically costlier than overseas alternatives, a dynamic long observed across industries from electronics to textiles.
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It is one reason American companies like Apple choose to build their gadgets outside the country, with lower manufacturing costs and established supply chains.
Whether this same cost pressure will raise the price of American-built MAGURA drones compared to their Ukrainian-made counterparts is not yet known.
The Smart LED Monitor Stand is currently available for $169.99.
Nanoleaf
Nanoleaf has revealed its multi-purpose monitor stand that improves ergonomics, adds adjustable LED lighting and provides space for all your desktop accessories. Called the Smart LED Monitor Stand, Nanoleaf’s latest product goes beyond its typical lighting products by combining it with some extra functionality.
At the heart of it, the monitor stand portion can raise your display by up to four inches so it’s more in line with your natural eye level and promotes better posture during long sessions at your desk. No matter if you have an ultra-wide display or a dual-monitor setup, the Smart LED Monitor Stand can handle displays up to 42 inches long and can support up to 154 lbs. The stand’s base also features 23 mounting holes that allow for setting up stands for your mic, camera or any other accessories.
Nanoleaf
Known for its sleek lighting solutions, Nanoleaf cleverly tucked a dual lighting system into the Smart LED Monitor Stand. A front light bar can generate up to 550 lumens for when you’re trying to get work done, while a rear ambient light can be programmed through 102 individually addressable RGB zones that create a 160-degree wall-washing angle to match the vibe of your game, movie or music. Nanoleaf’s app allows for full color customization of the LED lights, but you can also sync the monitor stand with the company’s other products or set it to Rhythm Mode or Screen Mirror so the lighting can automatically match music or on-screen content.
Like Nanoleaf’s other products, the Smart LED Monitor Stand is Matter compatible so it can easily integrate with smart home ecosystems. The Smart LED Monitor Stand is currently available on Nanoleaf’s website and Amazon for $169.99.
The lease programme, known as Apple Upgrade, will reportedly support most iPhone, Mac, iPad and Apple Watch models.
Apple is set to debut a new leasing programme for its devices next week, according to Bloomberg.
The programme, known as Apple Upgrade, will support most iPhone, Mac, iPad and Apple Watch models, according to the publication, which cited anonymous sources close to the matter.
Apple Upgrade will reportedly work like a subscription and users can pay off the device early during their leasing term, upgrade early to a new model or keep it at the end of the leasing period. These transactions may incur an additional fee in “certain cases”, said Bloomberg.
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The leased device can also be returned at the end of the term.
Sources told Bloomberg that Apple plans to advertise Apple Upgrade as “as a way to have lower payments versus current financing programmes”, and that the tech giant is planning to halt new enrolments to its existing iPhone payment programmes.
The lease terms for iPhones and Apple Watches will last for 24 months, according to the report, while Mac and iPad leases will run for 36 months.
The tech giant – which previously considered a subscription service for iPhones a few years ago – is also partnering with Klarna for the service, with the payment provider acting as financial backer for the programme.
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Apple Upgrade is set to initially launch in the US on 28 July and will be available in Apple’s physical retail stores and online.
“The rapid expansion of AI data centres has created an extraordinary surge in demand for memory and storage”, a company spokesperson told news publications at the time, adding that Apple has “never seen a component price increase this much, this quickly”.
Apple said that the worsening situation meant that it couldn’t shield customers from the rising component costs any longer.
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While last month’s announcement did not include a price hike for iPhones, recent reports indicate that may be about to change.
Yesterday (21 July), publication Nikkei Asia reported that the world’s largest chipmaker TSMC, which makes processors for a number of tech giants including Apple, plans to raise prices for both its advanced and mature chip production services by up to 10pc in 2027.
The price hike for Apple’s smartphones appears to be already happening, at least in one country so far.
This week it was confirmed that iPhone 17 prices had risen on Apple’s official Japan store, jumping by roughly 10pc from $797 to $877. The iPhone 17 Pro also rose in price, jumping by more than 8pc, while Apple Watch and AirPods models also rose by up to 10pc.
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Motorola Edge 2026 for $600: I surprisingly enjoyed my month with the new Motorola Edge. It’s amazingly lightweight at just 160 grams, and the 6.3-inch screen size feels fairly compact. If you hate big, heavy phones and have longed for the days of smaller handsets, the Edge is worth a look; it’s not as small, but it feels great to use one-handed. Performance is more than capable, though you will feel some sluggishness here and there. The cameras are reliable—there’s even a 3X optical zoom telephoto alongside the 50-MP ultrawide and 50-MP primary—but it’s not going to knock your socks off. It will only get two Android OS upgrades and three years of security updates, which is not really acceptable for a $600 phone. Get it on sale!
