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At The WBC: Mark DeRosa Screwed Up & Then MLB Streisanded The Story

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from the nice-try dept

The World Baseball Classic is currently going on and I absolutely adore it. Essentially a World Cup for baseball, 20 nations are playing against one another in a banger of a tune-up for the Major League Baseball season. It’s a flamboyant delight, with cultural celebrations such as the Italian team doing a shot of espresso after they hit home runs in the dugout.

The American team is managed by former major leaguer Mark DeRosa. While I won’t bore you with too many gory details, DeRosa royally fucked up during the tail end of pool play. Through a complicated series of winning scenarios and tie-breaker rules, the American team headed into its game with Italy needing to win to secure its place in the playoffs. DeRosa, it appears, was under an entirely different impression. These were his comments before the game with Italy.

After the game, he mentioned that some of his players were “dragging” on the field and he essentially put in a lineup that didn’t include many of the normal starting players. If you don’t know professional baseball culture, there’s a reason for the dragging. With nothing at stake, it’s pretty clear DeRosa thought the playoffs were already secured… and told his players to go out and celebrate that night. They likely did, late into the night and with the help of plenty of alcohol. Then they lost to Italy, which meant they needed Italy to win or to get into tie-breaking scenarios against their next game with Mexico. They got lucky in that Italy did beat Mexico in the next game, but the fuck up took things out of the hands of Team USA, leaving it up to their rivals.

You may not care about any of the above, but baseball fans do. DeRosa, in his day job, is also an employee of MLB, serving as a commentator on the MLB channel. MLB itself took down the original video of DeRosa’s comments and put up a version in which you don’t hear DeRosa’s mistake nor his admitting later that he screwed up.

Also, this reporting from The Athletic doesn’t actually make things look better for DeRosa and Team USA:

“The league appears to have taken down video that included DeRosa’s mistaken comments from MLB.com, with attempts by The Athletic to access it yielding error messages early Wednesday morning. A version of the interview that remained on MLB Network’s Facebook page appeared to be condensed and did not include the now-scrutinized remarks.”

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I really don’t know what MLB was thinking here. American baseball fans would somehow forget what they heard DeRosa say? A screw up that could have bounced the American team from the WBC entirely would somehow fly under the radar?

Regardless, the Streisand Effect took over and now then the reporting on all of this went into wide circulation. In discussing MLB’s attempt at the hidden ball trick, reporting on DeRosa’s fuck up went through another, and larger, round of reporting. By trying to hide what DeRosa did, MLB made it public all the more.

This is classic Streisand Effect stuff at work and I can barely believe that Major League Baseball thought this isn’t exactly what would occur.

Filed Under: baseball, mark derosa, streisand effect, wbc

Companies: mlb

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Don’t Get Used To Cheap AI

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AI services may not stay cheap for long, as companies like OpenAI and Anthropic are currently subsidizing usage to rapidly grow market share. As these companies move toward profitability and potential IPOs, Axios reports that investors will likely push them to increase prices and improve margins. An anonymous reader shares an excerpt from the report: Flashback: Silicon Valley has seen this movie before. The so-called “millennial lifestyle subsidy” meant VC money helped underwrite cheap Uber rides and DoorDash deliveries. Before that, Amazon built its base with low prices, free shipping and, for years, no sales tax in most states. Eventually, all of these companies had to charge enough to cover costs — and make a profit.

Follow the money: The current iteration of AI subsidies won’t last forever. Both OpenAI and Anthropic are widely expected to go public. Public investors will demand earnings growth and expanding margins. Even as chips get more efficient, total spending keeps rising. Labs need more capacity, more upgrades and more supply to meet demand.

The bottom line: The costs of AI will keep going down. But total spend from customers will need to keep going up if AI companies are going to become profitable and investors are ever going to get returns on their massive investments.

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Spotify launches Taste Profile editor

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The feature, announced at SXSW by co-CEO Gustav Söderström, lets Premium listeners see and shape the data model powering their recommendations, starting with a beta rollout in New Zealand


For a decade, Spotify’s recommendation engine has worked largely in silence. It watched what you played, noted what you skipped, inferred meaning from the time of day and the tempo of your commute, and it never told you what it had concluded. On Friday, at SXSW in Austin, the company decided to change that.

