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Hackers now exploit SolarWinds Serv-U flaw to crash servers

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SolarWinds

The U.S. Cybersecurity and Infrastructure Security Agency (CISA) warned today that hackers are now actively exploiting a recently patched high-severity SolarWinds Serv-U flaw to crash servers.

Serv-U is the company’s Windows and Linux file transfer software that offers Managed File Transfer (MFT) and FTP server capabilities, which allow users to securely exchange files via HTTP/HTTPS, FTP, FTPS, and SFTP.

SolarWinds released Serv-U 15.5.4 Hotfix 1 on Thursday to patch this denial-of-service vulnerability (tracked as CVE-2026-28318) and said it stems from an uncontrolled resource consumption weakness.

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“SolarWinds Serv-U is susceptible to specially crafted POST requests that crash the Serv-U service without authentication using Content-Encoding: deflate,” the company said.

Remote attackers can exploit the security flaw without privileges in low-complexity attacks that don’t require user interaction.

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SolarWinds also advised admins who can’t immediately deploy the patch to limit access to known addresses and to block any POST request containing “content-encoding,” since the vulnerable Serv-U service does not require this functionality.

The Internet intelligence platform Shodan currently tracks over 12,000 Serv-U servers exposed online, and Internet security watchdog Shadowserver just over 3,100, but there is no information on how many have already been patched.

Serv-U servers exposed online
Serv-U servers exposed online (Shodan)

​Days after SolarWinds addressed the vulnerability, CISA flagged it as exploited in the wild and added it to the Known Exploited Vulnerabilities Catalog, ordering all Federal Civilian Executive Branch agencies to patch their servers against ongoing attacks by June 19, as mandated by Binding Operational Directive (BOD) 22-01.

While BOD 22-01 applies only to U.S. government agencies, the cybersecurity agency also urged all network defenders, including the private sector, to secure their networks against ongoing CVE-2026-28318 attacks as soon as possible.

“This type of vulnerability is a frequent attack vector for malicious cyber actors and poses significant risks to the federal enterprise,” CISA warned. “Apply mitigations per vendor instructions, follow applicable BOD 22-01 guidance for cloud services, or discontinue use of the product if mitigations are unavailable.”

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In recent years, multiple cybercrime and state-backed hacking groups have targeted vulnerabilities in Serv-U to steal sensitive corporate and customer data.

For instance, the Clop ransomware gang exploited a Serv-U remote code execution vulnerability (CVE-2021-35211) to breach corporate networks in a 2021 campaign. DEV-0322 Chinese hackers also deployed CVE-2021-35211 exploits in zero-day attacks starting in July 2021.

More recently, in June 2024, cybersecurity companies GreyNoise and Rapid7 tagged a Serv-U path-traversal vulnerability (CVE-2024-28995) as actively exploited.

Over the past several years, CISA has tagged 11 vulnerabilities across various SolarWinds products as actively exploited in attacks, one of which has also been abused by ransomware gangs.

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Scientists Find Wind Blowing From Our Milky Way’s Black Hole

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After 50 years of searching, astronomers say they have finally found evidence of a long-sought “wind” blowing from Sagittarius A*, the supermassive black hole at the center of the Milky Way. “Unless a black hole exists in a perfect vacuum, it must blow a wind somehow. And there is no perfect vacuum in the universe,” team co-leader and Northwestern University researcher Mark Gorski said in a statement. “With new observations, this is the first time we’ve had a clean enough view to see the wind’s imprint. We looked at the data and said, ‘There it is. There is the thing that everybody’s been looking for for 50 years.’” Space.com reports: Scientists have been aware for some time that feeding black holes launch powerful outflows of material around them, including jets and winds. Winds are caused when matter falling to the black hole is accelerated to near light-speed, generating pressure that pushes infalling material away. That has been seen with ravenously feeding black holes before, but not the barely feeding Sgr A*. Its sparse consumption of material and the fact it is obscured by the plane of the Milky Way from our vantage point have made tracing this wind difficult.