Motorola Razr+ 2026 for $1,100: The Razr+ is the awkward middle child of the Razr lineup. I’ve never liked it. It doesn’t have all the bells and whistles or top-notch specs of the Ultra, but still costs more than $1,000. You can get very nearly the same experience with the cheaper Razr and save hundreds. Even battery life is the least impressive of the lot, because it has the smallest capacity. The cover glass isn’t the ceramic glass mixture as on the Razr Ultra, and I found out the hard way. I dropped the phone once, roughly a four-foot drop onto asphalt, and the front screen shattered. Get a screen protector!
Moto G 5G
Photograph: Julian Chokkattu
Moto G 5G 2026 for $299: The Moto G 2026 is nearly identical to the Moto G Play 2026 below, except it has double the storage (expandable via microSD), supports slightly faster wired charging, and the front and rear cameras pack more megapixels. It’s a $50 difference, so if you’re eyeing either one, you really should go for the Moto G 5G 2026. Performance is similarly sluggish, though perfectly usable day to day (if you’re patient). Even with more megapixels, don’t expect much from the cameras; they can take passable photos in good lighting, but struggle to do so in low light. I was able to hit nearly two days of battery life with average use, and I like that this phone still has the headphone jack. However, keep in mind that it will receive only two Android OS updates and three years of security updates. I think you’re better off buying the Moto G Power 2026 on sale. It’s worth noting that Motorola suddenly jacked up the prices of this device and the Moto G Play.
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Moto G Play 2026
Photograph: Julian Chokkattu
Moto G Play 5G 2026 for $250: Motorola’s cheapest phone always sits in an awkward spot. It was originally under $200, but Motorola increased the price to $250. I don’t think it’s worth it at that price, but for under $200, it’s a serviceable handset that now features 5G connectivity. You get two-day battery life, a headphone jack, expandable storage, and a pretty nice design. But the MediaTek Dimensity 6300 chip with 4 GB of RAM is very sluggish—get ready to wait a second or two, sometimes more, for an app to launch or a webpage to load. Photo quality is passable; most of my images have lackluster colors. I took several calls, and the people on the other end generally complained about my audio quality, which isn’t great. It’s nice that this ultra-budget phone will get two Android OS updates, but I’d wait for the Moto G Power 2026 to eventually dip to $250 during major sale events.
What Motorola Phones to Avoid
Motorola Moto G 2025
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Photograph: Julian Chokkattu
Motorola phones diminish in value fairly quickly. You should avoid buying Moto G phones from 2025 or earlier. They likely won’t get any more Android version updates, and the prices aren’t drastically different from the latest models. Last year’s Motorola Edge 2025 or the Razr (2025) series are the oldest I’d go, assuming prices are a good deal lower than the latest models, so don’t consider anything else.
Threat actors are using email addresses exposed in data breaches leaked by the ShinyHunters extortion group to send sextortion emails demanding $2,000 in Bitcoin.
The emails claim to come from ShinyHunters and tell recipients that hackers compromised their devices after obtaining their email addresses from breached company databases.
However, the messages appear to be sent by someone who downloaded data previously leaked by ShinyHunters rather than by the extortion group itself, using the exposed email addresses to make the threats appear more legitimate.
BleepingComputer has seen leaked data from the Amtrak, Hallmark, Substack, Betterment, CarGurus, ADT, Panera Bread, and McGraw Hill breaches used in this sextortion email campaign.
For some recipients, BleepingComputer confirmed that the email addresses targeted by the sextortion emails were actually included in the associated data previously leaked by ShinyHunters.
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Extortion gangs often warn victims that refusing to pay will expose their customers and employees to additional abuse once stolen data is published. While those claims are intended to pressure organizations into paying, this campaign illustrates how leaked data can later be repurposed by unrelated threat actors for malicious purposes.
While the use of a recipient’s leaked email address may make these emails appear more convincing, there is no indication that the sender compromised recipients’ devices, installed malware, accessed their cameras, or monitored their activity on adult websites.
BleepingComputer contacted the ShinyHunters extortion group, which denied any involvement in the sextortion email campaign.
Fake ShinyHunters sextortion emails
In the emails seen by BleepingComputer, they are sent from random email addresses using the names “ShinyHunters” or “You’ve Been HACKED” and have the subject “Information about your online security.”