Gustav Söderström, Spotify’s co-CEO, announced Taste Profile: a new feature that surfaces the algorithmic model the platform has been building about each listener, and crucially lets users modify it directly. The beta will begin rolling out to Premium subscribers in New Zealand in the coming weeks.

The premise is straightforward enough. Taste Profile aggregates a listener’s behaviour across music, podcasts, and audiobooks into a single view: the genres explored recently, the artists listened to most, the patterns that define a listening day.

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Where a user notices the profile is wrong, too heavy on music they played years ago, or missing a phase they have been quietly working through, they can flag it. They can ask for more of a particular vibe, or less. They can describe a current context, training for an event, commuting on weekdays, and the system will factor that in when deciding what to surface on the Spotify homepage.

“This is the next step in our vision to make personalization more transparent, responsive, and truly yours,” Söderström told the SXSW audience.

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Spotify cited an internal figure that more than 80% of its listeners name personalisation as what they value most about the service. The claim, which the company has referenced in various forms since at least 2023, positions algorithmic curation not just as a feature but as the primary reason people stay.

The competitive logic behind Taste Profile follows directly from that: if personalisation is the product, giving users more control over it is a way to deepen their investment in it.

The announcement comes roughly two months after Spotify expanded Prompted Playlist, a separate but related feature that lets users generate playlists by describing what they want in natural language, from its initial New Zealand testing to Premium users in the US and Canada in late January 2026, and subsequently to subscribers in Australia, Ireland, Sweden, and the UK in February. The sequencing is deliberate.

Both features push the same underlying argument: that the future of streaming personalisation is collaborative, not passive.

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Where Prompted Playlist is generative,  it creates something new from a description, Taste Profile is corrective. It works with the model that already exists, giving users a chance to audit and adjust what years of listening have written about them.

Whether someone has been an accidental customer of the algorithm (playing whatever appeared on the homepage, not particularly caring) or has strong views about the direction their recommendations have taken, the feature is designed to accommodate both. “You can shape your Taste Profile as much as you’d like,” the company said in its announcement, “or leave it and enjoy Spotify as usual.”

The beta will start in New Zealand, a market Spotify has used repeatedly for early-stage testing of AI-adjacent features, including the initial Prompted Playlist launch. No timeline was given for a broader global rollout. Taste Profile will be available to Premium subscribers only; there was no indication of when, or whether, it might reach free-tier accounts.

Spotify is marking 2026 as its 20th anniversary year, and its SXSW presence this week has been calibrated accordingly, concerts, a headline session with Söderström, country artist Lainey Wilson, and podcast host David Friedberg.

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The Taste Profile announcement landed on the last day of the company’s main SXSW programming, providing a product note to accompany the celebration.

What the feature represents, beyond its functionality, is a shift in how Spotify frames its relationship with listeners. The algorithm has always existed; the company is now making the case that knowing it is there, and having some say in what it does, is a feature in itself.

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U.S. State Bans on Lab-Grown Meats Challenged in Court

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Last June Texas Agriculture Commissioner Sid Miller said in a statement that Texans “have a God-given right to know what’s on their plate, and for millions of Texans, it better come from a pasture, not a lab. It’s plain cowboy logic that we must safeguard our real, authentic meat industry from synthetic alternatives.”

But California company Wildtype sells lab-grown salmon — and is suing Texas over its ban on cell-cultivated meat, the Austin Chronicle reported this week. The company’s founder says lab-grown salmon eliminates the mercury, microplastic, and antibiotic contamination commonly found in seafood. And one chef in Austin, Texas says lab-grown salmon is “awesome” and “something new”– at the only Texas restaurant that was serving it last summer:

Just two months after the salmon hit the menu, Texas banned the sale of cell-cultivated meat…
A lawsuit from Wildtype and one other FDA-approved cultivated meat company [argues] it’s anti-capitalism and unconstitutional… This law “was not enacted to protect the health and safety of Texas consumers — indeed, it allows the continued distribution of cultivated meat to consumers so long as it is not sold. Instead, SB 261 was enacted to stifle the growth of the cultivated meat industry to protect Texas’ conventional agricultural industry from innovative competition that is exclusively based outside of Texas….” [according to the lawsuit]. It was filed in September, immediately after the ban took effect, and cell-cultivated companies are awaiting judgment.