Gorski’s Northwestern colleague and team co-leader Lena Murchikova pointed out that the scientists were the first to detect molecular gas very close to Sgr A* feeding the supermassive black hole. That makes Sgr A* reassuringly like other supermassive black holes. “The wind is not powerful, and its direction probably wanders with time. It shows that our black hole is not unique, and our place in the universe is not unique,” Murchikova added. “To observe our own black hole, we have to look through the plane of our galaxy. That means we have to peer through gas, dust and ionized structures, and you can’t really see through all of that easily.”

While the team’s results confirm that Sgr A* is extremely quiet compared to the supermassive black holes that sit in bright, turbulent regions of other galaxies called active galactic nuclei (AGN), this black hole wind is no slouch. In fact, the scientists think that it has been raging for around 20,000 years. “The majority of other galaxies spend most of their lives in a state where they are not particularly active,” Murchikova said. “But we can only see them when they are in a fireworks stage. It is very attractive to study black holes when they are in the fireworks stage, but that’s not actually their dominant state. “Sgr A* finally gives us a window into the life of a black hole in this quiet state.”
The team’s research was published in The Astrophysical Journal Letters.

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An app that lets anyone control a robot from their phone, no coding required

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A team of researchers at Georgia Tech has developed a new smartphone-based system that could dramatically simplify how people interact with robots. Called COBALT, the platform allows users with little to no computing experience to remotely control robot arms from virtually anywhere in the world using just a phone and an internet connection.

The project, developed at Georgia Tech’s People, AI & Robotics (PAIR) Lab, transforms smartphones into motion controllers for robotic arms. Users simply move their phones in different directions, and the robot mirrors those movements in real time. Basic tasks such as grabbing, moving, and releasing objects can be performed through simple on-screen controls, making the experience feel more like playing a mobile game than operating industrial machinery.

Ayush Agarwal, a Ph.D. student in Georgia Tech’s School of Interactive Computing who leads the COBALT research team, said the system was intentionally designed to make robotics accessible to beginners rather than experts. During testing, participants from countries including India, Indonesia, and Pakistan remotely controlled robot arms located inside Georgia Tech’s lab despite having no prior robotics experience.

Researchers believe crowdsourcing could shape the future of robotics

The broader goal behind COBALT extends beyond convenience. Researchers believe the platform could solve one of robotics’ biggest challenges: collecting enough real-world training data to improve AI-powered robotic systems.

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Modern robots require enormous amounts of policy training data to learn how to perform physical tasks reliably. According to Assistant Professor Animesh Garg, who directs the PAIR Lab, simulation alone is not enough to train robots for large-scale deployment. Instead, researchers envision a crowdsourced network where millions of smartphone users passively contribute operational data by remotely interacting with robots.

Garg compared the idea to tapping into the nearly five billion smartphone users worldwide. By lowering the barrier to entry, the team hopes to create a scalable global system capable of accelerating robotic learning and automation.

The technology could also have major educational implications. Georgia Tech researchers recently demonstrated COBALT to students from Midtown High School in Atlanta, allowing them to remotely operate robot arms using smartphones. The simplicity of the interface could make robotics education more accessible in classrooms without expensive equipment or specialized hardware.

A future “gig economy” for robots may not be far away

The researchers also believe COBALT could eventually support entirely new forms of remote work. Garg described the possibility of a robot-powered gig economy where people remotely operate assistive robots in homes, warehouses, or factories from anywhere in the world.

In practical terms, that could mean a factory robot autonomously handles most tasks but requests human assistance when it encounters a difficult situation. Instead of requiring on-site workers, remote operators could briefly take control through their phones before handing the operation back to the AI system.

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Agarwal said user studies showed smartphones were preferred over VR headsets, keyboards, or traditional controllers because they felt more intuitive while still providing high-quality control data. The system also minimizes latency by using WebRTC technology, similar to platforms like Zoom and Google Meet, ensuring that robot movements and live video streams remain responsive even across long distances.

