Tech
Anthropic brings Mythos to the masses with Claude Fable 5, its most powerful generally available model ever
Anthropic today launched two new AI models — Claude Fable 5 and Claude Mythos 5 — marking the company’s first broad release of the powerful “Mythos-class” AI capabilities it previously made available only to participating organizations in its restricted cybersecurity program, Project Glasswing, which it announced two months ago.
The company says Fable 5, which is the version most users and developers will get starting today, exceeds every Claude model it has previously made generally available — featuring stronger performance across software engineering, knowledge work, vision, scientific research and long-running tasks.
It smashes the existing benchmarks and comes atop on nearly all of them, though the prior Claude Mythos Preview version of the model still takes the top spots on computer use and multidisciplinary reasoning (see benchmark chart below and here).
The new Claude Mythos 5, by contrast, is less restricted in its capabilities, but more restricted in its availability. It is an upgraded version of the prior, similarly capable but limited release Mythos Preview model. As such, it has certain safeguards lifted — but it’s only officially accessible to Anthropic-approved users, including Anthropic’s cybersecurity partners in its Project Glasswing effort, and select biology researchers.
The key difference is that the general purpose Fable 5 wraps the same underlying Mythos-class capability in new safeguards. Anthropic says requests involving certain high-risk areas — including cybersecurity, biology and chemistry, and model distillation — are automatically routed to Claude Opus 4.8, Anthropic’s previously flagship general model, instead, with users notified when that happens. That is not the case on Mythos 5.
The company says more than 95% of Fable 5 sessions run entirely on Fable 5’s own responses, with no fallback, and that internal and external red-teaming efforts found no “universal jailbreaks” after more than 1,000 hours of testing.
Anthropic says Fable 5 is available to the general public today through its website, apps, and API, but that Mythos 5 will initially only be made available to users who already have access to the older Claude Mythos Preview.
Pricing, access and a tricky rollout
Anthropic is pricing both Fable 5 and Mythos 5 at $10 per million input tokens and $50 per million output tokens. The company says that is less than half the price of Claude Mythos Preview, but still ranks as the most expensive of major AI models available globally.
|
Model |
Input |
Output |
Total Cost |
Source |
|
MiMo-V2.5 Flash |
$0.10 |
$0.30 |
$0.40 |
|
|
deepseek-v4-flash |
$0.14 |
$0.28 |
$0.42 |
|
|
deepseek-v4-pro |
$0.435 |
$0.87 |
$1.305 |
|
|
MiniMax-M3 |
$0.30 |
$1.20 |
$1.50 |
|
|
Gemini 3.1 Flash-Lite |
$0.25 |
$1.50 |
$1.75 |
|
|
Qwen3.7-Plus |
$0.40 |
$1.60 |
$2.00 |
|
|
MiMo-V2.5 |
$0.40 |
$2.00 |
$2.40 |
|
|
Grok 4.3 (low context) |
$1.25 |
$2.50 |
$3.75 |
|
|
GLM-5 |
$1.00 |
$3.20 |
$4.20 |
|
|
Kimi-K2.6 |
$0.95 |
$4.00 |
$4.95 |
|
|
GLM-5.1 |
$1.40 |
$4.40 |
$5.80 |
|
|
Grok 4.3 (high context) |
$2.50 |
$5.00 |
$7.50 |
|
|
Qwen3.7-Max |
$2.50 |
$7.50 |
$10.00 |
|
|
Gemini 3.5 Flash |
$1.50 |
$9.00 |
$10.50 |
|
|
Gemini 3.1 Pro Preview (≤200K) |
$2.00 |
$12.00 |
$14.00 |
|
|
GPT-5.4 |
$2.50 |
$15.00 |
$17.50 |
|
|
Gemini 3.1 Pro Preview (>200K) |
$4.00 |
$18.00 |
$22.00 |
|
|
Claude Opus 4.8 |
$5.00 |
$25.00 |
$30.00 |
|
|
GPT-5.5 |
$5.00 |
$30.00 |
$35.00 |
|
|
Claude Fable 5 / Claude Mythos 5 |
$10.00 |
$50.00 |
$60.00 |
For developers, Fable 5 is available through the Claude API as claude-fable-5. Anthropic says Fable 5 is fully available today on the Claude API and on consumption-based Enterprise plans.
For subscription users, the rollout is more complicated. Anthropic says Fable 5 will be included on Pro, Max, Team and seat-based Enterprise plans at no extra cost from today through June 22.
On June 23, the company plans to remove Fable 5 from those plans, after which using it will require usage credits. Anthropic says it aims to restore Fable 5 as a standard part of subscription plans as quickly as possible.
The difference between Fable 5 and Mythos 5
Anthropic is not presenting Fable 5 and Mythos 5 as two separate models in the usual “small versus large” sense. Instead, they appear to share the same base capability level. The difference is access control — that is, how easily it will be for users to get their hands on the models, and the guardrails embedded in each.
As previously mentioned Fable 5 includes a new safeguard layer that detects certain high-risk requests — including cybersecurity, biology and chemistry, and attempts to distill the model’s capabilities into other systems — and routes those requests to Claude Opus 4.8.
Mythos 5 lifts some of those restrictions for trusted users working in approved domains.
In practical terms, Mythos 5 is more powerful for sensitive cyber and biology work because it can answer in areas where Fable 5 falls back.
For most ordinary enterprise and developer tasks, however, Anthropic says Fable 5 performs effectively the same as Mythos 5.
The launch also signals how Anthropic plans to bring frontier models with dangerous dual-use capabilities into the market: not by releasing all capabilities to everyone, and not by simply refusing risky questions, but by routing some requests to a less capable model while keeping the stronger model available for the majority of everyday work.
A major improvement in autonomous coding
For enterprise buyers, the most immediate use case is likely software engineering. Anthropic says Fable 5 can work unattended for longer and with more independence than previous Claude models, which is exactly the capability enterprises need if they want AI agents to do more than autocomplete code or answer developer questions.
On SWE-bench Pro, which measures a model’s ability to complete difficult software engineering tasks, Anthropic says Fable 5 and Mythos 5 reach 80.3%, vastly outperforming OpenAI’s latest and greatest general model GPT-5.5, which scored 58.6%.
On Cognition’s FrontierCode Diamond benchmark, which tests high-quality, maintainable agentic coding, the models score 29.3%, compared with 13.4% for Claude Opus 4.8 and 5.7% for GPT-5.5, according to the benchmark table included in Anthropic’s materials.
Anthropic also says Fable 5 scores highest among frontier models on FrontierCode even at medium reasoning effort, suggesting the model may deliver stronger coding results without always needing maximum compute.
The most striking customer example comes from Stripe. Anthropic says Stripe tested Fable 5 in a 50-million-line Ruby codebase and found that the model completed a codebase-wide migration in one day that otherwise would have taken a team more than two months by hand. Stripe said, “Fable 5 compresses months of engineering into days. In our 50-million-line Ruby codebase, it did in a day what would’ve taken us more than two months by hand.”
Other early users describe the model as especially useful for long-horizon development tasks. Cursor said, “Fable 5 is the state of the art model on CursorBench. It’s opened up a class of long-horizon problems that were out of reach for earlier models.” Replit said Fable 5 is the highest-performing model it has tested on ViBench, its end-to-end “vibe-coding” benchmark, and that it builds apps in less time with fewer tokens. Figma said Fable 5 is “a clear step forward on agentic coding and prototyping.”