That Texas ban would last two years, notes U.S. News and World Reports, adding that
Alabama, Florida, Indiana, Mississippi, Montana, and Nebraska have also passed bans, some temporary “on the manufacturing, sale or distribution of cell-cultured meat.” Meanwhile, a new five-year moratorium on lab-grown meat was signed this week by the governor of South Dakota “after rejecting a permanent ban last month,” reports South Dakota Searchlight:

The new law bars the sale, manufacture or distribution of “cell-cultured protein” products from July 1 this year through June 30, 2031. Violations are punishable by up to 30 days in jail, a fine of up to $500, or both.
“But supporters of lab-grown meat are not going down without a fight,” adds U.S. News and World Reports, with another lawsuit also filed challenging a ban in Florida:

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When Florida Gov. Ron DeSantis signed the ban in Florida, he described it as “fighting back against the global elite’s plan to force the world to eat meat grown in a petri dish or bugs to achieve their authoritarian goals.” He added that his administration “will save our beef.”

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Amazon's ad-free Prime Video tier gets a new name, and a new price

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Amazon’s streaming service is getting a significant upgrade as the company transitions its ad-free tier to the new “Prime Video Ultra” branding. And with that branding, comes a price hike.

Prime Video logo with the word prime in blue, video in dark gray, above the signature curved Amazon arrow in blue on a white background
Prime Video Ultra

Launching April 10, the Ultra tier expands existing features, making it ideal for larger households. Beyond removing ads, the updated plan increases the concurrent stream limit to five devices, doubles the offline download capacity to 100 items, and gives users the option to watch in 4K/UHD.
Amazon is also increasing the benefits for those who have the ad-supported video plan that comes gratis with a Prime membership. Those customers will be allowed to watch 4 concurrent streams, up from three, and download 50 items for offline viewing, up from 25.
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Proof over promises: a new doctrine for cybersecurity

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For years, third-party cybersecurity relationships between vendors and customers have relied on contracts and trust. That model is now showing its age. In the past year alone, 51% of UK organizations have reported a third party-related breach, while vendors have become ideal attack vectors for hostile actors.

Sam Kirkman

Director of EMEA Services at NetSPI.

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Peter Gabriel “Taking the Pulse” Blu-ray Review: Symphonic Concert in a Roman Amphitheater with DTS-HD Master Audio

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I’ll admit that when I first started watching the recently released Blu-ray Disc of Peter Gabriel’s Taking the Pulse, it all felt very familiar. If you saw his orchestral tour around the time of Scratch My Back, or already own New Blood: Live in London on Blu-ray, a sense of déjà vu might set in. Look a little closer, however, and the differences start to emerge. What initially feels like a continuation of the same orchestral concept reveals a number of subtle but meaningful changes that aren’t immediately obvious.

In fact, the Blu-ray Disc packaging and frankly most of the press materials I had read, don’t offer much reason why fans should rush to add this show to their Peter Gabriel collection. Fortunately, I found more clues on Mr. Gabriel’s website, where his daughter Anna, who directed the film, offers some insight into her approach:

eter Gabriel's Taking The Pulse concert video on Blu-ray Disc

“When I spoke to my dad about shooting one of his shows I jumped at the chance of shooting at the Roman amphitheatre in Verona, Italy. Italians have always been very enthusiastic audience and give a lot back to the performer and to the camera. I made this film with my friend Andrew Gaston who was truly my collaborator throughout the process. It is always fun for me to shoot my father as I know the material and his performances so well I feel that I can capture a side to him that feels more personal. I also wanted to shoot the orchestra in an exciting way and along with Andrew’s editing I think we really captured the energy of the entire performance. I look forward to sharing this film.”

Indeed, Taking the Pulse offers a fresh visual perspective on this remarkable music when compared to New Blood: Live in London. Happily, it also delivers a different sonic experience, with a more immersive 5.1 surround sound presentation that better envelops the listener.