The research paper on COBALT is being presented this week at the IEEE International Conference on Robotics and Automation in Vienna, where the team is showcasing not just the technology itself, but the large-scale remote operation network built around it.

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Tesla Sets August Stage for Its Thruster-Equipped Roadster Showcase

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Tesla Roadster Delay August 2026
Tesla has officially pushed back the public debut of its next-generation Roadster to August or later this year. The engineers are still ironing out the bugs in the cold gas thruster kit that they are creating with SpaceX. The event is expected to take place in Texas, and it will be Tesla’s first full-fledged vehicle showcase since the Cybercab presentation in 2024.



Apparently, an early version of the thruster system arrived at Elon Musk’s desk for review in late April. Cold gas thrusters are intended to give the Roadster greater power, faster acceleration, tighter handling, and better braking, all due to how the gas flows out of those specific nozzles. According to the desired performance criteria, once all cylinders are running, a zero-to-sixty run should be doable in roughly a second. The limited edition SpaceX vehicle will apparently include a plethora of thrusters spread throughout, ten in total, plus the fuel to power them, all squeezed into the space normally occupied by the back seats. A standard version with fewer thrusters and tanks will likely be available to the general public.


The first customer automobiles are expected to leave the Texas Gigafactory in either 2027 or 2028, according to the most recent production estimates. Anyone who put down a deposit back in 2017 is still waiting for their automobile, which must be frustrating.

They appear to have made multiple timeline modifications throughout the years; twelve years after the first idea in November 2017, they are still working on it. Customer deliveries were originally scheduled for 2020, however the timeframe was delayed multiple times. It was previously expected that the demo date would be April 1, followed by late Spring, but it has now been pushed out to late Summer. Elon stated on the April earnings call that the event could be just a month or so away, but it now appears to be a pipe dream.

The main cause of the delays is ongoing development on the A71 thruster system, which is a cold gas thruster configuration in which the gas is simply pushed via nozzles rather than burned up, as in a conventional rocket engine. This makes the hardware easier and safer to drive on the road while yet offering adequate performance. In recent weeks, several trademark applications have been filed for the new Roadster design.

Tesla Roadster Delay August 2026
Franz von Holzhausen, Chief Designer, and Lars Moravy, Vice President of Engineering, have kept the program on track despite the fact that it looks to have been completed many years ago. Perhaps August will explain how all of these components, including Tesla’s unique electric engine, thrusters, and aerodynamics package, will work together.
[Source]

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An Unlikely Host For An 8080 Emulator

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To emulate vintage microprocessor hardware, it’s normal to find a modern host that provides alongside the number-crunching grunt, sufficient physical connections to interface with its support hardware. Thus if you were shopping around it might be reasonable to pick something with a powerful core and plenty of pins. Yet to emulate an 8080, [Ted Fried] has eschewed both of these — opting for an ATtiny85, a microcontroller deficient in both pins and processing power.

This seemingly impossible feat is achieved by reducing the physical connection to an SPI bus and offloading the support functions to a Teensy. The emulation code is significantly optimized C, and includes a 128 byte cache to speed up matters. This delivers a speed claimed to be only very slightly slower than a real 8080 when booting CP/M, which is quite a feat.

We’re sure that CP/M enthusiasts will have fun with this project, and we especially like the full write-up. Going to the effort of making fake 1975 electronics magazine covers for the project really is going the extra mile, and we appreciate that. Meanwhile if you’d like one of your own, the whole thing can be found in a GitHub project.

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If you’re not familiar with the 8080, maybe we can get you started.

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340 Local News Outlets Now Blocking The Internet Archive

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from the history-is-now-a-black-hole dept

Earlier this year Nieman Lab broke the story that major news publishers, including The New York Times, The Guardian, and USA Today Co., had started blocking the Internet Archive for fear that AI companies might scrape the nonprofit’s repositories for training data. As one of the last bastions of archival history, that is, in case you’re not aware, not very good for the public interest.