This is the enterprise shift Anthropic is trying to sell: AI coding systems that can take on larger units of work, not just individual tickets. That could include codebase migrations, app prototyping, pull request review, test generation, debugging across unfamiliar tools, user interface design and multi-step internal software projects.
Base44 said, “Fable 5 is much deeper and better at one-shotting full apps, and its tool calling is excellent.” Genspark said, “Fable 5 came out #1 on our evals, winning head-to-head against every model we tested. It was significantly stronger on the hardest tasks in the set — UI design and game coding.” Rakuten said, “At the highest effort, Fable 5 reflects on and validates its own work. For us, that’s what makes highly autonomous operations possible — the extra thinking pays for itself.”
For CTOs and engineering leaders, that suggests the model’s value may come less from raw code generation and more from sustained execution: understanding an intent, planning steps, calling tools, checking its own work and continuing through a task without constant human steering.
Knowledge work, finance, legal and operations
Anthropic is also positioning Fable 5 as a stronger model for enterprise knowledge work. On GDPval-AA, Anthropic reports a score of 1932 for Fable 5 and Mythos 5, compared with 1890 for Claude Opus 4.8, 1769 for GPT-5.5 and 1314 for Gemini 3.1 Pro.
On GDPpdf, a benchmark focused on visual document reasoning, Fable 5 and Mythos 5 score 29.8% without tools, compared with 22.5% for Opus 4.8, 24.9% for GPT-5.5 and 16.7% for Gemini 3.1 Pro.
That matters for enterprises because much of corporate work still lives in messy documents: PDFs, spreadsheets, charts, reports, contracts, filings, slide decks and screenshots. Anthropic says Fable 5 shows gains in document-based reasoning, chart and table interpretation and complex problem solving.
Hex said, “Fable 5 is the first to break 90% on our core analytics benchmark of complex, long-running analytical tasks — a 10-point jump over Opus. On the hardest questions, it shows strong judgment and attention to nuance.” Hebbia said Fable 5 was the highest-scoring model on its Finance Benchmark for senior-level reasoning, with double-digit gains in document reasoning, chart and table interpretation, and problem solving.
The finance examples are notable because they point to AI agents moving beyond summarization into higher-stakes analytical workflows.
IMC said Fable 5 “aced our trading-analysis evaluations nearly across the board: factual lookup, conceptual reasoning, root-cause analysis, expected-value analysis.” Optiver said the model was stronger than Opus 4.8 on its trading benchmark and “remarkably consistent,” scoring identically across repeated runs. Balyasny Asset Management said Fable 5 was the strongest finance-first model it had tested.
Legal and operations teams may also see immediate impact. Crosby Legal said, “Fable 5 feels materially different. In blind review, our lawyers found its redlines matched or beat our current model every time.” Notion said the model can take work “you’d chip away at all afternoon” and turn messy notes into a functioning project plan. Zapier said Fable 5 is the new leader on AutomationBench and is more autonomous than Opus 4.8: “Where Opus stops to ask, Fable 5 keeps looking.”
For enterprise software vendors, that points toward more capable embedded agents in workflow products: agents that can review a contract, update a project plan, assemble a spreadsheet, inspect a chart, file a ticket, run a query, call an internal API and keep going until the work is complete.
Vision and interface understanding
Anthropic says Fable 5 is also its strongest vision model. In its launch materials, the company says the model can extract precise numbers from detailed scientific figures and complete vision-based tasks such as rebuilding a web app’s source code from screenshots alone.
That has immediate implications for enterprise automation. Many business processes still depend on visual interfaces that are not cleanly exposed through APIs: dashboards, PDFs, forms, legacy apps, screenshots, scans and image-heavy reports. A stronger vision model could help agents operate across those environments with less custom integration work.
Anthropic also says Fable 5 needs less scaffolding than previous Claude models. As an example, the company says earlier Claude models struggled to play Pokémon FireRed even with extra tools, while Fable 5 impressively beat the game using a minimal vision-only harness. Anthropic posted a fast forwarded video of its playthrough to YouTube and in its blog post:
https://www.youtube.com/watch?v=CIQBP1w4B1M
The point is not gaming itself, but the broader agentic skill: reading a visual environment, remembering progress, deciding what to do next and executing over a long horizon.
In another internal test, Anthropic says it had the model play the deck-building game Slay the Spire with access to persistent file-based memory. The company says persistent memory improved Fable 5’s performance three times more than it improved Opus 4.8’s, and that Fable reached the game’s final act three times more often. For enterprise users, this suggests Fable 5 may make better use of notes, logs and stored context during multi-step work.
That could matter for internal agents that operate over days or weeks: sales operations agents that track account research, engineering agents that manage migrations, finance agents that update models, or support agents that remember what they tried across many turns.
From restricted cyber model to general-purpose enterprise AI
The announcement follows Anthropic’s April 2025 rollout of Claude Mythos Preview through Project Glasswing, a restricted program for cyber defenders, critical infrastructure providers and major software maintainers. Anthropic created Glasswing after internal evaluations showed Mythos-class models could find and exploit software vulnerabilities at a level that raised meaningful misuse concerns.
Following the debut of Glasswing and Mythos, U.S. officials and intelligence agencies began weighing how such models could reshape both cyber defense and offensive operations, while Sen. Mark Warner warned that AI-assisted vulnerability discovery should force industry to “accelerate and reprioritize patching.” Financial regulators also took notice: The Guardian reported that Mythos entered discussions among senior banking officials and regulators in the U.S. and U.K. because of fears that AI-accelerated cyberattacks could threaten payment systems and broader financial stability.
The reaction has not been limited to alarm. Governments also want access: Reuters reported that South Korea’s national internet security agency had secured Mythos access through Project Glasswing, reflecting a broader geopolitical race to use frontier AI for national cyber defense. At the same time, Anthropic has faced scrutiny over whether it can safely gate the very capabilities it says are too risky for general release. The Verge reported that unauthorized users accessed Mythos after its limited rollout, calling the incident damaging for a company that has built its brand around responsible AI.
Critics have also questioned whether Anthropic’s warning-heavy framing risks becoming a form of market positioning, since it casts the company as both the source of the new capability and the gatekeeper deciding which governments, companies and researchers get to use it.
With Fable 5, Anthropic is leaning into its gatekeeper role, attempting to separate the general enterprise value of a Mythos-class model from the riskiest parts of its capability profile. The company says Fable 5 can handle software engineering, research, visual reasoning, document analysis and long-running agentic workflows, while classifiers block or reroute requests that could provide what Anthropic calls “uplift” to malicious actors.
Those classifiers cover three main areas.
-
Cybersecurity, where Anthropic says Mythos-class models can discover and exploit vulnerabilities and perform broader “agentic hacking” tasks such as reconnaissance, discovery and lateral movement.
-
Biology and chemistry, where the company says the same reasoning that can help researchers design therapies could also help well-resourced malicious actors pursue dangerous biological work.
-
Model distillation, where Anthropic says users may try to extract Claude’s capabilities to train competing models, including models that could be released without similar safeguards.
When Fable 5’s classifiers detect one of those categories, the response is automatically handled by Claude Opus 4.8. Anthropic says users will be told when this happens. That is a notable product decision: rather than declining those requests outright, Anthropic is trying to keep the user experience functional while reducing access to the most capable version of the model in sensitive areas.