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The messages claim to be from the ShinyHunters hacking group and state that the attackers gained access to the recipient’s devices several months earlier.
The sender then names a company whose data was previously published by ShinyHunters, claiming that the breach allowed them to access the recipient’s email account.
We are the ShinyHunters hacking group.
A few months ago, we gained access to your devices and started monitoring your online activities.
What happened:
We gained access to the Cargurus.com database where you have an account and easily accessed your email.
You weren’t very careful about the links you opened.
A week later, we installed an exploit on your devices, including your phone, giving us access to your microphone, camera, keyboard, and all your data.
We have your photos, browsing history, conversations, and contact list.
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Sextortion email claiming to be from the ShinyHunters extortion group Source: BleepingComputer
The email falsely claims that the attackers later “installed an exploit” on the victim’s computers and phones, allowing them to access the microphone, camera, keyboard, photos, browsing history, conversations, and contact list.
The sender then claims to have recorded the recipient visiting adult websites and threatens to share intimate videos with their friends, colleagues, and family.
To prevent the alleged release of these compromising videos, the victim is told to send $2,000 in Bitcoin within 48 hours.
The email also warns recipients not to contact police, reply to the message, or reset their devices, claiming that the stolen information is stored on remote servers.
These types of emails are known as “sextortion” emails and are designed to frighten recipients into paying a demand out of worry that they will have their reputation hurt with friends, family, and work colleagues.
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However, there is nothing to indicate that the sender ever had access to the recipients’ devices or personal activity.
Instead, the attackers use details from published leaked data breaches, such as an email address and the name of the breached company, to make a sextortion scam appear targeted.
The sextortion campaign appears to have started in April, with numerouspeople and organizationsreporting similar messages or warning recipients to ignore them.
One person who received an email referencing the Betterment breach posted about it on the Betterment Reddit.
Betterment responded that it was aware some clients had received threatening emails claiming to come from a hacking group.
“These messages are part of a common extortion scam designed to intimidate recipients,” Betterment said.
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“Please note, knowing an email address does not provide the ability to install malware or access someone’s device.”
The company advised recipients not to reply, send payment, click links, or open attachments and to delete the email. Betterment also asked customers who had interacted with the message to contact its fraud team.
Although their email address may have appeared in one of the published data leaks referenced in the email, this does not mean the sender compromised their devices, recorded videos, or obtained any of the other information described in the message.
Recipients of these messages should not pay the ransom or respond to the sender.
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Security teams log 54% of successful attacks and alert on just 14%. The rest move through your environment unseen.
The Picus whitepaper shows how breach and attack simulation tests your SIEM and EDR rules so threats stop slipping by detection.
Buying your next Apple device could soon look like leasing a car. Apple is launching its new Apple Upgrade program on Tuesday, July 28, replacing new enrollments in the long-running iPhone Upgrade Program with a lease-based option that covers iPhones, iPads, Macs, and Apple Watches.
Backed by Klarna, the program is designed to lower the upfront cost of Apple’s premium devices, but it is also raising questions about whether you’ll actually own what you’re paying for.
The new program will reportedly launch first in the United States through Apple’s retail stores and online store. Eligible iPhones and Apple Watches will be offered on 24-month leases, while Macs and iPads will be offered on 36-month leases.
You’ll make monthly payments, with the option to pay off the device early, upgrade to a newer model during the lease, or keep or return it when the agreement ends. A soft credit check through Klarna will be required before you can enroll.
Apple Upgrade is expected to replace new signups for the current iPhone Upgrade Program, although existing financing plans will continue for current customers. Unlike the older program, reports suggest that AppleCare will not be included.
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The program also excludes the base iPad, iPhone 16, Apple Watch SE, MacBook Neo, and business or education purchases. The timing is interesting because it follows Apple’s recent price increase across much of its hardware and services lineup.
Apple
Why does it matter?
The biggest concern is that Apple Upgrade may work more like a traditional car lease than a financing plan. If that is the case, your monthly payments would mainly cover the device’s depreciation instead of paying off its full value.
At the end of the lease, you could be asked to return the device or make an additional payment to own it outright. Whether this ends up saving you money or just keeps you locked into an endless upgrade cycle will likely depend entirely on how you use it.
Waiting for a massive Game Pass download to finish could soon become a little less painful. Microsoft has begun testing a new Smart Download Client as part of the latest Xbox Insider Alpha Skip-Ahead update. The feature is designed to speed up game installs and updates by automatically connecting users to the fastest available content server. While it’s currently limited to Xbox Insider testers, early reports suggest the improvements are also making their way to the Xbox PC app, potentially solving one of the platform’s longest-standing frustrations.