Four months later and Nieman Lab now notes that the number of news outlets blocking the archive has soared to around 340 organizations:

“Our new analysis shows that more than 340 local news sites across the United States are now limiting the Internet Archive’s ability to access and preserve their stories. Many sites in our sample are owned by five of the seven largest local news publishers in the country: USA Today Co., McClatchy, Advance Local, MediaNews Group, and Tribune Publishing. The latter two are both subsidiaries of the “vulture hedge fund” Alden Global Capital.”

Many of these localities are already effectively news deserts, where most real local journalism was hollowed out and replaced by a smattering of local right wing broadcasters (like Sinclair Broadcasting) or a hedge fund run “local newspaper” that doesn’t do much in the way of actual local reporting. That’s generally also been terrible for informed consensus or shedding a light on local corruption.

Some of the outlets blocking internet archive access have legitimate concerns about protecting their hard work from being repackaged and resold without compensation or citation. But an awful lot of the folks grumbling about the Internet Archive were never in the journalism business to serve the public interest in the first place.

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Regardless of motivation, hiding whatever local news remains behind paywalls, then blocking it from the Internet Archive, in turn makes it harder for everyone else to do real journalism that relies on the historical record, local journalists tell Nieman Lab:

“I cover news within a larger news desert in New York’s Rockland, Sullivan, and Rockland counties. This means I need to heavily rely on archival data of old news articles from now deceased, or zombie-fied, media outlets,” wrote B.J. Mendelson, the editor of The Monroe Gazette newsletter, in one recent petition signed by over 200 journalists. “Without the Internet Archive, my [work] would be incredibly difficult to do.”

Trying to address publisher concerns, the folks at the Wayback Machine have highlighted ongoing efforts to minimize abuse of the site, including restrictions on bulk downloading and collaborating with Cloudflare to monitor bot activity.

But even beyond AI scraping, many corporate media owners simply can’t see beyond the narrow interests of paywalled revenue. And corporate power — and authoritarianism — sometimes in collaboration — both tend to benefit from a misinformed electorate that doesn’t have a firm grip on the lessons learned from historical experience, and doesn’t have easy access to the factual record.

As a journalist of several decades, the vast vast majority of my work has been deleted by website owners and companies that simply couldn’t have cared any less about archival history or any sort of permanent record. My explorations of telecom policy have disappeared, but Verizon, AT&T, and Comcast’s version of the historical record generally remains. You can probably see how that’s of benefit to corporate power.

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But again, smaller, independent, local news outlets on fixed budgets have particularly legitimate concerns about the tech giants’ plan to hijack and repackage the entirety of their work using AI without any compensation or attribution whatsoever. The Internet Archive folks say they are listening to those concerns, while also trying to train news orgs on archival preservation:

“In December, the Internet Archive partnered with the Poynter Institute and Investigative Reporters and Editors to train a cohort of 33 local and national news outlets on how to develop and implement an archiving strategy. The initiative, funded through a Press Forward grant, aims to train 300 newsrooms in digital preservation and in using the Internet Archive’s services by the end of 2027.”

Some other archival efforts exist, but they often involve paywalled access; again a problem when you’ve got an authoritarian corporate coalition driven heavily by free propaganda, while factual reality and what’s left of intelligent U.S. analysis and journalism sits hidden behind a monthly subscription fee.

Filed Under: ai, archives, bots, historical record, media, paywalls, wayback machine

Companies: advance media, gannett, internet archive, mcclatchy, medianews

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Ctrl-Alt-Speech: Generous To A Default

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from the ctrl-alt-speech dept

Ctrl-Alt-Speech is a weekly podcast about the latest news in online speech, from Mike Masnick and Everything in Moderation‘s Ben Whitelaw.

Subscribe now on Apple Podcasts, Overcast, Spotify, Pocket Casts, YouTube, or your podcast app of choice — or go straight to the RSS feed. To get extended episodes with additional coverage, support us on Patreon.