Anthropic says it red-teamed the new classifier system internally and externally. The company says an external bug bounty produced no universal jailbreaks after more than 1,000 hours of testing, and external red-teaming organizations also failed to find a universal jailbreak. One external partner found that Fable 5 complied with zero harmful single-turn cyber requests related to planning cyberattacks, exploit development or defense evasion, even when prompts used any of 30 public jailbreak techniques, according to Anthropic.
The company is still acknowledging tradeoffs. Anthropic says the safeguards are deliberately cautious and may sometimes trigger on benign requests. That could frustrate security professionals, biology researchers and advanced enterprise users whose legitimate work overlaps with the blocked categories. The company says it plans to reduce false positives over time.
Mythos 5 and the restricted frontier
While Fable 5 is the broad commercial launch, Mythos 5 is the model to watch for enterprises operating in security, critical infrastructure and life sciences.
The company says all users with Claude Mythos Preview access can upgrade to Mythos 5 beginning today. It plans to expand access through a trusted access program, in collaboration with the U.S. government.
The distinction is important for sectors where the blocked capabilities are not edge cases but core workflows. A security team may need to reproduce vulnerabilities, test exploitability, analyze lateral movement or simulate attacker behavior in a controlled environment. A biology research team may need to reason through molecular design workflows that would trigger general-use safeguards. Fable 5 is not designed to give every user unrestricted access to those capabilities; Mythos 5 is designed for vetted users who need them.
Anthropic says Mythos 5 has the strongest cybersecurity capabilities of any model in the world. In the company’s benchmark table, the model family scores 78.0% on ExploitBench, compared with 69.0% for Claude Mythos Preview, 40.0% for Opus 4.8 and 34.0% for GPT-5.5. On CyberGym, Anthropic’s chart shows Mythos 5 at 83.8%, slightly ahead of Mythos Preview at 83.1% and far above Opus 4.8 with default safeguards.
The company is making a similar argument in biology. Anthropic says Mythos-class models outperform dedicated protein language models on a task involving adeno-associated viruses, a delivery mechanism used in gene therapies. The company frames that as both promising and risky: the same capability that could help gene therapy research could also be misused in dangerous biological work.
Anthropic says its internal protein design experts used Mythos 5 to accelerate parts of the drug design process by about tenfold. In one example, the company says Mythos 5, using protein design and bioinformatics tools without human assistance, matched or beat skilled human operators by choosing binding sites, selecting and running tools, and recovering from failures. Anthropic says nine of 14 protein targets in the study produced strong candidates for drug design that it is now investigating.
The company also says Mythos 5 produced novel molecular biology hypotheses that Anthropic scientists preferred over Opus-class model hypotheses about 80% of the time in blinded comparisons. Anthropic says several of those ideas have advanced to experimental evaluation, and one hypothesis involving an E. coli protein was later corroborated by an independent lab working on the same problem.
Those claims are potentially significant, but they should be treated carefully until more details are published. Anthropic says it intends to publish additional results in the coming months. For now, the strongest enterprise implication is directional: the company believes its highest-end models can already perform parts of scientific research workflows with less human intervention than prior systems.
New, longer data retention requirement
The company also introduced a new data-retention policy for Mythos-class models. Anthropic says it will require 30-day retention for all traffic on Fable 5, Mythos 5 and future models with similar or higher capability levels, across both first-party and third-party surfaces. The company says it will not use that data to train new Claude models or for non-safety purposes, and says it has added privacy protections including logging human access and deleting the data after 30 days in almost all cases.
That policy may become one of the most important enterprise buying questions around Fable 5. Many businesses want frontier AI capability but also want strict control over data retention, especially in regulated sectors. Anthropic’s position is that stronger monitoring is necessary for models with this level of capability. Enterprise customers will have to decide whether the capability gain justifies the retention requirement.
Enterprise implications
The broader enterprise significance of Fable 5 is that Anthropic is trying to commercialize a more autonomous class of AI model without exposing all of its capabilities to every user. That could become a template for how frontier labs release increasingly powerful systems: one model family, multiple access tiers, and domain-specific restrictions depending on user trust and risk.
If Fable 5 performs as Anthropic and early customers describe, developers may hand off larger tasks: code migrations, refactors, UI builds, test writing, bug fixing, documentation, internal tooling and multi-step app creation.
For knowledge-work-heavy enterprises, Fable 5 could make AI more useful in workflows where earlier models were too brittle: finance research, spreadsheet analysis, legal redlines, procurement review, board materials, market research, sales operations and project planning. The main gain is not just better answers; it is fewer turns, fewer corrections and more ability to keep working through ambiguity.
For security teams, the launch is more complicated. Most organizations will get Fable 5, not unrestricted Mythos 5. That means they may see stronger general coding and analysis, but not full access to the cyber capabilities Anthropic considers risky. Trusted defenders inside Project Glasswing will get Mythos 5, giving them a more direct way to use the model for vulnerability discovery and defensive testing.
For life sciences companies, the pattern is similar. Fable 5 may help with general research, literature analysis, data interpretation and scientific reasoning, but the more sensitive biological capabilities will be restricted. Anthropic is effectively creating a separate access path for vetted researchers whose work requires capabilities that could be dangerous in the wrong hands.
The launch also raises competitive pressure across the AI industry. Anthropic is claiming state-of-the-art results across agentic coding, knowledge work, vision, cybersecurity, legal reasoning, spatial reasoning and health benchmarks. But the more strategically important claim may be that it has found a workable release mechanism for models above its Opus class. If Fable 5’s safeguards hold up under real-world use, Anthropic will argue it can bring more powerful models to market sooner without fully opening the riskiest capabilities.
That is still a large “if.” The enterprise market will test not only Fable 5’s benchmark performance, but also its reliability, false-positive rate, data-retention tradeoffs and cost at scale. A model that can complete more work autonomously can also burn more tokens, trigger more governance questions and create new review burdens for teams that must verify its output.
Still, today’s launch marks a clear shift in the Claude lineup. Opus is no longer Anthropic’s top commercial capability tier. Mythos-class models now sit above it. Fable 5 is the first version of that tier for general users; Mythos 5 is the restricted version for trusted high-risk work. Together, they show how Anthropic plans to push frontier AI deeper into enterprise workflows while trying to keep the most dangerous capabilities gated.
Tech
Today’s NYT Strands Hints, Answer and Help for June 11 #830- CNET
Looking for the most recent Strands answer? Click here for our daily Strands hints, as well as our daily answers and hints for The New York Times Mini Crossword, Wordle, Connections and Connections: Sports Edition puzzles.
Today’s NYT Strands puzzle was actually pretty fun. Once you understand the theme, the answers are easy to unscramble — a rare treat for Strands. If you need hints and answers, read on.
I go into depth about the rules for Strands in this story.
If you’re looking for today’s Wordle, Connections and Mini Crossword answers, you can visit CNET’s NYT puzzle hints page.
Read more: NYT Connections Turns 1: These Are the 5 Toughest Puzzles So Far
Hint for today’s Strands puzzle
Today’s Strands theme is: Oozing
If that doesn’t help you, here’s a clue: Words that sound alike.