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Presented in 24-bit/48 kHz resolution, the DTS-HD Master Audio soundtrack is generally quite rich. But my appreciation grew once I realized that the surround channels were being used for more than just crowd noise and venue ambience. One of my recurring complaints about many concert videos is that the surround mixes often feel lazy, failing to take full advantage of what the technology can actually deliver.

peter-gabriel-taking-pulse-blu-ray-screenshot

While most of the action resides in the front channels, the audio for Taking The Pulse nearly wraps around the listener.  I imagine this perspective is bit more like what I’d like to think the orchestra conductor was hearing on stage or — perhaps better still — Peter Gabriel himself!

The sometimes dark, moody lighting looks great (expect lots of blues and reds as well as bursts of light and sparkle). In general, I think I preferred the intercuts and perspective offered in Taking The Pulse over New Blood Live In London (which, mind you, I’ve long enjoyed!). 

All in all, Taking The Pulse is a winner Blu-ray video and for $18.29 on Amazon it seems to be an easy decision to pick this up if you are a fan.


Mark Smotroff is a deep music enthusiast / collector who has also worked in entertainment oriented marketing communications for decades supporting the likes of DTS, Sega and many others. He reviews vinyl for Analog Planet and has written for Audiophile Review, Sound+Vision, Mix, EQ, etc.  You can learn more about him at LinkedIn.

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Ball x Pit on mobile, Piece by Piece x2 and other new indie games worth checking out

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Welcome to our latest roundup of what’s going on in the indie game space. A bunch of intriguing games arrived this week, including a mobile port of one of the most absorbing things I’ve played in years and two completely different titles with the same name. Let’s get things started with a look at a few projects that were featured in the latest edition of the Future Games Show.

Hyperwired (from SidralGames and publisher SelectaPlay) is a 2D roguelike shooter with an interesting resource-management twist. To recharge your weapons and systems, you have to plug a cable that trails behind your spaceship into a socket. While you’re plugged in, your movement is restricted by the length of the tether, but you gain more firepower.

There are a whole bunch of upgrades and bullet modifiers to play around with here, including a slow-motion system you can activate at almost any time. Hyperwired is slated to hit Steam, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch this summer.

In Clean Up Earth, you and other players can work together to restore polluted environments. You can play solo if you like, but on the larger maps you’ll need to team up with others to handle large bits of junk. One particularly neat aspect of Clean Up Earth is that in-game actions will automatically trigger micro-donations from developer Magic Pockets and its partners to environmental organizations.

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Clean Up Earth is coming to Steam, Epic Games Store, PS5, and Xbox Series X/S on April 2. A Nintendo Switch 2 version is on the way in the future. There’s a demo available on Steam as well.

Mr. Magpie’s Harmless Card Game is a minesweeper-style riff on the likes of Inscryption and Buckshot Roulette. As with some other roguelike deckbuilders, you’re trapped in a creepy situation and the only way to escape alive is to gamble and earn enough money in time to meet quotas. To do that, you’ll need to twist the odds in your favor by building multipliers and synergies. You can boost your deck with powerful cards you can buy from a shop.

However, there are dangerous JERRY cards on the board that could spell doom if you flip them over. You can use hints and strategies to try to figure out where those cards are and avoid them.

There’s no release date as yet for Mr. Magpie’s Harmless Card Game, which is from Giant Light Studios. However, you can request access to a playtest on Steam.

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A press release described Herdles as “Spyro meets Breath of the Wild, with a dog.” I’m immediately sold.

Playing as a magical version of creative director Christian Hübel’s own dog, Snoopy, you’ll “restore balance to a fracturing world” in this open-world platformer. On your journey, you’ll rescue Herdles, or corrupted creatures. Doing so will unlock new powers, such as being able to glide, bust through walls and swim up waterfalls.

There’s no combat or death in this game, which seems to be largely about solving puzzles, experimenting with physics-based abilities and exploring. It’s said to have “deep accessibility and customization options” too. Fire Sword Studios and One More Journey are behind Herdles, which does not have a release window, though the Steam page is live.

New releases

I took an earlier-than-usual lunch break on Thursday to check out the mobile version of Ball x Pit (from Kenny Sun and friends and publisher Devolver Digital) as soon as it was released. I adore this game. I’m happy it runs smoothly on my iPhone 16, because that should give me more reason to avoid doomscrolling.