How the Smart Download Client works
According to Microsoft’s latest Xbox Insider release notes, the Smart Download Client first checks whether download servers are available before evaluating multiple server pools to identify the fastest connection. Instead of staying connected to a single server for the entire download, it can periodically reassess network performance and seamlessly switch to a better-performing server whenever one becomes available. The feature is designed to optimize both game installations and updates, ensuring users get the best possible download speeds throughout the process.
Xbox
It may sound like a small backend tweak, but it addresses a complaint Xbox users have had for years. Even with high-speed internet connections, downloads through the Xbox app have often struggled to fully utilize the available bandwidth, resulting in slower-than-expected installation speeds. By dynamically selecting the best-performing server throughout a download, Microsoft aims to deliver more consistent performance — especially as modern games continue to grow well beyond the 100GB mark.
More than just faster downloads
The Smart Download Client is one of several additions in the latest Alpha Skip-Ahead build, which also brings improvements to the Xbox Store’s game hub for easier DLC discovery, along with fixes for game installations, system updates, Remote Play, audio, and overall console stability.
Windows Central
For now, the feature is limited to Xbox Insider testers, although early testing by Windows Central suggests the faster download system is already benefiting the Xbox PC app as well. Microsoft hasn’t shared a wider release timeline, but if the results hold up, this could become one of the most impactful quality-of-life upgrades for Game Pass users. With modern games regularly exceeding 100GB, shaving even a few minutes off every download is a win gamers will gladly take.
Facepalm: Grand Theft Auto fans were already upset that GTA 6 will be a digital-only release, with the so-called physical edition containing just a code to download the game. Gamers who purchased the retail box are now expressing even more frustration after it was officially confirmed that PS5 product codes in Japan will expire 170 days after the game’s scheduled launch date of November 19, 2026.
Rockstar clarified that the expiration period is only applicable to the PS5 version of the game in Japan and won’t affect buyers in the rest of the world. The company also confirmed that codes purchased for the Xbox are not region locked and will not expire, but it did not explain why it’s implementing the policy on one platform but not the other.
Explaining the rationale behind the unusual decision, Rockstar said that download codes work differently depending on the platform and country of purchase, and the Japan-specific policy was put in place due to “regulatory restrictions” in the country. The company also recommended that gamers buy from local retailers to avoid potential activation problems.
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Following the announcement, many fans took to social media, slamming Rockstar for setting expiration dates on the download codes. While some likened digital gaming to renting rather than owning a product, others wondered whether Rockstar will also introduce a similar policy in other markets. Others joked that the much-hyped digital future looks brighter with every passing day.
It is worth noting that some gamers and social media commentators have speculated that the expiration date may not apply to the actual game, but only to the DLC content, which is available through a separate code in Japan. However, that still does not explain why the policy applies to PS5 but not Xbox. Rockstar has yet to clarify the matter.
GTA VI will launch on November 19, 2026, with the Standard Edition priced at $79.99 and the Ultimate Edition at $99.99. The game will be available only on PlayStation 5 and Xbox Series X/S at launch, with no word on whether there will be a PC version in the future. It is currently available for pre-order on the official Rockstar Store, the PlayStation Store, and the Xbox Store.
We also now know when it will be released: January 22, 2027.
Apple
The Apple TV series based on William Gibson’s genre-defining 1984 cyberpunk novel, Neuromancer, will hit the streaming platform on January 22 of next year. Apple dropped the news at San Diego Comic-Con this weekend alongside the first official teaser. Neuromancer stars Callum Turner, Briana Middleton, Mark Strong, Joseph Lee, Peter Sarsgaard and Clémence Poésy.
“‘Neuromancer’ follows a damaged, top-rung super-hacker named Case (Turner) who is thrust into a web of digital espionage and high-stakes crime with his partner Molly (Middleton), a razor-girl assassin, as they pull off a heist on a corporate dynasty with untold secrets,” Apple says. The series will consist of 10 episodes and follow a weekly release schedule, with the first two dropping on January 22 followed by one per week through March 19. Apple has been killing it with sci-fi lately, so here’s hoping this continues that trend.
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It’s a good sign that Gibson, who is one of the show’s executive producers, seems to be happy with how it turned out. Sharing the teaser on Bluesky, the author posted, “Anyone who doesn’t see how very satisfied I’ve been throughout production doesn’t get what I most want out of an adaptatation [sic]. Mind you, that does tend to happen.”
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