Clue words to unlock in-game hints
Your goal is to find hidden words that fit the puzzle’s theme. If you’re stuck, find any words you can. Every time you find three words of four letters or more, Strands will reveal one of the theme words. These are the words I used to get those hints but any words of four or more letters that you find will work:
- SOUR, SITE, SITES, BITE, BITES, CITE, CITES, FUSS, CUSS, YOUR, HOUR, HOURS, ECHO
Answers for today’s Strands puzzle
These are the answers that tie into the theme. The goal of the puzzle is to find them all, including the spangram, a theme word that reaches from one side of the puzzle to the other. When you have all of them (I originally thought there were always eight but learned that the number can vary), every letter on the board will be used. Here are the nonspangram answers:
- FUSE, BLUES, BREWS, SHOES, CHOOSE, CRUISE, SCHMOOZE
Today’s Strands spangram
The completed NYT Strands puzzle for June 11, 2026.
Today’s Strands spangram is RHYMETIME. To find it, start with the R that’s three letters to the right on the top row, and wind down.
Toughest Strands puzzles
Here are some of the Strands topics I’ve found to be the toughest.
#1: Dated slang. Maybe you didn’t even use this lingo when it was cool. Toughest word: PHAT.
#2: Thar she blows! I guess marine biologists might ace this one. Toughest word: BALEEN or RIGHT.
#3: Off the hook. Again, it helps to know a lot about sea creatures. Sorry, Charlie. Toughest word: BIGEYE or SKIPJACK.
Tech
Asus ZenBook S14 Review: The OLED Ultrabook That Gets Almost Everything Right
If you’ve dabbled with premium laptops before, there’s about a 100% chance you’ve seen Asus’s ZenBooks around. These laptops from the Taiwanese maker have served professionals in need of respectable power without carrying a brick-like gaming laptop. I’ve personally tested many of these devices, and every single one of my reviews has ended with something like “Oh, this laptop is great and worth the recommendation.” That’s because Asus knows its target audience and caters to their needs almost perfectly. And if you’re in the market for an ultra-premium laptop, Asus has just announced something for you: the ZenBook S14 UX5406.
I’ve been using a basic MacBook Air M1 for the past five years. It’s served me well, and, despite my years of testing laptops, I’ve only once felt the urge that it would be amazing if that review unit were mine. The laptop I’m talking about is the ExpertBook Ultra. Shifting focus a bit towards the product in hand, it’s been three weeks since I switched to the S14, and truth be told, it doesn’t put a foot wrong. Maybe it’s the gorgeous design, the stunning display, the rapid performance, or just a mix of all three, but the ZenBook S14 makes me want one. But is it worth it for your workflow? This review will answer that for you.
Asus ZenBook S14 Review
Summary
The Asus ZenBook S14 doesn’t put a foot wrong. The ceraluminum design is unique in a way that screams premium while still being sophisticated. The display can best be described as near-perfect, with insane levels of color and brightness. Beyond that, no amount of work can tax the Core Ultra 9 processor, and the battery life comfortably lasts a full working day. Not to mention the speakers, which have a really good soundstage.
Design & Hardware

Design is a very subjective matter, but if there’s one thing we all can expect from Asus, it’s that these guys know how to create beautiful machines. Sure, you must know the cold, aluminum touch by now, which is used by most premium laptops, including my beloved MacBook. Well, Asus has formulated something they call Ceraluminum. It’s essentially aluminum with a ceramic coating on top.
It’s hard to describe it in words, but I’m going to try anyway. The Asus ZenBook S14’s top feels like that high-end matte marble flooring you might see in stores. It feels very premium to the touch, with a unique patterned finish I’ve never seen before. Every time I took it to a coffee shop, I noticed people looking at just what I was using. I’m also a fan of the subtle ZenBook branding that’s very sophisticated. While you don’t have to worry about fingerprints messing up the finish, oily fingers will leave hard-to-remove marks, so please wipe off the Doritos dust before using the laptop. You do get a couple of color options, including a grey and white.
Open up the laptop, and the ceraluminum finish makes way for a polished aluminum keyboard deck, and I’m a fan. The S14 carries the same sophistication here. Above the deck sits what looks like a speaker grille, though it’s actually part of the cooling system, whose shape reminded me of the cheesegrater Mac Pro (reference only for ages 15 and up).

While the color options might be a bit boring, it’s important to remember that the ZenBook S14 is for the type of person who’s giving a presentation at noon, closing another client at lunchtime, and maybe flying to another country for an urgent meeting, in other words, a busy professional. So, another important thing for any such person is portability. The ceraluminum inclusion made me think the ZenBook S14 might weigh a lot, but Asus has managed to limit the weight to just 1.2 kg, which is really good for a laptop with crazy internals. This meant I could carry the S14 to different coffee shops without hurting my back.
I also wasn’t worried about damaging the S14 in my backpack because it’s a durable machine. Of course, I didn’t toss the laptop intentionally. However, I did check for chassis flex. On the keyboard deck, there wasn’t any, and even the top stayed in shape after I applied some serious force.
As far as ports are concerned, Asus has almost everyone covered. On the S14, you get two Thunderbolt 4 ports (for charging and display), a full-size HDMI 2.1 port, USB 3.2 Gen 2 Type-A, and a headphone-microphone combo jack. The only minor gripe I have is the fact that both USB-C charging ports are on the left side, which can force you to do some cable gymnastics.
Keyboard & Trackpad

A good keyboard is the bare minimum for a professional laptop, let alone a ZenBook. As a surprise to absolutely no one, the ZenBook S14’s keyboard is just great. The layout is standard, meaning I didn’t spend a week trying to get used to a special key. The actuation energy is slightly higher than that of my MacBook, which provides a more tactile experience. The feedback is solid overall yet not very loud, which is ideal when working in an office. The keyboard is also backlit, with different brightness levels to choose from. Since I got the gray variant, the key lettering contrasts well with the lighting.
When I was reviewing the Asus ExpertBook Ultra, I just fell in love with that haptic trackpad, wishing every laptop incorporated the same. Well, I’m also the first to admit that not everyone loves a haptic trackpad. There are people who’d take the physical click over fake ones. And if you’re one of those (I’m not judging), then the S14’s trackpad is made for you. Never have I ever felt mechanical clicks more sophisticated than here. The clicks are precise, and the feedback is just awesome.
Display & Camera

Unlike smartphones, where almost all displays are the same, Asus has held a high place in my display rankings. After all, these guys were one of the first to bring OLED tech to laptops. And the ZenBook S14 is no different. It features, dare I say, a perfectly spec’d 14-inch 3K (2880 x 1800) Lumina OLED panel with a 120Hz refresh rate. At a response time of just 0.2ms, everything feels quick and snappy. As expected, the video-watching experience of the S14 is simply lovely.
Colors pop off the screen with a punchy vibrancy while still keeping natural skin tones. The details are crisp enough to help you make out the fine facial features. Even the HDR performance is stellar, with the panel reaching a peak brightness of 1,100 nits. I had no problems working with the laptop outdoors, though, by outdoors, I mean inside a cool cafe, since only a lunatic can sit outside in the 45-degree Indian summer heat. Just be careful of the reflections, though, as the glossy panel does catch a lot of light.

All that being said, Asus hasn’t just designed the S14’s display for movie watchers. For creators, the S14’s panel covers 100% of the DCI-P3 color space. It’s VESA CERTIFIED Display HDR True Black 1000 certified, and the colors are PANTONE validated. The 16:10 aspect ratio gives you more vertical space than a typical laptop display, meaning you can fit a few extra spreadsheet columns without having to scroll. Still, the best part of the S14’s display is that the trackpad isn’t the only way to interact with it. It’s also a touchscreen. Honestly, touchscreens on laptops make a lot of sense for people on the go and for employees like me. The best compliment I can give is that after the review period, I accidentally touched my MacBook’s display, thinking it would do something.