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It’s the same Ball x Pit. It’s still fantastic. The touchscreen dual-stick controls work well enough, especially when the auto-fire option is enabled. Still, a mobile controller like OhSnap’s MCON or the Backbone Pro works better for me.

A bunch more people will be able to enjoy Ball x Pit now that it’s on iOS and Android. You can play the first level for free and it costs $10 to unlock the full game.

It’s a pretty good week for folks who are into brick-breaking roguelites, because here’s another one. ITER-8 (from fluckyMachine and publisher Fireshine Games) blends mining and tower defense. It’s a bit like Dome Keeper.

You’re tasked with acquiring resources from an enormous monolith that’s above your base. You’ll need to drag these items back to your base so you can upgrade your character, ship, shield and weapon. There are relics to find and you can swap these for installations like lasers, barriers and cannons. There are also puzzle-based sections that sees your character leave their ship for some in-person mining and upgrade collecting, temporarily switching from 2D to 3D action.

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After a while, the monolith starts to thrum with an ominous sound. That means it’s time to race back to base (with the help of a fast-travel system) to fend off waves of alien enemies.

The two sides of ITER-8 work fairly well together and I’ve enjoyed my time with it so far. I actually find it pretty relaxing overall, though the tower-defense aspect could have been designed a bit more elegantly. Switching aim from one side of the base to the other doesn’t feel snappy enough. ITER-8 is available on Steam for $13. There’s a 25 percent launch discount available until March 23.

Piece by Piece is billed as a cozy repair shop game from Gamkat and publisher No More Robots. It looks cute!

You can decorate your shop and make it homely by cleaning, keeping the log fire burning and making sure the cookie jar is full. Of course, you’ll be fixing up heirlooms and antiques for customers too. It’s out now on Steam for $12, with a 20 percent discount until March 25.

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Piece by Piece is a puzzle platformer in the most literal sense. You manipulate levels by moving puzzle pieces around. It’s a great idea from Neon Polygons and I’m keen to check this one out on Steam. It typically costs $13, but there’s a 15 percent discount until March 27.

Wait a second here… Two games called Piece by Piece that were released in the same week? That’s a heck of a coincidence. Thankfully, the teams behind both games saw the funny side. They’ve even created a bundle of both games so you can buy them both for an extra 10 percent off.

Here’s another puzzle-forward game, albeit one that’s more of an adventure. In Rhell: Warped Worlds & Troubled Times, you’ll discover and combine spells in creative ways to solve riddles in similar fashion to games like Baba Is You. There are said to be more than a million ways to combine the magical keywords. Since every spell works on any object in the game, there are more than 102 million possible configurations. Neat!

Solo developer Alice Jarratt from SlugGlove spent three years making Rhell: Warped Worlds & Troubled Times and drew more than 10,000 frames of animation for it. The game is available on Steam for $15, with a 20 percent launch discount until March 26. A demo is available too.

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I’ve had Hoa on my wishlist for forever, so it’s probably time for me to check out that puzzle platformer before the sequel arrives later this year. Hoa 2 (from Skrollcat Studio and publisher PM Studios) sticks with the hand-painted art of the original game but it’s a 3D game this time.

It begins a long, long time after the end of Hoa, with the eponymous fairy returning to a world that’s been transformed by time. But many of her old friends have passed away, so Hoa seeks a new purpose.

Along with platforming and spatial puzzles, Hoa 2 features secrets and mini-games. It’s coming to Steam, PS5, Xbox Series X/S and Nintendo Switch 2.

I dig what I’ve seen of MotorSlice, which seems to have Mirror’s Edge-style parkour action but in a much grittier-looking world. The developers also took inspiration from the Prince of Persia series and Shadow of the Colossus here — perhaps not too surprising in the latter case given that you’ll be scaling huge bosses. This action adventure sees you on a mission to destroy every piece of machinery inside a ruined megastructure.

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MotorSlice is coming to Steam this spring. A demo for this game from Regular Studio and publisher Top Hat Studios is available now.