In In this week’s episode, Mike and Ben cover:

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And in the extended episode for Patreon supporters, they cover:

Ctrl-Alt-Speech is the podcast where we make sense of the major debates shaping online speech, platform power, content moderation and the future of the internet. It’s co-hosted by Mike Masnick (Techdirt) and Ben Whitelaw (Everything in Moderation).

If you’re already a Patreon supporter, you can get the extended episode on Patreon.

Filed Under: ai, artificial intelligence, content moderation, decentralization, trust and safety

Companies: bricks and minifigs, meta

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It’s Important To Know The CCA Of Your Lawn Mower Battery

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With many communities looking to phase out gas-powered lawn mowers, companies that trade in battery-powered tools and devices are actively expanding their presence in the lawn care market. While there are plenty of plusses that come with making the shift from gas to electric, many who have taken the battery-powered plunge for their riding lawn mower have found themselves subjected to a veritable crash course in battery longevity and maintenance.

There are, of course, different types of batteries for lawn mowers these days. While more and more mowers and yard care devices are powered by rechargeable lithium-ion battery technology, quite a few riding models are still pushing old school lead-acid power. If you’re running a riding lawn mower on one of those batteries, there are matters to consider other than those you’d encounter with lithium-ion, including its CCA rating.

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If you’re unfamiliar with that acronym, CCA stands for cold cranking amps. It is an important factor when it comes to batteries, as it measures their ability to start an engine in colder weather. More specifically, the rating measures whether a battery can provide a minimum of 7.2 volts to an engine for 30 seconds at 0 degrees Fahrenheit. The CCA standard was established more than five decades ago and remains a vital stat for lead acid batteries. Here are a few other things you should know about cold cranking amps.

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The ins and outs of cold cranking amps

Cold cranking amps are primarily associated with lead-acid batteries. It is an important measurement to consider on a good car battery, as well as smaller vehicles like ATVs and side-by-sides. The primary reason for that is that such vehicles are utilized far more often when temperatures reach 32 degrees or below. The fact of the matter is that lawn mowers are not often operated in such temperatures, since many grasses tend to be dormant during the winter months.

Nonetheless, folks who live in colder climates and regularly mow their lawns into the fall season would be wise to seek out a battery with a suitable CCA rating. But what exactly does that mean? In the simplest terms, the rule of thumb is that the higher the CCA rating, the better your lawn mower battery should perform in cold weather. For riding lawn mowers and small yard tractors, the numbers generally range between 150 CCA and 300 CCA, though they can fluctuate higher or lower based on the needs of the machine’s engine.

The quality of the battery may also affect its CCA abilities, as high performance models may still deliver solid cold cranking starts even if they have a lower rating. If you’re looking to purchase a battery for your lawn mower and want to upgrade its cold cranking amp abilities, you can often find the rating listed directly on the battery’s label. If you can’t find the number there, consult its product description or an in-store sales associate for help.

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‘Tomb Raider’ Remake Developed Using Some AI, Everyone Freaks, Crystal Dynamics Responds, And I’m Confused

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from the none-of-this-makes-sense dept

Full disclosure: this post is going to pose way more questions than answers. That’s because the story of the Tomb Raider remake being produced by Crystal Dynamics and its inclusion of an AI disclosure on Steam makes no sense to me.

So, let’s start at the beginning. Crystal Dynamics is making an updated version of the first Tomb Raider game and it looks pretty great from what I’ve seen. But, as gamers are now accustomed to doing, the public came to notice that the game’s Steam page included one of Steam’s mandatory AI disclosure notices. It reads thusly:

AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.

And from there, because, of course, everyone freaked out. Comments from all the corners of the internet began flooding in, swearing off ever touching this game because it was developed using AI. What AI? We don’t know. How much was it utilized? No real content there, either. But is the game going to be good? It doesn’t fucking matter, because AI was used and that’s all you need to know in order to know that this game is going to be artless pap fit only to be mocked and laughed at.