The 1080p webcam is fairly standard. While it won’t break any image-quality benchmarks, the videos it took during conferencing were decent, with good-enough sharpness and okayish colors. It also supports Windows Hello, so signing in to your laptop is quick and easy.
Performance

A professional laptop needs to pack a punch in terms of performance. It should not only keep up with your needs but also have ample juice in the bank to ramp things up if needed. The Asus ZenBook S14 ships with the newest Panther Lake Intel Core Ultra 9 386H processor. It includes 16 cores: 4 performance, 8 efficiency, and 4 ultra-efficiency. The processor is coupled with an Intel iGPU, up to 32GB of LPDDR5X RAM, and a 1TB PCIe 4.0 SSD, whose read and write speeds we measured at 6972.59 MB/s and 3367.89 MB/s, respectively.
As you might have guessed, the everyday performance of the Asus ZenBook S14 is nothing to complain about. Apps launch instantly, without a loading delay. The RAM is enough to keep over 25 Chrome tabs while also running Spotify in the background. My daily workload, which is mainly on Chrome, was no match for the Core Ultra 9’s mammoth capabilities. So to properly fire up the processor, I first installed Da Vinci Resolve and tried editing a reel. Truth be told, I’m not the best editor, nor do I know how to add effects, but with color grading and multiple 4K streams, the laptop handled everything well without slowing down. For all my programmer friends, don’t worry. I installed VSCode and ran a few Python programs for fun. The result was lightning-quick runtimes.

Since this is a review, and my workflow can only paint a certain picture, I also ran a series of benchmarks to put the Asus ZenBook S14 against its peers. Starting with CineBench R24, the laptop scored 960 in the multi-core test and 125 in the single-core test. For some much-needed context, that’s almost double the CineBench score of last year’s ThinkPad X Carbon. In PCMark 10, the Core Ultra 9 managed to reach 9321 points.
Coming to graphics performance, there’s something I need to mention: don’t expect to play AAA games on the ZenBook S14’s integrated graphics. If you are, I think you’d be better off with a Zephyrus G14. Still, if you’re interested in a fun pastime, then yes, the ZenBook S14 has enough power, given that it scored 4,342 points in 3DMark’s Time Spy test. To test those capabilities, I first fired up F1 25, where on medium-high settings on 1080p resolution, I got somewhere in the neighborhood of 40-50 FPS. The same frames followed in games like GTA V, but at medium settings. In eSports titles like Valorant and Rocket League, the laptop easily delivered over 100 FPS on high settings.
Battery Life & Speakers

Since the ZenBook is for people on the go, battery life has always been really good. Fortunately, I can say the same thing about the S14. With Panther Lake’s efficiency gains and the 77Wh lithium polymer cell, I could easily go through a full workday with some charge to spare. In real numbers, that’s about 11 hours of Chrome, watching YouTube, editing some photos, and spreadsheets. Charging is handled with a fast 65W Type-C adapter, which can take the battery from 0%-50% in about 40 minutes.
For as long as I can remember, speakers have been an afterthought on Windows laptops. The only laptop that I remember having amazing speakers is the Asus ExpertBook Ultra. It has set the bar pretty high, and while the ZenBook S14 doesn’t quite match that level of quality, it’s still really good. They are positioned underneath the keyboard and sound louder than my MacBook. The treble is on point, and the mids, which are where most of the dialogue lives, sound clear. Even at higher volumes, the highs don’t screech the ears, which is great news for movie watchers.
Verdict

At a starting price of ₹179,990 or ₹249,990 for the unit I tested, the Asus ZenBook S14 trundles in the very premium Windows laptop market, which has historically been dominated by the likes of Dell XPS and ThinkPads. Honestly, the S14 doesn’t put a foot wrong. The ceraluminum design is unique in a way that screams premium while still being sophisticated. The display can best be described as near-perfect, with insane levels of color and brightness. Beyond that, no amount of work can tax the Core Ultra 9 processor, and the battery life comfortably lasts a full working day. Not to mention the speakers, which have a really good soundstage.
Tech
How Teachers Make Writing Achievable Without Lowering Standards
“I’m just not a good writer.”
It’s a phrase teachers hear too often, usually at the exact moment a writing task is assigned. For many students, the leap from understanding a concept to putting it on paper feels like an impossible hurdle. Writing is often treated as a final “reveal” of learning at the end of a unit — potentially a high-pressure task that can feel overwhelming for students who haven’t been given a clear roadmap.
Educators are increasingly recognizing that to help students succeed, they have to move beyond simply assigning writing and start explicitly teaching it.
Dr. Barrie Olson
Vice President, Reading Curriculum & Instruction, Curriculum Associates
To explore how to make this shift, EdSurge caught up with Dr. Barrie Olson, vice president of reading curriculum and instruction at Curriculum Associates. Drawing on her experience as a literacy designer and former college professor, Olson discusses why students struggle with the demands of writing and how a “backward design” approach can transform writing instruction in the classroom.
EdSurge: We’ve seen a major shift toward research-based, explicit reading instruction over the past decade. Is writing on a similar trajectory? What does strong instruction look like in practice?
Olson: The research base around writing is clear: Students become stronger writers when instruction is explicit, structured and grounded in knowledge-building content. So when we think about strong writing instruction, it is not about assigning more essays; it’s really about directly teaching the craft of writing.
We have to clarify the final product to bring that necessary focus and coherence to instruction. Each lesson across a unit should move students incrementally closer to that final writing task.
What are the most common reasons students struggle with writing, and what do those challenges look like in real classrooms?
It’s important to remember that writing is one of the most cognitively demanding things that students do in a classroom. Writing asks students to generate ideas, organize those ideas, select evidence, construct sentences and monitor conventions — all at the same time. For many students, that cognitive load can feel overwhelming.
I think a lot of writing struggles stem from gaps in foundational writing skills. So students may not have had enough structured practice to organize their thinking, or they may struggle to express ideas orally, which, if you think about it, is just going to make it that much harder for them to then get it down on paper.
For teachers looking to strengthen writing instruction, what first step makes the biggest difference?
Writing is one of the most cognitively demanding things that students do in a classroom.— Dr. Barrie Olson
The most powerful starting point is backward design. It starts not with “What is the teacher doing with the student?” but with the teacher asking, “What do I want students to be able to produce at the end of this unit? Is it a literary analysis? Is it an evidence-based argument? Is it an explanatory essay? And then what kind of thinking do I want to see from my students?” Once that endpoint is clear, teachers can plan a coherent sequence of lessons that build the necessary skills step by step.
Writing prompts play a central role in instruction. What makes a writing prompt truly effective for students?
What I always tell people is that the quality of student writing is determined by the quality of the prompt. Are we giving them the information they need to be successful at this task? We see people who want to use shorter prompts or less complex ones. They think it’s easier when, in fact, vague prompts increase the cognitive load for students because they are left guessing.
Clear prompts make instruction and assessment stronger because they can be aligned with explicit teaching. A well-designed prompt might feel hard, but it sets these students up for success because it is transparent about expectations. Any writing prompt should require students to return to the text, to quote, analyze and explain, which reinforces close reading skills while strengthening writing.
Even with strong prompts, writing can feel overwhelming. How can teachers scaffold tasks without oversimplifying?