Being a lifelong soccer fan is a curse that’s punctuated with infrequent moments of the most intense joy you’ll ever feel. Plus, every few years, I lose about a month of my life to the most recent version of Football Manager (I gave up on the last one after winning every possible trophy with Borussia Mönchengladbach for three seasons in a row). So, it’s safe to say that a game focused on perhaps the least glamourous job in soccer is up my alley.

Kitman — a job you might know of as “equipment manager” — is a sports management game with co-op for up to four people in which you take care of things behind the scenes of a soccer team. You’ll clean locker rooms, polish boots, make sure players have the right uniforms and so on, while taking care of details on the fly on match days.

There’s a fun twist here in that you can secretly take on some of the manager’s duties, such as scouting players and adjusting formations. Maybe that explains what’s been happening with Tottenham Hotspur lately.

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Kitman, from Outlier, is coming to Steam later this year. In the meantime, you can sign up to take part in a playtest.

If, like me, you adore Astro Bot, here’s something to keep an eye on. Astrolander is a 2.5D platformer with lovely-looking 3D environments. As a robot named Feedback, you set out on a journey with a rocket-powered sidekick named Haptic (heh) to save bots known as the Most Valuable Programs, or MVPs. A second player can join in and help take control of Feedback.

Astrolander is from 16-year-old Max Trest of Lost Cartridge Creations. The PlayStation team (including its then-head of indie games Shuhei Yoshida) tried Astrolander at an event a few years back and offered Trest the chance to bring his game to PS5. Astrolander is also coming to Steam. It’s set to arrive later this year.

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Adobe begrudgingly admits defeat, agrees to pay $150m over confusing cancellation fees

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Adobe has issued a statement agreeing to pay a hefty fine after years of customers complaining about a lack of transparency in its billing agreements — but it still doesn’t think it did anything wrong.

Adobe Creative Cloud logo on a gradient background
Adobe Creative Cloud logo

Adobe has announced that it has finalized a settlement agreement with the U.S. Department of Justice. It officially marks the end of the more than two-year long saga surrounding its much maligned cancellation practices.
Of the $150 million Adobe has agreed to pay, $75 million will go directly to affected customers in the form of complimentary services. The remaining $75 will go directly to the Department of Justice to settle the lawsuit.
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The ‘Tesla exemption’ no more: Rivian and Lucid break through Washington state’s dealership wall

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Rivian has a space at Seattle’s University Village where shoppers can look at, sit in, but not drive its electric vehicles. That will change Jan. 1, 2027 when Rivian and Lucid Motors are expected to gain permission in Washington to sell directly to consumers. (GeekWire Photo / Brent Roraback)

In three months, Washington state shoppers will for the first time be able to visit showrooms for Rivian and Lucid Motors, take a test drive, discuss financing, and walk out with keys to their new electric vehicle.

State lawmakers this week passed Senate Bill 6354, allowing the two EV makers to join Tesla in selling their vehicles directly to consumers, bypassing auto dealers that sell every other make of car. SB 6354 passed with overwhelming support in the Senate and House, and proponents are confident Gov. Bob Ferguson will sign the measure.

“This bill is a big step forward in making EVs more accessible in Washington,” said Leah Missik, Washington legislative director for the nonprofit Climate Solutions.

Rivian and Lucid have repeatedly tried to win this path to EV sales, but dealerships in the past have lobbied hard against expanding the exemption. They said manufacturers’ stores are more likely to be limited in number and located in urban settings, offering less access to repairs and recall fixes. The direct sales route eliminates the competition between auto dealerships, opponents argued.

The dynamic shifted when Rivian recently launched an effort to put the issue before voters in November. The initiative campaign pledged to raise more than $20 million and had contributions of nearly $4.7 million so far.

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Unlike the ballot route, the legislative process gave dealers a formal role in shaping the final rules and the result shows it: The bill narrowly limits the exemption and blocks smaller and emerging automakers from direct sales. Washington dealers this year testified in favor of SB 6354, with Greg Rairdon, whose family owns 13 franchise dealerships, calling it a “fair compromise.”

Manufacturers, however, including Honda, Ford, General Motors and a national automaker trade association argued against the bill.

The legislation’s other key features:

  • Creates a $10,000 penalty for each vehicle sales or lease by manufacturers not approved for direct sales.
  • Increases vehicle title fees from $15 to $40 through 2036, with the extra funds earmarked for support of EV purchase/lease by low-income and environmentally impacted populations, and for transit and pedestrian initiatives.