Even some gaming journalists have gotten into the habit. This is from Kotaku:

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GenAI slop potentially showing up in Tomb Raider is disappointing but maybe less surprising than it should be. Phil Rogers, CEO of Crystal Dynamics’ parent company, Embracer Group, last year called genAI a “powerful technology” for “driving efficiency.” Crystal Dynamics has also undergone several rounds of layoffs, completing three just last year and one earlier in 2026.

Here you have a writer who has already reached their conclusion while having almost zero information on which to base that conclusion. They haven’t played the game. They’ve barely seen the content in the game, save for some trailers. They don’t know thing one about how AI was used, where, and in what way. But it’s probably going to be “GenAI slop”. As if there is simply no other possible outcome.

But it gets at least slightly stranger with Crystal Dynamics having responded to some of those concerns over at Eurogamer.

“At Crystal Dynamics, we leverage AI tools to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted. Our goal is to empower the creativity and flexibility of our developers to deliver the highest-quality experiences for players everywhere.”

This is where I get confused. If all of the content that is going to make it into the final product is “human-crafted,” then they shouldn’t even have needed to add the disclosure to their Steam page. Back in January, Steam updated its rules around its AI disclosure such that a game with an AI disclosure must have AI-generated content that is either in public marketing materials for the game or in the final product and with which the player of the game interacts in order to require the disclosure.

In its submission form, Valve now specifies that game publishers must disclose pre-made generative AI assets only when used in marketing materials or content that “ships with your game, and is consumed by players.”

In other words, Steam’s disclosure requirement is not concerned with generative AI tools used behind the scenes for efficiency gains (presumably including coding helpers) or office work, but with things like final art, sound, and writing.

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Now, I’ll just note that there is a subtle difference in the disclosure notice and Crystal Dynamics’ statement. The former indicates that the game may include AI-generated assets that were then iterated upon by a human developer. The latter seems to say the opposite, where everything in the final game will be “human-crafted”. So… which is it?

As I said from the start, more questions than answers is all I have at the moment. But if the gaming public is going to freak out at the mere mention of some AI being used in some way, somewhere within every new video game that comes out, then this is going to be a very annoying time in which to be a gamer.

Filed Under: ai, tomb raider, video games

Companies: crystal dynamics

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Chinese APT deploys new malware to keep access to hacked networks

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Chinese APT deploys new malware to keep access to hacked networks

A Chinese espionage group tracked as UNC5221 has been accessing Microsoft 365 environments using the Brickstorm backdoor and previously undocumented malware named Plenet and AgentPSD.

An investigation into the incident revealed that the threat actor had gained access to the victim network at least 18 months before detection, and had also compromised the victim organization’s managed services provider (MSP).

UNC5221 is also tracked as VerdantBamboo and has been involved in attacks that exploited zero-day vulnerabilities in edge devices since at least 2023.

image

The threat actor used the Brickstorm backdoor undetected in the environments of various targets in the United States for more than a year until the breaches were discovered around March 2025.

Researchers describe Brickstorm as “an advanced malware implant.” Initial variants were written in Golang, then new variants emerged, written in Rust.

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In April 2024, Google documented UNC5221 activity using the backdoor, and then again in September 2025, describing attacks against legal services, software-as-a-service providers, business process outsourcers, and technology companies.

CISA warned about Brickstorm being deployed by Chinese hackers against VMware vSphere servers, and, more recently, Google reported that it was deployed by UNC6201 against Dell RecoverPoint for Virtual Machines.

Victim hacked twice

Volexity researchers responding to an incident last year found that VerdantBamboo compromised an Egnyte Storage Sync system and accessed it periodically through the victim’s web SSL VPN.

From this foothold and using Brickstorm proxying features and stolen credentials, the threat actor accessed the organization’s Microsoft 365 enevironment.

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“Volexity assesses with high confidence that this was done to blend in with legitimate network traffic and evade Conditional Access policies that would have otherwise prevented access,” the researchers said.

Later, Volexity discovered that the hackers had spent at least 18 months on the network before being detected. Furthermore, VerdantBamboo breached the organization again after the researchers completed the remediation efforts.