When we talk about scaffolding writing, the key is chunking complexity. It is also starting much earlier than most people realize. Work doesn’t begin the day that students are told, “Hey, start your essay.” It begins on the first day of the unit. The key is not lowering the bar. The scaffolds and progression make rigorous writing achievable for all students.
The most powerful starting point is backward design. It starts not with “What is the teacher doing with the student?” but with the teacher asking, “What do I want students to be able to produce at the end of this unit?”— Olson
These scaffolds not only help students get where they need to be and give them a clear sense of purpose, but they also send a really important message: Learning involves collecting information, layering it onto what we already know and then communicating what we’ve learned.
Why is it important to teach reading and writing together, and how can teachers integrate them in daily instruction?
Reading and writing are reciprocal processes. When students analyze a text’s structure, an author’s argument or use of evidence, they’re building a blueprint for their own writing. Teaching reading and writing together makes literacy instruction more efficient and impactful because writing becomes a tool for thinking. It’s a cycle: Stronger reading leads to stronger writing, and stronger writing helps students defend their thinking and deepen comprehension.
I want to walk into a classroom that’s loud because kids are so excited about what they’re learning that they can’t keep it in. Writing gives them a way to leave a permanent record of their thinking.
This article was sponsored by Curriculum Associates and produced by the Solutions Studio team.
Tech
YouTube has revived direct messaging so you can finally share videos without leaving the app
YouTube officially announced that its in-app video sharing and messaging feature is now rolling out to the US, UK, Brazil, and Singapore, bringing the total number of supported countries to 40.
The feature is available to users aged 18 and older who are logged into a YouTube channel. The rollout is gradual, so it may not appear in your app immediately.
How to DM on YouTube?

Once the feature is enabled for you, a messaging icon appears in the top right corner of the app. You can also share any video or Short directly from the Share button while watching.
The catch is that starting a conversation is not as simple as searching for someone. You have to send an invite link first, and that link must go out through a third-party app like WhatsApp, iMessage, or SMS. The other person then accepts the invite and gets added to your YouTube contacts. This extra step is designed to prevent spam and unwanted messages.
Once connected, you can send text messages freely, react to content in real time, unsend messages by long-pressing them, delete entire conversations, and block or report contacts if needed. The only media you can share inside the chat is YouTube content, including videos, livestreams, and Shorts. No images, GIFs, or files allowed.
Why is YouTube bringing messaging back now?

YouTube had a direct messaging feature in 2017, but it was quietly killed off in 2019. Now, it’s back once again in a much bigger way.
The feature has already been available in over 30 European countries since March 2026. YouTube says the positive response from countries where the feature was already live drove the decision to expand. Recently, the platform also added three new podcast features, but they are only for Premium subscribers.
Tech
4 Of 2026’s Best Big-Screen Phones
There was a time when smartphones rarely crossed the 5-inch mark. As the years have passed, though, screen sizes on smartphones have grown, with many devices now soaring past 6.5 inches. While there are still a handful of great compact phones, most mainstream devices are now designed around bigger screens that are generally better suited for content consumption and gaming.
Big smartphones also often pack in larger batteries, more powerful internals, and ample space for cooling. If you’re in the market for one, the good news is that you won’t have to look very hard. We’ve compiled a list of our favorite giant-screened smartphones you can buy in 2026. Since most devices — across different price points — sport screen sizes of 6.5 inches or more, we’re considering premium phones with displays measuring around 6.9 inches to be truly gigantic.
It’s worth noting that while foldables like the Galaxy Z Fold 7 technically unfold into tablet-sized displays, we’ve limited our picks to traditional candybar-style smartphones. This way, you still get to experience the perks of a larger screen without having to deal with the compromises that come with foldable smartphones.
OnePlus 15
OnePlus might not be a household name in the U.S., but it enjoys a very loyal user base owing to its mantra of producing flagship-level hardware at comparatively affordable price points. The company’s flagship for 2026 is the OnePlus 15 — a $900 offering that rivals the likes of the iPhone 17 Pro and Galaxy S26 Ultra in terms of performance. It also happens to sport a generous 6.78-inch LTPO AMOLED display, with thin, uniform bezels all around and a tiny notch to house the front-facing camera.
If you’re looking to maximize screen real estate for movies you’re watching or games you’re playing, the OnePlus 15 provides an excellent experience. The display’s hallmark feature this year is its ability to hit 165Hz in supported games. Being backed by the Snapdragon 8 Elite Gen 5 SoC, the OnePlus 15 is probably one of the most powerful smartphones you can buy currently that makes good use of its internals.
The display also supports HDR10+ and Dolby Vision and gets plenty bright outdoors with a peak brightness of 1,800 nits. Furthermore, OxygenOS remains one of the smoothest ways to experience Android. In our review of the OnePlus 15, we were particularly impressed with its 7,300 mAh silicon carbon battery, which lasted much longer than a single day in our test. The bundled 80W (or 120W in certain regions) SuperVOOC fast charger is simply the cherry on top.
Google Pixel 10 Pro XL
At 6.8 inches, the Pixel 10 Pro XL by Google certainly lives up to its name. While Pixel smartphones aren’t necessarily known for their outright performance or endurance, they are a great option for those looking to enjoy Android in its purest form. Priced at $1,200, the Pixel 10 Pro XL features an LTPO OLED display that can hit refresh rates up to 120Hz. Google calls it a Super Actua display, which is just a fancy way of saying it can get really bright outdoors, with the display capable of up to 3,300 nits of peak brightness.
The bezels aren’t as slim as other flagships, but they’re uniform and are accompanied by a small enough notch for the front-facing camera. If you’re eyeing a Pixel, you’re likely doing it for the software experience and camera performance, both of which, as we’ve discussed in our review of the Pixel 10 Pro XL, are still among the best in the industry. Google promises up to seven years of major operating system updates, which include frequent Pixel Drops that introduce exciting new features.
Apple iPhone 17 Pro Max
Apple went from releasing one or two smartphones a year to maintaining an entire fleet of iPhones — from the affordable iPhone 17e to the design-focused iPhone Air. The top-of-the-line iPhone 17 Pro Max is the most powerful smartphone the company sells, and it also happens to be the largest. It sports a mammoth 6.9-inch Super Retina XDR OLED display with a peak brightness of 3,000 nits. There’s support for HDR10 and Dolby Vision, and since this is a ProMotion panel, you get a 120Hz refresh rate, too.
Surprisingly, even with a much bigger notch that houses the Face ID scanner in addition to the front-facing camera, the iPhone 17 Pro Max boasts a higher screen-to-body ratio compared to the Pixel 10 Pro XL, thanks to its ultra-slim uniform bezels. The notch does get in the way when viewing widescreen movies, but human eyes are remarkably good at tuning it out in a few minutes. Besides, the Dynamic Island housed in that notch offers some genuinely useful ways to interact with Live Activities on the iPhone.
Pricing starts at $1,200, which gets you Apple’s most powerful smartphone chip, the A19 Pro. Aside from its screen and performance, our review of the iPhone 17 Pro Max also found that its triple-camera setup is great at capturing natural-looking photos and that the phone’s large battery lasts all day. Apple is also great with OS updates, with the iOS 27 update scheduled for fall 2026 promising performance and stability improvements and an updated version of Siri.