Oregon, California and many other states already allow all EV manufacturers to offer direct sales, while Washington lawmakers gave Tesla alone a direct sales exemption in 2014. Rivian and Lucid shoppers have had to purchase the cars out of state or online.

Washington’s leaders are looking for additional strategies to boost EV sales. The state is among those that joined California in requiring all new vehicles sold to be zero-carbon emissions by 2035. It’s an ambitious target and the Trump administration has challenged these efforts, cutting EV tax credits and working to nix California’s stronger pollution rules.

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The state needs “to use every tool in our toolbox to cut climate pollution,” Missik said. “And expanding direct sales for EV manufacturers is one of them.”

Editor’s note: Story updated to correct that the direct sales will become legally available in 90 days after passage the of the bill, which was March 12.

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Builder Turns LEGO Bricks and Printed Discs Into a Generator Powered by Compressed Air Alone

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LEGO Bladeless Turbine Generator Build
Jamie’s Brick Jams decided to take an old Nikola Tesla idea and turn it into something completely new, utilizing LEGO parts to construct a working generator. Jamie decided to utilize stacked discs rather than the standard spinning blades. Air enters at an angle through small holes and spirals in towards the closely spaced surfaces, and the friction from the moving air is what causes the discs to spin, without the need for any direct pushing force.



His first attempts employed basic LEGO Technic wheels and beams to construct a basic rotor stack, but compressed air at sixty pounds per square inch was insufficient, as the assembly was only spinning at eighteen thousand revs per minute and lacked thrust. It was speedy, yet it struggled to move a little walking robot, let alone huge objects. Then Jamie had the bright idea to use printed discs. The thin little circles that came out of the 3D printer at one millimeter thick were a huge game changer. Eleven of them stacked on a central shaft increased the surface area and provided the entire contraption a massive speed boost, by more than 70%. The airflow improved dramatically, and the rotor became quite steady.


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Next came the enclosure, which Jamie designed to control the entering air so that it flowed perfectly over each disc. Printed housings had eight small holes spaced equally around the outside edge, and LEGO bricks sealed the edges to maintain air flowing smoothly in and prevent leaks. The outcome was a 50% increase in speed and a significant reduction in vibrations.

LEGO Bladeless Turbine Generator Build
Jamie also conducted tests to determine which materials were the best, including normal PLA, a more durable variety, PETG, polycarbonate, and even flexible TPU. It turns out that a tougher version of PLA is the way to go, as it reached 27,000 revolutions per minute at the same air pressure. If you print the discs at a narrower three tenths of a millimeter, you can put more of them into the stack without it being too heavy.

LEGO Bladeless Turbine Generator Build
The finished design consisted of thirty discs stacked inside a reinforced LEGO Technic frame with metal axles and bearings for maximum durability. The centrifugal force of spinning keeps the flexible discs flat, and there are exhaust holes near the center shaft to evacuate the clean air once it’s finished. Getting the high speeds to generate useful electricity was the actual challenge. Jamie initially tried a cone pulley system with a rubber belt, but it did not last very long. So they moved to metal gears with a set reduction ratio, which made all the difference since it allowed them to achieve smooth power transmission without constantly fiddling with modifications.

LEGO Bladeless Turbine Generator Build
Coils and magnets served as the generator’s electrical core. It was a really clever setup, with a twelve-pole stator made from real LEGO bricks that contained coils of 20 gauge wire wrapped in three phases. Ten powerful neodymium magnets were used to generate the magnetic field on the spinning rotor. As the rotor spun, it generated a fluctuating magnetic field that the stator picked up. Next thing you know, rectification kicks in and converts that AC to steady DC, ready for the real world.

On the final runs, pushing the turbine hard with air at a whopping 85 pounds per square inch yielded impressively consistent results. Even under a strong load it held a steady 13,500 revolutions per minute, and as the pressure climbed the output followed, peaking at thirty volts with occasional bursts of up to one amp of current. The end result was fourteen watts of usable power, which is enough to charge a smartphone or keep a 100 watt LED panel running at full brightness for hours
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