In the second intrusion, the attackers used stolen credentials to enable and configure SSL VPN access on the victim’s firewall, then connected to internal systems and deployed additional custom malware to a Synology NAS device.

This triggered an investigation at the customer’s MSP, where Volexity found that VerdantBamboo had planted a BSD variant of Brickstorm on a pfSense firewall.

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“Volexity concluded that this firewall, like the victim organization’s Storage Sync system, had also been compromised at least 18 months earlier.”

The researchers have medium confidence that the attacker pivoted from the MSP into the victim organization’s environment.

Brickstorm was then deployed to the victim’s Egnyte Storage Sync appliance and to a retired Linux GroupWise email archive server.

New backdoors used

Once the attackers returned a few days later and re-established access to the victim’s infrastructure, they deployed the custom malware Plenet to a Synology NAS appliance.

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Plenet, also tracked as “Grimbolt” by Google, is a cross-platform .NET-based backdoor that offers interactive shell access, remote command execution, file manipulation, and command-and-control (C2) server switching.

The researchers note that Plenet is similar in design to Brockstorm, using the WebSocket protocol for C2 communications and a multiplexing library for simultaneous data streams to the server.

AgentPSD is a simple Python-based reverse shell utility that Volexity believes VerdantBamboo used as a fallback persistence mechanism if other malware was no longer accessible.

The researchers discovered that AgentPSD was configured to connect to a different domain than the one Brickstorm used. However, the malware was never used as Brickstorm was still running, which supports the assessment that AgentPSD was a secondary access mechanism.

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During the investigation, Volexity tried to discover the infrastructure related to VerdantBamboo. The researchers created a fingerprint to identify IP addresses and domains Brickstorm used for C2 communication.

Although multiple machines were identified, the threat actor took the infrastructure offline before the researchers could reveal other systems.

“Between September 18 and September 23, all of the servers previously matching this pattern turned off their services on port 443.”

Around that time, Google also published a new report on Brickstorm’s activity, which may suggest that the attacker was aware of their operations being under investigation.

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Volexity’s describes VerdantBamboo/UNC5221 as “a highly sophisticated threat actor” that mixes living-off-the-land techniques and malware and targets systems that do not support endpoint detection and response (EDR) solutions.

The researchers compiled a list of indicators of compromise (IOCs) linked to the investigated UNC5221 campaign and published them here.


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Party With Your Grandma And Prevent Her Murder In Apple Crumble, Out This Year

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Duck Detective studio Happy Broccoli is back with a creepy-cute mystery.

Apple Crumble is an eccentric attempted-murder mystery starring you and your closest family members, and it’s coming to Steam later in 2026. The new title from Duck Detective studio Happy Broccoli Games is an investigative walking sim about figuring out who’s trying to kill your grandmother at her 84th birthday celebration. Is it your mom? Your deluded uncle? The strange man in your bedroom? You? There’s a lot going on here, for such a small family gathering.

In Apple Crumble, you walk around your childhood home examining objects and talking with your weirdo family members, trying to uncover who’s behind the brewing grandma murder plot. It’s all a little bit Agatha Christie or Knives Out, with a touch of MOUTHWASHING for good measure, according to Happy Broccoli. 

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The game’s reveal video, which premiered in the Day of the Devs summer showcase, is delightfully dark and supremely silly, with a cartoonish 3D art style that looks like a lot of fun to poke around in. The whole thing looks like a cozy, sassy and slightly unnerving experience, perfect for those creepy-cute days.

Happy Broccoli’s Duck Detective: The Secret Salami is highly rated on Steam with a 5 full stars and nearly 5,000 positive reviews. It seems the biggest complaint about the game is the fact that it’s too short, which is actually a compliment if you look at it sideways. Duck Detective takes about two hours to complete, three if you’re leisurely quacking around, and Apple Crumble is 60 to 90 minutes in play time, according to Happy Broccoli Games. Prepare to lock in for a short-and-sweet mystery once again, complete with full voice acting and oddball characters.

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