Samsung Galaxy S26 Ultra
If you’re in the market for a high-octane Android phone with reliable cameras, the Galaxy S26 Ultra is difficult to beat. It’s powered by the Snapdragon 8 Elite Gen 5 chip and houses a quad-camera setup on the rear, including a 200-megapixel primary lens, two telephoto lenses, and an ultrawide sensor. Also impossible to ignore on every Galaxy S Ultra flagship is the display. This time, you get a giant 6.9-inch 120Hz AMOLED panel with a peak brightness of 2,600 nits. The display has slim bezels and a tiny hole-punch cutout for the front-facing camera.
The Galaxy S26 Ultra also offers an anti-reflective coating, which helps reduce glare when using it under harsh lighting. We’ve reviewed previous generations of the Galaxy S Ultra before, and although the changes have been pretty incremental since, it continues to offer some of the best multimedia experiences you can get on a smartphone.
Samsung’s flagship also has something that every other mainstream smartphone, irrespective of screen size, lacks — a built-in stylus. The S Pen is a great way to make the most of the Galaxy S26 Ultra’s massive display for taking notes, doodling, or simply editing images with greater precision. On top of that, Samsung’s Galaxy AI features continue to grow, and the manufacturer promises up to seven years of OS updates as well. Pricing starts at $1,300, making it as expensive as it is big.
Tech
AI The Truly Environmentally Friendly Way

A common complaint about the rise of commercial AI services is that they are power-hungry and thus damage the environment. If this concerns you then [Squeezlabs] has the solution, in the form of an AI powered by a handcrank.
The guts of the system is a Raspberry Pi 5 running llama.cpp and appropriate speech conversions, but it and the Large Language Model (LLM) side are not the most interesting part of this system. The power comes from a hand crank charger of the type you’ll see for sale on the likes of AliExpress, designed for USB charging. That in itself is not enough to power the Pi though, as upticks in the processing can cause brownouts that crash the machine. Thus there’s a custom-made capacitor board to take up the strain, and even with that the handle resistance varies significantly depending on the computing load.
We can see that this is not the ideal way to experience an LLM, but maybe that’s not the point. It does however point towards a future in which the power demands of processing decrease and less effort is required. Meanwhile, this is by no means the first hand cranked project we’ve seen.
Tech
If Your Car Has A Snowflake Button Near The Gear Shift, Here’s What It Does
Depending on the car you have and the region it’s sold in, you may have spotted a little snowflake button sitting somewhere near your gear shift. You might be wondering what it does, and even more so if you’ve also got another snowflake button in your car, sitting near the climate controls. The short answer is that it turns on a dedicated Snow Mode, a driver setting that tunes your car for snowy and slippery conditions.
In that kind of weather, it’s very easy for your wheels to spin too quickly and lose traction, so to make up for that, Snow Mode makes your car slower to react when your foot lands on the accelerator. At the same time, the transmission changes its habits, shifting into higher gears earlier than normal – so early, in fact, that it sometimes pulls away in second gear rather than first. Even the traction control, which you should never turn off, gets jumpier and steps in sooner, especially when it senses a wheel losing grip. In Hyundai’s version (available on the Tucson, Venue, and Santa Fe), the wheel spin is checked every fiftieth of a second, and if one tire starts to slide, it quietly shuffles torque over to the others, helping keep you pointed where you actually meant to go.
Snow mode comes in various flavors
Of course, plenty of other brands offer the mode besides Hyundai. On Toyota and Lexus, you actually get proper buttons. Hop into a Highlander, for instance, and you’ll see a Snow button right on the center console, sometimes badged ECT Snow. Lexus uses a near-identical button or switch. Subaru runs its own take too, only it badges the whole thing X-Mode instead of Snow. It’s actually mostly older cars that slap the snowflake symbol on the button, though, like the Saturn Astra.
On most other brands, the snow mode is tucked in alongside their other drive modes. Hyundai routes it through Drive Mode Select, while Ford spins it onto a rotary dial, where it’s sometimes called Slippery Mode. Then there’s Land Rover, which folds it into a combined Grass, Gravel and Snow setting. The mode may be badged differently as well, like Winter or a plain W. On newer models, you may not get any physical button or dial at all and might have to dig through the touchscreen menus to find it. However it’s presented, it basically works the same way across companies, mostly softening the throttle and reining in wheelspin.
When to use snow mode
As for when to use it, the rule of thumb is pretty simple. It’s meant to be flipped on the moment the road turns nasty, whether that’s fresh snow, packed ice, or freezing rain. It also helps when you’re crawling up a slick hill. And some folks even use it in mud, if there’s no dedicated mode for that, since the same low-grip logic applies. The setting is usually pretty flexible too, and you don’t necessarily have to be parked to switch it on. Volkswagen, for one, lets you jump into Snow Mode mid-drive.
As for the other side of things, the mode doesn’t do anything that’d make it unsafe under normal conditions. Still, running it then is pointless since it dulls your acceleration and quietly eats into your fuel economy, so it’s best to flip it off once the pavement is dry. Just keep in mind that it isn’t magic. All it really does is make your car a bit less excitable so it doesn’t get away from you. It won’t save bald tires or rescue you off a sheet of ice. For those more extreme cases, you’d be better off fitting your tires with some of the best tire chains.
Tech
YouTube and FIFA Expand World Cup Partnership With Inaugural Creator Cup Match
Earlier this year, FIFA named YouTube a preferred partner for experiencing the World Cup 2026. On Wednesday, the next step in this partnership was announced, with the inaugural YouTube FIFA Creator Cup. It’s an exhibition match that’ll feature popular content creators from the platform, as well as athletes and celebrities. It’ll take place in New York City on July 12, ahead of the FIFA World Cup Final.
The Creator Cup is the latest step in FIFA’s moves to broaden soccer’s appeal through creator-involved content, potentially reaching the platform’s digital audience. The creators, athletes and celebrities competing in the match will be announced closer to the date.
Being a FIFA preferred partner means YouTube will, for the first time ever, broadcast unique World Cup-themed coverage — including the ability for viewers to stream the first 10 minutes of each game live on approved creators’ channels.
The roster of approved creators includes: Anwar Jibawi, Ara y Fer, Ashley Alexander, Celine Dept, Courtreezy, Deestroying, Haley Kalil, Horchata Soto, Howieazy, Jeenie Weenie, Jenny Hoyos, Jesser, Kelly Wakasa, Kika Kim, KYLECTRIX, Kwak Yoongy, Max the Meat Guy, Neagle, Noor Stars, The Sidemen, Sonrixs, TokaiOnAirRYO, Viniblogger and Zhong.
According to the platform, these creators have collectively amassed more than 350 million subscribers, all specializing in different content niches from sports analysis to food features, social challenges and travel videos. This means you’ll have an array of options to choose from for unique programming featuring your favorite YouTube personalities, all while still getting your World Cup fix.
A YouTube spokesperson didn’t immediately respond to our request for further comment.
Tech
Why the Social Media Addiction Case Isn’t Over Yet
Algorithms. Beauty filters. Endless scrolling.
The case over “social media addiction” against Meta and Google in a California courtroom ultimately came down to these elements, legal experts say, and what a jury found was negligence on social media companies’ part when designing apps where tweens and teens would come to spend roughly one-fifth of their day.
Joseph McNally, former federal prosecutor and director of Emerging Torts and Litigation at McNicholas & McNicholas in California, says jurors agreed with the novel legal argument that Meta and Google were negligent in their design of Instagram and YouTube, respectively, contributing to the mental health problems of the plaintiff. Parent companies of Snapchat and TikTok settled with the plaintiffs before the trial.
McNally and other experts tell EdSurge the verdict will affect thousands of similar cases and influence how tech companies roll out their features — and that the legal tussle over where liability falls when it comes to youth mental health isn’t over yet. With the social media giants vowing to appeal, the case could end up before the U.S. Supreme Court.
Email Evidence
The impact left by the presentation of internal company emails was undeniable, McNally says. Internal Meta communications showed that employees raised alarms about the potential harm to teen girls posed by a beauty filter. Documents also showed they knew that users much younger than 13 — the minimum age required for sign up — were on their platforms, he adds.
“They looked the other way because — the plaintiffs argued — they had a long-term benefit, long-term value of hooking those users early,” McNally says. “I think that the emails painted a picture of a company whose own employees were raising concerns about features in the product, and the plaintiff effectively used those emails to show that they knew about the risk of the product.”
“Addictive” Design
If Meta and Google had settled, the court wouldn’t have had cause to grapple with the legal question of whether social media companies can be held liable for harm caused by their design. But from the defense’s perspective, tech companies had been solidly protected by Section 230 in the past, explains Princess Uchekwe, corporate attorney and founder of The Chief Counsel in New York. That’s the part of the 1996 Communications Decency Act that shields websites and online platforms from being sued over content posted by users.
Just one day before the California verdict, a New Mexico jury found Meta liable in a $375 million consumer protection lawsuit over its failure to protect children from social media harm on its platforms.
“What the lawyers for the plaintiffs were arguing is, essentially, it’s not the content that we have a problem with,” Uchekwe says, “It’s the fact that when people use your platform, you have implemented certain features that make it almost impossible for people to leave. You can scroll into the bottomless pit of hell on Instagram, and nothing ever tells you, ‘Maybe you should pause.’”
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The Appeal of an Appeal
The $6 million in damages is a drop in the bucket for the two social media giants, but McNally says there are potential benefits to appealing the ruling anyway. There are thousands more consumer lawsuits against social media companies around the country, with school districts joining as plaintiffs.
One is that an appellate court might find that the long-time protections that social media companies have relied on should have come into play. The verdict barreled through the defenses raised by Section 230, which protects platforms from claims of harm caused by third-party content. It’s a policy that makes a free and open internet possible.
“[Section] 230 has resulted in the dismissal of hundreds of lawsuits over the years where they would’ve otherwise faced hundreds of millions of dollars in liability,” McNally says. “An appeal [based on] Section 230, which is a federal statute, could make its way up to the Supreme Court, who would have the final word on the scope. [If the] court of appeals remanded it back to the trial court and said, ‘Look, Section 230 applies,’ it would essentially bar these claims [of harm caused by the design].”
Uchekwe says failure to win an appeal could be “almost devastating” for tech companies due to the sheer amount of damages they could have to pay across thousands of similar lawsuits, along with the cost of restructuring how their apps function. That could mean rethinking features like targeted algorithms, the ability to endlessly scroll and notifications that draw users back into the app.
“Not only social media companies,” Uchekwe says, “all tech companies that have implemented things like that, especially if they have children as a base, are going to have to start reconsidering.”
First Amendment Question
There’s also a First Amendment case to be made, McNally adds. Some legal experts, including UC Berkeley law professor Erwin Chemerinsky, argue that the “addictive” algorithms that came under fire during the trial are protected free speech. If that argument succeeds on appeal, it could stop the legal cases arguing product liability in their tracks.
“If the Supreme Court overturned it based on Section 230 and the First Amendment, it’s unlikely there’s going to be a new trial. It would likely be dismissed,” McNally says. “I won’t say that with certainty, but the prospects of dismissal would be pretty good for the defendants.”
Ripple Effect
McNally says the fact that a jury ruled Meta and Google’s app features were “unreasonably unsafe for its users” creates challenges for them in the swaths of similar lawsuits they’re facing. Plaintiffs in those cases still must prove a direct link between the social media companies and the harm they’re alleging.
“I think it’s going to result in some cases probably moving closer to settlement, but in all those cases, I think that the defendants are going to be looking closely at the causation issue,” McNally says. “There’s probably other cases out there where the evidence of causation is not as strong, and those cases may be harder for a plaintiff to get across the finish line.”
Uchekwe predicts that if the verdict sticks, tech companies — especially those with users who are under 18 — will be forced to retool their app features to encourage users to spend less time on their platforms. That could hurt the companies’ ad revenue and their ability to gather data on users.
“Undoing some of those things may decrease their bottom line, but I’m not sure it will do it to the extent that it’s detrimental to their revenue,” Uchekwe says. “If you weigh the benefits of putting these safeguards in for children versus your revenue, I never think that your profit should come at the expense of a generation of people.”
Nadia Tamez-Robledo (@nadiatamezr) is a reporter covering K-12 education for EdSurge with focuses on student and teacher mental health and changing demographics. You can reach her at nadia [at] edsurge [dot] com.
Tech
Which Warehouse Store Opened First?
William Shakespeare wrote “The Tragedy of Hamlet, Prince of Denmark” (which, for obvious reasons, is typically referred to as just “Hamlet”) somewhere around 1600. And for centuries, the age-old philosophical question was, “To be, or not to be?” Had ol’ Willy been born in modern times, though, that question might instead have been, “To Costco, or to Sam’s Club?” Because if we’re being honest, that’s a far more important question, as it directly impacts our wallets on a near-every-day basis.
Most of us who visit these big-box stores are looking for a way to save money. When we leave pushing two carts full of stuff we didn’t know we needed in the first place, though, did we really save anything at all? Consumerist anxieties aside, believe it or not, both stores opened in 1983 and began the Costco versus Sam’s Club rivalry we still have today. They’re almost like a modern-day Hatfields and McCoy, but the preferred weapon of choice is bucks over bullets.
Technically, Sam’s Club (founded by Walmart’s Sam Walton) struck first, flinging open the doors to its first members-only store in Midwest City, Oklahoma, in April of 1983. Costco opened its first store in Seattle, Washington, just a few months later, in September of that same year. While both started in the same year, the story of these two economic juggernauts (and their rivalry isn’t that clean and simple.
Price Club, Costco, and Sam’s Club rattled sabers
A store called Price Club opened in 1976 in what had once been an airplane hangar on Morena Boulevard in San Diego, California. Founded by Sol Price and his son, Robert, it’s considered the world’s first membership warehouse club, and initially catered only to business customers in need of supplies and wholesale items. Jim Sinegal was the executive vice president of merchandising, distribution, and marketing for this lone warehouse store, which took off and thrived for several years.
In April 1983, Walmart’s Sam Walton launched his competing chain, Sam’s Club. Then, Jim Sinegal, taking what he had learned from Price Club, teamed up with Jeffrey Brotman to open the first Costco in September of the same year — and the big box store war truly began. A decade later, Sam’s Club was the dominant leader, raking in $14.7 billion annually at its roughly 400 stores. Second, with 94 stores, was Price Club, while Costco’s 103 stores placed it in third.
Realizing they wouldn’t be able to win the war by maintaining that status quo, Price Club merged with Costco in 1993, with the new enterprise relaunching as PriceCostco. The new company quickly generated $16 billion annually from 206 stores, edging out Sam’s Club, and eventually renamed itself Costco in 1997. Today, Sam’s Club and Costco are locked in a seemingly never-ending battle, with the two companies vying to offer the better deal on tires, televisions, and other goods to customers.
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